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  1. I lost my Reach disk so now I'm playing 4 but I like to remember the fun times I had on it. The problem w/ 4 is that the Hazop armor (my favorite Reach armor) now sucks. So now I'd like to know what is your favorite armor type.
  2. Okay first off if this is in a bad place then feel free to move it... What if there was a wolverine themed armor or somebody came up with a Spiderman look for their armor... or maybe the hulk has brute chieftain armor on ... What Marvel hero's would look good in armor from halo. Get creative. And have fun thinking of a song that would be in the background.
  3. Map: Green Lantern Game Type: Green Lantern "EVERY THING IS SO GREEN" Freedom Cobra 1 Have you ever missed being able to toss Vehicles around diligently, like Armor Walkers Back in Reach, well now you can with this new creative mini game made by Charles Stoot. Description For those of you who don't know the Concept of Armor walkers or forgot here is a recap. One team tries to toss around the other team with the use of a armor ability, in this case it is the Re-gen shields, and you try and prevent the other team from gaining points in the hill. Back in halo reach you have every Vehicle that could spawn on the map, but here you only have a mongoose and a warthog. The wort hog drives slower than the mongoose does and it is harder to tip while the mongoose drives faster but is easier to tip. Specifications of Teams 1. If you spawn with the load-out facing the track. Objective: Trying to get as many points as you can by driving the vehicles down the track and scoring. Notes: If you get flipped out there is a small box at the beginning of the track where you can jump and get back to the vehicles.Chose your vehicles wisely and work together as a team to time it so that every one get though. 2. If you spawn with the "Green Lantern" Symbol as a load-out screen you are the Green lanterns. Objective: To try and knock as many vehicles of the track as you can. 1. Energy sword: If you have the skill you can send a mongoose spinning. 2. Needler: You can attempt to slow down the mongooses and if you get lucky send them off the track. 3. Re-gen Shield: This is the most effective way to toss the vehicles around the track, since the name of the Mini game is Green Lantern. Images Note: This is the Box that you can jump into on the Vehicles team to get back to the Vehicles. SPOILER TOGGLE SPOILER
  4. We're back, and better than ever. Feedback would still be appreciated as I'm still working on this site. After weeks of doing nothing productive at all, staring at my screen or my tv while playing Halo or Minecraft, I decided to give my old site, Armorwatcher.tk, a complete overhaul. This time I wanted to make it as mobile friendly as possible, so I started all the way from scratch again. I spent three days writing the new version of my website, learning bits and pieces of javascript as I went along. I chose javascript so you don't have to load or reload a page every single time, which cuts down on costs if you're roaming and can't get a wifi connection. After the first day the site was basically done, and over the next two days most of the javascript was added. Now I'm just adding more features when I feel like it, such as the desktop mode for those who want to use the new site on a computer too. Anyhow, without further ado, I present to you: Armor Watcher 2.0! Currently v.0.6.1 As of version 0.5.4, pc's are automatically redirected to the desktop version, if you want to view the mobile version you'll have to either spoof the User-Agent string or just, you know, view it on a mobile. Mobile Apps If you want to cut back on costs even more, here's an app that basically has the site embedded in it, so that it'll only use the internet to retrieve the actual images: Download the App here! v.0.5.4 (Not up to date) Android, Windows Phone, WebOS and Symbian versions available. Current Features Halo 4 Armor Viewer (via Gamertag) Halo Reach Armor Viewer (via Gamertag, first one ever) Halo 3 Armor Generator Halo 4 Emblem Viewer (via Gamertag, first one ever) Halo 4 Emblem Generator Halo Reach Emblem Viewer (via Gamertag, first one ever) Halo 3 Emblem Generator Planned Features Halo Reach Emblem Generator Halo 3: ODST Emblem Generator Halo 2 Emblem Generator Maybe stats? Changelogs Some outdated screenshots
  5. FIRST POST!!! Hey guys this is my first post here on 343i forums I wanna know if you guys think that 343 will make more/new specializations for the future? I think that going up to level 130 in Halo 4 is a little low (Im a level 65), i personally have worked harder in Reach and am only halfway to Inheritor.... lol What are your guys's views and thoughts on this?
  6. Well, this is a carryover thread from another Halo forum, but a fun thread. Basically, you post a link to a pic of your armor, taken from here. Don't change any settings, just put in your GT and click the retrieval thing. Then right click on the resulting pic, click open image in new tab, go to that tab, and copy-paste the link here. You must do this every time you post, for convenience. So, you rate the person above you on a scale of 1 to 10. 1's lowest, 10's highest. My link is in my sig, so I don't have to bother putting links in my post.
  7. Gamertag- ShockBolt21 Version shown- 1.0 Latest version- 2.6- major improvements FILE SHARE- (http://www.halowaypoint.com/en-us/players/shockbolt21/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0">http://www.halowaypoint.com/en-us/players/shockbolt21/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0</a>) Version 2.6 gameplay video HERE. (From 3:02 to 5:14) Armored Strike is a unique, one of a kind map. It is vehicle based, and is set up to represent a UNSC Orbital Landing Craft (Blue/Attacker base) landing forces on the asteroid to attack an embedded base (Red/Defender base), within which the players spawn in every time (no random spawns across the map). This invasion-like set up makes it more realistic, and is a nice aversion from your typical arena map, with players spawning randomly and weapons and vehicles that have been scattered across the map by some unknown force. Anyway, there are a variety of vehicles in the bases, but also several opportunities for a Spartan on foot if no vehicle is available or if he chooses to go without one. The battlefield. Landing Craft on right, embedded base on left. Neutral warehouse also pictured. The battlefield is the entire empty asteroid on Impact, and rocks have been added to the plain so vehicles and spartans can use them for cover. There is also a neutral warehouse with several heavy weapons in it that can be utilized by the infantry spartans if your team has control over it. There are also several ordnance drops for the infantry, so even though your DMRs might not be too useful, players still have several options if they can't grab a vehicle. Inside the Orbital Landing Craft. (Not shown- 2 shades, one on either side of the observation window w/ 200% damage increase) There will be some intense tank battles between the scorpions, with supportive wraith fire shooting in from the red side and banshee air support flying for the blues. The warthogs will also play an important role, providing mobility, transport, and decent firepower. The mongooses can be used for transport, and the ghosts can rush in where they're needed. The team that uses their vehicles tactically will gain the upper hand. The vehicles are... Blue Base- Spacecraft: 2 scorpions, 2 banshees, 1 ghost, 1 mongoose, 1 rocket warthog, 1 gauss warthog Red Base- Embedded: 2 scorpions, 2 wraiths, 1 ghost, 1 mongoose, 1 rocket warthog, 1 gauss warthog Banshee deployment from the rear of the landing craft There are several ordnance drops with anti-vehicle weapons throughout the battlefield, with relatively low respawn times (45 to 65 seconds). This holds opposite for the warehouse weapons. The weapons in there, which are extremely numerous, have spawn times of 2+ minutes. Here are all the ordnance drops: -2 fuel rod guns, one relatively close to each base -2 rocket launchers; slightly farther from the fuel rods but not quite neutral -1 neutral incineration cannon -1 neutral spartan laser View from behind the Red Asteroid-embedded base. (Not shown- rooftop weapons rack for base defense) In this map, the more players, the merrier, with 10-16 being the optimal player count. Works with slayer, king of the hill, and capture the flag. I am not, by any means, new to forge, but this is my first online upload, so I would highly appreciate some criticism and feedback. This map, Armored Strike, can be found in the file share for my gamertag, ShockBolt21. Also, make sure to check out my latest map "Tank Superiority" for some pure scorpion combat on a significantly larger map. You can download both maps on my File Share.
  8. I have a new idea 343 Industries in Halo 5 it would be sweet if we the community can have more options in the multiplayer of halo 5 such as weapons armor vehicles species of the player customizable emblems like in COD black ops 2 as well as building game types from more options and have the forge more advanced and much more down below. weapons ideas: I love that you guys allowed us to choose different skins for our weapons but to be honest it was fun but it would be a lot more exciting if we can fully customize our weapons and use them in multilayer and set them into classes but to keep the halo feel of multiplayer and not the COD feel we you guys build a new system i have an idea and that is allowing us to go into a weapons builder menu and build our weapons from scratch or allow us to have the ability to combined two or more weapons together for example the sticky detonator combined with the assault rifle or the for covenant we can place an energy sword under a storm rifle to act like a bayonet and it would be so much fun if we can choose custom colors for our weapons and allow us to place our emblems on our weapons. Vehicle ideas: I have an idea for vehicles called vehicle smithing take a wort hog for example and you decide to get rid of the turret and convert into a troop transport and allow us to customize it even further like coloring it and choose from different armor plating not just for wart hogs for every vehicle. where would all this fit on in halo 5 ? a new custom firefight that is more objective based and the weapons and vehicles you customized you can call it in as ordnance not only that in fire fight we want to be able to build buildings and fortify our positions and hold them off for as long as we can. Forge ideas: forge is great but it can be better i have many ideas to share one is the option to change the weather and time of day also to allow us to spawn AI like in far cry 3 i really liked that and the AI to have options like if they are friend or foe you can choose and to color them also we really want a new forge world perhaps a bigger one than in halo reach a forge world that is an open world like we can go under water go in space also we want more vehicle options we want to be able to spawn in huge things like frigates and cruisers so we can have huge space battles and let us completely and fully operate them and we really want to be able to have the vehicles from halo wars in halo 5 and we really really would like to have the scarab to drive also we want to have more environmental options like spawning fore trees and stuff like that and please add in more air vehicles. Armor ideas: we would love to have fully customizable armor and be able to do a lot more with it and we want our choice of armor to affect gameplay like if you choose heavy armor you have more health but less speed and jump and we want new armor abilities i have an idea for one and that is a scuba gear type of ability to go under water also i really loved the armor effects from halo reach please bing them back also we want more way more armor options like different types and also it would be cool if we could build our own armor from scratch from multiple options in the game. Species ideas: when i say Species i mean like in halo reach we had the option to be spartans or elites we would love for that to come back and more options like to be a brute. gameplay ideas: we would love the idea to have the option to go into first person view in a vehicle and third person option in vehicle or on foot plus we would love more assassination types and specific ones for each species you choose to be also for kill streaks we should have more options for example you are on a seven kill streak you can call in a squad of marines to assist you and many other kill streak rewards. Specialization ideas: please add more and have more perks with them. campaign ideas: please bring back the brutes and the elites and it would be cool if we could go into the Elites and the Brutes home worlds and the graphics are great and they can be better like the cinematic movies in the halo 4 campaign. music ideas: Neal Davidge did a great job but the music it not that great for the all the action like I'm fighting the covenant and i feel i'm in an opera not a war fighting aliens breaking benjamin lights out for the halo reach trailer was awesome you guys should add more rock music for all the fighting moments and all the other music for cinematic moments and for when your not in combat.
  9. I recently beat the game solo on legendary, I have the achievements to prove so. However I did not obtain master chiefs armor from halo 3. Can somebody help me? :c I really don't want to re-do the campaign -w-
  10. Well I just beat the campaign on legendary solo and I'm pretty sure I was supposed to unlock Master Chief's armor for my personal spartan but I didn't. Can anyone help?
  11. I have always thought of gameplay mechanics for games, and things to break particular problems to make games better, and because I love halo so much... I have decided to write out a LONG suggestion paper on all the things that I THINK would improve halo in future generations. note: sorry for my horrid spelling/grammar.. try as hard as you can to read this please ===================================================================================== SPARTAN IV ARMOR SYSTEMS ===================================================================================== one of the most frustrating things to me about multiplayer in any halo game is loosing battles purely because of being outnumbered, this made me think about something that could solve this problem. as some of you might know, in the real world there are materials and liquids that resist more and harden more when more force is applied. My thought is, if more then 1 player is shooting at you at once, your armor should harden causing more resistance when multiple players are shooting you at once. also players should slow down more by the amount of players shooting at them. It would not be a significant resistance, obviously players should die faster when they are shot at by multiple players at once, but still as an example: a player would normally take x1 damage by 1 player shooting at them, and move 80% normal speed a player would resist x1.5 damage when being shot at by 2 players, and move 60% normal speed a player would resist x2 damage when being shot at by 3 players, and move 40% normal speed a player would resist x2.5 damage when being shot at by 4 players or more players, and move 20% normal speed. also maybe have a perk or specialization to make it so you move less slowly when being shot by multiple players at once. this could also maybe tie into the story sense Dr.Halsey is back, maybe she helped with the improvement of the UNSC SPARTAN IV project ===================================================================================== NEW WEAPON IDEAS: ===================================================================================== I also had a few other ideas for weapons that could be added to give more options. - Scoped SMG: would take the place of a secondary and would be similar to the scoped SMG from halo:ODST - needle rifle: bring this back from halo reach, could basically be a more long range version of the carbine. - classic plasma rifle: yes, I am aware that there is the storm rifle in halo4, but this would be similar to halo:reach's plasma rifle, and would serve as a secondary weapon. - new forerunner rifle: this would take the place as a weapon that would do less damage then any other primary weapon, but would slightly break through the armor idea I came up with above, making it a great team player weapon. ===================================================================================== NEW AI IDEAS: ===================================================================================== I have far too many ideas for AI, so, Im just going to cram all this together...sorry for my crappy organization skills. the AI have a lack of human intelligence, or adaptability. if one covenant is being singled out, the others should defend that one and that one should move toward cover. all AI should shoot at a MUCH faster pace and be less accurate when the player is closer, and be more accurate and shoot much slower when the player is further away. some AI have been seen walking into walls in place, so they need to detect the environment around them a bit more. grunts are far to accurate and run away to much, jackals should be the most accurate due to the fact that they are covenant snipers. jackals and grunts should also back up when the player gets near them, sense they are much smaller. hunters should shoot players at a much further range, because you can just stand back and shoot at them from afar on halo 4. hunters should also be sensitive about their backs because thats were they are exposed, when the player is behind them they should rotate. they also should go berserk when they see another hunter die, like in halo 3, 2, and 1. watchers should shoot a bit more when they are shot at, knights should move to cover or closer depending on the players range, and should be almost impossible to sneak up on unless they are distracted. knights should also teleport behind cover, and not just teleport in the middle of the field. crawlers should rush from as many angles as possible, and see and hear you very easily. elites need to be much more sneaky when they have a sword, because when they are running in front of all their team with a giant glowing sword they are basically saying "hey look at me!" and then die very quickly. in fact, I have yet to even been killed by a sword elite. I also know the AI has the ability to not only see the enemy, they can hear the enemy as well, they should hear the player less when there is lots of gunfire, and even less when gunfire is closer (for example one player could sneak while the other shoots at them to break hearing.) ===================================================================================== Thanks 343 for halo 4, keep making great games and I will be a guaranteed customer. -PS I am 17 and unemployed, would gladly take a job.
  12. Does anyone else want Armor Effects to come back? Pestilence, Inclement Weather, Grunt Birthday Party, Flaming Skull, etc. Personally I really liked this feature in Reach.
  13. Hey. I preordered Halo 4 Limited Edition, and got all my customization and armor, but I didn't get the Hazop Forest Skin. I preordered from Gamestop, but didn't get a code on my receipt or in the box. I was wondering if the Hazop Forest was only for regular edition of Halo 4.
  14. Hi people.I think I have something to share.In a normal day I played Halo 4 war games.I saw too much players with the Fotus armor and I decided to buy a DLC code of it from a site.I can't tell you its name because I don't know exactly if rules allow me this.I just love the Fotus armor.I mean,wow,that's a freaky Promethean Knight with a big spike on the helmey.So tell me if I made a good decision.I can't change it anymore because I already bought the Fotus DLC.But leave some replies if you would do something like this or not.
  15. First I played the spec ops mission to get "White Knight in Assassination" achievement for the avatar award. I unlocked the achievement and it didn't give me the award. Next I beat halo 4 on legendary and i got the achievements for doing it and it didnt give me the Spartan VI armor. PLEASE HELP ME!!!!!!!
  16. Terrible thing happened today. I got my email with my priority specialization code. I went to redeem it, and somehow it was redeemed to another gamertag... not mine. It was an xbox live account I guess I had created long ago with the email address the code was sent to. Now my redeemed code is stuck in the depths of some useless gamertag with no history and no future activity. At my last wit, I ask for suggestions, though I'm quite certain there is nothing I can do. Would be great if an admin could help me out...
  17. I would love to trade my spare LOCUS helmet code for a DEADEYE helmet code. Please message me on here or on XBOX LIVE at alec2002 if you are interested in the trade!
  18. The first to PM me will get my code.
  19. I for one miss wearing my CQB helmet and I would love it if it were brought back to Halo 4 along with other armors suchas ODST.
  20. predatorx24x

    armor

    From the album: Armor

    Current Armor @ level 44

    © © predatorx244x

  21. Hey, I thought that there should be somewhere that people can talk about codes that they have spare or that they want to trade, some people don't like the looks of the Free Armor they got and some people want it. It's up to you guys, all I can say is that I am trading a CRCT Oceanic code for a FOTUS Code. (If Possible) Other than that, trade away!!!
  22. When you reach the level to earn a Specialization, do you have to access your email to get it? The email that I have linked to my Xbox Live profile is disconnected because I didn't use it for about a year or so, so if I'd have to access my email to get the specialization, I wouldn't be getting it. I've already been ripped off out of special edition and pre-order armors, and now I don't want to lose this. So would I need to access my email for anything involving specializations?
  23. EDIT: BEFORE YOU READ THE REVIEW (now that it has gotten a bit of attention) I just want to let you know I am not really enjoying multiplayer right now. Every game just seems really stressful. It feels like 95% of the gun-fights I get into if I'm not perfect I lose. Also I think I'm running into organized teams because I'm ALWAYS fighting more than one enemy when I'm deliberately trying not to and I rarely survive when I'm "one-shot." I don't know if this is because 343 has failed to separate social/ranked but for me; the kind of person who plays to "play" and not so much "to win" the game it's been pretty frustrating and I actually haven't played much at all for the past few days/week. In Halo 3 I ran into people who were better than me but it was never so bad that I had to try my best every single gun-fight. I got to SR-41 in like the first week so that might be why? The following review seems really positive but I think the ranking/match-making system is pretty messed up for someone like me who wants to "pug" games (even with friends). I guess it's the same for organized teams because they run into people they just stomp on. I will be reviewing the maps, the guns, armor abilities, perks, instant respawns, gametypes and armor. Look for titles in bold. If you want to get an idea of what kind of Halo player I am check out my stats: Halo 3 Rank/Stats http://www.bungie.ne...ayer=sindronian Halo Reach Rank/Stats http://www.halowaypo...onian/haloreach Halo 4 Rank/Stats http://www.halowaypo...indronian/halo4 Firstly, I loved the campaign except for a few things (like the didact boss fight. Why wouldn't 343 take advantage of their talent and make it amazing? Not enough time? Who knows). The multiplayer is FUN (well at first I thought it was! It's Reach all over again). Theatre doesn't even work for campaign yet (I think?). The fine editing tool from Reach is gone which honestly, nearly ruins forging for me. No, magnets do not entirely replace the tool. That's really unfortunate. It's too time consuming without it. What were they thinking :/ Now for the war games review! GUNS I FEEL SHOULD BE PRAISED OR SHOULD BE CHANGED: Before you read the following reviews about guns I should say I have been getting a CRAPLOAD of lag in Halo 4 and have had very few games without at least a little bit of lag. So my observations about how the weapons behave may be a little inaccurate but I think it's ok. DMR - Great weapon. I personally like the look of it in Reach better but it still looks cool. The bloom is perfect IMO. You only have to pace your shots at very long distances (VERY, long). Now, is it over-powered? Just a little bit. The gun is way more effective just beyond medium range which is the way it should be. At medium range I do believe it is better than the BR not because of the bloom reduction or damage but the rate of fire. I'm not sure about a solution. Tiny decrease in rate of fire may fix it. Then again we don't want the DMR to feel like a semi-automatic sniper rifle either.The BR realistically should be a winner at medium range and it is often not. Decent sound. Change to performance needed. Please note: INCREASING BLOOM WILL NOT CHANGE THE DMR FOR THE BETTER. IT WILL SIMPLY MAKE IT A FRUSTRATING AND ANNOYING WEAPON AGAIN WHICH WILL JUST NERF IT COMPLETLEY. BLOOM IS NOT THE ISSUE. Frag Grenades - They have a small blast radius because there exists a perk to increase it. What makes a lot more sense is to have the grenades at normal blast radius and have no perk to affect radius. IMO. BR - Fantastic. I was never a BR fan in Halo 3. However I always used it over the assault rifle when I found it. I never played Halo 2 online so that probably explains why I don't have an attachment to the weapon. I really do like it in Halo 4 though. More than the DMR simply for the feel. The DMR's bloom allows for headshots on the outer circle of the expanding reticle which just feels like BS to me and almost like you can shoot someone around a corner. The BR performs as it should at medium range and I believe its feel is spot on. No BS. Concerning it's shape it looks great. Overall it is visually a bit strange though, but only compared to other BRs from past Halo games. To be blunt it sounds like crap. At least it doesn't need balanced!. Assault Rifle- PERFECT. It is finally a real weapon along with decent sound. It melts at close range AS IT SHOULD. It barely wins out fights at medium range but stands a chance and it's useless at long range. Great job 343! I only use it if I'm using firepower though Carbine - Looks and sounds great. One less headshot to kill might fix it. Landing all of those shots perfectly is not realistic while with the DMR and BR it is realistic because it's 5 shots and not something like 8. Which is why the Carbine is too weak. Carbine should be an issue for the BR at medium range. Binary Rifle - Sweet addition. Not OP at all (seriously). Low ammo and clip size along with a laser sight only the enemy can see AND a huge reticle balances it. This gun is probably the sweetest thing you could pull out of your ordinance minus the Incineration cannon. Incineration Cannon - Awesome. My favourite weapon in Halo 4. Sometimes I feel I don't get kills with it when I should though. For example I've hit a guy directly and the blast just knocked him back (pretty sure he didn't have overshield). I love the weapon and it acts differently from the rocket launcher and is more desired. It's forerunner, it should be better. Rocket Launcher - Sound is a step down. Why can't I lock on? If that's over-powered give the vehicles more durability. Two things about this gun could be changes but only one thing HAS to be. Either buff the radius of the explosive or make the rocket travel faster. That's all. Sticky Detonator - Sad this is the replacement for the Reach grenade launcher. The first explosive weapon I ever used in a video game that was rewarding to skill and perfectly balanced. Not enough people could use it well, so they took it out. Really unfortunate. My favourite weapon in Reach. The sticky detonator is an easier to use version. The blast radius is huge. I don't really see anything wrong with it. It's a real power weapon. Like a rocket launcher from Reach. Be afraid of it. Needler - I don't think people realise this is a power weapon now. I mean, it was always a power weapon, but a pretty weak one. Now it's something you should be really afraid of. I really don't think there should be more than one that drops at the beginning of a match COUGH - that impact 343 forge world variant which I haven't even played yet but I think there are 3 needlers on it (WTF) Storm Rifle - Reduce the spread. Vehicles - Damage is perfect. Ghost and Banshee cannons aren't useless like in Reach and are a tiny bit more powerful than Halo 3. I think it's great. Durability not so sure about. Since there is a "fuster-cluck" of power weapons on the map thanks to the ordinance addition to the game I think they could be a little more durable. The problem with this is that the one player who doesn't have a power weapon is screwed. Verdict Human weapons - great job, some need changed. Promethean weapons - great job Covenant weapons - great job, plasma is scary now that it travels so fast (does it travel faster now? Idk, turrets hit me more at super long ranges). Spread could (SHOULD) be decreased for some guns. Great job 343 never have we had such a balanced level of weaponry along with such variety. Vehicles - Give us a forerunner vehicle and a falcon you sillies. Vehicles are balanced but could be more durable MAPS AND SPAWNING - Great. Some people feel like there are not enough maps. There will be. I still haven't gotten to play a few (forge world variants from devs). - Less needlers - Favourite map is Solace. Second best is Haven. Ragnorak remake is awesome. - Spawns are great. Only had a couple bad ones. Instant Respawn doesn't help. EDIT: Spawns aren't that great (lol). - Don't integrate community forge world maps into matchmaking, leave it to the professionals. They will never compare to real maps even if the colours could be changed. If we get 3 voting options of garbage forge world maps every time we try and play war games like in Reach the game WILL break and get REALLY boring AND no one will play it. INSTANT RESPAWN When did anyone ever ask for Halo to be a fast-paced game? We asked for sprint, but only to make it more intense. It worked, while increasing the pace to an appropriate degree. If we want to be killed by the guy we just killed two seconds ago we would play "that game that shall not be named." This feature does not belong in halo and is not NEEDED and will not SELL halo any better. ***BTW INSTANT RESPAWN BREAKS KING OF THE HILL ON SMALL MAPS GAMETYPES IN GENERAL - Firstly I want to talk about the social vs ranked playlists. Why are people complaining there are no ranked playlists and the game isn't competitive? I think (may be wrong) every gametype matches you up according to skill and rank (maybe just rank?). So it seems to me what's missing is a social playlist lol. I've already been getting my ass kicked playing regicide because I'm playing against people way better than me most of the time. I don't want to fight people my own level I want to plow noobs lol. Please correct me on how this works! In halo 3 did the social playlist match you up randomly? I thought I remember separate ranks for each social playlist. What made the social playlists social? The ranked playlist matched you up based on your highest skill which was based on wins/losses right? Halo 4 will be ruined for me if I can only play with people my level or above that will just be stressful lol I need to practice on noobs. when did people ask only to be matched up with people their level why would 343 do that? - There weren't enough shipped with the game IMO, despite the reasons for holding some off. - Oddball is a playlist? Lol. - Headhunter is an epic gametype and 343 could have made it better and brought it back, along with Invasion. - VIP dammit. Slayer/Big Team Slayer - Good. More map variety please. The same 3 maps come up a lot. King of the hill - It sucks because of instant respawn. So hard to control the hill. Unless you are T^2 or Kampy himself. CTF - I don't like it because I can't drop the flag. Flagnum? More like, the-good-luck-defending-yourself-against-any-other-weapon-weapon Regicide - Pretty awesome! Regicide gave me my first killtrocity. This is how it works: You're the King with a power weapon - Awww Yeuh You're the King without a power weapon - This sucks Verdict Not bad 343, not bad at all. ARMOR ABILITIES THAT SHOULD BE MENTIONED Active Camo - OH, 343 WHY. Why is this an armor ability??? IT IS SO ANNOYING. WHY DID YOU BRING IT BACK? People literally sit behind a rock crouching with camo, wait for me to pass and beat me down twice, not once in the back because most who use it are idiots (You're not an idiot I'm just mad-bro). Some people use it to snipe. Good, that makes it over-powered. I hate this thing it is second-worse to armor lock. Now it doesn't even jam the radar. While the jamming was annoying at least it told you the damn person was there! Now we have no idea! Thruster Pack - It is sick! Despite it being a tiny bit under-powered it has saved my life a lot and makes me look awesome while using it! This is my favourite and WAY better than evade in every way. Props 343. Give us half a meter more and it's all good. For those wanting the distance of EVADE, shut up. That will make it overpowered. Hardlight Shield - I think it's OK. Not over-used otherwise it would be REALLY annoying. It is not needed and doesn't add much. EDIT: This armor ability totally choked me at a killtrocity (potential naire) Promethean Vision- I think it's good. I don't really use it and it doesn't seem to be overpowered. I can understand why this would be good but I've played Halo so much I just know where people are it feels redundant using it unless I'm looking at people out of my radar range. PERKS THAT I WANT TO MENTION Shielding - Shields regen slowly because there is a perk to increase the rate. No. Make the regens normal and have the perk increase them by a tiny amount. The default regen is so slow...like REEAAALLLLYYY slow. Grenade Perk (forget the name) - Shouldn't exist. Radius is so small I almost feel forced to use this perk. - I think the rest are ok (or are they). ARMOR - Venator armor: Did 343 make camo so OP just so people could get this armor easier? Uhhh... - Wow. There is a lot of armor. - It all looks really awesome except for the Helmets. Some people like ugly helmets. 343 are addressing those people. There are a lot of great helmets too. Overall best looking armor out of any Halo game by far. - I can understand how some pieces may be hard to differentiate Reach was a little better at this but Reach failed in proportion. The sizes didn't make much sense. I guess it's going to depend on opinion for the armor. At least there's tuns of it. - Colors. Good variety. They are not washed out like in Reach but solid. Great. Proportion - Everything is sized beautifully. Unlike Reach's "world of warcraft" shoulder pads. Variety - There is so much and enough of the pieces are cool. Thank you so much 343!!! Emblems - Where are they? ---ranks up--- Oh there they are. Where are the new ones? ---ranks up--- Oh...I can't comment on the emblems they are weird. There are a decent amount of them and there are new ones. Some returned some didn't. Nothing new here. Visors - Wow, dayum, freaking AWESOME! Hard to get and awesome looking! You nailed the spot 343. Stances - Sweet new addition! No harm done! INTERFACE - Step down from Reach. Better than most games. Good enough imo. Bugs - Haven't run into any except for achievement/completion bugs. - Accommodation bug, SUPER annoying! Not tracking correct number of accommodations! - Spartan Ops achievement issues. Specifically Chapter 1 mission 5 survival achievement. - Some generic rank reset bugs - Haven't run into anything game-breaking Final Verdict - Really worried about this social/ranked playlist thing. I don't want to get my ass kicked every match because I always get joined up with people my level or higher. This could potentially ruin the mutliplayer. My highest skill in Halo 3 was 40 but I mostly played social. - A lot of network issues. I haven't had issues with other games but Halo 4 lately has been pretty hard to play with the amount of lag I am experiencing. For some reason just after the midnight release I had no network issues. Other than that I am impressed. I highlighted my serious issues and some other nit-picky things. Thank you. Great job. I think a lot of people posting about this game have missed bringing up the good things about it. Hopefully this accomplishes that. Care to add to my review?
  24. When I beat the Campaign on Legendary, I noticed that the Commendation 'Requiem' in the Campaign commendations, wasn't complete for some odd reason, even though it said I beat the mission and that I had completed the Campaign on Legendary. Just now I got around to doing the mission again on Legendary (Starting from point Alpha, AKA the beginning of the mission, the whole 9 yards) and yet again, no commendation completed. Has anyone else experience this and/or came up with a workaround? Thanks ahead of time!
  25. ButterSoap

    Fotus Armor

    I bought the limited edition console and didn't get the code for Fotus. I looked through everything and there's nothing. Someone help
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