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  1. Hello, I just noticed today, my Oddball, King of the Hill, and Community Forge Island are now gone from my War Games list, but can only be obtained in Team Objective now. They disappeared just today, anyone have help or a solution? This is for Halo 4
  2. Hello! Ghosts of Razgriz's Second in Command, RAZGRIZ GIRL, is here and I'm looking for recruitment's. Hold on though! There are a few rules: 1. Must be 17 or older. 2. Must have a positive K/D. 3. Active Active Active. I cannot stress this enough. 4. Must have a headset. We use a military style ranking system and there are plenty of ways to rank up quickly. Alot of spots also need to be filled so odds are good! We're hoping to kick start this thing with a bang! Reply to this with your gamertag and age to be reviewed and I'll get back to you within a day or two with more details. We are both a clan AND a gaming community just to let you know!
  3. Below is a summary of requests for the Halo 5 Forge by the 343i Forums community. I took the time to gather unique ideas from two separate discussion threads: This one by Urban Bobcat, and this one by Squally DaBeans, with a few addional suggestions I have of my own. I wanted to pool together the various Forge suggestions by the community for Halo 5 as a preparation for a new thread I plan to compose stating the argument for greatly expanding the Forge capabilities and the community role in aiding with the design of DLC, and how this can work to both the benefit of 343, the Forging community, and a way to assist in reviving Halo to it's rightful place at the top of FPS multiplayer games. Once I start this thread I will update this one with a link to that discussion. Read through the summary and add any additional suggestions you may have below if there is something missing, or you are inspired by what you read and have some new thoughts or expanded ideas from the list. I will eventually create a new thread with the expanded list. Here is a summary of what several 343i community members have requested to be part of the next Forge: List of useful suggestions for updated forge: What We Need Most: *Precision editing and zoom: We had this in Reach. Apparently we don't in Halo 4 because of a bug that has not been fixed. We want it back in Halo 5 and into infinity (no pun intended). Sure, you can sort-of precision edit objects horizontally from above/below while holding objects, but there is no way to precision edit with height. Additionally, precision editing should also be possible when editing coordinates. *Inversion: It would be nice if all asymmetrical objects had mirrored cousins. We have asked for this since forever, but having the ability to invert/mirror asymmetrical objects such as ramped platforms/buildings and other non-symmetrical objects would make symmetrical map-building, well, more symmetrical. If for anything than for its aesthetic appeal to advanced Forgers. *Scale Object: Ability to expand dimensions of certain objects, such as blocks, natural objects, decorative, etc. This would be amazing, for obvious reasons, not the least of which means we would be able to have a larger selection of blocks/natural/inclines, but the ability to increase/decrease the dimensions, symmetrically or asymmetrically. Just think how many endless possibilities Forge would offer if we could take a standard medium rock and expand it to be as big as the rocks at the base of the Islands. There would need to be a limit to how much you could scale, and you would have to keep frame rate in mind. I would just like struts to be smaller sometimes, ya know? *Batch Select: This includes: 1.Batch Grab, 2.Batch Duplicate, 3.Batch Editing (Basic and Advanced Settings), 4.Batch Lock/Unlock, 5.Batch Invert and Batch-Scale. (Did I miss anything? Let me know) 1.Batch-Grab: This would give the Forger the ability to “group” or interlock two or more forge objects; objects can be Batch Grabbed whether or not they are merged or even touching. Batch-grabbed objects could be moved/rotated, duplicated, lock/unlocked as is standard now in H4, batch-edited in object settings (i.e. team color, phased/fixed/normal, etc) or likewise in Advanced settings. Batch-grab would be an essential function, esp when building structures or object configurations that will be duplicated in other parts of the map. The forger would be allowed to add or drop objects/spawning from batched items. 2.Batch-Duplicate: Besides being able to move a group of batched objects simultaneously, Batched objects could also be duplicated as a group as well. This is basically the same as the duplicate tool in Halo 4, but applied to a group of objects linked by Batch-Grab. 3.Batch-Editing: As it says, Batched objects could be edited individually in basic and advanced settings, or as a group. With objective Gametypes specific objects/spawning would be have advanced settings set prior to being Batch-grabbed. 4.Batch-Lock/Unlock: Batched objects/spawning could be locked/unlocked as a group, as is now standard with H4 with individual objects/spawning. Individual objects must be released from Batch-Grab in order to be individually unlocked/moved. 5.Batch-Invert: Basically, able to invert or mirror batched items horizontally or vertically as a group. We still don't have the ability to invert individual objects such as asymmetrical buildings/platforms, etc. (see Inversion Function above Batch-Editing Function for more details). 6.Batch-Scale: Batched objects can be scaled as a group. This would give a unique opportunity for creating some hybrid symmetry between objects (hybrid symmetry is when you position two or more objects so that they align as if on the same plane, but you can only really notice this at a specific angle. This comes in handy when creating art installations. New Object pallets: 1.More dynamic objects like the station core or the console on Impact. 2.Doors with similar properties to the Extraction targets that have a “switch” for opening/dissolving the door (think back to campaign and Spartan Ops Episodes). 3.Interactive objects like elevators, sliding doors, gates that open/close (like High Ground in Halo 3, and other varieties), 4. Adjustable Light Bridges: Remember Halo CE when you had to activate the light bridge and other Halo campaigns? If you remember, than that is what we mean. As a forge-able item we would be able to set the width/length to some extent. The Light Bridge would be customizable to team and objective gametypes, have a on/off switch option and not behave like one way shields of shield doors. It would feel like a regular bridge, but look way cooler. 5. Activation Switches: currently when we forge elevators, traps, sliding doors, etc we have to use a bunch of objects and special placements to make things work. Interactive switches would revolutionize this and would lead to even more innovative creations. The Activation Switch would probably work better than using time resetting with man cannons and crates to create elevators. One example of a switch would be a button, that when pushed, would have an expandable arm. This arm would push or thrust objects. There could be different types of switches. Some would be like a short hydraulic burst, while others would slowly extend and contract. Either of these ideas could be used as an elevator and gravity volumes. There are other uses for switches. These are just a few easily explainable examples. 6.Teledoor: This interactive object would allow forgers to essentially “cut” a door into objects like blocks walls/coliseum rock walls, two merged objects, etc. and would be able to be expandable. To understand this, think of a coliseum wall. You take this Teledoor, place it where you would like an opening, and when the object is set right the wall within the door boundaries becomes either clear or transparent, like a shield door or an object boundary. To make this work this Teledoor would function like a teleporter, with a sender/receiver node on either side, but the player would not really notice he was teleported as it would be seemless and almost instantaneous. This tool would really change the way we forge maps and would open up a flood of new ideas and designs due to less limitations. 7.Water Volumes: Think of Far Cry 3. With their map program you can add Water Volumes to map. Think of them like cousins to Gravity Volumes. 8.Fog/mist volumes. Not much description needed here. Think of Water and Gravity Volumes. 9.More varieties of all objects, especially Natural, Blocks, Decorative, Doors, Ramps and Walls, and new Palette categories. 10.Give us rocks with more forge-able properties such as at least one smooth edge, and some that are slightly curved, like curved walls, and block shapes (think Sandbox, H3. Remember building pyramids?) 11.*Add spherical to object shapes for objects (currently only Cylinder, box or none), trait zones, spawn items, etc. Experienced forgers use object shapes to define larger object boundaries and other aesthetic or symmetrical aspects of a map. As far as Spawn items go, like Safe and Kill Zones, having Spherical added to the other two shape options would make zoning some maps, such as geomtrical spheres and air-vehicle based maps easier to set boundaries. *Dynamic coordinates and rotational points system: At the moment our coordinates and rotational system is set to fixed axis points. This works OK for basic object rotation, but it is otherwise cumbersome in many other situations where the object requires more than one axis shift. Experienced forgers can work around this, usually be finding the position you want, and then rotating the object to fit the updated coordinates. The option to use a secondary, more Advanced Mode. There are two aspects to this Advanced Coordinates System: 1. The Coordinates are fixed on the Forge Monitor itself (fixed on you and your screen's orientation). Which ever direction you face, the coordinates would move with you. When you move while holding an object the object would keep whatever orientation it had when you grabbed it. And, when you reset the object coordinates while holding the object in the Advanced Mode it would reset oriented to you, not the fixed standard coordinates system; 2. The second Advanced function would allow you to “lock” or “fix” specific coordinates. This would be very helpful when rotating an object into a position that only requires one (or two) axis directions. Currently when you rotate objects freehand you have to make fine tuning adjustments (which works easier with precision editing as an option) *Give us more varieties of rocks, trees, bushes and include other natural items. *Canvass and Object DLC: Basically, giving us new Standard objects (blocks, decorative, etc) with updates as DLC. We should have many more objects with the standard release anyhow, but in addition to that suggestion we would like to receive object DLCs with either add-ons to current palettes, or completely new Standard Palettes. There should be no problem with Object DLC. We have 300 GB harddrives, for the love of Pete! *Change time of day (night/day): This can be done on the Far Cry 3 engine as well. And, as I recall, in the classic tank game Tanarus maps were either dusk dawn, day/night on their own cycle. If you played a game match long enough (Tanarus matches would last hours if possible—not like Halo matches, which are very fast paced in comparison) you would see the sun set and would be driving in night vision. From a Forge perspective, it would be nice to either set the time of day, or have a period of time elapse, like starting the game at dusk or dawn, since most games don't last that long in Halo. I miss Tanarus.... *Interchangeable pallets: This would be the ability to import the palettes of other maps (Erosion, Impact, forge Island as three examples in Halo 4). An example would be forging on Impact, but being able to exchange the Impact palette for the Forge Island palette. If you had already used some Impact objects than the Forge Island would be missing as many from it's palette (equal exchange?). *Expand boundaries on forge maps: Some of the time spent on locking out forgers from parts of the map seems like wasted time, and frankly just annoying. Give us more areas to explore. If there is a frame rate issue, than no one will use it. But, for the love of Pete, stop locking us out of areas of the map that should not be unaccessible. Examples would be the area above the Foundary (the back corner) and the ceiling in Erosion and the cavernous areas off the Green pool and parts of the ceiling, and the Green pool (would be nice to get a green fog effect like the waters on Forge Island) or the decorative boxes surrounding the Foundary Griffball area; the far sides of the asteroids on Impact, etc. You get the point. It makes no sense and it would give hackers one less reason to hack the maps. Seems like a win win to me. *Expanded options in Advanced settings for objects/vehicles/spawns, etc. One of these would be seeing customized gametypes that you created show up in Advanced settings lables, rather than just Slayer or CTF/Flood. This would allow Forgers to have multiple Slayer or Flood variant modes in a single map, rather than having to make multiple versions of the same map to create various game types with specific spawn locations and object/vehicle spawns. Ability to apply multilabels to specific objects or spawns. An example of this would be designating spawns or vehicles to appear in multiple gametypes, and not spawn in others. *A(n increased) Forge Budget that does not come with specific object limitations per palette; or, in other words, just a budget and when you pick an item you see the total number of objects you have available to you, rather than just the specific object you are selecting. This would come in handy for those maps that require more bridge/platform palette items, for example, or more natural objects. After all, maps with too many reflective or other objects have decreased frame rate issues, so no matter what the Forger will have to make adjustments to get the right environment for playability anyhow. But the point is, we should have more freedom in choosing how many of a certain type of object we want to use. If we did it would be yet another reason to not be curious about modded maps with extra pieces. With this new idea of the Budget we could use 200 blocks if we so choose, it would just show us how many total objects we have less. *Dynamic Magnetic System: This new system would be: 1. An improvement of the current system, with points in pairs at the corners and mid points of object edges in a uniform way; 2. The ability to activate/deactivate magnets, either as a whole, or selected groupings of magnetic points, allowing for rotation along certain axis points; 3. Addition of magnetic plates, which would be magnetized sides, rather than just points. The plates on objects would form polygons that could be expanded or collapsed. For example, you want to have objects slightly merged, you collapse the magnetic polygon dimensions; 4. You would have individual magnetic points and magnetic plates available in your inventory. These could be used for custom made objects, for example, or aligning natural objects, etc.; 5. Magnetic plates can be set to three basic forms: Circle, Triangle, Square. Each can have dimensions adjusted symmetrically (locked), or asymmetrically (select axis locked), to create ovals, rectangles, longitudinal triangles, trapezoids, etc.; 6. You could use magnetic plates of points to form limitless 3-D shapes, that could become the "core" of new custom objects; 7. Building upon what was mentioned with the second point, with magnetic plates you would have different properties with different magnet strengths ( weak, medium, strong); 8. Another aspect of the new magnet system is "chaining." Chaining is when three or more (usually more are link via the magnet points/plates and can be moved as one from a stationary position. The chained objects (i.e. several 1x1 blocks) can be moulded in two specific ways: a. Chained objects can be formed into pre-set forms (triangle, square, circle, polygon, hexagon, octagon, etc) or grab-dragged and twisted into organic, fluid forms. Using the batch-grab tool described earlier in this list the monitor can move the chained or batched objects and rotate them as a unit. This could come in handy for both functional and purely aesthetic purposes. Especially using tools like Invert/Mirror. *Separate the object budget from the Spawns (initial and Respawn), and spawn zones. *Ability to customize the loading screen screen shot in custom games for maps/custom game modes. *Ability to use a spawn/trait zone system that can label call-out areas, such as with the standard maps in Reach. “Elbow” “Blue Room” “Infirmary” etc. There could be standard descriptions or custom labels. *Custom Loadout labels: You would be able to add custom labels to the Game Loadouts in the same way you can label your own personal Loadouts. *Ability to turn on/off the fuzzy loadout screen, or add other effects. *Bring back Assault, multiflag, neutral flag/bomb, VIP, Juggernaut, Race, Invasion, Stockpile, Headhunter and other custom game types, or at least give us the level of Advanced customization options we need to create these and other new gametypes. Expand our customization options. There can be specific gametypes that come with each new Halo, which is what you see with Battlefield, but we should be able to put together any of the known custom gametypes in custom games. *Spherical objects: These objects could be spherical, with stone, Forerunner/Covenant design, or marble like textures or reflective metal. *Timer/Delay/Reset: Ability to set a timer, instant reset (unspawn and wait to respawn again) and delay time on object spawning. This would make creating elevators A. less expensive, less meticulous, and more functional in competitive and mini games, and B. If you need an example, think of fusion coils/kill balls. You can set them to constantly respawn by setting them with fixed, unselecting item, manipulating max/min count and nudging the object to “fall.” This does not happen as fast with crates and other non-fixed objects, and you can't get a timer/reset spawn with fixed objects like blocks or man cannons. If you could set a man cannon to spawn in coordination with a crate (or perhaps a specific elevator non-fixed object you could have a real, simple, functional elevator. And who knows what else creative forgers can come up with?! *More dynamic grid options, such as expandable spheres/cubes/tetrahedrons and other 2D/3D polygons. This options would be useful esp if 343 does not allow terrain manipulation. *Hybrid gametypes: This would be the ability to create gametypes that include more than one individual gametype (Think of a CTF game with Dominion locations with trait zones that can be activated when either team controls the Dominion sites (read next block); or Flood CTF, or how about Flood Griffball. *Expanded use of trait zones connected to gametypes, such as trait zones that can be activated with gametypes, like Dominion; and the ability to have trait zones that have specific traits for one team, and a separate category of traits for the opposite team. Meaning those who control Dominion sites would have certain advantages, such as quicker shield recharge time, or camo, while the team trying to take the Dominion site might experience dampened shields, slightly slower movements or jumping, but maybe increased damage to enemies. The options are almost limitless. One example of this would in the classic pc tank game Tanarus you had CTF combined with a type of Dominion and Slayer. The Dominion aspect were these Recharge Stations where you could repair your tank, reload/modify weapon Loadouts turbo boost, rockets, mines, etc, charge batteries, etc. They start out neutral at initial game start, and teams expand their territory by capturing drone sites. If you come near an enemy recharge station you will have batteries affected, and the drone above the station would shoot you. You could not use the station until you captured it. There was usually only one team mate that was the designated flag stealer, while the rest of the team would capture drone sites and seek and destroy enemy tanks. Each game had either four teams of five tanks, or two teams of ten tanks. So, from a Halo perspective, if trait zones could be tied to gametypes like Objective items/targets in Dominion or in the older Territories, this would be interesting and add a new level of customization to the game. I know I would attempt to create the perfect salute to Tanarus by creating a similar gametype in Halo. What would make me particularly happy is if the next Halo had vehicle repair stations, where if you get your vehicle there in time the station will heal and repair your vehicle. *Keep Green Screens *Flood mode similar to H4 (visually speaking), but with ability to turn on/off weapon usage, as seen in modded Flood gametypes. *Expanded Flood Gametype options, such as in previous versions (Halo 3, Reach) *Better selection of man cannons, and perhaps an option in forge to customize the thrust properties of specific man cannons. *More dynamic objective pallets like Dominion (I'm thinking Flood specifically) *Gametype-specific object pallets (think Flood or Griffball or Extraction) *New FX (Flood-like FX, etc) *Able to label spawning items like initial spawns or respawns for multiple game specific gametypes I basic editing. Example: I want to have team spawn/respawns at same location for multiple gametypes, but not for others. Currently you need to do multiple spawn set ups if one gametype initial spawns at different location. *Different Object Palettes for Human/UNSC, Covenant and Forerunner, Flood, Promethean, etc. The ability to change skin of object to fit one of these themed categories. *We should have the ability to designate gametype spawns as instand vehicle spawns, (like Race Gametypes in Reach. But we should have the ability to signifiy whether it is normal spawn, or a hybrid spawn, such as spawning directly into vehicles. Please PLEASE, for the love of Pete, give Forgers this freedom. My vehicle-themed maps would be happy if you did. *Random objects.... like scenery objects that have normal physics like the way the containers used to be on H3 oil drums, radio antenna, wire spools, dumpsters, and lets not forget exploding forklifts. *With Trees: It would be nice to be able to change to different skins. One with leaves/needles, one with snow, one without leaves/needles, one that's dry/dead. *Much more scenery limits and options- crates, barricades, boxes, computers, radio towers etc. What We can live without, but don't want to: *Fragment Editor: This would be a place or Mode where you could take any Forge item and engineer them into completely new “custom” pieces. One example would be to cut a doorway through a wall. or as far as to build an entire arena and have that available in your Forge menu as one "custom" piece. The Player can add textures and skins, and even even lights and other effects. The other part of this would be to have a market, perhaps connected to your Waypoint Fileshare, similar in some ways to the market found on Forza 3. In that game the player was able to build cars, set ups, skins, and vinyls... then load it to the store and sell it for a form of currency that is only usable in that setting. From a Halo perspective, the items would probably be available just like anything else in your Fileshare, with the exception that you could have more custom items listed on the Forge Market. This function would also allow the player to set the physics of each custom object. *An ability to switch off/on object colors in Forge and test a map with colors/without to see the difference in possible lag. This could help maps with lots of aesthetic details and object colors used for orientation/appeal, etc to have the right number of objects left neutral if it brings down possible lag. This should also include the ability to turn off/on other types of objects that effect frame rate, such as reflective objects. *Drone Camera: The DC would be similar to the loadout camera. It would be deployable and would help when forging in tight spaces where the program will often throw your monitor into spaces where you can not directly observe what you are doing. Experienced Forgers will often sign into Guest and use the Guest as a stationary viewpoint, but at the sacrifice of loosing half your screen. With a Drone you would be able to switch views. It would be nice to be able to “deploy” the drone while still holding an object. An alternative to this idea would be to allow your monitor to move through solid terrain and objects. The terrain/objects would become transparent, except for the basic contour edge lines and magnets. *Terrain editing: Another cool feature to the Far Cry 3 map engine. Players can brush over the landscape and create hills or pockets, and yet other tools, such as erosion and smoothing. *Environmental conditions: Yet another Far Cry 3 ability. Being able to add weather conditions (rain, snow, wind, fog). Also, earth quake tremors, such as with Battlefield 3 multiplayer maps. *Add AI (Firefight game modes): This is another benefit of the Far Cry 3 map creator engine. So far as it is known, to make this work for Halo Forgers would also have to have control over the Bot Paths/movements of the AI in order for a custom gametype like Firefight to work. You would want the AI to recognize the physical environment of your map (object placement, etc). I have read this in the thread linked above by Urban Bobcat, but even in that thread the concept of Bots and Bot paths is not really clarified. Perhaps those that know and understand this concept more should chime in on this thread and provide more in depth information for those of us that are not programmers (hint hint). *Ability to revert to a previous version of a map: This would be reverting to your previous save. *Object Texture palette: Ability to change or edit, create or import object textures, or to receive texture DLCs. *Firefight added to custom gametype editing options. *Ability to Forge on Spartan Ops/Firefight maps *Expanded solids besides blocks, such as the pyramidal stones in H3 Sandbox. *Make Gravity Zones expandable like trait zones and capable of being connected to Objectives (like Dominion). *Allow Forgers to have more control over modifying gametypes similar to how hackers have created modded gametypes like Gravemind, but make it official. *A Custom Game option similar to Invasion, where there can be multiple rounds, like Flood, but with each “round” customizable. This would be a take on the hybrid gametype idea. Basically, allow Forgers to create a gametype with multiple rounds, each round a different gametype of their choosing, like Invasion in Reach, but, say, the first can be CTF, second, Assault, third Flood or Infection, Last Snipers, etc.) This is just an example of what could be done. There are almost limitless options or variations.I could think of a type of Gun Master, Halo Style. *Map rendering: I wonder sometimes if being able to rendering our maps so there would not be all the objects but locked and merged objects smoothed into each other, etc. If this was possible would it reduce lag? [VIDEO] [/VIDEO]
  4. SMC ~Sanctus Metus Community~ Hello Everybody. This thread will contain any information that you may want to know in regards to joining our community. I will try to keep everything brief, simple and informative - However if you want more information please feel free to add any gamertag listed at the bottom of this post. >>What is SMC? SMC is abbreviated to Sanctus Metus Community. The name is Latin, and depending of the time period, Sanctus Metus will either translate to "Holy Fire" or "Seven Sins". It should be noted that, as the name implies, we are a Community not a Clan. We focus more on having friends to play various games with and talk to, rather then being extremely one game biased and competetive. >>What will I need to do? There are no mandatory requirements. We dont "train" and have "meetings" on a weekly basis. A meeting will only be called if an issue has been raised that requires attention. Updates will be sent via message from our community gamertag, which will let you know of any upcoming events. >>What Games and Events are played? We primarily play Halo, Call of Duty, Mortal Kombat, Minecraft and others. We have events every week or so, Such as a Halo 4 Custom Game Night or a Mortal Kombat Tournament. They are fun and help us become closer through the Community. >>Whats Unique about SMC? We offer a fair ranking system, where promotions are given by time as a member and how often you take part in community events. We also offer a Badge / Commendation system. These badges are awarded by high ranking members for achieving certain things, such as taking part in a community event or winning the Mortal Kombat Tournament, among many others. These are placed in your Bio for bragging rights. >>Can you join? Yes. As simple as that. We only ask you keep a civil tounge, respect all members and get along with everybody. So if you are interested in joining, Feel free to add any Gamertag below. Also be sure to check our Website run by our co-founder, although it is still in the Beta stages. We very much look forward to hearing from you! ~ KannibalxClown / Leading Member and Founder ~ DrukeSkywalker / Co-Leader and Website Admin ~ De4thDe4ler 666 / Co-Leader Website - http://SMCGamingHub.Webs.Com Memorable Quotes: "Lock, Stock and Roll out. Or blow me up. Whatever..." - KxC, 2013 "Quaaaann Chiiiiiii" - DrukeSkywalker, 2013 "Oh yeah.. here we go again. God Damnit!!" De4thDe4ler 666, Every day.
  5. World Gaming masters A clan for people with skill but also are cool to talk to. 5 main rank, 5th rank you get sponsord(free live, ms points,games,posters) master of sam is founder add him to sign up branchs are halo,gow,cod,destiny,bf3 all masters are supporting so no bullys here just fun. http://worldgamingmasters.webstarts.com
  6. In Soldiers For Life we want every member to have fun and have a mature gaming environment. In SFL we want everyone to be above the age or sounding above the age of 13 we currently have 30 memebers for our Halo 4 side and 25 members for Call of Duty Black ops 2. We are brand new and if you ask me a new community/clan this big is good. Owner/President=Da SoLDieR Life Co-Founder=oPRAIZEo History and proof of the Good leadership of Da SoLDieR Life: ROTR=2 time General-Chief Branch Overseer SIA=3 time General ROA=1 time General SD=Founder(300 members) SDG=Founder(this community/clan rose up to 3500 members in its day it was the funnest clan around) KOD=Founder(500 members) ROTO=Founder(8000 members) ANB=1 time General
  7. FDS stands for Fatal Death Squad. Formed in 2007 after the release of Halo 2, FDS continues to strive forward with it's message of gaming with honor and integrity. This is what drew me to FDS. It's a community where you can login, go to the community gamertag & see who's playing. Join a friend or rally some members for a round of SWAT or a match on Slayer!! FDS has the goal of creating a safe haven for like-minded gamers regardless of gender, race, national origin, religion, marital status, or disability. However you must be 16 or older to join. We believe that all gamers should have a place to play where they won’t have to put up with any type of drama or problems and be free to enjoy the game to its full extent. In the FDS Community we do recognize player skill; however, we believe that gaming is more about having fun and enjoying the game with friends. FDS has both casual and competitive gamers that actively participate in our community. Keeping that in mind, there is always a place for anyone looking to join. You don't have to change your gamertag but we do ask that you change & remain in uniform colors. Our main reasoning behind this is recognition. Your teammates & other community members are easier to identify in the heat of battle!! You are not required to maintain a positive kill/death ratio. There are plenty of members that you can speak with if you'd like some tips or advice. Please message me anytime with questions, if you wanna hook up for a round online or if you're interested in joining. It's a great community of boys & girls, just looking for some like minded gamers to have fun with. We have a saying, "No tea bagging unless you were tea bagged first." Thanks for reading! Game on! Btw, we are looking for people interested in starting a forge team. If you think you might be interested, hit me up!
  8. I am a part of this large global community called KSI (which stands for Knowledge Strength Integrity) and we could use some more recruits. We have many Regions, Clans, and Rankings, I am the 4th lieutenant of the Solace clan in Ground Zero(GZ). In our clan we have great leaders, we are very cooperative, and you can easily make new friends. We have many gamenights together and/or with other clans, we have teams (slayer, swat, snipers, etc.) and we have real tournaments for microsoft points. But the only bad thing is we have an age limit to where you have to be 16 or older (or at least close to 16). If anyone is interested to join or would like more info, please message me at anytime at my gamertag: KSI Minnow.
  9. Starting a clan/ gaming community has always been a little goal of mine, so I finally decided to do it. We Don't discriminate against skill or anything else. We have many leadership positions open. So if you are the leader type you have potential to move through the ranks fairly quickly at first. I'm gonna put some details about us below if you feel as though it's something you might wanna join or you want to discuss it further with me, hit me up on Xbox Live my gamertag is "DGS Camaro SV". Community Name: Deadly Gaming Syndicate (DGS for short) Overall goal: The goal is pretty simple and similar to that of most other communities. The goal is to give gamers a positive environment to game in, in which they can meet other gamers and hopefully develop friendships with them. Why a gamer would want to join this clan: -Well, for starters we are a very laid back community just like most of the communities out there. We do have rules but they are very general and easy to follow. We do also have a ranking structure which is based off the military but don't think this automatically makes us a strict community. -I'd also like to do many friendly clan battles among the communities and clans we can become allied with, and have a team/s for GameBattles, and other brackets. - I'd also like to do many community exclusive tournaments and competitions where you can win actual prizes (and no not just Microsoft Points). Website: You check out our forums at http://www.DGSLive.info/forums Or our website http://www.dgslive.info If you have any other questions about the community or you're interested in trying it out, feel free to message me on Xbox Live (Gamertag: DGS Camaro SV). You can also private message me on here, or ya know just reply to this topic . If you are reading this are you're already in a clan or community, DGS is looking for more clans and communities to become allied with! Contact me for further details.
  10. I have made this topic in reply to Total Mayh3m's speech over the change of the Community Forums. http://www.343industries.org/forum/topic/23323-a-message-to-the-community/ Just Like Old Times, eh Bud- Alright, so I see a bundle of you guys all in the Shoutbox everyday or in the forums making posts. I also see some of you guys getting your names mentioned, or maybe I see you post a status update. Well, sadly, whenever I look at the Status Updates, which is the only place where it's the same as always, everyone acts as the Community did way back in July 2012. It seems that everyone is friendly in the Status Updates, why you ask? I think it's because people only reply in Status Updates if it's their friend, if they're not your friend, then they most likely ignore the entire thing, which brings me back to the topic itself. There's no such thing as a bad game, only a bad player- I see a bunch of you guys, let it be ANYWHERE on the forums, let that be as it may, but I do see some really ugly creatures out there as well. I'm not talking about Covies either, I'm talking about Insurrectionists. I see a lot of people flaming other members, what has happened, may I ask? You guys were all so well, and so nice to each other a long long time ago. What has happened??? I know that you guys are going to reply saying things like “It's the way I am, deal with it.” or maybe something like “Shut up, you don't mean a damn thing to me.” or there's those of you who say things like “Pffft, why the hell do you care about me? I don't care about you. Now beat it.”. But we all know that deep down on the inside, you have something else going on. Let it be family problems, stress, school, school work, work, bullies, or just something that is bothering you. Don't let that stuff get to you, geez, I mean, we all do hate things like that, Absolute Dog is a real good example at against bullying. Just keep it down, don't let it out on your friends, or any of us. If only it were so easy- This site is a Community, what do we do? We work together and help each other out at the best of our ability. As Mayh3m posted, he sees people redirect them to halo.xbox.com, but I would like to know; why do we do it? If people come here to 343 Industries Community Forums looking for help, then they are here for OUR help, telling them to go to halo.xbox.com is just a waste of our time and their time. How about instead of redirecting them, we do it this way: “These aren't the official forums, but I will try to help you out the best I can, if I can't, maybe another member can.” or something like this “We can try to help you out, what is it that you're having problems with?” But if it's something no one can answer, one person just needs to say “None of us know what your problem is, wish we could help, but you'll have to try Halo Waypoint; you might get lucky and find an answer there. If you don't have the link, I can give it to you if you wish.” Just simple things like that will make it look better for us. - now we all like to troll here and there every once and awhile. I'll admit, even I do. But I think it's time we put the trolling down a tad bit. I mean, if it's during a time when the Shoutbox is quiet, and you guys want to mess around, I mean sure, go ahead lets have some fun. But constant trolling and flaming isn't good for us. Imagine this, there's a 12 year old child with leukemia and all we do is troll him and flame him. Later on, the kid writes a Status Update that day- “I came to this site to get help, I only have two months left before I die of leukemia, and all people on the internet do is bully me and think it's funny. I am crying in tears as I type this, I have my mother holding me and my older sister trying to calm me down, thanks you guys.” Haters gone Hating- Alright, so yes we get it, this is a Halo fan site; but I guess you guys haven't read the section called 'Other Games', so that means we must at LEAST talk about one other game. A really good example of this would be Call of Duty, one of Halo's most competitive games made. I have noticed that some of you guys talk trash about it to other members just to flame them, but truth is, it's not that bad of a game as people say it is. Many of you who talk trash about it have a copy of one of the games anyways! So there's no real point in flaming other members over it, who knows? Maybe one of your best friends on here love that game, but they see you talking trash and then they ease their way out of the friendship, and then turn around to your enemies side. Theater Talk- One of the most popular things that happen in the Shoutbox is Back Seat Moderating let it be accidental or intended. Doesn't matter. If you have noticed, which I bet you have, members get really upset when you back seat moderate, especially the Moderators, it's not your job so maybe it's best we all keep away from it. When someone back seat moderates for breaking a rule, not only do they break that rule, but they do cause a disruption. In order to back seat moderate, they have to break a rule, so you are yelling at them for breaking a rule, whilst breaking it yourself. But we all know, once one member gets upset after this an argument occurs and sides are taken in the fight. Which then causes more trouble for our beloved Moderating Team, so I say we just keep it clean and leave it where it lay. Saying something occasionally like “Hey, I'm being nice about this, but please don't do that, it's actually against the rules, we'd hate to see a member like you leave.” If they get upset, just ignore it, let a Moderator handle it if they see it go out of control. Fun with some keg- Alright my last one, TM did say we don't have much fun anymore, right? Like making threads and having fun with Absolute Dog, Spectral Jester, or Twam. Now how about we get something like that set up again? Get some fun going with the moderators? I mean, the Mods have fun with you, changing your name and that, I even think it's fun when they do do that. Don't complain about it, they'll change it back. But that's not everything, you guys remember in any Halo game when you got an adrenaline rush over something exciting? Well if you are having one of those and so happen to be here, why not let the fun explode right out of you? As long as it's not to critical, doesn't kill someone, or breaks any rules; then give it a go! I mean, everyone loves to get involved, you just don't know it. How to ignore someone: Go to top right corner of the website > pull the drop box down by your name > click Ignore | Preferences > type the name of the person you wish to ignore > add them to ignore list. This is how you ignore someone, but keep in mind, you can still see their shouts and all of that, but just like ignoring someone, you can choose to listen to them. But this is at your very own risk, no one else. How to report someone (via post/topic): Go to their post > on the bottom right of the post it says 'Quote' 'Multiquote' and 'Report' > Click report > submit how the post affects YOU. Also, please don't swear or break any rule, make a simple reason explaining why you reported it so you don't get in trouble as well. How to report someone (General): Go to the users profile > under Latest Visitors will be a button saying 'Report Member' > Once you have clicked it submit explaining what the member has done, it does not display quote for quote what you are submitting about; but you can copy and paste it. I advise you do it the same as if you were reporting via post/topic, that way you don't get in trouble for that either. My Personal Advice: “Watch out for Hammer, Bro.”
  11. Tactical Gaming is a professional L.L.C with over 10+ years of leadership, and a core of members who are dedicated to making Tactical Gaming a great community to be a part of. We are one of the oldest gaming communities that are alive to date. The dedication of our members and leaders is what makes Tactical Gaming what it is today. If you are interested in joining our ranks please join us in our public TeamSpeak 3 (See Below) to have a chat with our members, and register for free on our forums. If you have the heart and dedication like our current members you will be a perfect fit for our community. Tactical Gaming was established in 1999 and has held a steady group of core members that continue to operate. Stats and numbers do not make a gaming community; it is the members and the attitude of the people who are in it. We promote the values of loyalty, duty, respect, selfless service, honor, integrity, and personal courage in Tactical Gaming. Even some of our leaders are former or current service members. Join our ranks to see for yourself how a small name has become so big. Tactical Gaming LLC is looking for Serious Gamer's for our Online Divisions We are building our TEAMS now for MLG, BOE, CAL, CEVO, TWL and ESEA Also Tactical Gaming Sports is seeking LEADERS who want to lead our Air Soft and Paint Ball Teams to Victory in the 2013 Finals. Space is limited please see our website for more information. We host multiple game servers, and coordinate airsoft and paintball events around the world. The only thing we ask of our members is that you show respect, follow our Code of Ethics, and wear the tags in-game. Most importantly have fun, and enjoy the games, the following are some of the servers we host: PS2, CS: S, GE: S, TF2, ARMA 2, MW3, COD4, BF3, BF2, BF 2142, XBOX 360, PS3, Airsoft, Paintball. We are Tactical Gaming. Cooperative Gaming and Sports Community www.tacticalgaming.org/hq Apply today at http://www.tacticalgaming.org/home/index.php/info/about-tg/join-tg/tg-application Please email [email protected] or [email protected] or PM me on here. Thanks for reading. ESPRIT DE CORPS
  12. Hey guys searching for some people to play custom games with on weekends. My internet cannot handle hosting so if you can volunteer to host that be great! Players for the US area only, sorry but international play (US, EU) seem to create a lag fest. Add my gamer tag if your interested in playing or helping to host. Feel free to share your own maps and gametypes. Add my gamertag GT: Nicomach Ignix
  13. Hi my name is Chase and I am the creator of the Facebook page Halo Custom Lobbies, http://www.facebook.com/HaloCustomLobbies. I am recruiting players for custom lobby events with maps and game types suggested by the players. Although the problem is that my page does not have enough supporters but as soon as I have at least 20 likes I will hold the first custom lobby. The purpose of this page is to bring back those large open lobbies from Halo 3 and Halo: Reach with community made maps. So like my page, suggest maps and game types, weather it be yours or another's, and above all have FUN!!!
  14. Since this seems like an official site of 343i (apart from waypoint), I thought I would just ask, I know it's the lead up to christmas and all, but what is the news on how the playlists are being affected and when the full playlists will be implemented? I've heard that they will be up in time, but has any sort of a timescale been set to do this? I don't think it's just me who wants to know this, i'm sure other community members are keen to find out when that little bit of something extra in matchmaking is going to be added, making this already awesome game, perfect (popular classic gametypes, map rotation etc.). I also think that there has been a lot of input from the community about this sort of stuff and yeah, it's a great game and I realise it hasn't been out for long, but I can't help but wonder if 343i will take up the role that bungie left with as much enthusiasm towards the concerns of the community as bungie originally did. Anyone hear what i'm saying?
  15. Ok so im new to this Forum and i'm starting this petition to let 343 know that we (the community) want a Forge world in Halo 4!I I was throwing around some ideas on how they could make a new Forge World, like having allot of different Forging environments into one single map like in Reach, or maybe just remake the old Forge World and put it in Halo 4 as a free downloadable piece of content, just like what Bungie did with the map Chill out in Halo Combat Evolved turning it into Cold Storage in Halo 3. Getting back to business here, all I ask of the Community is to say down in the Comments that you want Forge World back! Don't be afraid to comment either cause there are many Gamers out there that want the good ol' Forge world, and share this Thread so it can be the most popular thing on the Forums! I know its allot to ask but if we can get enough people then we will get what we receive. Please comment idea's too on what 343 can do. Thank You for your time, Love you 343! p.s...... we want Falcons/Hornets back too........
  16. Hey, I am the president of a gaming community called United Nation MLG Klan's. We do have clans (which we spell it as Klan's) for XBOX 360/LIVE games only such as Halo Reach, Halo 4, Black Ops, Black Ops II, MW3, and possibly MW2. If you are interested and maybe want more information and/or join the gaming community (UNMK), please check us out at our website by copying and pasting the following link below: http://unmk.shivtr.com/ Thanx and hope to see you soon! -Sincerely, President of United Nation MLG Klan's CXxELITEmilexXN- XBOX LIVE gamer-tag
  17. I always loved custom games and forges in Halo 3/Reach. But in Halo 4, there isn't as much opportunity. The file share isn't great yet, and most of my friends don't have halo 4. I know there are some great custom games and forges out there, but you have to search by someone's gamertag. Then when I find one, I have no one to play with. I was wondering if anyone was interested in getting a group/clan/community together for forging, custom games, and Halo 4 in general so everybody has more people to play with. Please add me and reply if interested. Gamertag: rooshter77
  18. Over all I love Halo 4 and think 343i has done an incredibly job on the story line, visuals, sounds, etc... This is an amazing Halo game. There are only a few issues that I, and many others, have that are slowly leeching all the fun from the game because they are so annoying and nonsensical. First and foremost: Vehicle friendly fire? Really? 343i... You know the majority of people who play your game online are trolls right? I've played Halo online since Halo 2 and about 3/5 games, in my experience, you will have teammates try to ruin the game for all the other players on their team. Usually you can just ignore it and keep playing, or boot them!... problem solved! However, in Halo 4 this isn't possible. Instead you just end up trying to avoid one or two of your teammates for however long the match lasts so you can keep playing the game and have fun. Now since everyone who plays online games knows that teammates are going to be jerks... why enable them? I love that betrayals are gone (except for splattering, but that kind of makes sense) but why allow teammates to destroy vehicles via friendly fire? I guess I just don't understand the thinking behind it. Second: 343i. In my browsing of the forums and my experience in the game, I see little to no response to the community/fan base and their valid complaints. Why is this? Why don't you listen to your customers? Or at least show that you're listening? I'd rather you act on what we're saying, but even an acknowledgment would be better than being completely ignored. So please listen to the people who provide your paycheck. We're not all mindless and stupid. Third: Why have a daily experience point cap? You promoted the crap out of the game with Mountain Dew and Doritos Double XP, but then you hinder players... seems completely counter-intuitive right? You're not helping anyone by doing that. Since high level players are thrown in with low level players all the time, there's no meaning to rank. So why hinder people who play your game a lot and want to be rewarded if it doesn't hurt any other player? So basically, out of supposed concern for other players, you hinder the players who play a lot, yet allow teammates to destroy vehicles, while promoting the game with Double XP and not letting people get all the XP they want in a day. Overall you're just hindering people and haven't accomplished any of what you claim you're trying to do! Don't get me started on the specializations thing... at least that's behind most of us now. So 343i please just listen to the people you're selling your game to. Take our ideas and thoughts into consideration and I promise Halo 5 will be even better than Halo 4 (which is phenomenal overall).
  19. Hey there everyone! I've been knee deep in Spartan Ops and War Games over the past month, and have taken a long sip from the goblet of pandemonium and teamwork. There aren't many things I can see wrong with Halo4, and Matchmaking for me has become a near addiction. So, in saying that, I've also encountered of a lack of community which, personally, is what keeps me locked to the online experience. In saying that, I'm looking for a clan who like getting together and moving from game to game with mics, entertaining everyone with all flavours of banter. I reckon I'm not that bad of a player and I could be of benefit in competition. I dunno' what people look for as a pre-requisite. I have a positive kill/death ratio, if that helps. Oh, and I’m Australian. Anyway. Hit me up if you like. LeadingSimon316
  20. Hey H4 community. I am looking for players who build maps in Forge and want to have their maps tested and help others test their maps, as happened with the Forgetacular Contest in Reach. If you fit this description send me a friend request on XBL (CrimsonVolver) and we can set up regular Custom Game Lobbies and playtest and give constructive critiques. Question for 343: will there be another Forgetacular Contest? CrimsonVolver.
  21. ~~~~~~~~~~~~~~~~~~~~~~~~~ Yes, that's correct. Get your pencils, pens, brushes and mouses and post your art below! Some of you may remember this: http://www.343indust...ty-art-section/ at the time I felt like the forum needed it's own art section and I started by wondering what people thought then created that post, I kinda forgot about it as you can tell I made that almost a year ago. We got our file-shares and galleries but I find most of the time people are putting up images from the web, what I want is a place to get the creative juices flowing. So please post your art below, with your images maybe I... maybe we can evolve this into something great. Thanks for reading- Nova
  22. Classic Slayer Playlist was done by me for Forum Dinosaur, so i thought i'd give it a shot for you guys to try it out. i'm hosting it today for anyone to try it out. let me know by sending me the friend request or post a post on this thread to join in. if you want to try it, let me know. i'm happy to host it for Community members. EDIT: Playdate: Classic Slayer - December 16th - 17th. 16th starts at 6:00 AM and ends at 17th 1:00 PM. Map: Haven Information: Assault Rifle and Magnum. classic slayer game for fun. the game will be playing as long here are players. if the owner, (me) decide to take break, i will let everyone know. it's only fair Score: 1000. Rounds: 2. can be modified to 3 or more as the players vote for round number.
  23. Revolution of Gaming is a large gaming community that was started in 2008. A community built by gamers, for gamers who have a passion for playing video games as a fun social activity. All built around a structure that is fit for never ending growth and to create social experiences that inspire action. A new member has the option to participate in the 'military like' rank structure. Not required, you can still join and just game as a gamer. The ranks give our community a simple, but enjoyable community experience. Members can socialize and participate in our community forums, weekly events, competitive teams on Gamebattles and our thriving online community on Xbox LIVE. RoG's community is divided into several brigades, and the one I am recruiting for plays Halo 4 - RoG Requiem! Requiem is one of the brigades in RoG that is based around Halo 4. Within our brigade you'll find separate companies, and upon joining you'll be placed into one. Once you're in a company, you're set. With dozens of mebers in Requiem, and hundreds more in RoG, you'll always have someone to play Halo - or any other game - with! In order to join Impulse, you'll first need to get signed up on Revolution of Gaming. Next, please post an application in this forum, and read the sticky thread before posting. While you're waiting for that to be accepted, you should read the about thread which explains Revolution of Gaming in much more detail. If you are interested in joining and you have a question, please message me on Xbox Live or on the revolutionofgaming.com website! (I am Zeero88 on both)
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