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Found 331 results

  1. What do you predict Halo will be like in the near future? Curiosity poll, feel free to explain your choice below as well.
  2. Hello there, Where can I buy Halo Reach for PC, please? Have a good day!
  3. To start this off, I'm I suppose what some would call a veteran Halo player. Been playing Halo most of my life now and I've seen it evolve from the start through the pass over from Bungie to 343 and to now. My goal is to look at each of the Halo games in some form of detail and analyse what happened to halo after 343 took over development. Now some may use the argument of I'm an older player whom just wants to keep living in the past and the game needs to evolve but that simply isnt true, I like many others understand that the games need to evolve, but its no secret that Halo just simply isnt doing as well anymore. Here are some statistics to back this theory: Halo Combat Evolved ( Halo 1 ) rated on average 9.15/10 and as of November 9, 2005 over five million copies have been sold worldwide so in 4 years more than 5.5 million copies were sold. Halo 2 rated on average 9.7/10 and with at least 6.3 million copies in the US alone 8+ million worldwide, as of May 9, 2007 Halo 2 had over five million unique players. Halo 3 rated on average 9.8/10 and as of 2012 has sold 14.5 million copies ( 3.3 million in the first 12 days ) - 343 takeover - Halo 4 rated on average 9/10 and sold 9.75 million copies worldwide Halo Master Chief Collection rated on average 8.375/10 and sold 3.13 million copies worldwide Halo 5 rated on average 8.305/10 and sold 5+ million copies worldwide I'll let you take what you want from those stats. So firstly I want to look at the Official Sound tracks. Take a moment to youtube Halos music from halo 1 through to Halo Reach ( start to the end of Bungies development ) if you are not familiar with what Im on about. The older halos had a very unique and distinctive sound, each of the enemies you fought had their own sound if you will. There was the classic choir that any halo fan can reminisce in. Now compare the new sound tracks for Halo 4 and 5, they lack that same sort of feel. When you got into a firefight in the older games, the music really helped build an atmosphere ( one of the musics main goals ) it got your blood pumping, hell even made you slightly afraid ( recalling the first contact against the flood in Halo Combat Evolved ) but now the music just feels well wrong? Granted it may very well be to do with the fact that 343 changed composers for the OST. Now I'm gonna try to wrap this up with cutting straight to the point, the identity of Halo. Well firstly we have to ask ourselves, what is Halos identity? Well It's a Sci-fi military shooter. granted yes the Sci-fi aspect has never left nor the shooter but something does feel wrong about it ( If you argue not wrong then simply off in comparison to the older games ) Lets look at Master Chief, he's over 6ft tall, weighing in at over 6 ton and most importantly an absolute bad ass. Trained from the age of 6 to be a killing machine. In Halo 1 through 3 you really do feel all of that, you tower over the marines and can slaughter just about anything with ease. However in Halo 4 and 5 you suddenly dont feel the same way, the Spartan IV's stand as tall as you but are as useless as any other marine yet specifically in Halo 5 when Master chief and Spartan Locke are fighting in hand to hand, Locke seems to be able to keep up and infact almost beat the Master Chief. In reality from the lore that we have, that should've been impossible. That one cutscene made our beloved Master Chief seem almost as weak as a Spartan IV. I'd choose to ignore the 3 missions you get a chance to play as a member of Blue team ( Master chiefs team ) compared to however many it is in Halo 5 that you play as fireteam Osiris. 343 are simply forcing this new squad onto us, with their main character being Spartan Locke ... easily the most bland and boring character ever to enter the Halo universe. I'm sure most wouldnt have cared less if he'd died half way through the game. With one last point to mention. I describe the current Halo player base in two separate parts; the older players Whom have been fans of the series for many many years and the newer players whom have flocked from another failing game series that's trying to take the Sci-fi military shooter genre *cough* Call of Duty *Cough* These are two different types of players and for players like myself whom have been playing for many many years it's starting to feel as if Halo is being tailored moreso to the "Call of duty fan boys" whom are no stranger to pay to win and will happily spend money on the new REQ system just to gain an edge over their opponents. Now I'm sure there'll be people who'll easily add plenty more to this argument so I'll leave the rest to them.
  4. When I think of the halo franchise I like to think they have been know for pushing the boundaries that are set for us to expect from great games. Halo ce was the first great fps on a console and set the new standard for how fps controls should be on a console. They also had introduced a great story and multiplayer that defined the generation. Next came halo 2. (A personal favorite of mine) Halo 2 introduced an improved halo multiplayer and kicked started Xbox live in a really good way. Halo 3 reviled forge the first multiplayer map editor of its kind. They also added Theater mode way before consoles even could capture gameplay. Halo reach gave us forge world and a massively improved forge mode. They also introduced a new story line that didn't directly follow the chief around, and gave us a huge amount of armor customizations. Sadly halo 4 never really hit the make when it came to pushing the boundaries and blowing our minds away. 343 tried to introduced us to a new type of multiplayer mechanics that really didn't work out for the hard core fans. Halo 5 came out and it really seemed like 343 was trying to shove another halo 4 experience down our throats by changing up the multiplayer mechanics again but it was actually really good this time. The game really didn't have much to offer at the start but later on down the road 343 released a completely revamped forge mode, and boy did they do a good job at that. Halo 5 really did shape up to be a great game coming from an old school long time halo fan. Let's hope the 343 continues to listen to the fans for ways to improve halo and have us keep coming back to play years from now. Now that halo 6 is hopefully under production I wanted to start a thread for ideas that could be introduced into halo 6. I had one idea that I've had in my head since the halo 2 days. My ideas was to have a multiplayer game mode that allows players to play as members of the covenant. Imagine playing a game of multiplayer that had everyone play as grunts. The comedy appeal would be great. Maybe a game of hunters vs hunters would tickle your fancy. While we're at it why not make the flood and forerunners playable characters as well. This could also change the way we would play different game modes. For example playing juggernaut and VIP could make it so that the juggernaut or VIP would be forced to play as a different character such as a grunt or hunter. Or maybe have an infection game with grunts trying to fend off the flood. The possibilities would be huge and leave us all wanting to come back and play again and again. Let me know if you have your own ideas for halo 6 or maybe some thoughts about my ideas.
  5. Please post what helmets you voted for and if possible describe why. Mine are: Recon, Vanguard and Protector. See below for helmet images:
  6. i'm not sure if this'll really fit here, but I've been looking everywhere to get this fixed, between the XboxSupport Twitter, and the Online chat with a help member, i was told to make a forum post about this, so here I am. ISSUE: i bought the Halo 5 Memories of reach REQ pack, then suddenly my game had crashed(not even joking). The purchase was made, the $15 was deducted, and the REQ pack was nowhere to be seen, I've checked the unlocked items and I've had no results there as well. i'm just hoping that this can be fixed and that i'll get the REQ pack that i bought. Once again, sorry if this is in the wrong topic, but i was told to post in these forums, so here I am, have a good day everyone! Forgot to mention, my Xbox live Gamertag is Bulletdestr0yer, just in case someone from 343 actually checks this
  7. I'm starting this topic for two reasons; Know however, I am new to 343industries.org and thus their forums but have been playing Halo since CE. REASON ONE: PROGRAMMERS-- Whats with the "pathing" in the game? Go play Slayer on Halo 5 and eventually you will notice you shot that enemy EIGHT times in the head with a BR and yet YOU died when they missed you. Or the new Warzone Requisition Issue. I joined multiple games and at level 9 I am "Retrieving Data" for my Reqs, but never get them. These are not the first these issues are mentioned but I want to bring them together. The same pathing issues can be seen in Halo 3 on the MC Edition. Watch Youtube, the videos are everywhere. But I never saw these issues on Halo 3 before, what did they do, re-write the programming for the game? I'm no programmer and won't pretend to be, but I don't see how so many issues in game can be attributed to anything other than the programming, which leads us back to the where the problem starts, 343. REASON TWO: SERVERS-- XBox Live and Microsoft are not to blame for the issues had with Connection and Lag while playing Halo. I'm sure that much is known. It's all 343 Studios. Being said, is it cost cutting that they go with cheap servers, or don't run enough, or don't have the manning to cover them? I don't work there, but its plain to see 343 can't run things right when it comes to servers. The Banhammer alone has issues with it. People who SHOULD get kicked don't and yet if a 343 server has an issue and kicks you off you get Banned. Or watching and enemy Lag across the screen whiole shooting you but you can't shoot them. Rarely have I seen a lagging player BEAT and non lagger. Thats curious in and of itself, but it happens all the time. Conclusion: I'm not a programmer and I'm not a Tech Freak, however I believe its a simple deduction that can be made for what Halo is having issues with. Its 343 Studios. Now, are they inept? Perhaps not, SOME of the ideas they have are pretty cool! I think the problem lies in simply put; MONEY. They are lining their pockets with royalties while putting out a Subpar program and server system because they didn't want to PAY for the better programmers and servers. Well that and they pushed the game out too soon. It wasn't ready either, thats obvious. SO, 343 Studios, you have a decent game here. STOP cutting corners and do it right. If not, don't do it at all. Bungie won't come back, but that doesn't mean Microsoft can't find someone better. But your NAME is 343, which means you were likely Fans to begin with. For anyone that didn't grow up on Halo, 343 is from 343 Guilty Spark in Halo CE and Halo 2. Fix the issues, put the money into the game that it deserves. You picked up a Legacy game and there are fans from its creation that still play. Why disappoint them like this? Do you not even care cause we gave you the money when we bought it? If thats the case, you are whats wrong with the world today. If not, then put that money where it belongs put some PRIDE into your work. Damn Cheapskates.
  8. At the end of my greatest warzone game ever. The game threw me into some lobby then it spazzed out. I obtained no xp, no rewards to commendations I know I completed, and no req points. Worst of all I lost the cinema clip to the game. A 700-100 comeback and win. I am wondering if there is a way to access the game and obtain the rewards I earned.
  9. I bought the war zone bundle and it says it comes with 14 req packs. It finished downloading and I went to my req packs and there were only 2 there, not 14. I uninstalled it and reinstalled it and still nothing there. Someone please help me fix this.
  10. Hello there ladies, welcome to the official weekly site poll #3 hosted by me and Kenway! This is the poll where we ask you about your opinion on (mostly) current events and give you back the most popular opinion the next week. "But guys, you left about a two week gap between this poll and the last. What gives?!" You're right and we sicerely apologize for the delay. Kenway's PC decided to go kaboom and my schedule has just been flooded. But we're here now! Last week we asked you about your thoughts on the REQ packs. Most of you seemed fine with it as long as it is balanced properly. A reply that stood out to me was made by Bnus who focussed more on the gameplay aspect of the matter. Thank you all for your responses! Now let's talk about this weeks topic. Which is We've finally got a bit of information about Forge in Halo 5 and so I want to know what you're hopes and dreams are as well as your biggest fear. And how do you all feel about Forge coming in 2 months later instead of at launch? Let us know down below! Thank you all for reading! ~UP & EK This post has been promoted to an article
  11. Hello there ladies, welcome to the official weekly site poll #3 hosted by me and Kenway! This is the poll where we ask you about your opinion on (mostly) current events and give you back the most popular opinion the next week. "But guys, you left about a two week gap between this poll and the last. What gives?!" You're right and we sicerely apologize for the delay. Kenway's PC decided to go kaboom and my schedule has just been flooded. But we're here now! Last week we asked you about your thoughts on the REQ packs. Most of you seemed fine with it as long as it is balanced properly. A reply that stood out to me was made by Bnus who focussed more on the gameplay aspect of the matter. Thank you all for your responses! Now let's talk about this weeks topic. Which is We've finally got a bit of information about Forge in Halo 5 and so I want to know what you're hopes and dreams are as well as your biggest fear. And how do you all feel about Forge coming in 2 months later instead of at launch? Let us know down below! Thank you all for reading! ~UP & EK
  12. It seems 343 is moving on again. Small groups of people at 343 have already started the creative process, and even a few lines. "We do kind of know what’s going to happen in the next game pretty well at this point," explains franchise development director Frank O’Connor. "We’re doing serious real planning and even some writing on the next game already, and that’s a luxury – we’ve never been in that position before. So we both know at a very high level what’s going to happen in, say, ten years from now. But at that very granular level knowing what’s going to happen in the next game and that’s just been a great feeling for me." As it appears, Bonnie is mobilizing Frank O'Connor and a few teams to "really lay the fictional foundation for the next 20 years." Bonnie also points out that several ideas playing a part in Halo 6 are already layed out. Stating they had to know where they were going by the end of Halo 4. Frank O'Connor has displayed caution, however in this, saying that starting too soon and too fast could change Halo's world and change plans. Frankie says: " ... [if] you start making those stepping stones too rigid, then you’re not being realistic about the game development process. That process could change the story but we know what’s going to happen in the next game, and we kind of know what’s going to happen to the Master Chief ultimately. " Halo 5 is finished. Halo 6 is (probably has been) in development! source: http://343i.org/36m
  13. I personally think 343 should have never touched the Halo series. They butchered it and continue to butcher it. Bungie should have kept their rights to the game.
  14. Dear 343, I'm sure your inboxes are filled with mail from outraged or upset fans that have lashed out in unreasonable ways, but I am not here to do that, I'm just gonna what I want to say, and hope it is a compelling argument for you. I am upset with your decision to make your "requisition packs" paid DLC, I understand people are willing to pay for the extra visuals and that is completly optional, but super customization has always been free in previous Halo games, and is something that made the game special and removing that is doing the game a dis-service. I could live with this, however, if scplit-screen was still in the game. I remember back in 2002 when the Original Xbox launched I was 5 years old and my dad bought one to play his NFL and Baseball games on, but one day I went into the store with him and saw Halo: Combat Evolved on one of the shelves, and I instantly thought to myself "wow this game looks amazing! I want it!". I asked my Dad if he would buy the game for me, and he said "This game is rated M, I'll have to check with your Mom." And we went home. Me and my Mom returned to the store later that week and she bought it for me. I've been playing Halo for almost as long as I can remember and for AS long as I've played video games. But the thing I remember the most about the Halo games is that me and my parents would play Slayer together all the time, and we all really enjoyed it(on split-screen). And I remember most of all, me and my Mother playing Split-screen Co-op in Halo's campaign, It was really a bonding experience for me and my family. In 2012 Halo 4 launched and I was at the midnight release(my mom took me, even though she had work the next day) and then the next day when she got home from work me and her played split-screen together almost the entire day. And removing this feature from Halo, one that has been in every Halo game since Combat Evolved, is an insult to those who have been fans of the series since the beggining, and an in-justice to the game itself, witch deserved to have split-screen. I understand that you think it would compermise the gameplay expirience, but all the other Halo games managed to do split-screen with good graphics on the Xbox-360! So if the Xbox One can't handle that then that is a problem. Also I believe that you could make the graphically quality LOWER, but only when in split-screen mode, that is, I believe, the way that all the other Halo games did it. (Also you should re-add the motion blur from Halo: Reach, and the reflection affects on the metal, it was very good looking and made the game more immersive for me.) Removing playable elites, this is something easily fixable, you have the models, you could pull the HUD from Halo 2: anniversary, and the thruster pack situation is easily fixable, I read in GameInformer that in the Campaign mission they played the Covenant, or more specifically the Elites, had their own versions of thruster packs. This means, they could most likley perform the same moves as the Spartans. In conclusion, split-screen is the feature I care about you re-adding the most, it's a tradition for both Halo and my family, and while I respect your right to remove it, I am humbley asking that you do not remove it, please consider what Iv'e asked of you. Many Thanks for reading! -Captin_Bullets
  15. Images of the Forward Unto Dawn Mega Bloks toys. Read below for more details Source: LittleEnglishHaloBlog.com They also claim this is the first time they've produced a Master Chief figure, though I'm sure the dozens of green Spartans could probably pass for him. It also includes this light up mini-Cortana which is pretty damn sweet. The set is available from Amazon UK for £250 and Amazon US for $325, better go get it added to your letter to Santa now!
  16. The Halo bulletin. Read below for more details Source: Halo Waypoint Over the past few days, babies were born, presidents were elected, and games were released—one of which just happened to be Halo 4. To say we’ve been overwhelmed by the response to our game would be an understatement. We’re humbled by your feedback and blown away by how many of you are spending significant amounts of time traversing our virtual battlefields. Here is a teeny-tiny peek into our day one numbers: More people played Halo 4 in the first 24 hours than any other Halo launch day in history. We’ll be sharing more details on Monday, but that should whet your appetite for the hard stats that are coming. Thank you for playing our game and stay tuned for additional updates, because we have some amazing things planned for the future of Halo 4. Midnight Madness It was a very surreal moment when the clock struck midnight on November 6. A day almost four years in the making, a single tick of the clock marked the occasion as stores around the world began releasing Halo 4 into the wild. From a to Jen Taylor and Steve Downes dual wielding Sharpies and smiles, over 10,000 midnight launch events around the world played host to a variety of different festivities, making the launch of Halo 4 a night to remember. Check out this pictorial recap showing how your fellow community members celebrated the release of Halo 4. The vast majority of 343 attended a launch event, and we had a blast celebrating the release of our game with you. We hope you had a good time, too! Halo 4 Housekeeping While the launch of Halo 4 went off without a hitch for the majority of you, a small percentage of players are experiencing a few different issues. We are tracking these issues and providing regular updates in the following forum thread: Issues being investigated. Please utilize that thread for reporting any and all problems you may be experiencing (we also have a Halo 4 FAQ, so check to see if your issue has been covered there first). We kindly ask that you utilize that thread for actual issues with the game. While we absolutely care that you think Cortana’s thighs are too large, that is not the appropriate place to make that post. You know who you are. Here are a few of the more common questions (and their relevant answers) we’re seeing right now. Y U No have game manual?! In an effort to save the world (and by world, we of course mean trees), we created an in-depth online interactive guide. You can access that here: http://www.halowaypo...n-US/Halo4Guide. How does the install process for Disc 2 work? Disc 2 contains largely multiplayer content. You can put it in at any time, even before Disc 1, and install the content. You will get a slideshow, some music and a progress bar. After a few minutes, you can remove that disc and never deal with it again. Everything multiplayer, including Spartan Ops, Forge and Campaign can then be launched from Disc 1. My Disc 2 is failing to install. HELP! If you’re experiencing issues installing Disc 2 content, choose “Spartan Ops” or “War Games” in the menu. You will see a message saying you need to install the content. Please choose the “Download from Xbox LIVE” option. If you have done a partial install with Disc 2 (i.e., your last install was either corrupt or interrupted), delete the old package before attempting the reinstall process. You can delete the old package by following the below steps: 1. Go to the Xbox Dashboard 2. Go to the “Settings” tab 3. Select “System” 4. Select “Storage” 5. Select “All Devices” 6. Select “Games and Apps” 7. Select “Halo 4” from the list of games 8. Select “Spartan Ops Season 1.0” 9. Select “Delete” 10. Select “Yes” to confirm 11. After it deletes that package, select “War Games” from the list 12. Select “Delete” 13. Select “Yes” to confirm My Xbox crashes every time I try to go to Halo Waypoint from Halo 4. Fix it! You fix it! You can do that by deleting Halo Waypoint and reinstalling it. What’s up with the daily XP cap? The daily XP cap is intended to preserve the integrity of the progression system. In other words, it’s in place to provide an early gate from players running amok in their progression. When we launched, we had a bug where double XP tokens were being consumed even when you went over the cap. That has since been fixed. In the coming weeks, we will be monitoring how many players are hitting the cap so we can respond accordingly. Sometimes I see a different set of hoppers, and my SR gets set back to 0. Why does that happen? What you are seeing are “fallback hoppers”. When you enter this mode, you will see a UI notification. It shows up on the “Find Game” screen for War Games. In previous Halo titles, you’re dependent on the servers to get the information you needed for Matchmaing, and if they go down, you can’t play. Fallback hoppers are a new functionality for Halo 4, and they allow people to continue playing Halo 4 when there are server issues. In order to preserve the integrity of the online experience, there are some limitations to this functionality: • Reduced XP earn rate, counted as offline XP • Players in the fallback hopper cannot play with those that are using the regular server hoppers • Player customization is disabled (no armor, loadouts, emblem) Since the server isn’t actually available in fallback hopper mode, you’ll be missing functionality that the server provides. This includes: • Spartan Ops • File Share • Service Record • Commendations • Challenges • Double XP tokens You will automatically be switched to fallback hoppers if you fail to download a necessary file. You’ll remain in fallback hoppers for up to 10 minutes after the services return. When in this mode, it’s a good idea to relaunch the game on a regular basis, so you can reenter the regular hoppers as soon as they’re available. Now that we’re done with the housekeeping, we’d like to say that we hope your experience with Halo 4 has been nothing short of pleasurable. If that’s not the case, definitely let us know here. Next Week's Matchmaking Playlist Update As you read the above title, you’re probably thinking, “We get a Matchmaking update already?!” and the answer is yes, you do indeed get a Matchmaking update already. Welcome to Halo 4, Spartans! Halo 4 Matchmaking updates will occur on a more frequent basis than what you’re accustomed to with Reach. Instead of monthly updates, we will be providing weekly updates, with the goal being to provide fresh content on a regular basis. We will maintain a static set of playlists and feature one or two “rotational” playlists on top of that. We will be monitoring trends and statistics closely so we can react accordingly to your preferences and likes. For instance, if one of our rotational playlists consistently holds a higher population than one of our static playlists, we will consider swapping them out based on player demand. The process will be fluid and based on numbers, and we’re extremely excited about the benefits of our new approach. So, what brand new playlist do you get next week? You get everybody’s favorite “Boom, headshot!” game type. Oh yes, it’s time for SWAT! By the way, please excuse the sobbing you might be hearing right now. It’s Frankie, weeping his man-tears of joy. Now, on to the nitty-gritty of SWAT in Halo 4. We’ve carefully balanced the damage resistance to allow both the Battle Rifle and the DMR to compete against each other in SWAT. Another change is that we’ve removed the shield HUD; so combined with disabled radar and no ordnance, you get even more visibility during a match. Below are the exact number of shots it takes for each weapon to kill. • DMR – 3 bullets to the chest, 1 bullet to the head • Magnum – 3 bullets to the chest, 1 bullet to the head • BR – 7 bullets to the chest (this gun shoots three bullets in a burst, so the first bullet of the third burst will kill the player), 1 bullet to the head These are the maps that will appear in the SWAT playlist. • Haven • Adrift • Complex • Abandon • Solace Here are some strategies for those unfamiliar with the SWAT game type. • Aim for the head! • Use a DMR for long range encounters and a BR to sweep hallways. • A Magnum is more effective than melee at very close range because of its incredibly fast fire speed. • Use callouts with your teammates; communication allows you to work more efficiently as a team. • Pick up a DMR or BR off of an enemy. Having both weapons is a big advantage. • Learn the maps to keep your reticle at headshot level. And finally, here’s a preview of our planned settings. Mode SWAT Teams 4v4 Score to Win 600 [60 Kills] Loadout 1 DMR, Magnum Loadout 2 BR, Magnum Grenades Disabled Shields Disabled Damage Resistance .8 – Headshot = Instant kill Motion Tracker Off Infinite Ammo On Shield HUD Disabled Ordnance Disabled We hope you love SWAT in Halo 4. After you’ve had a chance to play it, be sure to visit the Matchmaking section of our forums to leave your feedback about this particular game type. See you next week, and thanks again for joining us on this amazing journey. We appreciate your support, more than you know. <3, bs angel
  17. Halo 4's complete armor sets shown. Read below for more details Source: Gameinformer.com Halo 4 is out in just a matter of hours. Now's your chance to get a look at all of the game's armor sets before your schedule is completely booked with multiplayer matches. Deviantart user Sithvenator has compiled a massive image of all the game's various armor, including from preorder bonuses, unlocks, and limited-edition bonuses. It's a perfect overview of the game's art design and a nice glimpse of the sheer variety of cosmetic details you'll see in the game. Of course, they'll be worn by people hopping around like overcaffeinated idiots, so this is probably your best shot at soaking in the detail. Thanks for the tip, Cru Hunter!
  18. Microsoft rewarding players with a max of 600 Microsoft points for playing Halo 4. Read below for more details Source: Gameinformer.com Who said gaming doesn't pay? Xbox Live Rewards members can score Microsoft Points for their time spent playing multiplayer matches. You may not want to quit your day job, however. The program is laid out on Microsoft's Xbox Rewards site. Members earn points by accruing time in Halo 4 multiplayer. Spend 35-70+ hours and you'll get 100 Microsoft Points. If you play between 70-140 hours, you get 300 Microsoft Points. The highest tier is for players who frag their way through more than 140 hours. The prize? How does 600 Microsoft Points grab you? For players who already plan on creating a couch divot, it's a nice bonus. If you think it's a worthy time investment in and of itself, you may want to think this through. You're earning about five cents an hour at the highest tier, which you could probably make scouring for change in parking garages. Oh well. You can also earn 200 or 100 MS Points for spending 3,000 or 1,500 points respectively on Halo content, with a cap of 800 Microsoft Points ($10). Also, you need to fulfill the requirements before November ends. Set aside a little over six hours a day in multiplayer, and those 600 Microsoft Points can be yours!
  19. Source - http://blogs.haloway...Bulletin-118... http://www.youtube.com/watch?v=46U5I8lEyOY&feature=g-all-lik
  20. Spartan Ops: Season 1 Trailer. http://youtu.be/e8tiwMTU0ag "A new trailer for the first season of Halo 4's Spartan Ops Mode has been released on Halo Waypoint today, showing the episodic saga that you'll be able to tune into weekly to watch and play with your friends. You'll build your ultimate Spartan and engage in 50 new co-op missions spread across 10 episodes with your buddies, just for the first season that's included with Halo 4. More Spartan Ops seasons will be released regularly, with the first season on the game disc. Check out the Spartan Ops season one trailer below. Halo 4 is out on November 6th. That's one week! One!"
  21. 343 Industries promised weekly Spartan Ops episodes and it's sticking to that promise. Episode 2 will be out on Monday. Read below for more details Source: Computerandvideogames.com Spartan Ops: Episode Two, which contains five new missions and an accompanying new CG cinematic, will be available for free via Xbox Live next Monday, November 12 at 11am GMT (3am Pacific). We've got a teaser trailer for you here, and below that, some blurb on what to expect from events in Episode 2 (left until last in case you're on a super-stringent spoiler blackout). http://www.youtube.com/watch?feature=player_embedded&v=TByBdJAUoD4 This week on Halo 4: Spartan Ops -- The mysterious artifact recovered from Requiem takes control of vital systems on board the UNSC Infinity, forcing the Spartans of Crimson and Majestic back down to the planet to look for a way to free the ship. Commander Lasky and the UNSC need you, Spartan...get back in the game!
  22. Read below for more details Source: Halo Waypoint The accelerated ticking of our internal clocks can only mean one thing: the big day is almost here. Our bodies are ready. Is yours? Instead of the traditional nine months, it’s taken us more than three years to create (what we hope you will find to be) our masterpiece, and in a mere four days, we will hand our baby over to you. It’s been a long and arduous journey, full of grueling days and sleepless nights, and the fact that we’re so close to launch is nothing short of surreal. Butterflies are flying laps around our stomachs, and we anxiously wait to hear what you, the Halo community, think of the newest title in your beloved franchise. As the clock struck midnight last night, reviews began pouring in. The majority of us at the studio stayed up all night reading them, and we’ve been overwhelmed and humbled by the response. As we prepare for the masses to begin populating Halo 4’s virtual battlefields, we’d like to offer you a brief review round-up, brought to you by your friendly neighborhood media outlets. There are too many to include here, so we trust that you know how to find the rest. Experience Halo Every day I get to experience Halo. Tuesday, though, thanks to the EMEA Xbox team, I got to do it like never before. I was recently whisked away to Liechtenstein, a beautiful country lying entirely within the Alps. For one day only, the mountainous landscapes of the normally tranquil countryside became the stage for a real-life experience set in (a replica of) the Halo universe. Taking over some of the country’s most iconic landmarks, including a 13th century castle and a working mine, fans and worldwide media from 16 different countries were catapulted into this off-world environment to take part in a theatrical experience which saw them travel to a top secret location before being unexpectedly thrust into a war zone which re-created brutal battle grounds through pyrotechnic explosions, thunderous sound effects and cinematic set builds. The experience started with a deceptively uneventful bus ride from Switzerland to Liechtenstein. To fill the time spent in transit, we were treated to a viewing of Halo 4: Forward Unto Dawn (Yes, I saw the ending. No, I will not tell you what happens.). Then, the bus pulled off into a deserted area, with nothing but patches of dirt, clumps of trees and the cover of darkness to greet us. Well, nothing but the aforementioned things if you weren’t to count the dozen or so military vehicles, downed helicopter and 15 soldiers mingling suspiciously in the distance. The second the bus rolled to a stop, the soldiers welcomed us, asking us nicely to exit that vehicle and get on a different one. And by asking us nicely, I mean yelling at us at their top of their lungs while delivering small amounts of spittle to our frightened and confused faces. I might have pooped my pants. Several different times. After climbing into the back of an unlit military vehicle, I chattered nervously with the others temporarily trapped there with me about what could be coming next. The windows were blacked out, as was the barrier between the back and the front, so we huddled together in a cramped, dark space lit only by adrenaline and the soft glow of mobile devices. Ten minutes later, we were delivered to a military camp in the countryside, which was actually a local farmer’s field that had been transformed into a post-apocalyptic battle ground (a total of 280 props, three makeshift tents and one helicopter helped complete the transformation). Smoke and the bark of soldiers’ orders filled the air as we scurried to pick up supply bags and find a seat in one of the tents. Once everybody was situated, Dr. Halsey (played by none other than Jen Taylor) came out to debrief us on the current situation. Our help was needed to decode a series of cryptic clues. If we were successful, we would save mankind from extinction by fighting off the threat of an attack. If we weren’t, well… that wasn’t an option. We were divided into three different groups, each of which was assigned to a leader, and then off we went, deep into a working mine (that was turned into a movie film set for the day with a team of six pyrotechnic specialists re-creating explosions with fire balls and sound effects). I had several near death experiences, one of which involved my attempt to get a poncho on. Helpful hint: If you’re wearing an adorably fluffy coat with a hood, remove said coat before attempting to put on a poncho. Otherwise you’ll flail around like an idiot for an extended length of time, much to the chagrin of every single soldier, the rest of the participants and your lady boss that is of course standing right behind you. As we went deeper and deeper into the quarry, explosions rocked the walls and smoke filled the tunnel. After encountering a distraught doctor, we began sifting through the dirt in an attempt to find a glyph. After unearthing one (it’s worth noting Frankie delicately used a spade while everybody else dug around frantically with their hands), we ran out of the mine, driven to a frantic pace by both the soldiers and a series of thunderous explosions. Upon safely reaching the entrance, we breathed a sigh of relief and delivered our glyph into the hands of an awaiting doctor. The other two teams also found glyphs, so Dr. Halsey talked us through piecing them together. As that was happening, a nearby disturbance turned our attention back to the mine, where we saw a faint glimmer of light that could only mean one thing: Something (or someone) was coming out of the tunnel. The lights got brighter, shining directly into our eyes and rendering us temporarily blind. Before our vision cleared, we could barely make out a puma-shaped outline, and then we caught sight of the Master Chief, riding in the back of a Warthog. As his chariot of choice came to a stop, a series of pyrotechnic explosions at first startled us, but then caused an eruption of cheers. Our hero had arrived. Now that we were officially safe, we were transferred to the Gutenberg Castle, one of the most important historical landmarks of Liechtenstein, which had taken on a new guise as a futuristic military fortification. There, with the Master Chief in tow, Cortana congratulated us on our success and briefed us on our next mission (which you’ll be tackling on November 6). Then we played Halo 4 until the wee hours of the morning. If you’re on Twitter, keep an eye on the #ExperienceHalo hashtag for more coverage from the attendees. A little birdie tells me Nak3d Eli is working on a video as we speak, that he’s recounting his experience at this event via Twitter, so that’s a good place to start should you desire additional coverage. Here’s the official wrap-up video, to give you a small visual taste of what actually went down. Enough about that particular experience, though. Let’s chat a bit about the one you’ll soon be having, come November 6, shall we? Section 3 Last night I dreamt about physics, waldo and ancient melodies. /START FILE/ //CLASSIFIED/ //ATTENTION ALL OPERATIVES: HIGH PRIORITY INTEL RECEIVED, REVIEW IS MANDATORY/ //CLASSIFIED/ . /END FILE/ Halo 4 Pre-launch Q&A As this is the last Bulletin before Halo 4 launches, I thought we would continue our customary tradition of Q&A sessions with Frankie. Kevin Franklin, Humberto Castaneda, Chris Davidson and Brad Welch also provided some of the following answers to your numerous game-related queries. So, without further ado, here is one last Q&A, the Q of which were provided by you, and the A of which were provided by us. Will Spartan Ops have consecutive seasons, and when can we expect their release? - GristlyStew721 Spartan Ops is being treated just like any other "TV show" and we'll wait and see how it's received and digested before moving forward. We have some very cool story ideas and some ways to continue the arc of the Spartan Ops series, but it's a pretty grand experiment and we will apply our learnings from that experience in appropriate ways. Will there be a skill-based ranking system? - xBrutaIity We are tracking all player skill data and while it will not be exposed in the game UI at launch, we have some ideas about how to give players access to that information, in a useful way, in the not-so-distant future. What playlists are going to be available at launch? - SensoryFour34 Infinity Slayer – 4 v. 4 The newly introduced Infinity Slayer variant allows Spartans to earn points during the course of a match, which can eventually be leveraged to call in ordnance from overhead. Ordnance drops within Infinity Slayer consist of three selectable but randomly generated weapons or power-ups, the latter of which can alter a Spartan’s speed, shielding or ability to issue damage. Big Team Infinity Slayer – 8 v. 8 Same as above, in an 8 v. 8 setting Dominion – 6 v. 6 Teams are pitted against each other to capture, fortify and resupply bases to win. After infiltrating a base, a player can capture it for their team, whether it is a neutral base or a base previously claimed by the enemy. When a team has held a base for long enough, it will automatically fortify, defending itself with turret emplacements and energy shields. Holding a base earns teams points for each resupply, and provides teams with heavy ordnance drops and vehicles each supply cycle. Regicide – 6-player FFA The Spartan in first place is the King. As the King racks up kills, their bounty increases, thereby increasing the points other Spartans gain from killing the King. All other Spartans’ heads-up displays and motion sensors give away the King’s location at all times during the match, aggressively focusing combat wherever the point leader happens to be. Flood – 10 players Within this War Games simulation, the deadly parasite has returned – a group of Spartans have been transformed into incredibly fast and deadly Flood combat forms. As the Flood, players are forced to destroy uninfected Spartans, converting them into Flood combat form allies. As an uninfected Spartan, the player’s goal is to survive the seemingly never-ending Flood onslaught, staving off transformation into the parasite. Capture the Flag – 5 v. 5 Played with up to four teams, each of which has their own Flag. The goal of each team is to steal an enemy team’s Flag, while protecting their own. Once a team has grabbed a Flag, they must return it to their own capture point to score. Flag carriers are only able to use a Magnum or the Flag itself as a weapon. Oddball – 5 v. 5 With up to eight teams in combat, the goal of the War Games simulation called Oddball is to hold onto the ball the longest. While holding the ball, a player or team will gain points, but the player holding the ball is unable to defend themselves with their weapon. Players are also able throw the ball or use it as a weapon for close-range melee attacks. King of the Hill – 5 v. 5 Reminiscent of schoolyard skirmishes, the War Games competition known as King of the Hill pits up to eight teams against each other in a struggle to hold a specific territory. While this is a classic game type, its most recent iteration offers a variety of new scoring methods, including a focus on individual performance in addition to the team’s collective effort. Team Slayer Pro – 4 v. 4 This playlist features the following settings: No Radar, 3 Loadouts (DMR, AR or BR with 1 grenade and Resupply Tactical Package), Player Movement Speed, Reload Speed and Weapon Swap Speed set to 110%, Friendly Fire ON, Score to win Round 60 Kills, No Map Loadouts, and No Custom Loadouts. I was thinking about starting Spartan Ops with my friend before starting the campaign. Will the first episode spoil the campaign? Major spoilers? Mild spoilers? - Superman x JLA There are a couple of big ideas that are obvious, and don't read any further if you don't want those spoiled, such as the fact that a couple of characters and ships have "made it" but beyond that it won't necessarily spoil or ruin the campaign. However we still advise people to play them in the correct chronological order. Will there be a UNSC flying vehicle (Falcon, Hornet, etc.) on the multiplayer side of the game (excluding Spartan Ops)? - Phat M0nk3y4 Not in Multiplayer but there are some interesting options available in Campaign. Will your Halo 4 milestone unlock exclusive armor for Halo 4? - MSchnelkz 17 There will be an armor set and some emblem unlocks available in the CLASSIFIED section of Waypoint. You will need to find codes (hint: Check the Bulletins) and play Campaign, Spartan Ops and War Games in Halo 4 in order to unlock. We recently got our first look at the Crimson, Majestic and Castle Map packs, expected to be out in December, February and April respectively. Can we expect any more map packs after these, and at what frequency? - GristlyStew721 We are obviously still working on those maps, some of them playable now, although not polished and some (the more distant ones) are basically concept art and geometry at this time. We will ultimately have to put sensible limits on how much DLC we create to prevent too much splintering of content and playlists. So, while some of that can be done via playlist and hopper management, the reality is that whatever we do on top of the announced maps will have to offer something logical to the existing suite. Can Sprint be disabled? - Buffdaddy Jama Sprint is a base trait for all Spartans, but you can, as always, adjust the upper limit of your Spartan's speed in custom game player traits. In the “Traits” section of the custom game menu, players can tune a Spartan’s movement speed from 0% of default to 300%. When tuning a player’s movement speed, Sprint scales as well. Sprint itself cannot be disabled, but there are many other ways to modify player speeds, including power-ups and trait zones. Is it true that Theater isn't available in Campaign and Opartan ops? If so, what was the reasoning behind this and will there be a future patch or download to fix this? - unip8 Theater Mode in Campaign did not make the cut for launch for various reasons of scheduling, rendering issues and some significant engine changes. However, we are treating Title Updates very differently for Halo 4 and rather than simply using them as opportunities for simple big fixes, we are thinking of them as a way to sustain and grow features and options, so it is possible you could see Saved Films made available for Campaign (as well as some other significant features) at some time in the not-too-distant future, but that's yet to be determined. At what SR rank will the BR be unlocked? - Ommageden The BR and DMR are unlocked VERY quickly. Unless you wear a blindfold and earmuffs, you should have both unlocked before the plastic wrap from your packaging hits the floor. It's also vital to note that they are unlocked for you to customize your Spartan with. There are plenty of playlists that will make default loadouts that include those weapons, available to people with no Spartan Rank whatsoever, including guests. How many slots will we get in Halo 4's File Share? More importantly, is there going to be a Bungie Pro equivalent? - Jeff McRae There will not be a Bungie Pro equivalent, but all users will have 25 slots for their personal catalog. How does the install process for Disk 2 work? Can we play off Disk 2 without installing it? And if we do install Disk 2, can we play all that content while using Disk 1? - IIBloodDaggerII Disc 2 contains largely multiplayer content. You can put it in at any time, even before Disc 1, and install the content. You will get a nice slideshow, some pretty music and a gradual progress bar. After a few minutes, you can remove that disc and never deal with it again. Everythingmultiplayer, including Spartan Ops, Forge and Campaign can then be launched from Disc 1. You can, of course, also install Disc 1 to your storage device to make loading quicker and reduce wear and tear on your optical drive, but that's optional and is a 360 system feature, not a necessity. If you preorder weapon skins (e.g., Arctic BR from GameStop), will they unlock the weapon as soon as you redeem the code, or will you have to unlock the weapon before you get the weapon skin? - a zoojoo You'll get immediate access to that weapon (or armor for that matter) with that skin; you don't have to rank up or spend Spartan Points. For weapons this is mostly a fairly small head start, since the skinned pre-order weapons are low in the ranks, but some of the armor skins will definitely give you earlier access to that type of armor. How will Split Screen work in Halo 4? - The Little Moa Split Screen support in Halo 4 is identical in most respects to Halo: Reach. Two player split in Campaign and Spartan Ops, and four player split in War Games and Forge, although we may restrict this in some matchmaking playlists. Clan support was a feature that got many players into the competitive spirit of Halo Multiplayer in a challenging-yet-rewarding way. Why has this feature died, or rather been missing in action, since Halo 2? Was it ever considered for implementation in Halo 4, and what was the deciding factor in it not being included? - u4iX As we mentioned before, we plan to continue consistent and meaningful sustainment updates to improve and enhance player experience. Social constructs are something we too have missed since Halo 2, and we're looking at interesting ways to improve those experiences in the not-too-distant future. I will be using that expression a lot. Get used to it. Will the Mammoth be featured in Multiplayer? - TheLateLateShow The Mammoth is currently only used in Campaign. Can you talk about what criteria matchmaking uses to find suitable teammates and opponents? What does the system prioritize? Location, connection, skill, etc.? - NYSTOFMIND23 Matchmaking will use geography, connection data, history and skill to determine player populations per game. Skill and connection get very high priority, but there will be other factors involved. I should also note that the simplification of our hoppers and playlists means that the quality of those matchmaking criteria will be improved through population density and that alone will make a huge difference. Have you guys come across any hilarious bugs/glitches in earlier builds of the game that you'd like to share? - Plain Ben We collected a ton of "best bug ever" stuff including movies and animated gifs. It would be fun to make some of those available in the future. We have some pretty funny Derptana faces caused by animation and mo-cap bits that are horrific and hilarious. What is Extraction? - DR ROCKSO 721 In the game type Extraction, Spartan teams are tasked with the retrieval of assets from various sites using prototype translocation technology. Once a team has found a viable site, they must initiate the extraction process with a quantum marker and its spherical translocation beacon. As the extraction process occurs, teams must defend their beacon in order to prevent others from converting the existing extraction process into their own favor. What can you tell us about the betrayal booting system in Halo 4? - omarlotrc Betrayal booting takes game type and "deliberateness" into account and while in a lot of ways it's similar to the prior incarnations, we've tried to be cleverer about what the game thinks is deliberate versus accidental. And Join In Progress should help ameliorate the negative impacts for everyone involved. How awesome will Halo 4 be? On a scale between 1-343. - Dont pass gass I will answer this when players give us their impressions in less than a week. Speaking of which, see you then! Through the scope of my Battle Rifle, of course… <3, bs angel
  23. Me and my friend are starting a Halo 4 clan called "Spartans of Dawn," We are trying to go public and find other clans to be friend or foe with and we are looking for recruits. If you want to join or if you are in a clan than message me or my co-leader. Requirments- MUST be over 14 years of age, must have a working Mic, Xbox live gold, on at least 3 or 4 times a week, and have a positive kd. I will make a 1v1 to see your play style and your strengths and weaknesses before you join clan. We do not require gamertage change but you must use our emblem and service tag that we give you message me to join My Gamertag: FRobert616 Co-Leader: FRobert717
  24. Halo 4 live-action Launch Trailer is being executive produced by David Fincher. Read below for more details Source: Xbox360Achievements.org Microsoft has hired some top Hollywood talent to bring Halo 4’s live-action launch trailer to life, including Fight Club and The Girl With the Dragon Tattoo director David Fincher and the visuals effects lead from Scott Pilgrim vs. the World. The launch trailer promises to deliver “an emotionally-charged look at the backstory of Halo’s iconic hero, the Master Chief.” It will premier during Late Night with Jimmy Fallon in America on 18th October and no doubt be all over the internet shortly after. Called Scanned and filmed in Prague, the trailer is a two minute long live-action affair that “continues the franchise’s tradition of expanding the universe through award-winning live-action stories, adding to the lore and anticipation for the next chapter in the landmark franchise that has sold more than 43 million game copies worldwide and generated more than $3 billion in franchise sales.” Scott Pilgrim vs. the World’s visual effects leader Tim Miller directs. He says, “I’m excited about the opportunity to direct the ‘Halo 4’ launch trailer in creative partnership with 343 Industries and David Fincher.” “Halo is one of the most iconic sci-fi universes, with a depth that allows for amazingly cinematic and emotionally riveting stories. The chance to tell a story that explores never-before-seen facets of Master Chief’s journey is an honor. “Our goal is to deliver a blockbuster, Hollywood-quality trailer that raises the bar for the award-winning legacy of live-action Halo storytelling and gets fans stoked for the return of Master Chief.” David Fincher executive produces. He says, “I enjoy collaborating with Tim Miller, who is at the visual and technical forefront of hybridised live-action/CGI – not only pushing the boundary but defining it.” And finally, 343 Industries’ franchise development director Frank O’Connor gushed, “As a studio, we’re incredibly excited to be working with one of Hollywood’s most acclaimed directors and one of its top visual effects leads to bring our creative vision for the launch trailer to life. “Their involvement is a testament to the significance of ‘Halo’ as a pop culture touchstone, and we think fans are going to be blown away when they see the final piece.” Halo 4 is out November 6th. The first still from the trailer is below.
  25. There are 7 Terminals in Halo 4 in Chapters 2-8, each unlocks a video on the Halo Waypoint website and Xbox app. One bonus Terminal is already unlocked (the first video). http://www.youtube.com/watch?v=QHDqGfVSEhs
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