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  1. I seriously hope that 343i dosent take most of the suggestions from the community, because most of the suggestions would ruin the game or throw off the balance of the game.
  2. I decided to make a video comparing the different stats and spread of the secondary weapon. If you want, you can check it out here:
  3. This thread is not to show my hatred toward Halo 4, it is to show what I dislike about Halo 4. I love Halo 4, but there are some things that I dislike about the game. This is completely opinion based and if you disagree with me, that is fine. 1. Ranked playlist - As most of you know, there is not a true skill rank system. That means that you can do bad the whole game and still rank up. This is alright, however, there should be a split between playlists; a social playlist, and a ranked playlist. The social playlist being for players who just want to have fun. Ranked playlist for people who want to compete competitively with each other. There would be different ranks for the the two playlists. I feel that this will comfort the players' gaming style. 2. The maps - I feel that Halo 4 has had a major let down for the maps. Especially for the 4v4 maps. There is only five maps, but only two of which i feel comfortable playing on; Adrift and Haven. Complex is just a DMR camp fest, Abandon is a tower of power map, and Solace is just too open. I feel that the community forged maps should come back into gametypes, much like Halo: Reach. 3. Weapon Balance - For me, there is not much diversity between the weapons used. The main weapon used is obviously the DMR. The reason being is for the lack of weapon balancing. It has the fastest killing time for anyone loadout weapon except the assault rifle at close range. It can practically snipe someone from across the map. It also has insanely good accuracy due to its easy to use reticle. It eliminates the use of the other loadout weapons. I have now stated what I dislike about Halo 4. The list could go on for hours, but these are my main concerns. In the replies to this thread, please tell me, what are your dislikes for Halo 4?
  4. So i was fooling around in forge one day with gravity volumes, and i just happen to descover that if you put two right next to each other with i small space in between the two then you are able to float to the top of the gravity voulume. if you put something above it to stop you then you can just float there forever. and to get out just move out of the space inbetween the gravity volumes. if you have any other glitchs please post here.. they would be fun to use when playing with friends
  5. One of the things i am hoping for in halo 5 is prometian vehicles. I would like to know if there were promethian vehicles, what would they... 1) ...Be named 2) ...Look like 3) ...Have as weapons (i.e. ghost has dual guns, warthog has turret, and mongoose has none) 4) ...Travel by (wheels, hover, fly, treads) 5) ...Have as a UNSC equivelent (i.e. Wraith=Scorpian) 6) ...do when hijacked (i.e. explode like Wraith or taken over like ghost)
  6. We are recruiting for new members in this new year of 2013! My gamertag for xbox live is '' prcision ace142 ''. My Steam group is '' Salinban Military Organization '' <==* -Clan name- We hope to see you on the battle field cadet! -- Retreat How!?
  7. I'm currently on holiday break and I've nothing to do. So I've decided to give a serious effort for the infinity challenge and I'm just really looking for anyone else with a similar interest. Thanks! GT- CptAwsmPants
  8. Sign Up for 'The Outlanders' Today: Introduction: Greetings, everyone. This is "RAXS SLAYER" Leader of the Outlanders here to say that we are recruiting members for our faction... Anyone is welcome to enroll, any skill, any rank, you can join us today! What can the outlanders do for me?: The Outlanders are a powerful community of a verity of players. Out faction is divided into a few general areas, anyone can participate in any of these areas whenever they would like: -The Initiators - We build incredible maps, some already have achieved mastery in the arts of forge. -The Competitors - Attend our game nights as we play awesome games on the outlanders very own maps. -The Warriors - As our faction unites we march into matchmaking and reek havoc in infinity. -The Advancers - Groups of 4 head over to spartan ops to advance through the ranks. How do I enlist?: Very simple. once you have enrolled Your name will be put on this post to show that you are a soldier in out faction. There is a step by step guide at the bottom of the page, please follow it to enroll. What do you do? What we do is down to our players. When many of us are online we will join a party, bring along a headset, and decide what we shall do. If there are only a few of us we may play some Smaller Outlander forge maps, or head over to spartan ops to level up, do challenges or some smaller games on matchmaking. Otherwise, we will play massive custom games or infinity. What do i need? You don't need any specifications to enroll in the outlanders. We are open to the public for anyone to join and expand our faction. What are the standard of 'The Outlanders'? When we are online Matchmaking or just having fun, the 'Outlanders' may have some very strict regulations. It is encouraged that we all use the 'Outlander Insignia'. The Howling wolf, featured in out banner at the top of the post. It is a "Green" Primary, "Steel" Secondary and "Forest" Background. We then have the howling wolf with a simple circle background. It is also encouraged that we use "Steel" Primary and "Forest" Secondary armour colours, but not required. How to Enlist: 1) If you haven't already, add me: "RAXS SLAYER" as a friend on XBOX live. 2) Send me a Private message saying you would like to enlist! (No Voice messages please!) 3) Your name will be put on this post. 4) Once done, you are an official outlander, If you would like to leave the faction, please inform me. 5) When you join a Party with me or a fellow outlander, i ask the you change your emblem to the Outlander Insignia. Instructions above in the "What are the standard of 'The Outlanders'?" Section. 6) Whenever i am online or a fellow 'Outlander'. Gear up and get ready for action by joining our games / party! The Outlanders: Raxs Slayer BlackTallTee Jungle Troop BIG IS B A
  9. I don't have the map pack yet and i love halo4 but im not sure if its worth it. Should i buy it?
  10. Hey I know there are a lot of clans out there looking to recruit, but a lot of people (myself included) like smaller clans that have more of a tight knit community where everyone knows each other and you are able to play freely. So I thought i would make a Topic where people could post their gamer tags or post recruitment opportunities so people with a love of the game and gererally smaller clans can come together and Just play Halo. GT: EnV Da MoNsTeR
  11. Hello everyone. I'm new to the forums. Love Halo 4, love the Halo universe. Hate all of you who play without your headset! Please help, this is making me crazy: Most of the time, when I start the game up, and launch into war games, my custom loadouts are gone. So, if I forget to check before starting a game, I end up getting owned because I just have an assault rifle and no armor abilities. I'm an SR40-something, and have 3-4 loadouts just the way I like them, rebuilding all of them every time I play is REALLY annoying. I also lost my pre-ordered helmet, though it's back now that I'm leveled up and can pick it outright. Please help!
  12. Larger maps have their place, don't get me wrong, but many of my fondest memories of the halo multiplayer experience occurred in maps that are 5 or 6 times smaller than some of the halo 4 maps. As halo has evolved so too has the size of the playable space in multiplayer increased. I understand that some of this is an intentional shift away from the more intimate 2v2 split screen experience to the more inclusive 8v8 online experience, and that this shift requires a larger playground - and as I said I'm certainly not knocking big maps. I love vehicular combat as much as the next guy. But I would love a map as small as Longest, or Prisoner or Chill Out and sadly these are seemingly going extinct. I made an account just to write this post, because it's important to me. So if it's important to you, leave a comment and let 343 hear you. Bring back those tight spaces we all loved so much.
  13. I believe it is the same issue that many others are having. I was able to play fine for the first couple weeks and me and a friend did the first two levels of the campaign, played some slayer and swat and also several level of Spartan Ops with no problems. Then a couple weeks ago a started getting booted from the load screen. Now my other mates and I are getting frustrated because they are not having the problem but I can't join them online. This is the only reason I bought the game it it won't work. I can talk to them, join a group with them but when we try to load tyhe game I get to the point where the UNSC logo spins and it boots me to the main HALO 4 screen with the 'press start' button. Every now and then it lets me play a game of SWAT or two and maybe the odd Spartan Ops if I'm by myself, but I don't want to play the game without being able to play online. I phoned Xbox and they couldn't help, they were frustrated also, and they said write a post on the 343 forum. So here I am. I have an OPEN NAT and I don't have any issues with other games online. I have ADSL2+ and I don't want to buy a new modem if it's not going to fix the problem. I have one of the early WHITE xbox's but as I said it plays the game fine and all others, it has just started doing this online play fault. I need a reply or can someone give me an update please??? Cheers
  14. Please bring back snipers!! Snipers > FFA Throwback
  15. DISCLAIMER: I applaud 343i's balancing for being one of (if not) the best multiplayer balancing feats ever. Any and all critisism regarding flaws in my logic should be constructive. Thank you. In this post I will explain through various means why the Covenant Carbine in Halo 4 is a technically flawed primary weapon. This doesn't mean it's outright terrible, because there are plently of circumstances in which it is effective, but something's not correct. I will also provide various solutions to ammend the issues I've found with the weapon. First, let's recognize why the Carbine is on par with it's two other precision weapon brethern, the DMR and BR. This is a shot list below demonstrating such: CHARACTERISTIC: CC, DMR, BR FIre rate (RPM): ~257, ~155, ~155 (accounting for 1200 RPM burst and 0.5 second delay) Shots to down Shield: 7, 4, 12 (4 bursts of 3) Headshots: 1 for all Shots to kill an unshielded body: 5, 3, 7 (3 in a burst, one shot out of last 3 can kill) Now what we should really consider is that most players are experienced enough to aim for the head, at which point the last values are obsolete. Judging from these characteristics, we could say very liberally that they are all about the same lethality. And that is true, somewhat, when you're talking about just ONE enemy. In fact, due to the compiled nature of the shots, the hypothetical Time to Kill (TTK) of the CC is greater than both the DMR and the BR, respectively. But let's go back a second. What happens when you're trying to kill more than one enemy? Under the circumstance that every person is 100% accurate and lands nothing more than the necessary shots to kill with a headshot, the following replecates the ammo required to do such: KILLS: AMMO LEFT FOR WEAPONS (CC, DMR, BR) One: (18- = 10, (14-5) = 9, (36-15) = 21 Two: (10- = 2, (9-5) = 4, (21-15) = 6 (divide by three, explained below) Three: (2- = -6, (4-5) = -1, (6-15) = -9 (divide by three, explained below) What can we take from this? First, the values designated by the "Two:" row indicate how many "compensation shots" the user would have left to finish off the opponent(s) (remember, this was under the impression that everyone was 100% accurate, which no one actually is). In this, we find that the DMR has a full 4 compensation shots to use between the two enemies. That's an average of two compensation shots per enemy. This is very gracious for such a precise weapon. Either way, let's move onto the CC and BR, which have 2 and 6 respectively (when you divide by the 3 shots per burst that are fired it's still 2), so they're both the same... right? Consider this - every burst fired with the BR contains three bullets, only one of which actually needs to be lethal. So it's really not necessary, if at all in the first place, to take more than one compensation shot, or burst for that matter. The CC actually needs to land one of two lethal headshots per each enemy, otherwise the user won't be left with enough ammunition to finish the job. That's why, from that standpoint, the CC is already worse than the BR and DMR. Now take the second point, which is under the "Three:" section, containing all the negative numbers. This is what we could call the "clean-up" values, or how many extra headshots it'll take to kill the third enemy once you've killed the two above (again, not accounting for ANY lapses in accuracy, totally ignoring the first segment we've discussed above). Looking again at the DMR, you'd need only 1 more headshot from your pistol to finish off the opponent. Triple kills, all things aside, should be pretty easy. This time, the BR and CC are not even relatively close. The BR has a value of -9, translates to 3 shots from your pistol of choice. Quite a bit worse than the DMR, but not as bad as what you'll see next. So you'd like a Triple Kill with the CC? FORGET IT. You'd need a full 6 (TWICE as much as the BR and SIX TIMES as much than the DMR) headshots to clean up the job afterwards for that third guy, at which point, you'd be better off running away and reloading or something. Assuming you can actually do that, you're probably extremely talented at getting headshots with everything. Throw human error into the mix and you have yourself a weapon of which just doesn't compete in terms with the other two comparable primary loadout precision weapons. Sure, you could down the shields with other means, and say that the DMR has more sway etc, but I'm just talking on a pure technical basis here. There's a problem, and it needs to be addressed. Below are some solutions I'd like for someone to consider here. If you have your own or are in support of any of these, please reply: SOLUTION 1: Increase magazine size to 22 This would eliminate most issues with our little ammo conservation problem, keeping the lethal capacity at a cap of 2 kills like the other ones. If you chose 22, that leaves 4 compensation shots comparable to that of the DMR, and would make it take only 4 pistol headshots to finish off, one worse than the BR. You get one good and one bad, which is better than two crumby stats. 23 rounds would push each number up one, which could make the gun a little bit too good. SOLUTION 2: Decrease shield threshold from 7 to 6 shots Effectively changing the "Two kill" equation to (18-(2*7)) = 4 compensation shots and (4-7) = 3 pistol shots, which is more subtle than changing it to 23 rounds but at the same time is more effective than a 22 round improvement since it not only changes it from 4 to 3 pistol shots, but also lowers the TTK on each successive individual opponent. SOLUTION 3 (kinda extreme): Worsen the other two weapons The DMR could be worsened by cutting one or two bullets, and the BR by cutting the ammo count to 33 or one less burst. These are fair enough options that would force these guns to be more conservative with their ammo exhaustion. NOTE: This took me a considerable amount of time to create. If you don't mind, the feedback for this topic would be greatly appreciated. Again, I'm being logical about this, so please be constructive in your feedback as we try to solve these issues regarding this weapon. If you disagree with my statistics, I can show proof on demand. However, I should inform you that all of these statistics were privately tested and calculated using my game and HD PVR recordings broken down in Sony Vegas. Thank you again. Looking forward to those responses. .
  16. Does anyone know if it's possible to upload or watch video clips if using a flash drive? I've had some great shots/games, but obivously can't go back to check them out.
  17. So to start off I love the idea of special skins for earning level 50 and such and should be kept this way but I think a great way to add more customization for players to have fun with is either a free or very cheap weapon and or armor skins official dlc adding camos like digital, tiger stripes, desert, etc. Id love to have more customization to play around with and if we were given around 10-15 skins I dont think Id mind paying around 100-175 microsoft points for it (around the same price as avatar items) so if anyone has ideas or feedback feel free to comment and if enough people like this maybe we can get some strength behind it and get it actually made!
  18. 343, The ghost vehicle you have implemented in Halo 4 is bad to the point where it is almost worthless. 1) You have to run full speed at people to MAYBE get a splatter with them. 2) You TAP a teammate, and you betray them. 3) It blows up within 10 bullets of any weapon. 4) The vehicle weights as much as a feather and flips over from the slightest bump in the terrain causing you to die every time. 5) Sometimes when you try to splatter an enemy it just pushes them back or they fly over the top of the vehicle. I have other issues with the game that makes it near impossible to play, but this is the highest of priority on the list since i've always enjoyed running around in the ghost.
  19. Hi guys! First time poster here. Basically I pre-ordered the limited edition of Halo 4 over Amazon UK. Of course it came with a whole load of in game and real life goodies. For multiplayer it had CIO Web Armour, Recruit Prime Armour, Recruit Prime Weapon Skin, and a bunch of cool looking emblems. Of course during my match making I utilised a combination of these to express my individuality! Logged on just now and all of it is gone from my account? Wondering if this has happened to anyone else and if anyone can provide some help/explanation? Thanks! mxp
  20. I think 343 needs to fix the fact that top medals turn out to be generic kills, assists, and things that don't really matter. I've had games with an overkill, a couple triple kills and a killing frenzy and my top medals were just randoms like the ones i first said. Also, implementing the MVP feature after a match like in Halo 3 would be good too. I liked the fact that as soon as you went to check the stats of a match, you would see yourself right there at the top labeled "MVP" and you get those 2 minutes of satisfaction. They're just minor things, but I think they would make the game a lot more enjoyable. Anyone else agree?
  21. So, here is my main issue with Halo 4. During many different game types (usually CTF) I can get betrayed on average about 3-5 times before I can get an option to boot someone. However, if I were to retaliate and betray those same people, I get Booted for one betrayal. So, why can these people sit here an intentionally betray me countless times before I get an option to boot, but if I were to betray them, I get booted on Betrayal? How is that fair? Also, has anyone else had this problem? >Pic unrelated, just a picture of one of my cats.
  22. I'm sure I'm not the only one who's noticed that there are no UNSC aircraft in multiplayer or custom games and I've got to say that disappoints me. I thought the Falcon was good in reach and I would have liked to see the hornet return. I hope they maybe release some in a DLC as 343 have made a great game but some aspects need tweaking.
  23. Hey everybody, I'm new to this website however I've been a big halo fan since combat evolved and was a pretty active member on bungie.net. However now that 343 is in control, I've come to this site with some questions, and will hopefully receive some answers in return. For the first week of halo 4 since it's release date, everything went extremely smooth for me. Spartan ops, multiplayer, and co-op campaign were super smooth and amazing. Now it seems that I've hit a bump in a road. For atleast the past five days, I've experienced "playable" multiplayer, however I have to be patient with teleporting enemies/vehicles, slow framerates at times, and freezing br/dmr duels that result in my shields suddenly disappearing and resulting in my death. When it comes to spartan ops, a good day online involves another "playable" game, but is riddled with horrible lag and frame rate issues. Pulling my trigger and having shots fired one to two seconds later has become a norm for me on online spartan ops. I do have a wireless connection, however I have open nat, and a great strong signal. I also went to the extent of forwarding ports for xbox live. I have never had these issues before (besides in Halo Reach Firefight) with any other halo game online. In conclusion, I'm really just curious if anyone else is experiencing these problems recently, if these issues are going to be fixed, or if 343i has addressed any these issues at all.
  24. You should allow players who didn't reserve the Legendary Version be able to Purchase the 3 Special Armors! Forest, Arctic, and Yellow!
  25. Sorry, I just got fed up reading all the negatively titled threads so I'm starting a good one... Best parts about halo 4 Campaign -The Campaign was so in depth and detailed and just generally awesome -It has been by far the best game I've ever played at getting by emotions involved and yes by the end I was in tears -The new race of enemies put me out of my comfort zone as I was getting to learn the best ways at killing the Forerunners, this was particularly noticeable on my second play through on legendary, which surprisingly I am finding easier than when I first played Heroic. -The new weapons were very nicely done and apart from the incineration canon none of them are too overpowered , despite this though they still got across through the weapons how much more advanced the forerunners are. -The development of Chief's and Cortana's characters was incredible and really made you even more attached to them -I like the new supporting characters - mainly Lasky and Palmer Multiplayer -Despite complaints from some about no respawn time etc, I personally thinks it just adds to the madness that is a Halo fight -I think all the maps are brilliantly designed so there is virtually no camping what so ever -I like having custom classes, it allows people to specialise their gameplay but it doesn't give new players too much of a disadvantage as the weapons and abilities aren't too powerful -Spartan Ops is just a genius alternative to firefight and adds more story to the game -I think the player cards as opposed to just names is a very nice touch along with changing infection to flood and not allowing people to change their vote - stops people voting with the majority, happened all the time on Reach Improvements for Halo 5 -BRING BACK CORTANA... my preference anyway -Make it ASAP.
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