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  1. Hello everyone, I'm Lemon, my favorite game is Halo 3: ODST. I was really exited to hear that ODST was coming to MCC, this is actually why I bought the xbox one. What a disappointment when I learned that firefight and forge would NOT be included with the game. I have to use my old 360 to play an old game with old graphics when my xbox one is there lying being useless ? It makes no sense. Either I play the original version and I'm disappointed or I play the new one and I'm disappointed. I understand that you are "focused" on developing Halo 5. But you just released MCC. You're making more instead of making the best."We are halo fans" that's what you said. So, when is Firefight coming to MCC ?
  2. 343 could you please put in elites for multiplayer a lot of us would appreciate to see elites and humans in multiplayer again. Comment saying that you agree if you agree with me for having elites in multiplayer
  3. There is one vehicle that fans love and care about. Pelicans. Ive been waiting for a pelican in halo multiplayer since Halo 3. It can be at least a passenger Pelican for all i care. Halo might be mostly about killing but what about the machinima directors around the globe. Halo Reach had a falcon helicopter a human flying vehicle with turrets and passenger seats. Halo 3 had Hornets great for machinima but they weren't big enough. If you want to please your fans take our advice.
  4. Ready Up Live has revealed a few multiplayer and soundtrack changes and features we will see in the final launch of Halo 5: Guardians! Halo is often most known for two key features, it's multiplayer and it's music, which are usually a game's defining factors for most of the core audience. Halo 5: Guardians will be a wildly different game in terms of PvP gameplay, with the new institution of Spartan Abilities, but you already knew that. Getting to the good stuff, ReadyUpLive.com released some information about new stuff in Halo 5. Besides a few changes to base Spartan Abilities, such as the remapping of the Ground Pound to the melee button instead of crouch, and the reduction of radius to the same ability, mostly nothing new. In Capture The Flag, however, players will be enthusiastic to hear that juggling and dropping the flag is possible now unlike Halo 4. The 'Flagnum' as it's referred to by the player base will also be making a return, whether this is seeing any changes though, we're unsure. View attachment: H5-Guardians-Fathom-Surprises.jpg Empire has gone under a graphical overhaul and changes to the shutter area and the removal of an entire staircase to make more use of clamber and other routes. And finally, a new map called Fathom was revealed. This is a close-quarters underwater submarine base involving a lot of alternate paths and strategy changes each time you play. Two new armours were also revealed, Breaker, looking a lot like a pilot's suit, and Noble, a replica of Carter's armour from Halo: Reach. View attachment: Noble.png Now unto the sound, arguably the most vital part of a Halo game, making the music and atmosphere memorable and recognizable is a key element in production. First of all, in-game sounds will be more atmospheric with weapons sounding more realistic. Ready Up Live humorously explained how the process is done, such as a kitchen utensil being dropped to create a shuddering metallic sound. Enemy and ally interaction will be leagues more immersive as chatter goes about between responding parties, such as an elite giving orders to his squad. Unto the soundtrack, Chief and Locke will have separate musical themes, the Chief theme being more melancholy and somber whilst Locke's theme is more victorious and pulse-pounding. The soundtrack is now being done by Metal Gear Solid's former composer who aims to keep the Halo monk chants a vital element in the sound design, so hopefully we see more of a return to classic Halo. View attachment: Halo-5-Guardians-Elite.pngView attachment: Halo-5-Guardians-Grunt.pngView attachment: Halo-5-Guardians-Jackal.pngView attachment: Halo-5-Guardians-Promethean-Soldier.png All images and information are sourced from Ready Up Live. View full article
  5. Ready Up Live has revealed a few multiplayer and soundtrack changes and features we will see in the final launch of Halo 5: Guardians! Halo is often most known for two key features, it's multiplayer and it's music, which are usually a game's defining factors for most of the core audience. Halo 5: Guardians will be a wildly different game in terms of PvP gameplay, with the new institution of Spartan Abilities, but you already knew that. Getting to the good stuff, ReadyUpLive.com released some information about new stuff in Halo 5. Besides a few changes to base Spartan Abilities, such as the remapping of the Ground Pound to the melee button instead of crouch, and the reduction of radius to the same ability, mostly nothing new. In Capture The Flag, however, players will be enthusiastic to hear that juggling and dropping the flag is possible now unlike Halo 4. The 'Flagnum' as it's referred to by the player base will also be making a return, whether this is seeing any changes though, we're unsure. View attachment: H5-Guardians-Fathom-Surprises.jpg Empire has gone under a graphical overhaul and changes to the shutter area and the removal of an entire staircase to make more use of clamber and other routes. And finally, a new map called Fathom was revealed. This is a close-quarters underwater submarine base involving a lot of alternate paths and strategy changes each time you play. Two new armours were also revealed, Breaker, looking a lot like a pilot's suit, and Noble, a replica of Carter's armour from Halo: Reach. View attachment: Noble.png Now unto the sound, arguably the most vital part of a Halo game, making the music and atmosphere memorable and recognizable is a key element in production. First of all, in-game sounds will be more atmospheric with weapons sounding more realistic. Ready Up Live humorously explained how the process is done, such as a kitchen utensil being dropped to create a shuddering metallic sound. Enemy and ally interaction will be leagues more immersive as chatter goes about between responding parties, such as an elite giving orders to his squad. Unto the soundtrack, Chief and Locke will have separate musical themes, the Chief theme being more melancholy and somber whilst Locke's theme is more victorious and pulse-pounding. The soundtrack is now being done by Metal Gear Solid's former composer who aims to keep the Halo monk chants a vital element in the sound design, so hopefully we see more of a return to classic Halo. View attachment: Halo-5-Guardians-Elite.pngView attachment: Halo-5-Guardians-Grunt.pngView attachment: Halo-5-Guardians-Jackal.pngView attachment: Halo-5-Guardians-Promethean-Soldier.png All images and information are sourced from Ready Up Live.
  6. Looking for some people to play on the Master Chief Collection with. I was hoping to play the Halo 3 ODST co-op with someone but sadly none of my friends have it, if anyone would like to play the ODST co-op on MCC then send me a message over Xbox. My GamerTag is D3ltaDude19.
  7. Hey guys; I've been a competitive Halo 3 die hard fan ever since I was a jit and now I'm 20. I haven't played halo since Reach. The game was okay, I stopped playing when I became a general or something. I lost the eagerness of trying to rank up because it didn't matter wether or won or lost I still rose in EXP. I saw halo 4 over some gameplay and thought it looked horrible. A lot of the aspects of the multiplayer didn't make sense to me from the variety of weapons on the map and random weapon drops to how the maps were constructed. But that's my personal opinion and a lot of people I know agreed with me as well as some people I read reviews over online. The online multiplayer was almost entirely unbalanced and just watching the gameplay hurted my eyes. Halo 4 isn't Halo, it's a completely different game. More or less a bad reboot of a Halo title. What keeps real Halo players playing after finishing the campaign is the multiplayer, everyone knows this. If the multiplayer is phenomanol for example: Halo 3 and Halo 2 then you'll gain a tremendous loyal customer fan base playing for years on end, waiting for the next sequel of the game to be mentioned. I sometimes have the urge to play Halo 3 but I'm busy studying most of the time for my next exam. I truly for the love of God don't want to see another grand disappointment from Industry 343 again in another Halo game; So here I am trying to make an attempt to reach out to the developers of Halo 5 in maybe making a difference in how the developers might change a few things. And I'm a point out some suggestions for you guys First off : 1. I don't need a 'guy' shouting in my ear piece about kill streaks and wether or not I get a double kill or a triple kill. Take the kill streak guy talking down a notch, it'll quickly get annoying for me and as well as other players. On top of that the 'Guy' doesn't have to narrate about the gameplay, "4 against 1", "3 against 1", like shut up lol I wish there was an option to shut him up. And the 'Guy' doesn't have to narrate of which game mode I'm about to play, I'm pretty sure I know what game mode I'm about to play when I choose from the option menu in multiplayer. Another thing too the 'Guy' mentions when and where the power weapons respawn again for Ex: Sniper, Sword, Rocket Launcher. I remember back in my day we had to memorize how long it took the power weapons to respawn. From my perspective the 'Guy' talking sucks the seriousness out of the game and brings the difficulty level down a lot. He talks a lot during gameplay it feels like he's always saying something It doesn't feel like I'm playing halo, you guys are trying too hard to make the game "cool", yeah it'll probably appeal to younger gamers but for older gamers that have played the previous games from Bungie, we don't like that. Haha. Make it an option wether or not we want more voice interaction from the game. 2. Did I see a deathcam in the beta? That has to go. This is not COD. This will ruin an old strategy everyone knows called "camping". Trust me, when I got a good camping spot with my sniper I don't want any enemy player knowing where I am. 3. The animations are cool and all but can they be a little quicker or can you just vanquish them all. I remember when I was playing Reach in a competitive game it'd take a whole millennium assassinating someone. When in Halo 3 it just took a little tap in the back to kill someone, and that kept the competitive flow of my game undisrupted and didn't leave me exposed to another enemy player since I can't do anything during the animation. 4. The game looks too easy with the jet-packs. You don't have to break a sweat trying to jump on a ledge, the jet packs do all the work for you. I remember in halo 3 that you'd have to find ways to get to those sweet secret spots and it took a skill to jump onto far away platforms not everyone could accomplish so easily. You built up that skill and make it into one of your tricks and that inhanced your competitive edge against other players who don't know the move. To be honest, that factor was one of the best things about playing halo 3 online. Maneuverability looks far too easy and can make the game sort of boring. Make the jet pack an option in one of the game modes. Like lets say Hardcore mode or Classic mode. 5. I didn't play the game my self so I can't say much else. I saw one other thing too; the stomping ability when you're in mid air and you can kill your foes underneath you is obviously taken from COD advance warfare. That has to be taken out or put as an option for a multiplayer match. You can easily just fly around stomping everyone you see in sight and them not knowing you're there. ________And that's it guys thanks for investing your time to read this I know it's kinda long but I had to say what was on my mind and I would like to see a difference in the new installment of the game. I care and I know a lot of my suggestions where opinionated remarks so don't critise me for speaking out I apprecaite it. I just signed up but I'm sure there's a lot of Bungie forum individuals here. The new Halo community shows promise trust me. You're company has great potential, hear us out and maybe we can make a great game together soon.
  8. I bought an XBox One over the weekend. I got the "Halo: Master Chief Collection" bundle from Walmart. Right now this is the only game I'm interested in playing. It's how I keep in touch with friends from back home. You'll understand my disappointment when I found that the game's online multiplayer works about as good as a screen door on a submarine. I can't join an in-game group with my friend. Neither of us can successfully join a multiplayer session. All my network settings are correct. My internet is plenty fast. Shame on me for not researching the game before I purchased it. I guess I figured I could trust the "HALO" name. Woops. I tried contacting Microsoft. The illustrious "Erl" told me he couldn't help, and that my only option is posting on this forum. So here I am. In conclusion, I'm super glad I bought something that doesn't work.
  9. Personally I chose Operator upon achieving Rank 50 in Halo 4, but Operator may not be the best fitting for your your style of playing. This is a guide to what all Specializations are right for you by explaining all the details of each specialization. Wetwork: This class is mainly for assassain-style gameplay, AKA "Ninja mode" gameplay. Enjoy sneaking around like a boss. The Tactical/Support package is Stealth. With it, you do not fully show up on Promethean Vision, (You only appear as an outline), Quiter footsteps, and you assassainate faster, leaving you less vulnerable. Operator: Vehicular-based gameplay, playin' with the big guns. The T/S Package is Wheelman. Acquiring Wheelman lets your vehicle's health regen faster and reduces the duration of EMP. Pioneer: For ranking up faster and gaining as much XP as possible. Package is Fast Track, in which gives you bonus XP (for as long as you had it on) at the end of a match. Pathfinder: Seeking out them enemies. Package is Gunner, it reduces the overheat on turrets and removes the speed penalty on carrying detatched turrets. Engineer: Mechanically-based playing. Drop Recon, you can see where an ordnance is dropping 12 seconds before anyone else, so you can get those drops before anybody. Stalker: Spying on targets like a ninja. Nemesis, which highlights the opponent who killed you previously. Get revenge every time. Rogue: For the lone wolves. Stability will reduce your flinch when shot, increasing accuracy and making BR and DMR battles a breeze. Tracker: Seek out your opponent. Requisition lets you choose a different set of drops for your ordnance by pressing up on the D-Pad. -------------------- So which one best suits you? Leave a reply!
  10. So I was wondering about multiplayer as I don't have gold, and I know this probably doesn't belong in Halo, but what if we could have bots for offline multiplayer? I know this is kinda a COD thing, but I was thinking of buying COD Ghosts and Advance Warfare because I could finally play multiplayer, as they have bots. It might not fit, but it would be a great opportunity for non-Live players to have the amazing experience of multiplayer. This was just an idea I had in mind, and feel free to post your opinions below.
  11. Make it to where you have no grenade starts but place more grenade spawns on the map i like the no shields or radar though
  12. Agent Locke's voice sounds really off and I feel like it's going to ruin HALO5: Guardians. Is there anybody else who agrees? I know it's probably late to change the voice, but I mean c'mon agent Locke sounds like he's trying so hard to have a deep voice. Makes HALO look like a child's game. Master Chief worked too damn hard for agent Locke to ruin the game with his wannabe MAN voice.
  13. Each player should have a Social EXP ranking like in Halo 3, 4 and Reach. The Ranking 1-50 can be for ranked playlists only. You need the fun social exp for just playing games and stuff.
  14. Is there any plan to put in a Halo 1 playlist? For over a decade now, I've been waiting for a way to play THE Halo online (other than xbconnect). My first dissapointment was anniversary, which was NOT Halo 1. It was reskinned reacharound. Then when I heard my nostalgic gaming pipe dream was finally going live, two console generations later, I jumped at the opportunity! When I finally got one of my old Halo buddies and brother around to play (unfortunately only two controllers, if guest support works for H1 then we'd be in business). Sure I have a few minor gripes: It's a port of Halo PC, not the original Xbox version (any Halohead would immediately notice the difference). There are campaign tweaks for increased enemies and disabling of some fun glitches. Although you can go back to original music, you cannot go back to original sound effects (most noticable with the guns). The multiplayer netcode is on the same plane as Gearbox's unpatched entry (i.e. aim 2 feet in front of any moving guy, and shields may show up after they're down --even after death). And to touch on Halo 2, it's the patched version which fixes some griefer glitches, but has the laser-like battle rifle (bleh). Okay, now that my uterian flushing has been vented, here is my main gripe: THERE IS NO DEDICATED HALO 1 PLAYLIST! I've been waiting over a decade to rekindle my love of this classic of LAN party games, and maybe one game in 6 is the original game. Between H2 BRs and H3 nausea, I can only get a mere taste of why I bought the package. Not to mention --there is a team glitch, where half the time I'm playing AGAINST my friend! Talk about screen-peeking issues. The praise I can give is that the few rounds I have played have adhered to the MLG-esque gametype: AR and Pistol Starting weapons Green Indicator over heads FF on No Motion Tracker (iirc. This particular feature is important to play-style) 4v4 (I'm open to 8v8 on larger maps, but not the rumored 2v2) If only there were other LAN classics like sniper-only (no pistol secondary), no-shield shotgun (team and FFA), and 8v8 CTF. So, are we any closer to a Halo: Combat Evolved ONLY playlist? With friends who only play Halo 1, and a few with 1 and 2, we haven't been jiving at all with this H1,2,2.5,3 team slayer playlist, opting to quit whenever it's not the original. Please give me some good news 343!
  15. ok so i've been trying to access war games for an hour now and it says only basic matchmaking is available? it says 8 people are playing and only in slayer.. how long will the servers be down? i just got home from work and all i wanna do is play some games. and every time it says player incoming, it cancels and says searching for player again. it's really frustrating, i'm not the only one experiencing this am i?
  16. Increasing "Big Team" from 12 players to its original 16 players! Bringing back additional playlists like "Team Doubles" Etc. Hopefully 343 will see this. Big team is my favorite playlist, going from 12 from 16 kind of ruined it for me... I'm used to the chaos or big clan fights, as it is right now I'd rather play big team on Halo 4 or Halo 3 on the Xbox360
  17. You guys need to make a playlist just for a specific game and not group all 4 halo's into one playlist like big team battle. Make a big team battle for halo 1, halo 2, halo, 3 and halo4. Have them separate. For example I wanted to just play Halo 1 team slayer and couldn't do that cause there are no halo 1 playlists for me to join! If need be you should organize the matchmaking playlists like the example below. Matchmaking . Halo MCC o Slayer o Big Team Battle . Halo 1 o Slayer o CTF o Big Team Battle . Halo 2 o “” . Halo 3 o “” . Halo 4 o “”
  18. Hello Everyone! I'm writing about this topic because after doing some research I seem to be the only one having this issue. Today I tried playing 3 player local matchmaking. The problem I had is that I could not play on any map except for Halo 1 maps. The maps would get the load screen and after a few seconds, it would state a message saying "loading incomplete". I had 2 xbox one wireless controllers and 1 xbox one wired controller. At first I thought it was the wired controller since it's a third party one but it wasn't because it worked with Halo 1 maps. As long as I had only 2 controllers set up, I could play on any map from any game. As soon as a third was connected, only Halo 1 would work. Am I the only one who experienced this? Will they be fixing this along with the Matchmaking updates? I understood the problems had to do with servers so it may just be my game. Please and thank you for your time!
  19. Hello everyone! Just like all of you I recently bought HMCC hoping to play Halo 2 matchmaking again and to relive those happy days I had as a younger self. Unfortunately there are numerous issues with this and that is a bummer; however, there is still CUSTOM GAMES, right? WRONG!!!!! Everyone is so concerned with matchmaking that some of the most annoying problems are being temporarily overlooked. We must have the ability to party up and stay together otherwise what's the point of fixing matchmaking if we can't play with friends.Below are a list of issues me and my friends are having while trying to play HMCC custom games: 1) The in game roster doesn't load or doesn't allow joining a friend where 'join player' is grayed-out 2) If you finally get everyone into a game the team switching is bugged and teams are completely different on other players' screens 3) When the teams are finally even and the game finally starts HERE COMES THE LAG! Teleporting, dropping frames, jumpy killcams, and so much more. These seem more prevalent if someone disconnects while in the middle of the game 4) After that frustrating game ends your party may or may not be broken up and be forced to re-join. 5) Ok, here is the most frustrating thing in the universe besides the holocaust. When trying to re-join a friend there is some cache data bug that is telling the person who is joining's xbox that he/she is already in that session. The only way we've found to work around this is by letting EVERY SINGLE PARTY MEMBER restart his/her game completely to allow re-joining. And the viscous cycle of frustration continues until everyone just gives up. I'm posting this because I haven't seen any talk about it and would like to know if it is just a second priority or if we are the only ones this is happening to. PLEASE comment and tell me if any of you are having these problems. These issues seem just as bad as the matchmaking ones to me and should be fixed first in my opinion. Thanks for listening to my rant!
  20. So, i've been reading about random disconnects during matchmaking and last night i figured out why. Long story short a kid on my team was shooting me and being a general loser. He kept screaming and blasting music so i went to go and mute him when i saw something rather silly. Instead of just seeing "Mute" i had another option, "Kick from party". I entered matchmaking by myself i had no party. So i clicked it and lo and behold he quit the game. I then scrolled to the enemy team and guess what? I was able to kick the whole enemy team and win the game. After that i had the option again for a few games but i decided against using it because there's no fun in it. Today it happened to me 3 times, i just randomly got kicked from the game. Just a headsup, didn't know where to post this so i posted it here.
  21. Earlier on this week I was playing some Skirmish in the Crucible. I was just trying to complete a few more matches to complete this bounty, and not one match was lost. I continued to play Skirmish and me and my team kept destroying our opposition. Why was I continuously winning in SKirmish? I recorded a bit of gameplay from a match and discovered the key points that allowed me and my team to achieve victory every time. http://www.youtube.com/watch?v=fIZ4kTFFsOc&feature=youtu.be Teamwork Sticking with your team is more important in Skirmish than in anything else. This game type relies solely on teamwork. If you're fighting beside your two other team members, you're unlikely to fail. When close to each other, reviving a downed guardian should be no problem. Someone goes down, you can easily pick them up whilst you're other team member deals with the enemies. This is especially useful when the opposing team is split up, you can take them down one by one with ease. They won't have a chance to break your defence. Ammunition Although this may seem obvious, your special and heavy ammo is extremely important. These are what give you an advantage over your enemy. No matter how strong your teamwork is, you'd be useless if all your bullets are harmlessly pinging of your enemies' armour. Your special ammo is important because when you are in a situation where you have to deal with an enemy alone, it's most likely your best shot. Pulling out a shotgun or hand cannon when you see an enemy up close would be one of the first things you'd think of, but it'd be useless without enough or any ammo at all. Heavy ammo is great. If your enemies are gathering together to launch a counter-attack, you can put them back in their place by blowing them to hell with your rocket launcher. It's your choice whether you use a rocket launcher or machine gun. Navigation You want to navigate safely through the map with your team. This means being cautious about what routes you take and how you approach them. It's always good to be on the move, especially sprinting. An enemy sniper will struggle to catch a fast-moving target. When moving around a corner, stick right to the edge so you get around it as soon as possible, you wouldn't want to get caught at the last second. Make sure you are sliding when necessary. If there is heavy gunfire and explosions around you, make sure you are either crouched behind cover or sliding out of the way. Be cautious when using lift, don't make yourself a target with it. Subclass I only have experience with a Titan, so i'm going with that. Your subclass means a lot. With the Titan class, there is Striker and Defender. Striker is the default subclass. Although there are a few similarities between Striker and Defender, there are many big differences which can have an effect on your game. Make sure that you choose the subclass that you know you are going to perform better with, and try out different upgrades to see what you play with best. This is a more detailed version of my video. As mentioned in the video above, I'm no 'pro' or anything, there are thousands that can play better than me. I made this video and thread to help increase the chances of victory for anyone playing Skirmish. Thank you for watching/reading.
  22. Putting aside whether or not we think sprint should be in the game, and putting aside whether or not we think it will be in the game, how would you guys react if Halo 5 Guardians didn't have sprint? Would you be unhappy but continue playing as normal? Would it actually worsen the experience to the point that you'd play significantly less? Would you play less campaign and more multiplayer?
  23. I'll start off by saying, from what I've seen of Halo 5: Guardians so far, it looks like 343 are heading in the right direction, and are listening to the fans. I am hoping this post will be noticed by 343 and aid them in the game design. For me, the reasons for people disliking Halo 4's multiplayer had been a complete mystery, until I invited an old friend to play matchmaking with me. As we played he pointed all of the little things he didn't like, and I wrote them down on a list... no, really. His exact words were: "It's a good game, but it's not a good HALO game". I'll try to keep this as short as possible, and will add some suggestions of my own. If anyone reading this also has any ideas, feel free to leave them as a reply. - Halo 4's multiplayer is too competitive oriented. This makes it difficult for newcomers to get into the multiplayer and they may become frustrated at their lacking experience and leave before they hone their skills. There were no playlists for people to just relax, where you just played the game, and your stats and game results didn't matter. Solution: Social playlists. Playlists where your rank and other stats are unaffected with nothing recorded. This will make it more light-hearted and provide practice for inexperienced players. - In Halo 4's matchmaking, the game "starts", then there's a UNSC logo, then loadouts, then a countdown. In Halo 3 the game started as soon as it was loaded which I think everyone would prefer. - On smaller Halo 4 maps, there are a lot of enclosed spaces (e.g. Adrift and Solace) where if you get double teamed... well, you're dead. The maps need to be more open with more paths in and out of different areas. This will give players more options for a "counter offensive". More cover would also help counter this. - "Say, you remember Halo 3's Bungie favourites?", "Yeah man, that's where I found Fat kid, Ice cream man, Duck hunt, Jenga, Predator, Halo, Cops 'n' robbers, Sky fortress, and a whole load of cool maps". Halo 5: Guardians and the community would definitely benefit from an easily accessible in game-feature where players can find the latest and best creations. It doesn't have to be "343 favourites" it could be a community features matchmaking playlist. If a playlist or feature like this was updated regularly, there would always be something new and fresh to draw people back in. - In previous Halos, you needed to go out of your way to get power weapons on the map. In Halo 4, you just pressed a button and they were given to you. Giving power-ups to players who are doing well? Really? If the power-ups are on the map, anyone could get them, a newbe could pick up a rocket launcher. This would make the games more balanced and fairer. - Let's be honest some of the armor in Halo 4 was ugly and ridiculous, all they did was take up disc space. If the armor doesn't look good, you don't HAVE to put it in the game. An idea that I had was to unlock decals for your armor, or even make your own and place them wherever you wanted on the character model; maybe put them on file share. Forza's decal editor has produced some excellent results, so give Dan Greenwalt a call if you're reading this 343. - Don't just take features from C.O.D. and bolt them into a Halo game. Halo needs to be unique or people simply won't have any reason to play it, it will just become "Call of Duty: Future Warfare". My friend said that he found the in game scores that pop up distracting from the gameplay. I personally don't have a problem with these, so maybe have the option to turn them off. I also find when it takes more time and effort get a kill it's more satisfying. - Finally, Halo 4's new music is good, but you can't beat the classic theme. Perhaps Marty could better his previous work, wink wink, nudge nudge. Thanks for taking the time to read this, it was hard work for me too
  24. First of all I just want to say that if you disagree with anything I'm about to say, I'm totally fine with that. Please don't get offended by it, but try to take into mind what I'm saying here. I don't think you'll regret it. A lot of people (whom I consider to be scared of chance, personally) claim that Halo multiplayer was ruined with Halo Reach and even further with Halo 4. They say that Halo needs to go back (devolve, basically) to the way it played originally. I've always sat back and watched as so many people have made these ridiculous claims, but today I'm taking it upon myself to explain why these claims are in fact, wrong. Halo's gameplay for the first 3 games was broken, and Halo Reach (and especially Halo 4) took the right steps to fix the many glaring problems with the franchise. For the sake of keeping things fact-based, I'm going to leave out those things from the original trilgoy which were only bad in my opinion, and stick to disussing those things which were in fact, bad. One of the biggest faults with the way Halo originally played was that you couldn't start with the weapon you wanted. The reason this is never a good thing, without fail, is because when you're playing a game, you need to be able to play to your own play-style. I can't even begin to fathom what benefits are gained when players all have to start out with the same abilities. Let's take perks, for example. If there's something I'm not particularly good at, such as throwing and timing grenades accurately, then I should be given an opportunity from the game to compensate for that inability, because I bought the game like everyone else and therefore I've purchased the right to having fun (if you will). So in this example, I would use the perk that lets me carry an extra grenade. This way, I'm more likely to achieve success with my grenade throwing, which is only fair. Like I said, all players payed the same money for the game, so it's only fair that the game ensures that all players are given the same opportunity for success. But when there were no perks, the game was broken in this sense because it meant that lesser skilled players had to suffer for merely lacking in a particular skill. Should people really have to suffer due to only being human and having weaknesses? Of course not. So luckily, Halo Reach and Halo 4 began to fix this fault with loadouts, which is great. Now Halo can finally begin to have legs of its own, and I find it quite saddening that so many people start to hate on the franchise when it finally gets to be an experience that works. Another fault with the way the original Halo games played was that they were too predictable, meaning that the game didn't create enough random elements for the experience. Do I really need to go into why this is blatantly a bad thing? I guess so. Not having randomness means: 1) There is less variety in gameplay. If I know what power weapon is going to be in the hallway on a map, and I know when it's going to be there, where's the fun in that? Fun comes in to play when we don't know what it is we might get or when we might get it. 2) It gives too much power to skilled players. All players should have equal opportunity to achieve success in the game, because as I pointed out earlier, all players payed the same money for the game. This means that it is objectively bad game design to provide players with opportunities which can require large amounts of skill to take advantage of. When you put a power weapon in a certain spot on a map, then the skilled players will more often than not get it because they can target their skills to attain that weapon. Whereas when the power weapons spawn in random places and at random times, it takes most of the control away from the players themselves, and therefore ALL players are given equal opportunity over time. Random ordnance and personal ordnance fixed this particular problem, which is why they were such great additions. The next fault with the original Halo trilogy was that they didn't have sprint. I'm always hearing the most ridiculous reasons for why sprint is bad for Halo, and all I can really hear is "I'm scared of change", "I can't adapt", "I can't help but whine at everything new", and "it's not Bungie so it's bad". A lack of sprint was a fault that needed to be fixed. Period. Why shouldn't I be able to run away from encounters I'm losing? Why should my enemy be able to chase and shoot me at the same speed? These things are claimed to be "good" for Halo by many, believe it or not. The obvious reason that being able to move at full speed and shoot at the same time is a bad thing is because FPS games should revolve around choosing whether to shoot or to sprint. It should never be about doing both at the same time. Having to know when to sprint and when to stop so you can shoot makes it more like real life, and it also adds another skill you have to think about, and that's why it's nothing short of one of the best additions to the franchise that has happened. So as we can see, Halo 4 has in fact done many things to make the franchise actually worthy of being played. But unfortunately, we still have a way to go. Here are some things that absolutely need to happen in order for Halo to really become a great experience: 1) Aim-down-sights MUST be included. What happens when a person aims in real life? That's it! They have to slow their movement down to gain that accuracy. They have to know when to use the advantage of one and when to use the advantage of the other. Halo is doing this wrong, even to this day, and it simply can't go unfixed as we move forward. 2) Going prone needs to be included. Which was the last Halo book you read which stated that Spartans can't go prone? Oh, you didn't? Then think twice before you start talking some nonsense about how it shouldn't be in Halo. We need to progress, people. Change is good. 3) Grenade cooking. I'm sorry, but saying that a Spartan can't go prone is one thing, but to claim that they wouldn't be able to hold a grenade for a few seconds if they wanted to? That's ridiculous. This feature absolutely must be put in Halo if it's going to be taken seriously. No game should ever not have grenade cooking, or any of these features for that matter. I must be honest, I wasn't even interested in Halo multiplayer in the slightest until Halo Reach just started to grab my attention with its improvements. What does that tell you about the franchise? Then when Halo 4 came along, I knew that something really good was finally happening with the game. I really don't care how much it resembles Call of Duty or any other shooter, as long as it starts to become a playable experience, then that's what matters. Let's keep this forward progression going with Halo 5, 343i. Only good can come of it. I beg of you, don't listen to all these people who are stuck in the past.
  25. So I have an idea. What if there was this new game type for Halo 5. Or Halo 6 if the isn't enough time to implement it. But here is the idea. First team to 3 points win. Normal team slayer, but with a twist. You start on one of the multiplayer maps, could do a big map for 6v6 or 8v8 or a small map for 4v4 or 2v2. First to 10 kills gains a point for their team. Then here is the crazy part. Once that point is scored, the map starts exploding. You have 15 seconds to get to the extraction point. If you die from the map exploding, then you have to sit out of the next round for the first 30 seconds, maybe 15 seconds, or however long makes it well balanced. Now the 2nd round isn't on your previous map. It's on a whole NEW map. But you are still in the same game, So now you must switch up your team strategy on the fly! This round goes the same. 10 kills, scores point for your team. Map explodes, next round starts off on another new map. This goes on until a team gains 3 points. So if you are perfect the whole way, you only play 3 maps. But if the opponent is as good as your team, you could be playing up to 5 maps. Maybe even make the tie-breaking fifth map something special. Like Over-shields for the first minute or bottomless clips or double damage or infinite ammo. These maps could be randomized or have set playlists that you can vote on. Maybe having each map have its own game type as well. Like your first map was team slayer, then the next one is oddball, and the one after that is capture the flag. But shorter versions of each one. This could possibly even work for the MC Collection, since it has a ton of maps. So what do you think, guys?
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