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  1. Zugzwang

    DNF WTH?

    I tried using the search term "dnf" and it said since it was only 3 letters it wouldn't allow it? meh. As most of you know by now, if you watch the exp level after you rank up, and decide to leave, you've received a DNF, even though you didn't quit. You didn't quit b/c it said "searching", not "ready" or had a full stack of players yet. Apparently 343 didn't get the memo. I know this is unacceptable for most ppl, so since this is an obvious flaw, I suggest that 343 basically reset all DNF's that can be traced to within a minute from the lobby with some kind of TU or whatever. Also, while I'm at it, what's up with having to redo your layouts once you change from one category in MM to another? I got my butt handed to me b/c all my starting weapons were AR's. Seriously. I don't want to turn this into a bash 343 thread. I like this game better than reach by far. I think the maps lack a certain "flow", and then there's the obvious DMR hate going around, but overall... Oh yeah, one other thing I have to say. For those that don't read the books, it would've been nice if 343 had fleshed out the story better with the Didact. I mean when you have to look up an explanation for the ending, that kinda stinks. ~serenity now~ I feel better, but basically lets try and keep this on the front page until a mod or someone adresses it plz? I'm sure I'm not the first person to bring up the dnf issue, but since I can't search for it...derp. Also I did type did not finish, nada there also.
  2. I have been a halo enthusiast for a very long time now I played halo ce as a kid. I am a very competitive player first and foremost and I think that is important to consider with my review. I play halo 4 and I like the game but I don't know how much longer I will be playing it hopefully it grows on me. With that said here's my likes/dislikes vs halo 3 Halo 3 was simple and very halo for the lack of a better word. Halo 4 has adopted c.o.d. Policies and has the feel of unreal tournament. The major problems arise in the same manner as the recent election. When you end up trying to please everyone(Obama) u end up pleasing no one. Where's if you make the system or game competitive people get really excited and work hard/play hard(Romney). I hate politics but it made sense for this and I didn't vote for either so don't judge me. Halo 3 you had nothing given to you you had to earn it. Now you are given loadouts with 100 different options and 10 new reasons to camp (ie invis, bigger radar, promethean vision ect). Remember when you couldnt camp right out of the whole because you would get rocked by rockets ifnyou did. Rushing rockets and sniper was half the fun of halo. Now we just give those things to you for free completely unearned. This leads to not knowing what people have and therefore no idea what to prepare against. And sprint makes for a lot of chasing and a lot less fighting. There are also more weapons in halo 4 than it needs I mean 4 different long range rifles with be, Dmr, light rifle, carbine. I mean come on did we need an alien shotgun identical to a normal shotgun ? I just want halo to be competitive again. Don't get me started about ordinance packages that would take me 5 pages to talk about how dumb those are. The ranking system is a total joke and I could go on and on about other things but I would like to know what the community thinks about my review.
  3. This Halo (Halo 4) is 1/3 Halo 3, 1/3 Halo: Reach (aka how to get revenge on Microsoft and have them pay you for it) and 1/3 Call of Duty. I only like the first 1/3 of this equation. I love CoD. But not in my Halo, which I love more. If you have no sense of humor, please discontinue reading. 1) I dislike spawning into a game that I am losing and have no chance of winning. This was never a facet of Halo. It is, however, a mainstay of the CoD Franchise. There is no benefit to staying in a game where you are losing or outnumbered in Halo 4. There is no deterrent to leaving. You gain NO extra xp for being a gamer with self-respect. Just like in CoD. Also I have begun more games down a man in Halo 4 than in all of my previous Halo 2, Halo 3 and Halo: Reach games combined, in just the first four days since its release. It's like they paid Infinity Ward (not Treyarch, those boys know how to make a game) for their MW2 matchmaking formulas. 2) I dislike the ease of which you die in this Halo with the DMR (it appears even more so than in Reach) and overall. Halo (prior to Reach) was all about skill, individual battles and balance with the conventional weapons. In Call of Duty you can kill quickly when you spot someone on the map, well before they have time to respond. This seems to be the way that they are bringing it in line with the CoD engine. Every time I kill someone unfairly with the incineration thingamajigger, I'm sure Cortana dies a little inside. 3) The vehicles are not easy to kill. On a map with vehicles, there is not a plethora of weapons to destroy them with. I have stuck the Ghost twice in succession and not killed it or the driver. Usually there is just one rather clunky Spartan Laser to fight over. And they spawn too many times in a game. I've had the Wraith 3 times in a game. 4) If I wanted to play a game where I had lag/connection/matchmaking issues, I'd play Call of Duty. 5) If I wanted to play a game where I died repeatedly on my spawn or spawned in the crosshairs of the enemy team, I can just pop in Call of Duty. Seriously the spawns seem to have been generated by monkeys flinging their own poop on a large copy of the map. They can't actually claim any intelligence went into the spawning can they? My impression of the only meeting they had discussing it went as follows: "That spawn makes no sense and it stinks in here. He's..." "Silence! The monkey poop has spoken." 6) The sniper Rifle stays zoomed in even if hit. This leads me to my closing statement. The people who made this game were NOT Halo fans, at least not before Reach. They either were CoD fans, or were trying to get people who buy CoD to buy this game. There is no point in buying future Halo games unless you loved Reach (WHO ARE YOU? Seriously who liked halo 2 and 3 and then Reach? If you liked it then you are at the 'Gump Line'). If you love CoD and want to play a futuristic Call of Duty, then this is your game BLOPS2 will be out soon. So get your brooms out, it is time for Shennanigans.
  4. Sorry if this has been asked before or been addressed. Are there any plans for campaign matchmaking like Bungie did in Halo Reach? It just made things so convenient if you wanted to play campaign with a bunch of other people at whatever time you wanted. Really great for a guy like me who either has friends that don't have a 360, or the ones that do are really busy and only available at times I'm not available. And yeah, you can go online to some forums and post that you want to start a campaign up, you might get lucky and there will actually be people who want to play at that time that just so happen to be browsing the forums at that time as well, but typically what happens is, you get responses 2-3 hours later (from people who want to play).
  5. Single-Flag CTF is the gametype that has kept me playing Halo. I know it's only days since launch, but I really, really want and hope we get a dedicated Single-Flag CTF playlist.
  6. Let me preface this by saying I love the game modes and maps its a lot of fun. But we could use more variety I had friends complain about the narrow range of game modes in comparison to past halo like no swat or griffball in matchmaking but I'm assuming and hoping that's because the game is in its early stages so 343 didn't want such a spread of players just yet so they wanted more dense matchmaking game modes but if there will be more I will be a happy camper and if 343 didn't plan on it I hope they read this and others advice for the game and Better it to let there reputation for halo 4 amd there legacy live on through this game
  7. I can't seem to find my favourite gametype Assault on the list? It's always been there since halo 2 and me and my friends used to have a blast playing it! Please bring it back, i mean not to complain or something but it's always been a default gametype..
  8. Somebody please tell me why this item is in matchmaking. It has such a huge advantage over every other ability. Anyone who doesn't use it is at a permanent disadvantage among those who do. It promotes camping at an incredible rate as well. There's no point in tactics or sneaking up on anyone. Use camouflage, sure. but camo doesnt really last long enough or hide you well enough unless you're standing still but also pro-vision just recharges far faster. Coming around a corner? pro vision to make sure its safe. Oh an enemy is there? Line up the shot and pop out of cover/shoot. It's like Counterstrike wall hacks all over again. =/ Its a pretty cool idea for PVE gametypes like campaign and spartan ops but to be in multiplayer just gives everyone a huge crutch to lean on imo.
  9. Why on earth is there no Ranking system am I the only one who sees the competitive edge in this which diffrenciates form every FPS game, it is so annoying HALO 3 was so bloody good and competititve. The gampelay of 4 i sgreat and the BR is back but surely 343 has someone in its dev team who plays the game. WHY HAVE THEY NOT ADDED THIS - Truley Gutted
  10. Dear, 343 Industries, The weapons in multiplayer / matchmaking are completely unbalanced. Every weapon in Halo 4 should be even in damage so that it takes skill to kill another player, not because he/she has a better gun. Some of the weapons are so unbalanced and under powered that you can't even kill anyone with them. I've shot players four times point blank with the scatter gun as well as the shotgun and they would still have their shield up would then turn around and killed me with a DMR. So, 343 Industries, what I am asking of you is will you please review the weapons damage and make them EVEN? Some of the weapons are very weak and under powered. Thank you so much for your time. <3
  11. Why is there no option to search Good Connection or select a Region where you can search specifically for people in that region? I'm already sick and tired of versing americans and playing on Yellow Bar Please 343i, include the option for a GC search! <3
  12. Looking for Players with mics to group with for custom games and matchmaking, Add:Lt RockAjaw if interested.
  13. We're a small clan that started out in Halo 3 and I'm the only member left. By joining this clan your doing two things though: 1) Joining a group of people who love Halo as much as you do. 2) And your getting a clan full of people (Hopefully) who will play online with you whenever as long as you ask, and will respect their fellow players. If you want to join you just have to meet a few requirements: 1) You must have a working mic. 2) You must be a team player, this means following directions well. 3) You DON'T have to change your Gamertag. 4) And we don't need another sniper so if you Snipe and you want to join becasue of that well sorry, I'm the clans Sniper and I don't like to share my Sniper rifle. 5) You won't mind being on YouTube. So if your interested in joining up leave a comment with you Gamertag and I'll add you, and invite you to a game which will serve a introduction meeting.
  14. Hey there everyone, first and foremost I'd just like to say THANK YOU 343industries, for (clearly) spending alot of time, resources and talent on making Halo 4 such a wonderful game. This is the first time I've used these forums but I am a long time Halo fan, I've been playing Halo since Halo: CE came out in 2001, when I was 10years old. I'm a bit of a fanboy but was pretty dissapointed in Halo Reach and I am utterly thrilled to see the direction that 343i and Halo 4 is and should be taking. And I really hope you guys get a lot of awards and praise from old fans and new, you guys deserve it. Because the game is so polished I don't really have any complaints, but here are a few suggestions I'd like to see implemented into Halo 4 and/or Halo 5. (I hope you guys check your forums like Bungie did). *Story length: I found the campaign to be a bit on the short side, I'm not too dissapointed because the story was exellent and very well paced and I know Spartan Ops continues the story somewhat. But I hope you guys make Halo 5 a little longer. *Emblems: There is not enough. *Spike Grenades: If/when Brutes make a return in Halo 5 or 6, please bring Spike Grenades back, they're unique and you can setup traps around corners with them. *Meta Game and Leaderboards for it: It would add alot of replayability if you guys added the ability to turn on the Meta Game in Spartan Ops and Campaign and maybe you could implement a friends leaderboards along with it. *Ranking System: I feel that currently, there is no ranking system, because it is only based on how much EXP you have, this is also not unique, as pretty much every modern shooter has this style. You guys should implement a secondary ranking system like Halo 3's 1 - 50. *Skulls: I was dissapointed to see that all of the Skulls are unlocked by default, it's much more fun if you have to unlock them and find them in the campaign first. *Please add clan support. *Please add theatre for Campaign and Spartan Ops. *Hunters should be twice the size and much more powerful, once you kill the first one and break the spirit bond the other should fly into an overwhelming rage. *Pre-order bonuses/Collector's edition: I don't like when companies have pre-order bonuses because it just means everyone misses out on something. Please don't do pre-order bonuses again, or atleast include all of them in the Collector's Edition. *Legendary Edition: I was dissapointed you guys didn't have one, please make one for Halo 5 and if you do you shouldn't just throw in a statue, do something like a suicidal grunt holding a bomb which is an alarm clock. Cheers.
  15. Is anyone else experiencing a glitch that displays your rank as SR1 after matches? I personally am not, but I am posting on behalf of my friend. Generally, he will start playing a matchmaking match at his rank (SR7 at the moment), but about halfway through, he will lose access to his custom loadouts, service tag, armor customization, etc., and in some games he will not even gain experience afterwards. Upon exiting the game, he will be listed as an SR1, but on the stat-tracker he is still SR7. I assume this is desync from the central server that stores all that data, but it seems to only be affecting him at the moment. Just wanted to know if this is more widespread, what the cause could be locally, and, if not local, what the ETA is on a fix, if 343 even knows at all. It's keeping him from progressing in MP, and I'm losing a valuable teammate in his absence.
  16. I just had to make an account to say this: 343, please please please make it so there is a playlist where big teams are only matched up against other big teams. I just played 3 BTBs where the other team were mostly inheritors and half to most of my team quit. Who else feels the same way as I do?
  17. Halo 4 Progression System The UNSC Infinity is your gateway to the Infinity Multiplayer experience in Halo 4 and serves as the center of your Spartan career. Here you will build your custom Spartan-IV super-soldier, and progress your multiplayer career across both Spartan Ops and War Games modes. You’ll start your career as a Spartan-IV, with a limited amount of choices. As you level up, that will slowly unfold into a large amount of choices. The pace with unlocks will be regular, but not so fast that it causes confusion. When designing the progression system for Halo 4, our primary goal was to give progress more meaning, and in order to do that, the player’s progress has to impact gameplay. In Halo 4, we primarily do this by allowing the progression system to modify the weapons and abilities the player can take into battle, empowering player choice, and exposing more elements of the sandbox to more players. As you progress through your multiplayer career, you unlock items that allow you to build the character and experience you want. The things you really desire, such as the Battle Rifle and DMR, you’ll gain access to fairly quickly. Some of the more difficult choices you’ll face, such as which Specialization to tackle first, come later. All of these things give you the ability to tailor your experience and focus on your favorite parts of the sandbox more than ever before. How quickly you progress through your career will partly depend on your skill. Skilled players will rank up faster, as you get more XP for winning matches. It’s also worth noting that quitters do not get game completion XP. They can progress commendations and challenges, but they will not get partial XP at the end of the game (AHEM). Below is a breakdown of the Halo 4 progression system. FROM: CODENAME SURGEON TO: CODENAME COALMINER Spartan-IV Career When you first enter Infinity Multiplayer, you automatically enlist into the SPARTAN-IV program and begin your Spartan career. This career spans all of your gameplay in War Games, Spartan Ops, Forge and Theater. New SPARTAN-IV recruits are issued the following gear: • Assault Rifle • Magnum • Frag Grenade • Recruit Armor, Emblem, Visor and Stance Stances are a new customization option that let you select a pose for your Spartan on your Player Card. This card is seen in every multiplayer lobby in the game and is how your Spartan is identified outside of gameplay. You will have to rise up through the Spartan ranks to unlock more gear and make your way through the SPARTAN-IV program. CLASSIFICATION: ELEVENTH HOUR [1/5] SUBJECT: AFTERMATH Spartan-IV Ranks Spartans begin their career in the base SPARTAN-IV ranks. There are 50 ranks to work your way through, from SR-1 to SR-50, unlocking gameplay and visual customization items as you rank up. To rank up, you need to earn XP. You earn XP by: • Playing War Games (earn more for winning and high personal score) • Playing Spartan Ops (earn more for higher difficulties) • Completing each level of a Commendation • Completing Challenges • Using Forge At each rank, you will earn one or more Spartan Points (SP). SP are used to purchase gameplay items for your personal loadouts. Once you purchase an item, it can be used in any of your loadouts. The Spartan Point system is based around offering choice at each rank. The full suite of gameplay items is available for purchase by SR-26 but you won’t have enough SP to buy everything until SR-50. It’s up to you to decide the order in which you want to build up the arsenal for your Spartan-IV. /FILE EXTRACTION-RECONSTITUTION COMPLETE/ /START FILE/ Loadouts Each loadout contains a Primary Weapon, Secondary Weapon, Grenade, Armor Ability, Tactical Package and Support Upgrade. As you rank up, you will gain access to the Armor Ability slot (SR-3), the Tactical Package slot (SR-7), and the Support Upgrade slot (SR-12). We have default loadouts in our War Games playlists to give you a preview of these items before you reach those ranks, and to offer an alternative to your own custom loadouts. Over the course of the SPARTAN-IV ranks, you also unlock four extra loadouts (at SR-6, SR-14, SR-26 and SR-41) for a total of five loadouts. You can rename these loadouts, so pick names that match the role or gear for that particular loadout. Decades from now, when historians evaluate the war, what will they say about us? Will they claim that our victory was ultimately fruitless? That it failed to secure a lasting peace, or worse, that it was only a prelude to far greater horrors that now lay ahead? Visual Customization All Spartan-IVs start out with the same Recruit look. As you rank up, this is reflected in the look of your Spartan, which is visible to other players in gameplay and every Multiplayer lobby. Visual customization items such as Armor, Armor Skins, Weapon Skins, Visors, Emblems and Stances are unlocked through several means: • Earning a specific SR rank • Earning a specific rank in a Specialization • Mastering a Commendation • Completing a Waypoint goal When you meet the prerequisite, you will gain access to the items automatically; you do not need to spend Spartan Points. My hope – OUR HOPE – is that history would instead view this war as a catalyst. That the last thirty years were a crucible, a threshing floor for our species, sifting out our fears and frailties. And that ultimately it made us stronger and more vigilant in the end, fully prepared for whatever will come next. After all, what good is struggle if there is no change? What good is a fire if the sword is not made stronger? Specializations Once you hit SR-50, you have the option to enlist in a new Specialization. You can choose which of the available Specializations to enlist in. Specializations are composed of ten levels each. As you rank up in Specializations, you will unlock new armor sets, emblems, visor colors, armor and weapon skins and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield. Once you commit to a Specialization, you have to complete it before switching to a new one. It will take roughly as long to complete a Specialization as it does to go from SR-40 to SR-50. All players have access to two Specializations at launch: • Wetwork: WK-1 to WK-10 • Operator: OP-1 to OP-10 The rest, which are listed below, will gradually be made available in the months following launch. We will be keeping a close watch on player participation post-launch and will roll out the additional six Specializations when the player base reaches certain milestones. Purchasers of the Limited Edition and pre-orders in certain territories have launch day access to the remaining six Specializations – although you still need to complete the initial 50 Ranks before you can enlist in one. • Pioneer: PR-1 to PR-10 • Pathfinder: PT-1 to PT-10 • Engineer: EN-1 to EN-10 • Stalker: SK-1 to SK-10 • Rogue: RG-1 to RG-10 • Tracker: TK-1 to TK-10 Other players will be able to see your overall progress through the Specializations by your SR rank. This keeps going up by one each time you earn a Specialization rank, all the way up to SR-130. There might be a reward or two waiting for those who hit SR-130! Attached are four reports accounting the major contingency structures our species currently faces in the wake of the war. Please evaluate them closely. Their outcomes will dictate how history views us, or if history even views us at all. Commendations Halo 4 features over 120 commendations covering a wide variety of activities (per weapon, per enemy type and per game type, for example). There are commendations based around earning specific medals, and we also have aggregators that require you to master multiple commendations to complete them. Commendations also have a variable number of levels. Certain Commendations can award visual customization items when you master them. To master a Commendation, you need to have earned its highest level. We see the Commendation system as the long-term progression with the most exclusive items. Most players will still be mastering Commendations well after completing the Specializations. Xenomorphic element [2/5] Martial element [3/5] Provenancial element [4/5] Primogeniture element [5/5] Challenges Like Commendations, Challenges have been expanded in Halo 4. We not only have daily content, but also a weekly and monthly cadence as well, giving players ample time to complete different challenges with varying levels of difficulty. Challenges are divided into four categories: • Campaign - 2 Weekly Challenges • War Games - 2 Daily Challenges - 2 Weekly Challenges - 1 Monthly Challenge • Spartan Ops - 6 Challenges • Waypoint - Exclusive daily challenges for War Games If you’re looking to get a jump start on your career, you’ll definitely want to stick around for the next segment of the Bulletin, because it’s about to get all double XP up in here. Source: http://blogs.halowaypoint.com/Headlines/post/2012/10/10/The-Halo-Bulletin-101012-.aspx View full article
  18. Halo 4 Progression System The UNSC Infinity is your gateway to the Infinity Multiplayer experience in Halo 4 and serves as the center of your Spartan career. Here you will build your custom Spartan-IV super-soldier, and progress your multiplayer career across both Spartan Ops and War Games modes. You’ll start your career as a Spartan-IV, with a limited amount of choices. As you level up, that will slowly unfold into a large amount of choices. The pace with unlocks will be regular, but not so fast that it causes confusion. When designing the progression system for Halo 4, our primary goal was to give progress more meaning, and in order to do that, the player’s progress has to impact gameplay. In Halo 4, we primarily do this by allowing the progression system to modify the weapons and abilities the player can take into battle, empowering player choice, and exposing more elements of the sandbox to more players. As you progress through your multiplayer career, you unlock items that allow you to build the character and experience you want. The things you really desire, such as the Battle Rifle and DMR, you’ll gain access to fairly quickly. Some of the more difficult choices you’ll face, such as which Specialization to tackle first, come later. All of these things give you the ability to tailor your experience and focus on your favorite parts of the sandbox more than ever before. How quickly you progress through your career will partly depend on your skill. Skilled players will rank up faster, as you get more XP for winning matches. It’s also worth noting that quitters do not get game completion XP. They can progress commendations and challenges, but they will not get partial XP at the end of the game (AHEM). Below is a breakdown of the Halo 4 progression system. FROM: CODENAME SURGEON TO: CODENAME COALMINER Spartan-IV Career When you first enter Infinity Multiplayer, you automatically enlist into the SPARTAN-IV program and begin your Spartan career. This career spans all of your gameplay in War Games, Spartan Ops, Forge and Theater. New SPARTAN-IV recruits are issued the following gear: • Assault Rifle • Magnum • Frag Grenade • Recruit Armor, Emblem, Visor and Stance Stances are a new customization option that let you select a pose for your Spartan on your Player Card. This card is seen in every multiplayer lobby in the game and is how your Spartan is identified outside of gameplay. You will have to rise up through the Spartan ranks to unlock more gear and make your way through the SPARTAN-IV program. CLASSIFICATION: ELEVENTH HOUR [1/5] SUBJECT: AFTERMATH Spartan-IV Ranks Spartans begin their career in the base SPARTAN-IV ranks. There are 50 ranks to work your way through, from SR-1 to SR-50, unlocking gameplay and visual customization items as you rank up. To rank up, you need to earn XP. You earn XP by: • Playing War Games (earn more for winning and high personal score) • Playing Spartan Ops (earn more for higher difficulties) • Completing each level of a Commendation • Completing Challenges • Using Forge At each rank, you will earn one or more Spartan Points (SP). SP are used to purchase gameplay items for your personal loadouts. Once you purchase an item, it can be used in any of your loadouts. The Spartan Point system is based around offering choice at each rank. The full suite of gameplay items is available for purchase by SR-26 but you won’t have enough SP to buy everything until SR-50. It’s up to you to decide the order in which you want to build up the arsenal for your Spartan-IV. /FILE EXTRACTION-RECONSTITUTION COMPLETE/ /START FILE/ Loadouts Each loadout contains a Primary Weapon, Secondary Weapon, Grenade, Armor Ability, Tactical Package and Support Upgrade. As you rank up, you will gain access to the Armor Ability slot (SR-3), the Tactical Package slot (SR-7), and the Support Upgrade slot (SR-12). We have default loadouts in our War Games playlists to give you a preview of these items before you reach those ranks, and to offer an alternative to your own custom loadouts. Over the course of the SPARTAN-IV ranks, you also unlock four extra loadouts (at SR-6, SR-14, SR-26 and SR-41) for a total of five loadouts. You can rename these loadouts, so pick names that match the role or gear for that particular loadout. Decades from now, when historians evaluate the war, what will they say about us? Will they claim that our victory was ultimately fruitless? That it failed to secure a lasting peace, or worse, that it was only a prelude to far greater horrors that now lay ahead? Visual Customization All Spartan-IVs start out with the same Recruit look. As you rank up, this is reflected in the look of your Spartan, which is visible to other players in gameplay and every Multiplayer lobby. Visual customization items such as Armor, Armor Skins, Weapon Skins, Visors, Emblems and Stances are unlocked through several means: • Earning a specific SR rank • Earning a specific rank in a Specialization • Mastering a Commendation • Completing a Waypoint goal When you meet the prerequisite, you will gain access to the items automatically; you do not need to spend Spartan Points. My hope – OUR HOPE – is that history would instead view this war as a catalyst. That the last thirty years were a crucible, a threshing floor for our species, sifting out our fears and frailties. And that ultimately it made us stronger and more vigilant in the end, fully prepared for whatever will come next. After all, what good is struggle if there is no change? What good is a fire if the sword is not made stronger? Specializations Once you hit SR-50, you have the option to enlist in a new Specialization. You can choose which of the available Specializations to enlist in. Specializations are composed of ten levels each. As you rank up in Specializations, you will unlock new armor sets, emblems, visor colors, armor and weapon skins and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield. Once you commit to a Specialization, you have to complete it before switching to a new one. It will take roughly as long to complete a Specialization as it does to go from SR-40 to SR-50. All players have access to two Specializations at launch: • Wetwork: WK-1 to WK-10 • Operator: OP-1 to OP-10 The rest, which are listed below, will gradually be made available in the months following launch. We will be keeping a close watch on player participation post-launch and will roll out the additional six Specializations when the player base reaches certain milestones. Purchasers of the Limited Edition and pre-orders in certain territories have launch day access to the remaining six Specializations – although you still need to complete the initial 50 Ranks before you can enlist in one. • Pioneer: PR-1 to PR-10 • Pathfinder: PT-1 to PT-10 • Engineer: EN-1 to EN-10 • Stalker: SK-1 to SK-10 • Rogue: RG-1 to RG-10 • Tracker: TK-1 to TK-10 Other players will be able to see your overall progress through the Specializations by your SR rank. This keeps going up by one each time you earn a Specialization rank, all the way up to SR-130. There might be a reward or two waiting for those who hit SR-130! Attached are four reports accounting the major contingency structures our species currently faces in the wake of the war. Please evaluate them closely. Their outcomes will dictate how history views us, or if history even views us at all. Commendations Halo 4 features over 120 commendations covering a wide variety of activities (per weapon, per enemy type and per game type, for example). There are commendations based around earning specific medals, and we also have aggregators that require you to master multiple commendations to complete them. Commendations also have a variable number of levels. Certain Commendations can award visual customization items when you master them. To master a Commendation, you need to have earned its highest level. We see the Commendation system as the long-term progression with the most exclusive items. Most players will still be mastering Commendations well after completing the Specializations. Xenomorphic element [2/5] Martial element [3/5] Provenancial element [4/5] Primogeniture element [5/5] Challenges Like Commendations, Challenges have been expanded in Halo 4. We not only have daily content, but also a weekly and monthly cadence as well, giving players ample time to complete different challenges with varying levels of difficulty. Challenges are divided into four categories: • Campaign - 2 Weekly Challenges • War Games - 2 Daily Challenges - 2 Weekly Challenges - 1 Monthly Challenge • Spartan Ops - 6 Challenges • Waypoint - Exclusive daily challenges for War Games If you’re looking to get a jump start on your career, you’ll definitely want to stick around for the next segment of the Bulletin, because it’s about to get all double XP up in here. Source: http://blogs.halowaypoint.com/Headlines/post/2012/10/10/The-Halo-Bulletin-101012-.aspx
  19. Jayge

    Shotty Snipes

    We all know that Bungie had a thing against Shotty Snipes, since they left it out of Reach completely. Is there any rumor of getting in back in Halo 4?
  20. Hey guys Legend here, I'm recruiting for a clan that's pretty much just for fun. If you just like people to have to play with and talk to and have fun the NFCT clan is for you. We can also become competitive we are jsut looking for dedicated members who are good at Halo and work well as a team. If you's like to join you can message me on xbox at IxNFCTxLEGEND. Other members are IxNFCTxARBITER IxNFCTxRANGER and IxNFCTxZERO. Just let us know and we will get in touch.
  21. Hello everyone! For those of you who still haven't gotten their Flood fix yet, check out these two full games on Complex! Thanks to CyReN of THC for the video!
  22. Halo 4 definitely needs a ranking system that's based on skill rather than experience like reach. Reach was a joke to just about everyone, and this is one of the MAIN reasons why (of course unbalanced AAs, etc.). My point is, unlike reach, H4 or subsequent games need a ranking system that people care about. You can argue, "it's just a number" but then why would so many people care about it? I mean ultimately, you can always say, "it's just a game" or "it's just entertainment." Just like most forms of entertainment, the purpose of it is to be ENTERTAINING, not practical. Now that that moot point (or at least what should be one) is out of the way, the ranking system with a number there is important to indicate your skill level and match you up with others of that skill level - the number allowing you to see each person's rank without necessarily having to go through each of their KDRs. Frank O'Connor states that this can increase boosting. Personally, I never had a MAJOR problem with people boosting in H2, and very little in H3. Granted, I never exceeeded level 40 because my Internet connection was so bad (but I did have a 40!). Regardless, the ranking system gave something for players to PLAY FOR! ...To reach the highest rank and say, "hey look, I did very well at something I enjoy a heckuva lot!" (but not so much in those words, more like "F*** YEAH!"). Anyway, my point is, Reach didn't give the incentive, because experience does not equal skill, and people want to be rewarded for their skill. Reach rewarded players for boosting more so IMO because you could just put the controller down and come back a little later, and hey look! YOU'VE GOT CREDITS! That burst my bubble more than anything else. And what did Bungie do as one of their last acts - HEY! Let's ban/reset those who are doing it in FIREFIGHT! A playlst that doesn't ACTUALLY effect anyone else as far as PVP matchmaking goes.... And TO THIS DAY I still play with people who do it on my team in PVP matchmaking, or constantly betray, or constantly suicide, or just leave the game. So if I'm not with a full team, I am having a poor experience. And let's face it, if 343i cared about this at all, you wouldn't see it nearly as much (which is almost EVERY game for me - no exaggeration). People don't care and can clearly get away with doing this. So Frank O'Connor, I'm respectfully calling you out for flipping your lid on a ranking system and boosting, because if this (Reach) isn't a form of boosting then I don't know what is... unlesss... Unless that is that you actually recognize that Reach doesn't involve ranking players by skill at all, let alone matching them up! Then my friend, then it would not be boosting but rather taking advantage of the system for credits that ultimately represent nothing! I would really love to hear how Reach has any competitive aspect and how it promotes this competition. That is where Reach's philosophy on matchmaking falls drastically short - that credits to buy stupid stuff matters to competitive PVP Halo players. We want a ranking system back - one that keeps track of your skills and not one that rewards you for simply playing the game. Nowhere is it blatantly stated thus far for Halo 4 that the ranked system will be based on player skill whatsoever. Frank O'Connor pitched around the question by stating that players wlll be able to track their own skill and will be matched up according to their individual skill - claims also made for Reach before its release. So I want to hear it from the mouth of Frankie O'Connor himself, as blatantly as possible, stating what the actual multiplayer matchmaking will be like in H4 with regards to a ranking system and player skill. Because what I am looking for, and what almost all competitive Halo players are looking for, is a ranked system back again that measures your skill while allowing others to see your rank/level in order to determine who they're up against. As far as how the ranking system would work, it would be nice to incorporate teamwork and winning games into it, but I think first and foremost individual skill needs to be a major part. Because silly things can happen such as teammates leaving games, betraying... oh wait, this list is getting similar to my last one. With that rank/level number there to worry about, and seeing that people certainly cared about it in H2-3, people would not be so keen on deranking by committing those acts (acts that should have an automatic level drop IMO if you leave a game intentionally, and have a level drop after 3 intentional suicides/betrayals per game - or something to that harsh nature). And hey, if Bungie can monitor people for not playing in firefight, I don't see why things like these can't be monitored too! To me this is simple to implement as well to please both competitive players and casuals. Just have a ranked playlist and an unranked playlist that everything falls under (i.e. team slayer, team skirmish, team snipers, etc...). The ranked would have only competitive playlists and be very balanced as far as armor abilities, equipment and such (maybe none of it even), whereas the other would have everything in it (as appropriated by 343i per gametype) and could be where 343i determines what could work in competitive ranked play (sort of like testing different things out to see what's balanced enough for ranked play). Both playlists could have, for example, Team Slayer (with ranked being more balanced for competitive play), but only the unranked would have things like Action Sack. So I don't think that's too hard or too much to ask for. So lastly (and I apologize for the long post but I miss ranks too much and am very passionate with this topic and Halo), I am calling for Frank O'Connor to announce or respond to me with what things wlll be like for H4 mulitplayer matchmaking regarding ranks and their basis (skill based vs experience based) in the most blatant manner possible without spoiling everything. For exmaple, just saying how the system works would suffice - like how it determines rank and sorts out players to play with each other. I would like to hear thoughts back, especially from 343i regarding my ideas for playlists and how the ranking system should be. To me it's simple and flexible enough for 343i to do a lot with it! And Frank O'Connor, I respect you as a Halo fan and appreciate the hard work and dedication to the Halo community, I just can't agree with you on a ranking system. Please don't take this as a personal attack, because I'm sure you're a great guy and all, but I'm just very passionate about this topic. So please, I implore you to make these details known and interact with the community here that is screaming for a ranking system that reminds us of the fun we had in H2 and H3....oh and by the way, while you're at it.......... CLANS ~ Force 410
  23. Hey everyone! New to the forums here so bare with me. I was thinking of an interesting gametype that I think would be cool in " Halo 4's" matchmaking. 1.) Spartans start off being dropped in from a Pelican and have to assault the Elite base wich happens to be atop a mountain. Now the spartans are armed with assault based weapons such as Spartan lasers, Rocket launchers,BR's, and Assault Rifles. Now the objective of the Spartans is to Detonate the Elite base. Now the objective of the Elite's is to defend from their base becoming detonated. They can choose between snipers,vehicles,carbines, and they have stationary turrets set up along this mountain. Now the way the Elite's win the round is simply by holding off their base . The Elite's are armed to the core and the Spartans not so much, but if one Spartan slips by the Elite's will have a very difficult time at preventing the detonation because it only takes a few seconds. The spartans are also very camouflaged as the Elite's are not. I think with allot of developing something like this would be EXTREMELY fun! Just give some feedback as to what you think thanks!
  24. Hi guys. i was watching youtube videos the other and and i ended up going through alot of videos made by THFE (the halo forge epidemic). i saw one videos where they were talking about how they git some of the invasion maps that they forged into matchmaking. this gave me an idea that halo 4 should have a game type that only features maps and game types created by players. how this could work is that there would be a page where people submit maps that they've created and would like to see in matchmaking. then someone from either THFE or 343 would go through and test out maps to see if theyre good enough to be in matchmaking. i realize that this would be time consuming for whoever would be reviewing the maps. what they could do is choose like 10-15 maps that they want to be in match making and once a month, swap the maps for different ones. if you think this is a good idea or have any suggestions then please comment
  25. Gamertag: DewyHQ Map Name (Current Version): Vallation 10-9-12 Download Link: http://halo.xbox.com...etails=30625754 Gametype: Invasion (Use The Original Gametype) Description: Elites are invading the seaside base Vallation. They are going to try and shut down the Energy Generators (Conveniently located outside the base). If they get through they will attempt to shut down the front Anti Air guns or the rear Mass Driver Cannon, Don't let them otherwise they'll grab the core and get away. Ordnance: Phase 1: Spartans Get 2 DMR's and Elites Receive 2 Needle Rifles. Phase 2: Spartans get a Warthog, Shotgun (90sec), Sniper, Rocket and Splaser (All 120). Elites Receive a Wraith, Plasma Launcher, Fuel Rod Gun and a Focus Rifle (All 120). Phase 3: Spartans Keep all their weapons and get a Scorpion Tank. Elites keep their weapons also and get a Banshee. Video Link: http://www.youtube.com/watch?v=dTOi-dROO4I&feature=g-upl Editor's Note: Special Thanks to AbleSirThomas for helping me out with suggestions on how I could Improve the Map. Thanks Dewy.
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