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Found 20 results

  1. Hey everyone. I'm posting this topic to see your opinions on the new gametypes. If you haven't been able to tell by now I like hearing everyone's opinions. Anyways, the poll is multiple choice so if you feel like you like multiple gametypes equally you can vote for more than one, but please refrain from voting for all of the gametypes.
  2. Halo 2 did NOT have map voting. Don't ruin Halo 2 by putting it in. Don't even put vetoing in. Map vetoing is for Halo 3. LEAVE IT THERE. Map voting is for Halo Reach and Halo 4. LEAVE IT THERE. The reason I am back into Halo after all these years is the chance to play Halo 2 online again. It's the reason I bought my Xbox One. DON'T RUIN IT WITH MAP VOTING 343I. HALO 2 DID NOT HAVE MAP VOTING. I'm a huge BTB player, I have been since Halo 2, and when I play Halo 4, EVERYONE VOTES FOR THE SAME FOUR MAPS ON BIG TEAM SLAYER ALL FRIGGIN DAY. Halo 2 didn't have map voting and we played EVERYTHING.I am terrified that Halo MCC BTB will be Blood Gulch + remakes Big Team Slayer all day 24/7 because of all the noobs that are too scared to play something outside of their comfort zone. They always vote for the same friggin maps all friggin day on Team Slayer only!!!!!! DON'T RUIN HALO 2. KEEP MAP VOTING OUT.
  3. So I have an idea. What if there was this new game type for Halo 5. Or Halo 6 if the isn't enough time to implement it. But here is the idea. First team to 3 points win. Normal team slayer, but with a twist. You start on one of the multiplayer maps, could do a big map for 6v6 or 8v8 or a small map for 4v4 or 2v2. First to 10 kills gains a point for their team. Then here is the crazy part. Once that point is scored, the map starts exploding. You have 15 seconds to get to the extraction point. If you die from the map exploding, then you have to sit out of the next round for the first 30 seconds, maybe 15 seconds, or however long makes it well balanced. Now the 2nd round isn't on your previous map. It's on a whole NEW map. But you are still in the same game, So now you must switch up your team strategy on the fly! This round goes the same. 10 kills, scores point for your team. Map explodes, next round starts off on another new map. This goes on until a team gains 3 points. So if you are perfect the whole way, you only play 3 maps. But if the opponent is as good as your team, you could be playing up to 5 maps. Maybe even make the tie-breaking fifth map something special. Like Over-shields for the first minute or bottomless clips or double damage or infinite ammo. These maps could be randomized or have set playlists that you can vote on. Maybe having each map have its own game type as well. Like your first map was team slayer, then the next one is oddball, and the one after that is capture the flag. But shorter versions of each one. This could possibly even work for the MC Collection, since it has a ton of maps. So what do you think, guys?
  4. What's up everyone! There's an idea that I thought and came up with last night. Maybe a lot of people already thought of it already but I've never seen it anywhere so I'll bring it up here for discussion. The idea is "Teabag Confirmed"! If you've played "Kill Confirmed" in Call of Duty, then perhaps you know right away what I'm talking about. In this case it should work for slayer and team slayer. You kill and then have to teabag the body in order to score for your team or yourself. The body however, will also be available for the other team to come and deny the confirmation (meaning if they walk up to the corpse, they've removen the possibility for the other team to score through teabagging the body). Denying the score through teabagging does not score for you, it only prevents the enemy team from scoring. Since walking over the body is all that takes to deny it, it shouldn't deserve score When you're playing free for all (regular slayer/rumble pit), The only one who should be able to score is the killer, and the only one able to deny the score should be the victim. Thereby the respawning should be in normal state. That was it. If I've missed anything or if you have other ideas for improvement, please leave a reply. Thank you!
  5. Hosting a custom games lobby Emile A129 HI everyone I'm new to posting one of these topics and I not quite sure but I'm going to try and do it how I saw the pros do it. Anyway July 14 Monday I'm going to host a custom games lobby in Halo4 at 4pm est time. Open to game type suggestions and maps i just wanna have fun and i want to do it with the people of the community. It will be a fun chance for us all to get to play with each other some more in a more relaxed environment no real competitive play but the spirit is appreciative to a degree. Or whatever go crazy but in all things lets be respectful people and have fun and share some laughs keep an open mind and post if you wanna join. Some gametypes going to be played are Prop Hunt Duck Hunt Freeze Tag Speed Run Race Basket Ball Football and many many more Time running from 6:00 pm est - 11:00 pm est Vote fore the first three game types and event starting time.
  6. Hater

    Complex

    IMO, Complex is the WORST map I have ever played n any Halo game. Does anyone even like this map? First off, lets start with the map balance. Clearly, Complex is a non-symmetrical map. One side of the map is an abandoned mess of useless buildings with no role in the map. The other side is a DMR Sniper resort. The building has 2 floors which are both extremely camp-able On the top, you have an open roof that overlooks the entire map! Great for DMRs right? Oh, and did I mention that there is little to no cover in this map? Ghosts: This map has too Ghosts on it. With the cover that isn't in this map, the people in the Ghost can easily mow people down as they run along, over and over and over. Spawns: The spawns on this map are horrid. Once again, with no cover on the map, you are constantly spawning in the open. I remember I got spawn-killed four times from the roof. When you finally get the relief of spawning elsewhere, The enemy's Ghost will be happy to clean you up. This map has no role in competitive gameplay, tell me your opinion on the map.
  7. Hey guys my name is jCoze, and that is also my xbox live gamertag. I was doing some reading up on Game Theory, and I ran into Zero-Sum Theorum. I won't get into it here, but basically that is what real competative gaming should be like. I have created an easy-to-make gametype called Zero-Sum Slayer. Getting kills gives your team points and getting killed loses your team points. First team to 5 points to win, best of 3 rounds.I'm sure this gametype has been tried, but i personally haven't seen anybody playing it. I takes more teamwork and cooperation than most matchmaking playlists, which i love slash miss. If you are not into teamwork and winning then this gametype is not for you. Most likely you wouldn't even like it anyways. Message me on XBL or just don't talk to me at all, download it off my fileshare and play it with your buddies.
  8. If you could create your own game type, what would it be? How would it work? What are the rules to the game? How many people do you need in order to play? So on and so forth.
  9. Gamertag: Deceitful Echo Map Name: Birds (On my fileshare) Gametype Name: Birds (On my fileshare) Recommended Players: 6-16 (Min 3 for map to work) Description: A map where everyone but one person spawns high up in the air by some ghosts. The people at top try to stay alive ontop of the invisible floor while the on guy who spawns at the bottom tries to shoot them down. Dying at the top will result in a respawn as a shooter.
  10. Crash-up Derby Gamertag: treez0 (update: for those who tried to look up my gamertag and it wouldn't work at the end is the number 0 not the letter O) Map Name: Crash-up Derby Link: http://www.halowaypoint.com/en-us/players/treez0/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Gametype: Crash-up Derby Link: http://www.halowaypoint.com/en-us/players/treez0/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Description: The Return of an old favorite from Halo Reach original map created by Darth Human Recreated into Halo 4, Best played with 6-16 players. (Update for those who would like to see it in action video below) Images:
  11. First off I'd like to thank 343 for a job well done. Halo 4 is a fantastic game period, however I feel there are some improvements that need to be made. The thing that bothers me and seemingly a lot of my fellow players is that in the new Flood gametype you cannot change the loadouts and appearance for the flood. I was hoping it would be you could make it more like Infection from Halo 3 and Reach, where we have the ability to change everything about the infected players. I really hope you will update this because it REALLY hurts custom games. Another issue is the ability while forging to slow the speed of the objects you move by using RS and LS. This ability was given to us in Reach and it really helped line up objects, but don't get me wrong magnets are fantastic, but they have their limitations. Lastly, if a map like Halo 3's Sandbox could be included in future DLC that would be awesome. Impact, Erosion, and Ravine are great for forging, but they all lack a really big natural flat area which I and i'm sure many others enjoy. If anyone else can think of anything that was seemingly left out of Halo 4 feel free to post them below and hopefully 343 will update these issues.
  12. Spaceballs Gamertag: treez0 (update: for those who tried to look up my gamertag and it wouldn't work at the end is the number 0 not the letter O) Map Name: Spaceballs, Spaceballs V2. Link: Unavailable Gametype: Keep-away(Oddball) Link: Unavailable Description: An original map i created inspiration from the old game of keep-away as a kid, The aim is to take the oddball and keep it from the enemy team(s) use the throwing system they created for halo 4 everyone has gravity hammers. Spaceballs is 4v4 gameplay where Spaceballs V2 is for more hectic gameplay with 4 team(s) of 4 fighting for the ball. Images: Spaceballs. Spaceballs V2
  13. I forge on a weekly basis when I play halo, but I was wondering why dont we have the insane gametype from reach. That was a pretty cool gametype especially halo ball. I have many ideas for sports gametypes and maps if we can only throw the halo 4 grifball into a goal. Ive already created a working copy of football in halo 4, but now im trying to create baseball, handball or anything else. Forging would be 100x better if we can reallly throw the ball into a goal or have it hit into a goal with the hammer just saying.
  14. Hey everybody check this out What is everybody's thoughts on Dominion Personally im very excited because of the availability of Vehicles. What about the new map. looks really good for fast paced regicide or just slayer.
  15. Download Link Gametype Download http://www.youtube.com/watch?v=-bYPW7MhvBI This cliffside mansion compound near Bozeman, Montana has long been the home of millionaire fanatic cult leader Dr. Raymond Tangier. Recently, several Bozeman citizens have been reported missing, and strange noises have been heard coming from the woods around Tangier's compound. Calls to local and federal agencies have gone unanswered, so the residents of Bozeman have taken matters into their own hands. They put together a militia investigation task force made up of 4-15 local residents. (good thing 4-15 of them happen to be Spartans) Although they set off early in the afternoon, the party does not reach the edge of Tangier's estate until just after the sun has set. Some in the group are starting to have second thoughts about the whole expedition. Luckily, none of that will matter soon. In a few seconds they will all learn that Dr. Tangier is a much more persuasive recruiter than anyone had previously imagined... <table 0"="" cellspacing="0" border="0" height="100%" width="100%" align="center" valign="top" style="background-image: url(http://www.forgehub....ark/misc/bg.jpg); background-attachment: fixed; background-origin: initial; background-clip: initial; background-color: rgb(4, 4, 4); background-position: 50% 0%; background-repeat: no-repeat no-repeat; "> Zompound is my attempt to make an infection map that plays as much like a real horror film as possible. I tried to compile as many monster chase/escape scenes in my head as I could. I then attempted to in-game organically re-create them with the layout of this map. The human players all start outside of the cliff mansion compound. They will want to move inside as quickly as they possibly can. Of course, just like in a film, or in real life, you can always decide to go it alone and stay outside... The house has 4 main interior floors and a rooftop. There are 8 total entrances, some more obvious that others. These entrances can be approached from a wide variety of angles.
  16. i have a infection map that i need trying out so i can see if i have went wrong anywhere my friend said i should use the middle as a btb/invasion/slayer map please msg me FracturedQuasar and give me feedback reply and ill inv you for map ii dont have a fileshare:(
  17. I have an interesting new idea for a Halo gametype, an opportunity for the Halo series. This new multiplayer gametype is called Rapid Dominance; in it, Xbox clans fight one another on several large maps, completing objectives like capturing enemy bases, and stealing enemy technology. Rather than randomized teams of players, this gametype is designed only for clans, not individual lone-wolf players, so players must become members of clans to use this gametype. Somewhat similar to gang wars in Max Payne 3, Rapid Dominance begins with one clan attacking another; the objective of the attacking clan can vary, as seen above. The objective of the defending clan can vary as well; each clan has a number of respawns, representing a limited garrison of Spartans available to send into action. If one clan runs out of respawns, they exhaust their garrison and lose. The defending clan can kill all attacking Spartans (and therefore exhaust their respawns), destroy their ships with mass drivers on the ground, or capture all of their leaders. Each clan has several leaders with special abilities, which include placing objectives for their teammates (these appear as objective markers in the HUD helmet visors of players recieving the command), calling in airstrikes, or requesting vehicle drops. These leaders are determined by their rank; out of the 80 members of a clan, only the 10 highest ranking members are leaders and have the above abilities. Rapid Dominance, like Gang Wars, takes place over the course of several different matches and maps; the outcome of each battle influences the development of the conflict between the clans. If one clan loses a battle, a certain piece of technology, or one of its leaders, the rival clan will have an advantage in the next match. These advantages may include having a greater number of respawns, knowledge of enemy troop deployments on the map, access to upgraded weapons, technology or vehicles captured from the enemy, and upgraded armor permutations stolen from enemy bases. The matches in Rapid Dominance are tied into the story of the Halo series; a match may begin with an interactive cutscene taking place during a briefing with a UNSC official, and then switch to the deployment of the clan onto the battlefield. One such scenario is an ONI official briefing the 80-Spartan team on the presence of rebels on a nearby planet attacking UNSC merchant ships; these rebels are using rogue Spartan supersoldiers and stolen UNSC weaponry. Following the briefing, the Spartans may then chose which wave of deployment that will take; the scout team, consisting of Spartan infantry, the middle team, consisting of light vehicles like Warthogs, and the heavy team in the very back of the column, consisting of heavy vehicles like tanks and even elephant transports. Spartans in these waves are usually deployed via Pelican dropship, although in some matches they may be deployed via Human Entry Vehicles, like what the ODSTs use, or even amphibiously via UNSC submarines or water vehicles. The clan that wins the conflict spanning over the entire series of matches gains a significant increase in points, and all of the captured technology, vehicles, armor, etc. that they took from the defeated clans, making them a stronger and more powerful team. Clans can customize their emblems, colors and armor following matches. Because some clans have thousands of players, if a clan is large enough it is organized into companies of 80 players randomly, although players can trade places with one another for certain companies where their friends are. These companies are the teams that compete in Rapid Dominance.
  18. If you're a fan of stealth games or cannot wait for the next spy vs merc mode in SC: Blacklist, then this should be an automatic download for you. The gametype is called Spec Ops. It can be played 1v1 or 2v1. It can't be 2v2 frustratingly because if the 2 mercs win then the round wont end. This game took me 1 month to make. Mostly from balancing the gameplay. Spec Ops: Score: unlimited Rounds: 4 Time limit: 4 min Respawns: unlimited, 5 sec Kill points: 1 point Zombie kill points: 2 points Zombies: 2 Merc traits: -AR -grenade launcher -shields and health have no recharge -no radar -no AA Spy traits: -plasma pistol -no shields -50% weapon damage -300% melee damage(still takes 2 pummels to kill) -125% speed -120% jump height -good camo -enhanced radar(25m) -forced color: black -infinite ammo -no weapon pick up -bubble shield(note:it heals health) Warehouse Map: -1 shotgun -1 DMR -2 magnums -2 ARs -hologram -1 health pack -2 teleports -1 custom powerup(shield recharge, radar enhanced for 5 sec, and waypoint: visible to everyone) Notes: -This has nothing to do with zombies -1v1: If you get first strike you are the spy next round -Spy: don't use your weapon to kill and running takes ur camo away -Merc: back against the wall and dont camp or you will die faster Gamertag: CHeK xJAMx *gametype and map is in my fileshare along with some cool screenshots and a gameplay film. If you don't like stealth games please give it a try. You might like it.
  19. Reach SWAT has problems. I'm sure many SWAT fans like me have noticed this. Probably the most problematic issue is the campiness on maps such as Reflection, Uncaged and Pinnacle (to name a few). These maps play horrible with SWAT, with easily exploitable map flaws and power positions. So, I decided to look back at Halo 2 and Halo 3 SWAT to see what differences might account for this change in both maps and gametypes. One of the things that stood out to me was the presence of grenades. Halo 2 and 3 SWAT both featured grenades not off of spawn, but placed on the map. My thoughts are, that if damage resistance is tweaked, grenades might be a good (re)introduction to this gametype. They would decrease camping "tactics" (term used lightly) and help to create a fast-paced, dynamic playlist with maps that, although not ideal, at least work better. This could provide a potential 3rd-slot voting gametype option to replace the terrible SWAT Magnums. As of now, there are a few changes I have made, and a few that I am unsure of: Changes from normal SWAT: 1. sprint removed (see #2) 2. 120% speed, 100% jump, 150% gravity (makes headshots more reliant on aim than twitch reflexes) 3. 500% damage resistance (nerf grenades) 4. 200% health recharge (nerf grenades) 5. health packs on map (help with recovery from grenades) 6. 300% melee (1-hit melee kill, like Halo 2 and Halo 3) 7. nades on map: default (the whole point) 8. 85% bloom (less spammy) 9. no magnum secondary (too easy to spam at close-mid range) Possible changes from normal SWAT (need testing/feedback): 1. 1x frag off of spawn (could turn game into nadefest, though) 2. limited ammo - could encourage players to move around the map and pick up dropped ammo 3. friendly fire off (prevent accidental nade betrayals) There are also a few maps I would like to see added, while we are on the topic of SWAT: 1. Lockout Classic 2. The Pit v3 3. Refuge [D] (to replace Asylum) I've probably forgotten some here, but it's a start. And, please, when you give feedback to this post do not jump to the conclusion "OHHHHH NADES IN SWAT SUCH A N00B OHHHHHHHHHHH"...if you think an idea sucks, explain why, because it might be tweakable.
  20. I love firefight but I want the classic ODST style where all you had was you, your friends and a lot of SMG's. All I see when I play firefight now is a bunch of people using jet packs and rocket launchers. I just want a one where you need to have a plan. I know that not that many people out there would like this but I think it would be a good idea.
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