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Bryan Powell

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    a pan pizza

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  1. what I'm saying is why compete with the big guns, when you could just let people get bored then release your game it also gives more time to fix bugs the next gen console(s)will have.
  2. Now i konw its gonna be atleast 2 more years until we even get a trailer for this, but as a fan of halo i fell the need to speak out anout this. When Halo 4 came out you guys at 343i got 9.5 and higher scores from ign and others, however your timing wasn't so good on the release being 1 week before black ops 2. I know that in the summer no games ever release and it is like a drought on multiplayer. I know its not a good idea to release along side call of duty and others at christmas time when people have to choose between 7 games and they can only afford 2 of so relelase halo 5 in June when people are bored have money and no decisions to make, who knows mabye your servers wont get below 1000 for six months.
  3. perhaps the ai could be like in bf3 where the guy comes on the radio and just tells you something every three minutes or so and places an objective marker on it and perhaps it can tell you when an enemy gets into a power vehicle (gauss hog, scorpion, banshee, mantis). I would not mind the return of fireteams from reach, it was tactically challanging because you could either leave them to their own weapons and let them all die, or give them enemy weapons (needler, plasma repeater, fuel rod cannon) and let them help you in the mission often surviving until the end.
  4. Now I've noticed this with season 1 but i Hope u guys at 343i can fix this for season 2. When i get up monday morning I watch the intro and play the first 2 missions, when i get home from work i play the other 3. The problem is for 6 out of 7 days a week our servers never get over 1000, I think an acurate fix is to have all the missions ready on monday then release 1 per day leaving us in suspense of whats coming. As for the last two days post your challanges So thats Monday:new episode/first mission Tuesday: second mission Wednesday: third mission Thurday :fourth mission friday: fifth mission saturday/sunday: all missions available/ fresh challenges
  5. I'll just make a bulleted list of my ideas (some from community but not on this tread) Personal AI similar to cortana and appears in spartan ops cutscenes as you rank up you can unlock different abilitys and cosmetic features for it an example (Wraith with its motion towards you) he/she says "enemy tank inbound.it assists you in selecting a drop from infinity based on the situation, cqb, long range, etc. Promeatian Vehicles (the have to get around somehow) Teleporting to random friendly as an armor ability Locust, Vulture and cobra as new unsc vehicles (keep the Mantis) space combat not a death star run but similar to reach where you can use a fighter and free style it Allow the player to chose the outcome ( you have no idea how much i wanted to shove a BATTLE RIFLE up captian del'rios *** and pull the trigger) have player choice race and have individual campaign for each Promeatian (didact), UNSC ( master chief), Covenant (arbiter) THAT SUMS IT ALL UP
  6. now 2 to get 343 to recognize this
  7. DUDE thats genius some of my ideas for halo 5 are using the promeatian teleport, and changing your armor color like in ghost recon as armor abiltys. I also envision promeatian vehicles, a prowler, spectre mix encased in forerunner tech with floating parts that would only work if someone is in the space they form (gunner,driver,Rider). A nice touch would be components like the promeatians and glowing highlights when you pick up speed or the turret fire, for the tank they shoud make it like a low lying seraph (coveanant space ship). for fast travel a floating skate board would be cool fireing off pistol rounds from the front.
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