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Found 16 results

  1. https://www.youtube.com/watch?v=1GAdkv48GdY This military base is a safe hold and training ground for Spartans. This map is located on a distant arctic planet with perilous drop offs that only the most daring Spartans dare to reside here. There is two bases and towers wrapping around a yard full of bunkers. The rockets in the center are easily combated with alternating damage boost and oversheilds in opposite towers. Master Chief had a short stay on his way to Earth after destroying the first Halo ring. He left a present in the wings of the map for future Spartans, but the recipients must be frugal as there is only one clip left. Training on this map is set up for both Slayer and Capture the Flag. It will hold between 2-8 players, but is best for 2v2. Are you up for the challenge? Can you stay aware of your surroundings? Or, will you succumb to the perils of The Ice Pick... Players: 2-8 (ideal for 2v2 and 3v3) Gametypes: Slayer and CTF Weapons: Rocket Launcher, DMR Battle Rifle, SMG, H1 Pistol, Storm Rifle, Suppressor Grenades: Plasma, frag, Splinter Power ups: Overshield, Damage boost (They spawn on opposite towers a minute apart. Overshield spawns first on the red tower.) Canvas: Glacier I need to edit the post so the images show up. How do I do that?
  2. Knox is a reimagination of a map I made in Halo 4 called Nox. The map has a similar three tier ring system that really makes the gameplay on this map stand out from maps of this similar style. The semi circle layout naturally segments the map and creates loads of fun sightlines between the top and bottom making top control on the map incredibly fun and challenging. Players will have many options in place to attest the positions of power but in a way where teamwork is required. Strategies on the map are easily understandable but at the same time complex enough for replayability. Knox is flexible for 4-8 players. I personally enjoy 2v2 BR's with no radar the most. If your'e playing Hill I would recommend at least 6 players. If you want to get ahold of the map, add TheElderAcorn and search for me on the 343 Guilty Spark mission, timing, Heroic leaderboards. Thanks for taking the time to check out my first MCC map! Here is a walkthrough of the very 1st version:
  3. Short Circuit is a small arena style Slayer map with added CTF and KOTH gametypes. The map is still in the testing phase, but I think it will make for decent competitive matches. I recommend 2v2, but there should be enough cover to allow for up to 8 players. Weapons on Map ( 1 clip) Sniper Rifle x2 90s Brute Shot 90s Assault Rifle 30s Plasma Pistol x2 30s Brute Plasma Rifle 30s Covenant Carbine x2 30s Frag Grenades Powerups Overshield 90s Active Camo 90s [media=youtube]gYWLfJNqTW8[/media] Let me know what you think of the map and add me for customs. Gamertag: Chronmeister Thanks to A Haunted Army for help with the framerate and Kurismic for the YouTube video.
  4. I'm looking for people to skrim against. If you need details please message me. We are waiting for all challengers. email: [email protected] gamertag: T0X1C 1CE Chatango.com: T34MParadox (if anyone has an account for it)
  5. GT - SUPER MOOSE93 Map name - Distress Download link - here Distress is a small figure of 8 map, designed primarily for 2v2 slayer games, although the spawns are set up for 4v4 max. slayer, CTF, KOTH and oddball are the gametypes set up on Distress. *players are able to sprint jump across the gap at bottom middle, or you can cross via the ledges* weapons -DRM -BR -Carbine -Sniper riffle -Saw -Frag grenade -Plasma grenade http://www.youtube.com/watch?v=wWs8hBAeAi4 thanks to Delta5624Productions for making the video
  6. Hey guys. I'm proud to present to you a competitive map that I made. This map is named Xenos. This map is designed primarily for 2v2 and 1v1 and has a forerunner theme that I think I pulled off pretty well. Xenos is compatible with multiple gametypes. These being Slayer, Extraction, KoTH, and Oddball. Overall, I'm very proud with this map. It has a simple layout and look and it plays very well for 1v1 and 2v2 games. Weapons - Railgun (x1) - Sniper Rifle (x1) - Assault Rifle (x1) - Light Rifle (x1) - DMR (x1) - Pulse Grenade (x2) *Only the Railgun and Pulse Grenades spawn at the start of a match. The rest of the weapons spawn later on. Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9ae718c2-aa34-4feb-897d-b4cd0c2a8f61 _______________________________________ SCREENSHOTS
  7. Limitless Made by: THE SLAMMERSS Limitless is a small 2v2 to 4v4 symmetrical CQC arena. Limitless was originally built on Impact but due to frame rate issue was rebuilt on forge island and fine tuned. Limitless was designed to feel like the player is on top of the world, which they basically are as the map was built near the top of forge island. Link to map: http://www.halowaypoint.com/en-us/players/the%20slammerss/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=87762c49-4f1c-498f-8df7-da6944078937 Video: Courtesy of Sir Zandril! Thanks Zan! http://www.youtube.com/watch?v=fp7iQxcwSe4 Video 2: Courtesy of TheRagingBrutes! Koth gameplay Images:
  8. GT - SUPER MOOSE93 Map name - Plateau Download link - Here Plateau is a small 4v4 map, designed for slayer and objective gametypes. weapons -shotgun (bottom middle) -sniper riffle (base of each tower) -concussion riffle (end of each walkway) -needler (under base balcony) -DMR -BR -light riffle -frag grenade -pulse grenade -plasma grenade Gametypes -slayer -CTF -KOTH -oddball please check out the map. any feedback is appreciated
  9. GT - SUPER MOOSE93 Map Name - Metro Download link - Here Metro is a medium size, 5v5 map, designed for slayer and objective gametypes. the map is based on an abandoned Metro station. view of the map layout map proper weapons -shotgun -saw -carbine -BR -DMR -frag grenade -plasma grenade Gametypes -slayer -KOTH -oddball -CTF check out the map. any feedback is appreciated
  10. GT - SUPER MOOSE93 Map name - Granite Download link - Here Granite is a small 2v2 slayer map (the spawns are set up for 4v4 max, but i wouldn't suggest it due to the size of the map). The gametypes available on Granite are Slayer, OddBall, and KOTH. Weapons -sniper riffle -shotgun -concussion riffle -needler -carbine -DMR -BR -light riffle -frag grenades -plasma grenade -pulse grenade Please check the map out. any feedback would be appreciated
  11. Limitless Made by: THE SLAMMERSS Limitless is a small 2v2 to 4v4 symmetrical CQC arena. Limitless was originally built on Impact but due to frame rate issue was rebuilt on forge island and fine tuned. Limitless was designed to feel like the player is on top of the world, which they basically are as the map was built near the top of forge island. Link to map: http://www.halowaypoint.com/en-us/players/the%20slammerss/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=87762c49-4f1c-498f-8df7-da6944078937 Images:
  12. Gametypes: the map is recommended for Free for all slayer but supports 3v3 team slayer. you can play KOTH, Flood 117 (custom flood game type) and all slayer types on this map. any more then 8 people will over crowded and result in spawn killing. The map has some places only reachable by using armor abilitys and a mantis, ghost, mongoose and warthog placed in various areas. Creator: Hordys8096 Back Story: over the skys of Requim a war had broke out and the covenant was forcing UNSC troops to evacuate ground forces to a Mysterious Island told to hold many secrets. the UNSC frigate STT2 - LoneStar was carrying a range of combat ready veicles and weaponry when it was hit by a covenant escort class cruiser and crash landed on the largest of these islands colliding with a small Outpost tasked with informing and readying all UNSC forces in the area of what lay ahead for them on Reqium. many Spartans and flight crew's were killed in the crash. Although STT2 - LoneStar will never see the thrill of battle again its 'Crash Site' provides a unique experience for all who dare return to scavenge what is left, but all who go into the mists have never returned. as the Frigate collided with the Outpost all comunications went down and covenant forces decended in Phantom class drop ships to eliminate any survivors of the crash but they were greated with an unpleasant and deadly foe, the nuclear reactor powering the frigates fusion drives had expoded and the radiaton had caused the spartans to mutate into what '117' found to be flood. these were not bound by a gravemind and were mindless saveges prone to the smell of flesh. the covenent were picked off fast and a distress call using UNSC proto type slip space comunications was sent strait to High command on the fighter class frigite, Infinity. they responded only imediatly and dispatched multiple squadrons to eliminate the flood threat and regain control of the island complex. the loss of the frigate the is the least of your problems as you and a small pocket of spartans are the only thing which stands between a break out of flood infections. many of you will not come back, but those if you that do, know this you will not return to high command as it is most likly we will be over thrown by the covenant fleet by your return... good luck to you all - Petty Officer John , UNSC infinity Link (before the crash): http://www.halowaypoint.com/en-gb/players/hordys8096/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=8a74824a-b5a2-4494-a03d-e13c5ad618d6 Link (after the crash): http://www.halowaypoint.com/en-gb/players/hordys8096/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=893677c6-a279-49c5-a861-9d8e86661b15 Flood game type: http://www.halowaypoint.com/en-gb/players/hordys8096/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=a210ee7a-c977-46e2-945b-05969bde0e02
  13. Here is a map intended for 2v2. I only tested it for basic funtionality so far. I would love some more input on what needs to be improved upon. Thanks, CrazedSpartanII
  14. 1. Gamer Tag: CrimsonVolver 2. Map name: Sanctorium 3. No special gametypes. I tried to make Griffball work like Assault, but it's fixed to only Griffball settings (see my sad face?) Map supports all gametypes but Dominion and Griffball 4. This map is good for 2v2, 3v3, or 2v2v2 multiteam (Red, Blue, Green), FFA and Fiesta. You could try flood or 4v4 on it, but I am not sure how that would go as it is a relatively small map. The map is a spiraling cave built inside the belly of the small island on Forge Island. There are three rooms, (Blue, Green, Red) with Green at the center/mid location; Blue/Red each have two ways to get in/out, and Green room has two main ways in/out, as well as two other means to get in or out. Because of the small size I was able to do some fun and interesting aesthetics to compliment the overall theme. I am providing 5 screenshots, and when my friend Liamevanspro gets the opportunity to make a video or either gameplay or a fly through I will post that to the thread, as well as screenshots from future gamplay.
  15. Gamertag: TheJudgemodalla Map: Scavenger Gametypes: SLAY KOTH REG ODD Scavenger is a symmetrical competitive map that supports Team Slayer KOTH Regicide and Oddball. Both red and blue team spawn across from each other with a few sight blockers to prevent immediate combat. Once spawned, the player has the choice to move forward into the middle of the map to hold down the major middle areas or take the gravity lift behind them to pick up a needler or go to higher levels of the map. In the middle areas of the map there are 2 major power weapons, shotgun and sniper, and an overshield. There are to man cannons in the middle parts of the map which can lead you to the pipes and the sniper. Being on the pipes brings you to the highest point of the map but leave you open to enemy fire. With the sniper being the most powerful weapon on the map, there are two fusion coils beside the sniper which add to the danger to going for the weapon in the first place. When going inside of the covered part of the map, you will have a shotgun in the middle. There are two separate stairways inside the covered room which will lead to two turrets. The map will work best when played in 4v4 3v3 and 2v2 PLEASE LEAVE FEEDBACK IF YOU CAN AND ENJOY THE MAP! FACT: This map took about one day to make! Scavenger DL: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=e4ebbe3f-52f1-496c-9173-239fcf9dc4a8
  16. Gamertag: TheJudgemodalla Map: Barrows Gametype: SLAYER, CTF Description: Barrows is a symmetrical competitive map that supports Slayer and CTF. The map is made in an arch-shaped formation and has two bases. There are few power weapons on the map (Shotgun on top middle, Sniper w/ 4 bullets on bottom middle, Sticky Detonators on both sides, and Needlers in both bases. There is also one mongoose in each base for faster access to the middle. There is a turret on the upper level of each base, but have slightly blocked sight lines from the middle. There are 4 gravity lifts that will bring the player to the higher levels of the map. The map will work best with 4v4, 3v3, and 2v2. Knowing that using normal Infinity slayer and CTF on these maps will take away from its originality, I attempted at making the map and gameplay seem much more like halo 3 by making two gametypes, one for Slayer and one for CTF. The Map can be downloaded in the link below. The gametypes are also shown in the links below: Barrows: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6f353906-50a1-414d-bea5-5145734a5a56 Judge CTF: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=List&startIndex=0&details=65c381d0-bf2e-4476-baad-f1658d27b9cb Original Slayer: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=List&startIndex=0&details=b9286a76-9d88-42bf-b54f-b3e6031c3cae Hope you guys enjoy the map! Please leave feedback if you could. Fact: This map only took 2 days to create and finish.
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