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Arionis Chambers

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About Arionis Chambers

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  1. Apologies for being away from my own thread, wasn't ignoring anyone. Happy to see others have come and shared with us. I found this gem, that is perfect.
  2. ....wish I'd seen this yesterday before I posted my thread, apologies on that. I'll just copy and paste the bulk of my OP. Apologies for the following wall of text. " FORGE TEXTURES : FORGE already allows you to change the color of an object, via, well, ITEM COLOR. Adding another category in that same option grid, TEXTURE, would it be possible to change the look of the item from the same tired Forerunner piece to say, on a ramp, for example; WOOD , STONE SLAB (one big piece of stone) , STONE BRICKS (stone bricks stacked and shaped), PLASTER (solid plain wall), WOOD PANEL (panels of wood) STEEL PANEL (panels of steel), and such, to help really give each map it's own feel? Updated Magnets : The magnet system in HALO 4 is a great addition, and can allow for brainstorming in amazing speed, but, it can be imprecise at times. So, why not modify the simple toggle of MAGNETS from on and off, to something more....utilitarian? My suggestion, MAGNET STRENGTH, with settings of NONE, showing no magnets in place, to BASIC, showing the HALO 4 Magnet grid, followed by POINT, where any hard edge point (sharp corners and the like) hold the Magnet points, and ending with FULL, where every edge of an item is covered in individual magnet points, allowing the user to place the items for certainty by "climbing" the magnet points until they reached the desired point. (this will be useful later, as well.) ITEM STATES : This is another aesthetic option for items, that would allow one to show FORGE pieces in damaged states, (think of Sword Base from Halo REACH BETA to Sword Base release), and in the same option grid as COLOR and TEXTURE, show options as "Clean", (no damage) "Scorch" (flame residue) "Bullet" (bullet holes) or other options and combinations. This could also be treated how the "Jersey Barrier" items can take damage and degrade, and show in gameplay. GAMEPLAY MOVEMENT : Halo's movement is great as is, but there's one game that gets me more involved through it's movement system, that's easily translated to HALO with no change of controls needed.... the Battlefield series. Slides and vaults and ladder climbing all bring me into the game and make for even more adrenaline moments, all which could be recorded easily with the XBOX ONE. These movements can be added with no trouble, and no changes to controls, really. SPRINTING is now a constant on Halo's control scheme, so, CROUCH from a SPRINT could make one slide into the crouch, yes? Possibly even prone. (not sure on that one, but, HOLDing CROUCH could function to make one prone, I suppose, and either JUMP, SPRINT, or CROUCH could rise your Spartan). As for Vaulting, (mantling, climbling, what have you), why not just HOLD JUMP towards an appropiate edge to have your Spartan (a SUPER. SOLDIER, mind you) just lift himself over that edge? Finally, ladders. May sound pointless, but it would be a simple addition that could allow map makers and machinima makers more leeway with layouts and rooms. How to make a ladder work in HALO 5 or 6? No, not the "Floating Walk" of Halo 1. "HOLD X TO USE" or whatever your Vehicle entry system is. Spartan's need not be defenseless during this, either, with full head tilt allowed, and a forced pistol, for defense or offence. Ladders could also be assembled in pieces from FORGE, with Magnet systems, with certain items having an option grid of whether or not they are a LADDER item in game. From RAINBOW SIX (mentioned shortly after this) we could also take WALL LEAN and COVER systems. Again, not much needs changed. Approach a wall, look at it , and click in your scope, to take COVER against it. LEANS and BLIND FIRE are easy additions from that simple addition. This may cause issues when strafing an entry way, but, if it snaps you into cover, it's not like it's causing you harm. CUSTOMIZATION : Another title that is a great FPS, that offers customization of ones armor, even their face, and adds tactical combat to the basic "SHOOT GUN RESPAWN" recipe, is the RAINBOW SIX titles (well, the VEGAS ones, anyways). If next gen consoles are as powerful as reputed, then, it should be able to handle sixteen players a match who may, if desired, have used the KINECT to scan in their face, as RAINBOW SIX did with the XBOX LIVE VISION camera, onto their Spartan's, and with a simple "X TO TOGGLE" when customizing their HELMET's, have gone into battle without one. "But what about all the vaccum enviroments that you come across?" Force helmets on those maps, which is why it's a TOGGLE, and not selection in the HELMET menu, so they still are showing a helmet they like. Go a step further, like RAINBOW SIX did, and have mouth movement during speech through the headset. Small impact on gameplay, GREAT impact on immersion and Machinima purposes. STANCES : Halo 4 implemented the STANCE cards, to show your Spartan in the player lobby, and while great, I feel an oppurtunity was missed, as Halo 4 also brought Weapon Commendations into the HALO game series. So, why not, if I've "Mastered" a weapon's commendations, give me two or three STANCE cards featuring that weapon, letting me show a little more of my preferences and style in the lobby? ARMOR / WEAPON SCHEMES : What I mean here, is, for more variety and showcasing, why not have certain armor chest pieces apply a skin to certain weapons? For instance, a Knight armor chest might change the energy sword to a broad sword, complete with new sheath, and the Hardlight Shield to a tower shield, while the Gravity Hammer into a greatsword. (for fun, let's through the FLAG graphic on the back for a cape), or, bring back the Katana armor, which would not only change your energy sword to a katana, but also change the look of your knife in assassinations, to a tanto or kunai? A BRUTE armor chest (perhaps a Brute Chieftain's armor) could change the gravity hammer into a large club. These would NOT effect gameplay, as they are only skins, after all. I'm out of time, so I can't go into detail of a proposed new gametype, a mix of FORGE and THEATRE, which would be for Machinima makers, turning the SCOREBOARD into an EMOTE selection, ranging from holstered weapons to waving, sitting, or more, but, what I have listed, I hope will cause other's to share their own thoughts and hopes, and maybe some opinions of my own. These are all changes that would not alter gameplay too far, while opening the game to even more potential directors and architects." So, there's that.
  3. Beckoning Zebra, to clarify, any "skinned" items caused from an armor choice would still have the same properties as the original item, just a different appearance. TheSpartan274, I actually love the idea of the weapon skin applying as you pick it up, would look VERY cool for the melee weapons, though, not sure how well or easily that could be accomplished. TwinReaper, well, you're welcome. As for Halo 3 ODST, while that is my favorite HALO, and my second favorite campaign, (topped only by HALO INFINITY ((Spartan Ops))), well....I like multiplayer.
  4. Good afternoon, or whatever time of day you may find yourself reading, community. I am a new user here, and have only just joined after finally coming from the Bungie forums. On to the topic, HALO 5 is coming in 2015, and HALO 6 was confirmed when HALO 4 was revieled as the beginning of a new trilogy, so, with the upcoming two games to be one a brand new, very powerful system, I want to discuss certain desires and additions to, namely, FORGE, and tweaks to help remind the world that HALO is king when it comes to Machinima making. (on console, anyways....) , while also incorporating methods from other titles to make an even more exciting experience. I want to start with what initially piqued my hopes, a quote about another XBOX ONE title, ARKHAM KNIGHT. "there are some insanely high polygon counts (one character model has the same as the Arkham Asylum environments)" While I know polygon count is not everything, it DOES leave me to wonder at possibilities. Apologies, but, prepare for a list, and a wall of text. FORGE TEXTURES : FORGE already allows you to change the color of an object, via, well, ITEM COLOR. Adding another category in that same option grid, TEXTURE, would it be possible to change the look of the item from the same tired Forerunner piece to say, on a ramp, for example; WOOD , STONE SLAB (one big piece of stone) , STONE BRICKS (stone bricks stacked and shaped), PLASTER (solid plain wall), WOOD PANEL (panels of wood) STEEL PANEL (panels of steel), and such, to help really give each map it's own feel? Updated Magnets : The magnet system in HALO 4 is a great addition, and can allow for brainstorming in amazing speed, but, it can be imprecise at times. So, why not modify the simple toggle of MAGNETS from on and off, to something more....utilitarian? My suggestion, MAGNET STRENGTH, with settings of NONE, showing no magnets in place, to BASIC, showing the HALO 4 Magnet grid, followed by POINT, where any hard edge point (sharp corners and the like) hold the Magnet points, and ending with FULL, where every edge of an item is covered in individual magnet points, allowing the user to place the items for certainty by "climbing" the magnet points until they reached the desired point. (this will be useful later, as well.) ITEM STATES : This is another aesthetic option for items, that would allow one to show FORGE pieces in damaged states, (think of Sword Base from Halo REACH BETA to Sword Base release), and in the same option grid as COLOR and TEXTURE, show options as "Clean", (no damage) "Scorch" (flame residue) "Bullet" (bullet holes) or other options and combinations. This could also be treated how the "Jersey Barrier" items can take damage and degrade, and show in gameplay. GAMEPLAY MOVEMENT : Halo's movement is great as is, but there's one game that gets me more involved through it's movement system, that's easily translated to HALO with no change of controls needed.... the Battlefield series. Slides and vaults and ladder climbing all bring me into the game and make for even more adrenaline moments, all which could be recorded easily with the XBOX ONE. These movements can be added with no trouble, and no changes to controls, really. SPRINTING is now a constant on Halo's control scheme, so, CROUCH from a SPRINT could make one slide into the crouch, yes? Possibly even prone. (not sure on that one, but, HOLDing CROUCH could function to make one prone, I suppose, and either JUMP, SPRINT, or CROUCH could rise your Spartan). As for Vaulting, (mantling, climbling, what have you), why not just HOLD JUMP towards an appropiate edge to have your Spartan (a SUPER. SOLDIER, mind you) just lift himself over that edge? Finally, ladders. May sound pointless, but it would be a simple addition that could allow map makers and machinima makers more leeway with layouts and rooms. How to make a ladder work in HALO 5 or 6? No, not the "Floating Walk" of Halo 1. "HOLD X TO USE" or whatever your Vehicle entry system is. Spartan's need not be defenseless during this, either, with full head tilt allowed, and a forced pistol, for defense or offence. Ladders could also be assembled in pieces from FORGE, with Magnet systems, with certain items having an option grid of whether or not they are a LADDER item in game. From RAINBOW SIX (mentioned shortly after this) we could also take WALL LEAN and COVER systems. Again, not much needs changed. Approach a wall, look at it , and click in your scope, to take COVER against it. LEANS and BLIND FIRE are easy additions from that simple addition. This may cause issues when strafing an entry way, but, if it snaps you into cover, it's not like it's causing you harm. CUSTOMIZATION : Another title that is a great FPS, that offers customization of ones armor, even their face, and adds tactical combat to the basic "SHOOT GUN RESPAWN" recipe, is the RAINBOW SIX titles (well, the VEGAS ones, anyways). If next gen consoles are as powerful as reputed, then, it should be able to handle sixteen players a match who may, if desired, have used the KINECT to scan in their face, as RAINBOW SIX did with the XBOX LIVE VISION camera, onto their Spartan's, and with a simple "X TO TOGGLE" when customizing their HELMET's, have gone into battle without one. "But what about all the vaccum enviroments that you come across?" Force helmets on those maps, which is why it's a TOGGLE, and not selection in the HELMET menu, so they still are showing a helmet they like. Go a step further, like RAINBOW SIX did, and have mouth movement during speech through the headset. Small impact on gameplay, GREAT impact on immersion and Machinima purposes. STANCES : Halo 4 implemented the STANCE cards, to show your Spartan in the player lobby, and while great, I feel an oppurtunity was missed, as Halo 4 also brought Weapon Commendations into the HALO game series. So, why not, if I've "Mastered" a weapon's commendations, give me two or three STANCE cards featuring that weapon, letting me show a little more of my preferences and style in the lobby? ARMOR / WEAPON SCHEMES : What I mean here, is, for more variety and showcasing, why not have certain armor chest pieces apply a skin to certain weapons? For instance, a Knight armor chest might change the energy sword to a broad sword, complete with new sheath, and the Hardlight Shield to a tower shield, while the Gravity Hammer into a greatsword. (for fun, let's through the FLAG graphic on the back for a cape), or, bring back the Katana armor, which would not only change your energy sword to a katana, but also change the look of your knife in assassinations, to a tanto or kunai? A BRUTE armor chest (perhaps a Brute Chieftain's armor) could change the gravity hammer into a large club. These would NOT effect gameplay, as they are only skins, after all. I'm out of time, so I can't go into detail of a proposed new gametype, a mix of FORGE and THEATRE, which would be for Machinima makers, turning the SCOREBOARD into an EMOTE selection, ranging from holstered weapons to waving, sitting, or more, but, what I have listed, I hope will cause other's to share their own thoughts and hopes, and maybe some opinions of my own. These are all changes that would not alter gameplay too far, while opening the game to even more potential directors and architects. So, discuss, and apologies for the wall of text.
  5. .....that's not a Spartan. That's Isaac Clarke from Dead Space. On a more serious note, is it wrong if my main interest is in what innovation they make in FORGE, for map makers and MACHINIMA's alike?
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