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Found 37 results

  1. Heyo, welcome to The Best & WORST! As you can see, this is a new series. "What kind of series?" you ask? Well, one where I ask 2 questions about a certain series or subject. Like: What is the Best Halo comic? & What is the WORST Halo comic? Got it? OK, good, let's begin with a (hopefully) enthralling subject to get those mental gears turning... Who is the Best Spartan in Halo? & Who is the WORST Spartan in Halo? Whether or not The Best & WORST will continue is up to you guys, but if it WILL continue you may post some suggestions on what the NEXT Best & WORST should be about! SD, out!
  2. Hello all, my name is Estibann [A076] and I am a Spartan-III Headhunter within the Unified Ground Command. For the longest time, UNSC clans have been almost extinguished within the Halo 5: Guardians clan community, with some moving to their own military structures and most becoming MLG. However, UniCom is a saving grace. Within UniCom each member will be given a chance to express themselves in a variety of different ways. For example, the more stealthy will find themselves at home with the ODST branch. Fear not, for each leader has had plenty of prior experience within the Halo clan community. For example, our Spartans, and leaders, have all been prior Spartans within Oni, NavCom, FleetCom and those who have not, have been trained appropriately. Let's talk divisions. - Navy. There wouldn't be a clan without a main, fighting force. The Navy, which is the starting point for all members of the clan, seeks to educate both new and existing players with the way we do things. As key as they are, Navy are the first into raids and the last ones out which jobs and ranks ranging from Corporal to Captain and beyond. If the front lines are where you what to be, this is the divison for you. - Officers. The officers mainly operate within all the divisions. Opting for tactics and planning rather than senseless violence, they are always the brains behind the operation. To an officer, each player in the team is a piece within a game of chess and all officers always grab checkmate. Strict, disciplined and wise, the officer branch is a divison only the best can reach. Are you one of them? - ODSTs. Since our clan is pretty set on lore so I'm sure you know what an Orbital Drop Shock Trooper. ODSTs don't just act as our special forces, but they're inspirational to all members of the clan. Does supressed, behind-enemy-lines action take your fancy? Maybe ODSTs are for you. - Spartans. The pinicle of the "Super Soldier" title is earned by those within this branch. Both the Spartan-IIs and Spartan-IIIs have been merged into the ultimate fighting force. Within the Spartan branch, there are many pathways you can undertake. The Spartan-IIs are the officers within the branch and handle the more ocmpetative side, whereas the Spartan-IIIs deal with raids, protection and espionage activities. I hope this has given you an insight into what our clan is about. And if you do decide to join, please make sure you have a mic and are over the age of 14. During conscription into the clan, you can meet the team, choose your path and set yourself up for future success. Can't wait? Send a message to the gamertags "II S043 William" or "Falout Mechanic" and I'll see you on the battlefield!
  3. GhostCOM {GCOM} is UNSC Halo Reach clan. We have a airforce, army, ODST program, and Ghost Spartans. We do trainijng, matchmaking, raids, and custom game nights. Current clan raid record: 20-3. Join now and make a dfference. Make a name for yourself as a Spartans. Contact these below. :} Evan H Firebird DdaBoss19
  4. The announcement came along with a series of descriptions about the issue, and a teaser trailer on . July's issue includes the demo of the second mission of the Campaign, a breakdown of the changes to Empire, a rundown of Fireteam Osiris, the reveal of an underwater map called Fathom, and a ton of other things. Head on over to Gameinformer.com to check out the full scoop. Additionally the reveal came with a truckload of images, so here they are for your leisure : Thanks for reading! Sources: Gameinformer: 1 & 2, , Halowaypoint
  5. Gameinformer will have an exclusive interview/story for their magazine in July about Halo 5: Guardians, which you can read right now if you're subscribed. The announcement came along with a series of descriptions about the issue, and a teaser trailer on YouTube. The Gameinformer issue includes the demo of the second mission of the Campaign, a breakdown of the changes to Empire, a rundown of Fireteam Osiris, the reveal of an underwater map called Fathom, and a ton of other things. Head on over to Gameinformer.com to check out the full scoop. Additionally the reveal came with a truckload of images, so here they are for your leisure : UPDATE: Halo Canon on YouTube just uploaded a video with even more stills, but it was mysteriously taken down not long after: Thanks for reading! Sources: Gameinformer: 1 & 2, Youtube, Halowaypoint, Halo Canon, Imgur
  6. Hello so i just thought of a halo game i think fans like me and others would love too see. Halo made into a free roam style just like how ODST gave that feel but really wasnt. Thinking of a mission drop in as a ODST somehow end up as a last surviving human on a planet the Covenant has taken over. Working ur way around sneak killing to go to places work on building or getting your hands on a ship for travel, maybe be able to find others to add to a squad working towards a objective to reclaim the planet. Something allong those lines. Maybe find others who fell in the battles switch out gear so as to switch classes may be able to find spartan armor but the rare. It just came to me and i think making a free roam halo would be awsome!
  7. You must've read that title and been like, "Oh god, no way." Well, guess what? I'M DOING ROLEPLAYS AGAIN. YAYAYAYAYAY! So if you don't like it, don't sign up. But I highly encourage you do, because this is gonna be a lot of fun. Hear me out. Halo: War Games is an interactive roleplay taking place in the Halo Universe around 2558, some time after the Second Battle of Requiem and it's destruction. The setting is a UNSC Charon-class light frigate, the UNSC Champion, where a small arena simulation has been set up training Spartan and Ex-Covenant cooperative missions for future battles, enacted by ONI out of fear of the Covenant Remnant and return of the Prometheans. In this simulation, a set of teams comprised of both Spartans and the Arbiter's forces coordinate in invasion-class assaults and stalemates to determine skill among different races and in different fields. You are one of these squad members, and today's ballot day. Sign up below using a formula like I will provide, there are no real limits to this, just stay within the Halo universe's logic. After all have signed up, the Roleplay will start and ballots will determine who is on what team, and depending on the number of players, how many teams there are. Here is the layout for your character sheet, feel free to make changes where needed if you'd like. Name: Johnny Bravo Race: Human (Can choose Elite, Jackal, Grunt, etc.) Class: Soldier (Each race has classes, will list below as well) Weapon(s) of choice: Carbine, Scarab Gun, Frag Grenades, Bubble Shield (Generally anything is fine, primary, secondary, grenade, and equipment, one of each) Characteristics: Blonde, muscular, gorgeous (Just describe your character in any way you can) Backstory: Johnny lived with his 'mama for many years of his life, and after the human-covenant war he developed a hatred for elites (Character's backstory, pretty simple) Classes: Soldier (frontline, can call in ordnance once per game) Medic (mid-range, can bring fallen allies back into the simualtion) Grenadier (longer ranged, can carry more than 2 grenades in a simulation) Ranger (longer ranged, can disable enemy radar) Ultras (frontline, can call in a deployable turret) Zealot (mid-range, can give ammunition to teammates) General (longer ranged, can boost teammates' health) Spec-Ops (longer ranged, can cloak for about 15 seconds) I will alllow you to mix and max, ergo, be a spartan with Zealot abilities, or be a covvie with Medic. Doesn't matter to me. After a few training matches, what's really interesting is we will be having an event where the winning team will determine who scores in the RP. Pretty cool eh? SIGN UP BELOW. My character entry is in the spoiler below if you're interested, I will be RPing too.
  8. As a true halo fan aside from already destroying kids with its perfectly balanced multiplayer the way it WAS,The armor was some thing truly special to me,it made you feel like a bad -snip- and made you want to flock it to anyone you killed, In H4 the armor style was just wack,everyone looked the same since it was so fast,and i felt no urge to really want to play the game to unlock more of its armor unlike the previous Halos,Halo 3 and reach had fantastic armor,and after Bungie left they took that great armor styled talent and put it in Destiny now,The titan class?? Man i could only imagine how they wouldve made the spartans look in halo 4 with that talent,but im not here gonna praise Bungie now,cause 343 can do it too,If they just spend a good amount of time putting the effort into every single piece of armor instead of just using an easy template for all the spartans,I mean if you need help just look at the Destinys Titan class xD (sorry again) but no really, I love what 343 is doing by going back to Halos roots and everything but the Armor was Definitely apart of that, Each spartan looked truly different from buff spartans with that huge knife as a shoulder piece in Halo Reach to slim spartans like in Halo 3,and then people would just make crazy combinations and it was great to even then see their spartans in Halo reach on the side with the vertical list view (As in all halo games) unlike H4 with its horizontal card style which made me feel like i was playing a game that was not Halo sadly,So yes Im hoping 343 would really hear me out on this cause im sure every halo player is hoping of a much better armor customization style for Halo 5,cause after they nail the multiplayer and make H5 go back to how Halo was, Im going to get bored if theres not that super impossible god like piece of armor that ill have to put in mad hours to get,like how halo reach did it ,if anything you can implement credits again and just use them to buy pieces of armor,make them at ridiculous prices and thatll get players to put a lot of hours in the game and especially if you can unlock armor from playing the campaign,and unlocking achievements,thats how you get them hooked,but once again MAKE THE ARMOR LOOK BEAST like a true war fighter spartan,just think Tactical,Military,and Warrior with sharp edges,and even in halo reach you could see some of the dirt and damage on some armor too. but if you listen I bet youll be in the right path to make some fine Armor for H5,Not super power rangers from space with retarted bright colors that made the red in matchmaking look salmon and the blue was like sky blue?? DO NOT REPEAT H4 with that armor style ever,again.but thank you for reading i know it was a lot to -snip- read but i felt i had to get this point across ASAP,cause this will be the decision for me if i actually want to keep playing H5 after you guys make the game "Go back to its roots" Side note: Whats up with all the Blue in Halo 4's UI? Make it a nice Dark mysterious atmosphere, sadly look how Bungie did it with Destiny? Lol sorry again
  9. Hey everyone, here's the trailer to a movie I've been making with the 405th Halo costuming group. It's a live-action fan film about the Fall of Reach, so please tell me what you think. Feedback is always appreciated!
  10. "Calling all Leaders of the UNSC and Covenant. We need all of you, to fight for your side and ensure victory. There is a war to win, and to win the war, you must first win the battle. There will be deaths, many deaths. Make sure those deaths are honoured buy winning this war. It's time to finish the fight." There are two teams. The United Nations Space Command, and the Covenant. You need to choose which side to fight for. Show everyone who rules the Galaxy. You can sign up to either fight as the UNSC, or the Covies. This will be a 3 vs 3 on Halo Wars. Date: Saturday 31st May Time: 6PM GMT - 10PM GMT (1PM EST - 5PM EST) If there aren't enough people on one side, some may have to volunteer to join the other. If the lobby is full, you'll be invited as soon as a space opens up. First come, first serve. I'll make sure to change the date and time if there is a new one. UNSC Covenant Butch Flower Bnus RC-1262 Scorch Yang Xiao Long Frankenzer Blue and White Puff Reach TheBritishSpartan
  11. From the album: Tacos and what not

    Here is a revised version of my Profile Wallpaper.

    © Self Destruct

  12. I first came to the Halo forums in 2009 / 2010 on Bungie.net. And I've always been eager to share discussions and ideas with the community, but I haven't been on in a while so right now I'm like "meh". I don't feel so passionate right now. Anyway when the whole "change vs. no change" and "keep Halo Halo" war started raging at first I was on the side of radical change and drastically evolving Halo 100%. It was fun thinking about ways to evolve Halo's gameplay and style. Sometimes I had radical ideas and some-times I was a lot more subtle. I thought of myself as putting a lot of deep thought and consideration into my arguments and ideas on those threads, but regardless I still got a lot of "keep Halo Halo" retaliations, "that's stupid" remarks, and "this isn't Call of Duty" attitudes. The thing is after Reach was less than and far off from what a lot of us thought it could be, I now know by experience how even seemingly minor things can be a huge deal, like bloom. If bloom was in Halo 4 I might even hate it. So even now I think Halo 4 has some significant things amiss that are more than hindering its lasting appeal, at least for me. I didn't even start playing the game until about 5 days ago, but before then I was watching Youtube videos and I was already feeling like there were some things off. No no no I'm not bashing Halo 4! I'm still all for evolving the series. I absolutely don't think that change should be shunned or that it's impossible to evolve Halo without upsetting the spirit of the game. I understand I'm no game developer, and my enthusiasm for discussing and sharing ideas has been drained a bit. But that doesn't mean I shouldn't contribute to the community besides buying the game. I'm a veteran and I still love this game and what it can be. I won't leave just because we may flop big or small sometimes. So now that the lame disclaimer is out of the way I did just have a couple thoughts. Of course some of these probably can't be put in at the time, but for future Halos maybe. Add Spartan Ops into the match-making hopper with the other playlists. Have one playlist where players can play through all the chapters and episodes in order starting with the first one. Have another playlist where players can jump in and vote on different chapters or episodes to play. If episode voting is implemented then players can choose to leave the party without being penalized between each chapter. Is Spartan Ops under rated, even just a little? I don't know how accurate the player counts for playlists are on H4 xbox live, but I think a lot more people would play it if it was just in the matchmaking hopper with everything else. I mean right now there's only 5 different options for chapters under the Spartan Ops hopper. I think it's worth it. I won't bet, but at least 400 more people will be playing Spartan Ops with that.....at least I really think so. A lot of new players to Halo who didn't really care much for it before will get disinterested after so many games. Watching Youtube videos gave me that perspective, but gametypes like Flood and Spartan Ops are definitely things that stand out a bit more especially to new players. Bring back the campaign search feature. Is it possible to bring back skulls to find in campaign as an update? I wished that there were more extras in the campaign. I saw in Halo Waypoint that data pads were noted, but I haven't found any in the campaign. Those are only from Halo Reach aren't they? I'm not sure. I might have missed that bit of new if they're in Halo 4. I wish equipment was brought back and implemented along with AAs. Jetpack would only be available to use in Spartan Ops, and in matchmaking the gravity lift would be the alternative. I know a lot of Halo players were very fidgety when it came to jetpacks ruining the aspect of map control among other things. I think if equipment were in Halo 4 that it should replace power-ups for personal ordnance, or that there should only be weapons and grenades for personal ordnance and equipment + power-ups + power weapons on the map. All power-ups would be on the map and in preset locations that you'll want to watch out for. I won't go to deep into what I would do or how, but I just want to see them return in future Halos instead of being an exclusive to Halo 3. Having equipment would have still left some spice in the classic playlist as well. Add in Legendary Skirmish or Legendary Big Team with full-on map remakes from Halo 3 including Sandtrap. Legendary Skirmish and / or Legendary Big Team's gameplay would strongly resemble Halo 3 or Halo 2, minus equipment. If 343 does try to do more map remakes like Sandtrap, Guardian, and etc then that would be awesome. One of the things in specific I miss about Halo 3 are the Elephants on Sandtrap. Besides that I was just envisioning power-ups, power weapons, and maybe armor abilities on the maps with a mix of objective and slayer games. Base player speed would be faster and sprinting could be disabled for at least some gametypes. There would also be map variants like "Sandtrap Heavy" from Halo 3. Maybe they could also tailor the armor abilities to have limited uses too. Auto Forge and Auto Invite for Custom Games. I haven't played too many custom games yet. I would start up a ton of them, but I want to use my 14-day free trial to play matchmaking and join games instead of forging. And I don't have an actual Xbox hard drive. I don't think too many new Halo players are hardcore forgers. If auto forging were implemented in Halo 4 it would only be pretty basic. Manual forging would still be way more creative and advanced. The way I think of it is that you would press the Y button at the Forge lobby screen to toggle between auto and manual forging. In auto forge you would have to option to set the dynamics for around 4 or 5 different forerunner monitors visible as options (like 343 Guilty Spark). One monitor might have options for auto-building the map's structure by placing ramps, bunkers, and etc. Another one may have settings for how the map will play (auto forging should probably only work for one gametype at a time). So if someone is auto forging a slayer map there will be settings for "general weapon palette", "max / minimum power weapons", "vehicle palette", "racy" (meaning spawn times for weapons are really fast or something), "paced" (meaning weapons spawn times are slower), and etc. For Custom games there should be an option to automatically invite recent players who you last played a game with. I should have put this in before. Auto Forge is a map generator not a map maker. Monitors don't actually go into the map and place things, you put in the details for each monitor at the lobby screen and the map is generated before you spawn into the game. "Pinging" I think this would be a cool element to add. In most playlists players would not be able to see where weapons, grenades, and etc. are on the map via their HUD unless they're within 20 meters of them. When players press up on the d-pad while looking at items like weapons a waypoint will show up on all other team mates HUDs telling them where the item is. This could also apply to vehicles and objective items like flags. Maybe if more interactable environments like gates, bridges, passage ways, and etc. are implemented again like in Halo 3 and Halo 2 then pinging could also be used to alert team mates of their status as well.
  13. Well here is a whole days worth of work on the test drive chapter of Diary of a Dead Man, hope you like it. :3 And i do know about the few spelling mistakes and the ones on the Elites were on purpose as english is not their native language this is how i feel they should talk.
  14. This is an idea thats been rolling around in my head since i saw the Forging The Future's image on their topic and i got to thinking what if i made a whole novel themed around halo... but used screenshots from the game and my own image editing ability and this is the first page result... kinda poor quality but it's more or les just a concept right now. Please leave feedback as to if you'd like to see a cleaner version of this and more or otherthings that could be improved on.
  15. Welcome to the practical list of things for Halo 5, by Firellight. By practical, I mean things that keep Halo what it is. For example, someone says they want to play as brutes or prometheans. Good concept, but we all know that's not happening. So this thread will list the things that keep the status quo in Halo. I will also buff up my own ideas. Come on guys, do prometheans even have the free will to be controlled in multiplayer? Can they use other guns, or have custom armour? "We can paint their armour," no you'd be dead before you get the chance to say hello. 1. LOADS Gametype settings: Loadouts on/off Ordnance on/off Assassinations on/off Dual Wields on/off Sprinting on/off **This is called LOADS. By adding LOADS to Halo 5, many people will be happy, by having the ability to turn off certain features they dislike, while at the same time having the ability to make a classic-mode game type. Lots of people like loadouts, and yes it makes a game better. But in Halo, it kind of leads to gameplay limitations and imbalances, as well as removing the need to look for spawns, find a hidden weapon, or the whole need of getting a weapon. There are people out there who say that loadouts should be removed. Meanwhile, those that enjoy loadouts want them to stay. Why can't we be able to turn them on or off? The same story goes for ordnance drops. When a rag doll effect is in the game, people like to see some funny deaths. They keep us entertained. Assassinations keep the killer entertained, but the person dying gets nothing from it. On a side note, when someone is assassinating someone else, the animation is long enough to make the person say "Hey, I can't move for 3 seconds. Someone can totally kill me while I am slaughtering this other dude." Dual wields have been a huge debate over balance. Those that want dual wielding weapons because they make the game so much more fun and the gameplay fits their mood. Again, why can't we just be able to turn them on or off? Sprinting removes the classic feel to Halo, even though people did say that we needed it, and yes, fps games should always have the ability to sprint. But hey, when we are playing infection and someone is chasing you, why should a sprint be the reason why he got to you? We can turn off sprint, and have it on for regular matches. When we play on a forged map with obstacles, sprinting shouldn't get in the way. 2. Hornets and Falcons So the question goes, hornets or falcons? We have come to the conclusion that we would rather have both, but what about using them in campaign? We can for sure have the falcon for multiplayer purposes, but for campaign we would strictly be using hornets. Makes sense, right? 3. Brutes and Brute Weapons There should be one mission to reference the brutes. If 343 can't find a way, at least make an easter egg moment. Brute weapons should be available in multiplayer. Also possibly in that mission mentioned above. For multiplayer-sake, players like using these weapons. They should be available. 4. Skulls and Easter Eggs - Return of the talking grunt. - Return of the skulls. - New skulls. - Silly things. - Mysterious things. - Make them hard to find. - Someone pointed out that the combat dialogue should be entertaining (amusing) again. - The silent jackal. The silent jackal is an idea I came up with. When you are in campaign, let's say you saw a jackal at the edge of your screen. This guy looks different than your average covenant. When you first see him, he disappears. You can feel free to follow him, and the trend will continue until you meet him in a secret place. Enjoy your rewards and a new ally. He can not die normally. He is like the arbiter in Halo 3. He appears in multiple levels. Sometimes he will lead you to equipment, sometimes he may lead you to an attack. Either way, he joins you once you finish catching up to him. A jackal fighting with a human (let alone the 'demon')? Never saw that coming. 5. New Menu Here is what i believe should be the new main menu: - Campaign - Special Ops (might be titled differently) - Multiplayer (might be titled differently) - Halo Waypoint - Xbox LIVE Marketplace - Each will have a theater mode. - Firefight can be found in multiplayer. - Forge can be found in multiplayer. - There will be three menus in Special Ops; Infinity, (insert separatist cruiser name here) and (insert UNSC ship name here). Each represent their respected organizations for spartans, elites and ODSTs. These are the campaigns for your character. 6. Firefight Everyone likes to play firefight, am I right? Better to have it than to not. Just to add my own additions, within the game type settings, players can choose whether the allies should be the Covenant Separatists or the UNSC. This will affect the equipment being used. Enemies can differ between Covenant Remnant, the flood, or the brutes. The brutes just for the sake of it. Also prometheans too, just for the sake of it. There would be themed maps available, such as a flood map for the flood, a Requiem map for Prometheans, and a map made for Covenant civil war purposes. Other maps would be multiplayer maps in the forest and dunes, etc. We can have AI reinforcements, and maybe even vehicles to be unlocked at certain points of survival. Game type settings can disable this feature, though. Reinforcements may come with a pelican or a phantom to aid you, until it (or they) is destroyed. 7. Spartan, Elite and ODST Ops You can find all the details here http://www.343industries.org/forum/topic/27878-more-elite-and-odst-ops-in-halo-5/ Some ideas are that AI characters should be fighting alongside the player(s). The ODST campaign should get the players to experience fighting with another squad, and join them in the cutscenes. There should be marine companions, too. The elites should have two missions dedicated to fighting alongside two hunter brothers. Sure, they can't speak English, but they are your big allies. Also, a part of a mission should have the hunters join in, some time near the climax points. Some noticeable grunts and elites should also be there. There needs to be character development, as well as scenic events during the gameplay. An example used in the thread linked above is when the tower fell in Halo 3: ODST. Those moments make it feel like an actual campaign, rather than petty objectives like we saw in Spartan Ops. So yes, Crimson will have to deal with more adventurous missions this time. Lasky won't always be there for them to give orders. 8. Vehicle Additions In Reach we got to experience the sabre. In Halo 4 we got to experience the pelican and the broadsword. How's about we get to experience a phantom in Elite Ops? One person hops aboard and drives, while the other players can choose to hop on the turrets, or board banshees (AI may fill for missing places). The mission could be centered around picking up others and transport them to other places, and pressing through a wall of defenses. A phantom level would be sweet, wouldn't it? Then for ODST, Spartan Ops, or Campaign (which should have what I am about to say?). A mission dedicated to the sparrowhawk. One pilot, one gunner. Two sparrowhawks ready for 4 players. The pilot can boost a bit faster than a banshee. They can stop boosting to hover around like a hornet. The gunner can shoot with a machine gun and fire missiles. Take down those phantoms and other covenant vehicles while you fly through with the assault. Possibly two other sparrowhawks with marines and/or ODSTs (or spartans, who knows) would be inside to assist you as AI. There will be ground troops and turrets to keep you occupied, as well. If you are in the skies, covenant (or flood) will be on the structures. And who said we can't have another space battle? 9. Vehicle/Weapon Skins By this, I mean changing between loyalist/separatist vehicles. Let's say you place a covenant vehicle in forge. In the item's options you can change its colours to its respected faction. The same goes for covenant weapons, as well. Just for some cool variety and aesthetics, as well as immersion. If there is enough data, maybe 343 could have a Heretic option, and maybe other team colours, too. This is when they have the free time to do so. 10. Infection AND Flood Flood is to Infection as Spartan Ops is to Firefight. They do not match. A simple thing as to put both award-winning game types into Halo 5 would be a gamer's dream. The difference is that flood mode doesn't use weapons and have their own body shapes. Infection is the complete opposite. You can use weapons, and even modify character traits in the game type settings. Before the devs make a mistake by listening to us saying they should modify one to be the other, let's just keep them the way they are and put them both into Halo 5. 11. Armour Abilities are now Equipment How's about this; a player can now have two equipment pieces, and armour abilities now count as equipment. The purpose is that ODSTs don't get armour abilities, and to not let them use abilities at all would be a wrong thing to do. Now all the armour abilities become equipment. You can see them attached to armour when equipped, like a small utility attached to the hip or something. Because armour abilities last forever, some equipment would have the meter, while others would be one-time use, such as the bubble shield. All equipment available in Halo 5: - Active camoflauge - Jet pack - Thruster pack - Hologram - Hardlight shield - Bubble shield - Deployable cover - Regeneration field - Promethean vision - Autosentry - Power drain - Radar jammer - Trip mine - Overshield - Flare - Gravity lift I don't know which should be for loadouts and which shouldn't, but those that do will provide a fresh experience with equipment. This idea is not fully developed, but I hope you all get the point. 12. Elites and ODSTs In multiplayer. Here are the specs of each character type: Spartans - No health bar - Taller bulky bodies - Human loadouts - Speedy sprint - Flashlight Elites - No health bar - More upper-body movement (slouchier stance?) - Covenant (Separatist) loadouts - Speedy sprint - Flashlight ODSTs - No health bar - Normal bodies - Human loadouts (ODST style) - Not-so-speedy sprint - VISR Armour customization is universal: - Helmet - Helmet attachments - Left shoulder - Right shoulder - Body - Elbows - Knee pads - Visor - Wrist? - Utility? - Primary colour - Secondary colour - Tertiary colour? - Emblem - Voice (See Elite/ODST Ops thread linked in #7) I believe it would be beneficial to see your characters in campaign, too. Player 1 is Chief, and you can pretend he has a small squad of his own, be it elite, ODST, or spartan. Maybe before starting a mission, there could be an option for a player to control as the Arbiter or not, if he happens to meet with Chief again. But then again, he could have his own mission for player 1, and when meeting with Chief he could just be an AI. People like to show off their characters, you know. 13. Weapon Options When placing a weapon down in forge, checking its options will allow for changing its properties. The purpose is to change weapons to their ODST modes and their versions from previous games. - Battle rifle options to change it between Halo 4 and 3 versions. - Pistol options to change between regular, ODST, and the Halo 1 version (regular is the defaulted for matchmaking and campaign, so only custom games will have this) - SMG options to change between regular and ODST (silenced) versions. This will alter how you can dual-wield. So you have the skin changes for Covenant weapons, and the property changes for UNSC weapons. Perhaps we can change the vehicle options, as well? Warthog properties and mongoose colours? 14. Forge Worlds Have a few, with different environments. One should be almost completely open, to allow for flat or completely custom maps. One could have the scenery and rocks, water, etc. One more could be a different environment. 15. Game Types from Previous Games I can't name them off the bat, but I am aware that many people would like to see game types like juggernaut to return. 16. Flood Return I am not the one to be talking about it in this thread, because I am sure that others know how to handle the topic. Making them more scary and whatnot, and also the elites a bit more too. 17. New Cyclops Design All of it is explained here http://www.343industries.org/forum/topic/28081-cyclops-to-replace-the-mantis/ Reasons and all. _________________________________ If you have any ideas to add to the list, feel free to do so. I bet you I forgot a few things, anyway. This does sound like a lot of data to be put into Halo 5. But who knows how good the new Xbox will be?
  16. I am determined to get the idea of the three Ops campaigns developed far as to get it right. So here I am with yet another revision. Previous threads for reference: v1: http://www.343industries.org/forum/topic/26508-elites-odsts-warfronts-and-other-ideas/ v2: http://www.343industries.org/forum/topic/26808-spartaneliteodst-ops-in-depth-details/ Because of the data, there would be roughly three discs in the game. One full disc for campaign, one for multiplayer, and another for Ops campaigns. In order to make campaign the best yet, a disc by itself would be a fit, as well as Ops campaigns getting their own disc. So you can play as spartans, elites and ODSTs in Halo 5 (according to this thread). Here are their ups and downs: Spartans - No health bar - Armor abilities - Equipment - Sprinting - Faster running - Bulky bodies - Human loadouts Elites - No health bar - Unique armour abilities - Equipment - Sprinting - Faster running - Semi-slouchy bodies - Covenant loadouts ODSTs - Maybe no health bar - Maybe no armour abilities (unless unique) - VISR - Equipment - Maybe no sprinting - Halo 3 running - Normal bodies - Human/ODST loadouts Armour Customizations (Universal) - Helmet - Helmet attachments - Left shoulder - Right shoulder - Body - Elbows - Knee pads - Visor - Wrist - Utility - Primary colour - Secondary colour - Voices Weapons/Equipment - Halo 3 ODST weapons are in Halo 5. - Jetpacks look different for Covenant and the UNSC. *Covenant Separatists have different armours than Storm Covenant. Separatist grunts, hunters and elites look less intimidating, but intimidate when need be. **Jetpacks are not armour abilities anymore and are just equipment in Halo 5. Halo 5 has these gametype settings: - Assassinations on/off - Sprinting on/off - Loadouts on/off - Ordnance on/off Each gender of a race can have 5 different voices. In the last thread I got into a large number of variables when it came to cutscenes with a player's preferred character personality. This thread will decrease the variables largely to a much more doable scale. When a player chooses a voice for their character, it comes with a name (or codename). Cutscenes would have a Halo Reach approach to how the voice operates. Actions do not change, but exact lines do. However, the point of the conversation is the same. In the last thread, I made it so that each voice has a different personality, and makes each cutscene different. That is not the case here. If someone said, "Hey Serge, get on that Pelican and start flying!" A different voice may say, "Serge, get on that Pelican!" We're going home." And each voice chosen will come with a name. One voice could be Rookie, and characters will call you Rookie. If you choose Jon-117, then people will call you Jon. Of course these would be unlockable voices, possibly DLCs. Upon launch each player would have 5 brand new voices to choose from for each race, making it 15 voices. Variables Now that is 15 voice actors. 5 voice actors per campaign (except last mission) (double these numbers with females added to the list). Let's say an Ops campaign can host up to four players. The cutscene must be different depending on how many players are in a game. That means 4 different cutscene possibilities. Depending on who picks who to be players 1, 2, 3, and 4 will depict who plays as who in the cutscene. So that means 10 voice actors act out 4 different cutscenes, 10 times each for each player taking each role (for name calling). One voice actor will be required to voice 120 possibilities for each mission. That's not so bad. It triples to 360 for the last mission I think, which is a challenge, but more doable than the last thread I made. 4 players = 120 different scenes per actor per mission 3 players = 60 2 players = 20 1 player = 1 Total = 201 different scenes per actor per mission 5 missions per episode = 1005 10 missions per season = 2010 (+402 = 2412) 20 missions per game = 4020 (+402 = 4422) Last mission = 603 (the big one) 343 could pull off a no voiced custcene for the last mission, like Halo 3 did (kind of). The math above is based per actor. 30 actors at launch of the game, and DLCs would add to each calculation). Now Ops campaigns can have Reach-like cutscenes for every mission (discluding beginning and end). To save 343 from overworking themselves, each Ops compaigns only need video animations for the first and last missions of their series. Only Chief/Arbiter's campaigns would have the video animations. Keep in mind that the last mission will merge the three Ops campaigns for a really epic feel. Should ODSTs have equipment in their loadouts, while spartans and elites get armour abilities? Should loadouts work similar to how Reach did? Set loadouts for each race?
  17. What are your opinions on how spartans and elites look as far as how their shapes and movements are animated? For example, in Halo 3 the spartans in multiplayer looked like Master Chief copies (kind of) that move away from that to more epic looking spartans as you get more armours. In Reach they (imo) had chunky bodies. But then again, the spartans in Halo 3 had chunky meshes - which were good at least. Then Halo 4 came out and all the spartans looked like all their body shapes were practically the same. Then the elites in Halo 3 have somewhat slouchy stances, and yet their walking and running animations look pretty cool. Then in Reach they all looked like ninjas with stiff backs, and instead of cool looking running animations they were more amusing. Halo 4 had a kind of in between style, but their amours were different. So in Halo 5 what should the body types be like for spartans and elites? Also discuss how to compare and contrast with previous versions, as I did a terrible job at doing it myself. Also what about the armours themselves? How do they differ from your likings and what should the style be like in Halo 5? Btw no offence to those who like it, but when I first saw how spartan IV animations were around the hip area, it made them look a bit feminine (by this I mean the hardlight shield).
  18. Imagine the UNSC unlocks Forerunner secrets related to the Flood/Prometheans, and works on creating a next gen Spartan. I am not saying we would play as this next gen, we would still be master chief. These next gens would perhaps eventually become the enemy as they could (possibly) be controlled by the Hive Mind? Anyway, in my mind there would be several cast off hybrids that would escape and be part of the larger Flood threat, but more to the point, The next gen soldiers would have specific Armor Abilities. If you can think of some Flood-based armor abilities, share them here. Here are a few I have thought of, and I will share more as I think of them: Flood Sense: With this ability you would have enhanced audio reception, which could come in handy where Promethean vision can not detect Flood Strength: Enhanced strength with heavy items (moving/lifting/throwing), meles, etc. Flood Jump: Just as it says. Flood Regen: Able to heal more quickly from damage, or revive dead players (who were not head shot or blown to dust). This is kind of a take off from Battlefield med packs and defibrillator. Med packs help damaged players heal faster, and a player carrying the defibrillator can revive dead of unconscious players. Share some of your thoughts/ideas! Crim
  19. Halo 4 was a good game, interesting storyline, weapons weren't too shabby, but if there's one problem I had with it, it's the choices for your character in Multiplayer being limited to only Spartans. No elites like in older games. It was disappointing, it really was. However, everything else was good, I can't complain much. I just want to spice up the Multiplayer in Halo 5 if possible. make it a bit funner. Imagine the possibilities. Now, spartans, you know them, you love them, decent speed and decent defenses, usually sprint as their default abilities, but the two character models that twist that a bit are the Elites and the Knights. Elites had joined the Spartans in Multiplayer in Halo 2, I was thinking they could be slightly faster than Spartans, but they take a bit more damage when their shields are down. Their default armor ability is half of the effect of a thruster pack, just jump out of the way of something. Only goes half the distance as a thruster pack, but works like Evade in halo Reach. Now imagine playing as a promethean knight. Knocking enemies forward and back with a robo-attack. They move a bit slower than Spartans, but they also take a bit less damage when their shields are down. Their default ability is Teleport. Now I know what you're thinking. "How's that fair?" Well we could make the Knight's teleportation more predictable with a blue Point A light and an orange Point B light where the teleporting player will be. Knight shields can't recharge when teleporting, there's a very short time limit how long you can stay vanished before you reappear at Orange Point B, and there's a strict distance limit. Do you agree or disagree?
  20. okay so if you were a Spartan hat would be the best quality for you to have?it can be mental or physical. on any level. but it has to be one of your quality's. and you ave to give reason for that quality. i'll go first. the best quality for a Spartan to have is: perseverance. even though you cant know how you'll make it another day you go on and push yourself and never let go. even when you are the last you remember that this isn't for you its for the greatest species in the universe, the humans. with perseverance you are the way you are. every thing else just happens. with perseverance you aren't a soldier you, you are a Spartan.
  21. From the album: Photoshop Collages

    My 1st collage finished...kinda

    © 343 INDUSTRIES, IGN, Marchand Designs

  22. Ok so With some remnants of Red team out in who knows where of space, and Gray team from a mission on a prowler, i think that maybe another few Infinity-class ships are made and the machinima follows the U.N.S.C. Longbow (unofficial name) as they try to find more forerunner relics to advance in technology. Machinima Name in 2556 the UNSC built a small number of gargantuan ships called Infinity class cruisers, The UNSC Longbow launched 2554 has a job to find any other halos, shield worlds, or line installations. 7 years earlier, the UNSC (name) has returned from Gray teams sabotage mission (of something) and Gray team has been sent on a mission, we lost contact with Gray team 6 years ago. While the UNSC longbow is flying around, it stumbles across the destroyed remnants of a UNSC planet, the longbow sends troops to see what had happened, while the Longbow supports the Spartan-IV project, one of their teams is sent to the surface to investigate a forerunner artifact, the Pelican gets shot down, Fire Team Titan (the spartan team on the mission) emerges from the crash with barely scratches, the armor up and fend off what they found out is a giant Insurrectionist Colony that has kept themselves secluded and hidden far from UNSC space. Titan is taking lots of fire and is about to be overrun when suddenly a unknown persona emerges and kills them all, this ends up being Adriana-111, she helps them out and they get rescued, she is brought to the bridge to see whats going on, Adriana talks about the mission and what is happened, she also talks about how Mike crashed the one of the prowlers lifepods, and was immediatly attacked by heavily armed rebels he was overrun by 100s to 1 odds and was killed, Jai and Adriana had went down in seperate pods and searched out to for Mike to see him dead. Jai and Adriana go setup for rescue, and how 4 months ago Jai was on a scouting mission when his suit was attacked by a major EMP and he was taken capture, she then asks for help from the crew to save him, this ends up in a series of battles and fights, to where Fire Teams Titan and Ankh with Adriana have made it to Jai's holding cell to find him in such injuries even a Spartan would have a hard time surviving, he is immediatley taken aboard the Longbow where he is attempted to survive, after his healing they decide his injuries are far beyond compare, although the rebels got nothing from it, Jai asks if he can get his revenge by attacking them where it hurts, he talks about how he wont make it anyways and that if he can nuke them off it will surely help the Longbow escape (the rebels have used forerunner tech to there prototype ships and its causing the longbow a lot of trouble, the captain approves and Jai does his mission with the help of a Elite Marine Squad. Season 1 ends. Season 2, now with only Adriana left, the Longbow requests for her to stay aboard. While Traveling to find the artifacts, the Longbow engages a anomalous Human Ship (this turns out to be the Spirit of Fire) over a planet which seems of some intrest, The Longbow sends down Ground teams, Titan finds a small group of soldiers and a Spartan saying he is Spartan-042 of the UNSC Spirit of Fire, Titan unbelievingly brings him aboard and figures out that It truely was Douglas-042, he explains the ship was hit from an anomaly and they had to wake up from cryo sleep and evac the ship about 6 weeks ago, the 3 Spartans were separated as well with the rest of the crew. Douglas soon finds out Adriana is onboard and is excited to see her because lots of Spartans were separated for their vast missions, and Douglas' team and Adriana's team were more friends among them then lots of the others. The two Spartan-IIs go with the rest of the spartans and marines to find the crew of the "spirit." and it could go on, but if anyone wants to use the idea in some way, Message me, my GT is NeptunesShadow. I would love to see this become a hit and watch it, it seems like a good idea one what happened to thes spartans that were litterally M.I.A. or Just basically forgotten about.
  23. okay, so after seeing a bunch of theories towards whether or not Cortana is alive, or composed into a human, a very interesting thought stormed into my head. Remember how Cortana is practically a copy of Dr. Halsey (with young appearance, intellect, etc.), meaning she is an A.I. clone so to speak? What if Cortana really DOES appear as a human in Halo 6, at the same time around Halsey's death, whether that's in Halo 5 or 6. Now, not only would Halsey's death be shocking, but it would also be a HUGE metaphor towards the relations Halsey had with clones. Halsey operated the SPARTAN-II Program, which she abducted children around the age of 6 and crafted clones of them that would last about 5 years or so, seeming as if the children were never taken (brought the clones back to the original human's home). Now for the metaphor: knowing how Halsey would clone children, later proving the clones would die off quick, it would be a grand twist to see Halsey dying around the time Cortana, "her clone", is revived (by being "composed" in Halo 4) as a human. Basically, Halsey had clones die in the past while her "clone" lives in the future after her death. Just an interesting brainstorm. What are your opinions?
  24. Hey, i've been playing halo since the beginning, even when i was 7 i would play with my neighbor and it's always been my favorite. I've attempted to stat a Halo 4 clan for a few day but just can't get one going. If anyone is looking to recruit my GT is EnV Da MoNsTeR. Im not looking for a huge clan with 1000+ MEMBERS!, no i want a small clan of skilled players like around 10-20 who want to tare s**t up. Message me on xbox if you either want to hlep me start a clan or want me to join one, and please, not 12 year olds with squeaky voices haha. BTW if it helps i'm currently lv 66
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