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Found 2 results

  1. Ready Up Live has revealed a few multiplayer and soundtrack changes and features we will see in the final launch of Halo 5: Guardians! Halo is often most known for two key features, it's multiplayer and it's music, which are usually a game's defining factors for most of the core audience. Halo 5: Guardians will be a wildly different game in terms of PvP gameplay, with the new institution of Spartan Abilities, but you already knew that. Getting to the good stuff, ReadyUpLive.com released some information about new stuff in Halo 5. Besides a few changes to base Spartan Abilities, such as the remapping of the Ground Pound to the melee button instead of crouch, and the reduction of radius to the same ability, mostly nothing new. In Capture The Flag, however, players will be enthusiastic to hear that juggling and dropping the flag is possible now unlike Halo 4. The 'Flagnum' as it's referred to by the player base will also be making a return, whether this is seeing any changes though, we're unsure. View attachment: H5-Guardians-Fathom-Surprises.jpg Empire has gone under a graphical overhaul and changes to the shutter area and the removal of an entire staircase to make more use of clamber and other routes. And finally, a new map called Fathom was revealed. This is a close-quarters underwater submarine base involving a lot of alternate paths and strategy changes each time you play. Two new armours were also revealed, Breaker, looking a lot like a pilot's suit, and Noble, a replica of Carter's armour from Halo: Reach. View attachment: Noble.png Now unto the sound, arguably the most vital part of a Halo game, making the music and atmosphere memorable and recognizable is a key element in production. First of all, in-game sounds will be more atmospheric with weapons sounding more realistic. Ready Up Live humorously explained how the process is done, such as a kitchen utensil being dropped to create a shuddering metallic sound. Enemy and ally interaction will be leagues more immersive as chatter goes about between responding parties, such as an elite giving orders to his squad. Unto the soundtrack, Chief and Locke will have separate musical themes, the Chief theme being more melancholy and somber whilst Locke's theme is more victorious and pulse-pounding. The soundtrack is now being done by Metal Gear Solid's former composer who aims to keep the Halo monk chants a vital element in the sound design, so hopefully we see more of a return to classic Halo. View attachment: Halo-5-Guardians-Elite.pngView attachment: Halo-5-Guardians-Grunt.pngView attachment: Halo-5-Guardians-Jackal.pngView attachment: Halo-5-Guardians-Promethean-Soldier.png All images and information are sourced from Ready Up Live.
  2. Ready Up Live has revealed a few multiplayer and soundtrack changes and features we will see in the final launch of Halo 5: Guardians! Halo is often most known for two key features, it's multiplayer and it's music, which are usually a game's defining factors for most of the core audience. Halo 5: Guardians will be a wildly different game in terms of PvP gameplay, with the new institution of Spartan Abilities, but you already knew that. Getting to the good stuff, ReadyUpLive.com released some information about new stuff in Halo 5. Besides a few changes to base Spartan Abilities, such as the remapping of the Ground Pound to the melee button instead of crouch, and the reduction of radius to the same ability, mostly nothing new. In Capture The Flag, however, players will be enthusiastic to hear that juggling and dropping the flag is possible now unlike Halo 4. The 'Flagnum' as it's referred to by the player base will also be making a return, whether this is seeing any changes though, we're unsure. View attachment: H5-Guardians-Fathom-Surprises.jpg Empire has gone under a graphical overhaul and changes to the shutter area and the removal of an entire staircase to make more use of clamber and other routes. And finally, a new map called Fathom was revealed. This is a close-quarters underwater submarine base involving a lot of alternate paths and strategy changes each time you play. Two new armours were also revealed, Breaker, looking a lot like a pilot's suit, and Noble, a replica of Carter's armour from Halo: Reach. View attachment: Noble.png Now unto the sound, arguably the most vital part of a Halo game, making the music and atmosphere memorable and recognizable is a key element in production. First of all, in-game sounds will be more atmospheric with weapons sounding more realistic. Ready Up Live humorously explained how the process is done, such as a kitchen utensil being dropped to create a shuddering metallic sound. Enemy and ally interaction will be leagues more immersive as chatter goes about between responding parties, such as an elite giving orders to his squad. Unto the soundtrack, Chief and Locke will have separate musical themes, the Chief theme being more melancholy and somber whilst Locke's theme is more victorious and pulse-pounding. The soundtrack is now being done by Metal Gear Solid's former composer who aims to keep the Halo monk chants a vital element in the sound design, so hopefully we see more of a return to classic Halo. View attachment: Halo-5-Guardians-Elite.pngView attachment: Halo-5-Guardians-Grunt.pngView attachment: Halo-5-Guardians-Jackal.pngView attachment: Halo-5-Guardians-Promethean-Soldier.png All images and information are sourced from Ready Up Live. View full article
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