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  1. People should return to Halo 3. Add me if you want to play Halo 3. My tag is K1LL3RWOSK1TO
  2. Don Mattrick revealed that Halo Xbox One is actually "Halo 5" and the Reclaimer Trilogy is now called The Reclaimer Saga. http://www.idigitaltimes.com/articles/18472/20130624/halo-5-release-date-2014-xbox-one.htm
  3. Ok so what we had right there was the E3 Teaser for Halo. There was no indication that it was Halo 5 nor any spin off or side story of Halo. I want to break down what I see in the video and point them out. I think that this was the faintest tease towards Halo 5. I'm also going to point out some cool points. Alright so you start the video and you see a desert land with dark skies and wind blowing which almost immediately made me think of Destiny by Bungie. This was done purposely obviously by 343 and was probably sanctioned by Bungie. You see a cloaked figure moving through the sandstorm in rags which is a clear reference to Destiny so I was very excited to see some interesting stuff on Destiny. Ok first cool point I noticed. At 00:23 you see the distant view of the figure walking and the ground behind him is falling out into a dune because it's sand. Now I may be looking far too into this or I may be getting exactly what 343's trying to do but to me this represents sands of time. The time is winding down for this figure to do something (possibly save someone?). 00:52 seconds in you hear a noise like something bionic or something like VOOM only not as loud as you're reading it in your head as caps. The ground also starts shaking about a second before and the figure is confused and begins to look around. As if there's anywhere else to look? All the rocks start floating. They're clearly visible in the sand because they're dark and no sand is floating, just the dark rocks. Are they really rocks? Yea probably because they sound like rocks when they hit the ground after. 01:04 the ground starts to cave in and up from the sand and apparently hardened dirt comes this massive robot if I had to call it something. I have to say it's probably Forerunner in origin. Here's the second cool point. Second cool point: While this giant thing coming out of the ground, you see the figure's arm and it appears he's holding dog tags of sorts. What it actually is, is Cortana's old data chip that he would put in his neural drive in his helmet. Here's a pretty decent picture of it that I screen printed and cropped: Ok so we see that there's a chain just going through the data chip that held Cortana which is a clear indication that this is after the period of Halo 4 and Cortana is still gone. How long it's been is impossible to determine. Third cool point: 01:34 the giant Sentinel or whatever it is, is still emerging and starts taking shape. It spreads what appear to be aesthetic wings and has legs even. And you can see the shape of it's head is almost like a very large version of a Promethean Crawler. When it finally reveals it's body after sending a pulse wave of some sort out you can see that this thing kinda looks like a metal dragon or something. Here's another pic I've screen printed and cropped: What the heck is this thing? Fourth cool point: CHIEF IS REVEALED! 01:40, the pulse knocks the hood of the figure and it's the Master Chief. His visor however is cracked (on only the right side)? I won't show a picture I'll just let you watch the video and see it clearly but it raises the question of why? Chief clutches the chain showing some emotion over his loss and looks the menacing object in its face let's say and you can see the glow of the eyes in the reflection of his visor. Notice one of the lights is brighter than the others or the rest at first but then both glow at the last second before it goes black. I don't know the significance of that but I can extrapolate that maybe it's for vision and attacking like Sentinels or maybe it's just the way the light was hitting Chief. 01:57 shows the Halo logo floating in the desert area which is an indicator that this place might just play a key role in this next Halo game. 02:02 shows a release year of 2014 and says that the journey will begin on Xbox One. Ok to me this indicates that the next Halo game will not come out for the 360 which I guess it shouldn't because it'll be next year and probably late next year because Microsoft is all about the holidays and money and what not. Not the point. Semi cool point: Floating shadows during this time in the middle. They move across the ground and are almost round in shape. They could be ships or I'm just going too deep into this once again. I think this is a Halo 5 teaser really for 2 main reasons: The first being because he's holding Cortana's chip as a keepsake because he's still mourning her loss and is showing emotion which is something 343 wanted to focus on. And because there's also a lot of darkness and an eerie feel like things are going to be terrible for Master Chief and that's something 343 said Halo 5 would be like: a darker game in comparison to others. I don't have a citation for that but that's what I've heard from a lot of people and read on Halo Nation. I hope we can discuss and build on this more. If you caught anything else please comment and share!
  4. I was wondering if anyone shared the same views as I, in the field that we should have at least a minor say in the creation/management of future titles in the Reclaimer Trilogy, since we as an xbox community told Microsoft what we didn't want with the Xbox One and they changed it, regardless that is was mainly shaped by money. This led me to think if MS would listen then certainly 343 would, anyway vote and discuss.
  5. Hello Everybody! I was new to this forum in April, lol. Finally found my way around to the PM box and of course it had a message stating I should probably try posting an introduction as it may help for people getting to know me. So figured I would post about me, or at least a little bit about me, and why I decided to join. Me -- I love and currently dream all things Halo related (books, games, online stories, fan fiction, personal fiction, canon, etc) probably wouldn't find someone as intensely interested in the Halo universe as me (though I know those people exist lol) -- From Canada, Newmarket more specifically, and not a fan. Its cold and hot, never an in between, and for some reason I find myself wishing it would rain more (though that may be my British background doing its job) -- New to forums and online discussions - never been on or taken part in anything online and figured I would try it, see how it goes (no better way to start out than talking about the things you love I suppose) Why I joined -- I love Halo - almost every aspect and detail intrigues me. And so, to broaden my already diverse intellect on Halo, I joined to share my ideas, thoughts, opinions on the Halo universe, and to hear, share, and read other peoples ideas, thoughts, and opinions. Halo will always be a part of my life that I would never want to change, and so, I would rather add to my already intense obsession, simply because it is one of the few things in my life that I enjoy. Feel free to reply or message me. I don`t bite, am open to discussion for most things, and am a generally nice guy. *****I want to post this emoticon even though I don`t know its purpose but the sight of a smiley spanking another smiley make me smile.
  6. All credit goes to this guy; give him a like on Facebook!: https://www.facebook.com/LetsFinishTheFight?hc_location=stream War sphinx ( Big looking bird in Halo 5 Teaser Trailer) War sphinxes were midsize Forerunner fighting suits used by the Prometheans. They were powerful war machines that were generally dropped from high orbit, and were capable of sweeping continents and decimating entire cities. The Ur-Didact's twelve war sphinxes, used by his warriors during the Human-Forerunner War, were left on Erde-Tyrene to guard his Cryptum. By the time Bornstellar Makes Eternal Lasting visited the planet in approximately 100,000 BCE, these suits were considered antiquated and outdated.More advanced versions of the war sphinx continued to be in use during the Forerunner-Flood war,[3] alongside the more streamlined and less ornate Seekers used by Builder Security. Description: The war sphinxes were described as being ten meters high and twenty meters long, with an elongated tail that provided lift and power. From the "tail" rose a large rounded torso with a command cabin perched on top. As was common with Promethean combat constructs, the command cabin was designed to resemble a Forerunner face, with features arranged in an angry or stern expression and two viewports serving as "eyes". They also had limbs, with joints of hard light. Much like Onyx Sentinels, two sphinxes could also merge to create a larger unit, which still retained a similar "face" at the forward surface. War sphinxes were programmed to contain samples of their wearer's mental patterns and personalities before they were killed in battle. These preserved personalities were less complete than Durances, but could still be studied by a commander to gain useful information. The Didact kept the final impressions of his children, who were killed in battle, within their war sphinxes. Crew: Driver (1) Durance: A Durance was a type of Forerunner memory storage device. Upon the the death of a Forerunner, the individual's last memories and mental patterns were stored inside a Durance. The Durance and a bit of plasma from the immolation of the body were then presented to the closest family members of the deceased.
  7. Alright, so for as we all know. Halo 4's Legendary Ending frustrated and angered a lot of Halo fans. So I've been thinking through what they should do for a Halo 5 Legendary Ending. It goes like this: "Welcome to the Office of Naval Intelligence. Authority recognization required." "Prseston Jeremiah Cole." "Welcome, Admiral Cole."
  8. 343 should bring firefight back but better than ever. im not saying they should get rid of spartan ops because those r great but it would be nice to just get to make those last stands against unbelievable amounts of enemies once again. some ways to make it better is by putting vehicles like tanks or aircraft that u could fly into it. even a vehicle and air based firefight mode where u get a squad of marines that r in whatever vehicle and follow u and do ur orders would be cool like a squad of hawks or longswords going up against basically the whole covenant army( or whatever other eniemie species). it would also be nice if the new firefight would be more tactical so u have to think about what ur gonna do instead of just knowing where everything spawns and killing them right there. what else would be nice is that at the start of the firefight game, there would be a short cinematic that tells how they even got there in that last stand situation and then a good cinematic that you watch when the last spartan/ marine or whatever dies and the game ends. also different enemies that u fight against: flood, prometheans( if they arent all dead from when requiem goes into the sun in the last spartan ops mission of season 1), of course covenant, rebel humans, or any other species that may be added in halo 5. if u could choose what species you could play as, that would be great. playing as a marine, a spartan, an elite, hell even a grunt if u want . there should also be things like boss like enemies after every 5 or so rounds, just things that u and ur team have to rly work at and be smart about when ur trying to kill them. maybe some of these things can be incorporated into some different modes so that the ppl who love classic firefight can still play classic firefight.
  9. Every Halo game seems to bring a new gametype or two to mix up gameplay. What are your ideas for a new, innovative mode for the next Halo title?
  10. Considering the Xbox One has had such a negative reception so far, especially when you compare it to the PS4? Do you think it's possible if the Xbox One sales are terrible even after the release of Halo 5 that MS might realise their mistake and release some of their exclusives onto the PC so they at least get some money from them?
  11. I think that a very new interesting thing that many people find kind of annoying is vehicles. Many people just use vehicles for advantage, but maybe there should be something tricky added and some "upgraded" things that will give vehicles a better look then their plain look they have right now. I think we should have the ability to do the Battlefield effect of switching between 1st person and 3rd person when in vehicles. I have seen many people wonder what it's like to drive a ghost in 1st person, maybe even a Mantis! I remember back in Halo CE you could only go into first person in the passenger seat of the Warthog, where zoom was available and you had your better accuracy at what you were shooting. Here is a mod of what Halo Reach vehicles look like in 1st person: (Hope you don't mind the snow SFX) Also, one more important thing. Vehicles are a major part of Halo, they are advantages on the battlefield and are what the war is mainly focused on "Technology". What would you do without them?
  12. Hey guys I did a video on my theory about what happens in the Halo 5 Trailer and I'd love to hear your thoughts on it or your own theories!
  13. through the halo games, awsome weapons have come and gone. there were smgs, plasma rifles, brute shots, rocket pods etc. i think that 343 should bring these and other cool and fun weapons back in halo 5. what weapons would u, the fans like to see brought back?
  14. We all love finding Easter eggs. And we all love finding a new weapon in the halo games. In this topic let's post our ideas for what we think would be a cool Easter egg weapon to have added to Halo 5. What hidden weapon would you like to find in halo 5 ? I will go first to set the tone. And of course because I am in Canada.... THE ICE RIFLE
  15. Vote for what you would most like to return in Halo 5! I won't try to persuade you of my own opinion; it's yours that matters! If you are new to Halo, the Shadow was a Covenant troop carrier in Halo 2. It was a slow hovercraft that had a powerful plasma turret used mainly for defensive purposes.
  16. The Flood. You either Love or Loath it. Many people loath it due to the library missions in Halo CE/Halo 2 as well as Cortana from Halo 3. I admit Cortana was tedious at times and the Libraries could become frustrating, but thats no reason for pulling one of the most dangerous threats (in theory) from a game where all the awesome ancient tech is based around combating it. The flood in the original trilogy was good, but after reading the books and terminals about it, the fungus zombies didnt seem to portray the unstoppableness-ness that overwhelmed the Forerunners and caused them to commit cosmic suicide. In game i think the flood needs to become scaryer. Slithering in the dark, ambushing you, literally tearing through allies. The spartan flood in the Infection gametype of halo 4 has a giant claw, so lets see it put to use. Another thing is the weakness of flood. In halo 3 you could almost dissolve combat forms with a nasty look. Halo CE had it right. 2 clips of 60 round MA5B ammo and the ******** can still hop up off the floor. Now in many topics Ive seen Deadspace fans gloating how their necromorphs are scaryer. And to be honest I have to admit the flood isnt as scary in game. But in concept the flood should be able to make Chief nervous. Im trying not to express my sadistic side, but i think non scripted marine deaths by infection forms in Halo 3 were amazing. Graphics and gore upated with modern software and you have a greusome yet amazing incentive to protect your AI buddies. If 343i made you respect your marines (rather than using them as meat shields and ammo mules, get them to give you ammo or help you in some way without the scripted cutscene like events so you DO want to keep them alive, even for just sentimental reasons) then when they are tron in half and eaten in front of you, you might exact revenge rather than laugh. I know I beat the crap out of Spark when he killed Johnson. -Imagine this. You are running along through Halo 5 with a couple of AI buddies [that arent in any way significant to the mission], theyve been talking to you, weakening and killing enemies, supplying you with ammo and generally being helpful [yes i am still taling about Halo marines here] when suddenly jimmy-bob AI is grabbed by a Combat form and torn in two, while the other AI is making horrible gurgling noises as an infection form burrows into his rib cage. This would make me go on a rampage. Why not make us care about our AI buddies, then have the flood come rip our bromance apart? Gameplay wise we need variaton with flood. Halo 3 should be seen as a concept point for 343i. Pureforms were a good idea but never seemed to be as big a threat as they were made out to be. Why not have a stronger flood force where most infection forms were tank strenght. Not requiring a rocket launcher to take down [thats just crazy] but making them bullet sponges. Force a player to fall back as a staggering wall of flood marches at you. Infection forms can stay as popcorn, its part of the games now and actually suits them, but noone seems to panic when they are around. If you have AI allies around these little guys should become your worst nightmare. Buddies now oozing with green slime and floodflesh turn and rip into you. Wall to wall popcorn is never a bad idea. new types? Take a leaf from Halo wars and have infected grunts/jackals in game. I know in the lore they are infected to become food and flesh for the hives of the flood, but we should get to see this. Flood growths could also be interesting. Halo 3 gave us the Mature spores that released infection forms but why not the stalks and tenticals of halo wars? the ranged pureforms could become stationary and allow for proper assault flood controlled areas objectives in campaign. Summing it up, scary and overwhelming is what it needs to be. With promethians and covenant requiring tactics and flanking to overcome, this updated flood should be the break from noobcombotakeoutthewatchersthenknights tactics and it should open up your inner Rambo. Tactical decisions would still be needed, but more along the lines of 'do i have enough ammo' or 'which flood should I avoid and which do i shoot at from range.' Another benifit of Flood returning would be the return of sentinel weapons. The sentinels in Halo 2 were awesome, and if you havent already you should look up the concepts for other in game sentinels. I can imagine massive fights between variations of flood and sentinel and promethian that you must navigate. It also means flame weapons can make a return. The bodies dissolving from forerunner weapons in game actually serves a purpose (apart from us thinking 'Ooh.... pretty...) by destroying bodies so flood wont infect them [this could aslo allow for a flood firefight- check out some of the other topics ideas on this, people come up with good stuff]. Story-wise i think the flood should remain as an extragalactic parasite. A biological weapon from the precursors? Thats kinda lame to be honest. I would prefer that when the precursors buggared off to the other galaxies to explore and do precursory things that they came across an entire galaxy that was consumed by flood. Not knowing what the flood was they were overwhelmed and consumed. Now the flood has the ability to travel the distance between galaxies ['cept the precursors sabotaged their engines to save life here in the milky way]. The flood manages to send one small cluster of spores and hive on a ship back to the milky way where the humans found it.... And the cannon story follows from there. This -and i know its a stretch- could be the return of the flood in Halo 5. A precursor vessel filled with highly evolved flood slips into the milky way after jul m'dama activates a forerunner device that could contact the precursors. The Ship offloads and starts a massive infection of covenant space. **** gets real and the Array become an option for the UNSC to wipe out the huge flood incursion. Promethians can get involved somehow. Everybody wins, original trilogy and new age fannon fans. Id Like to see your ideas on my ramblings and any additions/subtrations you would make to the halofanboy opinions i vomited in the essay above.
  17. All right, "Elite" said my poll was one-sided, so I'll remove my influential opinions (lol) and make some unbiased, boring points. There are many options for Halo 5's Magnum. Each iteration throughout the saga has had its perks and flaws. In CE, the "Pistol" was great--a lightning-fast three-shot kill with 2x zoom, deadly accuracy, and a high skill-curve. Its two major flaws in my opinion were that it had a large clip (12 bullets, I believe), which forgave errant shooting, and it dominated all other non-power weapons, leading to sometimes monotonous--yet consistent--matches. In Halo 2, it was christened "Magnum" and received some new features. It was a five-shot kill and the first iteration to have an eight-bullet clip. These nerfs were added to balance out dual wielding, which brought some epic combos to the game (Pea-shooter/Magnum, SMG/Plasma Rifle). While it was rewarding to use, its kill time still made it a clear secondary to the Battle Rifle. In Halo 3 the Magnum did not change much. The Battle Rifle and Assault Rifle clearly outshone it in many respects; it was used mainly for cleaning up headshots when the primary weapon of choice ran out of ammo. It also didn't have a scope, as I recall. In Halo 3: ODST, the Magnum underwent a dramatic change. It became silenced and was pretty much useless against the Brutes; however, its scoped ability remained highly effect against Jackals and Grunts (yayyyy!!!). In Reach, the Magnum was either a 5sk or 6sk, but it shot much faster. To compensate for this, bloom was added to prevent spamming. It remained an effective weapon; in te beginning of the game, the bloom reset faster than that of the DMR. In Halo 4, the bloom remains and the Magnum is a six-shot kill. It is actually surprisingly effective--if you can manage the bloom. Firing faster makes for random outcomes, so pacing is key. Some say that a six-shot kill is not rewarding for the skill it takes to deal with bloom, or because the primary weapons are now buffed (#Halo4Turbo). Its damage was increased to promote teamshooting, but it remains a 6sk. 343i now however have the ability to tweak it with ease, so opinions on its transformation are welcome. Which Magnum was the best? the worst? Do you think there should be different variants for multiplayer and campaign (stealth levels) or should it be consistent throughout both faculties? Leave your thoughts below; I'll reset the poll questions so they are less biased and so I can recollect the information after writing this lengthy post.
  18. My idea is this: After that John came to earth, a little didactic survived, rescuing Cortana to John she said: Most of me is down there, then they were remnants of it along with the remains of the composer, the training DIDACT to notice this takes what little remained of cortana and repair on a HALO (REQUIEM was destroyed in SPARTAN OPS.) To compensate for cortana the programno use against humanity, so having all the information about humanity (since this made ​​cortana basae HALSEY's mind, the smartest human who ever lived) and would have everything you need to plan your revenge. Causing UNSC and JOHN and have to face with the DIDACT and the new CORTANA If this badly translated, sorry is with google If you want to translate it yourself here's how I wrote Mi idea es esta: Despues de que John llegara a la tierra, un poco de didacta sobrevivio, Cortana al rescatar a John ella dijo: La mayor parte de mi esta ahi abajo, entonces estaban restos de ella junto con los restos del compositor, el didacta al notar esto toma lo poco que quedaba de cortana y la reparo en un HALO ya que REQUIEM fue destruido en SPARTAN OPS. Al reparar a cortana la programno para usarla en contra de la humanidad, asi teniendo toda la informacion sobre la humanidad (ya que cortana esta hecha a base de la mente de HALSEY, la humana mas inteligente que haya existido) y tendria todo lo necesario para planear su venganza. Causando que JOHN y la UNSC se tengan que enfrentar a didacta junto con la nueva CORTANA Thanks for reading my idea, Greetings
  19. Forge: Ideas in Evolution Throughout our time with the Forge, in various Halo iterations, we've witnessed the progression of the system towards a more well-rounded experience and set of tools. Some of the changes have been invaluable and make the past look archaic, while others have left many of us in the lurch wonderning why something would be removed. Regardless of where we are now, it's important that we directly address the future and evolution of this beloved feature of the Halo franchise. While not all thoughts posted may be winners, all constructive ideas will help guide what we would like the Forge to become. Please submit your stories of both toil and love for the system, so that we can steer this ship towards a greater tomorrow! =^..^=
  20. wouldnt it be cool if you could call in better ordinances instead of a weapon or a power up? maybe an air strike. maybe if by the low chance, u get a mac round strike or one mac round to call in (depending how big the damage radius is) or if ur playing as another species(covenant) you could call in a small glassing. this would be cool for rly big team battle if they make something like that where there r alot of vehicles on a big map(s).
  21. Just a shout out to 343. I liked the progress from reach to h4, but one problem for me is that (i Still love Halo) but the game in general got somewhat boring as in Halo Reach. I still love halo but i am not always in the mood to play as much as i used to. Also, many of my hardcore halo friends are disappointed in how halo used to be a supreme uniqueness to it (which made the game extremely fun) but it is starting to lose its touch. I understand that it is hard to continue a series after 10 thrilling years (for example, Call of Duty has same thing every single game) but I miss that uniqueness that made halo so much fun. In halo 5 can u make the forerunner structures same on the outside but different on the inside. For example, in the second mission when you emerge from the caves (right before the warthogs) that is hands down amazing. Yet, on the inside of many forerunner structures i felt disappointed . For example, the interior of the Didact's ships is not as fascinating as i anticipated as on the library in halo CE with the mysterious structures. Also, I would be playing halo 24/7 if you could have an OPTION to change vehicle gameplay to first person, as Bungie did in halo 1. I think it would be cool to be able to look first person in vehicles for to feel like in Special Forces or something like that. Also, reinstating the remaing SPARTAN II's into a reliable team would be a cool thing. Also, If you continue Spartan Ops (please do) can we have a mission where we work alongside Master Chief and hopefully his SPARTAN II team. Also, this would continue the halo unverse, can u explain the gap between h3 and 4 respectively, why we continued the war with the covenant (it wasn't completely explained on the Thursday's War) and Human politics after the war (how the UNSC, UEG, and the human race would function, mainly how the UEG survived after the war). <--- This can be placed on waypoint if needed as maybe terminals in halo 5. Finally, can u tell how The arbiter kept the covenant together if he does (in either karen traviss' new book or in halo 5) and please, please, please put the arbiter in halo 5 as hopefully an ally, but if not at least an enemy (and maybe we can play as im but thats too good to be true). If anyone has any thing else they would like to add just reply and put what u want in halo 5. Maybe with enough replies or views 343 would be persuaded to put in reasonable things that the community asks for. P.S. 343 Since i am a hardcore halo fan i would love to have these things in halo, i would still play halo if u don't. Good luck with the journey, I will be there the whole time supporting you guys. I LOVE Halo. YAY!
  22. hello everyone. this is a new type of ghost i thought of. i actually thought of it from a dream i had. anyways here is the new type of ghost. oh and we can keep the old ghost too. this new ghost is called the stalker. the difference between this ghost and the normal one is the ghost is colored red like the brute plasma rifle from halo 2. and it shoots red plasma bolts like the brute plasma rifle. also this ghost moves a little bit faster with normal speed than the normal ghost. the reason it moves faster is because instead of having the boost a normal one does it has a active camo ability. you hit the boost button and then your ghost goes invisible. when using this active camo it acts like the original power up active camo did from the first game. also when you move with it you don't reappear like the AA. if you shoot though you reappear for a bit like the armor ability. then after that you disappear again. it moves fast enough in normal speed it can hurt people when it hits them. if you hit them twice you splatter them. it is very weak though so it isn't too OP. and one more thing. it acts like the first ghost in halo 1. so it goes over vehicles like the original one did. you hover over a vehicle. this makes the vehicle more maneuverable. hope you like it. and you are more than welcome to edit the description or add ideas to it or your own ideas on other vehicles.
  23. Welcome to the practical list of things for Halo 5, by Firellight. By practical, I mean things that keep Halo what it is. For example, someone says they want to play as brutes or prometheans. Good concept, but we all know that's not happening. So this thread will list the things that keep the status quo in Halo. I will also buff up my own ideas. Come on guys, do prometheans even have the free will to be controlled in multiplayer? Can they use other guns, or have custom armour? "We can paint their armour," no you'd be dead before you get the chance to say hello. 1. LOADS Gametype settings: Loadouts on/off Ordnance on/off Assassinations on/off Dual Wields on/off Sprinting on/off **This is called LOADS. By adding LOADS to Halo 5, many people will be happy, by having the ability to turn off certain features they dislike, while at the same time having the ability to make a classic-mode game type. Lots of people like loadouts, and yes it makes a game better. But in Halo, it kind of leads to gameplay limitations and imbalances, as well as removing the need to look for spawns, find a hidden weapon, or the whole need of getting a weapon. There are people out there who say that loadouts should be removed. Meanwhile, those that enjoy loadouts want them to stay. Why can't we be able to turn them on or off? The same story goes for ordnance drops. When a rag doll effect is in the game, people like to see some funny deaths. They keep us entertained. Assassinations keep the killer entertained, but the person dying gets nothing from it. On a side note, when someone is assassinating someone else, the animation is long enough to make the person say "Hey, I can't move for 3 seconds. Someone can totally kill me while I am slaughtering this other dude." Dual wields have been a huge debate over balance. Those that want dual wielding weapons because they make the game so much more fun and the gameplay fits their mood. Again, why can't we just be able to turn them on or off? Sprinting removes the classic feel to Halo, even though people did say that we needed it, and yes, fps games should always have the ability to sprint. But hey, when we are playing infection and someone is chasing you, why should a sprint be the reason why he got to you? We can turn off sprint, and have it on for regular matches. When we play on a forged map with obstacles, sprinting shouldn't get in the way. 2. Hornets and Falcons So the question goes, hornets or falcons? We have come to the conclusion that we would rather have both, but what about using them in campaign? We can for sure have the falcon for multiplayer purposes, but for campaign we would strictly be using hornets. Makes sense, right? 3. Brutes and Brute Weapons There should be one mission to reference the brutes. If 343 can't find a way, at least make an easter egg moment. Brute weapons should be available in multiplayer. Also possibly in that mission mentioned above. For multiplayer-sake, players like using these weapons. They should be available. 4. Skulls and Easter Eggs - Return of the talking grunt. - Return of the skulls. - New skulls. - Silly things. - Mysterious things. - Make them hard to find. - Someone pointed out that the combat dialogue should be entertaining (amusing) again. - The silent jackal. The silent jackal is an idea I came up with. When you are in campaign, let's say you saw a jackal at the edge of your screen. This guy looks different than your average covenant. When you first see him, he disappears. You can feel free to follow him, and the trend will continue until you meet him in a secret place. Enjoy your rewards and a new ally. He can not die normally. He is like the arbiter in Halo 3. He appears in multiple levels. Sometimes he will lead you to equipment, sometimes he may lead you to an attack. Either way, he joins you once you finish catching up to him. A jackal fighting with a human (let alone the 'demon')? Never saw that coming. 5. New Menu Here is what i believe should be the new main menu: - Campaign - Special Ops (might be titled differently) - Multiplayer (might be titled differently) - Halo Waypoint - Xbox LIVE Marketplace - Each will have a theater mode. - Firefight can be found in multiplayer. - Forge can be found in multiplayer. - There will be three menus in Special Ops; Infinity, (insert separatist cruiser name here) and (insert UNSC ship name here). Each represent their respected organizations for spartans, elites and ODSTs. These are the campaigns for your character. 6. Firefight Everyone likes to play firefight, am I right? Better to have it than to not. Just to add my own additions, within the game type settings, players can choose whether the allies should be the Covenant Separatists or the UNSC. This will affect the equipment being used. Enemies can differ between Covenant Remnant, the flood, or the brutes. The brutes just for the sake of it. Also prometheans too, just for the sake of it. There would be themed maps available, such as a flood map for the flood, a Requiem map for Prometheans, and a map made for Covenant civil war purposes. Other maps would be multiplayer maps in the forest and dunes, etc. We can have AI reinforcements, and maybe even vehicles to be unlocked at certain points of survival. Game type settings can disable this feature, though. Reinforcements may come with a pelican or a phantom to aid you, until it (or they) is destroyed. 7. Spartan, Elite and ODST Ops You can find all the details here http://www.343industries.org/forum/topic/27878-more-elite-and-odst-ops-in-halo-5/ Some ideas are that AI characters should be fighting alongside the player(s). The ODST campaign should get the players to experience fighting with another squad, and join them in the cutscenes. There should be marine companions, too. The elites should have two missions dedicated to fighting alongside two hunter brothers. Sure, they can't speak English, but they are your big allies. Also, a part of a mission should have the hunters join in, some time near the climax points. Some noticeable grunts and elites should also be there. There needs to be character development, as well as scenic events during the gameplay. An example used in the thread linked above is when the tower fell in Halo 3: ODST. Those moments make it feel like an actual campaign, rather than petty objectives like we saw in Spartan Ops. So yes, Crimson will have to deal with more adventurous missions this time. Lasky won't always be there for them to give orders. 8. Vehicle Additions In Reach we got to experience the sabre. In Halo 4 we got to experience the pelican and the broadsword. How's about we get to experience a phantom in Elite Ops? One person hops aboard and drives, while the other players can choose to hop on the turrets, or board banshees (AI may fill for missing places). The mission could be centered around picking up others and transport them to other places, and pressing through a wall of defenses. A phantom level would be sweet, wouldn't it? Then for ODST, Spartan Ops, or Campaign (which should have what I am about to say?). A mission dedicated to the sparrowhawk. One pilot, one gunner. Two sparrowhawks ready for 4 players. The pilot can boost a bit faster than a banshee. They can stop boosting to hover around like a hornet. The gunner can shoot with a machine gun and fire missiles. Take down those phantoms and other covenant vehicles while you fly through with the assault. Possibly two other sparrowhawks with marines and/or ODSTs (or spartans, who knows) would be inside to assist you as AI. There will be ground troops and turrets to keep you occupied, as well. If you are in the skies, covenant (or flood) will be on the structures. And who said we can't have another space battle? 9. Vehicle/Weapon Skins By this, I mean changing between loyalist/separatist vehicles. Let's say you place a covenant vehicle in forge. In the item's options you can change its colours to its respected faction. The same goes for covenant weapons, as well. Just for some cool variety and aesthetics, as well as immersion. If there is enough data, maybe 343 could have a Heretic option, and maybe other team colours, too. This is when they have the free time to do so. 10. Infection AND Flood Flood is to Infection as Spartan Ops is to Firefight. They do not match. A simple thing as to put both award-winning game types into Halo 5 would be a gamer's dream. The difference is that flood mode doesn't use weapons and have their own body shapes. Infection is the complete opposite. You can use weapons, and even modify character traits in the game type settings. Before the devs make a mistake by listening to us saying they should modify one to be the other, let's just keep them the way they are and put them both into Halo 5. 11. Armour Abilities are now Equipment How's about this; a player can now have two equipment pieces, and armour abilities now count as equipment. The purpose is that ODSTs don't get armour abilities, and to not let them use abilities at all would be a wrong thing to do. Now all the armour abilities become equipment. You can see them attached to armour when equipped, like a small utility attached to the hip or something. Because armour abilities last forever, some equipment would have the meter, while others would be one-time use, such as the bubble shield. All equipment available in Halo 5: - Active camoflauge - Jet pack - Thruster pack - Hologram - Hardlight shield - Bubble shield - Deployable cover - Regeneration field - Promethean vision - Autosentry - Power drain - Radar jammer - Trip mine - Overshield - Flare - Gravity lift I don't know which should be for loadouts and which shouldn't, but those that do will provide a fresh experience with equipment. This idea is not fully developed, but I hope you all get the point. 12. Elites and ODSTs In multiplayer. Here are the specs of each character type: Spartans - No health bar - Taller bulky bodies - Human loadouts - Speedy sprint - Flashlight Elites - No health bar - More upper-body movement (slouchier stance?) - Covenant (Separatist) loadouts - Speedy sprint - Flashlight ODSTs - No health bar - Normal bodies - Human loadouts (ODST style) - Not-so-speedy sprint - VISR Armour customization is universal: - Helmet - Helmet attachments - Left shoulder - Right shoulder - Body - Elbows - Knee pads - Visor - Wrist? - Utility? - Primary colour - Secondary colour - Tertiary colour? - Emblem - Voice (See Elite/ODST Ops thread linked in #7) I believe it would be beneficial to see your characters in campaign, too. Player 1 is Chief, and you can pretend he has a small squad of his own, be it elite, ODST, or spartan. Maybe before starting a mission, there could be an option for a player to control as the Arbiter or not, if he happens to meet with Chief again. But then again, he could have his own mission for player 1, and when meeting with Chief he could just be an AI. People like to show off their characters, you know. 13. Weapon Options When placing a weapon down in forge, checking its options will allow for changing its properties. The purpose is to change weapons to their ODST modes and their versions from previous games. - Battle rifle options to change it between Halo 4 and 3 versions. - Pistol options to change between regular, ODST, and the Halo 1 version (regular is the defaulted for matchmaking and campaign, so only custom games will have this) - SMG options to change between regular and ODST (silenced) versions. This will alter how you can dual-wield. So you have the skin changes for Covenant weapons, and the property changes for UNSC weapons. Perhaps we can change the vehicle options, as well? Warthog properties and mongoose colours? 14. Forge Worlds Have a few, with different environments. One should be almost completely open, to allow for flat or completely custom maps. One could have the scenery and rocks, water, etc. One more could be a different environment. 15. Game Types from Previous Games I can't name them off the bat, but I am aware that many people would like to see game types like juggernaut to return. 16. Flood Return I am not the one to be talking about it in this thread, because I am sure that others know how to handle the topic. Making them more scary and whatnot, and also the elites a bit more too. 17. New Cyclops Design All of it is explained here http://www.343industries.org/forum/topic/28081-cyclops-to-replace-the-mantis/ Reasons and all. _________________________________ If you have any ideas to add to the list, feel free to do so. I bet you I forgot a few things, anyway. This does sound like a lot of data to be put into Halo 5. But who knows how good the new Xbox will be?
  24. Now, here me out. Though I fully believe that all remnants of Precursor technology are gone in this galaxy - this being the Halo fictitious one - wouldn't there be Precursor remains in the other galaxy the Librarian traveled too? It is mentioned she traveled to this other galaxy, saw 'star roads' and some other Precursor artifacts, along with ancient forerunner warships. Now onto my more pressing question. What if in the next few installments of the Halo games series, the flood returns - being precursors - and regains the use of their old neural physics technology? That would be a sight to see. The books described the creation of 'star roads' so vividly, I would love to see how they would make that on screen. Any thoughts? What would you guys think about them bringing in Precursor technology and giving the flood the use of it? Would it make the flood seem more mysterious, dark, ancient, incomprehensible? A more formidable enemy perhaps? Would it make for better games - in terms of campaign missions - ? Post away!!
  25. My hopes for Halo's story, as it would make for some epic FPS missions and one of the greatest science fiction stories ever made. What is known: FORERUNNER --the Didact is for certain the Ur-Didact --the Librarian is dead - Chant-to-Green took her place as Lifeshaper --the Iso-Didact was still alive after the firing of the Halos (Bornstellar) --343 Guilty Spark was Chakas --there was a forerunner colony in another galaxy far from the reaches of the Halos (the most probable place the forerunners fled too after reseeding the galaxy) --that 6 of the original 7 Halos remain (from the Lesser Ark) --that a city of nearly 2 million people had been composed (end of Halo 4) --the Ur-Didact's interest in Cortana (...."this evolved ancilla") HUMAN --Master Chief was/is the only Spartan 2 left alive --humanity has begun cataloging all the halos and forerunner artifacts in their galaxy --humanity has also begun to integrate their technology with forerunner technology --Dr. Halsey was kidnapped by the Storm Covenant, obtained the Janus Key. The key was split in two: half was kept by Dr. Halsey, the other was given to Spartan Gabriel Thorne --Cortana supposedly died/ended service after the destruction of the Ur-Didact's ship --Cortana was created/found by Dr. Halsey on Reach, in an ancient forerunner complex, housing a crystal FLOOD --even a single flood spore can house the memories and intellect of every flood being before it --originated from powdered Precursors --used as an act of vengeance upon the forerunner race --no cure - even though it is eluded that humanity had a cure, this was later discredited when it was revealed that the flood had simply receeded from human space, not infecting them --supposedly destroyed at the end of Halo 3 COVENANT --Arbiter has returned to rebuild his home world --Storm Covenant was/is a covenant fleet sent to Requiem after being founded in 2553 after Halo 3 --now in the possession of Dr. Halsey and part of the Janus Key MY STORY PREDICTIONS Halo 4 set the story: Master Chief, awakes the Ur-Didact, bent on the destruction of the human race to prove that they are unworthy to bear the Mantle of Responsibility. Ultimately, it would seem as though the Didact failed, his ship destroyed, and he himself is MIA. though there would be a darker plot afoot. What-ifs: The Ur-Didact mentioned on his ship, through voice overs, the "secret you have kept from me........this evolved ancilla". My question is, what is the only ancilla created after the Ur-Didact was put into stasis or the only ancilla the Ur-Didact may not have ever seen or come into contact with? There are 3 answers: Cortana who is made by Dr. Halsey, the ancilla the Librarian gave to Bornstellar or...... Offensive Bias. Offensive Bias was made between finding the Ur-Didact and the firing of the Halos. But it is never mentioned that he saw or interacted with this ancilla. Offensive Bias was more cold and calculating, but in the terminals seemed very..... human like or personable shall we say. Gender is never mentioned as it is an ancilla so gender is irrelevant. May extrapolation is that Cortana was/is Offensive Bias, merely re-written by Dr. Halsey. Which would still leave the canon that she was "made" by Dr. Halsey but alter Cortana's own backstory, making the plot I have devised even more intriguing. The Ur-Didact can clearly be heard speaking in the epilogue of Halo 4. His speech is directed at Forerunners, that much is made very clear. He seems to be addressing a collective. Knowing that forerunners survived and ultimately relocated to another galaxy. To which galaxy, I dare say the one that was discovered by the Librarian in the time before the last Forerunner-Flood War. It would make sense that they ultimately chose to relocate there because of the abundance of Forerunners, and because of the Organic Domain they had on that world. And further extrapolation would suggest the forerunners to have survived the halos firing would have also moved out to that galaxy, it would only be fair to suggest that forerunners are once again a powerful civilization (having been given 100,000 years and having the technology they had taken with them to those other forerunners in the other galaxy, it would only be fair to say they have become larger in scope). Which would mean that the Ur-Didact was sent, along with the raw data collected by the composer, to Requiem (as eluded to in Spartan Ops via the episodes) and then left for this galaxy (Or the speech he was giving was a foretelling of the story for Halo 5). Master Chief is a human Spartan 2 soldier. That much we understand. However, it was noted that, when humanity was reseeded on the world Erde-Tyrene, the geas left by the Librarian was removed from humanity. Everybody was screened before departing from the forerunner ships, and all traces of the Librarian were removed. Though, the Librarian herself mentions the "gene plans" she had placed in "you". As well, the line "1000 lifetimes of planning", which would mean the Librarian has an active knowledge of Living Time, meaning she could not have been just a "recording". I would venture a guess as to say the Librarian survived the firing of the Halos. To what extent I do not know but I can speculate that she may not be forerunner anymore (AI/digital or perhaps even.......flood). Back to the Master Chief; he was spoken to by above mentioned Librarian. She apparently activated the gene plan she had implemented in humanity years before hand. Now there are two explanations: (1) it really was a gene plan enacted by the Librarian after the firing of the Halos and the reseeding of humanity or (2)......it was brevet mutation. The chamber the chief was in when this occurred was observed to have a view of the outside (direct view of the stars and space, as required for any mutation). Something else that is interesting is that when you see Master Chief's face in the Legendary epilogue of Halo 4, he has no eyebrows. Curious. The game developers make a point of ensuring all of the other human characters have eyebrows except the MC. Now, please enlighten me as to who has no eyebrows and is a member of another species? Answers: the Arbiter and ....the Ur-Didact. Every forerunner seen has had no eyebrows, which is interesting. Now, to be more clear as to why I believe the MC underwent a brevet mutation: the Ur-Didact underwent a brevet mutation before composing his army, and became immune to the Composer, which is exactly what happened when MC was "accelerated" by the Librarian. The flood are not done, never will be. Halo's story line is dripping with Flood everywhere, to eliminate the possibility of the Flood returning to the franchise would be dismissive as they are crucial to the story. Now in which manor they come back, I am not sure, though I guess as to a few ways. MY PREDICTIONS TO SUMMARIZE AND CLARIFY: I believe Cortana is Offensive Bias in one form or another. --she will be found alive and well, though ashamed and upset that she never told MC --she will also be the most controversial character in this trilogy of games, my reasons are below in the MC section The Ur-Didact will assemble the forerunner race in force to strip humanity of the Mantle, as the Ur-Didact wishes to prove the Precursors wrong that Humanity was meant to inherit the Mantle --he may or may not become infected by the flood (would be cool to see) --I do not believe that he will die (or if he does, he will have made peace with the MC) --I think the ending to this trilogy will see him and humanity 'together' in some form or another The Librarian is alive, though she may be flood infected, helping humanity to inherit the Mantle through 'alternative ways' --she and Cortana have a plot afoot involving the MC --has a vested interest in the MC and humanity (more than a forerunner would) Now for a plot twist: I believe that the Master Chief is actually Bornstellar Makes Eternal Lasting. Now I have many reasons to believe as such. --the Librarian had prior knowledge of him, his suit, and his ancilla --refers to him as 'You' and addresses him a less than formal manner different to how she addressed Dr. Halsey in Requiem --preformed what I believe was a brevet mutation on him - which if you watch all the Halo 4 cut scenes you would notice MC's height difference from start to finish, Commander Palmer is dwarfed by him in the epilogue, yet is only a few inches shorter than him when they first meet. --and he has no real back story, that he refers to that is known as fact --Dr. Halsey has a vested interest in him, more than any other Spartan --yes I know, he is supposed to have 6 fingers, but that could easily be explained. --it was mentioned that Bornstellar could return to being a maniplar if he so desired, and so I believe he did, so he could live the way he intended to It is my belief that the Master Chief is Bornstellar because I believe there to be more in depth back story as to the departure of the Forerunner's from the galaxy. MY VERSION OF HALO BACK STORY: I believe Bornstellar had himself put into stasis with Offensive Bias. When he went into stasis, he said the lines: "Wake me when you need me." to Offensive Bias, and so humanity found them some years later. Dr. Halsey being assigned to the project, interacted with Offensive Bias first, and having done so, integrated her own mind with its, thereby making Cortana. Halsey explained that a living forerunner, especially one that was a warrior-servant (knowledge gained through their time conversing) would be a valuable asset to humanity. Though, Halsey explained further, it would be a liability if he were to remember who he was, and what he did. So, Cortana rewrote his memory, giving him made up memories of a life he would have lived as a human. The Spartan 2 program started, with new technology garnered from Cortana and Master Chief (suit, interface, etc.) (1) Librarian: She survived the firing of the Halos on earth, and watched over humanity. Currently lives on earth, and has yet to found. (2) Librarian: Survived the firing of the halos, though was infected by the flood. Made a pact with the flood to eradicate the forerunner civilization, and to give humanity the Mantle. GAME PLOTS - FUTURE MEDIA I believe Halo 5 will focus mostly on the retrieval of the Janus Key and Dr. Halsey. Halsey will then at some point during the course of her rescue reveal a partial truth to MC about Cortana and him, and what they really are. She will say more about Cortana's origins rather than his, as she feels it is Cortana's responsibility to tell MC the truth. She then reveals that with the Janus Key, it is possible to find Cortana (Offensive Bias) using it (the All Record). Further along in the story it is revealed that the flood is alive, and has infected the Storm Covenants forces, and that an inner war between the flood and the Covenant ensues - near the All Record. The Ur-Didact towards the end of the game, jumps out of slip space with an army of forerunners and prometheans - near earth, in the epilogue. I believe Halo 6 will focus more on the retrieval of Cortana from the All Record, and the information she has in regards to MC and humanity. I think this is when the Flood will reveal its true nature, in and that it wanted humanity to attain the Mantle, not forerunners, and in order to make this a reality, it had to draw out the remaining forerunners using MC and humanity (this is probably when the Librarian will reveal her pact with the flood to ensure humanity's survival). In order to save humanity, MC rushes through slip space with the help of the Flood to Earth, and confronts the Ur-Didact. Upon realizing his inevitable defeat, he makes peace with the MC, revealing to him that he is Bornstellar, whilst Cortana confirms it. The Didact then realizes what he must do in order to stop the flood........ too many hypotheses to list, suffice to say, it will be a grande finale. CONCLUSIONS Though I may be completely wrong, and many of my ideas have there fair share of holes in terms of explanation. I believe at least some of what I posted is true. More so the idea that Master Chief is not John the Spartan 2 test subject. He may not be Bornstellar, but he most definitely is not the man he thinks he is. Also I believe the portion involving Cortana is true, that she is either Offensive Bias or the Librarian's ancilla that was given to Bornstellar. I believe she will play a vital role in further games and will always be part of the Halo universe. Those are my thoughts. If you agree, disagree, have further information regarding the above mentioned, feel free to post. I always love hearing hypotheses regarding Halo story lines and back stories. ***Sorry that it is so long, I have just been wanting to voice my hopes for so long, I figured I would give as much information and evidence as to my predictions as possible.*** *** I am aware there is a thread about halo plot lines already, however being a new member, I can't seem to find it. ***
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