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  1. Do you think 343 should put the Halo franchise back onto PC as well as Xbox? and if so should they allow cross platform multiplayer? I think that it should be on pc with cross platform support but pc players do not get the aim assist and there can be controller only settings for parties that force pc players to use a controller if they join the party.
  2. they hav left alot of stuff out of aniversary that thery really should have kept in it from combat evolved
  3. I enjoyed Halo legends, but I thought it was to short for me as I have watched it over and over again, also having the different textures for each episode was unusual but interesting at the same time. I just hope that there is another Halo Legends or something similar to it. Has anyone heard of any news on a new Halo Legends or something near to it? And what is your favourite Episode? If you have not watched Halo Legends is worth a a little look at. If there is not another one atleast let there be a Halo movie, this rumour has been going on for a while that they were in the process of making it, but then scrapped it. I hear that they are making one but thats for you to decide. What will been added into this movie, or Halo Legends Episodes?
  4. I used my xbox 360 to acces halo waypoint. when i view my custom challenges, they repeatedly show the message "error loading article". I don't think i'm the only one with this problem. anyone know how to fix this? or is the custom challenges being updated at the time of post? someone! anyone! please respond!
  5. PREFACE: Upon the release of CEA I'm sure there are quite a few of you out there who have been seeing/doing tricks and glitches in the game. I mean, they're fun and interesting, right? Well, I know of great place for you guys to find tricks and glitches to try in anniversary, and to catch up on your tricking lore. It's called the Halo Stunting Video Archive, and can be found here: http://www.youtube.com/h1stunting There you can find over 280 Halo: Combat Evolved tricking/glitching videos, spanning all the way back to the first real "trick" video ever released, , which was released 01/30/2002 by Randall Glass. I keep the channel up to date with the latest tricking/stunting videos and try to create handy playlists that you can use to find certain "sets" of videos on topics which you are interested in (Like ) Check it out, and if you like what you find click the subscribe button to stay up to date with the latest Halo 1 tricking videos. If you want to help out let me know. You can help me find videos, update video descriptions, and make playlists for the channel. There's always more work to be done, and I would certainly appreciate any help you can offer. Enjoy. -Mator FAQ: Stunting? Stunting is synonymous with tricking and glitching. The word was first used by Halo (PC) multiplayer trickers/glitchers in 2004-2005. You'll see I use the words interchangeably when talking on forums. This is because they really all (generally speaking) refer to the same sort of phenomenon, oddities in video games. However, when you get into the nitty-gritty they are different (like apples and oranges). How many tricks/glitches do you think there are there in Halo: Combat Evolved? The answer to this question really depends on what you consider a separate trick/glitch. Using the same general method you can produce hundreds tricks in different areas of the game, but does that make each application of the method a new trick? The answer to this question will help define the answer to the "How many?" question as something between 1000 (considering only fairly unrelated phenomenon tricks) and 10,000+ (if you consider getting into each and every rock in campaign and multiplayer a separate trick). Why did you make the archive? I made the Halo Stunting Video Archive because I love Halo tricking and because I had seen so many great videos disappear over the years. So I decided to take the initiative and make an archive where all such videos can be found and preserved (for you and those who follow!) There's so many videos! Where do I start? You can just go random if you want, that's always an easy solution. Or you can try to start with some of the really old videos. Check out the playlists for , , , , , and . These videos are mainly from before 2005, and will give you a good background on some classic tricks. Once you're through with those check out , , , and some of the more modern video playlists ( , TFA, Ladders, etc.). OTHER LINKS/WAYS TO GET INVOLVED: Interested in getting involved with the "pro" Halo Tricking scene? Or want to find out about some more of the history regarding tricking? Check out some of the links below! Active community sites: http://jumprs.org (Mainly created with trick-jumping in mind, but also home to stunters/trickers) Closed/highly inactive sites: http://www.highimpacthalo.org (One of the homes of halo tricking, now closed) Other sites: http://halostunting.wikia.com (The Halo Stunting Wiki, another one of my projects) http://halo.bungie.org (Where it all began, and still active too!) http://z12.invisionf...uNkY/index.php? (TSM forums, influential Halo PC stunting clan) A few other resources: T2T Website/Magazine Article (one of the greatest halo tricks ever accomplished) 2003 Hog Jumping Guide created by Juggertrout My personal YouTube channel
  6. Just wondering if we had any graphic designers in here. Thanks -RANMAN
  7. When I was Deleting My Halo Reach Maps For More Memory, I didn't want to go delete them one by one because i had so many so i just deleted the whole halo reach thing and i forgot about my recon helmet dlc and my legendary flaming helmet armor ability dlc for halo reach so i went in to the download history to download them back and couldn't find them, and then i went to xbox support and the said to go to 343 forums and hopefully they will send you those codes back. Can You Help Me
  8. Here's how it works: 1. Find where the Spartan/Elite is in the picture above your post 2. Post a copy with the Spartan/Elite circled 3. Post another picture WITH THE DIFFICULTY *Try to keep the spartan/player well hidden, but NOT impossible to find*
  9. Post your ideas in the comments below. My ideas are: war sphinx- http://www.halopedian.com/War_sphinx precursor- http://halo.wikia.com/wiki/Precursor
  10. Hey guys, been meaning to post an introduction but am just now getting time to. Well, I guess I'll start with saying that that yes, I'm obviusly a Halo fan, but that's all I really play. ....at all XD I'm 14, turning 15 on Friday, November 25 and have been playing Halo since I was about 6 and have been stuck with it ever since. I live in Tennessee, have a huge passion for music, and love graphic design, Science, and in-depth thinking. XD (I overthink everything, and usually have too much to say about the simplest things just because I think in many different perspectives) The musical instruments I can play are Trumpet, (main) Guitar, Piano. I also know how to play many other Brassinstruments, and can also play some on the dums, but those instruments are the ones that I know most fluently. I was thinking about making a Photoshoo/graphic design thread, but didn't know how many people ever... designed.. XD I was thinking that people coud post images that they had designed or digitally painted, annd maybe even give each other ideas on what to make, or maybe even have a different thread every week on a common subject to create images. Well, I'm glad to be aprt of this community and hope to make a lot of friends with you all. Thanks for reading, RANMAN
  11. ive recently been playing the anniversary map pack for reach. ive experienced each map. some of them were, of course, better than others. the new anniversary slayer brings back bleedthrough, the CE pistol as well as other modifiers. i rate the map pack at 8/10. although most of the maps are great fun to play, a few of them dont really work with reach. below, im going to list my favourite maps in order from least favourite to most favourite breakneck hang em high solitary timberland battle canyon penance breakneck is too big a map for my liking and the vehicles make it a bit one sided(if one team gets the gauss hog, theyve pretty much won). hang em high is too open, if you respawn in the middle area, your pretty much dead. people just cross map. solitary is ok, but it feels too much like sword base. the multiple levels make it slightly confusing timberland is quite big, however, since there are numerous vehicles and outposts, there is plenty to do on this map. battle canyon is a bit too small, especially with a sniper rifle on the map. however, it is still great fun due to the enclosed spaces as well as the wide open spaces. the teleporters offer strategic routes if your playing capture the flag. penance is medium sized, with lots of enclosed spaces as well as wide open spaces. the weapons and their placements are perfect for the size of the map. the layout offers strategic options for objective games, due to its multiple levels. and, whilst there are closed in paces, nobody really camps on this map. below, im including a link to my first ever game on penance http://www.youtube.com/watch?v=wbndHtK_DoU
  12. I think 343 did a wonderful job with the remake of the Halo: Combat Evolved Anniversary campaign! I'm not as impressed with the multiplayer. I understand that Hemmorrhage is already included in Halo: Reach but frankly I feel that map is a disgrace to the original, I would like a 1:1 replica of the original blood gulch, updated of course and possibly the every other map from the original Halo, the remake as I see it is a tribute to the original, so why only include 6 maps, not to mention several are Halo 2 maps. I spent 40 dollars for the disc, I don't want to switch to Halo: Reach every time I want to play Blood Gulch, given that then why not just play all the maps on Halo: Reach? well why did I spend 40 dollars for a disc, the selling point of the Halo franchise is the multiplayer why not give a little more effort in bringing back all the maps. So I say give us a DLC Give us Blood Gulch, not Hemmorhage Give me Rat Race, Sidewinder, and Longest I just want a complete Remastered Halo: CE
  13. Hello everyone I will be hosting a 16 player match of alpha zombies. Winner gets a 25 doller best buy card to use online. if you would like your card in person i can walk you through the process. Gamer Tag:AchangeofFate. Disclaimer:I take all responsibility of this contest.343 industries has no part in this contest.Its just for fun.
  14. Okay now I am not the best with seeing the whole picture nor do I have keen sense of detail. I may be a bit of a Halo radical and I see that now. I didn't hate Reach and still don't, but I don't think it was the best Halo either. I honestly believe that many of the reasons the "core fan base" say they hate Reach for are actually in hindsight only coincidental affected aspects that are made to branch off from the real issues. And I believe one of those is that Reach wasn't really part of the epic and familiar trilogy we know and love. Reach on its own honestly didn't impress me much as a story I admit. Maybe it was a little sketchy because Bungie was kind of taking a leap of faith even though I am one of the many that promoted this. I still thought Reach had a great campaign the first time I played through, but it just lacked diversity or at least a feel of different scenarios. I think the main issue is that in truth Reach is like a entirely new IP in spirit and it failed to capture us like CE. It was like trying to breed a new and nostalgic feel in a evolved body, but that role is already cemented in CE. It is a prequel and was intended to stand alone from the other games. It didn't inherent the legacy and energy from the other games naturally. It truly had to be built from the ground up in that sense and this is what we missed. Maybe it would have been 5xs more impressive if it was Halo 4 and we were still with chief. If we were going with some passed on energy from previous games, but it wasn't. It was a stand alone title and relative to the cohesive glory of the other games it just didn't match up. And it didn't grab us like CE did when it kicked off the trilogy. But now I'm not going to try to rant about campaign or even about other aspects of Halo because like I said before I am not the best with details and seeing the whole picture. I don't hate Reach so I'm not going to rant anyway. I want to say hi and I hope to post some idea and discussion threads later on and get along with this community, and just observe the creative bomb rush of activity on these forums.
  15. I'm wondering if anyone has found any clues to what's going to happen in Halo 4. 343 did say that there would be secrets revealed about halo 4 in anniversary and if you found any share them here. OP please refer to my post in your thread, all others please no more responses. OP please respond when you read my response so I can close this thread. Absolute Dog
  16. This is just something I've been thinking about lately and it's still more of a conceptual sketch that I'm working out as I go along. Basically what I'm going for is the Halo 3 true skill system, with the addition of commendations, and horizontal rankings based on grades. So for a rough sketch it would be something like. Your rank is based on your highest skill predominantly, but you can also level up by experience and commendations. Your grade is based on your highest competence or consistency. Your highest competence is how often you perform at the base skill level or higher of your current rank. So say for every 3 games in a row played within a playlist at or above the base skill level for your rank you will earn a grade for that rank. Now leveling down in grades should be something like for every game you play below the skill level within a streak of 3 games then the amount of games you need to play at or above skill level increases by how many sub par games you played. So if you play 2 out of the 3 games below skill level then that means you you now have to play the 3rd game and 2 more games at or above skill level in order to level up 1 grade. If you play 3 games in a row below skill level then you level down by 1 grade. Your grade won't take into account the skill of who you play because your grade is your level of competence. Which means your ability to perform at your skill rank in a range of circumstances whether that mean adapting by using a machine gun turrent to level the pros or going all out with vehicles. By default the game should do its best to place you with players no more than 3 ranks apart and no more than 4 grades of difference. There are a total of 15 grades. For every time you level up in vertical rank your grade decreases by 3, but you can never get negative grades either by leveling up or playing bad games. If you're a level 10 Sergeant then you will be a level 7 warrant officer (whatever the next rank is). So grades between ranks would also relate to each other by levels of 3. Now how you rank up in your actual rank would be the same as you do in Halo 3 true skill but with a Reach twist in the experience system. I believe the trueskill system in Halo 3 was that for every game you win you gain one experience and for every game you lose you lose one? I think the ratios there were different. And there is also your sigma which is as high as possible and your actual skill level which is where you're actually being ranked at right? So your sigma is constantly decreasing by every game you play and once your rank and sigma meet this is your True Skill? Please correct me if I'm wrong. So what I'm thinking is that we keep the win lose experience, but now add in commendations in this way. These commendations would track experience, skill progression, and which rank you stood out most at. Skill / experience commendations work like the commendation counters in Halo Reach. They count how many kills of certain types, and feats you pull off in matchmaking, but with a new addition. The ratings they show: onyx, gold, silver, and iron would work on a different principle. They would rank themselves based on which group of ranks those feats and kills were done in with the highest percentage. Like this: Commendation: Heavy Weapons (Iron)Recruit to Sergeant:5% (Silver)Sergeant to Major:30% (Gold)Major to Colonel:40% (Onyx)Colonel to General:25% So in this case this person would have gold in Heavy Weapons. Maybe this could also demote second accounts or at least old account generals from crushing newer players because they may want to save racking up their commendations for later ranks. Commendation rating constantly changes as you level up and earn more for different ranks. Again remember this is all a rough sketch and feel free to sight any nessesary improvements, additions, and things that are best to cut out as you see nessesary. Now for the next part of how you can vertically rank up. We've talked about experience now I want to introduce skill points and "choosing when you rank up" vertically. Skill points or rating points you can also call them would be the accumulation of ratings earned in games. Each vertical rank would require a certain amount of experience (not commendations) and skill points in order to level up. The amount of experience required should be experientially and proportionately more than the amount of skill points. You will automatically level up once the amount of experience needed is aquired. However once you gain the amount of skill points needed to rank up you will be able to choose when that happens by having the option to do a challenge or vidmaster when you have enough skill points. Once completed you will rank up. Of course the chances of this really getting in word for word or at all are slim, but it's always fun to imagine right? I haven't seen anyone else post anything similar to this either and it's even more unlikely for specific ideas to get in. I'm really just trying to experiment with getting as many people from both "conservative" and "liberal" sides of Halo to maybe accept something equally. And maybe there could be something like depending a specific grade reached for a rank you can earn a specialist rank. Like if you're a grade 10 Sergeant then you would become a Petty Officer.
  17. The title says it all. But I'll say it again. What's your all time favourite Halo CE quote? I'll start off with a few: I woulda been your daddy, but a dog beat me over the fence! Wort wort wort! (It's funny to me) The Corp issued me a rifle, not wings! Halo. It's finished. No, I think we're just getting started.
  18. HLG (Hidden League Gaming) is not dead in fact every day we hide. You may be thinking that we are lame because we don't fight, but we fight as well. It depends what mood we're in. Sometimes the normal game might get boring, but not for us. We have a blast every day and there are so many of us. There are so many spots you wouldn't have thought of even existed. We have so much fun and it's hilarious when we hide on certain people. So come give us a chance and look at some of our videos. You will learn so many new hiding spots and glitches, and hey maybe if you're any good you could join us. We're kind of full and like the team we have right now, but you could impress us. Our team is called HLG (Hidden League Gaming) PRO (******** Randoms Off). If you want to laugh, learn some glitches, and learn some hiding spots then go to this link now: http://youtube.com/hlgprofessional
  19. if you have an exotic idea for halo 4 reather forge, MM, firefight, campaign or even theater, post it here. so heres mine. idea for halo 4 a weapon trading system where if you have a (lets say a sniper) but you dont want to snipe any more your buddy says "hey can i have it" you say sure and you both press and hold X when close to each other and you trade your current weapons with each other. this idea could be used like this in matchmaking, or in a custom game where there is a setting to enable the weapon trading, same thing in forge, and firefight. tell me what you like or dont like about it P.s. i know there was allready a halo for wishlist thread but that had to many posts to read through them all
  20. Does anyone know if Halo CEA has an infection like Halo 3 or Reach were Halo 3 maps were forged or if they will just be big empty maps like Halo Reach?
  21. I just wish I wish that somebody reads this first. then understands my point. What i want for halo 4 is to the player being able to use a diversity of ships foreroner, Covenant, UNSC make new vehicles im kinda tired of the warthog being the **** on halo make more innovations idk... also like...let us drive pelicans, phantoms on campaign & Multiplayer let us have a MAPS that we can use the Pelicans and phantoms at-least just two for each team make it like essential to use tactics with them to win a battle, but don't make it a game type -.- not like invasion on reach. like make it usable for Custom slayer, bomb, CTF and FORGE!!!!! etc and we transport our team mates in them throughout the battle field of course don't make them weak like a banshee or as a Halo 3 wraith also don't make the Spartans and elites the only playable characters if the covenant is in halo 4 let us be jackals, hunter, or grunts i've played ALL the halo games i bought them the day all of them came out i am a hardcore gamer but i want change in Halo 4 but don't make change so much people don't know it's halo... go back to the routes that made the halo franchise the best in the market take as the example of the US economy our leaders have changed to "progress" so dramatically they forgot to keep the things that made us great. Make alot of changes 343 but don't look at reach for innovation, look at halo 3 and stay more like halo 3 and make changes in the ways wished in the begging one more thing if you make us us these vehicles
  22. Here is a look at Hang em high which will be known as High Noon.
  23. i found this awesome halo music video on youtube and thought i should share it with my fellow halo fans . the song is "knights of cydonia" by muse http://www.youtube.com/watch?v=anh5yskH7jk
  24. Here is a picture of my latest Halo Tattoo. The first one was the legendary symbol on my shoulder. This one has taken a lot longer to get done than I thought. Andi from Red Octopus Tattoos in Prince Frederick, Md does great work. Probably need about 1 or 2 more hours to finish up the shading. What do you think?
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