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      This is a place for topics that don't fit anywhere.

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      A collection of media composed and shared by members of the site.

  2. Games and Events

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      Looking for someone to play with, hosting a lobby, or just need help with a certain Achievement? Find players here!

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      Clan recruitment and advertising can be done here. Posts made here do not contribute to overall post count!

  3. News Feed

    1. Halo & Gaming Industry News

      The latest in all Halo and gaming news brought to you by the 343i.org News Group.

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      Here you can discuss anything relating to Microsoft, including all subsidiaries such as 343 Industries.

  4. The Halo Universe

    1. Halo Infinite

      Discuss anything related to Halo Infinite here!

    2. Halo 5: Guardians

      Discuss Halo 5: Guardians here!

    3. Halo: The Master Chief Collection

      Discuss anything related to the Master Chief Collection, the Xbox One's remastered collection of the Master Chief's past adventures, here.

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    5. Forge Discussion

      A place for everything to do with Forge! Tutorials, Tips, Tricks, Help and Advice - all belong here.

    6. Halo: Mobile Games

      Discuss anything related to Halo's mobile titles, including Spartan Assault and Spartan Strike.

    7. Halo Lore

      Discuss any Halo media released by Microsoft and 343 Industries including books, comics, and video.

  5. Forge Maps

    1. Aesthetic Maps

      Maps created for their aesthetic beauty!

    2. Big Team Maps

      Offer your Big Team maps for all to see!

    3. Competitive Maps

      Maps created for their competitive nature!

    4. Flood/Infection Maps

      Maps created for brain sucking hoards to feed on human brains.......yummy!

    5. Objective Games

      Show off your Odd Ball, CTF, KOTH, Bomb, Griffball, Mini Games, Invasion, Dominion or any other type of Objective based maps.

    6. Race Maps

      Maps that pit a drivers skill not only against others, but the map itself.

    7. Map Testing/Forge Invitations

      Make arrangements for map testing or forge groups.

  6. Other Gaming

    1. Installation 01

      A place to discuss all topics for Installation 01, an upcoming fan-made Halo game for PC!

    2. Games Consoles

      Anything relating to any Game Consoles.

    3. Other Games

      Discussion of any and all titles beyond the Halo series.


  • Recent Status Updates

  • Recent Posts

    • FarmVille is finally shutting down after 11 years. Developer and publisher Zynga will no longer support the game once companies like Adobe, Facebook, and Google stop supporting the Flash Player that FarmVille runs on at the end of this year. "Following an incredible 11 years since its initial launch back in 2009, we are officially announcing the closure of the original FarmVille game on Facebook," Zynga wrote on its official support site. "As previously stated, Adobe will stop distributing and updating Flash Player for all web browsers, and Facebook will stop supporting Flash games on the platform completely after December 31st, 2020. FarmVille will therefore be directly affected as a result of this." The game will be playable up until December 31, but will be completely shutoff afterwards. In-app purchases will be shut off on November 17. Zynga encouraged players to move to FarmVille 2: Tropic Escape, FarmVille 2: Country Escape, and FarmVille 3, which soft launched in 2019 but still isn't widely available, on mobile. Continue Reading at GameSpotView the full article
    • Developer Visual Concepts has rolled out a brand-new NBA 2K21 update for PC, PlayStation 4, and Xbox One that makes some tweaks dribbling and more. The full patch notes are outlined below. The most prominent change to NBA 2K21 with this update is dribbling. The Ball Handling requirement to unlock Pro Dribble moves has been lowered from 85 to 80. Meanwhile, dribble moves while in the Park have been moved to L3 (on the left stick) and the speed boost rewarded after certain dribble moves has been reduced. The update also makes some visual adjustments to NBA 2K21. Most notably, text readability throughout various in-game menus has been improved, as well as the game's art and lighting. Continue Reading at GameSpotView the full article
    • Xbox Series X and Series S are coming in November, and Microsoft has taken the wraps off of the full tech specs. That includes the 1TB SSD that will store your games on Xbox Series X, but as usual for game consoles, not every bit of that storage space will actually be usable. In GameSpot's Xbox Series X hands-on preview, Michael Higham confirmed that the usable space in the SSD is 802GB. That roughly cuts your usable space by 1/5 right from the start. You also might need at least some space to facilitate the Quick Resume feature since it appears to need space to store those files from RAM. Microsoft's Jason Ronald previously said in a storage primer that the feature keeps the game state data as a persistent file on the internal SSD. Continue Reading at GameSpotView the full article
    • Capcom has divulged that Devil May Cry 5's Vergil will be playable in not only the PS5, Xbox Series X, and Series S versions of the upgraded game, but PS4 and Xbox One owners will be able to harness his power through DLC. At last week's Tokyo Game Show, producer Matt Walker and director Hideaki Itsuno revealed that Vergil will be available as paid DLC "at a later date" in the standard edition of Devil May Cry 5. While Vergil may be confirmed for those older consoles, many of the next-gen features that Capcom has added won't be present due to technical limitations. Announced during the last PS5 Showcase, Dante's rogue brother is one of several new additions that'll be arriving in Devil May Cry 5: Special Edition. On PS5, players can enjoy an optional 120 FPS mode across the main campaign and new game modes. Continue Reading at GameSpotView the full article
    • With all the attention paid to next-gen consoles lately, you may have entirely forgotten that Pokemon Sword and Shield are due for their second big chunk of expansion DLC. We haven't heard much about The Crown Tundra since the Pokemon Company released the first half of its DLC season pass, The Isle of Armor. But we're likely to find out much more soon. Pokemon Sword & Shield Crown Tundra Stream Start Time The official Pokemon YouTube Channel put out a teaser promising expansion pass updates in a presentation to take place tomorrow, September 29, at 6 AM PT / 9 AM ET. The teaser doesn't show anything we haven't already seen--just a placeholder for the video to go live tomorrow, emblazoned with the Isle of Armor and Crown Tundra logos. 6 AM PT 9 AM ET 2 PM BST 11 PM AEST How To Watch You can bookmark this page and set your alarm to watch the stream take place right here. The embed below will go live at the appointed time, so you can watch and discuss in the comments. Continue Reading at GameSpotView the full article
    • One of the most important next-gen features is much shorter load times. Both the PlayStation 5 and Xbox Series X/S are build with state-of-the-art solid-state drives that flex really fast read and write speeds. Since we have the actual Xbox Series X on hand, we got to experience its speed for ourselves--and we put it to the test to see just how much faster it really is compared to the current-gen Xbox One X. Fast load times are also made possible by the Series X/S Velocity architecture, which optimizes I/O speeds and allows for features like Quick Resume, Direct Storage, and sampler feedback streaming. But for our practical purposes, this means less time waiting around for games to load up and more time spent actually playing those games. Basically, the Xbox Series X loads games much faster than the Xbox One X, and we tested this in four different games: Red Dead Redemption 2, Control, Final Fantasy XV, and The Outer Worlds--big games with some notable load times on current-gen systems. To get our numbers, we recorded the time it took for the games to get into a playable state by loading up save data from their title screens. With the help of my good friend Jeff Bakalar (senior editor at CNET), we came away with the following numbers: Continue Reading at GameSpotView the full article
    • The Xbox Series X has been in our possession for a few days now (a non-final preview build from Microsoft), and I've been able to experience next-gen console gaming first-hand. We're a bit limited in terms of what we're able to talk about right now, especially since we don't have access to Series X-specific games. But I did see how faster load times and Quick Resume impact the experience. And I think Quick Resume can be a real game changer. I've come away impressed with the practical application of Quick Resume--I said as much in my Xbox Series X hands-on preview. What happens is when you're in one game and go back to the dashboard to boot up another game, the current one gets suspended in its exact state. You can do this for multiple games, all simultaneously frozen in the state you left it. When you switch back to a game that had been suspended, you'll just pick up right where you left off without having to relaunch it or reload a save. It's not a deliberate option you need to choose or enable, it's just a feature built into the system. Now, this isn't news since Microsoft has detailed the feature a while back and even put out a video of their own of Quick Resume in action (and you can see us using it toward the end of the video below). I didn't think it was that big of a deal at first, but actually putting it to use convinced me that it can make more of a difference than I initially thought. Continue Reading at GameSpotView the full article
    • Next-gen gaming is already here. We've had a fully functional Xbox Series X on hand for a few days at this point, and although what we're running is technically a non-final build of the system, this is a real piece of next-gen hardware. The Velocity architecture, solid-state drives, AMD's Zen 2 CPU and RDNA 2 GPU outputting 12 TFLOPs--these are all things we've been constantly hearing about as we head into the Series X's November 10 launch. But now we have first-hand experience. There are certain aspects of the Xbox Series X that we're not able to talk about quite yet, but of the things we can cover, we have general performance with backwards compatible Xbox One games, the hardware design itself, load times, and Quick Resume. And right now, I'm convinced that the latter two are the features that make next-gen gaming feel more advanced--it's those practical improvements that change the way we can play games and actually get more out of our time with them. Here, we've tested exactly how much load times have improved in big games such as Red Dead Redemption 2 and Control when using the Series X compared to the Xbox One X--both off of internal storage drives. We also put Quick Resume into practice and saw how many game states it can suspend. But first, let's start with the gameplay experience itself. Continue Reading at GameSpotView the full article
    • A release date for Yakuza: Like a Dragon on PS5 has been announced, and it will be available on March 2, 2021. Meanwhile, all other versions of the game are now shifting their date to align with that of the next-gen Xbox version: Like a Dragon releases on November 10, 2020 for Xbox Series X / Series S, PS4, Xbox One, and PC. Sega previously confirmed that Like a Dragon would receive a PS5 version and promised an upgrade path from the PS4 version. And indeed, buying the PS4 version digitally will entitle you to a free download of the PS5 version once it's available. If you buy Like a Dragon on Xbox One, you will also automatically receive a Series X version through Xbox Smart Delivery. Additionally, Like a Dragon supports cross-save, so if you start the game on Xbox One, your progress will be transferred when you play the game on Series X. Continue Reading at GameSpotView the full article
    • Fortnite developer Epic Games is continuing to expand with the acquisition of SuperAwesome, a company that creates tools for developers to "to create safer digital experiences for younger audiences." While Epic has acquired other game studios in the past, such as Rocket League developer Psyonix, it has also looked towards companies that make tools for developers, such as the facial animation tech of Cubic Motion. "SuperAwesome’s Kids Web Services platform is a parental consent management toolkit that makes it easier for developers to build great experiences for users of all ages," Epic's press release explains. The company also runs a tool called AwesomeAds, allowing devs to "offer kid-safe monetization inside their products." Continue Reading at GameSpotView the full article
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