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  1. Tomorrow at 8 PST, I'll be hosting a map testing lobby. Here's a list of maps I'll be testing Ancestry (4v4) Church Avenue (4v4) Halls of Valor (4v4) Intricate (4v4) If you'd like to assist in testing, message my gamertag (DjPro95) Thanks, DjPro95
  2. The Zumi Clan Is Looking for new members you do not have to change your clan tag or bio or anything on your profile except your emblem in halo reach as it is to respect the clan. We don't have clan meetings so you wont be tied down to getting on-line when you don't want to. So if you want to join message the Clan Leader R4DR34C0N.
  3. The Zumi Clan Is Looking for new members you do not have to change your clan tag or bio or anything on your profile except your emblem in halo reach as it is to respect the clan. We don't have clan meetings so you wont be tied down to getting on-line when you don't want to. So if you want to join message the Clan Leader R4DR34C0N.
  4. Hello everyone! I just joined in and thought it would be great to introduce myself. I have been an avid Halo player since the first Halo came out. Halo 3 was the first time I played Halo on Xbox Live, but eventually went back and got into the Halo 2 craze (even if it had passed.) I'm 19 years old, and I am always on Xbox in my free time, though I love to draw on my 3DS sometimes as well. I hope to be a somewhat known member of the forums, and can't wait to meet fellow Halo fans!
  5. I don't know about you guys, and I know this is going to sound really knit-picky, but I really dislike the halo 4 announcer's voice. Yes it does sound a little like the previous games, but I feel it's too energetic ("OooverkiLL?" that's what it sounds like when I hear it). It doesn't sound like the master chief anymore (and I know it's not him in the other games reading what's going on, but to me it does sound a bit similar). I think my favorites for the voice was halo 3 and reach. I just hope they change it a little or I get used to the new voice! What do you think about this?
  6. So me and my friend were playing Halo:Reach the other day and noticed that exiting a vehicle (Usualy a Banshee) was taking to long when your been shot at by the whole enemy team. So we were thinking and thought it would be a great idea if there was a quick ejection system, maybe hitting the right bumper or a simliar button while in a vehicle and you would dive out of it. There has to be a catch right? So maybe you loose some of your shield when you dive out depending on your speed and how you land. You may also consider not beening able to use your abilities until they recharge again. I hope that everyone shares their thoughts and opinions on this. Your Friend, Connor AoT x EpiczZx
  7. Hi my gamertag is TrueStorySis I am happy to now be a part of the 343i forums and i can't wait to meet so many members of the 343i forums. I recently added 343's community and forum Gt's and they accepted so i started to think that i should become a part of this forum. I really like to play halo 3 and reach, although halo 2 is my favorite game. So if you want to add me my GT is TrueStorySis and I'd like to play halo with all of you. One thing first though it's kinda embarrassing. i still have a really squeaky voice and i'm still as short as a grunt at the age of 14. So just putting that out there, I am currently a Legend on reach, and i have fun playing BTB and Team slayer. I loved living dead but i can't really play it without being disappointed with not being able to betray other humans (yeah i was one of those people for like 1 month XD.) , I guess it's a good thing because people would run out of ammo and they'd asked to get betrayed to spawn with new stuff again. So it wouldn't be fair and people cant really camp anymore with these new maps that replaced the original maps. Camping is a bit annoying but everyone does it even the people who complain about it, it's what made living dead so fun. Anyway thank you for reading this if you have and i'll see you on halo 3 and reach (if a suicidal grunt hasn't gotten there bright sticky blue balls and charged at you yet...) Ty for making such a fascinating forum and i hope to be part of the many events yet to come. -TrueStorySis
  8. Pheonix Soldiers Hey people, So waddup people? My friends and I have recently created a clan , and want people to sign up. We aren't performance addicts or anything, but a couple good players never does any harm We mostly play for fun and time-pass, but also do a lot of serious stuff. Like tea-bagging, d*** sucking, spawn killing, and corpse dancing. (For those of you who don't know what :left: meant, you'll learn when you join us.) But when we do play seriously, we prefer using strategies. Well, after all, whats the use of a clan if your a lone wolf? WE DON'T BELIEVE IN LEADERS. Our Emblem- http://www.bungie.ne...&bi=38&fl=1&m=3(Mombasa, shield bg) (credits to robby 118's halo reach emblem generator) Armour - Maroon Primary color, and that's 'bout it. Service Tag - PX# (where # is your number, example - PX1, PX2, PX3) For those of you interested, send one or more of us friend requests on XBox Live - VVShashank, ThinkableManx75, Nickname67. (Without commas or fullstops, duh)
  9. Hey guys, I have previously quit a clan called KSI, because in the begining it was cool now its just terrible. So they made me change my name on Xbox Live from "LORDLIDELL" to "KSI LORDLIDELL". So its time for me to change it again. So this is why I made this post. You guys come up with ideas for a new gamertag. In a week I will choose the best one in my opinion. I will message you if you have won! -LORDLIDELL
  10. I've been on this sit for about 2 months and I ABSOLUTELY LOVE IT. And boy, does it feel good to be one of the few girl gamers in the magnificent Halo community.
  11. Pick one of each Class. Example, I like both UNSC and Covenant therefore I'll answer both UNSC and Covenant, so I'll pick my favorite leaders. Captain Cutter and The Arbiter. For my favorite UNSC units I'll put 3 answers. 1 for infantry, 1 for vehicles, and 1 for aircraft. Favorite infantry is spartan of course. Favorite vehicle is elephant. And favorite aircraft is vulture. For covenant same thing. One for each class. Favorite infantry is elite honor guard. Favorite vehicle is locust. Favorite aircraft is vampire.
  12. Hi, im rocky889988. I am new to the forums and was wondering if someone could fill me in on any current events or special play dates coming up. I know there is a calender but i am not sure on how to join any of the games. It would be grate if some one would help me out. Also, add me on xbox360 if you feel like. -rocky889988
  13. This is another suggestion thread started by me but unlike my forge ideas this one consentrates on the invasion gametype in case it does return in Halo 4. I do not know if invasion will be in Halo 4 but I have my hopes. I found after a while invasion simply became repetitive because it was always the same objectives, same strategies, same threats and few maps that after a few games you would know inside and out. I thought that to make it more intresting, more gameplay aspects should be possible and I thought that it would make it more intresting to have... wait for it... FRIGATES... and... CORVETTES! Yes I am aware what most people say about implementing such massive vehicles and the incredible amounts of problems it can cause and the mountains of reasons it is not feasable but please, hear me out. What I am implying is not to add whole controllable vehicles but more of a giant model like the aegis fate from sandbox. For them to work a few new vehicles/weapons would need to be made available: covenant drop pods ODST drop pods mac guns, the one you use in the reach campaign covenant AA guns, the ones you destroy on tip of the spear corvettes frigates pelicans phantoms How they would work would be that the invading team spawns and respawns inside the corvette or frigate depending on if they are humans or elites of course and could either man large guns mounted on the side of the ship to act as arial aid or jump in the drop pods and drop into the battlefield. Only one or two corridors would be accesable so they dont need to build a full interior and the rest of the ship would be behind forever locked doors. Only a few corridors are required to hold spawn points, mounted guns and drop pods anyway. The opposing team would eventually get a MAC or AA gun with which they can shoot down the opposing teams spawn ship which would then crash onto the battlefield and the previously accessable corridors simply get remodeled to look destroyed and have holes in them etc. It wouldn't have any guns or drop pods however it would keep respawn points. The enemy MAC or AA gun can be destroyed. The Big gun only becomes usable in the last round and a hanger in the ship opens containing one or two pelicans/phantoms that can be used to transport pretty much an entire team directly to the enemy's base. If something here does not make any sense or if i skipped over a detail somewhere let me know and I will clarify. Please tell me what you think of my ideas below.
  14. For forge world I always thought that after a while the monochrome buildings and repetetive terrain theme got boring, even with FX globes. I have found that the grey metalic colour scheme makes it hard to make themed buildings. I think that what they really need to do is to put in a changable theme if they have a forgeworld like map. I always got bored with the basic grey buildings, white cliffs, blue ocean and green grassland. I spent months designing 6 alternitive themes where the structure of blocks and terrain stays the same but ambience such as light, time of day, weather and background noises and the colour/patterns of items, terrain, ocean, sky and background change. There should be three possible variations for each block that you can switch between using the block settings menu. The first variation is the default block but edited slightly to reflect the theme and the second and third variations have the exact same shape and dimensions as the default block but has a theme dependent material and colour as well as unique effects such as cracking, staining and plant growth. This was designed for halo reach but could easily be re-purposed for halo 4 if it has a forge world-esque forge map (I personaly think there will judging on forge worlds popularity but I may be wrong) The 6 themes I worked on are: Desert Arctic Forest Cavern Volcanic Haunted More details on each theme- Desert: Blocks: pretty much the same theme as sandbox, Egyption style carved stone with engravings and sandy/dusty default Terrain: desert-ish coloured sandstone (if that makes any sense) and sand instead of grass. Ocean: either a deep blue oasis or quicksand (clear water in the lagoon) Weather: dusty orange sky with the occasional small sandstorm Ambience: faint scurryingfrom small creatures and distant vulture/buzzard calls Hemmorhage water cave: a small underground spring The colleseum: A chamber similar to the crypt from sandbox Background: Barren desert mountains Trees: Palm trees Arctic: Blocks: ice walls, alaskan/log cabin and snowy/ice encrusted default Terrain: blueish grey stone with snow instead of grass and ice patches over the small streams and pools of water Ocean: Light blue with ice over shallow areas and small non-solid chunks of ice floating around Weather: Bright white sky with light snowfall Ambience: Bright white light with the occasional faint wind Hemmorhage water cave: Frozen over The colleseum: Large Ice cave Background: Snowy mountains Trees: Snow covered pine trees Forest: Blocks: Wooden plank walls/treehouse, Aztec ruins and overgrown/mossy default Terrain:Mossy stone with undergrowth and long grass instead of normal grassland, Alaska and montana are one large fallen tree cracked in half with the roots at alaska and top at montana. pinnacle is one huge dead tree trunk, same with the rock above the hemmorhage water cave and the area below the quarry Ocean: Deep swamp with branches and dead trees sticking up out of (clearer water in lagoon) Weather: Foliage covering the sky and light leaf fall Ambience: Green gloom with shafts of light shining through holes in the canopy and loud bird calls Hemmorhage water cave: hollow tree stump with water dripping through The colleseum: An aztec chamber filled with carvings Background: Massive trees with canopies spreading overhead to block the sky from view Trees: None Cavern: Blocks: Subterrainian ruins, old mineshaft/wooden supports and moss covered default Terrain: A giant underground cavern where the cliffs spread up to the height limit to form a ceiling that extends into the distance as far as you can see. The island is a large shattered column with a large spike hanging from the ceiling where it used to meet and the pinnicle is a massive flat topped stalagmite. Bare dark grey stone with a few mushrooms in the cracks in rocks Ocean: Shallow water is replaced with crumbling ledges and the ocean is replaced by endless drop into darkness. the waterfall drops into the void as well. Weather: a couple of small stones and dust every now and then Ambience: Mist rising from the bottomless hole and fog in the distance to prevent you from seeing too far. Slight rumbling occasionaly and VERY faint wispers/growling coming from the bottomless hole (dont ask, it felt appropriate) Hemmorhage water cave: An underground spring The colleseum: Abandoned mine with supports around the edges Background: Continuous misty cavern on the ocean side of the island and cliff leading up to the ceiling on the lagoon side of the island Trees: Stalagmites Volcanic: Blocks: Dark granite like stone, A pale coloured ruins (stands out and fits the theme well for some reason) and Scorched/charred default Terrain: Blackened stone with lots of small cracks in the stone. No vegetation to speak of but small steam vents scattered around Ocean: Shallow water is now heated cracked stone with tiny lava veins in the cracks and the ocean is now lava, yep a sea of lava, I had to fit an old gaming cliche in here somewhere. the waterfall is now made of lava as well. Weather: The sky is a constant red but is usualy obscured by dark swirling clouds of smoke and ash with small fireballs raining down every now and then Ambience: Frequent rumbling with the occasional distant explosion of an eruption Hemmorhage water cave: A large steam vent The colleseum: A large are of ruins with odd symbols around the walls Background: Distant volcanoes and rivers of lava Trees: Steam vent Haunted: Blocks: Gothic mausoleum/crypt style ruins, abandoned/haunted mansion and neglected/overgrown default Terrain: Grey dull stone with dark/dead grass with bones scatered around (rarely) and perhaps the odd gravestone here and there Ocean: Shallow water is murky marsh with long marsh grass and the ocean is now grey and stormy Weather: Always misty with thick fog at about waist height and a constant thunderstorm with short periods of rain every 10-20 minutes. Dark shifting clouds and the occasional lightning bolt with a sharp loud crack of thunder that briefly illuminates the area Ambience: It is always night with a huge full moon and a grey ambient light, frequent howling wind and rare distant screams and howls. very rarely a shape will rise out of the water in random locations briefly before disappearing with a splash Hemmorhage water cave: A small patch of slowly bubbling marsh The colleseum: An ossuary lined with crypt doors some of which are damaged or cracked but not enought to fit even a monitor through Background: Dark mountains with swirling clouds and covered with dead trees and broken pillars/ruins Trees: Twisted and dead
  15. Hola, My name is Cynicz00. Well, at least it is to the Internet. I'm 16, a sophomore in high school, and f*cking sick of the stereotype my age group has become, and so I came to the Internet and gaming. Here, I've been able to converse with people that don't have the combined IQ of soap. As you can see, I lead an exciting life. To preserve my grades, I only play Halo: Reach competitively during the weekends, but I'll be on multiple hours every day in about a week when finals are over. Things that might interest me in you, or you in me: - I'm just started playing Halo: Reach again after a break, so I'd like a "clan" or just some cool peeps to play with online. My new "friends list" is empty. - My K/D is positive 4/5 times (I'm basing that off purely vague memory). - People that kill teammates for "power-weapons" should die in a fire. Underwater. In a volcano. - Dat Halo 4. - Interested in career in game model design. Not necessarily Halo, but obviously that'd be cool. If you know how one would get started with the basics of that aspect of game design, drop me a message. That about wraps it up. I look forward to doing "whatever people do here" with you guys. Dearest Regards, - Cynicz00
  16. IM new to here, My name is Joel. I like things that go bang and that i can kill. I just got in to the game mode hunger games( im dieing to play with a big group of people) if there any thing else u like to now about me feel free to ask. Have a good day
  17. I'd love to hear what ideas you might have for new armor abilities so please share.
  18. hey 343 ppl im new to this forum group so just throwing my name out there lol i love halo and anything that supports it and i hope to get to know a few of you guys
  19. I have been reading a lot about the Assailt Carbine but I have no idea what it is. I can't find any pictures or even any descriptions. There is however a possiblity that its the MA5K Carbine that's in Halo: Ghosts of Onyx: http://halo.wikia.co...ki/MA5K_Carbine. If anyone finds out anything, like pictures or descriptions, posting it here would be much appreciated. Thanks!
  20. Hey I just joined today so I guess I should talk about myself so 1st thing I want to make a machining series do I'm stretching out to this community for help really 2nd I would like to meet some fun casual players to play reach or H4 3rd ask any questions you want to about me Thanks...
  21. Hello 343i Forum members! I have been a Halo player since 2007 when my cousins got Halo 3 on Christmas. Yes, I am going to admit that I am 11 years old. But I am not those kids on the Internet who troll sites to just get attention. As you already may see here, I do what most kids on the Internet do not do. Use grammar. I am hoping to be a very active member here on the forums and get a good reputation for myself. Anyway, (Back to the story) after seeing my cousins playing the Halo 3 campaign, I was hooked. For some reason though, I never bought it until 2008. (I still question myself) In 2008, is when I got Xbox LIVE for my birthday. (MiStER CHIEF 14 is my gamertag) I got Xbox LIVE to specifically play the Halo 3 multiplayer. Over the years, I have gotten more mature and better at Halo. Even after playing and having all the Halo games that were made, I am honored to be a Halo fan.
  22. I noticed in the multiplayer trailer that the scope on the BR is square. Why would 343i change it from the classic Halo 2 and Halo 3 cylindrical scope? I don't see a reason for the change. Also the scoring on the bottom right looked as though it went up by random numbers instead of 1 point per kill. Again I don't see a reason for change, maybe just to "mix it up" but I'm not sure. I dont want to judge before the game comes out, but by all means put your thoughts in the comments.
  23. Hey guys! Whats going on my name is Dragosnuv and I love playing halo but I never really joined community forums so I'm a forum noob anyways I love playing SWAT so if anyone wants to play just send me a friend request ! Also I do Halo Reach videos so if you want to check them out just go here >> http://www.youtube.c...A3&feature=plcp << and on that note if your interested in helping me or have any clips I can use for my top 5 send them to me I would be honored to use your clips ! Dragosnuv out
  24. I'm new to this forum, and I'm happy to see you are all so accepting! I met a few of you earlier, and my first post was rude.. So if I offended anybody, I'm really sorry. I'm used to 4chan, and if you're not a **** on 4chan then you get singled out. If any of you wanna hit me up on xbox, feel free. I don't play a lot of Halo, but I get on every once and a while. I prefer custom games, too, so if you get bored and wanna act retarded, send me an invite.
  25. It seems like this is a pretty big deal among the players that the game should have a clear and easy to understand ranking system. My idea is fairly simple and adds on to past halo games and takes some ideas from other games and expands on it so lets go... First when you join a lobby you see each persons gamertag and next to their gamertag you would see two ranks (1-50), 1-100 the number really doesnt matter. The first rank would be your individual slayer rank which would be based on kills, assists, multikills, perfection medals, and so on. The second rank would be your objective rank which is SOLELY based on flag captures, bomb plants, territories captured, flag grabs, kills with the objective (bomb, flag, oddball, etc). Next when you click on the gamertag to see their stats (win%) you would also see that players individual weapon ranks (1-50, 1-100 whatever) The weapon rank would be based on kills, accuracy, multikills, headshots,etc. This way you could see if you have a crazy good sniper or someone that uses the rocket launcher excessively which would allow you to plan your strategy ahead of time. Also in objective playlists, the amount of kills you have has no affect on your objective rank (unless the kills are from the objective) and has no affect on your slayer rank. This means that you could tell if a player on your team would be just going for a large amount of kills (low objective rank in a lot of games). I know this is long but it takes Halo's past ranking system and expands it while allowing players to see their opponents playing tendencies. I think this idea could make games even more competitive.
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