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  1. through the halo games, awsome weapons have come and gone. there were smgs, plasma rifles, brute shots, rocket pods etc. i think that 343 should bring these and other cool and fun weapons back in halo 5. what weapons would u, the fans like to see brought back?
  2. 343 should bring firefight back but better than ever. im not saying they should get rid of spartan ops because those r great but it would be nice to just get to make those last stands against unbelievable amounts of enemies once again. some ways to make it better is by putting vehicles like tanks or aircraft that u could fly into it. even a vehicle and air based firefight mode where u get a squad of marines that r in whatever vehicle and follow u and do ur orders would be cool like a squad of hawks or longswords going up against basically the whole covenant army( or whatever other eniemie species). it would also be nice if the new firefight would be more tactical so u have to think about what ur gonna do instead of just knowing where everything spawns and killing them right there. what else would be nice is that at the start of the firefight game, there would be a short cinematic that tells how they even got there in that last stand situation and then a good cinematic that you watch when the last spartan/ marine or whatever dies and the game ends. also different enemies that u fight against: flood, prometheans( if they arent all dead from when requiem goes into the sun in the last spartan ops mission of season 1), of course covenant, rebel humans, or any other species that may be added in halo 5. if u could choose what species you could play as, that would be great. playing as a marine, a spartan, an elite, hell even a grunt if u want . there should also be things like boss like enemies after every 5 or so rounds, just things that u and ur team have to rly work at and be smart about when ur trying to kill them. maybe some of these things can be incorporated into some different modes so that the ppl who love classic firefight can still play classic firefight.
  3. wouldnt it be cool if you could call in better ordinances instead of a weapon or a power up? maybe an air strike. maybe if by the low chance, u get a mac round strike or one mac round to call in (depending how big the damage radius is) or if ur playing as another species(covenant) you could call in a small glassing. this would be cool for rly big team battle if they make something like that where there r alot of vehicles on a big map(s).
  4. hello everyone. this is a new type of ghost i thought of. i actually thought of it from a dream i had. anyways here is the new type of ghost. oh and we can keep the old ghost too. this new ghost is called the stalker. the difference between this ghost and the normal one is the ghost is colored red like the brute plasma rifle from halo 2. and it shoots red plasma bolts like the brute plasma rifle. also this ghost moves a little bit faster with normal speed than the normal ghost. the reason it moves faster is because instead of having the boost a normal one does it has a active camo ability. you hit the boost button and then your ghost goes invisible. when using this active camo it acts like the original power up active camo did from the first game. also when you move with it you don't reappear like the AA. if you shoot though you reappear for a bit like the armor ability. then after that you disappear again. it moves fast enough in normal speed it can hurt people when it hits them. if you hit them twice you splatter them. it is very weak though so it isn't too OP. and one more thing. it acts like the first ghost in halo 1. so it goes over vehicles like the original one did. you hover over a vehicle. this makes the vehicle more maneuverable. hope you like it. and you are more than welcome to edit the description or add ideas to it or your own ideas on other vehicles.
  5. Welcome to the practical list of things for Halo 5, by Firellight. By practical, I mean things that keep Halo what it is. For example, someone says they want to play as brutes or prometheans. Good concept, but we all know that's not happening. So this thread will list the things that keep the status quo in Halo. I will also buff up my own ideas. Come on guys, do prometheans even have the free will to be controlled in multiplayer? Can they use other guns, or have custom armour? "We can paint their armour," no you'd be dead before you get the chance to say hello. 1. LOADS Gametype settings: Loadouts on/off Ordnance on/off Assassinations on/off Dual Wields on/off Sprinting on/off **This is called LOADS. By adding LOADS to Halo 5, many people will be happy, by having the ability to turn off certain features they dislike, while at the same time having the ability to make a classic-mode game type. Lots of people like loadouts, and yes it makes a game better. But in Halo, it kind of leads to gameplay limitations and imbalances, as well as removing the need to look for spawns, find a hidden weapon, or the whole need of getting a weapon. There are people out there who say that loadouts should be removed. Meanwhile, those that enjoy loadouts want them to stay. Why can't we be able to turn them on or off? The same story goes for ordnance drops. When a rag doll effect is in the game, people like to see some funny deaths. They keep us entertained. Assassinations keep the killer entertained, but the person dying gets nothing from it. On a side note, when someone is assassinating someone else, the animation is long enough to make the person say "Hey, I can't move for 3 seconds. Someone can totally kill me while I am slaughtering this other dude." Dual wields have been a huge debate over balance. Those that want dual wielding weapons because they make the game so much more fun and the gameplay fits their mood. Again, why can't we just be able to turn them on or off? Sprinting removes the classic feel to Halo, even though people did say that we needed it, and yes, fps games should always have the ability to sprint. But hey, when we are playing infection and someone is chasing you, why should a sprint be the reason why he got to you? We can turn off sprint, and have it on for regular matches. When we play on a forged map with obstacles, sprinting shouldn't get in the way. 2. Hornets and Falcons So the question goes, hornets or falcons? We have come to the conclusion that we would rather have both, but what about using them in campaign? We can for sure have the falcon for multiplayer purposes, but for campaign we would strictly be using hornets. Makes sense, right? 3. Brutes and Brute Weapons There should be one mission to reference the brutes. If 343 can't find a way, at least make an easter egg moment. Brute weapons should be available in multiplayer. Also possibly in that mission mentioned above. For multiplayer-sake, players like using these weapons. They should be available. 4. Skulls and Easter Eggs - Return of the talking grunt. - Return of the skulls. - New skulls. - Silly things. - Mysterious things. - Make them hard to find. - Someone pointed out that the combat dialogue should be entertaining (amusing) again. - The silent jackal. The silent jackal is an idea I came up with. When you are in campaign, let's say you saw a jackal at the edge of your screen. This guy looks different than your average covenant. When you first see him, he disappears. You can feel free to follow him, and the trend will continue until you meet him in a secret place. Enjoy your rewards and a new ally. He can not die normally. He is like the arbiter in Halo 3. He appears in multiple levels. Sometimes he will lead you to equipment, sometimes he may lead you to an attack. Either way, he joins you once you finish catching up to him. A jackal fighting with a human (let alone the 'demon')? Never saw that coming. 5. New Menu Here is what i believe should be the new main menu: - Campaign - Special Ops (might be titled differently) - Multiplayer (might be titled differently) - Halo Waypoint - Xbox LIVE Marketplace - Each will have a theater mode. - Firefight can be found in multiplayer. - Forge can be found in multiplayer. - There will be three menus in Special Ops; Infinity, (insert separatist cruiser name here) and (insert UNSC ship name here). Each represent their respected organizations for spartans, elites and ODSTs. These are the campaigns for your character. 6. Firefight Everyone likes to play firefight, am I right? Better to have it than to not. Just to add my own additions, within the game type settings, players can choose whether the allies should be the Covenant Separatists or the UNSC. This will affect the equipment being used. Enemies can differ between Covenant Remnant, the flood, or the brutes. The brutes just for the sake of it. Also prometheans too, just for the sake of it. There would be themed maps available, such as a flood map for the flood, a Requiem map for Prometheans, and a map made for Covenant civil war purposes. Other maps would be multiplayer maps in the forest and dunes, etc. We can have AI reinforcements, and maybe even vehicles to be unlocked at certain points of survival. Game type settings can disable this feature, though. Reinforcements may come with a pelican or a phantom to aid you, until it (or they) is destroyed. 7. Spartan, Elite and ODST Ops You can find all the details here http://www.343industries.org/forum/topic/27878-more-elite-and-odst-ops-in-halo-5/ Some ideas are that AI characters should be fighting alongside the player(s). The ODST campaign should get the players to experience fighting with another squad, and join them in the cutscenes. There should be marine companions, too. The elites should have two missions dedicated to fighting alongside two hunter brothers. Sure, they can't speak English, but they are your big allies. Also, a part of a mission should have the hunters join in, some time near the climax points. Some noticeable grunts and elites should also be there. There needs to be character development, as well as scenic events during the gameplay. An example used in the thread linked above is when the tower fell in Halo 3: ODST. Those moments make it feel like an actual campaign, rather than petty objectives like we saw in Spartan Ops. So yes, Crimson will have to deal with more adventurous missions this time. Lasky won't always be there for them to give orders. 8. Vehicle Additions In Reach we got to experience the sabre. In Halo 4 we got to experience the pelican and the broadsword. How's about we get to experience a phantom in Elite Ops? One person hops aboard and drives, while the other players can choose to hop on the turrets, or board banshees (AI may fill for missing places). The mission could be centered around picking up others and transport them to other places, and pressing through a wall of defenses. A phantom level would be sweet, wouldn't it? Then for ODST, Spartan Ops, or Campaign (which should have what I am about to say?). A mission dedicated to the sparrowhawk. One pilot, one gunner. Two sparrowhawks ready for 4 players. The pilot can boost a bit faster than a banshee. They can stop boosting to hover around like a hornet. The gunner can shoot with a machine gun and fire missiles. Take down those phantoms and other covenant vehicles while you fly through with the assault. Possibly two other sparrowhawks with marines and/or ODSTs (or spartans, who knows) would be inside to assist you as AI. There will be ground troops and turrets to keep you occupied, as well. If you are in the skies, covenant (or flood) will be on the structures. And who said we can't have another space battle? 9. Vehicle/Weapon Skins By this, I mean changing between loyalist/separatist vehicles. Let's say you place a covenant vehicle in forge. In the item's options you can change its colours to its respected faction. The same goes for covenant weapons, as well. Just for some cool variety and aesthetics, as well as immersion. If there is enough data, maybe 343 could have a Heretic option, and maybe other team colours, too. This is when they have the free time to do so. 10. Infection AND Flood Flood is to Infection as Spartan Ops is to Firefight. They do not match. A simple thing as to put both award-winning game types into Halo 5 would be a gamer's dream. The difference is that flood mode doesn't use weapons and have their own body shapes. Infection is the complete opposite. You can use weapons, and even modify character traits in the game type settings. Before the devs make a mistake by listening to us saying they should modify one to be the other, let's just keep them the way they are and put them both into Halo 5. 11. Armour Abilities are now Equipment How's about this; a player can now have two equipment pieces, and armour abilities now count as equipment. The purpose is that ODSTs don't get armour abilities, and to not let them use abilities at all would be a wrong thing to do. Now all the armour abilities become equipment. You can see them attached to armour when equipped, like a small utility attached to the hip or something. Because armour abilities last forever, some equipment would have the meter, while others would be one-time use, such as the bubble shield. All equipment available in Halo 5: - Active camoflauge - Jet pack - Thruster pack - Hologram - Hardlight shield - Bubble shield - Deployable cover - Regeneration field - Promethean vision - Autosentry - Power drain - Radar jammer - Trip mine - Overshield - Flare - Gravity lift I don't know which should be for loadouts and which shouldn't, but those that do will provide a fresh experience with equipment. This idea is not fully developed, but I hope you all get the point. 12. Elites and ODSTs In multiplayer. Here are the specs of each character type: Spartans - No health bar - Taller bulky bodies - Human loadouts - Speedy sprint - Flashlight Elites - No health bar - More upper-body movement (slouchier stance?) - Covenant (Separatist) loadouts - Speedy sprint - Flashlight ODSTs - No health bar - Normal bodies - Human loadouts (ODST style) - Not-so-speedy sprint - VISR Armour customization is universal: - Helmet - Helmet attachments - Left shoulder - Right shoulder - Body - Elbows - Knee pads - Visor - Wrist? - Utility? - Primary colour - Secondary colour - Tertiary colour? - Emblem - Voice (See Elite/ODST Ops thread linked in #7) I believe it would be beneficial to see your characters in campaign, too. Player 1 is Chief, and you can pretend he has a small squad of his own, be it elite, ODST, or spartan. Maybe before starting a mission, there could be an option for a player to control as the Arbiter or not, if he happens to meet with Chief again. But then again, he could have his own mission for player 1, and when meeting with Chief he could just be an AI. People like to show off their characters, you know. 13. Weapon Options When placing a weapon down in forge, checking its options will allow for changing its properties. The purpose is to change weapons to their ODST modes and their versions from previous games. - Battle rifle options to change it between Halo 4 and 3 versions. - Pistol options to change between regular, ODST, and the Halo 1 version (regular is the defaulted for matchmaking and campaign, so only custom games will have this) - SMG options to change between regular and ODST (silenced) versions. This will alter how you can dual-wield. So you have the skin changes for Covenant weapons, and the property changes for UNSC weapons. Perhaps we can change the vehicle options, as well? Warthog properties and mongoose colours? 14. Forge Worlds Have a few, with different environments. One should be almost completely open, to allow for flat or completely custom maps. One could have the scenery and rocks, water, etc. One more could be a different environment. 15. Game Types from Previous Games I can't name them off the bat, but I am aware that many people would like to see game types like juggernaut to return. 16. Flood Return I am not the one to be talking about it in this thread, because I am sure that others know how to handle the topic. Making them more scary and whatnot, and also the elites a bit more too. 17. New Cyclops Design All of it is explained here http://www.343industries.org/forum/topic/28081-cyclops-to-replace-the-mantis/ Reasons and all. _________________________________ If you have any ideas to add to the list, feel free to do so. I bet you I forgot a few things, anyway. This does sound like a lot of data to be put into Halo 5. But who knows how good the new Xbox will be?
  6. Now, here me out. Though I fully believe that all remnants of Precursor technology are gone in this galaxy - this being the Halo fictitious one - wouldn't there be Precursor remains in the other galaxy the Librarian traveled too? It is mentioned she traveled to this other galaxy, saw 'star roads' and some other Precursor artifacts, along with ancient forerunner warships. Now onto my more pressing question. What if in the next few installments of the Halo games series, the flood returns - being precursors - and regains the use of their old neural physics technology? That would be a sight to see. The books described the creation of 'star roads' so vividly, I would love to see how they would make that on screen. Any thoughts? What would you guys think about them bringing in Precursor technology and giving the flood the use of it? Would it make the flood seem more mysterious, dark, ancient, incomprehensible? A more formidable enemy perhaps? Would it make for better games - in terms of campaign missions - ? Post away!!
  7. My hopes for Halo's story, as it would make for some epic FPS missions and one of the greatest science fiction stories ever made. What is known: FORERUNNER --the Didact is for certain the Ur-Didact --the Librarian is dead - Chant-to-Green took her place as Lifeshaper --the Iso-Didact was still alive after the firing of the Halos (Bornstellar) --343 Guilty Spark was Chakas --there was a forerunner colony in another galaxy far from the reaches of the Halos (the most probable place the forerunners fled too after reseeding the galaxy) --that 6 of the original 7 Halos remain (from the Lesser Ark) --that a city of nearly 2 million people had been composed (end of Halo 4) --the Ur-Didact's interest in Cortana (...."this evolved ancilla") HUMAN --Master Chief was/is the only Spartan 2 left alive --humanity has begun cataloging all the halos and forerunner artifacts in their galaxy --humanity has also begun to integrate their technology with forerunner technology --Dr. Halsey was kidnapped by the Storm Covenant, obtained the Janus Key. The key was split in two: half was kept by Dr. Halsey, the other was given to Spartan Gabriel Thorne --Cortana supposedly died/ended service after the destruction of the Ur-Didact's ship --Cortana was created/found by Dr. Halsey on Reach, in an ancient forerunner complex, housing a crystal FLOOD --even a single flood spore can house the memories and intellect of every flood being before it --originated from powdered Precursors --used as an act of vengeance upon the forerunner race --no cure - even though it is eluded that humanity had a cure, this was later discredited when it was revealed that the flood had simply receeded from human space, not infecting them --supposedly destroyed at the end of Halo 3 COVENANT --Arbiter has returned to rebuild his home world --Storm Covenant was/is a covenant fleet sent to Requiem after being founded in 2553 after Halo 3 --now in the possession of Dr. Halsey and part of the Janus Key MY STORY PREDICTIONS Halo 4 set the story: Master Chief, awakes the Ur-Didact, bent on the destruction of the human race to prove that they are unworthy to bear the Mantle of Responsibility. Ultimately, it would seem as though the Didact failed, his ship destroyed, and he himself is MIA. though there would be a darker plot afoot. What-ifs: The Ur-Didact mentioned on his ship, through voice overs, the "secret you have kept from me........this evolved ancilla". My question is, what is the only ancilla created after the Ur-Didact was put into stasis or the only ancilla the Ur-Didact may not have ever seen or come into contact with? There are 3 answers: Cortana who is made by Dr. Halsey, the ancilla the Librarian gave to Bornstellar or...... Offensive Bias. Offensive Bias was made between finding the Ur-Didact and the firing of the Halos. But it is never mentioned that he saw or interacted with this ancilla. Offensive Bias was more cold and calculating, but in the terminals seemed very..... human like or personable shall we say. Gender is never mentioned as it is an ancilla so gender is irrelevant. May extrapolation is that Cortana was/is Offensive Bias, merely re-written by Dr. Halsey. Which would still leave the canon that she was "made" by Dr. Halsey but alter Cortana's own backstory, making the plot I have devised even more intriguing. The Ur-Didact can clearly be heard speaking in the epilogue of Halo 4. His speech is directed at Forerunners, that much is made very clear. He seems to be addressing a collective. Knowing that forerunners survived and ultimately relocated to another galaxy. To which galaxy, I dare say the one that was discovered by the Librarian in the time before the last Forerunner-Flood War. It would make sense that they ultimately chose to relocate there because of the abundance of Forerunners, and because of the Organic Domain they had on that world. And further extrapolation would suggest the forerunners to have survived the halos firing would have also moved out to that galaxy, it would only be fair to suggest that forerunners are once again a powerful civilization (having been given 100,000 years and having the technology they had taken with them to those other forerunners in the other galaxy, it would only be fair to say they have become larger in scope). Which would mean that the Ur-Didact was sent, along with the raw data collected by the composer, to Requiem (as eluded to in Spartan Ops via the episodes) and then left for this galaxy (Or the speech he was giving was a foretelling of the story for Halo 5). Master Chief is a human Spartan 2 soldier. That much we understand. However, it was noted that, when humanity was reseeded on the world Erde-Tyrene, the geas left by the Librarian was removed from humanity. Everybody was screened before departing from the forerunner ships, and all traces of the Librarian were removed. Though, the Librarian herself mentions the "gene plans" she had placed in "you". As well, the line "1000 lifetimes of planning", which would mean the Librarian has an active knowledge of Living Time, meaning she could not have been just a "recording". I would venture a guess as to say the Librarian survived the firing of the Halos. To what extent I do not know but I can speculate that she may not be forerunner anymore (AI/digital or perhaps even.......flood). Back to the Master Chief; he was spoken to by above mentioned Librarian. She apparently activated the gene plan she had implemented in humanity years before hand. Now there are two explanations: (1) it really was a gene plan enacted by the Librarian after the firing of the Halos and the reseeding of humanity or (2)......it was brevet mutation. The chamber the chief was in when this occurred was observed to have a view of the outside (direct view of the stars and space, as required for any mutation). Something else that is interesting is that when you see Master Chief's face in the Legendary epilogue of Halo 4, he has no eyebrows. Curious. The game developers make a point of ensuring all of the other human characters have eyebrows except the MC. Now, please enlighten me as to who has no eyebrows and is a member of another species? Answers: the Arbiter and ....the Ur-Didact. Every forerunner seen has had no eyebrows, which is interesting. Now, to be more clear as to why I believe the MC underwent a brevet mutation: the Ur-Didact underwent a brevet mutation before composing his army, and became immune to the Composer, which is exactly what happened when MC was "accelerated" by the Librarian. The flood are not done, never will be. Halo's story line is dripping with Flood everywhere, to eliminate the possibility of the Flood returning to the franchise would be dismissive as they are crucial to the story. Now in which manor they come back, I am not sure, though I guess as to a few ways. MY PREDICTIONS TO SUMMARIZE AND CLARIFY: I believe Cortana is Offensive Bias in one form or another. --she will be found alive and well, though ashamed and upset that she never told MC --she will also be the most controversial character in this trilogy of games, my reasons are below in the MC section The Ur-Didact will assemble the forerunner race in force to strip humanity of the Mantle, as the Ur-Didact wishes to prove the Precursors wrong that Humanity was meant to inherit the Mantle --he may or may not become infected by the flood (would be cool to see) --I do not believe that he will die (or if he does, he will have made peace with the MC) --I think the ending to this trilogy will see him and humanity 'together' in some form or another The Librarian is alive, though she may be flood infected, helping humanity to inherit the Mantle through 'alternative ways' --she and Cortana have a plot afoot involving the MC --has a vested interest in the MC and humanity (more than a forerunner would) Now for a plot twist: I believe that the Master Chief is actually Bornstellar Makes Eternal Lasting. Now I have many reasons to believe as such. --the Librarian had prior knowledge of him, his suit, and his ancilla --refers to him as 'You' and addresses him a less than formal manner different to how she addressed Dr. Halsey in Requiem --preformed what I believe was a brevet mutation on him - which if you watch all the Halo 4 cut scenes you would notice MC's height difference from start to finish, Commander Palmer is dwarfed by him in the epilogue, yet is only a few inches shorter than him when they first meet. --and he has no real back story, that he refers to that is known as fact --Dr. Halsey has a vested interest in him, more than any other Spartan --yes I know, he is supposed to have 6 fingers, but that could easily be explained. --it was mentioned that Bornstellar could return to being a maniplar if he so desired, and so I believe he did, so he could live the way he intended to It is my belief that the Master Chief is Bornstellar because I believe there to be more in depth back story as to the departure of the Forerunner's from the galaxy. MY VERSION OF HALO BACK STORY: I believe Bornstellar had himself put into stasis with Offensive Bias. When he went into stasis, he said the lines: "Wake me when you need me." to Offensive Bias, and so humanity found them some years later. Dr. Halsey being assigned to the project, interacted with Offensive Bias first, and having done so, integrated her own mind with its, thereby making Cortana. Halsey explained that a living forerunner, especially one that was a warrior-servant (knowledge gained through their time conversing) would be a valuable asset to humanity. Though, Halsey explained further, it would be a liability if he were to remember who he was, and what he did. So, Cortana rewrote his memory, giving him made up memories of a life he would have lived as a human. The Spartan 2 program started, with new technology garnered from Cortana and Master Chief (suit, interface, etc.) (1) Librarian: She survived the firing of the Halos on earth, and watched over humanity. Currently lives on earth, and has yet to found. (2) Librarian: Survived the firing of the halos, though was infected by the flood. Made a pact with the flood to eradicate the forerunner civilization, and to give humanity the Mantle. GAME PLOTS - FUTURE MEDIA I believe Halo 5 will focus mostly on the retrieval of the Janus Key and Dr. Halsey. Halsey will then at some point during the course of her rescue reveal a partial truth to MC about Cortana and him, and what they really are. She will say more about Cortana's origins rather than his, as she feels it is Cortana's responsibility to tell MC the truth. She then reveals that with the Janus Key, it is possible to find Cortana (Offensive Bias) using it (the All Record). Further along in the story it is revealed that the flood is alive, and has infected the Storm Covenants forces, and that an inner war between the flood and the Covenant ensues - near the All Record. The Ur-Didact towards the end of the game, jumps out of slip space with an army of forerunners and prometheans - near earth, in the epilogue. I believe Halo 6 will focus more on the retrieval of Cortana from the All Record, and the information she has in regards to MC and humanity. I think this is when the Flood will reveal its true nature, in and that it wanted humanity to attain the Mantle, not forerunners, and in order to make this a reality, it had to draw out the remaining forerunners using MC and humanity (this is probably when the Librarian will reveal her pact with the flood to ensure humanity's survival). In order to save humanity, MC rushes through slip space with the help of the Flood to Earth, and confronts the Ur-Didact. Upon realizing his inevitable defeat, he makes peace with the MC, revealing to him that he is Bornstellar, whilst Cortana confirms it. The Didact then realizes what he must do in order to stop the flood........ too many hypotheses to list, suffice to say, it will be a grande finale. CONCLUSIONS Though I may be completely wrong, and many of my ideas have there fair share of holes in terms of explanation. I believe at least some of what I posted is true. More so the idea that Master Chief is not John the Spartan 2 test subject. He may not be Bornstellar, but he most definitely is not the man he thinks he is. Also I believe the portion involving Cortana is true, that she is either Offensive Bias or the Librarian's ancilla that was given to Bornstellar. I believe she will play a vital role in further games and will always be part of the Halo universe. Those are my thoughts. If you agree, disagree, have further information regarding the above mentioned, feel free to post. I always love hearing hypotheses regarding Halo story lines and back stories. ***Sorry that it is so long, I have just been wanting to voice my hopes for so long, I figured I would give as much information and evidence as to my predictions as possible.*** *** I am aware there is a thread about halo plot lines already, however being a new member, I can't seem to find it. ***
  8. Alright, so for as we all know. Halo 4's Legendary Ending frustrated and angered a lot of Halo fans. So I've been thinking through what they should do for a Halo 5 Legendary Ending. It goes like this: "Welcome to the Office of Naval Intelligence. Authority recognization required." "Prseston Jeremiah Cole." "Welcome, Admiral Cole."
  9. Cortana or no Cortana for halo 5. in my opinion if we brought Cortana back it would ruin the story that halo 4 created making it completely irreverent for halo 5. whats your opinion?
  10. :[ *Warning* This Post Will Be Very Long ]: First off i would like to ask for no trolling, no hating and no going out of your way to make someone look stupid. This thread is for halo 5 Ideas no matter how good or bad they are. Fill free to post any ideas you have. [Weapons & Equipment]: I would love to see them add all the halo weapons to halo 5. If not be able to choose what skin it has so you can say make a Storm rifle look like a Plasma Rifle. Also choose able plasma colors like with the Brute Plasma Rifles and the Elite Plasma Rifles. As well as new ones. If all the weapons would be added back some would need to be changed to make them more usable. *Focus Rifle* I think this should come back as a anti-vehicle weapon. Where it would do very high damage to vehicles but low damage to infantry. Another way I could see this is take away its x10 zoom and have it as a medium to long range rifle instead of being a long to very long sniper (I never once saw this used as a sniper in matchmaking.). *Brute Shot* I think this should have a one shot melee kill, 4 round clip (like halo 2) and do high damage to infantry and low damage to vehicles. *Concussion Rifle* High damage to light vehicles and be able to flip them, low damage to infantry with Knock back and medium damage to heavy vehicles. *Duel Wield* This need to come back I heard they were going to add it in halo 4 but they couldn't get it to work. Never the less it needs to make a come back even if its something you add for a custom load outs. *Bolt shot* Okay I have not used this since it got nerfed so I don't know how it works now. I think it needs to work in this way. Charged shot only knocks down shields or kill you if you have no shields with a overheat 2 sec cooldown. Single fire would do the less damage but higher rate of fire then magnum. *SMG* Duel-wield able and higher rate of fire then the AR and a 60 round clip with spread. (like halo 3) *ODST SMG* same as the SMG but nonduel-wield able and with zoom. *Mauler* Duel-wield able and two shots would do the same damage as one UNSC shotgun shot. *Plasma Rifle* Same as SMG but with all plasma weapons it would knock down the shields faster then the SMG but health slower. *Bring back the halo 3 equipment in ether loadouts or get them on the battlefield. You would have equipment and armor abilites. *NO MORE CUSTOM LOADOUTS* I would like to see halo reach loadout setup back. I don't like custom loadout but I wouldn't mind to much if they stayed. I just fell halo is more about finding your weapon on the field then spawning with it. Leave in being able to see power weapons on your hud. Its not fair to players who have never played on a map that other player have played on and know where all the power weapons are. *LEAVE IN ORDNANCE* I LOVE THIS ABOUT HALO 4. This is why, I am bad with a sniper. Not because I'm bad at the game but because I don't get to use it that much. Ever since Halo 4 ive gotten batter at sniping in all the Halos. ordnance gives players a chance to use a weapon and get used to it with out taking the weapon away from the players that are good with it. Before think you think just play team snipers. Think about this if you rarely use a weapon it wouldn't be fair to you if you are playing against players who always use that weapon. Some weapons you would see in campaign, firefight and custom games but wouldn't see them in Match making. [Forge & Theater modes]: *Bring back Forge world and sandbox. *Add in a new map thats FLAT with nothing on it and by this I mean something like the flat world in minecraft (NOT LIKE FORGE ISLAND). Here you would beable to place anything in the game any building, rock, mountain, ect... *Holo Mode* Okay this is what holo mode is. When you place a item (Say a Bunker box) in the ground and have it so the door is facing away you can toggle holo mode. Which would allow you to go into the item even though its in the ground. *Despawn timers* So you can make a item despawn in game. Would be fun having to run to a skull before the floor drops under you. *Toggle movement* This would let a item move in a set path or directions that you set in forge. *Firefight forge* *NPC Spawn* Not just for firefight forge but you could add them for any gametpye. *MORE items in forge* *Bring back things that where taken out in reach and halo 3 for forge* *Add things like computers and trash cans* *Changeable skins* so you can change items to look like items for Brutes, UNSC, Forerunner, Covenant, Flood and Maybe a new race >.> <,< >.> *Weather control* so you can change Day/night, rainy, snow, foggy, sandstorm and lightning. *Changable landscape* so you can change from sand, snow, grass, swamp, AND SPACE ! *LEAVE IN GREENSCREENS* *Traits on weapons* This would let you set traits to weapons in forge mode so you can have one say AR that does more damage to another AR. [Being able to make your own campaign]: *Addable Voice to Theater Mode* *Addable effects to Theater Mode* *Forge able triggers* A triggers is something you can put in in forge and it will trigger a cutscene you make in Theater Mode. *Multi Maps* After you do one thing in a map like act activate a trigger it will load the next map. [Custom games & gametpyes]: FIRST OFF FOR THIS I WOULD LIKE TO SAY.... I do not want multiplayer to have a story to it a reason why spartans are fighting spartan. I just dont want it to be on the same story as the campaign. I was told thats why they took elites out of multiplayer. *Other playerable Race* I wanna be able to choose my race no matter the same tpye from Flood, Brute, Elite, Spartan, Prometheans and the forerunner like the Didact. *Playable grunts vs marines For Invasion* Bring back games tpye that were taken out like invasion and race. *No more Custom loadout in MM* *Firefight* *Flood Firefight* Return of Coagulation. [*More gametpye options*]: here are some Increase/Decrease Weapon damage for each weapon and not just the play. Increase/Decrease how much ammo you can have in your weapon and how much ammo for that weapon you can hold. Toggle health. In halo Reach and Halo CE you could toggle shields but not health. Toggle drop flag Toggle have pistol with flag or i would also like to beable to change the pistol to any one-handed weapon EVEN A SWORD. Toggle throw Skull/bomb Changable Cool down/over heat on vehicles weapons [Vehicles]: I would like to see all the vehicles back and each race have there own verson of that vehicle as well as new ones also a flood skin for each one and changable camo skins for them. For Example: Spectre/Prowler/Warthog Also idea for a new Vehicle it was something i saw in halo custom edition a motorcycle with 2 chain guns mounted on it it would be the UNSCs Ghost. [Campaign & Story]: Lot of People want cortana back I being one of them. They could bring her back as a ghost that only chief can see I say this because she was made with human DNA. Now if they didn't bring her back i wouldn't be all OMFGWTF BBFQ WHY I HATE YOU no i wouldn't do that. >.> <,< >.> MORE STORY IN THE GAME for one thing I didn't know why I was attacking my once found ally and the only way to find this info is in a easteregg... This was a bad move. Also there was almost no story in the gameplay all of it was in the cutscenes that needs to change in halo 5. After halo 6 I would still like game with chief in it at some point. Also I would like other halo games with other Heros like I wanna know if noble 6 died or if something happened in a split second. More halo ODST games and halo games based off of the books would be fun. More spartan ops in halo 5 and more story to it yeah I know season 2 isnt out yet. Also i want it to fell more like the campaign but where its MY Spartans story. Lastly we don't know what the xbox 720 is gonna be like so halo can change alot because of it some of the thing 343 wanted to do they couldn't because of the 360 I will be adding more to this and I would like if YOU add your ideas as well. Oh How could I forget The arbiter and a playable elite campaign.
  11. First off, I would like to commend 343 on Spartan Ops. I enjoyed the weekly chapters, esp the second half, and in some ways Ops is like Firefight with a story and more momentum. But it is still not Firefight, as many of us have thoughtfully suggested through various forum threads. Here is what I suggest: keep Spartan Ops and bring back Firefight. Here's how: Keep the current options for Spartan Ops, but add in Firefight mode. Basically, Firefight would just be on the Spartan Ops maps, giving players 5 new Firefight environments each week. Firefight is just a gametype, so 343/Affinity would just need to set up the spawning dynamics along with Spartan Ops. And, with the size of Spartan Ops maps there could be more than one Firefight area set up. Spartan Ops/Firefight hybrid model. This would be a blend of the two, with waves of enemies/skulls at locations, limited lives as before, and Spartan Ops like objectives, so that after so many waves of protecting sites, and moving to new locations on the same map. If the team makes it through the second group of waves they move to a new location, etc. You get the point. And the Firefight mode should be like with ODST: with limited lives, which can be earned with each new wave. This could be the way Firefight mode is, a new hybrid model, or a third option. The point is, simply put, we like Spartan Ops and we miss Firefight, like we miss the Flood. What would be Epcot would be Firefight Flood, with AI marines who can be infected, and the bodies of dead Spartans! A bit of a tangent here, buying have a new thought: infected Spartan bodies would retain weapons/loadouts/armor, etc. You would respawn, but the body of the dead Spartan, if not incinerated, would reanimate. Think of that for a moment. CV
  12. Below is a summary of requests for the Halo 5 Forge by the 343i Forums community. I took the time to gather unique ideas from two separate discussion threads: This one by Urban Bobcat, and this one by Squally DaBeans, with a few addional suggestions I have of my own. I wanted to pool together the various Forge suggestions by the community for Halo 5 as a preparation for a new thread I plan to compose stating the argument for greatly expanding the Forge capabilities and the community role in aiding with the design of DLC, and how this can work to both the benefit of 343, the Forging community, and a way to assist in reviving Halo to it's rightful place at the top of FPS multiplayer games. Once I start this thread I will update this one with a link to that discussion. Read through the summary and add any additional suggestions you may have below if there is something missing, or you are inspired by what you read and have some new thoughts or expanded ideas from the list. I will eventually create a new thread with the expanded list. Here is a summary of what several 343i community members have requested to be part of the next Forge: List of useful suggestions for updated forge: What We Need Most: *Precision editing and zoom: We had this in Reach. Apparently we don't in Halo 4 because of a bug that has not been fixed. We want it back in Halo 5 and into infinity (no pun intended). Sure, you can sort-of precision edit objects horizontally from above/below while holding objects, but there is no way to precision edit with height. Additionally, precision editing should also be possible when editing coordinates. *Inversion: It would be nice if all asymmetrical objects had mirrored cousins. We have asked for this since forever, but having the ability to invert/mirror asymmetrical objects such as ramped platforms/buildings and other non-symmetrical objects would make symmetrical map-building, well, more symmetrical. If for anything than for its aesthetic appeal to advanced Forgers. *Scale Object: Ability to expand dimensions of certain objects, such as blocks, natural objects, decorative, etc. This would be amazing, for obvious reasons, not the least of which means we would be able to have a larger selection of blocks/natural/inclines, but the ability to increase/decrease the dimensions, symmetrically or asymmetrically. Just think how many endless possibilities Forge would offer if we could take a standard medium rock and expand it to be as big as the rocks at the base of the Islands. There would need to be a limit to how much you could scale, and you would have to keep frame rate in mind. I would just like struts to be smaller sometimes, ya know? *Batch Select: This includes: 1.Batch Grab, 2.Batch Duplicate, 3.Batch Editing (Basic and Advanced Settings), 4.Batch Lock/Unlock, 5.Batch Invert and Batch-Scale. (Did I miss anything? Let me know) 1.Batch-Grab: This would give the Forger the ability to “group” or interlock two or more forge objects; objects can be Batch Grabbed whether or not they are merged or even touching. Batch-grabbed objects could be moved/rotated, duplicated, lock/unlocked as is standard now in H4, batch-edited in object settings (i.e. team color, phased/fixed/normal, etc) or likewise in Advanced settings. Batch-grab would be an essential function, esp when building structures or object configurations that will be duplicated in other parts of the map. The forger would be allowed to add or drop objects/spawning from batched items. 2.Batch-Duplicate: Besides being able to move a group of batched objects simultaneously, Batched objects could also be duplicated as a group as well. This is basically the same as the duplicate tool in Halo 4, but applied to a group of objects linked by Batch-Grab. 3.Batch-Editing: As it says, Batched objects could be edited individually in basic and advanced settings, or as a group. With objective Gametypes specific objects/spawning would be have advanced settings set prior to being Batch-grabbed. 4.Batch-Lock/Unlock: Batched objects/spawning could be locked/unlocked as a group, as is now standard with H4 with individual objects/spawning. Individual objects must be released from Batch-Grab in order to be individually unlocked/moved. 5.Batch-Invert: Basically, able to invert or mirror batched items horizontally or vertically as a group. We still don't have the ability to invert individual objects such as asymmetrical buildings/platforms, etc. (see Inversion Function above Batch-Editing Function for more details). 6.Batch-Scale: Batched objects can be scaled as a group. This would give a unique opportunity for creating some hybrid symmetry between objects (hybrid symmetry is when you position two or more objects so that they align as if on the same plane, but you can only really notice this at a specific angle. This comes in handy when creating art installations. New Object pallets: 1.More dynamic objects like the station core or the console on Impact. 2.Doors with similar properties to the Extraction targets that have a “switch” for opening/dissolving the door (think back to campaign and Spartan Ops Episodes). 3.Interactive objects like elevators, sliding doors, gates that open/close (like High Ground in Halo 3, and other varieties), 4. Adjustable Light Bridges: Remember Halo CE when you had to activate the light bridge and other Halo campaigns? If you remember, than that is what we mean. As a forge-able item we would be able to set the width/length to some extent. The Light Bridge would be customizable to team and objective gametypes, have a on/off switch option and not behave like one way shields of shield doors. It would feel like a regular bridge, but look way cooler. 5. Activation Switches: currently when we forge elevators, traps, sliding doors, etc we have to use a bunch of objects and special placements to make things work. Interactive switches would revolutionize this and would lead to even more innovative creations. The Activation Switch would probably work better than using time resetting with man cannons and crates to create elevators. One example of a switch would be a button, that when pushed, would have an expandable arm. This arm would push or thrust objects. There could be different types of switches. Some would be like a short hydraulic burst, while others would slowly extend and contract. Either of these ideas could be used as an elevator and gravity volumes. There are other uses for switches. These are just a few easily explainable examples. 6.Teledoor: This interactive object would allow forgers to essentially “cut” a door into objects like blocks walls/coliseum rock walls, two merged objects, etc. and would be able to be expandable. To understand this, think of a coliseum wall. You take this Teledoor, place it where you would like an opening, and when the object is set right the wall within the door boundaries becomes either clear or transparent, like a shield door or an object boundary. To make this work this Teledoor would function like a teleporter, with a sender/receiver node on either side, but the player would not really notice he was teleported as it would be seemless and almost instantaneous. This tool would really change the way we forge maps and would open up a flood of new ideas and designs due to less limitations. 7.Water Volumes: Think of Far Cry 3. With their map program you can add Water Volumes to map. Think of them like cousins to Gravity Volumes. 8.Fog/mist volumes. Not much description needed here. Think of Water and Gravity Volumes. 9.More varieties of all objects, especially Natural, Blocks, Decorative, Doors, Ramps and Walls, and new Palette categories. 10.Give us rocks with more forge-able properties such as at least one smooth edge, and some that are slightly curved, like curved walls, and block shapes (think Sandbox, H3. Remember building pyramids?) 11.*Add spherical to object shapes for objects (currently only Cylinder, box or none), trait zones, spawn items, etc. Experienced forgers use object shapes to define larger object boundaries and other aesthetic or symmetrical aspects of a map. As far as Spawn items go, like Safe and Kill Zones, having Spherical added to the other two shape options would make zoning some maps, such as geomtrical spheres and air-vehicle based maps easier to set boundaries. *Dynamic coordinates and rotational points system: At the moment our coordinates and rotational system is set to fixed axis points. This works OK for basic object rotation, but it is otherwise cumbersome in many other situations where the object requires more than one axis shift. Experienced forgers can work around this, usually be finding the position you want, and then rotating the object to fit the updated coordinates. The option to use a secondary, more Advanced Mode. There are two aspects to this Advanced Coordinates System: 1. The Coordinates are fixed on the Forge Monitor itself (fixed on you and your screen's orientation). Which ever direction you face, the coordinates would move with you. When you move while holding an object the object would keep whatever orientation it had when you grabbed it. And, when you reset the object coordinates while holding the object in the Advanced Mode it would reset oriented to you, not the fixed standard coordinates system; 2. The second Advanced function would allow you to “lock” or “fix” specific coordinates. This would be very helpful when rotating an object into a position that only requires one (or two) axis directions. Currently when you rotate objects freehand you have to make fine tuning adjustments (which works easier with precision editing as an option) *Give us more varieties of rocks, trees, bushes and include other natural items. *Canvass and Object DLC: Basically, giving us new Standard objects (blocks, decorative, etc) with updates as DLC. We should have many more objects with the standard release anyhow, but in addition to that suggestion we would like to receive object DLCs with either add-ons to current palettes, or completely new Standard Palettes. There should be no problem with Object DLC. We have 300 GB harddrives, for the love of Pete! *Change time of day (night/day): This can be done on the Far Cry 3 engine as well. And, as I recall, in the classic tank game Tanarus maps were either dusk dawn, day/night on their own cycle. If you played a game match long enough (Tanarus matches would last hours if possible—not like Halo matches, which are very fast paced in comparison) you would see the sun set and would be driving in night vision. From a Forge perspective, it would be nice to either set the time of day, or have a period of time elapse, like starting the game at dusk or dawn, since most games don't last that long in Halo. I miss Tanarus.... *Interchangeable pallets: This would be the ability to import the palettes of other maps (Erosion, Impact, forge Island as three examples in Halo 4). An example would be forging on Impact, but being able to exchange the Impact palette for the Forge Island palette. If you had already used some Impact objects than the Forge Island would be missing as many from it's palette (equal exchange?). *Expand boundaries on forge maps: Some of the time spent on locking out forgers from parts of the map seems like wasted time, and frankly just annoying. Give us more areas to explore. If there is a frame rate issue, than no one will use it. But, for the love of Pete, stop locking us out of areas of the map that should not be unaccessible. Examples would be the area above the Foundary (the back corner) and the ceiling in Erosion and the cavernous areas off the Green pool and parts of the ceiling, and the Green pool (would be nice to get a green fog effect like the waters on Forge Island) or the decorative boxes surrounding the Foundary Griffball area; the far sides of the asteroids on Impact, etc. You get the point. It makes no sense and it would give hackers one less reason to hack the maps. Seems like a win win to me. *Expanded options in Advanced settings for objects/vehicles/spawns, etc. One of these would be seeing customized gametypes that you created show up in Advanced settings lables, rather than just Slayer or CTF/Flood. This would allow Forgers to have multiple Slayer or Flood variant modes in a single map, rather than having to make multiple versions of the same map to create various game types with specific spawn locations and object/vehicle spawns. Ability to apply multilabels to specific objects or spawns. An example of this would be designating spawns or vehicles to appear in multiple gametypes, and not spawn in others. *A(n increased) Forge Budget that does not come with specific object limitations per palette; or, in other words, just a budget and when you pick an item you see the total number of objects you have available to you, rather than just the specific object you are selecting. This would come in handy for those maps that require more bridge/platform palette items, for example, or more natural objects. After all, maps with too many reflective or other objects have decreased frame rate issues, so no matter what the Forger will have to make adjustments to get the right environment for playability anyhow. But the point is, we should have more freedom in choosing how many of a certain type of object we want to use. If we did it would be yet another reason to not be curious about modded maps with extra pieces. With this new idea of the Budget we could use 200 blocks if we so choose, it would just show us how many total objects we have less. *Dynamic Magnetic System: This new system would be: 1. An improvement of the current system, with points in pairs at the corners and mid points of object edges in a uniform way; 2. The ability to activate/deactivate magnets, either as a whole, or selected groupings of magnetic points, allowing for rotation along certain axis points; 3. Addition of magnetic plates, which would be magnetized sides, rather than just points. The plates on objects would form polygons that could be expanded or collapsed. For example, you want to have objects slightly merged, you collapse the magnetic polygon dimensions; 4. You would have individual magnetic points and magnetic plates available in your inventory. These could be used for custom made objects, for example, or aligning natural objects, etc.; 5. Magnetic plates can be set to three basic forms: Circle, Triangle, Square. Each can have dimensions adjusted symmetrically (locked), or asymmetrically (select axis locked), to create ovals, rectangles, longitudinal triangles, trapezoids, etc.; 6. You could use magnetic plates of points to form limitless 3-D shapes, that could become the "core" of new custom objects; 7. Building upon what was mentioned with the second point, with magnetic plates you would have different properties with different magnet strengths ( weak, medium, strong); 8. Another aspect of the new magnet system is "chaining." Chaining is when three or more (usually more are link via the magnet points/plates and can be moved as one from a stationary position. The chained objects (i.e. several 1x1 blocks) can be moulded in two specific ways: a. Chained objects can be formed into pre-set forms (triangle, square, circle, polygon, hexagon, octagon, etc) or grab-dragged and twisted into organic, fluid forms. Using the batch-grab tool described earlier in this list the monitor can move the chained or batched objects and rotate them as a unit. This could come in handy for both functional and purely aesthetic purposes. Especially using tools like Invert/Mirror. *Separate the object budget from the Spawns (initial and Respawn), and spawn zones. *Ability to customize the loading screen screen shot in custom games for maps/custom game modes. *Ability to use a spawn/trait zone system that can label call-out areas, such as with the standard maps in Reach. “Elbow” “Blue Room” “Infirmary” etc. There could be standard descriptions or custom labels. *Custom Loadout labels: You would be able to add custom labels to the Game Loadouts in the same way you can label your own personal Loadouts. *Ability to turn on/off the fuzzy loadout screen, or add other effects. *Bring back Assault, multiflag, neutral flag/bomb, VIP, Juggernaut, Race, Invasion, Stockpile, Headhunter and other custom game types, or at least give us the level of Advanced customization options we need to create these and other new gametypes. Expand our customization options. There can be specific gametypes that come with each new Halo, which is what you see with Battlefield, but we should be able to put together any of the known custom gametypes in custom games. *Spherical objects: These objects could be spherical, with stone, Forerunner/Covenant design, or marble like textures or reflective metal. *Timer/Delay/Reset: Ability to set a timer, instant reset (unspawn and wait to respawn again) and delay time on object spawning. This would make creating elevators A. less expensive, less meticulous, and more functional in competitive and mini games, and B. If you need an example, think of fusion coils/kill balls. You can set them to constantly respawn by setting them with fixed, unselecting item, manipulating max/min count and nudging the object to “fall.” This does not happen as fast with crates and other non-fixed objects, and you can't get a timer/reset spawn with fixed objects like blocks or man cannons. If you could set a man cannon to spawn in coordination with a crate (or perhaps a specific elevator non-fixed object you could have a real, simple, functional elevator. And who knows what else creative forgers can come up with?! *More dynamic grid options, such as expandable spheres/cubes/tetrahedrons and other 2D/3D polygons. This options would be useful esp if 343 does not allow terrain manipulation. *Hybrid gametypes: This would be the ability to create gametypes that include more than one individual gametype (Think of a CTF game with Dominion locations with trait zones that can be activated when either team controls the Dominion sites (read next block); or Flood CTF, or how about Flood Griffball. *Expanded use of trait zones connected to gametypes, such as trait zones that can be activated with gametypes, like Dominion; and the ability to have trait zones that have specific traits for one team, and a separate category of traits for the opposite team. Meaning those who control Dominion sites would have certain advantages, such as quicker shield recharge time, or camo, while the team trying to take the Dominion site might experience dampened shields, slightly slower movements or jumping, but maybe increased damage to enemies. The options are almost limitless. One example of this would in the classic pc tank game Tanarus you had CTF combined with a type of Dominion and Slayer. The Dominion aspect were these Recharge Stations where you could repair your tank, reload/modify weapon Loadouts turbo boost, rockets, mines, etc, charge batteries, etc. They start out neutral at initial game start, and teams expand their territory by capturing drone sites. If you come near an enemy recharge station you will have batteries affected, and the drone above the station would shoot you. You could not use the station until you captured it. There was usually only one team mate that was the designated flag stealer, while the rest of the team would capture drone sites and seek and destroy enemy tanks. Each game had either four teams of five tanks, or two teams of ten tanks. So, from a Halo perspective, if trait zones could be tied to gametypes like Objective items/targets in Dominion or in the older Territories, this would be interesting and add a new level of customization to the game. I know I would attempt to create the perfect salute to Tanarus by creating a similar gametype in Halo. What would make me particularly happy is if the next Halo had vehicle repair stations, where if you get your vehicle there in time the station will heal and repair your vehicle. *Keep Green Screens *Flood mode similar to H4 (visually speaking), but with ability to turn on/off weapon usage, as seen in modded Flood gametypes. *Expanded Flood Gametype options, such as in previous versions (Halo 3, Reach) *Better selection of man cannons, and perhaps an option in forge to customize the thrust properties of specific man cannons. *More dynamic objective pallets like Dominion (I'm thinking Flood specifically) *Gametype-specific object pallets (think Flood or Griffball or Extraction) *New FX (Flood-like FX, etc) *Able to label spawning items like initial spawns or respawns for multiple game specific gametypes I basic editing. Example: I want to have team spawn/respawns at same location for multiple gametypes, but not for others. Currently you need to do multiple spawn set ups if one gametype initial spawns at different location. *Different Object Palettes for Human/UNSC, Covenant and Forerunner, Flood, Promethean, etc. The ability to change skin of object to fit one of these themed categories. *We should have the ability to designate gametype spawns as instand vehicle spawns, (like Race Gametypes in Reach. But we should have the ability to signifiy whether it is normal spawn, or a hybrid spawn, such as spawning directly into vehicles. Please PLEASE, for the love of Pete, give Forgers this freedom. My vehicle-themed maps would be happy if you did. *Random objects.... like scenery objects that have normal physics like the way the containers used to be on H3 oil drums, radio antenna, wire spools, dumpsters, and lets not forget exploding forklifts. *With Trees: It would be nice to be able to change to different skins. One with leaves/needles, one with snow, one without leaves/needles, one that's dry/dead. *Much more scenery limits and options- crates, barricades, boxes, computers, radio towers etc. What We can live without, but don't want to: *Fragment Editor: This would be a place or Mode where you could take any Forge item and engineer them into completely new “custom” pieces. One example would be to cut a doorway through a wall. or as far as to build an entire arena and have that available in your Forge menu as one "custom" piece. The Player can add textures and skins, and even even lights and other effects. The other part of this would be to have a market, perhaps connected to your Waypoint Fileshare, similar in some ways to the market found on Forza 3. In that game the player was able to build cars, set ups, skins, and vinyls... then load it to the store and sell it for a form of currency that is only usable in that setting. From a Halo perspective, the items would probably be available just like anything else in your Fileshare, with the exception that you could have more custom items listed on the Forge Market. This function would also allow the player to set the physics of each custom object. *An ability to switch off/on object colors in Forge and test a map with colors/without to see the difference in possible lag. This could help maps with lots of aesthetic details and object colors used for orientation/appeal, etc to have the right number of objects left neutral if it brings down possible lag. This should also include the ability to turn off/on other types of objects that effect frame rate, such as reflective objects. *Drone Camera: The DC would be similar to the loadout camera. It would be deployable and would help when forging in tight spaces where the program will often throw your monitor into spaces where you can not directly observe what you are doing. Experienced Forgers will often sign into Guest and use the Guest as a stationary viewpoint, but at the sacrifice of loosing half your screen. With a Drone you would be able to switch views. It would be nice to be able to “deploy” the drone while still holding an object. An alternative to this idea would be to allow your monitor to move through solid terrain and objects. The terrain/objects would become transparent, except for the basic contour edge lines and magnets. *Terrain editing: Another cool feature to the Far Cry 3 map engine. Players can brush over the landscape and create hills or pockets, and yet other tools, such as erosion and smoothing. *Environmental conditions: Yet another Far Cry 3 ability. Being able to add weather conditions (rain, snow, wind, fog). Also, earth quake tremors, such as with Battlefield 3 multiplayer maps. *Add AI (Firefight game modes): This is another benefit of the Far Cry 3 map creator engine. So far as it is known, to make this work for Halo Forgers would also have to have control over the Bot Paths/movements of the AI in order for a custom gametype like Firefight to work. You would want the AI to recognize the physical environment of your map (object placement, etc). I have read this in the thread linked above by Urban Bobcat, but even in that thread the concept of Bots and Bot paths is not really clarified. Perhaps those that know and understand this concept more should chime in on this thread and provide more in depth information for those of us that are not programmers (hint hint). *Ability to revert to a previous version of a map: This would be reverting to your previous save. *Object Texture palette: Ability to change or edit, create or import object textures, or to receive texture DLCs. *Firefight added to custom gametype editing options. *Ability to Forge on Spartan Ops/Firefight maps *Expanded solids besides blocks, such as the pyramidal stones in H3 Sandbox. *Make Gravity Zones expandable like trait zones and capable of being connected to Objectives (like Dominion). *Allow Forgers to have more control over modifying gametypes similar to how hackers have created modded gametypes like Gravemind, but make it official. *A Custom Game option similar to Invasion, where there can be multiple rounds, like Flood, but with each “round” customizable. This would be a take on the hybrid gametype idea. Basically, allow Forgers to create a gametype with multiple rounds, each round a different gametype of their choosing, like Invasion in Reach, but, say, the first can be CTF, second, Assault, third Flood or Infection, Last Snipers, etc.) This is just an example of what could be done. There are almost limitless options or variations.I could think of a type of Gun Master, Halo Style. *Map rendering: I wonder sometimes if being able to rendering our maps so there would not be all the objects but locked and merged objects smoothed into each other, etc. If this was possible would it reduce lag? [VIDEO] [/VIDEO]
  13. Now i konw its gonna be atleast 2 more years until we even get a trailer for this, but as a fan of halo i fell the need to speak out anout this. When Halo 4 came out you guys at 343i got 9.5 and higher scores from ign and others, however your timing wasn't so good on the release being 1 week before black ops 2. I know that in the summer no games ever release and it is like a drought on multiplayer. I know its not a good idea to release along side call of duty and others at christmas time when people have to choose between 7 games and they can only afford 2 of so relelase halo 5 in June when people are bored have money and no decisions to make, who knows mabye your servers wont get below 1000 for six months.
  14. ODST Arbiter Flood Beneficial Silenced Weaponry I miss so much. Like a brother. Fun to fight. I love suppressors and stealth, this would be perfect for Halo. All I want to see in Halo 5 are ODSTs.doc
  15. 343 should be more creative and make forge more fun for people so my opion is they should put hostile ai's and friendly ai's like in far cry 3 and if they do put ai's in forge they should have alot of verities of hostile and friendly ai's and instruct them what to do like enter the warthog or banshee and go a certain direction or roaming
  16. Okay, halo 4 was a great game and fit the series perfectly. But the main problem I had when playing through the game was the soundtrack, I couldn't get over how bad it was, this let me down because in the past all the halo games have had phenomenal soundtracks, the songs would go with the moment and make you feel emotion towards what was happening in game, and not even in game I was let down by the title screen the most, if you go back to the halo 3 title screen and the music playing in the background it showed how deep the story was and it would connect with the player, and halo 4 was more emotional that most other halo's so shouldn't the music be the same? instead of some woman screaming at you on the title screen or music that sounded like it was from star wars playing in some of the main parts of the game? I hope that the game developers see this and think about how much passion those songs put into the game and that changing them will ruin the series if they keep doing it.
  17. One thing I've been asking my friends is: What is one new and interesting thing you want in Halo 5? I don't want answers like "new armor", "elites", because that's already been done, and if you say a new weapon, then describe it please. A new thing that I want is Elite Female Models, similar to how Spartans get Female Models that are playable. I want to know your interesting and new ideas, it can be anything, new(obviously), old but revised, creative, bland, unique, or something everyone's thought of already.
  18. I am determined to get the idea of the three Ops campaigns developed far as to get it right. So here I am with yet another revision. Previous threads for reference: v1: http://www.343industries.org/forum/topic/26508-elites-odsts-warfronts-and-other-ideas/ v2: http://www.343industries.org/forum/topic/26808-spartaneliteodst-ops-in-depth-details/ Because of the data, there would be roughly three discs in the game. One full disc for campaign, one for multiplayer, and another for Ops campaigns. In order to make campaign the best yet, a disc by itself would be a fit, as well as Ops campaigns getting their own disc. So you can play as spartans, elites and ODSTs in Halo 5 (according to this thread). Here are their ups and downs: Spartans - No health bar - Armor abilities - Equipment - Sprinting - Faster running - Bulky bodies - Human loadouts Elites - No health bar - Unique armour abilities - Equipment - Sprinting - Faster running - Semi-slouchy bodies - Covenant loadouts ODSTs - Maybe no health bar - Maybe no armour abilities (unless unique) - VISR - Equipment - Maybe no sprinting - Halo 3 running - Normal bodies - Human/ODST loadouts Armour Customizations (Universal) - Helmet - Helmet attachments - Left shoulder - Right shoulder - Body - Elbows - Knee pads - Visor - Wrist - Utility - Primary colour - Secondary colour - Voices Weapons/Equipment - Halo 3 ODST weapons are in Halo 5. - Jetpacks look different for Covenant and the UNSC. *Covenant Separatists have different armours than Storm Covenant. Separatist grunts, hunters and elites look less intimidating, but intimidate when need be. **Jetpacks are not armour abilities anymore and are just equipment in Halo 5. Halo 5 has these gametype settings: - Assassinations on/off - Sprinting on/off - Loadouts on/off - Ordnance on/off Each gender of a race can have 5 different voices. In the last thread I got into a large number of variables when it came to cutscenes with a player's preferred character personality. This thread will decrease the variables largely to a much more doable scale. When a player chooses a voice for their character, it comes with a name (or codename). Cutscenes would have a Halo Reach approach to how the voice operates. Actions do not change, but exact lines do. However, the point of the conversation is the same. In the last thread, I made it so that each voice has a different personality, and makes each cutscene different. That is not the case here. If someone said, "Hey Serge, get on that Pelican and start flying!" A different voice may say, "Serge, get on that Pelican!" We're going home." And each voice chosen will come with a name. One voice could be Rookie, and characters will call you Rookie. If you choose Jon-117, then people will call you Jon. Of course these would be unlockable voices, possibly DLCs. Upon launch each player would have 5 brand new voices to choose from for each race, making it 15 voices. Variables Now that is 15 voice actors. 5 voice actors per campaign (except last mission) (double these numbers with females added to the list). Let's say an Ops campaign can host up to four players. The cutscene must be different depending on how many players are in a game. That means 4 different cutscene possibilities. Depending on who picks who to be players 1, 2, 3, and 4 will depict who plays as who in the cutscene. So that means 10 voice actors act out 4 different cutscenes, 10 times each for each player taking each role (for name calling). One voice actor will be required to voice 120 possibilities for each mission. That's not so bad. It triples to 360 for the last mission I think, which is a challenge, but more doable than the last thread I made. 4 players = 120 different scenes per actor per mission 3 players = 60 2 players = 20 1 player = 1 Total = 201 different scenes per actor per mission 5 missions per episode = 1005 10 missions per season = 2010 (+402 = 2412) 20 missions per game = 4020 (+402 = 4422) Last mission = 603 (the big one) 343 could pull off a no voiced custcene for the last mission, like Halo 3 did (kind of). The math above is based per actor. 30 actors at launch of the game, and DLCs would add to each calculation). Now Ops campaigns can have Reach-like cutscenes for every mission (discluding beginning and end). To save 343 from overworking themselves, each Ops compaigns only need video animations for the first and last missions of their series. Only Chief/Arbiter's campaigns would have the video animations. Keep in mind that the last mission will merge the three Ops campaigns for a really epic feel. Should ODSTs have equipment in their loadouts, while spartans and elites get armour abilities? Should loadouts work similar to how Reach did? Set loadouts for each race?
  19. Here are some ideas i dreamed up for halo 5 Halo 5 weapons and vehicles: UNSC Vehicles: -Warthog •Gauss •Rocket •Chain Gun -Mongoose -Scorpion -Mantis -Viper (Light assault aircraft) •Equipped with heat seeking missiles and light machine gun •Highly maneuverable (on the level of the banshee), weak armor -Hornet -Falcon • Assault (has a front mounted chain gun which can be controlled by the pilot as well as two .50 cal door guns, can carry 2 passengers who can shoot their personal weapons) • Light (door guns only, can carry 2 passengers who can shoot their personal weapons) -Pelican (Heavy Transport aircraft) •Pilot controlled forward heavy auto cannon • equipped with 2 .50 caliber door guns on back. Can hold up to 8 personnel who can shoot their personal weapons •contain two small arms racks in cargo area UNSC weapons: -Magnum -SMG •can be used as a sidearm -Battle Rifle -DMR -Assault rifle -SSMG •the silenced SMG from ODST -Frag grenade -SAW •buffed H4 version -Grenade Launcher •fires projectiles similar to the sticky detonator that will explode on contact or await detonation depending on firing mode(Utilizes a 3 round magazine) -Spartan Laser •similar to the reach version -Sniper Rifle -Rocket Launcher •Fires two types of rockets, Anti-personnel rockets (which appear green on your HUD) are unguided and deal high splash damage, while anti-vehicle rockets (blue on your HUD) track ALL vehicles and have high penetrative power, dealing twice the damage against vehicles. -Railgun •Halo 4 version -Heavy Railgun •One hit kill on ANYTHING, including pelicans(comes with 1 extra round and takes 5 seconds to charge and fire) -Hyper Rifle • 3 shot kill, low ROF • battery operated, batter holds energy for 36 shots • emits high intensity atom laser Detachable Turrets: -Machine gun -Flamethrower Emplacements: -Rocket Turret •Fires volleys of 4 rockets, rockets become guided when the operator enters first person mode and looks through the emplacements holographic optics. Range 1000m -Gauss Turret • Identical to the turret mounted on the back of a warthog -Mortar Turret •Starts with a target locator, the player who acquires the locator can use it to call in mortar fire anywhere on the map. • locator creates a red circle around its target and sticks to objects, including vehicles and personnel. •Mortar fires 3 rounds volleys, each round yielding the power of 2 antipersonnel rockets. Covenant Weapons: -Plasma Pistol -Plasma Rifle -Storm Rifle -Needler -Needle Rifle -Covenant Carbine -Assault Carbine • 5 shot kill, fires particle beam with extreme accuracy at extreme range • low rate of fire -Beam Rifle -Concussion rifle -Fuel Rod Cannon -Plasma Launcher • identical to the one in reach but with a longer range -Energy Sword -Plasma Grenade Covenant Vehicles: -Ghost (reach version) -Banshee (reach version) -Wraith -Revenant -Spectre • holds 2 passengers, 1 gunner, 1 driver • equipped with 1 dual barreled plasma cannon, the same as that of the banshee -Phantom (Heavy troop transport) • equipped with 1 forward rapid fire concussion cannon which is controlled by the pilot, as well as 2 door mounted light plasma cannons • Capable of carrying 8 personnel who can fire their personnel weapons •Contains 2 small arms crates in cargo area Turrets: -Plasma turret Emplacements: -Plasma cannon shade •Identical to the one in reach but with higher projectile speeds -Fuel rod shade • like the ones in the reach campaign • Firing homing fuel rods rounds that tracks land and air vehicles Brute Weapons: -Spiker -Brute shot -Mauler -Brute plasma rifle (halo 2 version) -Gravity hammer -Napalm grenades (halo 3 version) -Spike grenades Brute vehicles: -Chopper Armor abilities: -Jetpack -Thruster pack (buffed h4 version) -Active Camo -Evade -Berserk • allows users a brief burst of extreme speed once their shields are removed (like the h2/h3 brutes) -Regen Field -Stability • allows player to remain scoped in while taking fire -Thermal • shows players and vehicles in bright red/white, terrain is darker blue. • Residual heat signatures will reveal enemies hiding around corners by slightly brightening the air next to the corner (YOU CANNOT SEE THROUGH WALLS) Equipment: -Anti vehicle Mine •Fits into a slot on your HUD next to the grenade slots, destroys warthogs in one hit as well as personnel -Bubble shield •remains active until destroyed -EMP field •Immobilizes vehicles and SLOWY drains shields within a 20m radius You may notice that i left out forerunner weapons and vehicles, that is because (in my opinion) the forerunners are utterly boring and annoying to fight. I would love to see the brutes return as a sort of pirate like rouge faction in halo 5, possibly attempting to invade and take control of a weakened Sanghelios which we must defend alongside the arbiter. In addition, many of the vehicles i listed are only plausible if used in a 16 vs 16 or 32 vs 32 playlist (such as the pelican and phantom) which will hopefully be possible with the processing power of the next gen xbox.
  20. ok so here is my idea for a campaign. overall it's much longer than halo 4 and goes back to the routes of halo (and by that I mean it's set on a halo instalation), the campaign would start about 3-6 months after halo 4 spartan ops ended Prologue: The prologue would start showing Jul Mdama and his fleet arriving at instalation 03, Jul would turn to Halsey and say "you said it would only take a month to find," Halsay would then say "I know, I was wrong, but we found it, that's all that matters," now I know in spartan ops they find the location to all the instalations, but considering the galaxy spans 100,000 light years, the location they found wouldn't show the exact location of the ring. Anyways, then it will show a scene from 2 weeks before that, it would show chief talking with Lord Hood, who would send him off to guard 1 of 3 bases (the base guarding the map room) on instalation 03. Then it would go back to present time, showing the chief with a few marines (including a sergeant similar to Johnson,) one of the marines will then yell "look" while pointing at one of Jul Mdama's ships. The chief would then say "get to work" while loading an assault rifle. Mission 1: this mission would start with a quick first person cutscene that would show the chief looking ath the enemy ship, he would then see a bunch of phantoms unload from the carrier. the chief would then be contacted by lord hood to defend the map room at all costs. The chief would begin aiding the new sergeant guy and his squad defend one of the entrances against a few waves of covenant, then he would be contacted by another sergeant who had just let some covenant slip past his defences and enter the map room, the chief would then go in to the map room to stop them, the next part of this level would be sort of like the part of the silent cartographer where your in the map room by yourself, except a bit longer, I think this could have a very big map room. Upon the chief killing all the covenant and getting to the control panel of the map room, the new sergeant guy would tell chief that a huge wave of covenant is approaching. The chief would then have to fight covenant until his shields go down. Then a cutscene would begin, showing chief getting shot by a few elites, the chief would then take his knife and stab an elite in the back, he'd then lift up the elites body and use it to block another elites plasme fire, he'd then get shot in the back by a few plasma rounds and then fall to his knees, but then the new sergeant and his marines (about 10 of them) would come in and save the chief (yes, this new sergeant saves the chief, unlike how the chief had to save Johnson 50 times.) The level would then continue to have chief and the marines continue to guard the map room against more waves, every time the player gets down to about 3 marines 3 more will come inbetween waves of covenant, finally after about 10 waves (each with about 20-30 covenant,) Lord Hood will tell chief the area is secure, he'll then say that the ship that was attacking touched down about 10 clicks away, the level would then end with the chief exiting the control room with the new sergeant guy and 4 marines, they'd then board a pelican, it would show the pelican (with a scorpion) take off, the view would then show the enemy ship (an assault carrier) before fading to black. (About 1 hour long) mission 2: This mission would start with the pelican dropping off the scorpion, the chief, the new sergeant and the 4 marines, there would be a marker (about 2 km away) over the gravity lift into the ship, the chief would then drive the scorpion through a large cave. Upon reaching the end of the cave he would get attacked by a ton of ghosts, a few wraiths and banshees and maybe a few revnants or spectres or even a new vehicle. The chief would then proceed further and would start getting attacked by more vehicles, also some phantoms could drop off some ground forces also, I think it would be cool if after this part Lord Hood could offer chief some more assistance, then it would actually be up to the player if they want reinforcments or not, if they take the reinforcments then a pelican would come and drop off a warthog with a driver and a gunner. There would then be a curvy slope (similar to the one in assault on the control room right before you have to exit your scorpion,) when getting to the bottom there'd be few ghosts and a wraith that would start attacking. Also if the warthog ever blows up then the chief will be able to call in for a new one every 5 minutes. After killing the few ghosts and wraith the chief will have to go through a large cave full of ground forces, and maybe a ghost or 2. Upon exiting the cave the chief will get attacked by a few banshees a wraith and a pile of ghost, this area will be a large battle enviroment and a few phantoms will drop in some ground forces aswell. After the chief kills all the vehilces a scarab will fall from the sky, the chief can then choose to call in 2 aerial vehicles (either hornets or falcons.) After the scarabs legs collapse the will have to board the scarab (because the back will not be able to be broken off, so he can't just shoot it with the scorpion.) By this point the chief wouldn't be far from the grav lift, he'll have to go through a narrow opening in the cave, by this point the hornets or falcons (if still alive) would've left, while in this narrow opening a few ghosts and ground forces would attack. When you exit the opening you'd enter a giant battle field, the battlefield would have 4 bases each with 4 turrets on the roof and 4 at the entrances on the bottom floor (1 about 500 metres form each point of the grav lift.) The Chief could then call in for more reinforcments (2 warthogs, 2 scorpions and 2 hornets or falcons and 2 mongooses aswell as about 20 marines.) the enemies would have about 5-10 ghosts, 2-4 wraiths, about 100-150 ground forces, 8 sniper nests, and 5-10 revnants or spectres, aswell as 5-10 banshees and maybe a scarab or 2. Anyway about half way through the batlle Lord Hood would tell chief that Jul Mdama and Halsay are on that ship, and that he has to get them at all costs. At the end of the battle when the chief would get near the Grav lift wave after wave of covenant will drop off from, after 5 waves it will stop. A cutscene would start showing chief slowly walking towards the grav lift, then the new sergeant would yell "go, go, go" then 10 marines will run past each side of the chief onto the garv lift, the last one will on the left side will bump the chief, turn aroung and yell out "sorry, sir." (slightly more than an hour long) I'll post more soon.
  21. Hey guys! I just had an idea for an AA or power up that i've always wanted. but before i get started i do have to give someone credit even though he didn't talk to me or anything about it. all it was, was his profile picture he has right now. WildfireC I love your profile picture and your profile picture is what made me think of my idea. thank you for the pic. the idea was from the captain america master chief on your pic. the one with the shield. ok now to my idea. it's very self explanatory. all it is, is pretty much a the jackal shield. you hold it on the wrist (obviously). it also has the little hole where you can put the gun. the guns that work for it are magnum, plasma pistol, plasma rifle, assault rifle (it is inaccurate if it's assault rifle or plasma rifle), sticky detonator (that is also very inaccurate too). those are all of the weapons. you can sprint with it and run with it when you just normally run you hold it in front you and when you sprint your you don't hold the shield in front of you. when you stand still you hold it in front of you to protect you from fire. it deflects most normal guns and concussion rifle blasts but when it comes to more K.O weapons it gets really weak. it takes two shots for take down with a sniper. and three energy sword strikes. when you crouch with it on you hold it like a jackal does when they are shooting at you from halo 1. all it is, is pretty much the original jackal shield from halo 1. alright i hope you guys like it and tell me your thoughts or improvements or things like that. add on to it etc...
  22. What are your opinions on how spartans and elites look as far as how their shapes and movements are animated? For example, in Halo 3 the spartans in multiplayer looked like Master Chief copies (kind of) that move away from that to more epic looking spartans as you get more armours. In Reach they (imo) had chunky bodies. But then again, the spartans in Halo 3 had chunky meshes - which were good at least. Then Halo 4 came out and all the spartans looked like all their body shapes were practically the same. Then the elites in Halo 3 have somewhat slouchy stances, and yet their walking and running animations look pretty cool. Then in Reach they all looked like ninjas with stiff backs, and instead of cool looking running animations they were more amusing. Halo 4 had a kind of in between style, but their amours were different. So in Halo 5 what should the body types be like for spartans and elites? Also discuss how to compare and contrast with previous versions, as I did a terrible job at doing it myself. Also what about the armours themselves? How do they differ from your likings and what should the style be like in Halo 5? Btw no offence to those who like it, but when I first saw how spartan IV animations were around the hip area, it made them look a bit feminine (by this I mean the hardlight shield).
  23. Now that i have all of your attention. If you hold down the melee/assassination button an extra bit longer, it should lengthen out the assassination. This makes it so much more humiliating, however as you're being cocky, it still lengthens the time you can be stopped. The extra half second whilst you pause before the kill will feel incredibly satisfying. (This is do-able for the next update we need to get 343 to see this and implement it in now!) The energy sword should be in the armour abilities section, along with the rest such as hardlight-shield. So activating it would pull out your own personalised energy sword. "intended to express its owners personal skill, clerical honour and combat viability." Bungie's words not mine. Naturally it would have to charge just like the rest of the abilities. Yet it should be only unlocked at a higher level and once unlocked you would then play for customisation. It would work well in a stance and new assassinations would look sick with it, especially if combined with what i mentioned above. (Halo 5?) Explosive game-play mechanics where you can be knocked over and stunned by explosions, yet not killed. Explosions would be bigger, yet the weapons and grenades harder to use skilfully and harder to acquire. *cough cough* realistic *cough* real combat. Thoughts? Feedback? I want 343 industries to see this!
  24. Imagine the UNSC unlocks Forerunner secrets related to the Flood/Prometheans, and works on creating a next gen Spartan. I am not saying we would play as this next gen, we would still be master chief. These next gens would perhaps eventually become the enemy as they could (possibly) be controlled by the Hive Mind? Anyway, in my mind there would be several cast off hybrids that would escape and be part of the larger Flood threat, but more to the point, The next gen soldiers would have specific Armor Abilities. If you can think of some Flood-based armor abilities, share them here. Here are a few I have thought of, and I will share more as I think of them: Flood Sense: With this ability you would have enhanced audio reception, which could come in handy where Promethean vision can not detect Flood Strength: Enhanced strength with heavy items (moving/lifting/throwing), meles, etc. Flood Jump: Just as it says. Flood Regen: Able to heal more quickly from damage, or revive dead players (who were not head shot or blown to dust). This is kind of a take off from Battlefield med packs and defibrillator. Med packs help damaged players heal faster, and a player carrying the defibrillator can revive dead of unconscious players. Share some of your thoughts/ideas! Crim
  25. Hello, I am making a rule set that will try and make this Halo 5 Forum to be a little more... organized. These are guidelines, and as I am not an admin I cannot control them. Let me start on the most important rule: Aas all of you know, most threads in this forum are suggestions. But the Halo 5 Forum isn't a suggestion forum. You can discuss things too. So if you have a suggestion, please put (Suggestion) before your thread title. This will help when looking at the all the topics in this forum, so you know what is a suggestion, and what isn't. Second rule, DON'T PUT REDUNDANT SUGGESTIONS. What that means is do not post a suggestion or discussion topic that someone else already made. Do you know how many "Cortana in Halo 5" threads there are? Just post in one that already exists, with your opinion. Third, when posting, use correct grammar and capitalize all first letters in the sentence. You wouldnt believe how many threads people cant read because of bad grammar and spelling. Try and read this: i think theyshuld ad cortanna and broot wepons in halo 5 and 6. 343 INDUSTRYS AD THIS U B*****S!,,!!!! Fourth, do not swear. Swearing does not accomplish anything but getting you booed and yelled at. Swearing in text is even worse. Thank you for taking time to read this, I will add more rules as the time goes by. If you have any suggestions for the thread, please post. Help get this pinned so everyone can read this.
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