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Found 6 results

  1. Ready Up Live has revealed a few multiplayer and soundtrack changes and features we will see in the final launch of Halo 5: Guardians! Halo is often most known for two key features, it's multiplayer and it's music, which are usually a game's defining factors for most of the core audience. Halo 5: Guardians will be a wildly different game in terms of PvP gameplay, with the new institution of Spartan Abilities, but you already knew that. Getting to the good stuff, ReadyUpLive.com released some information about new stuff in Halo 5. Besides a few changes to base Spartan Abilities, such as the remapping of the Ground Pound to the melee button instead of crouch, and the reduction of radius to the same ability, mostly nothing new. In Capture The Flag, however, players will be enthusiastic to hear that juggling and dropping the flag is possible now unlike Halo 4. The 'Flagnum' as it's referred to by the player base will also be making a return, whether this is seeing any changes though, we're unsure. Empire has gone under a graphical overhaul and changes to the shutter area and the removal of an entire staircase to make more use of clamber and other routes. And finally, a new map called Fathom was revealed. This is a close-quarters underwater submarine base involving a lot of alternate paths and strategy changes each time you play. Two new armours were also revealed, Breaker, looking a lot like a pilot's suit, and Noble, a replica of Carter's armour from Halo: Reach. Now unto the sound, arguably the most vital part of a Halo game, making the music and atmosphere memorable and recognizable is a key element in production. First of all, in-game sounds will be more atmospheric with weapons sounding more realistic. Ready Up Live humorously explained how the process is done, such as a kitchen utensil being dropped to create a shuddering metallic sound. Enemy and ally interaction will be leagues more immersive as chatter goes about between responding parties, such as an elite giving orders to his squad. Unto the soundtrack, Chief and Locke will have separate musical themes, the Chief theme being more melancholy and somber whilst Locke's theme is more victorious and pulse-pounding. The soundtrack is now being done by Metal Gear Solid's former composer who aims to keep the Halo monk chants a vital element in the sound design, so hopefully we see more of a return to classic Halo. All images and information are sourced from Ready Up Live. This post has been promoted to an article
  2. Ready Up Live has revealed a few multiplayer and soundtrack changes and features we will see in the final launch of Halo 5: Guardians! Halo is often most known for two key features, it's multiplayer and it's music, which are usually a game's defining factors for most of the core audience. Halo 5: Guardians will be a wildly different game in terms of PvP gameplay, with the new institution of Spartan Abilities, but you already knew that. Getting to the good stuff, ReadyUpLive.com released some information about new stuff in Halo 5. Besides a few changes to base Spartan Abilities, such as the remapping of the Ground Pound to the melee button instead of crouch, and the reduction of radius to the same ability, mostly nothing new. In Capture The Flag, however, players will be enthusiastic to hear that juggling and dropping the flag is possible now unlike Halo 4. The 'Flagnum' as it's referred to by the player base will also be making a return, whether this is seeing any changes though, we're unsure. View attachment: H5-Guardians-Fathom-Surprises.jpg Empire has gone under a graphical overhaul and changes to the shutter area and the removal of an entire staircase to make more use of clamber and other routes. And finally, a new map called Fathom was revealed. This is a close-quarters underwater submarine base involving a lot of alternate paths and strategy changes each time you play. Two new armours were also revealed, Breaker, looking a lot like a pilot's suit, and Noble, a replica of Carter's armour from Halo: Reach. View attachment: Noble.png Now unto the sound, arguably the most vital part of a Halo game, making the music and atmosphere memorable and recognizable is a key element in production. First of all, in-game sounds will be more atmospheric with weapons sounding more realistic. Ready Up Live humorously explained how the process is done, such as a kitchen utensil being dropped to create a shuddering metallic sound. Enemy and ally interaction will be leagues more immersive as chatter goes about between responding parties, such as an elite giving orders to his squad. Unto the soundtrack, Chief and Locke will have separate musical themes, the Chief theme being more melancholy and somber whilst Locke's theme is more victorious and pulse-pounding. The soundtrack is now being done by Metal Gear Solid's former composer who aims to keep the Halo monk chants a vital element in the sound design, so hopefully we see more of a return to classic Halo. View attachment: Halo-5-Guardians-Elite.pngView attachment: Halo-5-Guardians-Grunt.pngView attachment: Halo-5-Guardians-Jackal.pngView attachment: Halo-5-Guardians-Promethean-Soldier.png All images and information are sourced from Ready Up Live.
  3. Not sure if this has been addressed before, so let me know if this has been solved in the past. I have only recently purchased Halo 4, and I’m loving the game so far. Unfortunately, I have run into an odd sound issue. It seems like only part of the audio is not working for me. At first the game ran fine on all aspects, but once I hit the point in the story that sees Infinity crashing, my sound started cutting out. I am able to hear the sound of certain weapons, but others (such as the pistol) are suddenly sounding incomplete and hollow. I am not hearing reload sounds of any weapons, nor am I hearing the sound of approaching enemies. I am also not hearing the sounds of myself jumping, and it appears as if I’m missing some of the soundtrack. Is this an issue that anybody else is having, and is if so, has it been addressed before?
  4. So i wanted to start a thread on the score to Halo 4 and what potentials Halo 5 could hold. I know there are mixed emotions regarding Halo 4's soundtrack. Me personally i like some elements and some not so much. There are only a couple of pieces for me that are really memorable. I think the soundtrack to Halo 4 stands for what it was meant to, which is to give an identity to the unique and awesome nature of the Forerunners. It feels alien and has the techy feel to match it. That being said it has nothing nearly as memorable as Breaking Benjamins Blow Me Away, or Reach's, soaring anthem. I would like to see a re-imagining if you will of how Bungie approached the soundtrack to Halo 2. Bring in some bands again to really dig in and give it some meat. Those were songs written by fans of the game. People who really enjoyed the story and just plain got it. I kno wthat 343 really wanted to create this large epic movie styled story, but for me there was no music in game that really got me pumped. That made me want to jump off my couch and be all like "hell yeah" take that you split lipped ba$&*rd$. Sound off marines.
  5. Im not trying to be the one poor guy of the bunch, but I don't own one of these fancy headsets all these kids have these days. I can not, for the life of me hear my team mates, and it's stressing me out. I noticed in the game options for sound, there are no options to turn up or down game volume or chat volume... I noticed one thread started already that ended with the answer of using the option in your xbox guide > preferences > voice... but that doesn't work. So... option to turn down game volume... please?
  6. I just wrote an article for my website speculating about the music of Halo 4 based on what information has been shared so far. I'd greatly appreciate it if you read it and shared your thoughts. Behold an Unknown Horse: The Music of Halo 4 What do you expect from the music of Halo 4? I'd love to hear your opinions. Thanks!
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