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Found 31 results

  1. I've been playing halo lately to prepare for halo 4, yeah i know but it makes me feel good and its still fun. anyways i was playing big team battle with my buddys just for some fun, but thats not what i got. I realized that in halo reach the weapons can distroy vehicles without any problems, but im not talking about power weapons im talking about, normal everyday dmrs, if two people teamed up and just used the dmr to shoot a warthog, not the driver the vehicle it self they would kill the driver/ the warthog with in 15 seconds. sure that doesnt sound bad but that is two people but on big team battle there are 8 on the enemy team, nuff said there, plus to add on to this the sniper rifle is the number one choice when it comes to wreaking vehicles, ITS A ANTI-INFANTIRY WEAPON not TANK, 6 shots to a tanks treads and it game over, which is very annoying trust me. so what im saying in general and why this is on the halo 4 forums is because i dont want this for halo 4, i remember the good old days where when someone had a ghost you had 4 opinions Jack, blow up, kill the driver, or trick them off a edge, halo reach you get about 3 more, snipe the ghost, shoot the ghost with the dmr a couple times, or armor lock, but seeing as how armor lock is out of the game, you just need to make vehicles the kings again, i have yet to played big team battle on halo 3 where the tank is left alone because they know, that they are going to die just cause the combined power of a sniper and a couple dmrs, so for halo 4 they need to make the 4 opinions i said before the ones that work not the other two, please answer the poll i will be putting up that way i can get my point to more people fast thanks for reading; Ertle26
  2. THANK THE LORD FOR THIS NEWS! Without the BR and DMR in everyones pocket to start the games we can get BACK to the way halo is supposed to be! The people like myself who ruled the world in Halo Reach will return to the throne! I know almost nobody will agree with me because all of you have taken a liking to living by the BR. But Halo is about fighting for the weapons on the map! Making sure everyone has an AR is the beautiful BONUS!
  3. Well all I can say as of right now is that I can rapidly spam the trigger (its like another double shot br) and get a 4 shot so in my opinion the speed on when the BR fires should be reduced and this makes gameplay really fast.
  4. Halo 4 finally retained almost perfectly balanced gameplay when the weapon balancing patch was released. However, it was all for naught when the survivor perk was released. The survivor perk ruins most every big team game. Vehicles already give the player a strong upper hand, so it makes absolutely no sense that there would be a perk to make things even easier for them. Most people have to dedicate a large majority of their resources just to take down one Banshee, tank, or otherwise. By the time they have destroyed the enemy vehicle, it is more than likely that their health is reduced to a critical point. The enemy is not only able to escape unscathed, but they're also granted a cheap kill. It makes absolutely zero sense that a player should be required to do twice as much work to take out a vehicle that already puts them at a tremendous disadvantage. The survivor perk is literally the single stupidest installment to Halo 4 next to the Boltshot. The survivor perk is a horrible balancing decision, and I, as well as many others feel as though Halo 4 would be nearly perfect without it. Please pardon any instances of redundancy and/or grammatical inconsistencies. My PC is broken, so I ended up having to type this out with my phone.
  5. Open world is bunk, thinking about sounds fun, running around it is extremely bunk. No one has time for running around a map looking at stuff and back tracking. It would be awesome if campaign maps were big enough to support the maximum amount of players. Campaign and matchmaking maps being utilized for invasion? Of course single player campaign still being awesome with bots, or going online for matchmaking campaign against people. Securing an objective is securing an objective. Also if there is to be forging in Halo 5(I bet there will be) bots would be awesome along with the moving target recticle that always points at the position of the projectiles impact. Since its the future I think left trigger aiming with Iron sights would still be capable. Weapon cameras are good but I bet firearms would still have redundancy. Also I dont like seeing the helmet in the screen, I have a TV, I want to see every part of the map with the tv, even the edges. Of course if the hud could be moved to the players wrists it would be awesome. I bet humans would have aircraft in the future, aircraft and vehicles with first person view. That with iron sights and a snarling evil oponent would be good. Robots arent scary, organisms are scary. Whatever happened to the carniverous covenant? Would be good if there were seperatists groups that have a taste for human flesh(they would need to look it too). Of course duals, camera capable weapons looking around corners utilizing choosable wrist/screen display. Or changing primary weapon hands for lower area of mass. Firearms sounding like firearms. I think if their were plasma rifles they would burn stuff on contact. I also think bodies dissapearing are bunk, could their phisics change instead of dissaperaing? Or they flatten out or burn leaving a dust pile or something? Also turning Halo 5 into a Devil may cry type game with giant opponents that need to be shot a hundred times and then have some trap done is bunk in my opinion. Of course having teamdeathmatch and slayer maps open, move, and close for a high time setting like invasion with retreats could probably be awesome in my opinion. If there were expanding maps for slayer I think its only fair that videos of characters not be included. Only if they were Skyped or something showing the maps with elevations and the characters giving hints for noobs. Thanks for making Halo 5, please also have it run on Games for Windows Vista/7/8 and slow dual core computers with low graghic settings. I almost forgot, this has nothing to do with Halo 5 in particular, please bring Halo 2 Pc for Vista back online. They still sell the game. If customer counts are low then have an advertising campaing with a link that performs a test for computers capable of running Halo 2 for Vista. Also, adding to my talking about the Halo 4/5 robots, they dont look scary. Their faces might open to show a skull yet I only see toaster/fridge/ if it were lucky and I were drunk enough, oven. They are far too clean and newish looking, not scary at all. Then when you kill them they turn into ashes? Theres no payoff, an explosion is recommended. An explosion with limbs and stuff, maybe leaving a torso squirting stuff. Whatever happened to the Halo with aliens boarding ships and eating people. Mandables would cause for crazy drueling, its too bad they didnt add that with the graghics. Furthermore, I know I said it before, but again; if their were carniverous covenant seperatist groups they would not have matching armor and stuff. Carniverous covenant seperatist groups would look like hell. Also if carniverous covenant seperatist groups were to be added I prefer it not be an open world game. Open world games are a waste of time. I can walk to the gas station and be attacked by carnivores, I dont need to wate time on a battle game going for oine location to another. Give me an objective and enemies trying to stop me, please dont try making me walk around open world or I wont buy Halo 5 either. Previous Halo campaigns were great, open world ius bunk. The only thing I would change about Halo campaign is the capability to go all multiplayer, even with ongoing joinable campaign games without point loss pending time constraints. Please, please, please, dont make Halo 5 open world or large enemyish. The only large enemies that were awesome were scarabs and elephants. In closing carniverous covenant good, large enemies and open world bad. I think Open world would only be good for forging and even then going one place to another is too much time. Being able to build a map with a choosen backdrop and every forgable object would be good? Also if there are going to be gatling guns on warthogs can the bumpers be used to spin them and the triggers used to fire them individualy, left/right, bumpers and triggers? Also with aiming down sights? Same thing with first person driving and the hogs having turn signals? There are ways to make Halo more realistic, in my opinion adding a seeable helmet in the HUD isnt one of them. Also can the zombies not have falices? I think hands would simply suffice, maybe with a assasinationish carniverous first person attack animation that can also be stopped by the properly placed shot of a teamate? With attack animation I would like to see a limb ripped off and drinken from, maybe zombie gettting bigger teeth or a head sachel that drags on the ground/increased capability or something? Also I liked Halo before the vision through walls thing, flashlights and binoculars only? Maybe binoculars with range finder/target marking if so lucky? Selectable firemodes on firearms would also be good? It is the future, fighting for survival from aliens after they destroyed a planet. Halo Harvest?
  6. In this weeks Halo Bulletin, they confirmed that the carbine and br are getting a buff. The carbine if going to require one less shot to kill and the br will become a 4sk but have its rate of fire slowed down. http://blogs.halowaypoint.com/Headlines/post/2013/04/17/The-Halo-Bulletin-41713.aspx
  7. Dear 343, from all the competitive community, we need a four shot kill battle rifle. we cannot just have 4SK settings at tournaments because it would put off all the casual community. but it is so much better to have 4SK at tournaments because it promotes team shotting, good positioning, if you sprint you will get punished and you also get punished for bad aiming because you cannot get yourself back on track with your opponent so easily. please buff the BR, for the competitive communities sake. check this video out: say yes if you want to support us!!!
  8. Just a problem that I saw while playing War Games. It's great that the BR and DMR are back, but the balancing is wrong, IMO. For the BR, you have to constantly aim at the head to achieve maximum damage and a quick kill. Not with the DMR. You can aim anywhere on the body for full damage and aiming at the head isn't really required. You can still 5 shot a person even if 4/5 of the shots are on his or her body. Not to mention the DMR fires faster to. Sometimes I'll even get the first shot on a DMR user, but they'll still kill me due to superior firing speed and the ability not to shoot at the head for full damage. You can say I just suck, but this has happened to me numerous times even when my aim is perfect. All I ask is that the DMR is tweaked a bit so that shooting the body does less damage than shooting them in the head. It gives the BR a chance in mid range against the DMR, which is the way it should be because the DMR should be a dominant long range weapon. (IMO)
  9. I don't know why but for me and my friends whenever we play spartan ops the lag is almost so bad we cant even play, But during multiplayer we have zero problems and campaign is the same way, Any Help????????
  10. DISCLAIMER: I applaud 343i's balancing for being one of (if not) the best multiplayer balancing feats ever. Any and all critisism regarding flaws in my logic should be constructive. Thank you. In this post I will explain through various means why the Covenant Carbine in Halo 4 is a technically flawed primary weapon. This doesn't mean it's outright terrible, because there are plently of circumstances in which it is effective, but something's not correct. I will also provide various solutions to ammend the issues I've found with the weapon. First, let's recognize why the Carbine is on par with it's two other precision weapon brethern, the DMR and BR. This is a shot list below demonstrating such: CHARACTERISTIC: CC, DMR, BR FIre rate (RPM): ~257, ~155, ~155 (accounting for 1200 RPM burst and 0.5 second delay) Shots to down Shield: 7, 4, 12 (4 bursts of 3) Headshots: 1 for all Shots to kill an unshielded body: 5, 3, 7 (3 in a burst, one shot out of last 3 can kill) Now what we should really consider is that most players are experienced enough to aim for the head, at which point the last values are obsolete. Judging from these characteristics, we could say very liberally that they are all about the same lethality. And that is true, somewhat, when you're talking about just ONE enemy. In fact, due to the compiled nature of the shots, the hypothetical Time to Kill (TTK) of the CC is greater than both the DMR and the BR, respectively. But let's go back a second. What happens when you're trying to kill more than one enemy? Under the circumstance that every person is 100% accurate and lands nothing more than the necessary shots to kill with a headshot, the following replecates the ammo required to do such: KILLS: AMMO LEFT FOR WEAPONS (CC, DMR, BR) One: (18- = 10, (14-5) = 9, (36-15) = 21 Two: (10- = 2, (9-5) = 4, (21-15) = 6 (divide by three, explained below) Three: (2- = -6, (4-5) = -1, (6-15) = -9 (divide by three, explained below) What can we take from this? First, the values designated by the "Two:" row indicate how many "compensation shots" the user would have left to finish off the opponent(s) (remember, this was under the impression that everyone was 100% accurate, which no one actually is). In this, we find that the DMR has a full 4 compensation shots to use between the two enemies. That's an average of two compensation shots per enemy. This is very gracious for such a precise weapon. Either way, let's move onto the CC and BR, which have 2 and 6 respectively (when you divide by the 3 shots per burst that are fired it's still 2), so they're both the same... right? Consider this - every burst fired with the BR contains three bullets, only one of which actually needs to be lethal. So it's really not necessary, if at all in the first place, to take more than one compensation shot, or burst for that matter. The CC actually needs to land one of two lethal headshots per each enemy, otherwise the user won't be left with enough ammunition to finish the job. That's why, from that standpoint, the CC is already worse than the BR and DMR. Now take the second point, which is under the "Three:" section, containing all the negative numbers. This is what we could call the "clean-up" values, or how many extra headshots it'll take to kill the third enemy once you've killed the two above (again, not accounting for ANY lapses in accuracy, totally ignoring the first segment we've discussed above). Looking again at the DMR, you'd need only 1 more headshot from your pistol to finish off the opponent. Triple kills, all things aside, should be pretty easy. This time, the BR and CC are not even relatively close. The BR has a value of -9, translates to 3 shots from your pistol of choice. Quite a bit worse than the DMR, but not as bad as what you'll see next. So you'd like a Triple Kill with the CC? FORGET IT. You'd need a full 6 (TWICE as much as the BR and SIX TIMES as much than the DMR) headshots to clean up the job afterwards for that third guy, at which point, you'd be better off running away and reloading or something. Assuming you can actually do that, you're probably extremely talented at getting headshots with everything. Throw human error into the mix and you have yourself a weapon of which just doesn't compete in terms with the other two comparable primary loadout precision weapons. Sure, you could down the shields with other means, and say that the DMR has more sway etc, but I'm just talking on a pure technical basis here. There's a problem, and it needs to be addressed. Below are some solutions I'd like for someone to consider here. If you have your own or are in support of any of these, please reply: SOLUTION 1: Increase magazine size to 22 This would eliminate most issues with our little ammo conservation problem, keeping the lethal capacity at a cap of 2 kills like the other ones. If you chose 22, that leaves 4 compensation shots comparable to that of the DMR, and would make it take only 4 pistol headshots to finish off, one worse than the BR. You get one good and one bad, which is better than two crumby stats. 23 rounds would push each number up one, which could make the gun a little bit too good. SOLUTION 2: Decrease shield threshold from 7 to 6 shots Effectively changing the "Two kill" equation to (18-(2*7)) = 4 compensation shots and (4-7) = 3 pistol shots, which is more subtle than changing it to 23 rounds but at the same time is more effective than a 22 round improvement since it not only changes it from 4 to 3 pistol shots, but also lowers the TTK on each successive individual opponent. SOLUTION 3 (kinda extreme): Worsen the other two weapons The DMR could be worsened by cutting one or two bullets, and the BR by cutting the ammo count to 33 or one less burst. These are fair enough options that would force these guns to be more conservative with their ammo exhaustion. NOTE: This took me a considerable amount of time to create. If you don't mind, the feedback for this topic would be greatly appreciated. Again, I'm being logical about this, so please be constructive in your feedback as we try to solve these issues regarding this weapon. If you disagree with my statistics, I can show proof on demand. However, I should inform you that all of these statistics were privately tested and calculated using my game and HD PVR recordings broken down in Sony Vegas. Thank you again. Looking forward to those responses. .
  11. Now, we will discuss which weapon is harder to use overall, the DMR? Or, the Battle Rifle. Pros and Cons of the BR: The BR is a 3 round burst weapon with bullet power vs. shields = to 1/3 of a DMR round. Thus, if all rounds from the Burst connect, it is = to the 1 bullet of the DMR. The BR appears to have perhaps, slightly more aim-assist than the DMR, and has a wider reticle. However, in a typical fight, both players move back and forth while firing to make it harder for your opponent to hit you, unless your Ninja or something, you will probably miss at least 1/3 of the burst with the BR. The logic is simple, when an opponent is moving like this,, he will dodge part of your burst unless your reticle is following him the whole time. Now, this is harder than it sounds, when following an opponent with your reticle, he has a step in front of you, meaning, he can initiate a change in direction before you change your reticle's direction, so he acts first, you then miss a bullet. As you should know, the BR is 13 bullets to kill, last being in the head. Thus, a 5 shot. You then see that the BR has some "forgiveness" to it. But, if you miss a bullet in each burst, do you still have your last forgiveness shot? Lets count, 1st shot, 15-1=14, 2nd shot, 14-1=13. You now see that you can only miss 2 bullets to have your last forgiveness shot in the head. Missing a bullet in a BR burst is very easy to do, and very hard not to do if he is attempting to "Juke" you. Pros and Cons of the DMR: Slightly less aim-assist. Single Fire, high rate of fire, accuracy, low bloom, 5-shot kill. Now, if you miss a shot with the DMR, then there is no forgiveness, you will go from a 5 shot, to a 6 shot. However, with the DMR you only must land 5 shots, not 15. Lets say your opponent is going left, you then aim left at his head then start firing. Bullet connect bullet connect bullet connect, you then land 3 bullets on your opponent, he changes direction you then pump a shot at his head, but your reticle is away from him after you hit him, you then quickly re-aim and finish the kill. If you were fighting with a BR, at the point where he changed direction, you would've missed part of a burst. All this being said, I would have to go with the BR being more difficult to use. If you disagree, then tell me why. Know something I missed about either weapons? Then tell me about it! And I will research and take it into consideration. Thanks for taking the time to read this thread, and happy 2013! I wish you all good games, and good times.
  12. I don't have the map pack yet and i love halo4 but im not sure if its worth it. Should i buy it?
  13. Im sure im not the only one but Heroic Campaign for Halo 4 was way to easy for it to be Heroic. But the legendary difficulty was so much more difficult. The Heroic was more like a normal mode to me. Was legendary suppose to be that much harder?? Plus i constantly ran out of ammo during legendary which didnt help.
  14. I pre-ordered Halo 4at Gamestation, and received codes for special Arctic BR, Oceanic armor, Specialization codes. i redeemed them all once i received the game and got the items, except for the specializations. a week back or so, my load outs were reset and now i can not find the items anymore. I tried to redeem the codes again but it says codes already used, which makes sense. I still have not reached level 50, so i cannot unlock specializations yet, but a few days ago ALL specializations were showing but locked, now the first two only show. So i take it my specialization code was reset as well. is this a bug, any body experiencing this? any mods or 343 guys can solve this or tell me who to contact at Msoft or 343, as i believe all codes that i have entered have been reset and are lost as they can't be re-entered appreciate the help
  15. Hey guys I've been thinking a lot about what the best loadout is in Halo 4 and have come to the conclusion that there definitely isn't just one. For instance using the jetpack is kind of hard if you play bumper jumper and some people prefer grenadier and others like explosives. So I've posted a video below showing and explaining the full loadout I use, but I was wondering what you guys use and why? Do you use Jet pack, promethean vision, or hologram?
  16. The DMR is the only balanced gun in the game in terms of an "Assault Rifle" category'd gun. The Light Rifle, DMR, and Battle Rifle are your 3 weapons of choice that should every be considered. The Light Rifle takes more shots when not scoped in, less when scoped in; get rid of it. The Battle Rifle is more overpowered than the DMR, and here is why: Although they take the same amount of shots, with and without scope, they are not the same. (I realize that the BR is supposed to be better at a short range, and the DMR is supposed to be better at a long range -- which weapon you use for THIS reason should vary on the map, the gametype, and your playstyle I suppose...) But...Here's why... Let's say there are 2 players going into a 1v1 BR/DMR fight. Player 1 is your average Halo player n00b, where as Player 2 is a professional Halo player that is not such a rookie. Both players are using the DMR with standard settings, everything is normal. Player 1 and Player 2 both hit eachother 4 times apiece. Each player is now 1 shot away (in the head) from dying. Player 2, being more skilled, hits the 5th shot in the head, whereas Player 1 hit Player 2 in the shoulder. ^^^In this situation, Player 2 is awarded the kill, as he should be, for having more "skill", and walks away a "weakened-1shot". In the other way around, Player 1 and Player 2 are both using a Battle Rifle. Both players have again hit eachother in the body 4 times, remaining a headshot away from being awarded a kill. On the 5th shot, Player 2 again hits Player 1 in the head; however, this time, Player 1 has (with his 3 bullets, since battle rifle's shoot 3 bullets in comparison to the DMR's 1) has hit Player 2 in the shoulder, the neck, and the shoulder. In this situation, both players are awarded a kill, and a trade occurs. ^^^In this situation, Player 2 and Player 1 are both awarded a kill, but it is not based off of "skill". I know there is not near as much "spray, spread, swiping", whatever you would like to call it, as there was in Halo 3, but nonetheless, there is still a "spread". I realize that none of these guns will be changed in anyway, and I realize also that it's all there for fun and will remain constant, so people's discussions and complaints are irrelevant, but I figured I would throw these facts out there for those who seem to be upset about these DMR/BR/LR discussions. All in all, don't use the Light Rifle, if you're playing a close range map with lots of hallways, use the BR, otherwise use the DMR. Over all, if you can scope in 24/7 [which you shouldn't be able to], use the LR; but the BR is still the best "Assault Rifle" type gun in the game, for the reasons stated above; unfortunately. <3 p.s. ...the Carbine doesn't count in this discussion. see other posts for details.
  17. From the album: Halo 4 Screenshots

    The instant after landing the double headshot with the BR.

    © MLOW

  18. From the album: Halo 4 Screenshots

    Two headshots simultaneously using the BR. Not much, but it made me smile.

    © MLOW

  19. Alright, so here are a few things that I have experienced in Halo 4 matchmaking that could use a few tweakings. To start off I love the Halo series. Been playing continuously since the end of Halo 2. The game that I really fell in love with was Halo 3. Admittly the game had its flaws but overall I think that this was the best out of the series in terms of overall gameplay. The reason why this game worked as opposed to other titles that were out (Cod, Gears, GTA, etc.) was that the game was BALANCED. Everybody started off with the same weapons and had the same rights to power weapons as everybody else. Secondly powerups were something that were on the map as opposed to everybody having one to begin with. Even though flares were completely useless I still enjoyed throwing them out in the middle of Guardian and laughing as I heard everybody wondering who the dumb*** was that just did that! While camo and overshield were still overpowered you could never be like "well its stupid that he had an overshield and I don't" because you simply didnt get there first. Enough about that. What I think needs to be changed for a loyal Halo follower like me to continue playing this game is not a drastic overhaul of the entire way the game is played. Just a few simple things need to be implemented or removed. First off, instant spawning needs to be REMOVED COMPLETELY! since everybody is able to start off with DMR's this allows you to essentially double team somebody by yourself if you get a half decent spawn. Instant spawning doesn't work in any game, IMO, even Cod. Simply put, the game wasn't designed well enough (spawning wise) to have this feature available. Secondly, the whole staying zoomed in while being shot at is not what Halo has done in the past and is going in a completely wrong direction. The reason that it required skill to BR/DMR at a distance is if you got pulled out of zoom you had to essentially try to no-scope somebody to stay alive. Numerous times have i been getting shot at, hit somebody then zoomed in, and killed them because they couldnt get zoomed back in to get that last shot off accuretly. Also, staying zoomed in makes sniping WAY to easy. Coupled with the fact that when you hit somebody with a sniper your aim goes like 100000 miles up in the air so you lose your shot completely. Lastly, not having a full team when you start a match. STUPID STUPID STUPID STUPID STUPID. I would much rather wait 15-30 seconds while it finds me a few more teammates than go into a CTF game down 3 people. I cant count the number of times where ive started up a game with nobody on the other team. Why does this happen? EVER? Other than that and the fact that there is no ranking system (another topic for another day) + social matches kinda deal where you could either play just for fun or have the option to play highly competetively, this game runs fine. Even though IMO Reach sucked, i still played the hell out of it for the sole fact that it was Halo. Even though towards the end of it i just ended up HLGing and betraying my teammates on big team, still played it for a long time. I will continue to be sceptical about the success of Halo 4 until a few of these things are fixed/taken out. Hopefully I can enjoy this title as much as i have enjoyed the titles preceeding this 1.
  20. I'm posting this thread to hear veteran halo players opinions. What do you think about zooming in and when your hit, you don't zoom out? This makes cross map BR'ing and DMR'ing easy for any tom, **** and harry, it's ridiculous. Cross map BR'ing was an art in halo 2 & 3, it was what separated the good and the bad. And now cross map shooting requires really no skill involved. Now with the sniper, you unload shots into that guy and he can just sit there and hardscope and he will more then likely get the kill. I must say halo 4 is more enjoying then reach but it still does not compare to bungies franchise. *Oh and one last comment. No 4 shots on the BR?... Seriously? & the DMR is OP.
  21. As a Halo fan since the realease of Halo 1 I applaud 343 for its work on Halo 4. 343 has made a balanced, fun, and authentic Halo mutliplayer experience, but it feels too "balanced". And by balanced I mean it has COD-esque skill nerfing features. I will attribute the COD to microsoft's substantial investment in this game and their hope for a return on that investment in a market that features that other first person shooter being released right before the holiday season. There are 3 critical and easy changes to make for multiplayer. 1) Make games turn on kills not points. -Who wants to lose a game of regicide to a guy with less kills than you but who managed to kill the king a few times? This logic makes no sense, why reward the playerwho kills the guy with the giant indicator over his head rather than the player with the most overall kills? In general the point system should not determine the outcome of games, but rather be used into leveling up the meaningless ranks currently in place, much like the *cough* COD system *cough*. The points just make it impossible to determine on the fly what is needed to be done by players to win the game and detracts from the overall competiveness. By the way, what happened to Free-for-all? 2) Ordinace drops are an un-needed feature -Ordinace drops are just a thinly veiled "killstreak reward" system, laughably even ordinance drops are not based on kills but on points. Ordinance drops are just flat out not needed and stand in the way of players using some of the best designed, balanced and thought out weapons in the game. Not to mention making vehicles too dominant in gametypes which feature them. What should be brought back is good ole fashioned weapon spawns on the map, go ahead and put designators and timers on them if that is what it will take to get this feature back into match-making. Weapon spawns on the maps add a whole new level of strategy and teamwork which was erased by ordinance drops. This same concept applies for power ups like speed, power and overshield. So what if players will be able to "camp" weapon spawns, the abuses of the weapon on map system do not overcome its benefits to gameplay. 3) Give players real skill ranks 1-50 -This is probably the most needed feature of multiplayer. The 1-50 rank system, in the actual game, next to your name changes the entire dynamic of the Halo multiplayer experience. When your rank depends of the games you win rather than on the points you get, a remarkable thing happens...teamwork and co-ordination actually awaken from their COD induced slumber and impove gameplay for everyone. Rank XP that goes up when you win and goes down when you lose is such a critical component of the Halo online dynamic it makes me sad to see what the last 2 games have chosen to do with ranks. Once again so what if people will abuse this sytem? The same arguement applies for the American welfare system, just because some people will abuse the system does not mean it should be taken away. Plus grouping players based on ranks is an tried and true way to effectively ensure more balanced and competitive gameplay. As opposed to the prevailing lone wolf "preserve my kill death ratio" mindset that now regins supreme (because as it stands to determine how good someone is, you must look that the kill death ratio of that player rather than a 1-50 skill rank that has weight behind it). In conclusion -Halo has always been and should always be a different animal than COD. COD has perfected the formula of nerfing every player down to relative mediocrity with its features ensuring a very balanced game ideal for players who frankly are not that good at the game itself but can use its balancing features to get kills despite differences in playing skill. Halo on the other hand, originally anyway started players out on an equal playing field letting skill and luck decide the outcomes. There is no place for COD skill nerfing features to be present in a Halo game outside the goal of attempting to cater to a wider base of consumers which is exactly why Reach failed so miserably. The Halo franchise is a living example of "if you build it, they will come". If you give gamers a platform where everyone begins the game at a standardized baseline and let each player set himself apart by their gameplay then that very thing will happen. Not everyone was created equally when it comes to Halo and the franchise should not compensate for that, the weak will die off and move on to easier game will the strong will survive and dominate Halo, while the vast majoirty of people will enjoy a fiercely competive multiplayer experience unlike any other FPS on the market. In conclusion it is the competitve nature of Halo that sets it apart in the market place, players should be able to show their hard earned Halo rank and have that mean something as it did in Halo 2. Ranks and the competition for them were a driving factor behind the quantity and quality of gameplay, a challenging 1-50 ranking system is the ULTIMATE tool for gameplay longevity by presenting the vast majority of people with a never-ending quest for the rank number they want next to their gamertag. The competiveness of the Halo franchise should present players with the unique opportunity in the FPS market to set themselves apart from everyother player online through their own gameplay (wherever that may fall in a 1-50 system), and it should be incumbent on players NOT the game mechanics to adjust for in game balancing. The field of play is here, just change the rules so that players can once again create the Halo multiplayer experience that the franchise has been celebrated for.
  22. Hi guys, I've decided to make a few tutorial videos for those who are completely new at Halo. I personally believe that Halo is a bit more complex compared to other shooters. I thought it would be nice if i could provide new players with a bit of information about the weapons in the game, so that they could improve and hold their own in a match. Hopefully i can push them in the right direction and help the Halo community grow. Some of this information may seem very basic, so Intermediate or advance players please don't be offended. These videos are aimed at those that have no idea where to begin. take care guys The Battle Rifle (http://www.youtube.com/watch?v=31Nq-CDI7J4&feature=plcp) The DMR http://www.youtube.com/watch?v=LTZrqYK0p3E&feature=plcp The rest can be found on my playlist link as this site wont allow me to post more than 2 videos on a topic. http://www.youtube.c...O9SOyxA1tab_nLz The Shotgun The Sniper Rifle The Light Rifle The Suppressor The Assault Rifle The Rail Gun The Saw The Sticky Detonator Ill update the thread as i make new videos. Later
  23. Well, should have put this in general discussion.
  24. I'm still torn. I'm a slightly above average player and I can't figure out which gun I do better with. The BR can nip the last little bit of a shield with it's 3 round burst while the DMR is as powerful as it sounds. I'm interested in reading about your experiences with both guns and which one you will stick with the most.
  25. Howdy everyone! It's hard to believe that Halo 4 is just DAYS away from its release. That being said, I’m very proud to announce our upcoming project, “Halo 4 Commentary”. Here is some background information. The H4C (Halo 4 Commentary) Crew consists of four friends who have grown up playing the Halo series together. We’re all currently attending the University of Texas A&M in College Station, Texas. During the last couple of months, we have been working hard on launching a YouTube channel/Live stream strictly aimed to provide competitive gameplay with informative and entertaining commentary. We have dedicated an entire room to the project. In this room, deemed “The Halo Lair”, we have 4 Xboxes accompanied with reduce lag monitors in order to produce the highest quality videos. Being from a college town, there are going to be a lot of in person/live tournaments in the coming months. During the days of Halo 3, we all wished there was a YouTube channel or some sort of video series that showed local competitive tournaments. Our goal is to capture the competitive aspect of Halo 4 not only with online ranked gameplay, but also with in person gameplay. Hopefully, the Halo 4 ranking system brings back the built-in competitive feel, if not there is always GameBattles! In order for this to be a success, we need your support. Please subscribe to our YouTube and Own3d.TV channel, as well as spread the word to your friends! We have invested a lot of money and efforts so we hope you guys enjoy! A special thanks from the H4C Crew! YouTube Channel: www.youtube.com/user/Halo4Commentary Own3d.TV Channel: www.own3d.tv/Halo4Commentary EDIT: Just found out the offical competitive system for Halo 4! It seems promising although it won't be here till next year. https://forums.halow...-Announced.aspx EDIT: http://imgur.com/a/eiLp2- Progress pictures(Unfinished) - We are about 60% done, due to shipping errors we have been delayed but it should be finished before the release.
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