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  1. Best Halo 4 Loadouts Introduction: What's up guys! I'm here to make a new post to help all of those out who are looking for the best possible loadouts for halo 4! Obviously there is not a 'Best loadout ever' because different loadouts are good at different things, and i am going to do my best to tell you what those are! The Loadouts: Name: 'Fronteer' - Primary Weapon: Carbine Secondary Weapon: Plasma Pistol Grenade: Plasma Grenade Armour Ability: Regen Field Tactical Package: Mobility Support upgrade: Ammo - Description: This class in incredibly useful in spartan ops. The carbine with the 'Ammo' Support upgrade provides massive amounts of ammunition and endless kills on infantry. Grunts, Jackals, Crawlers No problem... Elites, A Plasma pistol overcharge followed up by an accurate carbine round will finish any elite off easily. Plasma grenades provide an excellent backup. Especially when fighting Knights. Simply Plasma pistol overcharge on them, then stick them for an easy kill. The Regen field provides excellent space to hold up against large swarms of enemies. On dominion this class also works amazingly. Mobility provides the ability to move around the maps seamlessly. If you encounter a single player, then you could easily sort them out with your carbine and plasma pistol combo. And that Regen field is great for holding up a position against multiple foes. Name: 'Ranger' - Primary Weapon: Battle Rifle Secondary Weapon: Assault Rifle Grenade: Plasma Grenade Armour Ability: Jet Pack Tactical Package: Fire Power Support upgrade: Dexterity - Description: This class is amazing for any Free-for-all Gametypes. The battle rifle and assault rifle hold up for any battle situation. Plasmas are great for taking out foes quick or just keeping them out of the way. The jet pack provides an excellent way to navigate around the maps, into or out of battles. And especially on regicide, when you finish off an enemy you want to be ready to take on the next foe, dexterity provides good time to reload or change weapons quick. Name: 'Grenadier' - Primary Weapon: Assault rifle Secondary Weapon: Boltshot Grenade: Frag Grenade Armour Ability: Hologram Tactical Package: Grenadier Support upgrade: Explosives - Description: This class works great for oddball and other team games where teams will be close together, this class is designed to break up team members so that your team or you can finish them off. The best thing to do with this class is find a group of enemies and throw all of your grenades in the kill or break them all up. Out of grenades? Don't worry, This class is designed to help out your team an earn quick points, not keep you alive, (Your K/D May go down using this) Anyway, once you are out of grenades, use your hologram to lure out stray foes and take them down with your AR or Boltshot. Stay close to your team with this class, seeing as it is support more than anything else. Name: 'Harbinger' - Primary Weapon: Light Rifle Secondary Weapon: Boltshot Grenade: Pulse grenades Armour Ability: Promethean Vision Tactical Package: AA Efficiency Support upgrade: Awareness - Description: This class is great for if you want to go lone wolf and pick of enemies. The light rifle zoomed in will only take 4 Well placed shots to kill a foe, compared to the BR and DMR's 5. However zoomed out, the Lightrifle takes 6 shots to kill, but note it's high rate of fire. The boltshot is great for picking off close enemies. Crouch and sneak around the map, using your Promethean vision to seek them out. If you get any tail gaiters or what to take out a group of enemies, your pulse grenade should sort that out nicely. Also keep in mind your AA Efficiency will give you the ability to use your Promethean vision very frequently so you can be aware of your surroundings. Great for Team Infinity Slayer or CTF Name: 'Dispatcher' - Primary Weapon: DMR Secondary Weapon: Boltshot Grenade: Plasma Grenade Armour Ability: Active camouflage Tactical Package: AA Efficiency Support upgrade: Wetworks - Description: As the name suggests this class is most like an assassin. Designed for either waiting for foes to cross your path, or seeking out high value targets. The active camouflage provides an excellent shroud for enemies aware of your presence or foes careless enough not to check their radar. Because be aware that when you use Active camo, the radar becomes swarmed with multiple blue dots, telling enemies you are hiding nearby, so for most situations just try crouching. The wetwork package should also make it difficult for enemies to pick up your presence while you are not using camo, by making you almost invisible to Promethean vision and making you absolutely silent when moving around. Sadly, due to the wetworks package this class if difficult to obtain and hard to substitute. O recommend on the most skilled players to use this. The class is great for Regicide, Dominion, Big team battle, and Oddball. Send in your own loadouts! You've seen my loadouts, now tell me how i could make them better, or better yet send in your own and have them featured on this post! How to submit your loadouts: It couldn't be easier. Just send your message (Optional) And below, copy and paste the following text in your post and fill out the areas that say "[blank]" (Feel free to post as many as you like, And if it's good enough, i'll feature it on this post!) ________________________ Name: '[blank]' - Primary Weapon: [blank] Secondary Weapon: [blank] Grenade: [blank] Armour Ability: [blank] Tactical Package: [blank] Support upgrade: [blank] - Description: [blank] _________________________ Fan Loadout Submissions: Featured Loadouts: Name: The Wingman (By LiQuid BioniX) - Primary Weapon: Battle Rifle Secondary Weapon: Plasma Pistol Grenade: Frag Armour Ability: Regeneration Field Tactical Package: AA Efficiency Support upgrade: Dexterity - Description: The BR, in my experience, takes shields down pretty well and I get lots of assists when using it. The plasma pistol also is good because it's a decent combo with the precision weapons, plus if I overcharge and take their shields down, but I still die, then they've got a very likely chance of getting the kill. The Regen Field is for the same thing, if I see one or more of my allies struggling or losing health, I'll throw a Regen Field down. This is also why I use the AA Efficiency, it lets me further support my team. Dexterity is just because, well, I like getting the quick reloads. It's just personal preference. Basically, I'm a pretty solid team player. I've got about 4500 kills and about 1500 assists, so a pretty solid ratio. Lots of people are hesitant because they think their K/D ratio will drop, but I'm still managing about a 1.5, so that's not true if you play smart. Submitted loadouts: Name: Guerrilla (By NAMUH38) - Primary Weapon: DMR Secondary Weapon: Assault Rifle Grenade: Frag Armour Ability: Thruster pack Tactical Package: Firepower Support Upgrade: Dexterity - Description: allows for a near seamless transition between various ranges. I've found thruster to be the ability that has the most versatility. whether it be short or long range, attacking or defending, chasing or retreating, combat or just map control. Name: Doppelgänger: (By NAMUH38) - Primary Weapon: DMR Secondary Weapon: Boltshot Grenade: Plasma Armour Ability: Hologram Tactical Package: AA efficiency Support Package: Sensor - Description: here you would rely on the hologram for both offense and defense. you see where enemies are on the radar before they see you, and you can get a general idea of their direction of travel. use the hologram as a decoy and flank around, those seconds it fools the enemy are precious in halo 4. - duck around a corner and a lot of enemies will follow you. that second or 2 of time they can't see you, send a hologram out. either back toward the enemy, more often than not making them spin around to attack it and expose their back to you. or send it away from the enemy at a wider angle than you would be traveling along so they see the hologram first Name: Pro Loadout (By sponge) - Primary Weapon: DMR Secondary Weapon: BoltShot Grenade: Frag Armour Ability: Jet Pack Tactical Package: Mobility Support upgrade: Dexterity - Description: The Pro Loadout is what I think is a good loadout. The DMR does a little more damage than the BR because of the DMR has a one shot while the BR has a three round shot making the BR just a little less accurate. The BoltShot is like a shotgun in your pocket. Great for killing enemies when they go around corners. The frags are just frags. Mobility allows unlimited sprint. So getting to power weapons such as: Rocket Launcher, Sniper Rifle and Energy Sword. is much easier. Other people have to wait a few seconds before they can sprint again. Dexterity allows faster reload time, faster weapon switching. That is my loadout. Whats yours? What Next? Please don't hesitate to drop a like on my profile (: Feel free to check out the rest of my content, a please don't hesitate to add me on Xbox Live! I need lots of players for plays on my epic forge maps (: Thanks guys! You've been great!
  2. This video is not a leak and given the green light to post. This video is by BravoMLG. There aren't really an spoilers but if you want to save the game to it's fullest climax, I don't suggest watching just yet. http://www.youtube.com/watch?v=47lQ4WPCHcY&feature=g-all-u "The video and introduction to "Infinity" mode in Halo 4. There are no story spoilers in this video, but if you do not want to watch this until November 6th, click out now! Otherwise, thanks for watching and enjoy! Next video coming at pm EST time! This video has been approved by Microsoft PR."
  3. New details from 343i point towards a new Halo 4 theme coming out October 2nd for 240ms. Will you be getting it? I have a few leftover points so I'll get it. Details are below! Halo 4: Infinity Campaign Theme You will soon be able to customize your Xbox 360 Dashboard with the above Halo 4 Campaign-themed images, should you so desire. The Halo 4: Infinity Campaign theme will run you 240 Microsoft Points and is slated to release on October 2. There are more Halo 4 avatar goodies coming (perhaps even some Promethean ones…) so keep an eye on Halo Waypoint for details that will be coming in a semi-soonish manner. Source: http://blogs.halo.xb...tin-92612-.aspx
  4. So, here is my main issue with Halo 4. During many different game types (usually CTF) I can get betrayed on average about 3-5 times before I can get an option to boot someone. However, if I were to retaliate and betray those same people, I get Booted for one betrayal. So, why can these people sit here an intentionally betray me countless times before I get an option to boot, but if I were to betray them, I get booted on Betrayal? How is that fair? Also, has anyone else had this problem? >Pic unrelated, just a picture of one of my cats.
  5. I was browsing the submissions and I noticed that there was no Halo 4 submissions... Are you accepting them? I also want to know how to get a link to download maps for Halo 4, so I could start posting my own submissions.
  6. Hi everyone ! There is the project that I Forge since December, UNSC Infinity. UNSC Infinity GamerTag : SnR Zaelkyria Map : UNSC Infinity Project Description : A really large ship forged on Impact.. Not playable, it's just aesthetics. Forged with SnR Fal. Screen : Overviews : Side : View from above : View of front : View from behind : View from inside : Different parts of the ship : DownLoad link : [UNSC Infinity Project] Hope you enjoy !
  7. Gamer tag: lllll 117 lllll (l = L, 5 at each side) Map name: Starlight Map features: Starlight was built with the Impact space canvas, its a big map purpose-built for 4vs4 skirmish. Features 2 bases at each side and 1 neutral area in the center. Its a cool space facility with many open spaces for precision weaponry, high sniping spots and good for close combat too inside or near the bases. Each base has a ghost at the moment whose Im not sure about keeping because the open space is fit for a good driver to unleash. There are interesting areas all over the map, the map is very original so I hope you all like it and please leave feedback! Pics:
  8. 1. Gamer Tag: CrimsonVolver 2. Map name: Sanctorium 3. No special gametypes. I tried to make Griffball work like Assault, but it's fixed to only Griffball settings (see my sad face?) Map supports all gametypes but Dominion and Griffball 4. This map is good for 2v2, 3v3, or 2v2v2 multiteam (Red, Blue, Green), FFA and Fiesta. You could try flood or 4v4 on it, but I am not sure how that would go as it is a relatively small map. The map is a spiraling cave built inside the belly of the small island on Forge Island. There are three rooms, (Blue, Green, Red) with Green at the center/mid location; Blue/Red each have two ways to get in/out, and Green room has two main ways in/out, as well as two other means to get in or out. Because of the small size I was able to do some fun and interesting aesthetics to compliment the overall theme. I am providing 5 screenshots, and when my friend Liamevanspro gets the opportunity to make a video or either gameplay or a fly through I will post that to the thread, as well as screenshots from future gamplay.
  9. http://www.youtube.com/watch?v=3Icq-USXYTo So talking about the UNSC Infinity in this video. We pretty much think its a terrible idea as it concentrates too many things into a single place which can be taken out by boarding/terrorist actions/things breaking. What do you guys think about the Infinity?
  10. Halo 4 was an amazing game, by far one of my favourite Halo's. But there are a few things i personally do not like, and i'm sure many others agree with me. (in no order) 1. ELITES - I was okay with elites not being in matchmaking, but i would have liked them do be in. It adds more customisability and to be able to go on and play as an alien race makes it just that much better. 2. SOUNDS - The sounds in halo 4 where brilliant. The guns where pounding every time you took a shot... but they weren't halo. They didn't sound like halo, the covenant guns didn't sound alien, the assault rifle didn't sound like an assault rifle, and the pistol was very weak sounding. They need to do what they did with Halo Combat Evolved Anniversary. The weapons all sounded like halos, but had a punch to them. Each sound blew you away and yet were still recognisable as halos. And in every other Halo the shield recharge sounded great, it had a kick to it. In halo 4 its kind of weak, not very loud and had a whistle to it rather than this futuristic shield. They need to bring that pump back to in Halo 5. 3. SHIELDS - The shields in halo 4 depleted way too fast and recharged way too slow. I realise this was too speed up the gameplay and all but it doesn't feel like the halo shield i love from Halo 2 and Halo 3. And the over-shield in halo 4 is terrible, it depletes way to fast so by the time you found someone to kill you ran out of the over-shield. They must make it that powerful original shield again. 4. WATER - In halo 4 water kills you the second you touch it. In the other halos the water goes up to your neck before dying. I know its a bit picky but it just annoys me when in halo reach i forged flooded areas. 5. CAMPAIGN - I waited for years to play halo 4, it was worth it but i would have liked to campaign to have been longer and more dedicated. 6. MUSIC - I was disappointed not to hear the classic halo theme and a choir. It would just have made the mysterious settings much better. I loved their version of 'Never Forget' in Halo 4, it kept me watching the credits through to the ending. In halo 5 they need to bring back some more classic music. 7. QUICK TIME EVENTS - No... just no. They should have let us kill the Didact ourselves, like we did with every other boss. Sometimes it was okay but just left me wishing that i was actually controlling it. 8. GAMEPLAY - Its just small but id like the controls to be customisable. Such as being able to have sprint being selected as a default rather always being on. And have the other Halo controls as a setup. And some multiplayer playlists should be changed, like Flood. I loved infection in halo reach, but the flood having armour abilities ruins it. Its way to difficult to survive and makes you angry when there are seconds to go and you cheaply get killed by a flood using thruster pack. 9. THE FEEL - Last thing i think they could change is the feel. Things missing here and there that could be changed. Like i said before, the choir and layouts could be a little more recognisable. When i go into the menu the music is good but repetitive, i enter it hearing the same songs over and over and over again and its a strain on my ears. The Halo 3 music was soft and beautiful. And just small things like the colour and of buttons and the menu needs to be more classic. And thats pretty much it, i love everything else. The load-outs especially suit Halo very much. And i like how the armour abilities have been toned down from Halo reach. Just minor things but i think 343 industries could sort it out and make the next halo the best halo game ever made.
  11. okay first off, this is only post i wanted to inform everyone to let them know, and this is little bit of helpful information that i can offer to the users. HALO 4 INFINITY CHALLENGE: The Halo 4 Infinity Challenge launches Dec. 17, giving players a chance to win a UNSC-themed 2013 Ford F-150 SVT Raptor truck and a 2-minute cameo in a future Halo game. VIRGIN GAMING HALO 4 INFINITY CHALLENGE Virgin Gaming, Xbox 360 and 343 Industries are joining forces to launch the Halo 4 Infinity Challenge on Xbox LIVE starting Dec. 17, bringing gamers the biggest and most accessible free-to-enter Halo tournament in the world. Starting today, players can register for the Halo 4 Infinity Challenge by visiting www.halo4infinitychallenge.com (localized registration sites available on Dec. 12). Launching on Dec. 17, the free-to-enter tournament will track your personal score in War Games and the number of Spartan Ops chapters you complete on global leaderboards, giving players of different preferences and skill levels all a shot at the more than 2,800 prizes. For the War Games leaderboard winner, the grand prize will be a UNSC-themed, V8-powered 2013 Ford F-150 SVT Raptor truck designed by 343 Industries, and for the Spartan Ops winner, the grand prize will be an appearance in a future Halo game. During the qualifier phase (Dec. 17 - Jan. 10), players will need to climb the ranks of the global leaderboards by competing in either the Spartan Ops or War Games leaderboard. After the qualifier phase, players will be tiered into three groups (based on their results on the qualifier phase leaderboards) and will enter the finals phase (Jan. 12 - Jan. 19). In addition, players can also participate in Weekly Challenges found on Halo Waypoint at http://www.halowaypoint.com/en-us/intel/challenges for a chance to win great prizes. During the finals, the leaderboards will reset and prizes will be awarded to the top performers in each tier. While terrific prizes are available within all three tiers, the grand prizes will be offered exclusively for those that have battled their way to the top tier. For tournament and registration information, please visit: www.halo4infinitychallenge.com. ADDED INFORMATION: This Challenge has over 2,800 prizes available for qualifier phase. HALO 4 INFINITY CHALLENGE NOT AVAILABLE IN: United Kingdom, Germany, province of Quebec in Canada, and the states of AZ, CT, MD, TN, & VT in the United States, EU. which is all i know of and about. if you'd like to help, please send a message about this Country that's not allowed in or unable to join for this challenge. [uPDATED] December 14th 2012. [uPDATED] December 16th 2012.
  12. Hey I had this idea about Halo's ranking system that made a lot of sense. And does a great deal of justice to the actual canon of Halo. I posted a thread on The Flood on bungie.net about it: Here's the link to the thread: http://www.bungie.ne...iewreplies=true But here is the premise of my argument: The ranks for the multiplayer system for Halo's mulitplayer should have been Naval since Halo 3. But they weren't, they were a mix of Army/Marine ranks with the only Navy rank being "Commander". However it seems as if the ranking system for multiplayer isn't even following the ranking system of Halo's UNSC canon in the first place. Spartans are technically Navy right? Created under the Office of Naval Intelligence (ONI), part of the NAVAL SPECIAL WARFARE COMMAND. I am mean why else would Halo's main bad ass be called a "Master Chief?" Here's the ranks for the UNSC Navy: http://halo.wikia.co...Navy#Navy_Ranks Here's what proves the Spartans are part of the Navy under the Navy Special Warfare Command: http://halo.wikia.co...2FNavSpecWep.29 So if 343i decides my idea is valid, I think the option I mentioned in my flood thread should be considered. "Another option they should add is whether a player would want to stay enlisted or become an officer. And have pros & cons for both choices." "Maybe something like enlisted are better fighters, officers get better equipment, or probably have some aesthetic differences at the least. Besides what Halo fan wouldn't want to have their rank be Master Chief." Also as a disclaimer, I am an enlisted member of the United States Navy. And as a Sailor I would rather see my 7ft. tall juggernaut Spartan who is suppose to be Navy have the correct ranking system.
  13. Large valley with great structures and vehicles, map works with a 4v4 infinity slayer match. By: DARKxFALLENx209
  14. My personal opinion on all of these new features for Halo 4. I'm actually excited for Halo 4, and do NOT think it will be like COD. I guess I'm part of the 1% who think that. lolololo Spartan Points I actually like this idea a lot. It sounds very similar to Halo: Reach's Credit system, and I really enjoyed being able to see myself gain money for getting kills and winning matches. The only thing Reach lacked, was a Ranking System. But it has already been stated that Halo 4 will indeed have a Ranking System, so I think this will work pretty well. Spartan Ops This Idea has me pumped! Its basically story-mode objective missions, that are updated every week. They are free, and will keep on coming for months after the game release. It seems like it will keep me, along with the rest of the Halo Community, playing Halo 4 for a while. Custom Loudouts Alright, so I am personally excited to see what exactly this is. The Custom Loudouts will consist of 4 things; Your Primary and Secondary gun, your grenade type, your armor ability, and your modifications. Also, the Jet Pack, Invisibility, and Hologram are coming back. Now ALOT of people are automatically saying that the game is ruined because of this, but I truly think their Idiots. We haven't even seen how these new features will play out, and their already judging the game itself? Like Come on, its not going to be like COD, 343i is smarter than that. You will most likely only be able to choose regular weapons like the AR, BR, and DMR as your starting guns. And the modifications will probably be things like "2% Jump Increase". So just calm down and wait to actually see the game in action. Why Reds fight Blues 343i said that multiplayer never had a purpose behind it "story-wise". Which makes perfect sense, because it doesn't. All you do in thee past games, is just kill Spartans for no reason. So to fix that, they have made it so you are a Spartan IV, and are playing virtually on the UNSC Infinity, for combat-testing purposes. The multiplayer actually being the virtual playtest.. With this new feature, I think the game will actually feel a lot cooler, and make more sense in itself. Sprint Sprint is now a default ability, and will always be there for your use. I've always wanted this, and felt like Halo: Reach kinda lacked playability, when they made it into an armor ability. Forerunner Vision So alot of people are jumping to conclusion about this "Forerunner Vision" thing, calling it COD-Like. Now Frank O' Connor has stated that this is more of a UAV type thing, and that you will not be able to see enemies across the map with it. Me personally, I think it is going to be like the night-vision option from Halo 3: ODST.
  15. Sign Up for 'The Outlanders' Today: Introduction: Greetings, everyone. This is "RAXS SLAYER" Leader of the Outlanders here to say that we are recruiting members for our faction... Anyone is welcome to enroll, any skill, any rank, you can join us today! What can the outlanders do for me?: The Outlanders are a powerful community of a verity of players. Out faction is divided into a few general areas, anyone can participate in any of these areas whenever they would like: -The Initiators - We build incredible maps, some already have achieved mastery in the arts of forge. -The Competitors - Attend our game nights as we play awesome games on the outlanders very own maps. -The Warriors - As our faction unites we march into matchmaking and reek havoc in infinity. -The Advancers - Groups of 4 head over to spartan ops to advance through the ranks. How do I enlist?: Very simple. once you have enrolled Your name will be put on this post to show that you are a soldier in out faction. There is a step by step guide at the bottom of the page, please follow it to enroll. What do you do? What we do is down to our players. When many of us are online we will join a party, bring along a headset, and decide what we shall do. If there are only a few of us we may play some Smaller Outlander forge maps, or head over to spartan ops to level up, do challenges or some smaller games on matchmaking. Otherwise, we will play massive custom games or infinity. What do i need? You don't need any specifications to enroll in the outlanders. We are open to the public for anyone to join and expand our faction. What are the standard of 'The Outlanders'? When we are online Matchmaking or just having fun, the 'Outlanders' may have some very strict regulations. It is encouraged that we all use the 'Outlander Insignia'. The Howling wolf, featured in out banner at the top of the post. It is a "Green" Primary, "Steel" Secondary and "Forest" Background. We then have the howling wolf with a simple circle background. It is also encouraged that we use "Steel" Primary and "Forest" Secondary armour colours, but not required. How to Enlist: 1) If you haven't already, add me: "RAXS SLAYER" as a friend on XBOX live. 2) Send me a Private message saying you would like to enlist! (No Voice messages please!) 3) Your name will be put on this post. 4) Once done, you are an official outlander, If you would like to leave the faction, please inform me. 5) When you join a Party with me or a fellow outlander, i ask the you change your emblem to the Outlander Insignia. Instructions above in the "What are the standard of 'The Outlanders'?" Section. 6) Whenever i am online or a fellow 'Outlander'. Gear up and get ready for action by joining our games / party! The Outlanders: Raxs Slayer BlackTallTee Jungle Troop BIG IS B A
  16. Hi there, love playing Halo 4 custom or war games but too old to talk about Ben 10 or whatever crap is the in thing with 12yo's today? I have a few friends all over 25 who play for fun but like to win. We aren't big on talking but still want more players of a decent age who know when to run around lone wolf style and when to stand together and shoot the crap out of the enemy as a team. Ideally NZ or Au players due to time zones, and a sense of humour and good connection essential. Don't need to commit to certain times or anything as most of us can't either due to kids and jobs and life, etc. Gamertag is Lijii, send a request and mention this forum.
  17. I'm currently on holiday break and I've nothing to do. So I've decided to give a serious effort for the infinity challenge and I'm just really looking for anyone else with a similar interest. Thanks! GT- CptAwsmPants
  18. Larger maps have their place, don't get me wrong, but many of my fondest memories of the halo multiplayer experience occurred in maps that are 5 or 6 times smaller than some of the halo 4 maps. As halo has evolved so too has the size of the playable space in multiplayer increased. I understand that some of this is an intentional shift away from the more intimate 2v2 split screen experience to the more inclusive 8v8 online experience, and that this shift requires a larger playground - and as I said I'm certainly not knocking big maps. I love vehicular combat as much as the next guy. But I would love a map as small as Longest, or Prisoner or Chill Out and sadly these are seemingly going extinct. I made an account just to write this post, because it's important to me. So if it's important to you, leave a comment and let 343 hear you. Bring back those tight spaces we all loved so much.
  19. did you guys hear about this challenge? I dont know i think its a good initiative : ) Here is what i read. Full Story/Source: http://www.at7addak.com/en/Articles/226532/News/Xbox360/Halo-4-Infinity-Challenge 343 Industries have just announced the Halo 4 Infinity Challenge. An international free-to-join tournament that will take place during the Spartan Ops mid-season break. The tournament is broken up into two parts. A War Games based tournament and a Spartan Ops based tournament. The War Games tournament will basically be a global leaderboard that tracks the number of kills and points you earn. Whereas the Spartan Ops leaderboard will track the number of chapters you complete. This is yet another great way 343 Industries engages it's community. The participants have a chance to win from over 2,800 prizes including the Ford F-150 SVT Raptor truck as the 1st place prize in the War Games ladder and the winners of the Spartan Ops.... Enjoy : )
  20. From the album: Halo scribbles

    Final stage of Pillar of Autumn.

    © Most rights reserved, contact me for details.

  21. From the album: Halo scribbles

    Final stage of UNSC Infinity, completed in a straight 24 hour effort.

    © Most rights reserved, contact me for details.

  22. From the album: Halo drawings in progress

    Focussing on the first stages of shading.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  23. From the album: Halo drawings in progress

    Part of the motif during the production of the UNSC Infinity drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  24. From the album: Halo drawings in progress

    UNSC Infinity, this image focusses more on the detail of the drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  25. From the album: Halo drawings in progress

    UNSC Infinity, this image focusses more on the detail of the drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

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