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  1. Link To Map "Attack On Infinity" Link To Gamemode "Covenant Bombardment" Remember the good-ole days of Covies vs. Humans in Halo: Reach? Well I bring to you, Halo 5 Invasion! With using the Strongholds gametype, I have recreated the Halo: Reach Invasion Gametype. The setting of this Map is located on the Infinity distant away from a Halo Ring. This map contains over 250+ scripts to convert this Stronghold Gametype into a Halo 5 Invasion Gamemode. The difficultly starts off Hard for the Defenders in Stage 1, Neutral for both in Stage 2, and Hard for the Attackers in Stage 3. TO PLAY, TEAMS NEED TO BE ONLY GREEN AND PURPLE. WEAPON PADS ARE WHERE BUTTONS ARE LOCATED. In this gametype, the Humans will be Green and the Covies will be Purple. There are 3 stages to this gamemode. Each stage is designed for allowing only the Attacking team to proceed. There are 4 rounds of game play allowing each team to be Attackers and Defenders twice. The goal to win is for the Attackers to successfully capture both Strongholds to score 1 point. For the Defenders to win, they must prevent the Attackers from capping the Turbine stronghold in the allotted time. Click this for a video guide on how to play and understand this new gamemode. Stage 1: "Captain Lasky! The Covenant are Inbound!" ATTACKERS: The Attackers will start off on a Meteorite distant away from the Infinity. The goal for the Attackers is to destroy the 8 explosives on the outside of the Infinity using the Banshees in your respawn area (An Image of where the explosives are located are in the photos above). Doing this causes the Big Red Door blocking the Stronghold "Bay Doors" to open. Once the door is open enough to fit your Banshee, fly through and Press the Button located near the stairs to proceed to the next stage. Yellow flashing lights and weapon pads indicate where buttons are for the Attackers to access. DEFENDERS: The teleporters in your spawn room will lead you to different areas on the outside of the Infinity to defend against the Attackers from entering your ship. Teleporter "D" will lead you to a Hanger containing two "One-Time Use" Wasps to stop the Attackers. Stage 2: " We got Jackals in the Courtyard!" ATTACKERS: Proceeding to Stage 2 has unlocked you your Tier 1 set of weapons. Your goal is to proceed your way to the button located in the back of the Armory to reach Stage 3. Do what ever it takes to open that door. DEFENDERS: The Covenant has entered your ship, Use you Tier 1 set of weapons to prevent them from entering the Control Room. Stage 3: "The Last Stand" ATTACKERS: Tier 2 weapons are now available. With gain access to the Control Room, your Covenant reinforcements have brought you a new entrance into the ship, take the teleporter in your respawn area to enter. Your goal is now to use the two available Warthogs on the map to break down the door to enter the Turbine Room. Once you break the door, press the button inside to open the stronghold. Doing this will set the Infinity on fire. Capture the stronghold and score 1 point to win. DEFENDERS: Tier 2 Weapons are now available. Stop the enemy from capping the stronghold at all cost. When the Infinity is set on fire, you can cap the Stronghold yourself to make it harder for the Attackers to cap it (Doing this will not mean you will score). Hold them off for the time remaining in the round. A PART TWO IS IN GAMEPLAY TESTING!
  2. This map is PART TWO to my Halo 5 Invasion series. Play "ATTACK ON INFINITY" first. Both maps are design with the same play style. Click here for link to "Attack On Infinity" video. Click here for link to "Raid On New Alexandria" video. Remember the good-ole days of Covies vs. Humans in Halo: Reach? Well I bring to you, Halo 5 Invasion! With using the Strongholds gametype, I have recreated the Halo: Reach Invasion Gametype. The setting of this Map is located on Reach in New Alexandria, the only city that wasn't glazed by Covenant. This map contains over 150+ scripts to convert this Stronghold Gametype into a Halo 5 Invasion Gamemode. TO PLAY, TEAMS NEED TO BE ONLY GREEN AND PURPLE. WEAPON PADS ARE WHERE BUTTONS ARE LOCATED. In this gametype, the Humans will be Green and the Covies will be Purple. There are 3 stages to this gamemode. Each stage is designed for allowing only the Attacking team to proceed. There are 2 rounds of game play allowing each team to be Attackers and Defenders once. The goal to win is for the Attackers to successfully capture both Strongholds to score 1 point. For the Defenders to win, they must prevent the Attackers from capping the "Big Tower" stronghold in the allotted time. Stage 1: The goal for the Attackers in this Stage is to fight their way through the Covenant fortified city. The Attackers must make their way to the city gates. Stage 2: The Attackers must fight their way into their own UNSC Robotics Facility. There are many ways to get in. Get inside and open the barricade blocking the stairwell to the top floor. Stage 3: The Attackers must destroy the two Covenant explosives that are holding the cage up to drop the "Big Tower" Stronghold. Warning: the Defenders can accidentally destroy these explosives.
  3. Hello forumers! My second event for all of you (expect my third one in a few days) Following with my tradition to bring life into the calendar I give you... Thanks again Jacko! This event I feel like doing something a bit more newish so I thought of GTA V. Has quite a lot of game modes we can mess about in, kill each other over and over again, race cars and probably kill each other a few more and roam around Los Santos with a lot more killing and running each other over. Murder, it's fantastic! So you want to kill your forum buddies huh? You can kill your friends on the 23rd October (Thursday) at 9pm GMT So who wants to become a wannabe? Sign up below criminals By the way a side note !DO NOT POST SAYING YOU CANNOT MAKE IT! Makes it easier for me to sort out who is coming. Saying that you might make it is acceptable. So is saying that you cannot attend AFTER saying you can make it with a valid reason (like issues, work/school etc) or saying that you might be late Wanted list: SlenderYang Undead P34nut Spooky Scary Skeleton
  4. I don't see a lot of topics on Invasion anymore. I was actually upset when i found out that it'd be absent in Halo 4, but either way, do you think invasion will make a return in Halo 5 ? Personally, i really liked it. That was the only game mode i played with the exception of Big team Battle and Team Slayer. But, the only thing Halo 4 did that somewhat resembled Invasion was create Dominion and i still felt as if it wasn't enough, but i took what i could get, and now, it's gone, i can't even play that, hah. Being big on Battlefield, i really grow bored of a game if i don't exactly have an objective. In fact, now that i think of it, Invasion was like Battlefield's RUSH game mode. But, that's besides the point. Anywho, do you guys think invasion would make a return in Halo 5 ?
  5. Mine, personally, would be Invasion. What's yours?
  6. Does anyone else miss the battle like experience that invasion had. i vote to bring it back and hope to have like a rush ( game type from the Battle field series ) i think it is a intence way to play halo. i love slayer and capture the flag as much as the next guy. But wouldnt we like a romantic action packed battle like rythm muiltiplayer game in halo? " join the battle brothers our covenant is bound for glory!" AHEM.... or... "Enlist now and save Earth!"
  7. What if flood could drive cars, use guns, do things they've never done before. They could create a whole new gametype. Gravedanger: In this gamemode you are either flood or spartans. Both can use covenant, human, and forerunner weapons and vehicles. A gravemind has formed and the flood are becoming stronger mentally with it being created. your job is to exterminate the flood and destroy the gravemind. 16 vs 16 battles Custom game flood: In custom games there could be flood AI that could be customized for example you can have a flood move in a certain direction only or have it have no A.I ( customize), dumb A.I ( has regular flood traits) or smart A.I( gravemind flood can drive, will go after weapons, pickup weapons, drive vehicles, and steal ordinance.)
  8. Name: Forbidden Modded Forge Island, along the Mid Island cliffside Forerunner Themed Forbidden is an open invasion map that initially starts off easy for the defenders, but gradually gets harder through phase 2 and 3. Phase 1 offenders start with one spawn area, similar to their initial spawn area. They get a Railgun and SAW to help offend, while the defenders spawn with a risky Overshield to take up. Defenders can spawn on either side of Phase 1's building. Phase 2 offenders now move up and take on a Sniper Rifle, and defenders get a sticky launcher. Offenders take on the spawns of Phase 1's building, and on the opposite side of the width of the map. Defenders are pushed back into Phase 3's building, and on the opposite side of the width of the map as well. Phase 3 offenders now get a rockethog and a SAW, and move up into phase 2's building, and defenders get a standard hog and a rocket launcher. Phase 3 defenders get pushed even further back and must defend a round-about garage type scoring area. Author: AbandonedCashew NEW: I've done a major balance update to the map! I expanded Phase 1 to about 50 feet more play-space, added more cover, made reasonably sized larger shapes for extraction points, added a spawn area to Phase 1 Offense, made the whole floor seamless, and added a pillar in 3rd phase for cover. Download Link: http://www.halowaypoint.com/en-us/players/abandonedcashew/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=7fccb943-eb3e-4100-bf53-9ec085583694 Pics! Phase 1 Phase 2 Phase 3
  9. This is an asymmetrical map for use with an asymmetrical Extraction game type variant, also named Raid the Rock. It was inspired by an old Halo 3 custom game built on Last Resort (I don't remember who created it, but I loved the heck out of it and used to play it all the time) called "Storm the Beach," which of course was a reference to the allies storming the beaches of Normandy on D-Day during WWII. On this map/game there are 5 extraction objectives that can only be armed by the attackers. The attackers must traverse no-man's-land and infiltrate the defenders' base to reach the objectives. The Defenders are very well equipped and must hold off the attackers for as long as they can. It plays very reminiscently of Invasion, but you know, with all the short comings of Halo 4. This map/game was ment to be played two rounds 4v4 - 6v6, but I found that it works wonderfully if not better if played one round with the attackers out numbering the defenders 3v5 - 4v8 I would love to hear some feedback or advise on how I can improve this map or game type. Here are the links Map: Raid the Rock Game Type: Raid the Rock
  10. Invasion was my top playlist back in the Halo Reach days, and that was mostly what I played. Is that something you guys would like to return. But this time, since their are no elites, how about prometheans versus the humans. It is a really cool concept with a story. It added a lot in Reach and I think it would add alot in Halo 4.
  11. -Invasion: they should bring back invasion even though the multi-player is a simulation on the infinity there is the flood and the flood was destroyed in halo 3 (spoiler alert) and maybe in one type of invasion or firefight game you start of as a marine or grunt and instead of ordense drops you become an ODST or jackel then the final level is a elite or spartan -Guns: there should be more guns and more diverse guns. They should bring back almost every gun that was ever in halo and add new ones espicially ones that can be in loadouts. I think the DMR is too overpowered in halo 4 and i think for halo 5 they should change that. I also think the covenant should have a 3 burst rifle like the BR and that the Covenant and humans should have sub machine gun and the forerunners should have an assault rifle type gun and bring in new guns that differ the other guns like the needler because with the new enemies 343 could make alot of amazing and crazy guns -Vechicles: there should be more vechicles in halo 5 and they should bring back the vechicles in previous halo games. There should be more flying vechilcles because halo 4 only one. -The Return of The Brutes: After halo 3 the Brutes became divided and then the Elites came and killed them but maybe one clan of Brutes went far away and they can come back in halo 5 because alot of fans would want their weapons and vechicles in halo 5
  12. I don't like the 3 forge maps in Halo 4 (Ravine,Impact and Erosion) they are to small and 343 have put down to much things on them. Its to little space to forge on, so i wish 343 will take back forge world or something new that is large to. with maybe a ice mountain or a volcano or something to forge on. Then in Multiplayer/Custom game. I wish they take back Invasion to Halo 5 and Elites in Custom games. A real war is Spartans Vs. Elites and I think invasion was the funniest thing in the long run to play in halo reach. And every one loves to be an Elite in custom games. Write in the comments below what you want in halo 5 Invasion
  13. You are running for your life zombies are everywhere. This is you last stand, you are stranded alone in a toy store with no way out. You have only the contents of the store as weapons. Time to choose, how do you want to go out. Tell me and I'll respond with "WHAT HAPPENS NOW"
  14. GT: sikslik7 Map: Citadel Gametypes: Invasion (Spartans attack) Map variant: http://www.halowaypo...etails/31200388 Game type: regular invasion (Spartans attack) Players: 12-16 Citadel takes place on Montana, where Spartans are attacking an elite fortress. First, they must disable a gate, then capture two elite defensive structures, and then proceed to capture the core. Phase 1: Spartans- 2 DMR Elites- 2 needle rifles Spartan Spawn: Main field: Citadel front: Alpha-phase 1: Bravo-phase1: phase 2: Spartans- 1 grenade launcher, 1 sniper rifle, 1 regular warthog, 1 mongoose Elites- 1 focus rifle, 1 plasma launcher, 1 concussion rifle, 1 ghost Main Elite spawn: Alpha-phase2 (grav lift doesn't spawn till phase 3): Bravo-phase2: phase 3: Spartans- 1 Spartan laser, 1 rocket launcher, 1 rocket hog, 1 falcon Elites- 1 banshee, 1 revenant, 1 fuel rod gun Core room: Core destination between right wing of the Elite's spawn and -Bravo phase 2.
  15. Trilogy lll This is a competitive and invasion map designed for one sided defense as in one flag ctf developement: When I first started making the I was inspired by the new halo 4 map soltice. I was luck in that this map was incredibly balanced from the very start which almost never happens with brand new maps. The first game I hosted with this map it was spot on completly balanced. The map is so balanced that even thought that it is completly unsymmetric it works perfect with even a slayer map. (note this map had no frame rate drop which was extremely wierd considering there was two lights and two big glass pieces) The blue team was offered One sniper, one ghost, and a Plasma laucher (along with a semi neutral Grenade launcher that spawns slightly closer to them) The red team has a sniper, overshield, and a couple shade turrets. (intresting note the Red snipe is used to half the effectiveness that the blue snipe is used) As this is a competitive section and not a invasion section I will focus more on one flag CTF. But because it is more small scale it seems almost like a progressive territories map with a little Ctf. The map was a total riot on invasion and the party liked it a lot more than one flag ctf. But it is still really fun in CTF. There are Four ways to pull the flag from the base. You can take it through bottom mid, top mid, or orange or red flanks. With my maps I typically like to change the settings just slightly to make more like H3. I give the weapons 110% damage which really only makes fully auto weapons better. along with 110% speed and 125% jump. The map link (http://www.halowaypo...etails=31227160) The gametypes CTF (http://www.halowaypo...etails=31260539) invasion (http://www.halowaypo...etails=31260531) Thanks for considering my maps for your channel I would appreciate just a small comment just to know that you looked at the map although Reach is about to die I would greatly appreciate featureing the map before invasion dies with it. And it is a great map to die on since it is compatible with everything besides territories, race, and insane I hope to replicate the map again in H4 using dominion and territories along with the classic one flag CTF with the flagnum Thanks again thejchip
  16. Gamertag: DewyHQ Map Name (Current Version): Vallation 10-9-12 Download Link: http://halo.xbox.com...etails=30625754 Gametype: Invasion (Use The Original Gametype) Description: Elites are invading the seaside base Vallation. They are going to try and shut down the Energy Generators (Conveniently located outside the base). If they get through they will attempt to shut down the front Anti Air guns or the rear Mass Driver Cannon, Don't let them otherwise they'll grab the core and get away. Ordnance: Phase 1: Spartans Get 2 DMR's and Elites Receive 2 Needle Rifles. Phase 2: Spartans get a Warthog, Shotgun (90sec), Sniper, Rocket and Splaser (All 120). Elites Receive a Wraith, Plasma Launcher, Fuel Rod Gun and a Focus Rifle (All 120). Phase 3: Spartans Keep all their weapons and get a Scorpion Tank. Elites keep their weapons also and get a Banshee. Video Link: http://www.youtube.com/watch?v=dTOi-dROO4I&feature=g-upl Editor's Note: Special Thanks to AbleSirThomas for helping me out with suggestions on how I could Improve the Map. Thanks Dewy.
  17. Hello everyone. I have finished forging my last real effort for a map in Halo Reach. I will be testing this map from 11:00am EST to about 3:00pmEST tomorrow. It is an invasion map, and to truely test my spawns, I need to have 12 people playing. I am mainly trying to test my spawns and flow of the game. From some preliminary tests with friends, the flow works, but I have not been able to test the spawns. If you are available, please make sure to message GT sikslik7, as it will be much easier for me to get a hold of you.
  18. Gamertag:BarrenFatal Map:HydroPlant Gametype:Default Invasion Description: HydroPlant is a spartan defense map set on the Sandbridge of ForgeWorld and it is reccomended for 8-12 people. HydroPlant is another big and plentiful source of energy other than the SolarPlant that I previously put up on this forum that helps the defenses of the UNSC. The HydroPlant gives electricity to the UNSC for their Ships, Vehicles, Aircraft and more. The Covenant are now striking this HydroPlant to weaken the UNSC defenses and to destroy all mankind. Link to the pics:Halo Waypoint Heres a video my friend made for my map:http://www.youtube.com/watch?v=QID7XlYllH8&feature=plcp
  19. Gamertag: CountMehTacos Map Name: Lion's Den Download Link: http://www.halowaypo...s=&startIndex=0 Gametype: Invasion Description: Lion's den is a classic wrap around the island map, starting on the side facing the cave. The Elites are trying to gain access to a Spartan Data Core containing UNSC secrets, but a series of walls prevent them from accessing the core. The Covenant deploys six elites to retrieve the core, with fou going after te wall generators, and two fo backup. If the Elites successfully shut down te walls, they can push on to the core. Unfortunately, the core is inaccessible due to a protective casing, which can be turned off after powering off two generators on the far side of the island. Te Elites deploy a Ghost, a Revenant, and a Banshee to combat the Spartans Warthog and Falcon. Screenshots ​
  20. Gamertag: Choot at OGGC Map: [PB]_Snakehead_Castle Gametype: [PB]_Purple_Bunker_DV_(Destructible_Vehicles_Enabled) I would like to start off by saying this is my very first invasion gametype map I've created and only my fourth completed map. It is also the first map I created that used the entire budget in Forge. It was originally meant to be submitted in the THFE Forge Contest but because of my schedule and other time constraints, I didn't get it completed in time. I actually learned alot about the Invasion gametype while creating Snakehead Castle and want to personally thank THFE for initially offering the contest to 343iCF's community. Complete overview of map from start to finish. Elites begin attack from right side of map. Map located on "The Island" area of Forge World. Description: This map is meant to be played with a custom variant of the Purple Bunker gametype >>> [PB]_Purple_Bunker_DV with 8 - 16 players in mind. I really wanted to use the vehicle explosive effect in Phase 3 so I enabled "destructable vehicles". Will probably play well with less than 8 players, but haven't fully tested with low player count. Attacking team consists of Elite's with Energy Sword, invulnerability, and reduced movement speed. The defending team consists of Spartans with Concussion Rifles and Needlers only, invulnerability, and reduced movement speed. Three respawn zones are selectable at each phase. All labels and spawns are working correctly. Phase 1: Charge the Towers Time to complete: 2:00 minutes Zone capture time: 5 seconds Elites begin at their campground and attempt to capture the zone between the initial Guard Towers being protected by the Spartans from above to progress to the next phase. Charging area has scattered cover with explosive plasma batteries that attempt to slow your progression. Capturing the zone initiates the first teleporter near the rear of the capture zone. Spartans attempt to alleviate any threats from atop the Guard Towers. **Warning** - To show my love of teabaggers, I am offering a free dose of "CDS"! (crouching death syndrome) Also, any attempt to wander off of the platforms will result in DEATH!! Tested extensively! :crazy: Phase 2: Breech the Passageway Time to complete: 2:00 minutes Zone capture time: 5 seconds In the second phase, the Elites attempt to capture the zone located just below the second defense platform to unlock the door that leads to Snakehead Castle. Like in phase one, the path to the capture zone has scattered cover with explosive plasma batteries that attempt to slow your progression. The passageway is blocked by a locked door. Capturing the zone unlocks the door leading to the final phase. The second teleporter leading to phase three can be found beyond the doorway entry. Defending Spartans are now located atop the second defense platform above the capture zone. **Warning** Any attempt by the Spartans to wander from the platform will result in death, as well as any attempt by the Elites to climb the rock surface to reach the platform. Spartans should not pass RED COLORED posts. Phase 3: Seize Snakehead Castle Time to complete: 2:00 minutes Zone capture time: 5 seconds The third phase is the one I had the most fun creating and the main reason I decided to enable destructible vehicles in the [PB] Purple Bunker gametype. Once entering phase three, Elites attempt to seize the castle with the added difficulty of avoiding random exploding vehicles. Final objective lies at the base of Snakehead Castle. Spartans now attempt to defend from inside the castle walls on the second level of Snakehead Castle. **Warning** Attempting to drop down from defense postition will result in death. The path leading to the final objective has more explosives for the Elites to contend with. Snakehead Castle. I hope you enjoy playing the map as much as I enjoyed creating it. Any feedback and constructive criticism would be greatly appreciated! I would also like to thank Absolute Dog for the patience and time it took to get me involved in Forge World. - Choot
  21. "Goodbye Invasion Playdate" Saturday September 29th, 12:00am -11:59:59pm EST 343Industries has done much with Halo in Halo 4, including removing the elites from multiplayer. Regardless on your stance on the matter, Invasion had to go because there are not different races to compete against each other. With Halo 4 approaching swiftly (but not nearly swift enough), 343i Community Forum will be having a final farewell to Invasion. Regardless on whether you prefer to play Invasion or not, this is a chance to show your skill in both objective and slayer games, show off your maps, play with our community, and have an awesome time. There will be one main game lobby that will continue to cycle in and out. The team that won the previous game will stay and pick the map. The team that lost/ new team will pick the game type (if applicable). Two members that did the best, Objective wise, on the losing team will remain, and the bottom four will cycle out to a separate lobby to allow for more members to play. If the teams tie, the bottom three will cycle out from both teams. Play will be standard invasion on maps from Xbox live, invasion skirmish on certain maps, and special invasion modes if needed for community member's maps. I have downloaded a number of THFE's invasion maps to help provide a wider variety of maps. So, how to sign-up: If you know you'll be able to make it sometime on the 29th, Please leave your GT, if you want to help host, have map you would like played, or anything else you deem to be important. GT: sikslik7 Can host Have a map, (name, link to fileshare) regular invasion gametype I can't wait! If you happen to get on live on the29th, feel free to join in the fun, but all people playing must be members of the forum. I will contact hosts and try to get them a variety of maps and gametypes. Currently planning to attend: TsicksSense GT sikslik7 Spyro GT DragonMonday7 Barren Fatal GT BarrenFatal Mr. Payne GT Mr Payne 343i Zuko' Zarhamee GT TruelyGhostlyOtto AbleSir Thomas GT AbleSir Thomas itz Vplus2 GT Itz Vplus2 Seal Team 6 GT zombie s1ayer88 DoctorB77 GT DoctorB77 Choot' em GT Choot at OCCG Victory Element GT Victory Element Spectral Jester GT Spectral Jester SEC Archangel GT SEC Archangel Equinoxe GT xxHal0Leng3ndsxx Asla Raeusee GT Iceland1 Xoker GT Xokerfish321 Mr. Dino GT Your happy Dino Mr. Bashful Brute GT Bashful Brute Bmjs93killer GT Bmjs93killer TWD26 GT TWD26 Online Denied GT Online Denied tietokone GT Pelaaja Drizzy_Dan GT LL Kool D Elite GT Elite 343i Mr. DJ GT DJ EL1TE chewin3 GT chewin90 kilo27 GT KILO 27 Bobo magroto GT bobo magroto iBloom117 GT IBloom117 thejchip GT thejchip
  22. Gamertag: BarrenFatal Map: SolarPlant Gametype: default Invasion SolarPlant is a Spartan defense map set on the Hemmorrage of Forge World. SolarPlant was once a large and plentiful source of energy for the planet until it was attacked by what is known as the Covenent. The Spartans must defend the Solarplant from being invaded. uses the default invasion gametype and is recommended for 12 players with two teams of six. Link to the pics: Halo Waypoint
  23. As Halo 4 will probably not have invasion, I am thinking about hosting an Invasion playdate sometime late September or early October. Games will be on Boneyard, Spire, and many Forge World maps. I am looking for a general interest. I will be open to having some community member made maps being played, having some myself. Update: September29th is what I am currently shooting at, going from 12 am to 11:59 pm est. Looking for hosts.
  24. I have quite a few ideas for Halo 4 so please, if you are going to criticize, do it constructively, not by saying "this is retarded/***" Dual Wielding: increase the bloom by 25-50%, reticals by 50-100%, decrease weapon damage by 25% Bots: I recommend the Bots have Normal as their difficulty, if 343 brings Invasion back Reach had a good system for Elite unlockable skins. Bots could be brought in when a players K/D durring the game is in the extremes (lets say for every 5 point difference so like 5 kills, 10 deaths, or 20 kills 0 deaths for example) they can bring in a squad like from Halo Reach's Fire Fight. For Spartans it could go from 5 Marines with pistols - ARs - then 3 Marines with ARs 1 pistol & 1 rocket launcher - ODSTs with ARs/BRs/DMRs - ODSTs with BRs and 1 sniper - 2 Spartan VI Juggernauts with less shielding. For Elites (if they decide to bring them back again) 5 Grunts with PPs and Needlers - Jackals with PPs and Needlers - Skirmishers with Carbines and Needlers - 3 Jackals with needlers and 2 Grunts with covenant ordinance - 2 Elites with carbines, 1 jackal sniper, and 2 Elites with automatic plasma weapons - 2 Hunters (or something equivalent to them in they aren't in going to be in Halo 4). Killing Bots: can serve as 1/2 a point for kills except for the Juggernauts and Hunters which can serve as 1 point. The person who spawns the bots will not recieve points for the bots K/D but for balancing purposes in BTB/Invasion, which is what my concept is for, not FFA or Squad or other game types that don't use large amounts of players, the Bots deaths will count as 1 death point towards player ranking and K/D spread of the person who spawned them without enabling other squad spawn points. For BTB/Invasion slayer the 1/2 points from Bots killing players can be untyped points added to the score board. To keep track of what squad a player can spawn there can be number between the HUD shielding bar and ammo display. For those afraid of the weapons being OPed with so many laying around from killed bots the weapons can have no extra ammo/half a battery Spawning Bots: Use an unused button in Multiplayer (something on the D-Pad most likely) and the bots can drop in from a drop pod that will fall apart after landing so players cant use the dop pod to gain a height advantage or to access the map in a way it wasn't intended. The drop pods can come in a spawn area closest the player who spawned them. For enclosed and forged maps a teleporter can appear that players can't access and the squad come out then the teleporter falls apart. If a player spawns a squad that squad counts as the highest avaidable and shouldnt let the player spawn previous squads (ie that person with the 20k 0d can spawn a squad of ODST riflemen as a spartan or jackals with heavy grunt support for the elites but afterwards cannot spawn another squad until the K/D difference raises by 5) Squad Example Selection: My examples for squads aren't Over Powered, they are minimalistic benefits depending on how well a player is doing. Its not a kill streak from COD I am asking 343 to include, its a system that has bots that aren't going to massacre every living thing like in COD (like heavy vehicles, playable juggernauts with guns, instant kill air strikes, etc.) The system I came up with off the top of my head within 30 minutes is in my opinion a bit raw and is balanced thus far, on their own the beginning squads won't do a lot of damage, more of a temporary distraction, and catch players by surpriise and put in the little bit of damage that another player may need to take down someone more skilled/well armed/noobish. The system is set strictly for Bots, for those who would argue to bring in stuff like weapons, vehicles, power ups, etc. that would be turning into COD Future Warfare 1 and some maps are designed not to have certain weapons/vehicles/power ups. If 343 chooses to implicate my system into Halo 4 or a halo game in the future I beg its strictly for the larger game types. (please note the dashes seperate the squads per 5 K/D difference) Custom Game Options: I would like to be able to use the campaign skulls in custom games. In Halo Reach I sometimes play custom Slayer with strictly 1 handed weapons and lack the ability to duplicate the ability of Tilt or Black Eye or the other skulls excluding 200% health. Another option would be armor effects like in Halo Reach's Power Slayer, Juggernaut, and Ghost Zombies so you can set it so only apha zombies are on fire or reverse it for Infection, toss in Flood Mutations (basically just the combat forms from Halo 3 with updated graphics and extendable claws for Energy swords which can retract if the infected has a different weapon on hand) for Infection or possibly Invasion which will give players a 3rd option for their race (Spartan VIs, Covenant, Flood) which could be selected as Green Team. Juggernaut: Give them back the ability to use weapons other than the Gravity Hammer again and retain the auto-swap so it can add more customization to the game type. Halo Reach had a system hiccup with this since they set it so Juggernauts only had a graviy hammer even if the game type has the Juggernaut set to using a PP and Energy Sword Teams: It would be nice to set custom setting for each team (ie. red team with more speed less defense, blue with more defense less speed, green with heavy damage but slightly slower and softer, different starting weapons & equipment) that in a FFA version of the game type the players can't access unless the base player traits are altered Yes I know this would take a lot of time and money to take care of and yes I know 343 has already announced that there won't be Elites or Bots in Multiplayer but if they decide to do what I have requested with guidelines already laid out it would be great and could possibly implimented in future game types in matchmaking after the release of Halo 4 or in a future halo game.
  25. Spartanscout396 reporting in with a Lobby announcement: Halo 2 Mjolnir Mix.mp3 Hello gamers of the Forum. I try and run lobbies with all around games... Some games i tend to avoid just to keep people from fighting and arguing. I will try and run Infection, Slayer, Insane, King of the Hill, Invasion, Stockpile, and any other games. I am all around when it comes to games. I'm not a pro in all or any of them but i play for fun. I strongly enforce the Honor System for Halo. Most of the maps and game-types that i have have been sponsored by THFE, also i have a few of my own. Please no Parties i will only do Game Chat. I will not deal with anyone's [email protected]#$, so if you get kicked it was more for rude behavior, insulting me or other player(s), and/or constant profanity. Otherwise, send me a message on Xbox live or on here for an invite if I'm on. Thank you and I hope i see people sending me messages and invites.
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