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    • Ubisoft has confirmed that Watch Dogs: Legion's 5.6 title update from September 2021 was its last. While the game's online mode will still receive content for its upcoming fifth season, that mode will see the content from seasons 3-5 placed on a rotational schedule. "TU 5.6 was our final update for Watch Dogs: Legion. However, you can look forward to reward tracks in the Online Mode, containing both new and returning rewards," the game's developers wrote in an update. "The game has grown by leaps and bounds, with a ton of content to explore, from a sprawling near future city to an action-packed Online Mode. We couldn't be prouder of the game we've created, and we appreciate all of you who've joined us on this journey in London over the year. We look forward to seeing more of your adventures in Legion." Since its launch back in October 2020, Watch Dogs: Legion saw a steady stream of content released over several months. Besides several patches, the game's DLC saw the return of original Watch Dogs protagonist Aiden Pierce, an Assassin's Creed crossover, and a zombies mode allowed players to live out their own 28 Days Later fantasy. Ubisoft's still got several new games to focus on in 2022, having kicked off the year with Rainbow Six Extraction. As for the rest of 2022, the company still has Mario + Rabbids Sparks of Hope, a remake of Prince of Persia: The Sands of Time, and Tom Clancy's The Division: Heartland expected to release this year. Beyond those games, development on the next Splinter Cell is being headed up by Ubisoft Toronto, the main studio that produced Watch Dogs Legion. View the full article
    • It appears there are new operators coming to Call of Duty: Warzone and Vanguard in Season 2, and they have apparently leaked ahead of time. The new operators are reportedly named Anna, Gustavo, and Thomas, according to social media leaks (via VGC). You can see grainy images of the purported new DLC characters below. As usual, it's likely the new characters can be purchased with the new battle pass for Season 2. If history is any indication, players can expect new maps, weapons, and items, among other fresh updates for Season 2. Season 2 was originally expected to launch on February 2, but Activision delayed it to February 14. Activision said it's spending the additional development time to release more updates and optimizations to Vanguard, Warzone Pacific, Black Ops Cold War, and Modern Warfare 2019 to get those games into better shape. "We feel your frustrations and hear you loud and clear," Activision said. "To date, we've deployed a number of updates, but more needs to be done. Upcoming implementations will address several concerns raised by the community and other quality-of-life improvements. Adjusting the core gameplay loop, mechanics, and balance is a continuing and important focus. Fixes will apply to your platform of choice--two generations of consoles and PC--as well as gameplay in general across all five systems." Activision is in the midst of being acquired by Microsoft, but the deal isn't expect to go through until later this year at the earliest. It remains to be seen if Call of Duty will become an Xbox-exclusive series going forward, but Xbox's Phil Spencer recently said the plan is to keep Call of Duty on PlayStation. View the full article
    • The Top 10 best-selling games for the third week of January (ending January 23) have been announced, and God of War reaches the top of the chart for a second week in a row. That's a very notable achievement because it is the first PlayStation-published game on PC to hit No. 1 two weeks in a row. As analyst Daniel Ahmad reminds us, previous PlayStation releases Days Gone and Horizon Zero Dawn started at No. 1 during their launch weeks before falling off. Death Stranding, meanwhile, was published by 505 Games, not Sony (and it was at No. 1 for one week before dropping to No. 3 in week two). "God of War is performing better than both," Ahmad said of God of War's sales performance relative to Days Gone and Horizon Zero Dawn. God of War sold 19.5 million copies on PS4 before coming to PC, so it seems likely the game will cross the 20 million mark soon, but that's yet to be confirmed. For more, check out GameSpot's gameplay video above to see God of War in action on PC. You can also read GameSpot's updated God of War review and see what other critics think of God of War for PC. The next God of War game, Ragnarok, is scheduled for release later this year on PS5 and PS4. Steam Top 10 Best-Selling Games Week Ending January 23 Via SteamDB God of War Monster Hunter: Rise Read or Not Dying Light 2 Stay Human Elden Ring Total War: Warhammer III Project Zomboid Valve Index VR Kit Warm Snow Red Dead Redemption 2 View the full article
    • Wow. Have to say I absolutely love the gameplay of Infinite, and especially the ranked playlist, BUT, there is absolutely no reason to stick to this game. There is zero sense of progression. There is nothing to unlock. OK, we have the battle pass, but what do you get from it? A couple of armor mods and shaders you can't even equip because its locked to an armor it isn't possible to unlock stuff for. Seriously, the progression in this game needs fixing. I want a grind. I want bragging rights. Give us a reason to play please.
    • Man does it matter of a game is really good or not when you can hardly get in a multiplayer match to play? I've seen some shops struggle before, but 343 is epic on this front. Absolutely terrible! Figure your **** out guys! 
    • Following leaks and rumors of another skin from the hit Netflix series entering the game, Arcane: A League of Legends Story is once again partnering with Epic Games, this time dropping the Fortnite Arcane Vi skin into the Item Shop. Vi is the elder sister of Jinx--who was previously featured in Fortnite--and fights crime as an enforcer for the city of Piltover. The two's tenuous relationship now carries over to the Fortnite island starting January 22 at 4 PM PT / 7 PM ET. The Piltover's Finest loading screen, available as part of the Arcane Vi bundle.The Arcane Vi skin comes bundled with the Memories of Zaun back bling, while her massive Piltover Warhammer pickaxe and unique Punching Practice emote. All of these items will be available in an Arcane Vi bundle as well, which also adds the Piltover's Finest loading screen seen above. Arcane Vi will not enter the Item Shop alone, as Arcane Jinx makes her triumphant return to the shop. All of the items Jinx debuted with will be available again, including Jinx’s Dream Monkey back bling, Pow Pow Crusher pickaxe, and the Playground (Instrumental) lobby track. The Arcane Jinx bundle--which additionally included the Jinxed spray and two loading screens, Wreaking Havoc and Katchoo!--has also returned. The two League of Legends-themed skins are part of a major partnership announced between Epic Games and Riot Games when the Jinx skin first debuted in November. Part of that agreement included League of Legends' debut on the Epic Games Store, the first time the game could be downloaded outside of the game's official website. View the full article
    • Microsoft has confirmed a new detail regarding Halo Infinite's live-service elements, announcing that Credits will be earnable in Season 2's Battle Pass. In a blog post, developer 343 said this change is being made in response to community feedback. "That means you will be able to earn Credits as part of your Halo Infinite progression. We'll have more to share on this as we get closer to Season 2," 343 said. Season 2 is not expected to be here for quite some time, as 343 is planning to end Season 1 in May 2022, with Season 2 coming sometime thereafter. Campaign co-op and Forge--two fan-favorite modes that didn't make it in for launch--are expected to be debut beginning with Season 2 as well. In other news, 343 recently made some changes to Halo Infinite's in-game shop to make items less expensive. "Our focus with these changes is on reducing pricing across the board, providing stronger values in our bundles, starting to put individual items outside of bundles, and more," 343 said. "This week we focused on reducing the prices of our weekly bundles, while next week will have individual items starting to appear on their own." 343 also mentioned that it continues to try to fix Halo Infinite's Big Team Battle mode, which has been in a less-than-great state since before the holidays. A new patch came out this week, but it did not improve the experience in the way 343 wanted. The studio is still investigating, it said. And while this week's hotfix didn't fix the issues outright, it did provide "promising data" to the team. As 343 attempts to fix the problems with Big Team Battle, the studio said it will remove Big Team Battle-related challenges "for the time being." "We don't want to alter Challenge decks when they are live (as it would removing people's progression on those Challenges), so these changes will start next Tuesday when the Weekly Challenges typically rollover," 343 said. View the full article
    • In last week's Friday 'Nite, my weekly Fortnite lore deep dive, I took a look at how much shared DNA there is between Epic's gargantuan battle royale game and the former zeitgeist-dominating TV series Lost. The conclusion, which hopefully I made obvious, is that higher-ups within Epic's storytelling department are Lost fans. In particular, it seems like Donald Mustard, the chief creative officer at Epic and de facto Fortnite lore-bible scribe, clearly nerded out for the show a decade ago, like so many of us did. But Mustard is multifaceted, and this week I want to highlight another of his apparent influences, even as this one seems all the more unlikely for a game that is made up, in no small part, of teenagers buying avatars of their favorite Marvel superheroes. In 2011, professor and historian Yuval Noah Harari published what would go on to become his career-defining work: Sapiens: A Brief History of Humankind. A nearly 500-page primer on our species from its bloody beginnings to the modern day, the text went on to become a bestseller. To this day, it remains atop many public figures' recommended reading list, and Harari's subsequent books, Homo Deus and Lessons For The 21st Century, have become bestsellers of their own. What does this have to do with Fortnite? Well, Mustard, famous for tweeting vague teases to Fortnite's story and future events, is clearly a fan. What Mustard is referring to in his somewhat cryptic tweet seems to be the exact thesis of Sapiens. In it, Harari argues that homo sapiens survived to become the singular human species because of a cocktail of controversial reasons. Ultimately, the author lays out our survival as the result of our ability to lie. We lie to ourselves, lie to each other, lie about what we know about the world, and lie about what we don't. Harari says that it's this important and unique ability to tell stories, make promises, and plan for an unclear future that has been the inextinguishable flame of progress in human history. Harari put it best when he wrote: "There are no gods in the universe, no nations, no money, no human rights, no laws, and no justice outside the common imagination of human beings." Our consciousness, however confounding its origins, granted us this exclusive ability and ensured we would outlive (and in some cases slaughter with our own hands) some of the other six species of humans over the last 70,000 years. While the pop anthropology book has sometimes been criticized for lacking evidence for certain claims about what early humans may have been like, it's nevertheless won over many thousands of superfans, and apparently, Mustard is one of them. Unexpectedly, this is important to the colorful, often ridiculous Fortnite not just because it provides insight into the mindset of its writers, but because it may reveal story details that the always tightlipped Epic Games doesn't intend to share yet. In Sapiens, the phrase "imagined order" comes up a lot. Harari defines this as a power structure that doesn't exist in nature, but is, rather, one we invented as homo sapiens in order to maintain structure on Earth. In Fortnite, the Imagined Order is the apparent villainous faction that seeks to control the Zero Point, the life-giving energy at the heart of the island. The Imagined Order is presented as the bad guys, and though I have my doubts, maybe that will end up being true. In Fortnite, the Imagined Order is, well, an imagined order.But the faction's name reveals at least one thing: Its power is as theoretical as the persistent fan pipedream that the Chapter 1 island is coming back. The Imagined Order's dominance of the Fortnite island, Artemis, is not bestowed by nature. The group has simply planted its flag and decried all others as annoying interlopers. From that point, what can we infer? For starters, it's possible, and I think very likely, that we haven't met the true grand rulers of the Fortnite world. Maybe the oft-mentioned but never seen Geno serves this role. Maybe Dr. Slone does not represent the tip of the IO's spear and other more powerful levels exist within the shadowy group who better understand the island. Maybe the Zero Point itself is conscious and pulling the strings of loopers, the IO, The Seven, and everyone else who journeys to the island. While we don't have this particular answer yet, what we can assume is that the Imagined Order, be it good, evil, or something in between, is not the be-all and end-all ruler of the Fortnite multiverse. If it was, apparent Sapiens fan Donald Mustard would've given it another name. Instead, Epic is slyly nodding to the IO's fragile balance of power--its need to satiate its own questions of the omniverse by pretending everything is neat and tidy. The IO is meant to be the instrument by which Dr. Slone and others make order out of chaos, but like in Sapiens, we Fortnite players may come to understand that these once-seemingly foundational structures are quite bendable, even breakable, in the end. Well, either that, or Epic is just teasing a Yuval Noah Harari skin coming soon to the Item Shop. View the full article
    • A little less than five weeks remain before the launch of The Witch Queen in Destiny 2, meaning we're now in the clean-up portion of the Season of the Lost. It's a chill time, at least, when players get to finish up seals like Moments of Triumph or farm Grandmaster Nightfalls for a bit. I still haven't seen a lightning round in Dares of Eternity. Whatever. The real draw of the next few weeks (other than the final culmination of the Season of the Lost happening in there somewhere) is the trickle of information about everything that'll come with the next expansion. We've gotten a few teases in the form of trailers, and we're getting new tidbits in each This Week at Bungie blog that comes out along the way. This week, we found out about the new Power level cap coming with the Witch Queen, as well as the launch of its new raid. The date on that one is 10 AM PT / 1 PM ET on March 5. We're planning to stream our Day One attempt at clearing the raid when it goes live, so stay tuned for more information on that. As for the Power cap, it's jumping up another 200 levels to 1560. The new Power floor is 1350, a touch higher than it is now, and all players who jump into the game will find themselves at that level--even if they're new to Destiny 2 or they've lapsed for a while. So the good news is, you don't need to do any grinding right now to get in position for The Witch Queen. However, you are going to need to play the new story campaign and the activities of the expansion in order to get ready for the raid. All that said, get ready for blue gear drops to matter again--you'll need them to push up to the new Soft Power cap of 1500. After that, you'll need to pursue "Powerful" gear drops from specific activities to climb up to 1550. To get to the final Hard Power cap of 1560, the highest number your gear can attain, you'll need to chase "Pinnacle" gear drops from endgame activities. If Beyond Light and the Deep Stone Crypt are any indications, expect to need to hit around 1530 to be ready for the raid. Speaking of blue drops though, Bungie also announced it's making some changes to gear drops in The Witch Queen, while also altering the economy some. It's a bunch of quality-of-life changes that sound excellent. Remove these from the game, Bungie. Blue Blues There are a lot of little things being altered about the gear economy in The Witch Queen, but my favorite is a reduction in Rare weapon and armor drops--the ones that are colored blue. Those drops occupy a very specific place in Destiny 2's gear grind: They're only really necessary when you're leveling up with a new expansion. When The Witch Queen drops and everyone starts at Power level 1350, every piece of gear they pick up will be of a higher level, and equipping that gear is how you raise your character's overall Power. Blue drops, the most common in the game, will come fast and furious as you kill enemies out in the world. They'll allow you to boost yourself up to 1500. Once you hit 1500, though, only purple Legendary drops matter--Prime Engrams and Powerful gear rewards are what you need to increase your overall level toward 1550, and those are only Legendary. Blues only ever drop at your current level once you've hit the Soft cap, which means that for anybody who's playing the game regularly, blues become items you instantly dismantle for their parts. So Bungie is reducing the number of blue drops players have to contend with--although, since blues are necessary for leveling, they're not going away entirely. Once you hit the Soft Power cap, though, you'll stop receiving blue drops from playlist activities like Strikes and Gambit and Crucible matches. Instead, you'll only receive Legendary drops, or a smattering of the materials you'd otherwise get from breaking down blue gear, essentially saving you the step of deleting all those useless weapons and armor pieces yourself. This is a thing that I've been waiting for, personally--I'm a person whose inventory is constantly full, and blue drops often find their way to the Postmaster, where lost items and inventory overflow wind up, as a result. And I don't clean out my Postmaster, because I need that space since my Vault is perpetually full. So when a bunch of stupid blue drops wind up in my mailbox, they crowd out the other gear I've been holding there, hoping to hang onto (or that I still haven't decided if I want to keep or not). When your mailbox is full, the oldest items in it get deleted first. Thus, stupid blue drops I'm just going to delete anyway literally rob me of guns I want. (Yes, I know this is the fault of my own disorganization and inability to stop hoarding items--I don't care.) Please, no more random kinds of currency that you can only spend with one guy in the Tower and take up two inventory slots. So anything that gets rid of extra blue drops is awesome. In fact, it'd be great if we could just eliminate them altogether once you're at the Soft cap, if you ask me. Barring that, anything that reduces the amount of inventory management I have to do at any given time just to play the game is a positive change. I'd love to see Bungie do more quality-of-life stuff like this, automating the deletions I'm going to make anyway. Just give me the Glimmer, that's all I really want. There's other unnecessary stuff being knocked out of the economy, too. Gunsmith Materials and Telemetry are gone in The Witch Queen, another boon to my bloated inventory. Instead, the Gunsmith vendor will function like other vendors in the Tower--you'll gain reputation points by doing their thing (in this case, smashing apart guns, I guess), and earn rewards when you do enough of that. The reputation system as it stands isn't perfect, necessarily (it takes way too many Strikes to get stuff from Zavala, for one), but if you ask me, these systems are better than having tens of obtuse currencies that have limited uses and are scattered throughout the game. In fact, anything Destiny 2 can do to cut back on the number of crystals, tokens, prisms, cores, materials, and bones and worms that are their dollars, would be great. They feel like stop-gap solutions for introducing new mechanics, but they always needlessly complicate the game. There's plenty to keep in mind already. We don't need to feed piles of gun parts to a robot in the Tower to get more guns. So I'm all for anything that streamlines Destiny 2. Of course, that's an ongoing process and the feeling I get is that it's a lot easier to complicate the game to make it work a little better than it is to de-complicate it. But there have been positive steps of late, and this is another one. Anything that lets me gather less junk while I'm trying to shoot people. It's been a light week, so that's it for me. Don't forget to visit Xur and grab his high-stat ST0MP-EE5 and Phoenix Protocol, because he has some pretty solid rolls this week. And as always, feel free to leave your own impressions about Destiny 2's upcoming changes, and anything else, in the comments below. View the full article
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