Jump to content

Search the Community

Showing results for tags 'halo: reach'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

  1. What are everyone's ideas for some cool new sandbox features in Halo 4. Things which we have always thought would have been cool. Some of my ideas: Climbing- When you stand near a steep object or incline (like a tall crate or cliff) you are given a command prompt to climb the object. Swimming- I've always thought it was the stupidest thing that you couldn't swim, and that you actually drowned in 6 feet of water. I can understand that bungie was using the water a parameter for game-play but if Halo 4 has the massive maps we expect it to they need to let Spartans swim. For example, when you walk past your head in water you stow your weapon and use both hands to swim, steering and thrusting with the left and right sticks. if you wanted to swim underwater, 343 could limit that ability by giving you only 20 seconds of air or something. Going Prone- This really needs to be included. I mean, some people might argue that that is "to COD", but what kind of soldier never goes prone in battle. It drastically improves your sniping accuracy and is a good way to get out of the crossfire if you need to regain your shields. Kicking- An interesting melee attack if the controls are right. Kicking would deal more damage then a standard melee and could be instituted by holding down the melee and trigger at the same time. What does everyone think? Some new actions in Halo 4 would be nice and i would like everybody who reads this to give their opinions.
  2. How great would it be if Halo 4 had Red Vs. Blue firefight voices?
  3. Here are my thoughts on Halo 4. Alright, lets Begin! Weapons: The weapons I think are returning are the Assault Rifle, Battle Rifle, Sniper, Pistol, and Rocket Launcher. Why? Well because those have been some of the Main Weapons in all Halo's. If not them, then probably different versions of them. Also, I'm not to sure for Covenant Weapons, because we are done with them right? Maybe the Elites will become Allies though, therefore returning some Covenant weapons. I do NOT think Bloom, Armor Abilities or any Reach weapons will make a return, since their not in canon with Halo 4. And well, they suck... They might be for certain playlist's or Custom Games though. What I'm trying to say is that since we've had 3 games set after Reach, it wouldn't make sense for things that only appeared in Halo: Reach, to be in Halo 4. Because you then have to wonder, why the didn't appear in any of the games after Reach. Vehicles: I think the Mongoose, Warthog (confirmed), Tank, and the Hornet will make a return. Along with other vehicles like the Pelicans. And maybe the Elephant for Multiplayer? Armor: Some of the Halo 3 "Fan-Favorite" Armor like Recon and Hayabusa will make a return, and the rest will probably be new ones 343 have made.. Also, this gets me thinking... If were done with the Covenant, then does that mean no more Elite Armor? Not too sure.. They'll probably be back somehow. Probably as Allies. Forge: Forge I think, is going to be flat-out AWESOME! I personally think theres going to be new tools like the rumored "Glue", "Copy and Paste", and "Undo" option.And stuff like Weather/Terrain Control, Environment Editing (Trees, rocks), Drop-Pods, Sliding Doors. And maybe even stuff like broken Vehicles and Blood Stains for Machinimas or Realism. Copy and Paste: Instead of re-creating a piece. Just copy it and place it somewhere else on the map. Undo: Lets you undo any mistakes like accidently deleting stuff on accident. Glue: If you need to, instead of having to move a creation piece by piece somewhere else. Just select the glue option to make it all one option. Flood Fight/FireFight: I think there should be a new version of FireFight called Flood Fight. Where you square off in survival against waves of Flood. Kind of like Halo: CEA'S Mission: The Library. It could also maybe become a New Infection Gametype, where players square off 8v8. One team are players who spawn as Flood Forms who try to Infect you. While the other team are players who spawn as Spartans trying to Survive until the Round is Over. I did not come up with this idea, but have revised and wrote the way I think it should be. As for Good ol' Firefight. I think they just need to Re-Vamp or make it a little more like Halo 3: ODST. Matchmaking: Matchmaking is probably going to stay close to how it usually is, maybe some new Game Modes. But I would really just want it to go back to the style of Halo 1, 2, and 3. And have the Ranking System go Back to Halo 2 and 3. It was Legit. And if Elites are back, then I want them and the Spartans to be equal's again like Halo 3. Also, not a Kill-Cam like in Call of Duty, But at the end of each game. A video pops up showing the Game Winning Kill. What do you think? Also, an idea of mine, is to make a new Playlist called "ODST". Where it is basically the same as regular matchmaking, but everyone are ODST's. The health system would be based off the game Halo: 3 ODST. And maybe when the Game starts, You and your team spawn in Drop-Pods. I think that would be pretty epic. Here are some Game-Types I came up with: ODST Team Slayer - 4v4 Slayer ODST Rumble Pit - Free for All ODST CTF - 4v4 Capture the Flag ODST FireFight - Classic Firefight ODST Swat - 4v4 Team Swat with the Killer ODST Magnum It seems like it would create and attract a New Halo Fan-Base. And suit some of the Halo Universe who love the playing style of Halo 3: ODST, more than regular Halo. It would also be nice to try something new. And just so we're all clear, I don't mean the whole matchmaking. But just a small playlist to play this in. I just think this would bring in a whole new fan-base and group of players. It would create a whole new community, and you could play something a little different if you ever got bored of playing as a spartan in Multi-Player. Well thats all I got now, tell me what you think... UPDATE: If your going to vote, vote here and also here: Click
  4. One of my favorite features in Halo: Reach is the assassination system. I loved how every angle you come from decides which assassination you will do and soo forth. I have an idea that can make this feature even better in Halo 4. If we can actually use Kinect to make and design our own assassinations that would be amazing. Using the motion of your body you can make your own assassinations and takedowns. Also they should make them soo that you can save each as a file on your fileshare. You can chose whether it is a spartan assassination or an elite. Also you can use your voice to decide which strike or stab actually kills the player or whether you use the knife or whether you take their weapon or knife and kill them with it. Saying things like "Die!", "Unsheathe Knife" of "Fire!!" can trigger these things. I know a lot I would make. One I would tap the enemy on the left shoulder and as he look over his left shoulder I would move to the right and in front of him. Then I would unsheathe my knife and as he looks back I'd get him good right in the face. Also you you want to chose which weapon you want you can say the name then it can either pop up on your back or in your hands. It's just crazy all of the different animated assassinations and animations you can make in this game if they add this feature. Sooo what I want you to do is please vote and then comment below what you think about it and if you agree what kind of assassinations you would make.
  5. in Halo 2, there was supposed to be a flood Juggernaut located only in the game files. there were several locations that were prime for it. <----- Flood Juggernaut game playI personally believe that this should be included in Halo 4, if you agree, lets try to make it happen! (by the way, if you play computer halo 2, its possible to bring it back onto the halo 2 disk, since it is in the codes...)
  6. Is there going to be a halo 4 beta? And if so, open or closed? If closed how to get?
  7. 343 Industries dropped the December update for Halo: Reach matchmaking yesterday. I wrote a quick blog post summarizing my thoughts about the update. Overall, I think Halo: Reach is very slowly being improved. What do you guys think?
  8. Iv posted this comment below on Facebook, YouTube, blogs and forums around the internet about my opinion on what Halo 4 wants to be in the eyes of many fans. Halo 4 needs: 'The graphics of Halo Reach. The originality of Halo Combat Evolved. The genius plot of Halo 2. And the Damn write awesomeness of Halo 3. ...If this is done, the best Halo game ever will be born.'
  9. Omegowned (random rock formations to which you must "use" to open, if found in a building created by the forerunners then have an indent. If in the open world have an explosion at the map boundry to which leads to a cave). Omegowned is going to be little secret areas that you get an achievement for if you find all of them what it is is its a scatter of cover and some sort of red form with (2 plasma rifles? discussable) has a jetpack and is trying to kill you if you kill him he respawns instantly but gives you some time to run to the other side of the cavern which there is some sort of teleporter (purple so people dont know what to do with it). If you go through the teleporter yo get teleported to some sort of room. Omega is the "red form" he is like an elite on legendary just a different look it will take 2 magazines of the MA5C or whatever gun is in halo 4 to kill him Masterchief saw this group of rocks portruding through the wall that appeared to have letters etched into them "Omegowned" hmmm i wonder what that means (small description of what it would kind of be like) 2nd point YOU NEEED TO PUT THE FORRERUNNERS IN have it so that ship thing is a forerunner ship the ship thing in the halo 4 trailer if its already something else just make a ship thing be the forerunners and make the campaign 3rd 4 players without xboxlive and make the characters the chief arbiter forerunner and some random elite i had this idea in a dream and i was like "Oh wow im gonna recommend this!" so here i am
  10. My Gamertag is RANMAN10. The following is a list of my ideas for Halo 4 forge. In the following list, the things listed are not meant to be thought of as an all in one package, but each as individual suggestions. I realize some of the following items listed may currently be unrealistic or impractical, although I believe they are things that would advance customablity, and also make a drastic change to the gameplay of Halo 4. I do have to say that the things listed would widely open the players to a wider spectrum of creativity, due to the amount of options players would never before thought possible. Objects Options The following is describing options available for any or all objects and maps. Object Solid/Permeable options (For just objects, just players, or both) Object gravity/weight options Entire object color/textures/weather options Object size/proportion options Specific object spawn/vanish time options Object penetration options (How far you can shoot through an object) Object break options (Crack, break, crumble) – this option could be accompanied by damage options which would be how fast these affects take place An object limit number display (right beside budget amount) Bigger object count Object group selection Longer object spawn times (current maximum is three minutes) Functioning options not only for all players, but players apart of specific teams (On/off) ((Example: A vehicle with functioning off would serve for aesthetic reasons)) A “show all” option in item options, which would display a waypoint above every item of that type. An undo/duplicate option. For example, for the undo option, executing an action like placing or deleting a block or item, and being able to undo it. An object limit instead of a budget count. Downloadable object packs Most objects being available on all or most maps Individual Objects Crashed vehicles (Including Pelicans, Phantoms, Elephants) Windows with breakable glass with color, strength, tint, and “one way” damage and view options. Mirrors. (I realize this would take up more angle render usage) Placeable Invisible barriers like in the Halo 3 campaign that have no specific touch, but a strength of resistance Placeable death barriers. Placeable cameras with perspectives that would be viewed through a control panel or display that is accessed by pressing an action button (The RB, B, or X button) or viewed by approaching and viewing the screen. Doors with both/one way options. Automatically opening/functioning doors. Team and or individual life number per round or game. Numbered custom power up options (like teleporter channels but when traits are set to a number, any custom power ups set with that number will take those traits) Longer custom power up duration times (like 5, 10, 15 minutes, etc, or the entire game) Civilian vehicles (Like in ODST) A huge, flat object that could be used for ground, walls, or ceilings of an entire map. Stalagmites and stalactites for caves. A system where you can use more of an object than what you are allowed, but when you do it takes down how many you can use of another similar budgeted/sized object. Example, in Sandbox on Halo3, forgers are limited to 40 double walls. If a player chooses to use a 41st double wall, then another box would appear for a “substitute” item. The player would then choose what object they would no longer be able to use, ( “‘Sub’ block”) such as a double block, leaving a player with 41 double walls placed on the map, but now only 39 double blocks or single walls left available for placement. Missile pods that are in a fixed position Turrets that aren’t detachable Vines, ropes, wires, nets, flood tentacles, etc.(Would have an assigned point(s) or “focal point” that would be attached to the object where it is placed.) Flood “spores” from the Halo 3 campaign (wouldn’t necessarily have flood inside) Working elevators (Smaller, normal sized ones for players, and a larger ones for vehicles) The hovering sniper towers you find often in the Halo 3 campaign, that typically have Jackal Snipers in them General city or civilian object like bridge guard rails, traffic lights, etc. Spinning fan wall pieces Anti-Air cannons from the campaign Planes of different materials, textures (Would also include water) Incredibly large natural pieces, much like the rocks on Halo: Reach, but much bigger, being hills, natural material inclines, cliffs, etc. Pieces for indenting the altitude on a map to hold a river, or to serve as an island Boats that could be controllable (But as recently mentioned, functionality could be turned off for certain players) Equipment from Halo 3. I believe most players would definitely enjoy the return of things like bubble shields, trip mines, and portable gravity lifts. Working vehicle doors much like the one on High Ground on Halo. A power option on Man Cannons that would dictate how far it would send you (To make this easier, there could be an icon that would appear that would show where the player would land)((This would also save item space)) Draw bridges that can be activated by a button, or be set to be raised or lowered ever certain amount of seconds. Game Options An option that would decipher when the only time, or the only time that things like power ups, vehicle, lights, or even weapons can or cannot be activated. Drop ship options, including on/off Covenant, flood, Spartan, etc., AI with difficulty, and on/off certain team options Weather options Map locks so other players than the original map maker can’t edit the map it is assigned to Once again, the listed items are ideas that are still being refined, thought of, and being thought of how it would work with the current fundamentals of Halo: Reach, and how it would play out in what I imagine might be available in Halo 4. (I know some of these things may not be available) Thanks for reading, Ransey J. Age 15, Tennessee -Xbox Live Gamertag: RANMAN10
  11. Thedidact

    Spartan 4

    What if i halo 4 the UNSC/ONI where creating spartsn 4's and there where the best even better then chief... but what if chief was the one to save the day at the end? Yo once again be the hero of humanity.. maybe sacrificing himself for the worlds survival? thoughts?
  12. Hello, everyone! Ever looking into joining a small yet organised clan? Well, look no further than here! All YOU have to do is check out our clan website and fill out the Enlistment Form or comment below. I'm looking forward to meeting new people. My Gamertag: frankenztien LINKS! Website: http://demoniclegacyclan.weebly.com Youtube Channel: http://youtube.com/DemonicLegacyClan
  13. Just wondering if the community feels that Halo Reach had the feel of good ol' classic Halo. If you don't think it does, share your thoughts below.
  14. Hi. I'm a new guy. Anyways, I have made a new infection game type, called Evolution. It's got a few changes, including 5 survivor classes, each with a different primary weapon, and the zombies have plasma pistols. It's actually quite fun, and there are more changes which I haven't listed. If you want to help me test, send me a message. With text, preferably, not voice. I'm probably gonna have to make some changes, so the first 11 people who send me a message get to test it Probably the first question is: am I gonna get 11 messages about it? Lol. Send all messages to SM295. Have fun
  15. In many ways, Halo 4 will either commit the franchise to darkness and failure, or transform it into something the likes of which have never been seen in the history of gaming. As most people know, halo has pretty much been left in CoD's dust for a few obvious reasons. 1. The story of the game has remained the same for nearly 10 years 2. As have the weapons 3. The game-play has also remained equivalent to Halo CE when it was released in 2001. The thing that pisses me off the most is how people complain on the forums "we want the old halo back, like halo 2 and 3", as far as I'm concerned those people can go shove it and play halo 3. Seriously, if you want the same game-play as your old games, go play your old games! Games (like most things) change and evolve as time progresses. there is a reason for this, new breakthroughs allow innovation and real gamers get tired of playing the same damn multiplayer 6 games in a row. Take armor abilities for example, i hear so many people bich about them and frankly i don't know why. They are a well thought out addition to a franchise whose multiplayer was becoming far to monotonous. Now back to my initial point. As far as i am concerned (and i am pretty sure i will be proved correct in one year) Halo 4 either needs to go BIG, or go home. If the game releases in 2012 and is even remotely similar to halo 3 or reach, it will fail. the percentage of FPS gamers who primarily play halo has dropped exponentially over the years because everyone is going over to COD. Because, COD innovates, and when they do change up major aspects of the game, no one biches about it. In order for Halo to reverse this trend and begin regaining players rather than losing them, Halo 4 needs to land in the bulls eye! 1. The Story mode has to Knock you off your feet when you first play it. After 6 games fighting the covenant we need a totally new enemy. one who acts and reacts completely differently. 2. The campaign needs to have complete freedom of mobility (no kill zones or 5 feet of water that you cant swim in) sort of like sky rim, where any place you can see, you can walk, drive, or fly to. 3. The scenery needs to be COMPLETELY destructible for gods sake! its pathetic that the only items you can react with are boxes, propane tanks, a alien ostriches! Trees should be destroyed by rocket launchers, windows should be broken by plasma no matter what they are made of, grass should catch fire, walls knocked in by grenades, players head shotted by infrared sniper rifles when camping behind a Sheetrock wall! Come on, i cant be the only one with this opinion!? 4. We need more insight into master chief as a person. he is one of the most blank, emotionless characters in all of gaming history in one of the top games of all time. Some flash backs to his child hood would be a nice addition. 5. Game play needs to be completely free (reach did this fairly well). If you want to drive that car, you should be able to. wanna skydive of that cliff with your jet pack, by all means go for it. wanna go swimming, sure. 6. Halo 4 needs new weapons, badly. 10 years of firing a assault rifle or plasma rifle gets real boring. It also need different vehicles. Many of you may want to kill me after reading this, saying that i am a traitor to the franchise. But just think about it. If you loved halo 3 stop asking for it over again, go play halo 3. Stop getting stuck in past for gods sake. Open your minds to something new! Please deliver for us 343, we all need it, even if some of us don't know it yet....
  16. I'm wondering if anyone has found any clues to what's going to happen in Halo 4. 343 did say that there would be secrets revealed about halo 4 in anniversary and if you found any share them here. OP please refer to my post in your thread, all others please no more responses. OP please respond when you read my response so I can close this thread. Absolute Dog
  17. an interesting game type would be Flood Zombies, effectively like zombies from COD except where you have to survive endless waves of the flood. This is so logical i cant believe no on has though of it yet (game designers). thoughts?
  18. Hey guys, MAYHEMjbc hetre to bring you this awesome article about what the Forever Forgers want to see in Halo 4's Forge. If you are a true forge fan the you will read this the whole way through, but at least skim through it a little and tell me what you think! I'm new here, so if this is the wrong place to post this then please let me know! ---------------------------------------------------------------------------------------------------------------------- Hi everyone. This thread covers anything that I have thought about forge over the past years. It includes Forge in general, mishaps, and stuff I would like to see Forge in General I personally love forge. I remember back in Halo 3 when the idea first appeared. Back then, it was a love hate relationship. I loved the idea of building maps, but forge was just really frustrating to use (even when I learned about glitching). This kept me from making many maps. The community maps I saw were simply amazing. However, one question was always asked... How long did it take? The most common answers, 10 - 20 hours with race maps generally taking 30 - 40 hours to complete. That is a lot of time to put into a map and I heavily respect anyone who took the time to build them. Moving forward to Halo Reach. A new and vastly improved forge. More pieces, a huge budget, a lot of space, and the best part, phasing. Maps now became a ton easier to build. I would say that a good map has the same amount of time and effort put into it, but much of the frustration disappeared. Now, most of the time goes into coming up with ideas and play testing the map. I have seen many more people building maps than in Halo 3, which invites much more creativity. One example was the idea of recreating narrows (my personal favorite map of Halo 3) upside down. No one would have ever dreamed of doing this in Halo 3, but with reach, its no sweat. This being said, I still have things that i either dislike or wish had been put into forge. Forge Mishaps Things that weren't in forge. The biggest thing that comes to mind that is missing in forge is the mirror object. So many times i have wanted to build a symmetrical map that included objects that couldn't just be rotated to match the other side. It would have made life easier if there was a tool underneath the B button that maybe said mirror. Underneath this, it should have mirror x, mirror y, and mirror z, all saying true or false. This in particular would be for the building pieces. Why you would need to mirror in more than one axis and then rotate it is beyond me, but the options would be there. Another thing that I find somewhat annoying is the limiting of the lights down to 2. Yes they give you a lot of colors, but you can only have 2. You have 4 bases and you want to each its own color light, but you can't do that. In halo 3 you only had red and blue, but you had 4 lights total. I do miss that. Something else. The effects are cool and all, but no one hardly ever uses them in map building because it can make it extremely difficult to see someone. The few I have seen have been juicy, and next gen. The rest are pretty much only used for photos. In their defense, I did build a really fun zombie map where you couldn't see more than about 7 meters in front of you. You had to rely on motion trackers to locate the zombies. Since the swords glowed, I gave the zombies magnums (couldn't kill the players with them, too weak) so they could sneak up to the players and then pull out the sword for the kill. Other than that though, I haven't seen the effects used much. Things we would like to see in Forge - As I mentioned, I would love to see a mirror option and don't think it would be extremely difficult to implement. - Bring back some of the halo 3 maps. In particular, Sandbox and Foundry. Also, create a map literally called empty. This map would have no terrain what-so-ever. This could allow for a much more massive budget as you don't need to worry about the map taking up a good portion of the memory. You could change the skybox and add in your own terrain for a truly unique feel using tools given by the developers. I would love to see some of the maps that could be created in this way. - The biggest thing I miss from halo 3 is the textures of the objects on sandbox. I would love to see them return. The gray they implemented into the Halo Reach objects is okay, but it can get old, and sometimes causes objects to be hard to distinguish when looking at them. Not only would I like to see the sandbox textures return, but I think it would be awesome to have several different textures to choose from. In a menu, one could have the textures Halo Reach, Sandbox, Foundry, UNSC, Covenant, Forerunner (In my mind this is already Halo Reach's texture), Wood, snowy, and maybe a few other textures. I would also have the option to make it a universal texture where the whole map matches this texture or just the item selected. This would allow for more unique maps and game play experiences. - I would almost do away with the effects if it weren't for photo taking. However, I would implement a feature I would call weather. This could vastly change the mood generated by the maps created. I really miss the mood that was set up on Sandbox, with the dark atmosphere and whatnot. Options could include Morning, Day, Evening, and Night. Further, there could be effects turned on like snow, rain, stormy, and for extra fun, wind. I think it would be hilarious to see someone throw a grenade and it gets sent back to him because of the wind (In real life that would require a good amount of wind though). As a final option, I would also include the ability to say whether the weather affects play or not. If you want rain, but don't want it to affect footing, this option would be nice. - I would add piece called terrain. It would be nothing more than a flat piece of earth that could be laid down somewhere. I would have it be a 1x1 square that costs a dollar to lay. Ideally, I would like to be able to lay a hundred of these in each direction for a total of 10,000 squares (that would be a good size map), but it would require another budget as the total budget in forge is $10,000. For ease of use, I would probably create options in 1x1, 5x5, 10x10, 25x25, 50x50, and 100x100. Finally, these pieces would have a toolset unique to them so you could raise or lower areas to create hills, valleys, trenches, etc. - Another piece I would add would be the water bucket. This could be used to fill something with water or used to create a continuous stream of water. A nice added effect, but not critical. Trees would be another thing. I don't see a need for randomness in the trees, but there have been multiple times where I wished to use the forested areas on forge world but can't. - This feature is just a tool, but how I so want it. Say I have a 4x4 tall block. I want a tunnel through it, but to do so requires different blocks of various sizes. To get around this the tool would be able to cut a hole in the block so that it saves time, pieces and looks better. I call this tool the subtract tool. The tool could have various shapes (sphere, cylinder, rectangular prism, pyramid, etc) that could be used to shape an object to what you truly want. Every time it is used to cut away, it costs $1. When you do the math that is way cheaper than using several blocks. Back to the tunnel example. The tunnel is to be 3x4x2. With blocks this requires 2 4x4 shorts and a 4x4 either short or regular depending on how you position the short pieces. Either way, its $30 to do this. With the subtract tool, you place the 4x4 tall, pick the rectangular prism shape, resize it, and cut a hole for $1. That is a difference of $19 and 2 block pieces. This feature would allow for way more complex and larger maps because of the cost efficiency. This is likely the biggest thing I would love to see. prevalent in Halo 3. Not so much in reach, but stil there. The tool would cause the computer to recognize this as one piece and close the gap between them to allow for an even floor. Now, I also believe that the pieces should be less than a 1/4 a world unit away for it to work. The reason being is if someone accidentally or intentionally merges two pieces that are far apart, it would create an invisible bridge (in my mind the surface created by the computer would be invisible so as not to affect aesthetics). Cool and all, but unfair to those that don't know about it. Also needs the option to unmerge, should the need arise. One more option for this would be universal merging. That way the computer merges for you automatically so you don't always have to select the piece and select the option to merge with another. It would be enabled by default. -As a final tool. I would like to see a multi-select tool. Say I have a good portion of the map done and positioned. I realise that it needs to move somewhere else. Instead of moving each single piece, I can select all of them using several different options. I woul have the option to just select all pieces. Useful if the map is done, but you want to move it to another location because of aesthetics. The second option would be to select pieces using a window option, for only a certain part of the map. Finally, just have the option for moving pieces by clicking on them individually. I could see this if you want to move some parts of a base around but keep the same spacing. -One final topic of things I would like to see in forge. I would love to have the ability to create firefight maps. This would be difficult for the designers because they need to make sure the AI doesn't walk off, but I think it would be a worthwhile endeavor. Our Community Ideas -Fog option -Copy/Paste for labels and objects -A separate disk that can be used on the computer to make terrain - The option to change an objects appearance, or even the terrains appearance as well. Like, take Forge World, and give it the gloomy, snowy appearance of Avalanche. And, like they did for vehicles on Avalanche, change the textures of vehicles to match the terrain. Heck, even have textures to add stains on objects and stuff. -The option to add/remove tree's and defalt scenery We've had our Spiel! I am now done with talking and now am curious. Comments and questions on what I've said are welcome. Do you agree or disagree on it, would you change something? Here is my question to you guys. What do you think of forge and what would you add or get rid of or change in forge?
  19. I just wrote an article for my website speculating about the music of Halo 4 based on what information has been shared so far. I'd greatly appreciate it if you read it and shared your thoughts. Behold an Unknown Horse: The Music of Halo 4 What do you expect from the music of Halo 4? I'd love to hear your opinions. Thanks!
  20. Before i start, this is my personal wish list and i know that there will be alot of ideas that alot of people will disagree with... Glue tool in Forge Higher Max item spawns in forge More/unlimited money to buy items in forge Kill Walls in forge (instead of a kill zone where you die when inside the area, a kill wall where you die when you exit or enter the outside of the area, like a quarentine zone) UNSC and covie vehicles from Halo Wars New UNSC 'Buffalo' (http://sketchup.google.com/3dwarehouse/details?mid=41fbaa5d35de8115b8eced526ddc241c) Usable ODST Drop Pods Playable Pre match lobby (where you can interact with other players and use credits to buy things from shops e.t.c) More armour in the armoury Skins instead of just colours A Garage where you can customize the outer skin of a vehicle. Customizable H.U.D (colours, e.t.c) Object creator Vehicle creator Map terein editor Placable water (puddles, waterfalls/ rivvers) Map effects (day/night, rain/sun/snow) More playlists in MP Longer campaign (or just more eventfull) Ability to be able to play as something other that a spartan ( maby an elite, a brute e.t.c) Ability to chose a faction to play as in the campaign (covie/UNSC/ Forerunner (3 seperate campaigns) Weapon attachments/skins Ghillie suites (instead of/as well as active cammo) in-game clan/group join (an actual official clan base in the game instead of just changing the servise tags and emblems) + tester maps a combination of EXP and cR (EXP is used to rank up and you earn a cirtaian amout per game performance and cR is like a paypackage, its not used to rank up but you still earn the according to performance, other wise a noob earning 50 cR a game can still rank up to inherictor EVENTUALY where as with EXP he/she wont.) better and new assassination animations new weapons improved turrets improved maps (with gauze hogs) i do have alot more i just cant think of them ATM please leave your opinions, i wont reply for the next 2 days as i am away but in that time i would expect alot of coments PLEASE KEEP THIS ALIVE, I WOULD LOVE 343 TO SEE THIS. Thanks this did take me about 1/2 an hour so please make as much effort leaving comments (and i know that many of you have spent like 2-3 hour writting similar things, so dont compare me please)
  21. I THINK YOU SHOULD BE ABLE TO SWITCH YOUR MUSIC IN GAME
  22. http://www.bungie.ne...Bubonic%20Blood PS. Never meant Master Chief was the only Spartan alive, just really the only one that matters at this period and time. Though there may be some Spartans alive, there is none that can help the chief now.
  23. Lets cut to the case ,343 should take out armor lock, jetpack, hologram and keep sprint and evade.The only idea i got is an armor ability thats make you walk on metal walls and do death for above.What are you requests?be creative
  24. I expect ONI to be on that shield world in Halo 4. I suspect ONI is on it, considering they know and do alot more than anyone else knows, hence the reason on Halo legends Cortana knows about the forerunners and shield world.....the only way she would have known about that is through data we have already collected on it. And besides......how other would you manage to find human weapons? Halo isn't Halo without it's weapons you know. Another possibility is if it were the spirit of fire, considering they were stranded in space. I'm sure it carries a lot of weapons, and Spartan Red team would make good team mates, would you agree? They also have Serina, which may play a decent part in the story considering that Cortana is becoming corrupted like most AIs. Which then again, Serina could become Corrupted aswell. http://images.wikia.com/halo/images/2/2d/Origins_poster.jpg
  25. I think they should bring an option in custom games to drive in fps like this mod for halo 3.
×
×
  • Create New...