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Found 28 results

  1. A 12 minute documentary of Halo 5: Guardians released today on IGN's Youtube channel, which you can watch here (or view the embedded version below). The ViDoc weaves through a myriad of ideas, backstory, and behind the scenes footage while numerous 343 Industries employees have concurrent "mini interviews". Noteworthy things from the video include (the corresponding images will be linked via #): The introductory cutscene for the ViDoc's name, which might actually be in the game. It shows Locke climbing up some sort of rocky cliff (or getting up? His BR is laying on the ground beneath him, so he could have fallen) while the screen pans up to a view of Chief standing atop the hill. # # # Yellow Gauss Hog, Yellow Mongoose, a Yellow "Wargoose" or Gungoose (seems to have weapons attached to it's hood. It's currently unconfirmed on what it is), a crashed Pelican colored yellow, and an AI character (construction worker?) driving a Mongoose. These might be possible construction themed vehicles. # # # # A dev working on a 343 Industries themed Assault Rifle. # Chief touching Cortana's chip, which vanishes afterward, and a apparition of Cortana. This is from the Blue Team level that has been shown before. # # # An Elite presumably working on a parked Banshee with it's wings & hood raised. # Development model of the Wraith (it's still the actual model that's in the final game), and some weird looking Tank in the background. # Mini Forklift. # A wall in Campaign that can be destroyed by a Shoulder Charge (it's the cracked wall underneath the destroyed stairs). # Chat bubbles over team characters heads when they talk (possibly the same bubbles seen in game chat in Online Coop). # # First Person view of the revive mechanic. # # AI friendly Elites. # First Person view of Locke ordering Spartan Tanaka to pick up a Scattershot. # # Shade Turret. # Anti-Air Turret? # Captain Lasky. # # Buck holding an unknown Magnum variant (his personal sidearm?). # Dr. Halsey. # I have compiled an extensive album of around 103 images from the ViDoc here. Though it certainly is not all of the obtainable screenshots. Finally, the ViDoc itself can be viewed below if you declined to click the IGN link at the beginning of this article. Thanks for reading! Sources: IGN, my own ViDoc album post on r/halo This post has been promoted to an article
  2. You can watch the whole thing (or view the embedded version below). The ViDoc weaves through a myriad of ideas, backstory, and behind the scenes footage while numerous 343 Industries employees have concurrent "mini interviews". Noteworthy things from the video include (the corresponding images will be linked via #): The introductory cutscene for the ViDoc's name, which might actually be in the game. It shows Locke climbing up some sort of rocky cliff (or getting up? His BR is laying on the ground beneath him, so he could have fallen) while the screen pans up to a view of Chief standing atop the hill. # # # Yellow Gauss Hog, Yellow Mongoose, a Yellow "Wargoose" or Gungoose (seems to have weapons attached to it's hood. It's currently unconfirmed on what it is), a crashed Pelican colored yellow, and an AI character (construction worker?) driving a Mongoose. These might be possible construction themed vehicles. # # # # A dev working on a 343 Industries themed Assault Rifle. # Chief touching Cortana's chip, which vanishes afterward, and a apparition of Cortana. This is from the Blue Team level that has been shown before. # # # An Elite presumably working on a parked Banshee with it's wings & hood raised. # Development model of the Wraith (it's still the actual model that's in the final game), and some weird looking Tank in the background. # Mini Forklift. # A wall in Campaign that can be destroyed by a Shoulder Charge (it's the cracked wall underneath the destroyed stairs). # Chat bubbles over team characters heads when they talk (possibly the same bubbles seen in game chat in Online Coop). # # First Person view of the revive mechanic. # # AI friendly Elites. # First Person view of Locke ordering Spartan Tanaka to pick up a Scattershot. # # Shade Turret. # Anti-Air Turret? # Captain Lasky. # # Buck holding an unknown Magnum variant (his personal sidearm?). # Dr. Halsey. # I have compiled an extensive album of around 103 images from the ViDoc here. Though it certainly is not all of the obtainable screenshots. Finally, the ViDoc itself can be viewed below if you declined to click the IGN link at the beginning of this article. Thanks for reading! Sources: , my own ViDoc album post on r/halo
  3. Here we have a full analysis of the destiny vidoc from IGN, it does thorough job at going through everything from the video. We get to look at enemy factions, vehicles, beautiful environments and a lot more. This Entire analysis is from IGN. Credit to Drizzy_Dan for the video. http://www.youtube.com/watch?feature=player_embedded&v=HjqYn2Bc1Hw Pillar #1: A World Players Want to Be In “This pillar really influenced us early in development,” Jones said, noting that Destiny has already been a six-year odyssey for him, while the rest of Bungie started to get in on the action in 2009 and jumped fully onboard after Halo: Reach shipped in September of 2010. “Is this world cool? Do I want to stay here? Do I want to learn more about it?” That world is a post-apocalyptic earth. Humanity has been nearly wiped out, but saved by the extraterrestrial protection of The Traveler, a gigantic white globe that now floats claustrophobically close above the planet’s last safe city – a place where humanity’s greatest minds have come together. Over time, humans have regained their technological mojo and again taken to exploring the stars of our own galaxy: Mars, Venus, the Moon, etc. Except now various forms of alien life seek to stamp out humanity once and for all, and it’s up to you as a Guardian to help stop them and keep earth safe. Not much is known about the Black Garden.. Pillar #2: A Bunch of Fun Things to Do Staten proceeded to tell a story about a possible gameplay scenario in Destiny, in which Staten’s Warlock class character and Jones’s Vanguard (Staten explained that every Guardian wields some of the Traveler’s power: “You can call it magic, I guess.”) head off on an adventure together. You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Many other players mill about. Some you may know, some you may not. Some are making plans for adventure, but others may simply be watching the sunset – a worthwhile endeavor thanks to the spectacle of Destiny’s new engine, which pairs real-time dynamic lighting with global illumination for some truly spectacular vistas (one of the few things I actually did get to see with my own eyes). Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “Space Corolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well. Mars' Exclusion Zone is controlled by the Cabal. Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal. A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2. Earth's moon is broken. Check out the tectonic action! “Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.” The Hunter class of Guardian lies in wait as a few different foes pass. “And just like that,” Staten explained. “The Dust Palace becomes part of my story. The breadth and depth of Destiny’s world encourages me to find my own adventures." Pillar #3: Rewards Players Care About Jones explained how the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.” Besides unique weapons, every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face. Their goal, he said, is to keep players coming back “day after day, week after week, month after month, [and] year after year.” The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived. If this sound a bit reminiscent of IGN’s 2012 Game of the Year Award-winning Journey in that regard, you’re not alone. Pillar #4: A New Experience Every Night “Imagine you could spend an hour and accomplish something,” Jones mused. Bungie aims to have emergent activity, where “you get distracted from doing the thing you meant to do when you logged on.” Furthermore, Jones expressed hope that “every time you sit down to play Destiny you have a different experience than last time.” All we know about the Vex is that they're time-traveling robots. The word “raids” – a term MMORPG fans know well – was used at one point during the presentation, suggesting large group scenarios as well as solo and smaller-party endeavors. Bungie says they’ll have “an activity for every mood.” As an extension of this pillar’s concept, Destiny will have no main menu. Instead, it just lives and you’re always in it when you boot the game up. Pillar #5: Shared With Other People Though all of the Bungie representatives on hand made sure to emphasize that there’s plenty of fun to be had in Destiny by yourself, they made repeated efforts to nudge my thinking in a more socially minded direction. You'll have at least three classes of Guardians to choose from: Hunter, Warlock, and Titan (left to right). “Everything that’s fun to do is more fun to do with your friends,” Jones mused. Naturally, of course, there will also be a fully featured competitive multiplayer mode, though neither Jones nor anyone else from Bungie was willing to offer even a hint about any details just yet. Well, other than the fact that you won’t be forced to engage in player-vs.-player combat unless you explicitly desire to. Pillar #6: Enjoyable By All Skill Levels He also made a point to emphasize that Destiny seeks to appease everyone from shooter neophytes to hardcore FPS players. “All core activities can be enjoyed by a novice player,” Jones promised. That, he intimated, is not hard. “What’s hard is keeping it interesting for your advanced players.” Pillar #7: Enjoyable by the Impatient and Distracted Destiny is alive whether you’re in it or not. But you’re busy can’t live there 24/7. To that end, a Destiny mobile phone app – shown as a prerecorded iOS demo this time – illustrated how the game could send you updates about new quests and what your friends are up to. Bungie also teased that you may be able to use the mobile connection to affect your friends’ games, but declined to provide any additional details. This image is interestingly titled "Hellmouth." Can't imagine why... Within the game proper, Jones said they know that players “don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bull****.” In other words, they understand that what they’re making is escapist entertainment. “This has led us to a huge investment in [user interface],” Jones explained. Clearly, Bungie has a story to tell and information to convey, but they don’t want to bog you down with any of it. What Else? Talk about "dead space"... Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe and shared a number of locales we can look forward to visiting: the Cosmodome Breach, the ruins on the edge of the European Dead Zone, the swamps of Old Chicago (likely a nod to Bungie’s original home city), derelict fleets floating in the rings of Saturn, the earth Moon’s Hellmouth, the uncharted depths of Reef, giant obsidian pyramid ships, mile-long tomb ships, and much more. Then there are the characters we’ll be encountering: fellow Guardians in at least the Titan, Warlock, and Hunter classes; the Fallen, the time-traveling robots known as the Vex, the aforementioned Cabal, Spider Pirates and their rusted machines, evil space zombies, the FOTC (apparently a Guardian faction of some kind) and...that's everything they'd cough up for now.
  4. IGN brings you 2 hours of Halo 4 multiplayer while answering questions and discussing our review. http://www.youtube.com/watch?v=sEVVJ_CETKk&feature=g-all-u
  5. Source: IGN Call of Duty Black Ops 2 now uses the Multiplayer engine for Zombie Modes. It features new and extensive Stats-tracking, as well as improved Leaderboards for bragging rights. The new skill-based matchmaking system will allow players of the same skill levels to be teamed-up to fight Zombies in public game modes. If you're new to Zombies in BLOPS 2, check out the Zombies Starter Guide for tactics and info on the following topics: Creatures Zombies Weapons Power Ups Pack-A-Punch Machine Perk-A-Colas Mystery Box Zombie Modes In addition to a new engine and system for connecting, new game modes are now available for Zombies in Black Ops 2. Tranzit Grief Survival Custom Zombies Zombie Maps There are currently 4 maps for Zombies mode in Black Ops 2. Nuketown Zombies Green Run Green Run - Bus Depot Green Run - Town Green Run - Farm Zombie Easter Eggs Easter Eggs and hidden secrets are an integral part of the Black Ops series. Here are the ones we found. Nuketown Zombies Easter Eggs Green Run Easter Eggs
  6. IGN posted an in-depth look at the Master Chief Collection with a list of "Bonus Facts", one of them a quip on the Halo 2: Anniversary Resolution. Frank O'Connor assured not that long ago that 343i was doing everything it could to get H2A to full 1080p, but was unsure whether or not they could achieve it in time. The new information shows that his worry is now the case. Blur's H2A cinematics look so real, that it's scary (hehe) In the BF (Bonus Fact... there's literally no other way to describe it) 343i Executive Producer Dan Ayoub told IGN: “During development we were really pleased with the way the engine and buffer allowed us to switch instantly between classic and Anniversary engines that are running simultaneously – however that, as you might expect, put a hit on resolution." "The campaign of Halo 2: Anniversary looked fantastic at 720p with the level of detail and clarity it gave us, but like every other aspect of the game and tech, we wanted to push it further. So in the last weeks of development, our teams were able to meet a stretch goal and the campaign of Halo 2: Anniversary now runs 60 fps at a crisp resolution of 1328x1080, which is a significant and meaningful boost in image quality we think fans are really going to appreciate. All of the other games across the entire package of The Master Chief Collection run 60 fps at 1920x1080 native.” So the final resolution for both the H2/H2A Campaign is 1328x1080p, and the rest of MCC runs at 1920x1080p native. Side Note: Dynamic Elements (like the stalactites of Lockdown) can be removed in Forge Before the resolution revelation IGN posted a few facts about The Master Chief Collection that were unknown at this point. Here's the near-full-letter quote of the list: There is no confirmation yet for Pre-Loading the MCC. Halo 3 and Halo 4 make use of the Xbox One controller's impulse triggers out of the box. Halo: CE and Halo 2 may have that functionality added in via a game update shortly after release. The Scorpion tank is in the Coagulation Anniversary remake, but you have to turn it on in Forge. In classic Halo 2 multiplayer, the Ghost's fuel tank could be shot, causing the Ghost to explode. This is also possible in the Halo 2-emulating Xbox One engine that runs the six Anniversary maps. 343i states - "We had to get Havok to recreate aspects of the original physics code used for Halo 2,". Halo: CE Anniversary's Kinect features are not supported in MCC. Halo: CE's multiplayer maps are the PC versions of the maps due to resolution, but their settings, such as spawn points, are set to make them play exactly as the original Xbox versions (i.e. the Banshee won't be on Blood Gulch). - - - - - - - - - - - - Thoughts? Source: IGN http://www.ign.com/articles/2014/10/07/the-horse-you-rode-in-on-a-halo-the-master-chief-collection-story-ign-first
  7. In an effort to help gamer's understand the XBOX One's capabilities and what some actual features are Marc Whitten, Chief XBOX ONE platform architect, answers some questions posed by Ryan McCaffrey, IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Below is a current IGN article that highlights a series of questions and their answers. Ask Microsoft Anything About Xbox One Answers on Microsoft's new console, straight from the horse's mouth! Soure: I GN As the Xbox One gets closer to its November launch, many questions remain about how the console works and what it can do. So we reached out to Microsoft and asked them if they could definitively clarify some of these things. They obliged, and so we'll be bringing you a handful of Ask Microsoft Anything answers each Monday at 2pm PDT/5pm EDT. Bookmark this page, as we'll update this article so that all the answers live in one easy-to-find place. Oh, and if you've got a question for Microsoft about the Xbox One, send it to our Podcast Unlocked team at unlocked@ign.com and we'll make sure Microsoft sees it! Are Xbox 360 Avatars transferring over? If so will any changes be made to them? MARC WHITTEN, CHIEF XBOX ONE PLATFORM ARCHITECT: They are – your avatar will be on the system at launch and in fact, you’ll have some new options, including the ability to do full-body HD gamerpics. By the way, we should actually talk more about gamerpics too. We’ve moved from the 64x64 gamerpics on Xbox 360 to a full 1080p. They are beautiful, and you are going to see some really cool hero moments, like when you login to see personalized views of your games and other content. Can you clarify how will Xbox Live Arcade work on Xbox One? Or if it will exist at all? WHITTEN: Sure – there is no difference between games in the store – games are games are games! You’ll find them in the same pivots (most popular, new, etc.) and we’ll be highlighting them in our dashboard experience. And of course – like all of your digital games content – you can play them on any Xbox One, and anyone can play them on your Xbox One. Will the Game DVR capture at the source resolution? i.e. will Forza 5 clips capture at 1080p and 60fps? And where can Game DVR clips be uploaded to? WHITTEN: Game DVR captures beautiful clips at 720p 30fps. The first thing you’ll see with our game DVR is the integration of our Upload service on the console. This service allows you to manage, edit, and share your content. Your clips are stored in the cloud. Also, you’ll see games making “magic moment” videos of your gameplay based on the game DVR functionality – all seamlessly integrated. You’ll be able to see these clips in the Xbox One Guide, in your own game DVR collection, and when you are looking at gamercards on the system. You’ll also see games take advantage of this platform capability and do interesting things to integrate captured game footage into the game experience itself. Can you earn two sets of Achievements for the same game (i.e. Playing Call of Duty Ghosts on Xbox 360 and on Xbox One)? WHITTEN: Every game has its own set of achievements, so if you’re playing Call of Duty: Ghosts on Xbox 360 and on Xbox One, you can earn a separate set of Gamerscore in each game. But on the Xbox One version, you’re getting a much richer set of features, such as seeing your achievements progress on the Xbox One console, being able to unlock new achievements throughout the year, and earning real prizes inside and outside of the game. Xbox One also enables a new concept of challenges, where games will be offering special time-based opportunities to earn various goals and collect the rewards. More info on challenges can be found on Major Nelson's blog here.
  8. Here are some of the latest details about the next gen Xbox and Playstation and explains the change of their codenames. All details below. Source: IGN While we've heard a range of speculation about the codenames of Sony and Microsoft's next-gen consoles, a new report is claiming to have outed them correctly for the first time, as well as revealing where their components are being manufactured. Be sure to remember that none of the below has been confirmed by either Sony or Microsoft so, until it is, take it all with a large pinch of salt. According to SemiAccurate, internal sources have revealed that Microsoft's next Xbox is is being developed as project "Kryptos". The report also asserts that, as we've heard previously, the AMD chip the console will run on is called Oban. Additionally, it seems that the manufacturing troubles with the chip that were threatening to derail the console's rumoured 2013 launch still haven't been cleared up, and Microsoft is running out of time to do so. While we've now heard about the Oban chip from several different sources, this is the first time that the "Kryptos" codename has been thrown into the mix. We've previously heard the next-gen Xbox referred to as Durango; indeed, development photos and a supposed early version of the dev kit for Microsoft's next console that was sold on eBay went under that moniker. So which is the real codename? Sadly, for now at least, we have no idea. Moving onto the console many are calling the PlayStation 4, it's apparently being referred to internally as project "Thebes". Once again, an AMD chip is meant to be at the centre of the console and this is planned to be produced at either Global Foundries or IBM. If true, this means the chip would enter production after Oban, meaning a projected release window for the PlayStation 4 would be sometime between spring and autumn 2013. Again this conflicts with some of the information we've previously heard; numerous sources have referred to the PS4 as Orbis. This new report doesn't offer much more in the way of what's inside Sony's next console, but thankfully we have an extensive report from November that offers quite a few unconfirmed details.
  9. IGN caught up with Bungie's community Deej to get a quick interview with him about destiny from gamescom, he gives a quick briefing about features, types of weapons and classes So here is the interview.
  10. Hello again everyone! Mayh3m here and I've got the links to the E3 Press conferences for everyone! Below you will find the times (PDT and EST) of the press conferences accompanied by each company. Xbox.com Live stream MICROSOFT - (9:30 AM PDT/12:30 PM EST/5:30 PM GMT) - June 9th Electronic Arts (EA) - (12:00 PM PDT/3:00 PM EST/8:00 PM GMT) - June 9th UBISOFT - (3:00 PM PDT/6:00 PM EST/11:00 PM GMT) - June 9th SONY - (6:00 PM PDT/9:00 PM EST ) - June 9th NINTENDO - (9:00 AM PDT/12:00 PM EST/5:00 PM GMT) - June 10th Tweet the 343iCommunity Forums @343iCommunity and use the hashtag #e343CF! Or comment to us on facebook at www.facebook.com/343iCommunity and don't forget to use the hashtag #e343CF! Here is the YouTube Live stream (Via Polygon): #E3 #GameTime #Halo #Microsoft #PressConference #343Industries #MasterChief #Cortana #GearsOfWar #EA #Sony #Activision #Bungie #Destiny #Sports #Nintendo #Mario #Ubisoft #AssassinsCreed #Unity #VideoGames
  11. IGN caught up with Bungie's community Deej to get a quick interview with him about destiny from gamescom, he gives a quick briefing about features, types of weapons and classes So here is the interview.
  12. In an effort to help gamer's understand the XBOX One's capabilities and what some actual features are Marc Whitten, Chief XBOX ONE platform architect, answers some questions posed by Ryan McCaffrey, IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Below is a current IGN article that highlights a series of questions and their answers. Ask Microsoft Anything About Xbox One Answers on Microsoft's new console, straight from the horse's mouth! Soure: IGN As the Xbox One gets closer to its November launch, many questions remain about how the console works and what it can do. So we reached out to Microsoft and asked them if they could definitively clarify some of these things. They obliged, and so we'll be bringing you a handful of Ask Microsoft Anything answers each Monday at 2pm PDT/5pm EDT. Bookmark this page, as we'll update this article so that all the answers live in one easy-to-find place. Oh, and if you've got a question for Microsoft about the Xbox One, send it to our Podcast Unlocked team at unlocked@ign.com and we'll make sure Microsoft sees it! Are Xbox 360 Avatars transferring over? If so will any changes be made to them? MARC WHITTEN, CHIEF XBOX ONE PLATFORM ARCHITECT: They are – your avatar will be on the system at launch and in fact, you’ll have some new options, including the ability to do full-body HD gamerpics. By the way, we should actually talk more about gamerpics too. We’ve moved from the 64x64 gamerpics on Xbox 360 to a full 1080p. They are beautiful, and you are going to see some really cool hero moments, like when you login to see personalized views of your games and other content. Can you clarify how will Xbox Live Arcade work on Xbox One? Or if it will exist at all? WHITTEN: Sure – there is no difference between games in the store – games are games are games! You’ll find them in the same pivots (most popular, new, etc.) and we’ll be highlighting them in our dashboard experience. And of course – like all of your digital games content – you can play them on any Xbox One, and anyone can play them on your Xbox One. Will the Game DVR capture at the source resolution? i.e. will Forza 5 clips capture at 1080p and 60fps? And where can Game DVR clips be uploaded to? WHITTEN: Game DVR captures beautiful clips at 720p 30fps. The first thing you’ll see with our game DVR is the integration of our Upload service on the console. This service allows you to manage, edit, and share your content. Your clips are stored in the cloud. Also, you’ll see games making “magic moment” videos of your gameplay based on the game DVR functionality – all seamlessly integrated. You’ll be able to see these clips in the Xbox One Guide, in your own game DVR collection, and when you are looking at gamercards on the system. You’ll also see games take advantage of this platform capability and do interesting things to integrate captured game footage into the game experience itself. Can you earn two sets of Achievements for the same game (i.e. Playing Call of Duty Ghosts on Xbox 360 and on Xbox One)? WHITTEN: Every game has its own set of achievements, so if you’re playing Call of Duty: Ghosts on Xbox 360 and on Xbox One, you can earn a separate set of Gamerscore in each game. But on the Xbox One version, you’re getting a much richer set of features, such as seeing your achievements progress on the Xbox One console, being able to unlock new achievements throughout the year, and earning real prizes inside and outside of the game. Xbox One also enables a new concept of challenges, where games will be offering special time-based opportunities to earn various goals and collect the rewards. More info on challenges can be found on Major Nelson's blog here. This post has been promoted to an article
  13. Here we have a full analysis of the destiny vidoc from IGN, it does thorough job at going through everything from the video. We get to look at enemy factions, vehicles, beautiful environments and a lot more. This Entire analysis is from IGN. Credit to Drizzy_Dan for the video. http://www.youtube.com/watch?feature=player_embedded&v=HjqYn2Bc1Hw Pillar #1: A World Players Want to Be In “This pillar really influenced us early in development,” Jones said, noting that Destiny has already been a six-year odyssey for him, while the rest of Bungie started to get in on the action in 2009 and jumped fully onboard after Halo: Reach shipped in September of 2010. “Is this world cool? Do I want to stay here? Do I want to learn more about it?” That world is a post-apocalyptic earth. Humanity has been nearly wiped out, but saved by the extraterrestrial protection of The Traveler, a gigantic white globe that now floats claustrophobically close above the planet’s last safe city – a place where humanity’s greatest minds have come together. Over time, humans have regained their technological mojo and again taken to exploring the stars of our own galaxy: Mars, Venus, the Moon, etc. Except now various forms of alien life seek to stamp out humanity once and for all, and it’s up to you as a Guardian to help stop them and keep earth safe. Not much is known about the Black Garden.. Pillar #2: A Bunch of Fun Things to Do Staten proceeded to tell a story about a possible gameplay scenario in Destiny, in which Staten’s Warlock class character and Jones’s Vanguard (Staten explained that every Guardian wields some of the Traveler’s power: “You can call it magic, I guess.”) head off on an adventure together. You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Many other players mill about. Some you may know, some you may not. Some are making plans for adventure, but others may simply be watching the sunset – a worthwhile endeavor thanks to the spectacle of Destiny’s new engine, which pairs real-time dynamic lighting with global illumination for some truly spectacular vistas (one of the few things I actually did get to see with my own eyes). Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “Space Corolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well. Mars' Exclusion Zone is controlled by the Cabal. Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal. A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2. Earth's moon is broken. Check out the tectonic action! “Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.” The Hunter class of Guardian lies in wait as a few different foes pass. “And just like that,” Staten explained. “The Dust Palace becomes part of my story. The breadth and depth of Destiny’s world encourages me to find my own adventures." Pillar #3: Rewards Players Care About Jones explained how the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.” Besides unique weapons, every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face. Their goal, he said, is to keep players coming back “day after day, week after week, month after month, [and] year after year.” The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived. If this sound a bit reminiscent of IGN’s 2012 Game of the Year Award-winning Journey in that regard, you’re not alone. Pillar #4: A New Experience Every Night “Imagine you could spend an hour and accomplish something,” Jones mused. Bungie aims to have emergent activity, where “you get distracted from doing the thing you meant to do when you logged on.” Furthermore, Jones expressed hope that “every time you sit down to play Destiny you have a different experience than last time.” All we know about the Vex is that they're time-traveling robots. The word “raids” – a term MMORPG fans know well – was used at one point during the presentation, suggesting large group scenarios as well as solo and smaller-party endeavors. Bungie says they’ll have “an activity for every mood.” As an extension of this pillar’s concept, Destiny will have no main menu. Instead, it just lives and you’re always in it when you boot the game up. Pillar #5: Shared With Other People Though all of the Bungie representatives on hand made sure to emphasize that there’s plenty of fun to be had in Destiny by yourself, they made repeated efforts to nudge my thinking in a more socially minded direction. You'll have at least three classes of Guardians to choose from: Hunter, Warlock, and Titan (left to right). “Everything that’s fun to do is more fun to do with your friends,” Jones mused. Naturally, of course, there will also be a fully featured competitive multiplayer mode, though neither Jones nor anyone else from Bungie was willing to offer even a hint about any details just yet. Well, other than the fact that you won’t be forced to engage in player-vs.-player combat unless you explicitly desire to. Pillar #6: Enjoyable By All Skill Levels He also made a point to emphasize that Destiny seeks to appease everyone from shooter neophytes to hardcore FPS players. “All core activities can be enjoyed by a novice player,” Jones promised. That, he intimated, is not hard. “What’s hard is keeping it interesting for your advanced players.” Pillar #7: Enjoyable by the Impatient and Distracted Destiny is alive whether you’re in it or not. But you’re busy can’t live there 24/7. To that end, a Destiny mobile phone app – shown as a prerecorded iOS demo this time – illustrated how the game could send you updates about new quests and what your friends are up to. Bungie also teased that you may be able to use the mobile connection to affect your friends’ games, but declined to provide any additional details. This image is interestingly titled "Hellmouth." Can't imagine why... Within the game proper, Jones said they know that players “don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bull****.” In other words, they understand that what they’re making is escapist entertainment. “This has led us to a huge investment in [user interface],” Jones explained. Clearly, Bungie has a story to tell and information to convey, but they don’t want to bog you down with any of it. What Else? Talk about "dead space"... Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe and shared a number of locales we can look forward to visiting: the Cosmodome Breach, the ruins on the edge of the European Dead Zone, the swamps of Old Chicago (likely a nod to Bungie’s original home city), derelict fleets floating in the rings of Saturn, the earth Moon’s Hellmouth, the uncharted depths of Reef, giant obsidian pyramid ships, mile-long tomb ships, and much more. Then there are the characters we’ll be encountering: fellow Guardians in at least the Titan, Warlock, and Hunter classes; the Fallen, the time-traveling robots known as the Vex, the aforementioned Cabal, Spider Pirates and their rusted machines, evil space zombies, the FOTC (apparently a Guardian faction of some kind) and...that's everything they'd cough up for now. This post has been promoted to an article
  14. From the album: Photoshop Collages

    Images I used for my 1st collage

    © IGN, 343 INDUSTRIES

  15. From the album: Photoshop Collages

    My 1st collage finished...kinda

    © 343 INDUSTRIES, IGN, Marchand Designs

  16. Here are some of the latest details about the next gen Xbox and Playstation and explains the change of their codenames. All details below. Source: IGN While we've heard a range of speculation about the codenames of Sony and Microsoft's next-gen consoles, a new report is claiming to have outed them correctly for the first time, as well as revealing where their components are being manufactured. Be sure to remember that none of the below has been confirmed by either Sony or Microsoft so, until it is, take it all with a large pinch of salt. According to SemiAccurate, internal sources have revealed that Microsoft's next Xbox is is being developed as project "Kryptos". The report also asserts that, as we've heard previously, the AMD chip the console will run on is called Oban. Additionally, it seems that the manufacturing troubles with the chip that were threatening to derail the console's rumoured 2013 launch still haven't been cleared up, and Microsoft is running out of time to do so. While we've now heard about the Oban chip from several different sources, this is the first time that the "Kryptos" codename has been thrown into the mix. We've previously heard the next-gen Xbox referred to as Durango; indeed, development photos and a supposed early version of the dev kit for Microsoft's next console that was sold on eBay went under that moniker. So which is the real codename? Sadly, for now at least, we have no idea. Moving onto the console many are calling the PlayStation 4, it's apparently being referred to internally as project "Thebes". Once again, an AMD chip is meant to be at the centre of the console and this is planned to be produced at either Global Foundries or IBM. If true, this means the chip would enter production after Oban, meaning a projected release window for the PlayStation 4 would be sometime between spring and autumn 2013. Again this conflicts with some of the information we've previously heard; numerous sources have referred to the PS4 as Orbis. This new report doesn't offer much more in the way of what's inside Sony's next console, but thankfully we have an extensive report from November that offers quite a few unconfirmed details. This post has been promoted to an article
  17. It has been reported that there may be two versions of the next gen xbox. I was not able to embed the video here but here is a link to the video and article Source: IGN Article and video: http://uk.ign.com/ar...f-the-next-xbox
  18. It has been reported that there may be two versions of the next gen xbox. I was not able to embed the video here but here is a link to the video and article Source: IGN Article and video: http://uk.ign.com/articles/2012/11/22/report-two-versions-of-the-next-xbox This post has been promoted to an article
  19. Source: IGN Call of Duty Black Ops 2 now uses the Multiplayer engine for Zombie Modes. It features new and extensive Stats-tracking, as well as improved Leaderboards for bragging rights. The new skill-based matchmaking system will allow players of the same skill levels to be teamed-up to fight Zombies in public game modes. If you're new to Zombies in BLOPS 2, check out the Zombies Starter Guide for tactics and info on the following topics: Creatures Zombies Weapons Power Ups Pack-A-Punch Machine Perk-A-Colas Mystery Box Zombie Modes In addition to a new engine and system for connecting, new game modes are now available for Zombies in Black Ops 2. Tranzit Grief Survival Custom Zombies Zombie Maps There are currently 4 maps for Zombies mode in Black Ops 2. Nuketown Zombies Green Run Green Run - Bus Depot Green Run - Town Green Run - Farm Zombie Easter Eggs Easter Eggs and hidden secrets are an integral part of the Black Ops series. Here are the ones we found. Nuketown Zombies Easter Eggs Green Run Easter Eggs This post has been promoted to an article
  20. IGN finally gave Halo 4 a rating and it is good! IGN gave Halo 4 a 9.8 out of 10! My opinion was that is really good but it should be a 10 out of 10. Well does Halo 4's 9.8 beat Call of Duty: Black Ops 2's rating? vs. IGN's Rating for Halo 4 http://www.ign.com/v...-4-video-review IGN's Rating for Call of Duty: Black Ops 2 http://www.ign.com/v...-2-video-review And the Winner is...!!!
  21. IGN brings you 2 hours of Halo 4 multiplayer while answering questions and discussing our review. This post has been promoted to an article
  22. IGN will be giving tours of all the Halo 4 multiplayer maps which will begin tomorrow and will carry it on every Tuesdays and Thursdays for the next 5 weeks for all of the ten multiplayer maps. The tour will begin tomorrow with a NEW map that we have not yet seen, then after the tour will move on to the recently revealed map "Ragnarok" (Remake of Halo 3's Valhalla) which will be shown this Thursday. Here are details of this by Ryan Mc Caffrey from IGN. To watch these tours of the maps they will be uploaded on IGN's channel on the stated days.
  23. For the article/video go here: http://www.ign.com/articles/2012/10/07/30-days-until-halo-4?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social "On the multiplayer side, we've been lucky enough to spend a lot of time with War Games, and we're already in love. This is a much better multiplayer component than we got in Reach. The maps are better quality. We're doing walkthroughs of all 10 leading up to launch, by the way, so take a look at what we've got now and keep checking back every Tuesday and Thursday. The weapons, on the other hand, feel perfect -- both the old and new in design. The DMR is back and packs a mean punch at long range -- it almost feels like the Halo 1 pistol -- and the Battle Rifle also returns in burst-fire form. Fortunately the new Promethean weapons fit right in with the rest of the time-tested arsenal. And that doesn't even touch the Spartan Ops, episodic, co-op content! Halo 4 launches on November 6th in the United States. Stay tuned as we continue to cover Chief's assault on the unknown, including our review. Until then, grab a spare clip and check your shields. And don't forget your helmet."
  24. Go here for the article/video: http://www.ign.com/a...m_medium=social "Five years ago, John-117 whispered in the depths of space to reassure a lonely AI construct before once again falling into cryo-sleep. The ending of Halo 3 brought a long, legendary story to a close, the gunshots of war fading as human and Covenant shook hands and parted ways. Now we're just weeks away from continuing the story of Master Chief in 343 Industries' Halo 4. With a new campaign, new multiplayer modes, and the same ol' hero, we return to the Halo universe with Chief in the spotlight. And it's about time. We're more excited about Halo this time around for a couple of reasons. First, the newly assembled crew at 343 Industries seems to get what a Halo campaign is. It's about sandbox encounters -- not the paint-by-numbers themed levels that Reach included -- and it's about Master Chief and Cortana. The visuals are downright amazing. In fact, it's crazy to think that Halo 3 and Halo 4 are separated by five years and yet they run on the same system with the same underlying technology. Halo 4 looks that good. Take a look at our campaign preview video."
  25. brand new map called adrift is a close quarters 4v4 map that will feature some creatures in tanks. sorry if im late with this info. but tried to find it as quick as i could. looks pretty cool huh?
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