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Kamen Rider Kiva

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  • Location
    WA
  • Interests
    Top 5 Favorite Anime [not in order]:
    New Getter Robo
    Tengen Toppa Gurren-Lagann
    Sengoku Basara
    s-CRY-ed
    Karas
    ------------------------------------------------------------
    Other Anime:
    Samurai Champloo
    Mazinkaiser SKL
    Shin Mazinger Z
    Demonbane
    GaoGaiGar [FINAL]
    Getter Robo: Armageddon [if I can find it]
    Big O
    Kotetsushin Jeeg
    SRWOG: The Inspector
    Escaflowne [The Movie]
    Guyver
    Fist Of The North Star [seen parts]
    Outlaw Star [same as FotNS]
    ------------------------------------------------------------
    I'm mostly into the Super Robot genre.
    I also do like other anime, but a long a list.
    I passionately hate Naruto, Bleach, and One-Piece of ****.
    ------------------------------------------------------------
    Tokusatsu:
    Kamen Rider Kiva
    Kamen Rider OOO
    Kamen Rider W
    Kamen Rider Blade
    ------------------------------------------------------------
    Games:
    Vanquish
    Jak And Daxter
    Sonic Adventure 2 Battle
    Deathsmiles
    Dodonpachi
    Mushihime-sama
    Ratchet And Clank
    Super Robot Wars
    Custom Robo
    GTA
    Minecraft
    etc
    ------------------------------------------------------------
    Music:
    JAM Project
    Dropkick Murphies
    Nirvana
    Floggin Molly
    Shoko Nakagawa
    Misato Aki
    Aya Hirano
    Aya Kamiki
    Labor Day
    Tetra Fang
    Dead Kennedies
    Circle Jerks
    Rage Against The Machine
    Pearl Jam
    Guns N Roses
    Led Zeppelin
    Metallica
    Megadeth
    Violent Femms
    Weezer
    ACDC
    Motley Crue
    ELO
    TM Revolution
    Johnny Cash
    The Rolling Stones
    The Doors
    etc

Contact Methods

  • Gamertag
    Phong Chang
  • YouTube
    youtube.com/karasamune

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  1. Halo 4 finally retained almost perfectly balanced gameplay when the weapon balancing patch was released. However, it was all for naught when the survivor perk was released. The survivor perk ruins most every big team game. Vehicles already give the player a strong upper hand, so it makes absolutely no sense that there would be a perk to make things even easier for them. Most people have to dedicate a large majority of their resources just to take down one Banshee, tank, or otherwise. By the time they have destroyed the enemy vehicle, it is more than likely that their health is reduced to a critical point. The enemy is not only able to escape unscathed, but they're also granted a cheap kill. It makes absolutely zero sense that a player should be required to do twice as much work to take out a vehicle that already puts them at a tremendous disadvantage. The survivor perk is literally the single stupidest installment to Halo 4 next to the Boltshot. The survivor perk is a horrible balancing decision, and I, as well as many others feel as though Halo 4 would be nearly perfect without it. Please pardon any instances of redundancy and/or grammatical inconsistencies. My PC is broken, so I ended up having to type this out with my phone.
  2. Remove the survivor perk!

    1. Show previous comments  1 more
    2. Sadly Just AL

      Sadly Just AL

      Rather useful, dontcha think? Sure, infuriating when used against you, but there's always some middle ground.

    3. Delpen9

      Delpen9

      Survivor ruins BTB.

    4. Sadly Just AL

      Sadly Just AL

      Not BTB, vehicles aren't very abundant, Heavies, maybe.

  3. I agree with that whole-heartedly. People really just hold spite towards change rather than addressing the actually quality of the game. If Halo 4 was the first, and CE was the current, you'd still have just the same complaints, if not more, revolving around the fan-base's spite towards change. Nostalgia-tardation at it's finest. I do however, belief that there is a lack of skill in Halo 4. That lacking of skill being the use of the DMR and Boltshot. That said, when those weapons are nerfed in the patch, that won't be a problem. So I can say that Halo 4 will be just as skill-based, if not more than it's predecessors.
  4. I don't believe that Reach is anywhere near being the hardest Halo. It's simply the most uncomfortable to play. In Reach, you could go full auto and do well much more so than Halo 4. In Halo 4, you're almost FORCED to use the DMR due to the fact that it's so grossly overpowered. If anything, Halo 4 is the one priding itself on precision weapons. Notably though, in the patch the DMR might get a nerf, so we'll see. That is a VERY solid point. Never really thought about that until now.
  5. I'm gonna have to disagree with you on that statement. I do in fact believe that Halo 4 is the best installment to the franchise. Halo 2 and Halo 3 being runners-up. You see, your belief system is an embodiment of retro-purism and your personal desire to "re-live the glory days." Now, let's take that mindset and apply it to a hypothetical. Say that Halo 4 is the first installment, and the series development [aside from graphical capacity] now runs in reverse-chronological order. Halo 4 being the first and Halo CE being the current. [Let's exclude Reach. It just wasn't fun.] Halo 4 would be developed in 2000, CE in 2012, and so forth. Do you see where I'm going with this? As the franchise "advances," each "new" installment would outrage parts of the fan-base much like how things work today. However, in this instance, the complaints would be much more legitimate, as the series would be undergoing an actual devolution in gameplay. [The only evolution would be in graphical capacity.] More and more things would end up being removed from the game, and the franchise would probably die in the eyes of the fans who "miss" their armor-abilities, sprint, bloom, load-outs, and other various perks that are being stripped away from them with each "new" installment. New installments of which said players would most likely deem "too simple" or perhaps "too easy." You see, it isn't about which era of the franchise is better or more competitive. It all comes down to what the fan-base is "familiar with." Either way, you're gonna have the nostalgia-tards longing for "the good ol' days" and the "newbie kiddies" who favor only the most recent installments. Halo 4 is not a sign of the devolution of Halo. Quite the contrary. It's simply a different game from what it was before. People tend to flock around the games that they had the fondest memories with early on, and they hold spite towards any real changes to their beloved "childhood" franchise. I do admit that 343 took "two steps forward and one step back" in many instances, however I do recognize Halo 4 as the best installment for many other reasons. Besides, when the game is patched, the DMR and Boltshot will no longer pain the asses of skilled players, and Halo 4 will finally become a well-balanced and competitive game.
  6. As I understand the maps are adequate for most forging purposes, I simply don't see their dynamics being compatible with megastructures. I also believe a giant version of Sandbox would make all the fans happy. Some people like to build cities. I like to build huge robots and Forge art. Said giant Sandbox [with a high air barrier] would make that an exceptionally easier task. Not to mention how beautiful Sanbox's atmosphere is. I would love to see that map return bigger and better. I understand that. However, along with mecha building, I also like to create incredibly detailed interiors of houses. To do so, I often need fine tuning. What I mean is that for EXTRA-small details, fine tuning is a necessity. Details like adding a handle to a fridge or the buttons to a microwave, or even the faucet on a sink. I'm a perfectionist when it comes to creating houses. These are just some of the many things fine tuning is used for. Well, thanks for your reply. I'm glad to see I didn't type that in vain. Let's hope 343 gets word of it. I hope some of these things will be adressed with the upcoming patch.
  7. Don't get me wrong, the game is great, but there are several profound issues that I hope will be fixed upon the update. Most of these issues involve forge, though that's not the only focus. 1.) Water physics and water boundries. In both Erosion and Forge W--sorry Ravine, we are unable to even touch the water. 343, people enjoy making maps that use shallow water as a feature. Not only that, but in Erosion, the water physics act more solid than fluid. If you die in the water, your body "sits" rather than floats on top of the water. 2.) Boundries and map size. For a forge map, not only should they be big, but the boundries should be MUCH more lenient. We don't have much vertical space for making towers and mechs, and that's problematic. That and the maps are simply too small for any dramatic creations. I understand that we have 3 forge maps, thus making it so them combined are overall larger than Forge World itself, but that simply doesn't cut it. What if someone wants to make a map that uses a large area? I think I speak for a lot of people when I say we should get a map that looks like Sandbox but is the size of Forge World in later DLC. 3.) Fine tuning. Bring it back. I always used it for making small cosmetic details in house interiors. Fine tuning is a NECESSITY! 4.) 2D background textures in maps. In Impact, the asteroid rings are noticeably 2 Dimensional. In Ravine, the birds are 2D and the vegetation loads as you walk. A forge map should be a lot more scenic. 5.) Placing objects in the ground. Being able to place a forge object almost all the way in the ground was a great advantage for making fine details. Now objects are forced out at about half-way. 6.) Jet pack duration and Thruster pack distance. Make them both larger. It would play a lot more smoothly if these abilities were enhanced. Also, it would be fantastic to be able to tackle people with the Thruster pack. 7.) Make it so the Killcam is a switchable option. I don't want to come across as the type who compares Halo 4 to CoD, but the Killcam is simply a glaring similarity and we should be able to choose whether or not we want it on. 8.) Bring back Invasion and the ability to play as an Elite. [Playing as a Promethean could also be interesting.] 9.) This is another point that has been addressed countless times: the DMR is too overpowered. At least tone down the rate of fire or the bullet magnetism. Those of us who enjoy using the assault rifle types are at a tremendous disadvantage. The Bolt Shot is also a bit cheap. At least make it like the Mauler, where it does half of the player's life. 10.) THIS ONE IS HUGE. The assist/kill-steal system is terribly flawed. I find myself getting assists after firing a single instant-kill attack. For instance, having not attacked the enemy prior, I fire my Railgun, only to end up with an assist. Sometimes I even get assists when nobody is around to take my kill. It's incredibly frustrating and inexcusable. Please fix it. 11.) The kill feed. I'm sure this is an issue that many have already stated, but it's simply to bothersome to leave out. The kill feed has undergone a serious downgrade. All of the previous Halo games after CE let us know how we died; be it just killed, head-shotted, sniped, stuck, beat down, etc, people were able to understand almost exactly what happened without the assistance of a killcam. Would it be possible to install a killfeed system similar to that of Halo: Reach? That would probably settle the minds of many. 12.) Sticky Grenades, PLEASE bring back their thunder. First of all, I have always been a sticky grenadier since Halo 3. Seeing how they've been weakened so heavily peeves me. However, my biggest issue goes to knowing whether or not I stuck someone. There's no "Stick" medal anymore, so it's hard to tell whether or not an actual stick was earned. I understand that the word "Stuck" appears on your screen, but it doesn't show up if you've already died, and like the actual blue plasma glow, the stated phrase is simply not very prominent. I actually end up throwing both of my plasmas now to ensure that I stuck my opponent as a result of that. Not only that, but I don't get to go and do my routine post-game "Stick medal check" anymore. That's something that I've always looked forward to doing in Halo matches. 13.) THIS IS THE BIGGEST PROBLEM WITH THE GAME! You can't edit the Flood's weapons in Flood Mode! So many Infection games in the past Halo game rely on giving the infected weapons like Rockets or Snipers. You need to be able to change the weapon set of the Flood. All of those great gametypes like "Halo" and "Cops & Robbers" are now unavailable due to this glaring issue. 343, I strongly believe you should make this a priority in future updates. Let the infected have changeable weapon settings. At that, allow them weapon pick up as well as the ability to drive vehicles if the player decides upon that setting. Overall, Halo 4 is a fantastic installment to the franchise. This topic is not intended to fuel any rage or amount to any disrespect to 343. I understand that the game is incomplete, so the points addressed are simply things that I feel should be considered.
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