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Found 119 results

  1. Hello Community! All i can say is that i'm extremely excited for this game and i'm just as excited to play with the community! I have a **** tonne of questions for the developers but i do feel that the only way to get anyone's attention is too ask the questions to the community! - Izaak
  2. We are AWI - A Worthwhile Investment - Created by AWI IK H2PLY GD and me, AWI Your Fear. You will not get a spam message from us, only a friendly party Chat, we believe that recruitment starts with friendship and a conversation.. not a spammed out generic message or dialogue that is pushed onto members who need to recruit. We ensure everyone feels appreciated. We give responsibility regarding recruitment and give freedom for ideas or building on your strengths. Unlike other clans where every decision is referred to "Higher ups", You will have a welcome opinion here. We want to represent a fun-loving, tight knit group of FRIENDS that also happen to play Halo too. That being said, we have certain criteria or prerequisites to have to be met if you wish to be considered. What we offer You will feel wanted, valued and an integral part of a TEAM, We will let people create Squads and encourage Mini Branches to promote friendly competition and ensure that you play with friends. We have a Capture Card that can be used to record footage of you and us in matches so you can make or be in a montage with us or just for your own use. We look after your best interests, if you want to play slayer you can, if you want to play campaign, you can.. just be open to other game types and we shall be happy to join you in your favourite ones too. RULES FOR JOINING 1. Bio/Motto - We kindly request that you change your bio and Motto, then keep them as instructed if you wish yo stay a member of AWI 2. Headset - to ensure we can "Call out" and also helps us to connect and bond with each other, keep up with Clan information and speak whenever needed. 3. No under 16's - We like to have Adult humour and also trash talk/be subject to trash talk back. To save awkward situations regarding the use of language or topic discussion by our towards our members we prefer to admit those who are only over 18, but we do consider 16 as the minimum age for recruitment. 4. Willing to cooperate - We would prefer people who can take instruction or be open to constructive criticism/help, I am more of relaxed myself in Slayer games and enjoy freedom but if we are playing CTF (Capture The Flag), We will need to be obedient and listen to whoever is in charge of directing an attack or defence of the Flags. 5. Trash Talk and receive in good spirits - Trash Talk can affect game-play Positively and Negatively. We need people who are happy to occasionally Talk trash and also realize that the Opponents will use the same tactics occasionally. 6. Be aware of Clan Directives - If we are doing something like Recording a match via Capture Card, then we will not be tolerating other member of the Clan using extreme Trash talk or Tea-bagging during that match UNLESS specified before the match. 7. No Quitting, We promote Loyalty and respect towards our Opponents and Team mates. If you leave a Game, not only do you let down the Team and your friends, but you narrow down any chance that the team had to catch up or lose with Dignity. I Hope to welcome you personally to the clan. Please post below, even just your Gamer-tag and if you want... we shall contact YOU. :-) Thank you From Clan Recruiter and Head of AWI Human or Non-Human Resources AWI Your Fear.
  3. Krysis Gaming Community is looking for dedicated individuals who want to be part of a TEAM. Team Krysis is not just looking for anybody, but a rare breed of players, those who want to be the best but still, have fun! **COMMUNICATION is key** We are only as strong as our weakest players, we leave no man or woman behind. We are a family. We just recently created a Halo 5 team, and want to fill in as many spots as we can! We love this game and we want to defiantly be one of the best clans out there on Halo. Once the team is fully settled and feel comfortable with each other we will be having practice nights, scrimmage, and the occasional free for all to see whos the best! Each player will have a special role to play on each fire squad. Our goal is to create a min of 3 or 4 fire squads. That is a dream, and I honestly feel through hard work and dedication and communication we can get it done! If you are interested to JOIN please feel free to contact us on our XBL accounts. Founder : iitsWombo Council: xXDelta T3amXx We offer training programs in which a player can improve a specific skill or a variety of skills. The instructor will do their best to teach everything they know. Krysis Gaming also tries to book clan matches and scrimmages with other clans to gain a reputation with other communities. Please feel free to contact one of them and they will surely set you on the right track to come into the Krysis Army. We do have a Facebook page, which I will leave the link below. We have giveaways every other month, hold tournaments, and prize winners! We have a Ps4 division, and a PC division as well. We are 75 strong and growing! So, allow me to open the doors for you, and welcome you to a family with open arms. Welcome to Krysis Gaming Community! To be eligible for enlistment, you must meet the following requirements. 1. Be at least 18 years of age 2. Own a functioning Xbox One console and microphone 3. Own a copy of Halo Master Chief Collection and Halo 5 4. Have full access to an Xbox and computer Facebook link: https://www.facebook.com/KrysisGamingCommunity
  4. Hello Everyone, Looking to team up with a laid back gaming community? How about a community that has been around for over 10 years and sends teams to compete in MLG events? Maybe you just want people with mic's who are laid back and just want to game while having a good time? I am the owner of the Galactic Order and I wanted to make a post inviting those who wish to learn more or want to come play to check out our website: http://grmgaming.net/ Looking forward to gaming with you. - Elder Sean
  5. Hello Spartans! We are a Spartan Company who is looking for more player to fill up our ranks, as we are currently sitting at 76 members. We emphasize cooperative gameplay and a fun, positive experience for everyone. Our main priority is that everyone enjoys playing together. We are 83% complete with our kill commendations. We have already unlocked the Achilles armor and are well on our way to unlocking the helmet Our rules are simple. You must have a kinect or microphone for voice chat, and you must have at least 4 hours of playtime per week. However if you do not think you will be able to hit that amount you can simply contact one of the leaders and schedule a week or two off. We currently use the LINE app for communication, however we are in the process of setting up a Discord server. Check us out on Waypoint: https://www.halowaypoint.com/en-us/spartan-companies/galactic%20marine%20corps You can also contact JLC4LIFE, Omicron 360, Marverick04, or Kingrawer if you would like in invite.
  6. Welcome to Ascension. A new group of long time friends dedicated to dominating the Halo 5 scene in both competitive game play, as well as casual custom events. For too long have clans and communities obsessed over distracting policies, restrictive requirements, and time consuming recruitment quotas. Here at Ascension, we aspire to focus on what matters most. The game. Laying at the core of our foundation, playing the game and having fun is our #1 priority. With a large, tight knit group of people, playing becomes even more enjoyable. Unlike most other clans and communities, we aspire to build a large group of people not by simply pestering random people to join, but instead making a group so fun and appealing via games and social media that players want and actively pursue to join us. That is how it always should have been anyways, right?. If your'e interested in hearing more and getting to know what we're all about, message AGS Exile on Xbox for more details. We would love to get to know you more, and play more awesome games with awesome people. See you you on the battlefield. ~ Exile
  7. Hello everyone! I'm happy to say that I am returning to console gaming after about 3-4 years of being a sole PC gaming kinda guy. I used to play Halo: Reach/4 with the Dropshock Brigade and I loved it there (for the most part). DSB did have its shortcomings, but I still feel that it was one of the best structured communities that I've been a member of. So, hopefully, I can find another clan similar. Like I said, I'm a returning player, so I've only gotten as far as to buying everything I need and I'm installing Halo 5 at the moment (WHAT IS WITH THIS INSTALL TIME? I'M USING THE DISC). The only thing that I'm lacking is a good mic, so I'll be getting one either today or tomorrow. I wish to find a clan that has a good military like structure, stuff like ranks, different platoons and larger companies, ect. I love having the feeling of progression through the ranks as I improve in the game and in the clan/community. Second, I want a clan that is competitive, but also casual in the sense that they strive to be great players, but know that Halo 5 is still a game and meant to be fun, so there are a lot of other things going on other than just competitive nights. Maybe a game night every week, achievement runs, or maybe we get together to play a different game or run through the campaign. Thanks for reading! My gamertag is Dr Clockworks. Feel free to send me a message/invite about recruitment into your clan, or if you just want to help me get back into the swing of things! <3
  8. Hi there! I'm glad you visited this thread. I will keep it short and sweet. K? ITG means INSPIRED TO GAME being that you are 13 years or older, you way join if you are currently not in another clan/community. We get together everyday except sundays, to lobby-up on Halo 4 around 8pm eastern time Our mission is very recreational orientated. We don't participate in complete competition. (Clan vs Clan) We like to meet new people, have fun, joke around, forge, we do spartan opps and campaign if some one is in need of help. If you ever concidered a social gaming community, or realized at any point competitive gaming is too crazy for you, join ITG and forget trying to be MLG pro, and have FUN. We use kik, you can contact me on my gamertag, I will leave it down after written statement. KIK is #syekostick My XBL Gamertag is #ITG Gnarls LEE for now.. You can also contact ITG Gud TiMeZ For more squad selection. Please use these methods to contact us. Thank you, I wish you luck.
  9. Below is a summary of requests for the Halo 5 Forge by the 343i Forums community. I took the time to gather unique ideas from two separate discussion threads: This one by Urban Bobcat, and this one by Squally DaBeans, with a few addional suggestions I have of my own. I wanted to pool together the various Forge suggestions by the community for Halo 5 as a preparation for a new thread I plan to compose stating the argument for greatly expanding the Forge capabilities and the community role in aiding with the design of DLC, and how this can work to both the benefit of 343, the Forging community, and a way to assist in reviving Halo to it's rightful place at the top of FPS multiplayer games. Once I start this thread I will update this one with a link to that discussion. Read through the summary and add any additional suggestions you may have below if there is something missing, or you are inspired by what you read and have some new thoughts or expanded ideas from the list. I will eventually create a new thread with the expanded list. Here is a summary of what several 343i community members have requested to be part of the next Forge: List of useful suggestions for updated forge: What We Need Most: *Precision editing and zoom: We had this in Reach. Apparently we don't in Halo 4 because of a bug that has not been fixed. We want it back in Halo 5 and into infinity (no pun intended). Sure, you can sort-of precision edit objects horizontally from above/below while holding objects, but there is no way to precision edit with height. Additionally, precision editing should also be possible when editing coordinates. *Inversion: It would be nice if all asymmetrical objects had mirrored cousins. We have asked for this since forever, but having the ability to invert/mirror asymmetrical objects such as ramped platforms/buildings and other non-symmetrical objects would make symmetrical map-building, well, more symmetrical. If for anything than for its aesthetic appeal to advanced Forgers. *Scale Object: Ability to expand dimensions of certain objects, such as blocks, natural objects, decorative, etc. This would be amazing, for obvious reasons, not the least of which means we would be able to have a larger selection of blocks/natural/inclines, but the ability to increase/decrease the dimensions, symmetrically or asymmetrically. Just think how many endless possibilities Forge would offer if we could take a standard medium rock and expand it to be as big as the rocks at the base of the Islands. There would need to be a limit to how much you could scale, and you would have to keep frame rate in mind. I would just like struts to be smaller sometimes, ya know? *Batch Select: This includes: 1.Batch Grab, 2.Batch Duplicate, 3.Batch Editing (Basic and Advanced Settings), 4.Batch Lock/Unlock, 5.Batch Invert and Batch-Scale. (Did I miss anything? Let me know) 1.Batch-Grab: This would give the Forger the ability to “group” or interlock two or more forge objects; objects can be Batch Grabbed whether or not they are merged or even touching. Batch-grabbed objects could be moved/rotated, duplicated, lock/unlocked as is standard now in H4, batch-edited in object settings (i.e. team color, phased/fixed/normal, etc) or likewise in Advanced settings. Batch-grab would be an essential function, esp when building structures or object configurations that will be duplicated in other parts of the map. The forger would be allowed to add or drop objects/spawning from batched items. 2.Batch-Duplicate: Besides being able to move a group of batched objects simultaneously, Batched objects could also be duplicated as a group as well. This is basically the same as the duplicate tool in Halo 4, but applied to a group of objects linked by Batch-Grab. 3.Batch-Editing: As it says, Batched objects could be edited individually in basic and advanced settings, or as a group. With objective Gametypes specific objects/spawning would be have advanced settings set prior to being Batch-grabbed. 4.Batch-Lock/Unlock: Batched objects/spawning could be locked/unlocked as a group, as is now standard with H4 with individual objects/spawning. Individual objects must be released from Batch-Grab in order to be individually unlocked/moved. 5.Batch-Invert: Basically, able to invert or mirror batched items horizontally or vertically as a group. We still don't have the ability to invert individual objects such as asymmetrical buildings/platforms, etc. (see Inversion Function above Batch-Editing Function for more details). 6.Batch-Scale: Batched objects can be scaled as a group. This would give a unique opportunity for creating some hybrid symmetry between objects (hybrid symmetry is when you position two or more objects so that they align as if on the same plane, but you can only really notice this at a specific angle. This comes in handy when creating art installations. New Object pallets: 1.More dynamic objects like the station core or the console on Impact. 2.Doors with similar properties to the Extraction targets that have a “switch” for opening/dissolving the door (think back to campaign and Spartan Ops Episodes). 3.Interactive objects like elevators, sliding doors, gates that open/close (like High Ground in Halo 3, and other varieties), 4. Adjustable Light Bridges: Remember Halo CE when you had to activate the light bridge and other Halo campaigns? If you remember, than that is what we mean. As a forge-able item we would be able to set the width/length to some extent. The Light Bridge would be customizable to team and objective gametypes, have a on/off switch option and not behave like one way shields of shield doors. It would feel like a regular bridge, but look way cooler. 5. Activation Switches: currently when we forge elevators, traps, sliding doors, etc we have to use a bunch of objects and special placements to make things work. Interactive switches would revolutionize this and would lead to even more innovative creations. The Activation Switch would probably work better than using time resetting with man cannons and crates to create elevators. One example of a switch would be a button, that when pushed, would have an expandable arm. This arm would push or thrust objects. There could be different types of switches. Some would be like a short hydraulic burst, while others would slowly extend and contract. Either of these ideas could be used as an elevator and gravity volumes. There are other uses for switches. These are just a few easily explainable examples. 6.Teledoor: This interactive object would allow forgers to essentially “cut” a door into objects like blocks walls/coliseum rock walls, two merged objects, etc. and would be able to be expandable. To understand this, think of a coliseum wall. You take this Teledoor, place it where you would like an opening, and when the object is set right the wall within the door boundaries becomes either clear or transparent, like a shield door or an object boundary. To make this work this Teledoor would function like a teleporter, with a sender/receiver node on either side, but the player would not really notice he was teleported as it would be seemless and almost instantaneous. This tool would really change the way we forge maps and would open up a flood of new ideas and designs due to less limitations. 7.Water Volumes: Think of Far Cry 3. With their map program you can add Water Volumes to map. Think of them like cousins to Gravity Volumes. 8.Fog/mist volumes. Not much description needed here. Think of Water and Gravity Volumes. 9.More varieties of all objects, especially Natural, Blocks, Decorative, Doors, Ramps and Walls, and new Palette categories. 10.Give us rocks with more forge-able properties such as at least one smooth edge, and some that are slightly curved, like curved walls, and block shapes (think Sandbox, H3. Remember building pyramids?) 11.*Add spherical to object shapes for objects (currently only Cylinder, box or none), trait zones, spawn items, etc. Experienced forgers use object shapes to define larger object boundaries and other aesthetic or symmetrical aspects of a map. As far as Spawn items go, like Safe and Kill Zones, having Spherical added to the other two shape options would make zoning some maps, such as geomtrical spheres and air-vehicle based maps easier to set boundaries. *Dynamic coordinates and rotational points system: At the moment our coordinates and rotational system is set to fixed axis points. This works OK for basic object rotation, but it is otherwise cumbersome in many other situations where the object requires more than one axis shift. Experienced forgers can work around this, usually be finding the position you want, and then rotating the object to fit the updated coordinates. The option to use a secondary, more Advanced Mode. There are two aspects to this Advanced Coordinates System: 1. The Coordinates are fixed on the Forge Monitor itself (fixed on you and your screen's orientation). Which ever direction you face, the coordinates would move with you. When you move while holding an object the object would keep whatever orientation it had when you grabbed it. And, when you reset the object coordinates while holding the object in the Advanced Mode it would reset oriented to you, not the fixed standard coordinates system; 2. The second Advanced function would allow you to “lock” or “fix” specific coordinates. This would be very helpful when rotating an object into a position that only requires one (or two) axis directions. Currently when you rotate objects freehand you have to make fine tuning adjustments (which works easier with precision editing as an option) *Give us more varieties of rocks, trees, bushes and include other natural items. *Canvass and Object DLC: Basically, giving us new Standard objects (blocks, decorative, etc) with updates as DLC. We should have many more objects with the standard release anyhow, but in addition to that suggestion we would like to receive object DLCs with either add-ons to current palettes, or completely new Standard Palettes. There should be no problem with Object DLC. We have 300 GB harddrives, for the love of Pete! *Change time of day (night/day): This can be done on the Far Cry 3 engine as well. And, as I recall, in the classic tank game Tanarus maps were either dusk dawn, day/night on their own cycle. If you played a game match long enough (Tanarus matches would last hours if possible—not like Halo matches, which are very fast paced in comparison) you would see the sun set and would be driving in night vision. From a Forge perspective, it would be nice to either set the time of day, or have a period of time elapse, like starting the game at dusk or dawn, since most games don't last that long in Halo. I miss Tanarus.... *Interchangeable pallets: This would be the ability to import the palettes of other maps (Erosion, Impact, forge Island as three examples in Halo 4). An example would be forging on Impact, but being able to exchange the Impact palette for the Forge Island palette. If you had already used some Impact objects than the Forge Island would be missing as many from it's palette (equal exchange?). *Expand boundaries on forge maps: Some of the time spent on locking out forgers from parts of the map seems like wasted time, and frankly just annoying. Give us more areas to explore. If there is a frame rate issue, than no one will use it. But, for the love of Pete, stop locking us out of areas of the map that should not be unaccessible. Examples would be the area above the Foundary (the back corner) and the ceiling in Erosion and the cavernous areas off the Green pool and parts of the ceiling, and the Green pool (would be nice to get a green fog effect like the waters on Forge Island) or the decorative boxes surrounding the Foundary Griffball area; the far sides of the asteroids on Impact, etc. You get the point. It makes no sense and it would give hackers one less reason to hack the maps. Seems like a win win to me. *Expanded options in Advanced settings for objects/vehicles/spawns, etc. One of these would be seeing customized gametypes that you created show up in Advanced settings lables, rather than just Slayer or CTF/Flood. This would allow Forgers to have multiple Slayer or Flood variant modes in a single map, rather than having to make multiple versions of the same map to create various game types with specific spawn locations and object/vehicle spawns. Ability to apply multilabels to specific objects or spawns. An example of this would be designating spawns or vehicles to appear in multiple gametypes, and not spawn in others. *A(n increased) Forge Budget that does not come with specific object limitations per palette; or, in other words, just a budget and when you pick an item you see the total number of objects you have available to you, rather than just the specific object you are selecting. This would come in handy for those maps that require more bridge/platform palette items, for example, or more natural objects. After all, maps with too many reflective or other objects have decreased frame rate issues, so no matter what the Forger will have to make adjustments to get the right environment for playability anyhow. But the point is, we should have more freedom in choosing how many of a certain type of object we want to use. If we did it would be yet another reason to not be curious about modded maps with extra pieces. With this new idea of the Budget we could use 200 blocks if we so choose, it would just show us how many total objects we have less. *Dynamic Magnetic System: This new system would be: 1. An improvement of the current system, with points in pairs at the corners and mid points of object edges in a uniform way; 2. The ability to activate/deactivate magnets, either as a whole, or selected groupings of magnetic points, allowing for rotation along certain axis points; 3. Addition of magnetic plates, which would be magnetized sides, rather than just points. The plates on objects would form polygons that could be expanded or collapsed. For example, you want to have objects slightly merged, you collapse the magnetic polygon dimensions; 4. You would have individual magnetic points and magnetic plates available in your inventory. These could be used for custom made objects, for example, or aligning natural objects, etc.; 5. Magnetic plates can be set to three basic forms: Circle, Triangle, Square. Each can have dimensions adjusted symmetrically (locked), or asymmetrically (select axis locked), to create ovals, rectangles, longitudinal triangles, trapezoids, etc.; 6. You could use magnetic plates of points to form limitless 3-D shapes, that could become the "core" of new custom objects; 7. Building upon what was mentioned with the second point, with magnetic plates you would have different properties with different magnet strengths ( weak, medium, strong); 8. Another aspect of the new magnet system is "chaining." Chaining is when three or more (usually more are link via the magnet points/plates and can be moved as one from a stationary position. The chained objects (i.e. several 1x1 blocks) can be moulded in two specific ways: a. Chained objects can be formed into pre-set forms (triangle, square, circle, polygon, hexagon, octagon, etc) or grab-dragged and twisted into organic, fluid forms. Using the batch-grab tool described earlier in this list the monitor can move the chained or batched objects and rotate them as a unit. This could come in handy for both functional and purely aesthetic purposes. Especially using tools like Invert/Mirror. *Separate the object budget from the Spawns (initial and Respawn), and spawn zones. *Ability to customize the loading screen screen shot in custom games for maps/custom game modes. *Ability to use a spawn/trait zone system that can label call-out areas, such as with the standard maps in Reach. “Elbow” “Blue Room” “Infirmary” etc. There could be standard descriptions or custom labels. *Custom Loadout labels: You would be able to add custom labels to the Game Loadouts in the same way you can label your own personal Loadouts. *Ability to turn on/off the fuzzy loadout screen, or add other effects. *Bring back Assault, multiflag, neutral flag/bomb, VIP, Juggernaut, Race, Invasion, Stockpile, Headhunter and other custom game types, or at least give us the level of Advanced customization options we need to create these and other new gametypes. Expand our customization options. There can be specific gametypes that come with each new Halo, which is what you see with Battlefield, but we should be able to put together any of the known custom gametypes in custom games. *Spherical objects: These objects could be spherical, with stone, Forerunner/Covenant design, or marble like textures or reflective metal. *Timer/Delay/Reset: Ability to set a timer, instant reset (unspawn and wait to respawn again) and delay time on object spawning. This would make creating elevators A. less expensive, less meticulous, and more functional in competitive and mini games, and B. If you need an example, think of fusion coils/kill balls. You can set them to constantly respawn by setting them with fixed, unselecting item, manipulating max/min count and nudging the object to “fall.” This does not happen as fast with crates and other non-fixed objects, and you can't get a timer/reset spawn with fixed objects like blocks or man cannons. If you could set a man cannon to spawn in coordination with a crate (or perhaps a specific elevator non-fixed object you could have a real, simple, functional elevator. And who knows what else creative forgers can come up with?! *More dynamic grid options, such as expandable spheres/cubes/tetrahedrons and other 2D/3D polygons. This options would be useful esp if 343 does not allow terrain manipulation. *Hybrid gametypes: This would be the ability to create gametypes that include more than one individual gametype (Think of a CTF game with Dominion locations with trait zones that can be activated when either team controls the Dominion sites (read next block); or Flood CTF, or how about Flood Griffball. *Expanded use of trait zones connected to gametypes, such as trait zones that can be activated with gametypes, like Dominion; and the ability to have trait zones that have specific traits for one team, and a separate category of traits for the opposite team. Meaning those who control Dominion sites would have certain advantages, such as quicker shield recharge time, or camo, while the team trying to take the Dominion site might experience dampened shields, slightly slower movements or jumping, but maybe increased damage to enemies. The options are almost limitless. One example of this would in the classic pc tank game Tanarus you had CTF combined with a type of Dominion and Slayer. The Dominion aspect were these Recharge Stations where you could repair your tank, reload/modify weapon Loadouts turbo boost, rockets, mines, etc, charge batteries, etc. They start out neutral at initial game start, and teams expand their territory by capturing drone sites. If you come near an enemy recharge station you will have batteries affected, and the drone above the station would shoot you. You could not use the station until you captured it. There was usually only one team mate that was the designated flag stealer, while the rest of the team would capture drone sites and seek and destroy enemy tanks. Each game had either four teams of five tanks, or two teams of ten tanks. So, from a Halo perspective, if trait zones could be tied to gametypes like Objective items/targets in Dominion or in the older Territories, this would be interesting and add a new level of customization to the game. I know I would attempt to create the perfect salute to Tanarus by creating a similar gametype in Halo. What would make me particularly happy is if the next Halo had vehicle repair stations, where if you get your vehicle there in time the station will heal and repair your vehicle. *Keep Green Screens *Flood mode similar to H4 (visually speaking), but with ability to turn on/off weapon usage, as seen in modded Flood gametypes. *Expanded Flood Gametype options, such as in previous versions (Halo 3, Reach) *Better selection of man cannons, and perhaps an option in forge to customize the thrust properties of specific man cannons. *More dynamic objective pallets like Dominion (I'm thinking Flood specifically) *Gametype-specific object pallets (think Flood or Griffball or Extraction) *New FX (Flood-like FX, etc) *Able to label spawning items like initial spawns or respawns for multiple game specific gametypes I basic editing. Example: I want to have team spawn/respawns at same location for multiple gametypes, but not for others. Currently you need to do multiple spawn set ups if one gametype initial spawns at different location. *Different Object Palettes for Human/UNSC, Covenant and Forerunner, Flood, Promethean, etc. The ability to change skin of object to fit one of these themed categories. *We should have the ability to designate gametype spawns as instand vehicle spawns, (like Race Gametypes in Reach. But we should have the ability to signifiy whether it is normal spawn, or a hybrid spawn, such as spawning directly into vehicles. Please PLEASE, for the love of Pete, give Forgers this freedom. My vehicle-themed maps would be happy if you did. *Random objects.... like scenery objects that have normal physics like the way the containers used to be on H3 oil drums, radio antenna, wire spools, dumpsters, and lets not forget exploding forklifts. *With Trees: It would be nice to be able to change to different skins. One with leaves/needles, one with snow, one without leaves/needles, one that's dry/dead. *Much more scenery limits and options- crates, barricades, boxes, computers, radio towers etc. What We can live without, but don't want to: *Fragment Editor: This would be a place or Mode where you could take any Forge item and engineer them into completely new “custom” pieces. One example would be to cut a doorway through a wall. or as far as to build an entire arena and have that available in your Forge menu as one "custom" piece. The Player can add textures and skins, and even even lights and other effects. The other part of this would be to have a market, perhaps connected to your Waypoint Fileshare, similar in some ways to the market found on Forza 3. In that game the player was able to build cars, set ups, skins, and vinyls... then load it to the store and sell it for a form of currency that is only usable in that setting. From a Halo perspective, the items would probably be available just like anything else in your Fileshare, with the exception that you could have more custom items listed on the Forge Market. This function would also allow the player to set the physics of each custom object. *An ability to switch off/on object colors in Forge and test a map with colors/without to see the difference in possible lag. This could help maps with lots of aesthetic details and object colors used for orientation/appeal, etc to have the right number of objects left neutral if it brings down possible lag. This should also include the ability to turn off/on other types of objects that effect frame rate, such as reflective objects. *Drone Camera: The DC would be similar to the loadout camera. It would be deployable and would help when forging in tight spaces where the program will often throw your monitor into spaces where you can not directly observe what you are doing. Experienced Forgers will often sign into Guest and use the Guest as a stationary viewpoint, but at the sacrifice of loosing half your screen. With a Drone you would be able to switch views. It would be nice to be able to “deploy” the drone while still holding an object. An alternative to this idea would be to allow your monitor to move through solid terrain and objects. The terrain/objects would become transparent, except for the basic contour edge lines and magnets. *Terrain editing: Another cool feature to the Far Cry 3 map engine. Players can brush over the landscape and create hills or pockets, and yet other tools, such as erosion and smoothing. *Environmental conditions: Yet another Far Cry 3 ability. Being able to add weather conditions (rain, snow, wind, fog). Also, earth quake tremors, such as with Battlefield 3 multiplayer maps. *Add AI (Firefight game modes): This is another benefit of the Far Cry 3 map creator engine. So far as it is known, to make this work for Halo Forgers would also have to have control over the Bot Paths/movements of the AI in order for a custom gametype like Firefight to work. You would want the AI to recognize the physical environment of your map (object placement, etc). I have read this in the thread linked above by Urban Bobcat, but even in that thread the concept of Bots and Bot paths is not really clarified. Perhaps those that know and understand this concept more should chime in on this thread and provide more in depth information for those of us that are not programmers (hint hint). *Ability to revert to a previous version of a map: This would be reverting to your previous save. *Object Texture palette: Ability to change or edit, create or import object textures, or to receive texture DLCs. *Firefight added to custom gametype editing options. *Ability to Forge on Spartan Ops/Firefight maps *Expanded solids besides blocks, such as the pyramidal stones in H3 Sandbox. *Make Gravity Zones expandable like trait zones and capable of being connected to Objectives (like Dominion). *Allow Forgers to have more control over modifying gametypes similar to how hackers have created modded gametypes like Gravemind, but make it official. *A Custom Game option similar to Invasion, where there can be multiple rounds, like Flood, but with each “round” customizable. This would be a take on the hybrid gametype idea. Basically, allow Forgers to create a gametype with multiple rounds, each round a different gametype of their choosing, like Invasion in Reach, but, say, the first can be CTF, second, Assault, third Flood or Infection, Last Snipers, etc.) This is just an example of what could be done. There are almost limitless options or variations.I could think of a type of Gun Master, Halo Style. *Map rendering: I wonder sometimes if being able to rendering our maps so there would not be all the objects but locked and merged objects smoothed into each other, etc. If this was possible would it reduce lag? [VIDEO] [/VIDEO]
  10. Instead of having multiple topics regarding these issues this topic will serve as the Community Information Topic. So please post any and all technical issues you are experiencing with Halo 4 in this thread. Remember we are a community forum, This thread serves the purpose of helping everyone in the community stay informed. It also helps users confirm if anyone else is experiencing the same issue as themselves. All the rules still apply, Inappropriate Language, Rude Remarks, Abusive posts will just be removed regardless of content.
  11. Hello my Gamertag is Hierarch Gamer, I am the founder of the community/clan HGC (Hierarch Gaming Community). We've just begun and are not game specific but we'd like to create an environment where people can play and feel safe to not be discriminated against or made fun of because of skill level. Our PC team has a current head start on the field but would like to start and establish ourselves more on Xbox One. Note, we are recruiting on Xbox One, Playstation 4 and PC/Steam. We understand this is a Halo 5 forum and would like to invite YOU to help us create a Halo 5 team/group of your own within our clan/community, so please add me on Xbox and message me if you're interested!
  12. Revolution of Gaming (RoG)- Apex Brigade Member count: 23 Website: rogcommunity.com Revolution of Gaming is a gaming community that has thousands of members that spans over many platforms and games. In regards to Halo, the Apex Brigade is made up of all the dedicated fans of the series and all of the Halo 5 newcomers. The only activity that is mandatory is to log on the website at least once a week or so. If you lead a busy life outside of video games and wish to still uphold the best gaming experience alongside many people then this is the community for you. We host game nights every Tuesday and Saturday at 5 PM EST (US) and play all of the features within Halo 5. We have many members from both North America and Europe. In fact, our commander, the leader of Apex is from Ireland . The community as a whole is unparalleled. You won't find a nicer, funnier, more understanding, and considerate group of people in any other clan or community. For example, my now good friend has a thread on the community forums that is dedicated to helping people with achievements in any game, He hosts these events every Thursday and spends a lot of time and effort helping these people. He has helped me and a few other members of Apex beat the campaign on legendary difficulty and continues to help every member of RoG. In Apex, we host a monthly 1v1 and 2v2 tournament called the Khan of Apex. The winner receives a 10$ Xbox Gift Card for winning and is bestowed the title "Khan of Apex" for the rest of the month. Also, there are brigade wide tournaments as well. For example, my brigade, Apex, is currently competing against the Gears of War brigade, Fenix, in order to see who is better at a variety of games. Many tournaments and events are hosted weekly in the RoG community. However, it is not mandatory to participate in any of these tournaments or events or even game nights. Of course it is highly encouraged to be active in the brigade but we would all understand if you are a busy person. If you have any questions you can contact me by replying to this thread or messaging me on Xbox One. My gamertag is thopkins32. In order to apply for the Halo 5 brigade, all you have to do is create an account on the website listed above and apply for the Apex Brigade. Don't forget to tell them I sent you!
  13. Do you need a few Custom Game maps to improve your Halo 5 experience? If you answered YES than you have come to the right place. I have compiled a few maps that are worthy of any great Custom Game playlist. MINI-GAMES (Please Note that certain gametypes will need to have Honour Rules in play for effective and fun gameplay) Map Name: Tankworld Gametype Name: Tankworld Elimination Map Author: Home World Hero Map Name: Reaper Gametype Name: Reaper Map Author: ChewyNutCluster Spoiler: Please Note that one player must be on the Red Team and all other players must be on the Blue Team for this gametype to work properly. Map Name: Battlegoose Stadium Gametype Name: Battlegoose Map Author: Debo37 & CaptainPunch Map Name: The Great Griddle Gametype Name: Flapjack Frenzy Map Author: SplinterBL Spoiler: Please Note that one player must be on the Blue Team and all other players must be on the Red Team for this gametype to work properly. Map Name: Simon Says Gametype Name: Jump On the Colours! Map Author: FatAussieFatB0y (Forum Owner) Map Name: Warthog Sumo Gametype Name: Team Sumo, FFA Sumo Map Author: TurbTastic Map Name: Crash Up Derby Gametype Name: Demolition Arena Map Author: NGX Alpha Map Name: Rocket League (Big, Small) Gametype Name: Rocket League by Turb Map Author: TurbTastic Map Name: They Spin Me Right Round Gametype Name: They Spin Me Right Round Map Author: UnknownEmerald Map Name: Turf War Gametype Name: Turf War Map Author: ChewyNutCluster Map Name: Mantis Arena (1.0) Gametype Name: Mantis Breakout Map Author: MorsLupus Map Name: Deadly's Dodgeball Gametype Name: Deadly's Dodgeball Map Author: Deadly Daybreak Map Name: Avalanche Gametype Name: Avalanche Map Author: Julianoz1224 Map Name: Interstate Gametype Name: Splat Splat Map Author: Mr Q Prime Map Name: Trenchwars (V2.0) Gametype Name: Strongholds Map Author: RBG RAMPANT Map Name: Mongoose Sumo Gametype Name: Team Sumo, FFA Sumo Map Author: TurbTastic Map Name: Jenga Tower Gametype Name: Jenga Tower Map Author: UnknownEmerald Spoiler: Please Note that one player must be on the Blue Team and all other players on the Red Team for this gametype to work properly. COMPETITIVE AND REMAKES (As suggested by Infurnomancer) Map Name: Delta Ruins Map Author: Eshkii Map Name: Havalla (V1.1) Map Author: No God Anywhere Map Name: Sandtrap (26) Map Author: WyvernZu Map Name: Rust Map Author: Kr1pL3r Map Name: The Pit Map Author: IISilentII Map Name: HCE Battle Creek Map Author: AUREL1EN Map Name: HCE Boarding Action Map Author: Blackmist523 Map Name: Chill Out Map Author: JoeDannyMan Map Name: Chiron TL-34 Map Author: Evilbrothers4 Spoiler: Please note that a few of these maps will not be playable on current Halo 5 Gametypes such as Strongholds and CTF. Those were a few maps that you don't want to be caught without inside your Halo 5 Custom Game Playlist. Now get out there and grab your friends and enjoy all that Halo 5 has to offer. (Remember to check up on this list from time to time as I will be adding new maps every week) Well that's all guys/girls, hope that this list has come in handy for you all. See you on the WarZone. <3 FatAussieFatBoy
  14. Epsilon fleet is a sizable clan based mainly on halo 5 but sometimes opens opportunities in other games, we have many branches and are always open to recruitment. Branches differ from semi competitive to very competitive. To join go to www.epsilonfleet.com and list F1REB1TE980 as your recruiter. Submit an application and you will be contacted by a recruiter or another PERSCOM (ONI) officer. See you on the battlefield.
  15. ​ Revolution of Gaming (RoG)- Apex Brigade Member count: 23 Website: rogcommunity.com Revolution of Gaming is a gaming community that has hundreds of members that spans over many platforms and games. In regards to Halo, the Apex Brigade is made up of all the dedicated fans of the series and all of the Halo 5 newcomers. The only activity that is mandatory is to log on the website at least once a week or so. If you lead a busy life outside of video games and wish to still uphold the best gaming experience alongside many people then this is the community for you. We host game nights every Tuesday and Saturday at 5 PM EST (US) and play all of the features within Halo 5. We have many members from both North America and Europe. In fact, our commander, the leader of Apex is from Ireland . The community as a whole is unparalleled. You won't find a nicer, funnier, more understanding, and considerate group of people in any other clan or community. For example, my now good friend has a thread on the community forums that is dedicated to helping people with achievements in any game, He hosts these events every Thursday and spends a lot of time and effort helping these people. He has helped me and a few other members of Apex beat the campaign on legendary difficulty and continues to help every member of RoG. In Apex, we host a monthly 1v1 and 2v2 tournament called the Khan of Apex. The winner receives a 10$ Xbox Gift Card for winning and is bestowed the title "Khan of Apex" for the rest of the month. Also, there are brigade wide tournaments as well. For example, my brigade, Apex, is currently competing against the Gears of War brigade, Fenix, in order to see who is better at a variety of games. Many tournaments and events are hosted weekly in the RoG community. However, it is not mandatory to participate in any of these tournaments or events or even game nights. Of course it is highly encouraged to be active in the brigade but we would all understand if you are a busy person. If you have any questions you can contact me by replying to this thread or messaging me on Xbox One. My gamertag is thopkins32. In order to apply for the Halo 5 brigade, all you have to do is create an account on the website listed above and apply for the Apex Brigade. Don't forget to tell them I sent you!
  16. Started in Halo Reach Undefeated in 1v1s Team player but silent Has a mic Never been anywhere on scoreboard but 1st About 2000+ Hate required armor My gt is TwistedXTornado
  17. Halo 5 November community update Halo 5 is already almost 2 weeks old, it's time for an update! As you may have noticed, Halo 5 has had an update. Not only is the weekly playlist, shotty snipers, available for the weekend but we also get some updates to the playlists and game itself. One of the updates is the removal of the 'Orion' map from all playlists. Don't fret, it will be back! It has been pulled from matchmaking temporarily to fix some of the bugs and glitches. Including, but not limited to, spawning and the issue where people would get banned for suicides for trying and failing to get to the DMG boost. In place of this we get a total 15 more map gametype combinations which I'll list down here: Additional matchmaking fixes include the removal of the "One or more members in your Fireteam has a high latency to the dedicated server" error and expanded parameters for the Warzone matchmaking system which allows international players to find matches quicker and easier. 343i is still working on the last fix and has let us know that they did see improvement in Warzone search times but need some more time to check if it doesn't interfere with anything else, so they've pulled the changes for a bit untill they're sure no other problems are caused. We also got a little sneak peak at some additional REQs that will roll November 16th. In the upcoming weeks 343i will fill in the blacked out REQ cards below: So keep your eyes on their blog Additionally 343i's Lead Sandbox Designer for Halo 5 Chris King and Scott Sims acknowledge the issues with the aiming mechanics within Halo 5. They've written a nice little piece which I'll paste below: What are your thoughts on the changes and plans, and do you have any suggestions for changes yourself? Let us know down below! Thank you for reading Source: Halowaypoint This post has been promoted to an article
  18. As you may have noticed, Halo 5 has had an update. Not only is the weekly playlist, shotty snipers, available for the weekend but we also get some updates to the playlists and game itself. One of the updates is the removal of the 'Orion' map from all playlists. Don't fret, it will be back! It has been pulled from matchmaking temporarily to fix some of the bugs and glitches. Including, but not limited to, spawning and the issue where people would get banned for suicides for trying and failing to get to the DMG boost. In place of this we get a total 15 more map gametype combinations which I'll list down here: Additional matchmaking fixes include the removal of the "One or more members in your Fireteam has a high latency to the dedicated server" error and expanded parameters for the Warzone matchmaking system which allows international players to find matches quicker and easier. 343i is still working on the last fix and has let us know that they did see improvement in Warzone search times but need some more time to check if it doesn't interfere with anything else, so they've pulled the changes for a bit untill they're sure no other problems are caused. We also got a little sneak peak at some additional REQs that will roll November 16th. In the upcoming weeks 343i will fill in the blacked out REQ cards below: So keep your eyes on their blog Additionally 343i's Lead Sandbox Designer for Halo 5 Chris King and Scott Sims acknowledge the issues with the aiming mechanics within Halo 5. They've written a nice little piece which I'll paste below: What are your thoughts on the changes and plans, and do you have any suggestions for changes yourself? Let us know down below! Thank you for reading Source: Halowaypoint
  19. Join us at midnight (12AM EST) on October 27th for the Halo 5: Guardians Premiere Event. Just as I did with the Master Chief Collection, I will be hosting the Event but this time I will be joined by a co-host and fellow Community Moderator DocO07! Doc and I will be streaming from the site's official Twitch account. We'll be playing the new Warzone and Breakout gametypes in matchmaking if we have enough participants. But if not, then we'll be gladly showing off part of the Campaign so it's a win/win for our viewers! Official site Twitch stream: 343industriescommunity Sign up to join Doc and I below! (Please sign up with your gamertag OR send me/doc a message via XBL stating you want an invite to the event) (Thanks to Drizzy_Dan for helping me write up this topic as well! )
  20. Hello, I play Halo 4 on Xbox 360 and have a YouTube channel. I am looking for people to come play some custom games with me and record them. I already post daily content on my channel and many of it is Halo content. Go check it out if you want to know more.
  21. I was thinking about halo 6 and I got an idea for the reclaimer saga to go out with a bang! Imagine that the flood is taking over entire planets and there is a strong urge to fire the halo rings. The librarian has a plan to be able to destroy the flood somehow. But there would be space dogfights with covenant remnant and flood. There would be friendly Prometheans that you defeat flood with in sandbox environments. Classic shootouts with hidden weapon caches. Throwbacks by fighting on other halo rings to capture an index. Control of covenant cruisers and the ability to glass flood infected planets. The dear struggle for all species to survive with help from unexpected allies. Less script and unpredictable events during classic shootouts to give a new feel each time you play the game. Classic characters from throughout the series coming back. And to wrap it all up, every faction in the game fighting in one place while you run for the control center and remove the flood for good. That is what I want. I think the art has been amazing lately such as in the underrated game Halo Spartan Assault. Yet there are some things that do not feel al Halo as the other games do. One thing I think you really need to keep is blur studios, they were outstanding! But you need to stay true to what halo is and that means hiring some dedicated video game coders who care mostly about creating the game. But we all just want a classic halo feel. So I am saying in this in advance for halo 6 instead of halo 5 for some perspective and some insight by 343. Now lets keep halo how it is supposed to be. And lastly please don't let Microsoft set an unreasonable due date, release the game when you feel that there are no more large bugs. This would mean a lot to everyone in the community. Thank you if you are a 343 employee and are reading this request. (By the way, I am only able to play PC games and only get to play the xbox halo games at my friend's houses, please release halo 3 for PC because I am stuck with Halo: Combat Evolved, Halo 2, and Spartan Assault) Cheers!
  22. We are Known as The Wolf Pack. If you new to gaming or a seasoned vet we are looking for those who want to be apart of a family of gamers who run together and play together. Only requirements are that you are 18+ (16 is the youngest if you are mature enough) Have a mic and know how to have fun with others. If you are interested the contack me on XBL @ Mr Omega Wolf.
  23. Hello Halo:MCC fans! I am known as HG Nightghost. My gaming community and I are currently looking for active member that share our love of halo. Its not like the other clans out there but more of a community based friend network. Ever wanted to play with some cool people but had no one online? Maybe you wanted to play some custom games but needed more people to complete the team games you wanted to play. Well Hyped Gaming Online is the answer. It's a great networking tool that can be used by anyone. We only accept member who are at least 16 years of age and have a headset/mic. If you are interested or if want to hear more please feel free to add my game tag: HG NightGhost or email me at lukewoods101@hotmail.om. You can also add HG Phoenix69778 or HG Burgh412 Don't worry, you don't need to change your name. Many members do for the simple fact that they love Hyped Gaming and want to show their support. Get Hyped, Hyped Gaming Online! Thanks for your consideration. check out our site here!!! -HG NightGhost AKA NightGhost101
  24. Hello, I am the clan battle coordinator for SC or Silent Chaos. We are a community/competitive based clan that is willing to do battles in MCC on the Xbox one for halo 2 anniversary, halo 3, and halo 4. We will be up for battles in Halo 5 when it comes out as well. If you are interested in setting up a battle; message me on xbox live. SC Lt oddy Note: We do not play HCS, MLG, etc
  25. Hello! Rebellion Gaming is looking for any interested recruits! We are a non-skill based gaming community, and our main goal is to provide a safe, fun environment for people to get together and have fun playing video games! There is a place for everyone, from the casual gamer, to the extreme try-hard. We currently have Branches on Halo: MCC ; CoD AW ; and a small Branch on Halo: Reach. There are very few requirements to join (No, you never HAVE to change your gamertag), other than our age requirement of 15. Many of our members find close friends within the community, and play together every day outside of our activities. So if you're looking to help manage a community, or are just looking for people to play with consistently, RBG can be a good fit for you! If you're interested, just go ahead and send me a message on Xbox. Hope to hear from you soon, and happy gaming! Also, you can check out our website at rbgcommunity.com for more information! *Totally forgot that in OP*
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