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Found 7 results

  1. I wish there was a playlist in firefight where you could fight both covanent and flood. A three-way battle between us, the covanent, and the flood would be epic. Having some of the covanent get turned into flood while fighting. Who here agrees with me? What are your opinions on what I think?
  2. Latest blog post from the Archive...enjoy! Halo Combat Evolved released all the way back in 2001 in the U.S. and some time after for the rest of the world. We all know the giant tale behind this release and what it caused in the gaming industry. You don’t need me to tell you that. This is about the Soundtrack and the Sheet Music for it available here on the Halo Archive. Read more below... Halo Sheet Music: Scores of Halo – Halo: Combat Evolved Original Soundtrack Sheet Music
  3. Gamertag: OT7OM4N Map: Cr4zy Cannons Evolved Gametype: Cannonballs (Regicide) Description: An advanced re-make of the classic Halo 3 map, Crazy Cannons, only watertight and upgraded. Based on a Regicide Gametype allowing for leader tracking, randomised cannon location spawning and double the cannons than the original this map takes crazy to the extreme. Objectives: A free-for-all gametype with random weapon allocation mechanics makes this a game of both skill and chance. You could start with a Boltshot and a Plasma Pistol or a Incineration Cannon and a Binary Rifle. The aim of this is simply to get the most kills in the 10 minute game. Although a Regicide Gametype there will be no bonus points for killing the king nor for any other accolades. 10 points per kill, plain and simple. No point penalty for suicide or respawn delay and there is no way to get out of the map, it is watertight. The king will appear as green whilst other players always in blue. Initial spawn all players will be red but no damage will be taken. All respawns will be invisible for two seconds to give them an edge and allowing them to get back into the game. The map has the spawn capabilities to accommodate a maximum of 8 players however this will play extremely hectic and may be a bit too much to handle. Here are the levels of crazy based on number of players: 2 players - Target Practice (Slowest pace) 3-4 players - Crazy (Constant flow of players) [Optimum] 5-6 players - Insane (Heavy flow of players with lots of clashes) 7-8 players - Mental (No chance of streaks and puts crazy to shame) Remember this map relies heavily on randomness so there may come low points in the match but nothing that can stop the match with a stalemate. Screenshots: Overview of the Map. Action Shots from a 4 Player Game A Video Feature By TheBlitzBroz : A Video Feature By Oomishday3gaming: Sold? If so head over to 'OT7OM4N' fileshare where you can find the map and gametype. Thanks for having the time to take a read and I hope you have fun! Also on a final note this game is not for the faint hearted nor the faint connectioned. Make sure that you have a strong connection otherwise you won't stand a chance, the game is just too fast, especially with 8 players! Download From Halo Waypoint: http://www.halowaypoint.com/en-gb/players/ot7om4n/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0 If you enjoyed this map or found any problems with this map then please comment below as all feedback is appreciated! Check out my other map here: http://www.343indust...ash-comp4actor/ -OT7OM4N
  4. Hello Halo world! i am here from the clan "Beyond The Reach" we need new members and we need them ASAP. If you can help us with this clan we would really appreciate it. If you want to join add Dr MuffGarbage or SlothKing16. we are looking for competitive players that want to be put in the MLG ranks. if you are interested message or add us on Xbox live. Also like us on Facebook!! @ http://www.facebook.com/...he-Reach/161738440607219
  5. Halo Games Problems We all love the halo games, but we also all know that games can't be perfect. If you have a glitch or bug that's been annoying you then post it here. I personally have one and couldn't find a place to post it. You don't have to read this next part because it is my personal expierience but feel free to leave a post. So, on saturday night-sunday morning (12/3-12/4), i was in the Reach forge working my butt off to make a Pillar of Autumn map. I finished the map at around 2:00. The next day while I was in a forge game looking at another person's map (also in forge) i clicked on save map instead of save as new map and apparently it 'overwrote' my previous save of the POA. Now, whenever i go to Pillar of Autumn in the menu of maps it changes to ODST DROPSHIP FRIGATE ( the name of the other map). So, in short my Pillar of Autumn map is lost. Also, whenever i go over to it, the description has changed to 'A blank canvas recommended for forge editing only' from the description i made which is 'This legendary ship manned by Cpt. Keyes is re-created. Map by RC1207RC'. One other weird thing is that when i look at it in the menu it says 'created by RC1207RC' but when i go to file options it says created by (person who created ODST DROPSHIP FRIGATE's gamertag). Please help me 343i! You may comment now people of the world.
  6. ive recently been playing the anniversary map pack for reach. ive experienced each map. some of them were, of course, better than others. the new anniversary slayer brings back bleedthrough, the CE pistol as well as other modifiers. i rate the map pack at 8/10. although most of the maps are great fun to play, a few of them dont really work with reach. below, im going to list my favourite maps in order from least favourite to most favourite breakneck hang em high solitary timberland battle canyon penance breakneck is too big a map for my liking and the vehicles make it a bit one sided(if one team gets the gauss hog, theyve pretty much won). hang em high is too open, if you respawn in the middle area, your pretty much dead. people just cross map. solitary is ok, but it feels too much like sword base. the multiple levels make it slightly confusing timberland is quite big, however, since there are numerous vehicles and outposts, there is plenty to do on this map. battle canyon is a bit too small, especially with a sniper rifle on the map. however, it is still great fun due to the enclosed spaces as well as the wide open spaces. the teleporters offer strategic routes if your playing capture the flag. penance is medium sized, with lots of enclosed spaces as well as wide open spaces. the weapons and their placements are perfect for the size of the map. the layout offers strategic options for objective games, due to its multiple levels. and, whilst there are closed in paces, nobody really camps on this map. below, im including a link to my first ever game on penance http://www.youtube.com/watch?v=wbndHtK_DoU
  7. The title says it all. But I'll say it again. What's your all time favourite Halo CE quote? I'll start off with a few: I woulda been your daddy, but a dog beat me over the fence! Wort wort wort! (It's funny to me) The Corp issued me a rifle, not wings! Halo. It's finished. No, I think we're just getting started.
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