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  1. Improvements Custom game options: -Toggle bullet & grenade immunity -Toggle vehicle boost recharge -Allow gunner seat without driver -Toggle splatter damage -Toggle splatter damage for vehicles -Toggle Sprint (Symbol denoting disabled sprint at top-right of screen) -Toggle for first-person & third-person assassinations for gametype only (infection) (firefight), otherwise it'll effect the gameplay mechanics. -Toggle Descope Capture the flag: -Toggle one-handed & two-handed flag usage -Toggle ability to drop flag -Make options for 1-Flag. Add in: -Assault (Give it oddball customization) -Juggernaut -RACE -Infection (Remove flood) -INVASION (Merge it with dominion) -Elites get full support -No mention of an 'in multiplayer' story -Toggle dynamic lighting Specials -Introduce a dedicated package ($15-$25) which allows: precision theater features (motions presets and Machinima support), weapon tuning, Kinect adaptations (stances and in-game voice), and extra forge items. -Give community forge support in the form of an ongoing matchmaking playtest (play at your own risk). Players will be allowed to rate maps online and give suggestions. Players with maps that are successfully introduced into matchmaking may receive special armor (let's say, something nostalgic). -Machinima and fan art can be up-voted on Waypoint for the same armor. Players who reach a high enough skill rank in MM will receive another special set of armor. Forge -Ability to toggle cracks, crevices, nooks, crannies, and super-impositions on forge pieces individually (Eg: A flush clean object). These item blemishes are helpful in positioning forge pieces, but can deter from the map's feel. -If textures can't be changed, then we need a variety of forge pieces including: steel (must be there), corroded, creamy, rocky, and industrialized. -Ramps need more magnets, and bridges need magnets on their sides. There should be the ability to toggle magnetism for the same piece that you're holding, and only that piece. -Allow a Far Cry style terrain builder, but this isn't imperative. -There should be a forge page meant for for minimum and maximum frame rates and dynamic lighting budget. Pieces should be given a value based on processing, and not simplified into item limits. (Help me out on this one Twinny) -Scales to modify magnetism, FXs, weather (if not for canvas maps), customs settings, etc. Matchmaking (I'm not including Skill Ranks) -Maps available on release should include: 5 small maps (Skyline, Haven, Adrift), 3 medium (3/4th of Harvest), and 2 large (Ragnarok). The first DLC gives 3 large maps that are compatible with Invasion. The 2nd DLC will give 2 small maps and 1 medium. -All previous vehicles along with Forerunner vehicles & locust. -I would prefer more Arena style maps with tremendous elevation differences and medium/large maps with 360 degree background. (not the stupid x>180 degree backgrounds) -Column based medium/large maps are boring and stagnant. 343 needs to get some creative backbone, so follow the examples of Construct and Valhalla. -Give ricochet more time to bloom. (ILY) -Personal ordinances should be removed completely, and more options should be given for random ordinances (to the point where initial and random ordinances should be combined into one). In matchmaking, ordinances will be dropped from the sky by a UNSC ships, while forge ordinances are holograms. Ordinances will only be used on Big Team maps and forge maps. Weapons: -Gametypes on smalls maps will start with the assualt rifle,storm rifle (or replacement), or suppressor, and a magnum. The magnun can be nerfed from the Halo 4 variant. -Any gametype taking place on medium/large maps will retain loadouts with a choice of a magnum and another Forerunner secondary (not boltshot), and the obvious primaries. The magnum can be dual wielded but the Foreunner secondary can't. -All weapons return -Duel Wielding returns Main Menu & Music -The main menu was good, but the music wasn't. It needs to be sung by a man, and avoid high-pitched sounds. Violins and ambiance are good. During the campaign, percussion instruments in intense moments and action scenes will give off a great atmosphere. Firefight I don't believe that Spartan Ops has more replay value than firefight. Out of all the maps used in Spartan Ops, I would also expect a decent portion of Firefight maps. Imagine flood firefight and round customization. We need comedy (Comedy that doesn't get old. Rampant AI? lol) and objectives in firefight. They should probably introduce massive firefight matches in MM, to simulate Spartan Ops' objectives. I love you purple!
  2. I don't know if it's a little late to comment on what should be brought to Halo 5 (or Halo 5 Guardian), but I just thought I would say what's on my mind. First off, after forging for over a year on Halo 4, I can honestly say I like it a lot better than halo reach forge (By no means am I saying it is better than Halo reach, that's just my personal preference). With that said, their are a few features that would be great for a high tech game like Halo 5 to be implemented. 1) An undo button would be nice: but I would defiantly like it better if it was a menu option only and not an actual button on the controller because I would hit it all the time! 2) A highlight option! I noticed on the 360 controller (at least I think) is that the bottom and right arrow do nothing in forge. With that said, perhaps they could be set as a new function called Highlight. With the highlight option active, you can move multiple objects anywhere around the canvas without changing the angles of the objects, For instance if you have ever highlighted a sentence at the end of a paragraph in Microsoft Word and moved it to the beginning, everything says the same. With the highlight option, instead of being green when selected it should be yellow to indicate the highlight function is active. And of course if their should also be a menu function to highlight all in-case you want to move the whole thing. 3) This one is not not a huge complaint, but it would be nice if rotation snap worked for more sensitive angles instead of using the common 5, 15, 30, 45, & 90 preset rotations. Also if these could work across different coordinate planes, for instance, if I have a block at a 60 degree yaw, and I want to change it so it slopes 15 degrees down it should be straight and not crooked. This is difficult to explain, It's easier for me to show you then tell you. Anyways, that's all I got, please comment below with what your options are on the matter.
  3. Good afternoon, or whatever time of day you may find yourself reading, community. I am a new user here, and have only just joined after finally coming from the Bungie forums. On to the topic, HALO 5 is coming in 2015, and HALO 6 was confirmed when HALO 4 was revieled as the beginning of a new trilogy, so, with the upcoming two games to be one a brand new, very powerful system, I want to discuss certain desires and additions to, namely, FORGE, and tweaks to help remind the world that HALO is king when it comes to Machinima making. (on console, anyways....) , while also incorporating methods from other titles to make an even more exciting experience. I want to start with what initially piqued my hopes, a quote about another XBOX ONE title, ARKHAM KNIGHT. "there are some insanely high polygon counts (one character model has the same as the Arkham Asylum environments)" While I know polygon count is not everything, it DOES leave me to wonder at possibilities. Apologies, but, prepare for a list, and a wall of text. FORGE TEXTURES : FORGE already allows you to change the color of an object, via, well, ITEM COLOR. Adding another category in that same option grid, TEXTURE, would it be possible to change the look of the item from the same tired Forerunner piece to say, on a ramp, for example; WOOD , STONE SLAB (one big piece of stone) , STONE BRICKS (stone bricks stacked and shaped), PLASTER (solid plain wall), WOOD PANEL (panels of wood) STEEL PANEL (panels of steel), and such, to help really give each map it's own feel? Updated Magnets : The magnet system in HALO 4 is a great addition, and can allow for brainstorming in amazing speed, but, it can be imprecise at times. So, why not modify the simple toggle of MAGNETS from on and off, to something more....utilitarian? My suggestion, MAGNET STRENGTH, with settings of NONE, showing no magnets in place, to BASIC, showing the HALO 4 Magnet grid, followed by POINT, where any hard edge point (sharp corners and the like) hold the Magnet points, and ending with FULL, where every edge of an item is covered in individual magnet points, allowing the user to place the items for certainty by "climbing" the magnet points until they reached the desired point. (this will be useful later, as well.) ITEM STATES : This is another aesthetic option for items, that would allow one to show FORGE pieces in damaged states, (think of Sword Base from Halo REACH BETA to Sword Base release), and in the same option grid as COLOR and TEXTURE, show options as "Clean", (no damage) "Scorch" (flame residue) "Bullet" (bullet holes) or other options and combinations. This could also be treated how the "Jersey Barrier" items can take damage and degrade, and show in gameplay. GAMEPLAY MOVEMENT : Halo's movement is great as is, but there's one game that gets me more involved through it's movement system, that's easily translated to HALO with no change of controls needed.... the Battlefield series. Slides and vaults and ladder climbing all bring me into the game and make for even more adrenaline moments, all which could be recorded easily with the XBOX ONE. These movements can be added with no trouble, and no changes to controls, really. SPRINTING is now a constant on Halo's control scheme, so, CROUCH from a SPRINT could make one slide into the crouch, yes? Possibly even prone. (not sure on that one, but, HOLDing CROUCH could function to make one prone, I suppose, and either JUMP, SPRINT, or CROUCH could rise your Spartan). As for Vaulting, (mantling, climbling, what have you), why not just HOLD JUMP towards an appropiate edge to have your Spartan (a SUPER. SOLDIER, mind you) just lift himself over that edge? Finally, ladders. May sound pointless, but it would be a simple addition that could allow map makers and machinima makers more leeway with layouts and rooms. How to make a ladder work in HALO 5 or 6? No, not the "Floating Walk" of Halo 1. "HOLD X TO USE" or whatever your Vehicle entry system is. Spartan's need not be defenseless during this, either, with full head tilt allowed, and a forced pistol, for defense or offence. Ladders could also be assembled in pieces from FORGE, with Magnet systems, with certain items having an option grid of whether or not they are a LADDER item in game. From RAINBOW SIX (mentioned shortly after this) we could also take WALL LEAN and COVER systems. Again, not much needs changed. Approach a wall, look at it , and click in your scope, to take COVER against it. LEANS and BLIND FIRE are easy additions from that simple addition. This may cause issues when strafing an entry way, but, if it snaps you into cover, it's not like it's causing you harm. CUSTOMIZATION : Another title that is a great FPS, that offers customization of ones armor, even their face, and adds tactical combat to the basic "SHOOT GUN RESPAWN" recipe, is the RAINBOW SIX titles (well, the VEGAS ones, anyways). If next gen consoles are as powerful as reputed, then, it should be able to handle sixteen players a match who may, if desired, have used the KINECT to scan in their face, as RAINBOW SIX did with the XBOX LIVE VISION camera, onto their Spartan's, and with a simple "X TO TOGGLE" when customizing their HELMET's, have gone into battle without one. "But what about all the vaccum enviroments that you come across?" Force helmets on those maps, which is why it's a TOGGLE, and not selection in the HELMET menu, so they still are showing a helmet they like. Go a step further, like RAINBOW SIX did, and have mouth movement during speech through the headset. Small impact on gameplay, GREAT impact on immersion and Machinima purposes. STANCES : Halo 4 implemented the STANCE cards, to show your Spartan in the player lobby, and while great, I feel an oppurtunity was missed, as Halo 4 also brought Weapon Commendations into the HALO game series. So, why not, if I've "Mastered" a weapon's commendations, give me two or three STANCE cards featuring that weapon, letting me show a little more of my preferences and style in the lobby? ARMOR / WEAPON SCHEMES : What I mean here, is, for more variety and showcasing, why not have certain armor chest pieces apply a skin to certain weapons? For instance, a Knight armor chest might change the energy sword to a broad sword, complete with new sheath, and the Hardlight Shield to a tower shield, while the Gravity Hammer into a greatsword. (for fun, let's through the FLAG graphic on the back for a cape), or, bring back the Katana armor, which would not only change your energy sword to a katana, but also change the look of your knife in assassinations, to a tanto or kunai? A BRUTE armor chest (perhaps a Brute Chieftain's armor) could change the gravity hammer into a large club. These would NOT effect gameplay, as they are only skins, after all. I'm out of time, so I can't go into detail of a proposed new gametype, a mix of FORGE and THEATRE, which would be for Machinima makers, turning the SCOREBOARD into an EMOTE selection, ranging from holstered weapons to waving, sitting, or more, but, what I have listed, I hope will cause other's to share their own thoughts and hopes, and maybe some opinions of my own. These are all changes that would not alter gameplay too far, while opening the game to even more potential directors and architects. So, discuss, and apologies for the wall of text.
  4. I am looking for a Forge clan (preferably Halo Reach). I consider my self a good forger and can add that aesthetic touch to maps. My IGN is Larick Faran
  5. I will need some ppl who I can rely on to help me test a maps effectiveness and maybe help forge with me. They need to be able to get on at EST early morning hours
  6. Hello Everybody, I am TheRedEyedDevil and I Forge Halo 4 racetracks. I have finished 45 racetracks and am pushin for 100 before the Halo 5 release. Current Projects: SKYTRACKS (5TH) Difficulty Unknown P 4 Pop-Up-Picture H 4 Halotracks W 4 Wormhole Smooth Ride Collsion Fusion 2 T 4 Transport SX v2 Besides making racetracks, I also make Mario Kart remakes such as the 4 batle mode maps off of Mario Kart 64. I also enjoy playing competitve gametypes with friends and testing competitive maps as well as racetracks in halo 4. Although I make racetracks, I don't really enjoy racing in tournaments, I only like to race with friiends for fun, not stress. I have 2 youtube channels: TheRedEyedDevil & ForgeHaloRecetracks (Recetracks is spelt with e because I mispelled it by accident) My main channel is TheRedEyedDevil, this is where I post all my creations. My other Channel ForgeHaloRecetracks or FHR for short is my professional channel where I do map reviews and other fun stuff. I haven't decided if I will ever post any of my sfuff up thier or not. If I do, I will either do a showcase or upload my favorates in video montage. (And yes I do have favoarates, I do admit not all my maps are good, but the last 15 or so have been prettty decent, my personal favoarates are as follows: SKYTRACKS (4TH), Collision Fusion, T 4 Transport SX, A 4 Alienation, Infectious Lagoon, Holy Waters, Stunt Jocky, Gold Peak SX, Colloidal Fever, and TRED's 45th. Besides video games, thier's not that much to tel. I have a B.S. degree in computer science and haven't started my career yet. I am very good at Billards Pool. Ironically I love swimming in the pool, not to big of fan of the beach, although body boarding was bun until I threw up. I have also been nee boarding and inner tubbing which are both very fun until skip across the water like a rock. I also enjoy running and cycling, although latly I havn't been very active with it. Being that I am strightedge and really enjoy forging on halo 4, I don't really have any use for socializing with many people, so really the only friends I have are from xbox or from college.
  7. Nafus

    Water!

    Why was the water so dumbed down in Halo 4? Not only is it that you die when you're barely knee-high in water, but there are no effects, the textures are cruddy and there aren't even any sound effects! It looks horrible, wouldn't you agree? Along with the many Forge aspects that Halo 4 lacks and Reach does better in, the water is definitely a priority in my view. Due to the mass quantities of water-based maps in Reach, the glitches unlocked and secrets found that allowed people to forge underwater, One would think that 343 would have taken the hint when creating the new Forge. No, I don't hate 343 for handicapping forge, it is their first Halo game (Besides Anniversary) and they even admitted to it being more of a learning experience than anything. But if the Forge in the next Halo game isn't improved on, and the water is treated the same way... Well it probably won't stop me from playing it, but I'll be super pissed! Thoughts?
  8. Halo Xbox One thoughts on gameplay mechanics NOTE : The following is mainly personnel opinion and may not accord to your liking. Any feedback of personnel judgement would be appreciated, Thank you. I feel that Halo 4 had an amazing campaign and direction of story but I'm sure we can all agree that the multiplayer of the game feels unfinished. That is why I am going to share my thoughts on what I think could make the next Halo installment one of the most memorable in the series. One of my thoughts is that cooperative play should feel more interactive such as the ability to share ammo and even interactive gameplay mechanics to help players get to a certain unreachable point. For example, in Halo 3: ODST there were supply caches scattered across the map. Say your playing the campaign solo and you pass by a point of interest that could aid you but is unaccessible and only notified to you in co-op through your HUD. So if you were to go back and play the same sequence (this time in co-op) then your HUD would notify you maybe on your radar that there is supplies nearby. You or partner could give the other a boost and be pulled up to achieve supplies. The next thing I wanted to talk about was the melee combat. I have been saying that it would be cool if you could equip your knife or bare hands since Halo Reach was released and featured assassinations. If a player were to run out of ammo with his/her firearm they could then switch to their blade or fists by choice. This wouldn't just be for the overall look. If you had a rocket launcher, it'd have more damage behind it's swing than your fists or knife would. But if you were to smack someone with it, it'd have a slower swing than your knife or fists would have. It would also add a possible variety with each weapon to have their own initial assassination, similar to Gears of War's executions. I would also like to see the same with armor. If I am wearing the scout helmet or boots then perhaps I should have increased vision or movement. If I had the EOD armor set then I should have an increased resistance to explosives. I'd also appreciate a quick timed counter attack during assassinations. Now I know you're probably thinking of Battlefield 4's counter knife attacks and that IS where I drew my inspiration from but trust me, this is different. Say a button prompt pops up on your screen as you about to be assassinated. If pressed at the correct time it would prevent a player from killing you and a second prompt would become available but whoever presses it first finishes off the other. For example say a player controlled spartan (or possibly even elite if they return) is about to stab you in neck from behind. You press the button prompted at the correct time and your character grabs the others' arm and flips 'em over your shoulder but the person you just flipped trips you and you fall as well. Your enemy climbs on top of you and raises the blade, the second prompt pops up and the following occurs: 1. The enemy pressed the prompt first and shoves the blade in your chest 2. You pressed the prompt first and your character twists the blade around and forces your enemy to shove it through their throat or visor A counter prompt type of mechanic could even work for vehicle hijacks. One example could be you're driving the warthog and an enemy hops in the passenger seat like how they usually do so they can pummel you out. In this situation you'd hold down the melee button for the amount of time it takes to perform an assassination and you character kicks the guy out of the passenger seat and they fall out only to have the rear tire roll over their face causing instant death. If the other person performs this on you then you would meet the same fate only on the driver side and they get to commandeer the vehicle after you have fallen. One of the last things I'd like to share is the many possibilities of forge mechanics such as unlimited objects, movable objects, weather enhancements, and backdrops. Bungie and 343i added a budget system to keep us from lagging our maps and prevent render problems onscreen. I would greatly appreciate it if they would remove this system and replace it with something much like Far Cry 3's level editor where it'd tell you if the game's "performance" was high or low. It would also make maps more immersive and possible if objects could be set to a movable state through their trait settings such as setting it a coarse to move in rapidly, back and forth or have it move to a position and stay there. These events could be triggered by a player entering a boundary, trait zone or through a time set for this action to occur. This would be insanely helpful to create things such as doors, elevators, traps and even custom vehicles. Forge would also be a whole lot more immersive with a weather enhancement system. Again this is much like Far Cry 3's level editor but it could also add more atmosphere to custom maps and shouldn't effect the map's rendering at all if it's just a visual effect and doesn't alter the map's environment physically. Weapons and vehicles are the last subject I would like to discuss because it is completely my personnel opinion and if you don't feel the same then that's fine. That's the reason I wanted to share this last. I would like to see the flamethrower, SMG, plasma rifle, plasma repeater, sentinel beam, and all brute equipment (such as the brute shot, mauler, spiker, spike grenade, flame grenade, chopper and prowler) return. Night vision would also have a pretty sweet comeback as either an armor ability or armor installment (like sprint) if there were more levels where you actually needed it. Speaking of which, stealth missions were great and some of the stealth missions were the most memorable moments in the previous Halo games. If a couple new stealth based levels were to be implemented in the new Halo then night vision and a knife would become pretty handy (if usable). Now the vehicles are the last thing that I am going to discuss... When I see a perfectly intact vehicle whether it be civilian or military, I WOULD LOVE TO DRIVE IT! Why haven't we been able to operate any vehicle we'd like in a Halo game before? I mean sure, we could take construction transport vehicles for a ride in Halo Reach but for instance in Halo 2's level, "Metropolis" there were over a hundred different vehicles abandoned on the bridge and around the streets of New Mombasa for like three or four kilometers. Why couldn't we take one for a spin? It's not like the keys aren't already sitting in the ignition of an abandoned car that's perfectly intact, right? Anyway, I hope you appreciate what I had to share and all of the above are completely possible and fairly easy to program and implement into the game. Any feedback would be appreciated. Soon I should have a couple of videos uploaded to a community channel on YouTube known as the Halo Xbox One gaming news and reviews. I am the owner and only member of this community and I would greatly appreciate any feedback you'd like provide. You may participate in this community I'm trying to build but only if you are actually willing to contribute. link to YouTube channel - http://www.youtube.com/channel/UCowUL_bTJdePwUkwp9V5D4w/feed link to google+ page - https://plus.google.com/u/0/b/100922647061327760973/100922647061327760973/posts Thank you and as always... We'll keep you posted, ----------------------------- the Halo Xbox One gaming news and reviews team
  9. Forge Planet- just two words that keep ringing in my ears. The desert, the shore, the jungle, the caves, the meadows, the forerunner architecture, the tundra, the volcano, the mountain, the islands, the human colonies, the ocean, the crash-landed covenant ship... It is the most beautiful place in the universe, all thanks to the Cloud, Only possible on Xbox One. Forge Planet on Halo 5? Is it possible with 8 GB RAM, 32 MB esRAM, 500 GB of storage, Blu-Ray discs, DirectX Tiled Resources and the power of the Cloud? You decide!
  10. Should 343 scrap the old Halo Reach pallete and start fresh, or keep it and add other pieces? I think it was okay to hold on to for Halo 4, but if 343 repeated this again the second time around, I feel like it would be bad for Halo 5. Those pieces are well dated, and I'm sick of seeing them. Tell me what you think.
  11. Throw out some ideas you want to see in Halo 5 forge. Here's mine: 1: a. Useful, map changing aesthetics like burning vehicles (non-drivable), and they sould have smoke rising from the fire. b. SMALLER PIECES! I love 343 for making smaller aesthetical pieces like wires, but i want to see more. 2: a. Time effects like Nght, and Sunset. (I'd actually like to see a bar you can change like in Google Earth) b. Weather effects like Rain or Snow. This would make maps much more immersive, and help players visualize the kind of map you're aiming for. 3: Restrictions. Much like the Minecraft or Viva Pìnata TIP, you can set restrictions for other players ability to build/delete. I hate when random players join my forge, and begin to spam the Y button on my map.
  12. If you have any really good 2v2 film clips that you would like to offer for a chance to end up in a video announcement on THFE, please submit them via Private Message (PM) to me, Absolute Dog. Clips must be short film sequences of amazing team work, great shooting sequences or anything that would provide a good perspective of two players working together. Please submit all clips by this Friday, November 22nd, by 10:00 am EST via the PM system on this site to Absolute Dog. All clips must be from Halo 4......tea bagging is optional!
  13. This is Firefight Versus. It is a 3v3 gametype I designed as an upgrade to Halo Reach's ability have PvP in Firefight. I designed this During my Playlist Menu Idea Topic: https://forums.halowaypoint.com/yaf_postst230565_A-Playlist-Example-For-Halo-5.aspx This is a more detailed explanation on it. I hope to explain it's rules and customization abilities are here. This isn't as simple as a trio of Storm Elites being actual players. The Elites can command groups where to go, both Spartans and Elite can call in support troops when on Sprees. the higher the spree, the better the support group. They would be: Spree Medal Spartan/ Covenant Elites Reward Killing Spree AR Marine Squad (4) Killing Frenzy BR Marine Squad (4) Running Riot CQC Marine Squad (4) Rampage Sniper Marine Squad (4) Untouchable Explosives Marine Squad (3) Invincible Assault Spartans (AR/BR/DMR)(3) Inconceivable Specialist Spartans (Camo/Shotguns/Snipers)(3) Unfrigginbelievable Explosives Spartans (Rocket Launchers)(2) Storm Elites Reward Killing Spree PP Grunt Squad (5) Killing Frenzy Needler Grunt Squad (5) Running Riot Carbine/ Shielded Jackal Squad (2 of each) Rampage Sniper Jackals (4) Untouchable Specialist Elites(4) Invincible Hunters (2) Inconceivable Promethean Knights Scattershots/ LRs(3) Unfrigginbelievable Promethean Knights (Binary R. Inc. Cannons)(2) Now, obviously, those last ones are not gonna happen alot, but with this new method in which you earn sprees, they will show a bit more. Spree's require 10 enemy kills for the Storm Elites and 20 for Spartans (Spartans require more because they have more potential kills) in Firefight Versus. Players are worth two kills to that count. Now sprees are a collective multiplier for the whole team and all the players on the team contribute to it, and the player who earned the current spree is a VIP. A player earns and "holds" the spree by killing the enemy that earned the Spree Medal. If that player is killed, the Spree is reset. in other word, its like a relay. you want the player who is in least danger to be carrying your Spree. For example. The game starts. The 3 Spartans are killing foes, their kills are all adding to the spree count. one player gets ten kills, one teammate gets 9, but the last teammate gets the 20th kill. He holds the Spree. If he dies, the Spree is reset, if any of the other two die, it is safe. if a different player gets the next Spree medal, he can choose to carry it or let the current holder keep it, but once he decides, the team cannot decide to "baton pass again". Kills while in this decision mode will not count to your Spree, so it is wise to choose quickly, this stops abusing the rules to never drop the Spree. This promotes ALOT of teamwork to get the higher rewards. In Custom Firefight, you can edit the support drops, change from troops to weapons, or even the actual troops, and there would be more options than what I posted plus all the other usual firefight options. Also, you can apply skulls to BOTH teams and they can have different skull sets between the two. There is also a setting for a randomized skull or skulls. reset or Personal loadouts can be chosen from, depending on the variant. Different maps could have different support troops on playlists (forerunner maps could have more Promethean support troops). Both teams start with a 15 life pool. If one player kills three players without dying gives the team a bonus life, and a killing spree earns them one. and every second Spree Medal adds an extra life to the current amount. To add an extra competitive edge, the team with the most points at the end of a round (5 Waves) earns a bonus life, giving scoring in this mode a purpose beyond time expire/ game completion. There is a max pool of 24 lives. The game lasts 25 minutes on playlists, or a full set (but this can be edited on customs) if neither team depletes the opposing team to 0 lives and finishes the team in final stand, the team with the highest score wins, If somehow this is a exact tie, it's just that, a tie (Spartan/Covenant Elite Players are worth more points than Storm Elite players, as are their support troops, to balance scoring). Firefight Versus works in Waves, Rounds and Sets like the other Firefight mode, but as stated above, only the team with the highest score earns the bonus lives (A tie in score results in a bonus life given to both teams). Anything Bolded can be edited in custom mode. Custom Edit Options I can think of beside the universal ones like move speed and over-shield. feel free to add your own thoughts. all options Bolded here can have a different setting for each team. Spree Holder Traits: Standard mode specific Player trait alter option. Custom Skull/Power Up Traits: Now there are up to a 100 custom skulls/power ups, and can be saved to a "library" to "call-up" in other variants (Custom Games/Firefight and the Skulls can be used in Campaign for fun factor). You can name the skulls/power ups, set score multipliers, alter individual weapon damage rates and I would love to hear what you guys can come up with. Score Rewarder: This rewards a team with a editable reward. This essentially replaces ordinance, and is unique to Firefight, as in only in Firefight. The player can set it to any combination of 3 choices, like ordinance, between weapons, squads, AAs, power-ups an lives bonus. up to ten instances of these can be applied. Spree Rewards: This can be changed to the same stuff mentioned as Score Rewards. Objective Mode: This was kind of implemented in Reach, but never really tried often I find. In Firefight Versus, multiple Gametypes are now able to be thrown into a Firefight mix, such as CTF, Stockpile, Invasion, Dominion, KOTH and all that good stuff. This could end up with some REALLY awesome Gametypes. Wave, Round and Set Duration/Population: Edit whether the Waves, Round or Set is timed, and if players earn bonuses for killing all its enemies within said limit. also alter the amount of enemies in a wave, Waves in a Round and Rounds in a Set. Custom Hazards: Choose the enemies from Drop Pod Hazards, Hazard Vehicles etc. Anything you guys can think off? Now I come to Firefight Map Editor. And I say "Editor" not "Forge" for a reason. I personally believe that a Firefight Map Full System would be to complicated to make and implement without having lots of glitches, faulty AI, faulty walk-path programming and general flaws. I propose a series of default Sandboxes and the original maps are available for EDIT. Not fully fledged construction. Movable Spawns (AI and Player), pre-built structures with AI movement Scripts, Gravity Lifts and Man Cannons, Teleporters, Objectives, Ammo dumps, Support Drops Areas and others. I feel this would be easier to implement, and a working "Editor" would be better than a faulty "Forge". What do you all think? I Honestly believe this to be my best idea ever as a concept for a Halo game. I would Love all the support we need to get this in a Halo Game, If not 5, then 6.
  14. Anyone want to play some forge or 1v1? I have been wanting to test my skills for a while :3. Just hit me up, my GT is WardoMichael if you didn't know xD. Anyways I look forward to it. You can be any rank, legit I will take on an SR-130 to an SR-1 if I have to. But overall I would like someone in my rank range. Thanks, WardoMichael
  15. Anyone got any forge build ideas? It sounds a bit cheesy but I was wondering if you had any ideas on what to build and maybe you could join me. If you would like to, my GT is WardoMichael thanks, WardoMichael
  16. I want to prevent players from killing each other for 10 seconds on game start. how do I do that?
  17. Ok so we skipped a week and now it's time for a late Wrapup: Primary Announcement: I've made the first tags the prefixes for these threads as a little extra pizzazzzzzzz COMMUNITY EVENTS There are ideas in the works so don't worry too much. We just want them to be as good as possible for you guys to enjoy and not have repeats of that time where it was just me, Boss, and JL playing Reach campaign talking about RP for 2 hours. Member Created Events Bnus' Totally Boss Halo 3 Playdate Member of the Month, Bnus, teams up with D-38 Boss, who has an almost perfect attendance record for Events, to bring you a night full of Halo 3 fun. Read the details including time and RSVPing by clicking the emblem above. Halo 4's Birthday Playdate New blood UNSC Spartan II collaborated with Beckoningzebra on this one to bring everyone to Halo 4 for its anniversary! Make it if you can, it's bound to be a good time! Related: Populate Halo 4 Day Here's a video by our good friend Brett supporting the idea of bringing players back to Halo 4 so this should be extra incentive to join UNSC Spartan II and BZ in their Event and have some good old fashion Halo 4 fun! We still want your ideas so post them here. FEATURED INTERVIEWS DocSpartanO07 - One of our finest and most vigilant Community Moderators. A senior member who reminds me of what this forum is all about and where it's come from. FORGE Forging The Future The future of Machinima has arrived! Here is a huge project started by our Art Department's Gryffin in association with THFE and ourselves. He's got a lot of members voice acting for him and we're backing this Machinima 100%. It's about 5 Spartans that get sent to Earth to find Monitors that landed there after Requiem exploded. There is lots of work being put into this project by many members of the site and we should see S1E1 here at some point! 343 Industries Community Forge Project By this point you should know what the CFP is and if you don't then read about it here. Post some ideas for our community in the CFP Idea Discussion thread here. You will partake in the Community Forge Project... Sand/Snow in Halo 4 Forge Talented Forger RegrettedKarma came across some awesome content by the OnlineKnights that shows you how you can make it look like there's snow of sand on your map in Halo 4's Forge. Very interesting stuff and just another example of how limitless Halo 4's Forge is. Check out his post and the video by the OnlineKnights by clicking the image. Isn't that a nice image of Forged snow? Featured Map Nuclear Bombs in Halo 4 Here's a really unique idea for a map. It's based on a timer and after that timer is up a big flash appears on screen and everyone dies.. Which explains the name. It's really fun and has potential for a lot of mini games. This map was made by the member JooJoona and is better explained by him in his map submission thread. GAMING NEWS Meet Xbox One So if you haven't seen it yet I suggest you click the picture and check it out. It's a very cool video by Microsoft showing off the Kinect 2 features the Xbox One has and flaunts the Xbox One's agile ability to switch and snap functions with just your voice. Halo: Spartan Assault: Coming to Xbox 360 and Xbox One Great news! A lot of Halo fans have been waiting for this and it's been confirmed that this holiday season, Halo: Spartan Assault will be available for Xbox 360 and Xbox One. Prepare to drop. ( Xbox One: Invitation http://www.youtube.com/watch?v=_1mfIg1I3zE If you own a tv for anything other than video games then you have to have seen this already but in case you didn't here's the video provided by Choot 'em. I'm a fan! Leave Choot comments and likes. For more Gaming News check out the latest on our Front Page. HOT TOPIC Crazy Grunt's Riddle Challenge Round 5 The Crazy Grunt's Riddle Challenge is a long lasting forum game here and it's fifth round has seen its death and is trying to make a revival thanks to haloman2. It's a fun game if you love riddles and puzzles and above is a picture of the very exclusive Award you get if you win the Crazy Grunt's Riddle Challenge! MEMBER OF THE MONTH What? Bnus gets a section of the Wrapup to himself again? This can't be right.. But wait it is! It is exactly right and it has never been MORE right! Bnus is our newest Member of the Month! Find his MoM Post by clicking his profile pic there. Announcement here. Another one bites the dust. Now scroll back up and read it all over again.
  18. Ok so we skipped a week and now it's time for a late Wrapup: Primary Announcement: I've made the first tags the prefixes for these threads as a little extra pizzazzzzzzz COMMUNITY EVENTS There are ideas in the works so don't worry too much. We just want them to be as good as possible for you guys to enjoy and not have repeats of that time where it was just me, Boss, and JL playing Reach campaign talking about RP for 2 hours. Member Created Events Bnus' Totally Boss Halo 3 Playdate Member of the Month, Bnus, teams up with D-38 Boss, who has an almost perfect attendance record for Events, to bring you a night full of Halo 3 fun. Read the details including time and RSVPing by clicking the emblem above. Halo 4's Birthday Playdate New blood UNSC Spartan II collaborated with Beckoningzebra on this one to bring everyone to Halo 4 for its anniversary! Make it if you can, it's bound to be a good time! Related: Populate Halo 4 Day Here's a video by our good friend Brett supporting the idea of bringing players back to Halo 4 so this should be extra incentive to join UNSC Spartan II and BZ in their Event and have some good old fashion Halo 4 fun! We still want your ideas so post them here. FEATURED INTERVIEWS DocSpartanO07 - One of our finest and most vigilant Community Moderators. A senior member who reminds me of what this forum is all about and where it's come from. FORGE Forging The Future The future of Machinima has arrived! Here is a huge project started by our Art Department's Gryffin in association with THFE and ourselves. He's got a lot of members voice acting for him and we're backing this Machinima 100%. It's about 5 Spartans that get sent to Earth to find Monitors that landed there after Requiem exploded. There is lots of work being put into this project by many members of the site and we should see S1E1 here at some point! 343 Industries Community Forge Project By this point you should know what the CFP is and if you don't then read about it here. Post some ideas for our community in the CFP Idea Discussion thread here. You will partake in the Community Forge Project... Sand/Snow in Halo 4 Forge Talented Forger RegrettedKarma came across some awesome content by the OnlineKnights that shows you how you can make it look like there's snow of sand on your map in Halo 4's Forge. Very interesting stuff and just another example of how limitless Halo 4's Forge is. Check out his post and the video by the OnlineKnights by clicking the image. Isn't that a nice image of Forged snow? Featured Map Nuclear Bombs in Halo 4 Here's a really unique idea for a map. It's based on a timer and after that timer is up a big flash appears on screen and everyone dies.. Which explains the name. It's really fun and has potential for a lot of mini games. This map was made by the member JooJoona and is better explained by him in his map submission thread. GAMING NEWS Meet Xbox One So if you haven't seen it yet I suggest you click the picture and check it out. It's a very cool video by Microsoft showing off the Kinect 2 features the Xbox One has and flaunts the Xbox One's agile ability to switch and snap functions with just your voice. Halo: Spartan Assault: Coming to Xbox 360 and Xbox One Great news! A lot of Halo fans have been waiting for this and it's been confirmed that this holiday season, Halo: Spartan Assault will be available for Xbox 360 and Xbox One. Prepare to drop. ( Xbox One: Invitation http://www.youtube.com/watch?v=_1mfIg1I3zE If you own a tv for anything other than video games then you have to have seen this already but in case you didn't here's the video provided by Choot 'em. I'm a fan! Leave Choot comments and likes. For more Gaming News check out the latest on our Front Page. HOT TOPIC Crazy Grunt's Riddle Challenge Round 5 The Crazy Grunt's Riddle Challenge is a long lasting forum game here and it's fifth round has seen its death and is trying to make a revival thanks to haloman2. It's a fun game if you love riddles and puzzles and above is a picture of the very exclusive Award you get if you win the Crazy Grunt's Riddle Challenge! MEMBER OF THE MONTH What? Bnus gets a section of the Wrapup to himself again? This can't be right.. But wait it is! It is exactly right and it has never been MORE right! Bnus is our newest Member of the Month! Find his MoM Post by clicking his profile pic there. Announcement here. Another one bites the dust. Now scroll back up and read it all over again. View full article
  19. Ok so we skipped a week and now it's time for a late Wrapup: Primary Announcement: I've made the first tags the prefixes for these threads as a little extra pizzazzzzzzz COMMUNITY EVENTS There are ideas in the works so don't worry too much. We just want them to be as good as possible for you guys to enjoy and not have repeats of that time where it was just me, Boss, and JL playing Reach campaign talking about RP for 2 hours. Member Created Events Bnus' Totally Boss Halo 3 Playdate Member of the Month, Bnus, teams up with D-38 Boss, who has an almost perfect attendance record for Events, to bring you a night full of Halo 3 fun. Read the details including time and RSVPing by clicking the emblem above. Halo 4's Birthday Playdate New blood UNSC Spartan II collaborated with Beckoningzebra on this one to bring everyone to Halo 4 for its anniversary! Make it if you can, it's bound to be a good time! Related: Populate Halo 4 Day Here's a video by our good friend Brett supporting the idea of bringing players back to Halo 4 so this should be extra incentive to join UNSC Spartan II and BZ in their Event and have some good old fashion Halo 4 fun! We still want your ideas so post them here. FEATURED INTERVIEWS DocSpartanO07 - One of our finest and most vigilant Community Moderators. A senior member who reminds me of what this forum is all about and where it's come from. FORGE Forging The Future The future of Machinima has arrived! Here is a huge project started by our Art Department's Gryffin in association with THFE and ourselves. He's got a lot of members voice acting for him and we're backing this Machinima 100%. It's about 5 Spartans that get sent to Earth to find Monitors that landed there after Requiem exploded. There is lots of work being put into this project by many members of the site and we should see S1E1 here at some point! 343 Industries Community Forge Project By this point you should know what the CFP is and if you don't then read about it here. Post some ideas for our community in the CFP Idea Discussion thread here. You will partake in the Community Forge Project... Sand/Snow in Halo 4 Forge Talented Forger RegrettedKarma came across some awesome content by the OnlineKnights that shows you how you can make it look like there's snow of sand on your map in Halo 4's Forge. Very interesting stuff and just another example of how limitless Halo 4's Forge is. Check out his post and the video by the OnlineKnights by clicking the image. Isn't that a nice image of Forged snow? Featured Map Nuclear Bombs in Halo 4 Here's a really unique idea for a map. It's based on a timer and after that timer is up a big flash appears on screen and everyone dies.. Which explains the name. It's really fun and has potential for a lot of mini games. This map was made by the member JooJoona and is better explained by him in his map submission thread. GAMING NEWS Meet Xbox One So if you haven't seen it yet I suggest you click the picture and check it out. It's a very cool video by Microsoft showing off the Kinect 2 features the Xbox One has and flaunts the Xbox One's agile ability to switch and snap functions with just your voice. Halo: Spartan Assault: Coming to Xbox 360 and Xbox One Great news! A lot of Halo fans have been waiting for this and it's been confirmed that this holiday season, Halo: Spartan Assault will be available for Xbox 360 and Xbox One. Prepare to drop. (BZ! Xbox One: Invitation http://www.youtube.com/watch?v=_1mfIg1I3zE If you own a tv for anything other than video games then you have to have seen this already but in case you didn't here's the video provided by Choot 'em. I'm a fan! Leave Choot comments and likes. For more Gaming News check out the latest on our Front Page. HOT TOPIC Crazy Grunt's Riddle Challenge Round 5 The Crazy Grunt's Riddle Challenge is a long lasting forum game here and it's fifth round has seen its death and is trying to make a revival thanks to haloman2. It's a fun game if you love riddles and puzzles and above is a picture of the very exclusive Award you get if you win the Crazy Grunt's Riddle Challenge! MEMBER OF THE MONTH What? Bnus gets a section of the Wrapup to himself again? This can't be right.. But wait it is! It is exactly right and it has never been MORE right! Bnus is our newest Member of the Month! Find his MoM Post by clicking his profile pic there. Announcement here. Another one bites the dust. Now scroll back up and read it all over again. This post has been promoted to an article
  20. Hey folks! TheBloodbath22 here. October 8th is the deadline for a Ricochet forge contest, and I'm looking to test out my submission before I, well, submit it. So I'll need a few players to check it out with me, see what kinks I can work out, etc. I'm also concerned about its size, since it's supposed to be mid-sized at most, and it sort of walks a thin line, there. So here's a little info: Competitive symmetrical mid-sized arena shaped like an hourglass, supports Ricochet/CTF/Slayer, on canvas Forge Island. An attempt to fuse by-the-numbers design with unique gameplay features. Download Map Here: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9357bc1d-7908-434b-aa7a-2d5a3bc9ca40 Side Profile: Note!!: Those cannons at the top of the rock 3's at center are delayed spawns to change gameplay. Even later in the game, those exposed ramps that lead up to the bases also receive a cannon each, leading into the goals--once again adjusting gameplay. These absolutely require playtesting. Bases Note!!: Please keep in mind that the rear walls at the sides of the bases have been removed, to allow for easier Ricochet scoring from either side. This is just one of the many things that requires testing! No one makes a perfect map, and I am well ready for constructive, I repeat only constructive feedback. We here all know how much hard work and time we put into our forges, fellow Cartographers. Thank you all so much for your time and attention! I have a mic. So friend me, I'll work out a 4v4 gametime!
  21. Hey guys, RANDPLAYER here. I just recently made a 2v2 map on reach which will be functional with Slayer & KoTH, the map is 95% finished, all that's left is spawning and making sure that spawnkilling ain't possible (or at least very difficult), so I'm reaching out to the community for help. Down below are some screenshots of the map and I would second of all want your opinion(s) if I should modify or remove features of the map. (screenshots are also available on my fileshare) Link: http://www.halowaypoint.com/en-us/players/randplayer/haloreach/fileshare -Map features- 1x sniper 1x needler 1x concussion 2x magnums 2x repeaters 2x plasma pistols 2x DMRs 4x assault rifles 2x plasmas 2x frags 2x health 1x overshield Start screen North overview South overview Red spawn Blue spawn Green teleport Orange teleport Forge overview So if anyone is interested in helping me out it would be much appreciated. I will be online and playing starting today (sep. 28, 7am CST - 10pm CST) & (sep. 29, 6am CST - 4pm CST) If you read this post after said time, feel free to send me a message on XBL and I'll be sure to reply as quick as I can. Thanks to any who'd like to help RANDPLAYER out
  22. Hey guys, RANDPLAYER here. I just recently made a 2v2 map on reach which will be functional with Slayer & KoTH, the map is 95% finished, all that's left is spawning and making sure that spawnkilling ain't possible (or at least very difficult), so I'm reaching out to the community for help. Down below are some screenshots of the map and I would second of all want your opinion(s) if I should modify or remove features of the map. (screenshots are also available on my fileshare) Link: http://www.halowaypoint.com/en-us/players/randplayer/haloreach/fileshare -Map features- 1x sniper 1x needler 1x concussion 2x magnums 2x repeaters 2x plasma pistols 2x DMRs 4x assault rifles 2x plasmas 2x frags 2x health 1x overshield Start screen North overview South overview Red spawn Blue spawn Green teleport Orange teleport Forge overview So if anyone is interested in helping me out it would be much appreciated. I will be online and playing starting today (sep. 28, 7am CST - 10pm CST) & (sep. 29, 6am CST - 4pm CST) If you read this post after said time, feel free to send me a message on XBL and I'll be sure to reply as quick as I can. Thanks to any who'd like to help RANDPLAYER out
  23. Gamertag: Astiir Map: Modern Apartment Link: http://www.halowaypoint.com/en-gb/games/halo4/filebrowser/details/40391df9-a2f9-4f1e-86c7-5ffa52cd98d8 This is my latest and first aesthetic forge map. It's a rather large apartment that consists of a kitchen, two bedrooms, a bathroom, and a T.V room. It has used silverware, an Xbox, microwave and much more scattered around the apartment. It's taken a while to build so hopefully it makes the cut : ) http://www.youtube.com/watch?v=q2bT5kPfoKI
  24. So I was thinking about this pretty strongly... should 343i include a free, community made map pack? It would be filled with maps for each game mode, and some extra aesthetically pleasing details. The maps might be made by THFE, or they could be by unassociated map makers. I think this would improve community morale, bring players back to Halo, and be lots of fun. Also, they could add these maps to the official multiplayer playlists or even have one of its own. Obviously it would take place on the four forge maps in Halo 4, and they would be equally varied and distributed. I think this addition would be promising. I know that they do already have community maps in War Games, but I'm asking for a full fledged map pack that is treated as so and even includes achievements. Anyways, guys, your opinions?
  25. Hey folks, request for me to join games on your custom maps, and offer constructive feedback towards your hard work. I am a fellow forger. My fileshare offers some examples of my work. I have a mic! So I'll see you all soon. Don't forget about that Ricochet forge contest! GT: TheBloodbath22
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