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Found 75 results

  1. Halo 5: Warzone Firefight REQ reveal and maps Warzone Firfight has been a long time coming. Get ready as we get the full REQ reveal and maps! Since the beta some time ago alot has changed in Warzone Firefight. The general idea is still there but we can expect a lot of more objectives and bosses to beat. One of these new bosses will be Grunt Goblin the we saw a few days back. You can also expect the difficulty level to ramp up as you progress through rounds. No more easy pickings! This update will also bring back a long gone campaign score attack so you can compete with your friends or to try and get a combined record by working together. Taking down enemies with style will fetch you more points than the regular headshot or melee and dying will cost you dearly. Next up we have some new maps to play on. Since we didn't really get much with the Hog Wild update map wise we get 2 Warzone maps, 1 Arena map, and a Forge canvas this time around. The first Warzone map we'll be taking a look at is the brand new Attack on Sanctum! This map is themed around the Sangheili homeworld and will most likely feature a few of the new bosses instead of your usual legendary vehicle enemy and Warden. I don't know about you but the image above gives me a kind of Blood Gulch feeling. The second Warzone map is the Warzone Assault version of Attack on Darkstar and is called Prospect. Although it being a remix, I really don't see the original back in here apart from the theme. This remix is also made with Warzone Firefight in mind so this will probaby be the map to play on. The Arena map is also a remix and is a version of The Rig. This map is called Molten! This is the only image of the map I could find at the moment so I can't really tell how the map will play out. I guess we'll have to look forward to the mandotory update livestream prior to release. Last up we have the Forge canvas called Tidal Tidal is pretty much a giant rock in the middle of the water with some nooks and cranny's for you to build some smaller maps as well as some large open water for you to build the larger maps. again this is the only image available right now so we'll have to wait and see how it will turn out. Now here come the REQs, and there are some cool ones! First up we have the Temple style Covenenant vehicles. They sport a golden/green-ish colour and from the rarity colours might be a step up from the already present ultra variant vehicles. We'll most likely see their effects in the livestream. Next up we have the Halo 2 Beam rifle (from which many found death in the Halo 2 Legendary runs...) along with an Alpha and Delta variant. What the effects and deifferences will be from the already available Beam Rifles remains to be seen. Another big one is the Wasp UNSC air vehicle. Yes, we finally have an UNSC flying vehicle! From the little footage that is out there on the interwebz we can tell that it'll be a VTOL kind of plane and it will feature a chaingun and rockets to rain death from above. The Pheaton has finally found its match. Last up we get our usual fix of Armors, emblems, an armor mod and some weapon variants of the Brute Plasma Rifle. I'm going to take a wild guess here and say that the Patrol case armor mod will let you have some more ammo capacity out of spawn. That's about it for this update! What do you think about Warzone Firefight and the new maps and REQs? Let us know down below! Thank you for reading! Source: Xbox Wire This post has been promoted to an article
  2. Since the beta some time ago alot has changed in Warzone Firefight. The general idea is still there but we can expect a lot of more objectives and bosses to beat. One of these new bosses will be Grunt Goblin the we saw a few days back. You can also expect the difficulty level to ramp up as you progress through rounds. No more easy pickings! This update will also bring back a long gone campaign score attack so you can compete with your friends or to try and get a combined record by working together. Taking down enemies with style will fetch you more points than the regular headshot or melee and dying will cost you dearly. Next up we have some new maps to play on. Since we didn't really get much with the Hog Wild update map wise we get 2 Warzone maps, 1 Arena map, and a Forge canvas this time around. The first Warzone map we'll be taking a look at is the brand new Attack on Sanctum! This map is themed around the Sangheili homeworld and will most likely feature a few of the new bosses instead of your usual legendary vehicle enemy and Warden. I don't know about you but the image above gives me a kind of Blood Gulch feeling. The second Warzone map is the Warzone Assault version of Attack on Darkstar and is called Prospect. Although it being a remix, I really don't see the original back in here apart from the theme. This remix is also made with Warzone Firefight in mind so this will probaby be the map to play on. The Arena map is also a remix and is a version of The Rig. This map is called Molten! This is the only image of the map I could find at the moment so I can't really tell how the map will play out. I guess we'll have to look forward to the mandotory update livestream prior to release. Last up we have the Forge canvas called Tidal Tidal is pretty much a giant rock in the middle of the water with some nooks and cranny's for you to build some smaller maps as well as some large open water for you to build the larger maps. again this is the only image available right now so we'll have to wait and see how it will turn out. Now here come the REQs, and there are some cool ones! First up we have the Temple style Covenenant vehicles. They sport a golden/green-ish colour and from the rarity colours might be a step up from the already present ultra variant vehicles. We'll most likely see their effects in the livestream. Next up we have the Halo 2 Beam rifle (from which many found death in the Halo 2 Legendary runs...) along with an Alpha and Delta variant. What the effects and deifferences will be from the already available Beam Rifles remains to be seen. Another big one is the Wasp UNSC air vehicle. Yes, we finally have an UNSC flying vehicle! From the little footage that is out there on the interwebz we can tell that it'll be a VTOL kind of plane and it will feature a chaingun and rockets to rain death from above. The Pheaton has finally found its match. Last up we get our usual fix of Armors, emblems, an armor mod and some weapon variants of the Brute Plasma Rifle. I'm going to take a wild guess here and say that the Patrol case armor mod will let you have some more ammo capacity out of spawn. That's about it for this update! What do you think about Warzone Firefight and the new maps and REQs? Let us know down below! Thank you for reading! Source: Xbox Wire
  3. Memories Of Reach Update Preview Memories of Reach is coming closer and closer and with it comes a sneak preview of what to expect when it drops. It has been known for quite some time now that the Memories of Reach update would deliver Infection. With this months preview we get some more information on it. As of this moment 343i is working on creating, selecting and playtesting both self created and community made maps. The most interesting part lies in the Forge department as a load of items have been added to the Forge pallet to create the best Infection maps. We're speaking of damaged walls and structures, dead bodies (both human and covenant) and all sorts of indications of mayhem here. Forge Team get on it The standard settings of the Infection playlist you'll come across online have also been shown and I'll paste them down here: Total player count: 12 Number of rounds: 4 Round time limit: 3 minutes each New Custom Game option: “Last Squad Standing” Spartans have all Spartan abilities (naturally!) Infected have Thrust, Smart Scope, Stabilize New medals Speculate below what you'll think the medal requirements will be As with every content update, we also get another load of REQs. And also as always, some of them are blurred out. What's interesting is that this time one of the legendary REQs hasn't just been blurred, it has been completely blacked out and has an ONI symbol on it. Check it out: As you can see the Weapons skins that were earlier available in the Spartan REQ pack are now available in regular REQs (aside from de 343i skins). The Brute Plasma Rifle also makes its return to Halo! Speculation on the blurred REQs has already gone wild across other media. Rumor has it that the blacked out 'ONI' REQ is the Falcon, but I'm still hoping for the legendary Reach Forklift. Wouldn't that be something? In any case the Mythic blurred weapon appears to be Jorge's HMG. A thought that is supported by the fact that the Legendary stance appears to be your Spartan holding something rather big and heavy. The blurred Mythic armors and Helmets are all of the Noble teams gear which were shown briefly in the infection The blurred assassination leaves everything to your imagination. I for one have no idea what it will look like. The blurred weapon at the bottom appears to be the DMR with the same attatchment as all other loadout weapons shown on the list. Which got me thinking... why blur it when you can clearly see it's the DMR with the same attatchment as all other weapons shown? In any case post your own thoughts on the blurred REQs down below! Moving on we have a weapon balance coming. More specificly, a REQ weapon update. 343i has researched and noticed that some of the Power weapons in Warzone were underperforming. So here's a list of weapon tweaks that will come with the update in the following weeks: Plasma Caster: Default Reduced non-charged timer from 0.5 to 0.3 (less overshooting of enemies) Sticky grenade has less arc (to be able to place it on the map more reliably) Sticky grenade detonation is now more damaging vs. vehicles, but less damaging vs bipeds (will still kill bipeds in one shot when stuck) Increased sticky grenade submunition damage values from 43 to 75 (indirect fire from a sticky shot can now actually kill!) Sticky submunition grenade inner AOE increased from 0.65 to 1.0 Plasma Caster: White Scar Needles have improved aim toward nearby targets Plasma Caster: Scourge of Fire Sticky shot now has 7 submunitions instead of 5 Hydra Launcher: Default Reduced recoil in hip Increased inner AOE radius from 0.4 to 0.8 Increased impact damage to make it more effective against vehicles (still two rockets to kill Spartan) Hydra Launcher: Typhon Enabled multi lock on for up to 3 targets Increased impact damage (still two rockets to kill Spartan) Scattershot: Loathsome Thing Increased number of hardlight projectiles to be same as normal scattershot (5 -> Rocket Launcher: High Five Increased AOE radius on cluster rockets Binary Rifle: Twin Jewels of Maethrillian Reduced recoil Placed twin projectiles a bit closer together for easier biped targeting Covenant Carbine: Rain of Oblivion Reduced recoil Increased zoom magnification a bit (closer to default Carbine) Incineration Cannon: River of Light Added slight homing to charge shot to hit multiple bipeds easier Incineration Cannon: Heartseeker Added proximity detonation to charge shot (like the normal Inc. Cannon has) to make it more effective against airborne targets or targets behind cover Fuel Rod Cannon: Pool of Radiance Fixed a damage bug (was not causing AOE damage on initial explosion) Made projectile thicker Needler: Talon of the Lost Reduced supercombine count to be same as normal Needler Needles have longer lifetime to more easily supercombines against difficult to hit targets (8s instead of 4s) Spartan Laser: Selene’s Lance Reduced recoil Made beam thicker That's all for this update preview. Don't forget to leave your thoughts and speculations down below! Thank you all for reading! Source: Halowaypoint This post has been promoted to an article
  4. After the little tease of REQs we got in the preview last week we now have the full picture without any smudges or ONI logo's. And I've got to say, it was surprising. Anyway, here's the list: Turns out all the speculation surrounding the Legendary weapon was true. Jorge's HMG is making its return to Halo! If you get your hands on it you'll find that you walk a lil' faster and can take more of a punch. Also, your bullets explode in impact. I don't remeber it doing that in Reach but... I'll take it. The REQ with the mysterious ONI symbol plastered over it turned out to be a Pheaton variant. We were all hoping for the Falcon, but maybe this Pheaton won't explode from peashooter fire. Next we have all of the (predicted) Noble team armors. Keep in mind that they're not supposed to be exactly like the armors you saw in Reach (e.g "Emile's" knife is not on the shoulder armor). Wanted to clarify this since I've seen people literally going crazy over this. We also get a little armor mod that's going to help you be the designated driver. Finally we have the weapon attatchment of which I'm still not sure what they do exactly. I believe Fishy said on my last post that it was a marker/spotter of sorts. Moving on we have images of UI improvements. We finally get post game medals and extended stats in the carnage report for bragging rights and showing off. Extended stats include: All Medals earned from the match, including quantity, medal rarity, and description Tool of Destruction Killed Most (see who each player killed most, and how many times) Killed By (see who each player fell victim to the most, and how many times) Press LB or RB to view Commendations or Progress from your Recap Press LT or RT to view Recaps of other players from the match. And here's how it's going to look like: Fancy stuffs. Alongside the improved carnage report is a search preference tool that'll help you find a game your way. It's not exactly server region selection, but it's a step in the right way. With the tool we're getting we can choose between: Balanced (default): Search for a match based on your fireteam's skill and network connection quality. Expanded: Widen search parameters to find the first available match with reasonable skill matching and network connection quality. Focused: Narrow search to find the best match based on your fireteam's skill and connection. Search times may be longer than normal. Don't forget to leave your thoughts on Waypoint when it drops so 343i knows right from wrong! Additionally we get an explaination and criteria for the Infection medals we were shown in the preview. I'll post the list down here: Zombie Hunter - "Kill 5 Zombies without dying" Zombie Slayer - "Kill 10 Zombies without dying" Hell’s Janitor - "Kill 15 Zombies without dying" Hell Jumper - "Kill 20 Zombies without dying" Zombicide - "Kill 25 Zombies without dying" The Cure - "Kill 30 Zombies without dying" Infector - "Infect 2 Survivors without dying" Carrier - "Infect 3 Survivors without dying" Ravager - "Infect 4 Survivors without dying" Plague Bearer - "Infect 5 Survivors without dying" Lord of the Flies - "Infect 6 Survivors without dying" Last Man Standing - "Be the last man standing in a game of Infection" Infected - "Infect a survivor" Ancient One - "Survive an entire round as a Zombie and convert at least one Survivor" Survived - "Live through the Zombie Apocolypse" Resourceful - "Kill a Zombie when all of your weapons are empty" Stalker - "Assassinate a Zombie” Flatline - "Kill the last man standing in a game of Infection" Finally we get some additional tweaks for the Halo 5 sandbox in a little message from the Halo 5 multiplayer team. For Memories of Reach, we’ve fixed a bug where Spartan Charge would not properly target enemies at the edges of a red reticle on the horizontal plane (you can still get red reticle and miss vertically). Fear not, though – players who skillfully evade a Spartan-Charging player with Thrust will still escape without taking damage. Additionally, Spartan Charge with Speed Boost will no longer be a one-hit kill, and Spartan Charge with the Gravity Hammer will no longer be a one-hit kill. The last item is a slight increase to movement speed while crouching. This has been increased to allow for crouching to be a more viable choice for players to flank and attack. The speed isn’t drastic, but after months of testing we’ve found it to be the sweet spot. So, this is what you can expect when the update drops. Leave your thoughts and comments down below! Thank you for reading! Source: Halowaypoint
  5. It has been known for quite some time now that the Memories of Reach update would deliver Infection. With this months preview we get some more information on it. As of this moment 343i is working on creating, selecting and playtesting both self created and community made maps. The most interesting part lies in the Forge department as a load of items have been added to the Forge pallet to create the best Infection maps. We're speaking of damaged walls and structures, dead bodies (both human and covenant) and all sorts of indications of mayhem here. Forge Team get on it The standard settings of the Infection playlist you'll come across online have also been shown and I'll paste them down here: Total player count: 12 Number of rounds: 4 Round time limit: 3 minutes each New Custom Game option: “Last Squad Standing” Spartans have all Spartan abilities (naturally!) Infected have Thrust, Smart Scope, Stabilize New medals Speculate below what you'll think the medal requirements will be As with every content update, we also get another load of REQs. And also as always, some of them are blurred out. What's interesting is that this time one of the legendary REQs hasn't just been blurred, it has been completely blacked out and has an ONI symbol on it. Check it out: As you can see the Weapons skins that were earlier available in the Spartan REQ pack are now available in regular REQs (aside from de 343i skins). The Brute Plasma Rifle also makes its return to Halo! Speculation on the blurred REQs has already gone wild across other media. Rumor has it that the blacked out 'ONI' REQ is the Falcon, but I'm still hoping for the legendary Reach Forklift. Wouldn't that be something? In any case the Mythic blurred weapon appears to be Jorge's HMG. A thought that is supported by the fact that the Legendary stance appears to be your Spartan holding something rather big and heavy. The blurred Mythic armors and Helmets are all of the Noble teams gear which were shown briefly in the infection The blurred assassination leaves everything to your imagination. I for one have no idea what it will look like. The blurred weapon at the bottom appears to be the DMR with the same attatchment as all other loadout weapons shown on the list. Which got me thinking... why blur it when you can clearly see it's the DMR with the same attatchment as all other weapons shown? In any case post your own thoughts on the blurred REQs down below! Moving on we have a weapon balance coming. More specificly, a REQ weapon update. 343i has researched and noticed that some of the Power weapons in Warzone were underperforming. So here's a list of weapon tweaks that will come with the update in the following weeks: Plasma Caster: Default Reduced non-charged timer from 0.5 to 0.3 (less overshooting of enemies) Sticky grenade has less arc (to be able to place it on the map more reliably) Sticky grenade detonation is now more damaging vs. vehicles, but less damaging vs bipeds (will still kill bipeds in one shot when stuck) Increased sticky grenade submunition damage values from 43 to 75 (indirect fire from a sticky shot can now actually kill!) Sticky submunition grenade inner AOE increased from 0.65 to 1.0 Plasma Caster: White Scar Needles have improved aim toward nearby targets Plasma Caster: Scourge of Fire Sticky shot now has 7 submunitions instead of 5 Hydra Launcher: Default Reduced recoil in hip Increased inner AOE radius from 0.4 to 0.8 Increased impact damage to make it more effective against vehicles (still two rockets to kill Spartan) Hydra Launcher: Typhon Enabled multi lock on for up to 3 targets Increased impact damage (still two rockets to kill Spartan) Scattershot: Loathsome Thing Increased number of hardlight projectiles to be same as normal scattershot (5 -> Rocket Launcher: High Five Increased AOE radius on cluster rockets Binary Rifle: Twin Jewels of Maethrillian Reduced recoil Placed twin projectiles a bit closer together for easier biped targeting Covenant Carbine: Rain of Oblivion Reduced recoil Increased zoom magnification a bit (closer to default Carbine) Incineration Cannon: River of Light Added slight homing to charge shot to hit multiple bipeds easier Incineration Cannon: Heartseeker Added proximity detonation to charge shot (like the normal Inc. Cannon has) to make it more effective against airborne targets or targets behind cover Fuel Rod Cannon: Pool of Radiance Fixed a damage bug (was not causing AOE damage on initial explosion) Made projectile thicker Needler: Talon of the Lost Reduced supercombine count to be same as normal Needler Needles have longer lifetime to more easily supercombines against difficult to hit targets (8s instead of 4s) Spartan Laser: Selene’s Lance Reduced recoil Made beam thicker That's all for this update preview. Don't forget to leave your thoughts and speculations down below! Thank you all for reading! Source: Halowaypoint
  6. With the Infinity's Armor update just around the corner, let's all take a moment to try and predict what all the blurred Requisitions are in the photo above! I'll post my list, and feel free to agree / disagree with me on any item. Armor (skins): Two Atlas Variants One Gungnir Variant One Stalker Variant Weapon (skins): Vault Boy Colored Skins Wolf Magnum Boomco. Assault Rifle Blaster Orange Flame Skins (?) 'Murica Skin Scratched Magnum Skin Visor: Something that resembles Olympia Vale's visor Stances: Stance 1: Holding Spartan Laser, ready to assault. Stance 2: Holding an AR, posed as if walking into the battlefield. Assassinations: Assassination 1: They try to attack you, but you counter and make them stab themselves. Assassination 2: Something reminiscent of the classic Red vs. Blue "Grif in a headlock". Warzone Weapons: Mythic Battle Rifle - Probably a Halo 2 or Halo 3 Variant Two Carbine Variants - One acting like a Needle Rifle Emblems: I have no idea. Alright everyone, that's my list. What do you all think? Any different opinions? Source of photo: https://www.halowaypoint.com/en-us/community/blog-posts/infinitys-armory-preview-2
  7. Halo 5 Battle of Shadow and Light Now featuring even more Mongoose certifications! 343i is already holding true to their word of post launch commitment with an update barely a month after release. The new update called 'Battle of Shadow and Light' will deliver us more REQs including, but not limited to, the new 'Shinobi' armor, the 'Dying Star' Lightrifle and Tundra and Woodland themed Mongoos... vehicles. In total 48 new REQs will drop with this update which you can view down here: But the biggest bombshell is that with this update we finally get BTB. The 8v8 vehicular onslaught will feature four new Big Team Battle canvases available in multiplayer and custom games. They are inspired by some of the classic Halo maps so you might recognize some apects in Deadlock, Basin, Guillotine, and Recurve. Some previews of the maps can be found down here: Please note that these are preview images and might not be final. What are your thoughts on these news maps and REQs? Let us know down below! Thank you for reading! Source: Halowaypoint This post has been promoted to an article
  8. 343i is already holding true to their word of post launch commitment with an update barely a month after release. The new update called 'Battle of Shadow and Light' will deliver us more REQs including, but not limited to, the new 'Shinobi' armor, the 'Dying Star' Lightrifle and Tundra and Woodland themed Mongoos... vehicles. In total 48 new REQs will drop with this update which you can view down here: But the biggest bombshell is that with this update we finally get BTB. The 8v8 vehicular onslaught will feature four new Big Team Battle canvases available in multiplayer and custom games. They are inspired by some of the classic Halo maps so you might recognize some apects in Deadlock, Basin, Guillotine, and Recurve. Some previews of the maps can be found down here: Please note that these are preview images and might not be final. What are your thoughts on these news maps and REQs? Let us know down below! Thank you for reading! Source: Halowaypoint
  9. Halo 5 November community update Halo 5 is already almost 2 weeks old, it's time for an update! As you may have noticed, Halo 5 has had an update. Not only is the weekly playlist, shotty snipers, available for the weekend but we also get some updates to the playlists and game itself. One of the updates is the removal of the 'Orion' map from all playlists. Don't fret, it will be back! It has been pulled from matchmaking temporarily to fix some of the bugs and glitches. Including, but not limited to, spawning and the issue where people would get banned for suicides for trying and failing to get to the DMG boost. In place of this we get a total 15 more map gametype combinations which I'll list down here: Additional matchmaking fixes include the removal of the "One or more members in your Fireteam has a high latency to the dedicated server" error and expanded parameters for the Warzone matchmaking system which allows international players to find matches quicker and easier. 343i is still working on the last fix and has let us know that they did see improvement in Warzone search times but need some more time to check if it doesn't interfere with anything else, so they've pulled the changes for a bit untill they're sure no other problems are caused. We also got a little sneak peak at some additional REQs that will roll November 16th. In the upcoming weeks 343i will fill in the blacked out REQ cards below: So keep your eyes on their blog Additionally 343i's Lead Sandbox Designer for Halo 5 Chris King and Scott Sims acknowledge the issues with the aiming mechanics within Halo 5. They've written a nice little piece which I'll paste below: What are your thoughts on the changes and plans, and do you have any suggestions for changes yourself? Let us know down below! Thank you for reading Source: Halowaypoint This post has been promoted to an article
  10. As you may have noticed, Halo 5 has had an update. Not only is the weekly playlist, shotty snipers, available for the weekend but we also get some updates to the playlists and game itself. One of the updates is the removal of the 'Orion' map from all playlists. Don't fret, it will be back! It has been pulled from matchmaking temporarily to fix some of the bugs and glitches. Including, but not limited to, spawning and the issue where people would get banned for suicides for trying and failing to get to the DMG boost. In place of this we get a total 15 more map gametype combinations which I'll list down here: Additional matchmaking fixes include the removal of the "One or more members in your Fireteam has a high latency to the dedicated server" error and expanded parameters for the Warzone matchmaking system which allows international players to find matches quicker and easier. 343i is still working on the last fix and has let us know that they did see improvement in Warzone search times but need some more time to check if it doesn't interfere with anything else, so they've pulled the changes for a bit untill they're sure no other problems are caused. We also got a little sneak peak at some additional REQs that will roll November 16th. In the upcoming weeks 343i will fill in the blacked out REQ cards below: So keep your eyes on their blog Additionally 343i's Lead Sandbox Designer for Halo 5 Chris King and Scott Sims acknowledge the issues with the aiming mechanics within Halo 5. They've written a nice little piece which I'll paste below: What are your thoughts on the changes and plans, and do you have any suggestions for changes yourself? Let us know down below! Thank you for reading Source: Halowaypoint
  11. I downloaded digital copy of halo 5 with warzone req pack and reach episodes. The 9g update has gone through but still I can not access multiplayer!!! The bottom right hand corner of the main menu still says I'm offline. The multiplayer and community options are grey. I can only play the campaign and I've already beat it. It was awesome btw!! I'm dying here not being able to play multiplayer!!!! Before you ask. Yes I have reinstalled the game multiple times. Hard restart on my Xbox. Restarted my router and modem. Internet connection is perfect/ multiplayer connection is perfect. I even contacted Microsoft they said there is nothing wrong on their end. Any help, input or idea would be greatly appreciated. Thanks guys.
  12. Is anyone else having an issue with the servers? Me, and a few of my xbox live friends are having trouble with finding and keeping legit games. We search for long periods only to find a game that takes a long time to start. Each person in the game is experiencing the same problem. They randomly spawn in throughout the game for the first time, whether there are 20 kills when you finally enter the game or everyone lags out. Sometimes you get a game and it has a bad host, meaning random spikes in the connection leading to super saiyan spartans. Let me note that my connection is very good, and has nothing to do with it. Recently my roster on the mcc has begun to work again after months of on & off capability. I like that a lot, but do you think it could of had some effect on the over all game? is there coding that mixes in with the multiplayer and roster? maybe it being supported with windows 10 now affected the game in some form? Anyway. Something is wrong, and many of the people i play with on a daily basis are experiencing the same problem. Just within the time it's taken me to type this my friend has been lagged out of a game, and then the next game it started with the enemy team having 18 kills already. Please fix what you've broken. I really love halo, and want it to be playable in some aspect again. -exomy
  13. GTA V: The San Andreas Flight School Update A new update as been been applied to GTA V today. Is it heists?! Please tell me it's heists! Sadly not... What we will be getting this time is some more aerial themed additions. These additions will include new jets in the form of an airforce jet and a passenger airliner, a new helicopter, a new car and new car races and "Patriotic-themed parachute bags" in the colours of your country of choice. A big part of this update is going to be stunts in jets, so some new aerial solo challenges will be added as well. Along with all of this there will be increased payout for completing missions on harder difficulties. And another notable new feature will be increased payout for completing missions with more players. (Is this in preperation for heists?) Anyway, you can see the trailer yourself down here: Although this update might be a tad small it does give us something to do again. And most importantly we'll finally get paid more for doing harder missions and making it a group effort. Dolla bills yo! Does this update make you want to grab the game from your shelf again? Or is it just fine collecting dust up there? Let me know down below! Thank you for reading! Sources: Eurogamer IGN
  14. This months update adds the highly requested voice message option we've been missing since we upgraded from the Xbox 360. Once you've downloaded the update you can send and recieve voice messages from both Xbox One and Xbox 360. Recording and sending a voice message is done through the snapped messages app. Another popular request was to be able to power up your console through the Xbox One Smartglass app. The Smartgalss app has been updated for all platforms (Windows, Windows phone, Android and iOS) and will now let you turn your Xbox One on and off if they're on the same network. Your Xbox One will need to be on Instant-On power mode for this to work. Next up is user selectable power modes. This update adds the option to either set your Xbox One to Instant-On power mode, which let's you use the voice command "Xbox On" to power up and download updates on the background, or Energy-Saving mode ,which shuts down your console completely in order to save power. This initial set-up feature was, untill now, only available in Europe but will now be available worldwide. Lastly we have dedicated servers for party chat. Back in March dedicated servers were set up for party chat and were made available for preview program members for testing. Now it's being expanded to everyone owning an Xbox One. These dedicated servers should resolve the problems of some people with different NAT settings not being able to use or join the party chat system. The dedicated servers will be made available to everyone over the course of a few weeks to ensure things go smoothly. What are your thoughts on these new features and fixes? Let us know down below! Thank you for reading! Source: Xbox Wire
  15. A new update is now available for the Master Chief Collection! This update adds Team objective for the rotational playlist this month. And through extensive feedback (and alot of whining) the SWAT playlist is now permanent and Halo CE will now give us the option to vote for Slayer more often. Voting slots 1 and 2 in the Halo CE playlist will now ONLY give Slayer options. 343i is also aware of the issue that Halo CE now has the motion tracker enabled, they're already looking into resolving this. Additionally some more maps have been added to certain playlists and updates have been made to gametypes and maps. Here they are: Burial Mounds has been added to Halo 2 classic and Team Objective Exile and Harvest CTF have been added to Halo 4 Longest has been added to Halo 4 Team Slayer The occurence of Warlord BRs in Halo 2 Anniversary has been reduced The Halo Chapionship Series playlist has been updated to the latest tournament settings Map variants Pit Stop, Sand Tarp, Epilogue and Boundless have been added to Halo 3 We'll also get some ranked playlists that have not yet been released, but will be as soon as possible. The playlists you can look out for are: Halo CE Halo 2 Classic Halo 3 Halo 4 Team Hardcore The remaining featured playlists will not get ranking but will be making use of skill matchmaking. Team Slayer will become unranked somewhere around June as all featured Halo titles will get individual ranking. "While the appeal of a who’s-the-best-all-around-Halo-Slayer ranked playlist is a particularly interesting one, we also see great value in a social slay-‘em-all experience, and we wanted to provide a head’s up in case you’re on the grind." ~Bravo 343i knows that some people want other playlists ranked or even not ranked, but they state they cannot accomodate to each individual player. Instead they'll read as much feedback as possible and will adjust likewise. Team Doubles, Halo 3 Hardcore and 8v8 BTB are on the way but require some additional updates before they can be implemented. Team doubles will even return as a permanent playlist and will feature more variety in maps. Halo: ODST and the Relic remake are also on the way this month and 343i has released the official name of the remake. Which will be: More details on this will be released following up to the release. Is there anything you would like to see added/removed? Let us know down below! Thank you for reading! Source: Halowaypoint
  16. Halo: The Master Chief Collection 12/05/2015 Update Notes We get more matchmaking maps, ranked playlists and the name for the Relic remake! A new update is now available for the Master Chief Collection! This update adds Team objective for the rotational playlist this month. And through extensive feedback (and alot of whining) the SWAT playlist is now permanent and Halo CE will now give us the option to vote for Slayer more often. Voting slots 1 and 2 in the Halo CE playlist will now ONLY give Slayer options. 343i is also aware of the issue that Halo CE now has the motion tracker enabled, they're already looking into resolving this. Additionally some more maps have been added to certain playlists and updates have been made to gametypes and maps. Here they are: Burial Mounds has been added to Halo 2 classic and Team Objective Exile and Harvest CTF have been added to Halo 4 Longest has been added to Halo 4 Team Slayer The occurence of Warlord BRs in Halo 2 Anniversary has been reduced The Halo Chapionship Series playlist has been updated to the latest tournament settings Map variants Pit Stop, Sand Tarp, Epilogue and Boundless have been added to Halo 3 We'll also get some ranked playlists that have not yet been released, but will be as soon as possible. The playlists you can look out for are: Halo CE Halo 2 Classic Halo 3 Halo 4 Team Hardcore The remaining featured playlists will not get ranking but will be making use of skill matchmaking. Team Slayer will become unranked somewhere around June as all featured Halo titles will get individual ranking. "While the appeal of a who’s-the-best-all-around-Halo-Slayer ranked playlist is a particularly interesting one, we also see great value in a social slay-‘em-all experience, and we wanted to provide a head’s up in case you’re on the grind." ~Bravo 343i knows that some people want other playlists ranked or even not ranked, but they state they cannot accomodate to each individual player. Instead they'll read as much feedback as possible and will adjust likewise. Team Doubles, Halo 3 Hardcore and 8v8 BTB are on the way but require some additional updates before they can be implemented. Team doubles will even return as a permanent playlist and will feature more variety in maps. Halo: ODST and the Relic remake are also on the way this month and 343i has released the official name of the remake. Which will be: More details on this will be released following up to the release. Is there anything you would like to see added/removed? Let us know down below! Thank you for reading! Source: Halowaypoint This post has been promoted to an article
  17. Xbox One May system update Our monthly fix of new and improved Xbox One features is now available for download. This months update adds the highly requested voice message option we've been missing since we upgraded from the Xbox 360. Once you've downloaded the update you can send and recieve voice messages from both Xbox One and Xbox 360. Recording and sending a voice message is done through the snapped messages app. Another popular request was to be able to power up your console through the Xbox One Smartglass app. The Smartgalss app has been updated for all platforms (Windows, Windows phone, Android and iOS) and will now let you turn your Xbox One on and off if they're on the same network. Your Xbox One will need to be on Instant-On power mode for this to work. Next up is user selectable power modes. This update adds the option to either set your Xbox One to Instant-On power mode, which let's you use the voice command "Xbox On" to power up and download updates on the background, or Energy-Saving mode ,which shuts down your console completely in order to save power. This initial set-up feature was, untill now, only available in Europe but will now be available worldwide. Lastly we have dedicated servers for party chat. Back in March dedicated servers were set up for party chat and were made available for preview program members for testing. Now it's being expanded to everyone owning an Xbox One. These dedicated servers should resolve the problems of some people with different NAT settings not being able to use or join the party chat system. The dedicated servers will be made available to everyone over the course of a few weeks to ensure things go smoothly. What are your thoughts on these new features and fixes? Let us know down below! Thank you for reading! Source: Xbox Wire This post has been promoted to an article
  18. There's been an update for the Master Chief Collection which you'll need to download next time you boot up the game. This update adresses matchmaking penalties, ranking, stability and your usual maintenance. We'll start off with the thorn that has been in everyones eyes the last few weeks. Which is... Quitting and betraying: New quit and betrayal penalties have been added to matchmaking: In ranked playlists, quitting a match is now treated the same as a loss. Quitting is defined as exiting the game in any fashion. If you quit a match, your ranking will be impacted, and this may result in dropping a level. All quits and betrayals are being tracked automatically, and action is being taken against offending players who commit these offenses more than what is considered normal behavior. Next up is what people have been wanting since the beginning. Which is... Ranking: A variety of improvements to ranking consistency and penalties have been made. An issue that could cause a player to rank down excessively, such as dropping multiple levels after a loss has been resolved. An issue that caused a player’s rank to appear incorrectly has been resolved. Furthermore we have fixes for all Halo titles, parties, Achievements and Misc. Halo CE: An issue that was causing off-host players to deal more damage than the host in peer-to-peer custom games has been resolved. Updated Derelict to include the Rocket Launcher when selecting the “Classic” weapon set. Made improvements to vehicle weapon accuracy. Resolved an issue that caused incorrect bullet and grenade collision with an invisible object on the map Derelict. Update the “Boxer” controller layout by switching the “switch grenade” and “throw grenade” buttons. Halo 2 Classic: Resolved a hitbox issue where shooting an enemy’s weapon from the front would not cause damage. Corrected the matchmaking Team Ball respawn modifier from “Inheritance” to “None.” Halo 3: Updated Halo 3 Forge to include editing for all game types. Made significant improvements to Halo 3 audio, specifically in regards to weapon fire and sound effects. Made improvements to Halo 3 multiplayer networking stability. Made improvements to Halo 3’s controller “deadzones.” Resolved issues that were causing Halo 3 multiplayer stats to not track correctly. Resolved lighting and shading issues occurring on the “Sandbox” multiplayer map. Resolved an issue where the “Begins with a Single Step” achievement did not unlock correctly. Resolved an issue where the Golf Club object did not appear correctly in Forge. Halo 4: Resolved an issue where Primary Weapons could display in the Secondary Weapon slot after removing the Firepower Tactical Package. Parties: Made improvements to voice chat consistency, specifically in team-based matchmaking games. Resolved an issue where a player may not hear another player via voice chat after completing a game. Improved party functionality, specifically in regards to game invites and joinable states. Increased the speed at which the roster populates with Xbox Live friends after completing a game. Resolved an issue where players could get stuck on the “Leaving Matchmaking” screen for longer than usual. Resolved an issue where players were unable to join immediately after becoming Xbox Live friends. Achievements: Resolved an issue that caused "The Guardians Are Coming" achievement to not unlock correctly. Resolved issues that caused complications with Spartan Ops achievements unlocking. Misc: Made a variety of improvements to UI throughout the title, specifically in regards to notification messages and stability. Improved Playlist and Campaign Career Stats tracking for Halo 2, Halo 3 & Halo 4. Made a variety of significant improvements to stability throughout the title. We also get some information on the status of our complementary Relic map and ODST port. Although Bravo doesn't tell us much, he does tell us that both Relic and ODST will be released with the upcoming update next month. Following up to the release will be more info on the exact release date and the name of the Relic remake. We also get a few screenshots to look at in the meantime which I'll put down here: Has your annoying issue finally been resolved? Let us know down below! Thank you for reading! Source: Halowaypoint
  19. Halo: The Master Chief Collection 21/04/2015 Update Notes The update we've all been waiting for is finally here! Adressing not only quitting matches but adding ranking too. Along with an update on the Relic and ODST compensation. There's been an update for the Master Chief Collection which you'll need to download next time you boot up the game. This update adresses matchmaking penalties, ranking, stability and your usual maintenance. We'll start off with the thorn that has been in everyones eyes the last few weeks. Which is... Quitting and betraying: New quit and betrayal penalties have been added to matchmaking: In ranked playlists, quitting a match is now treated the same as a loss. Quitting is defined as exiting the game in any fashion. If you quit a match, your ranking will be impacted, and this may result in dropping a level. All quits and betrayals are being tracked automatically, and action is being taken against offending players who commit these offenses more than what is considered normal behavior. Next up is what people have been wanting since the beginning. Which is... Ranking: A variety of improvements to ranking consistency and penalties have been made. An issue that could cause a player to rank down excessively, such as dropping multiple levels after a loss has been resolved. An issue that caused a player’s rank to appear incorrectly has been resolved. Furthermore we have fixes for all Halo titles, parties, Achievements and Misc. Halo CE: An issue that was causing off-host players to deal more damage than the host in peer-to-peer custom games has been resolved. Updated Derelict to include the Rocket Launcher when selecting the “Classic” weapon set. Made improvements to vehicle weapon accuracy. Resolved an issue that caused incorrect bullet and grenade collision with an invisible object on the map Derelict. Update the “Boxer” controller layout by switching the “switch grenade” and “throw grenade” buttons. Halo 2 Classic: Resolved a hitbox issue where shooting an enemy’s weapon from the front would not cause damage. Corrected the matchmaking Team Ball respawn modifier from “Inheritance” to “None.” Halo 3: Updated Halo 3 Forge to include editing for all game types. Made significant improvements to Halo 3 audio, specifically in regards to weapon fire and sound effects. Made improvements to Halo 3 multiplayer networking stability. Made improvements to Halo 3’s controller “deadzones.” Resolved issues that were causing Halo 3 multiplayer stats to not track correctly. Resolved lighting and shading issues occurring on the “Sandbox” multiplayer map. Resolved an issue where the “Begins with a Single Step” achievement did not unlock correctly. Resolved an issue where the Golf Club object did not appear correctly in Forge. Halo 4: Resolved an issue where Primary Weapons could display in the Secondary Weapon slot after removing the Firepower Tactical Package. Parties: Made improvements to voice chat consistency, specifically in team-based matchmaking games. Resolved an issue where a player may not hear another player via voice chat after completing a game. Improved party functionality, specifically in regards to game invites and joinable states. Increased the speed at which the roster populates with Xbox Live friends after completing a game. Resolved an issue where players could get stuck on the “Leaving Matchmaking” screen for longer than usual. Resolved an issue where players were unable to join immediately after becoming Xbox Live friends. Achievements: Resolved an issue that caused "The Guardians Are Coming" achievement to not unlock correctly. Resolved issues that caused complications with Spartan Ops achievements unlocking. Misc: Made a variety of improvements to UI throughout the title, specifically in regards to notification messages and stability. Improved Playlist and Campaign Career Stats tracking for Halo 2, Halo 3 & Halo 4. Made a variety of significant improvements to stability throughout the title. We also get some information on the status of our complementary Relic map and ODST port. Although Bravo doesn't tell us much, he does tell us that both Relic and ODST will be released with the upcoming update next month. Following up to the release will be more info on the exact release date and the name of the Relic remake. We also get a few screenshots to look at in the meantime which I'll put down here: Has your annoying issue finally been resolved? Let us know down below! Thank you for reading! Source: Halowaypoint This post has been promoted to an article
  20. Hey forum, Executive producer Dan Ayoub has given us further information on Halo 3: ODST and the remastered 'Relic' map coming to the Master Chief Collection. 'Relic' was a well loved map from Halo 2, and ODST was an unforgettable game for many of us. 343 Industries are clearly working real hard to redeem theirselves. He says "our test and community teams have been running daily playtests on Relic to hammer on the map as much as possible." Sounds like 343 are putting in a lot of effort to bring us new content. There will be further details regarding launch dates as they begin finishing things up. Dan states that there is another content update coming in April. There has been a fairly recent update that has fixed up matchmaking, so players should no longer have problems connecting with each other online. There will be further updates to eliminate any remaining issues with the Master Chief Collection. Below are some new images released that show the Relic map, and a shot of Halo 3: ODST. Comparison between classic and remastered graphics Action on the remastered version of Relic The plaza from Halo 3: ODST in the Master Chief Collection What do you all think about these images? Are you looking forward to the major update? Leave your thoughts down below, thanks for reading. - Spartan Source: http://halo4nation.com/master-chief-collection/31315-master-chief-collection-update-dan-ayoub/
  21. This April update brings improvements to your Friends list, GameDVR quality, new audio settings and much more. Neogaf user, Banjo-Kazooie recently revealed the improvements set to launch with the new update coming to the Xbox One in April. The update (referred to in his post as 'Update 1404') includes a plethora of new improvements some of which will not be available in the initial 1404 update. The updates and improvements coming to with the update are as follows: Game and app saves and updates. A game save progress bar will show you the status of your game saves. You will also be able to easily tell what games and apps are being updated or have been updated recently. Friends improvements. Notifications will be added to see when favorites and friends sign in to Xbox Live. This actually was one of the most frequently requested features from the first preview wave and we made it a priority to include it in the April update. Also, friends who are in multiplayer will be identified in the friends list. We’ll also add the ability to view friends’ most popular apps. Blu-ray 50 Hz video output support for content recorded at 50 Hz will resolve video playback issues some Xbox Live members in Europe are experiencing. Kinect voice and motion improvements will continue to fine tune the quality and reliability of Xbox One commands. Improved GameDVR video quality through compression algorithm improvements. Updates to Xbox One device management to address issues controlling TVs, set top boxes, and receivers that our customers have reported. New audio settings to tune how much volume is lowered when Kinect is used in communications. Again, this update will be coming in April, so stay tuned for more updates. SOURCE:NEOGAF
  22. Major Nelson talks with Xbox's Richard Irving about the Xbox One March Update and the features it will include. The update will be focused on party and friends as they will go through it all for us in this exclusive first look video. Some new features and some returning features we are familiar with from Xbox 360 will be returning. Some of the things that are returning are recently met players, party and game invites and some interesting new one's I'll let you watch for yourself. The update is set to come out on March 4th.
  23. I believe they should fix these following issues on Halo: MCC. Get rid of "Halo 3" Game-mode, replace with "Halo 3 & 4 Grifball" The Sport that started it all. Get rid of "Halo 2 Anniversary Rumble" and replace with "Team Snipers" Add Halo 4 to Team Slayer Fix "Connecting Server" issue when players found and not able to connect to host. Find reliable host to connect to (Like above issue) before launching client. Nerf the Battle Rifle for gods sake (Halo 2 Anniversary) Fix the damage on the Halo 3 Battle Rifle (Up it) Add more preferences to Halo 3 & 4. I didn't just buy the game so I could play Halo 2. Branch out game types, instead of "Halo 3" (The most awkward reason to add that in... we'll never know) And make it so you can chose "Halo: CE / Halo 2 / Halo 3 / Halo 4" games with a variety of game types for said game. Make dedicated servers in the East & West of North America... please (If you don't already) I think that should please me. What about you? Discuss. If this happens, i'll dance like Duane.
  24. Hi, I have been having problems ever since release. I have tried installing the game and realized it wasn't ever going to finish so I disconnected from internet to install on hard drive. After the game was installed, I started the update process. It took one to two hours to get to 89% and now I have been stuck on it for about 5 hours now. The update goes to "Queued" over half the time during the update, so I have to keep manually resuming the installation. Someone please help.
  25. A huge update for the Xbox 360 version Minecraft is available to download right now for free. The patch adds all kinds of new features, and fixes a number of problems. To download it, just boot up your game and the patch will download automatically. Here's the full list of fixes and additions: Features Added Pistons & Sticky Pistons. Added Stackable fences. Added Shears – required to get wool from sheep, and to collect leaf blocks. TNT needs Flint and Steel or Redstone to detonate. Redstone wire will now connect to a repeater. New textures for Cobblestone and Brick. Added Character Skin Selector to allow players to choose their skin from the default skins, or from Downloadable Content skin packs. Added lighting improvements (brought forward from 1.8.2 update) and snow & rain improvements. Added a save file cache to improve the speed of displaying the saves list. Added ban list functionality to allow players to self-ban from levels they feel contain offensive content. Added a ban list section to the How To Play menus. Added an option for the host to limit online games to only players in their friends list (no friends of friends). Added a seed display to the level load screen (requires existing levels to be saved out again to add the display). Changed the tooltip display setting to in-game tooltip display, so that tooltips always display in menus. Added the crosshair to the list of things affected by the opacity slider. On using the quickselect bar, the opacity of the quickselect, tooltips, splitscreen gamertag display, and crosshair will be set to 80, and will fade back down to the user opacity setting after 6 seconds of no quickselect bar use. Added some more Tips & Trivia to the loading/saving screen display. Tutorial World changes & additions Added optional tutorial for Pistons and Redstone. Added a self-building bridge to the castle using Pistons. Added some sugar cane, cactii and clay to the world. Added a few other things for players to discover. Fixes Fix for only the host being shown the pop-up when any player attempts to place lava near the spawn point. Fixed tooltip for Flint and Steel. Fix for Note blocks not showing notes. Fix for Leaderboard reads taking too long. Fix to block players re-entering a level they have been kicked from, until the level is restarted. Fix to stop players being able to join a game when they are not a friend of any player in the game. Fix for Netherracks re-appearing after being mined. Fix for a rare crash on entering the Nether. Fix for attacking enemies at a different level not damaging them. Fixed a problem causing some save games not to load. Removed Herobrine. Posted @ GAMEINFORMER
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