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  1. Hey everyone, glad to be here. I made this account mostly because I want to try and promote my forge map. Still new to forums but I'm gonna go to the appropriate topics to post the details of my map. Search for me! Hope you enjoy it if you download it! And I hope to play some halo with all y'alls
  2. Being named "Member of the Month" Is an honor. I'm very grateful to receive this respectable title. Also the pInk text is awesome . I don't want to gloat or go on an epic monologue, so I would like to give a few shout-outs. I want to thank Dizzy_Dan from the newsgroup. He conducts interviews with members of the community and recently did one with me . He was very patient with me and my delayed(sometimes silly) answers. He also has been a huge help coordinating events and providing insightful feedback on maps I want to thank Absolute Dog. He has been very helpful and accommodating to THFE, and our slow(but sure) transition to 343i. He has helped keep the forums safe and clean for all. I would like to thank the forgers/players for participating in the weekly "Tuesday Night Tests". It has been a blast testing all of the new maps and working with new forgers. I would also like to thank the forgers for submitting and providing feedback in the THFE submissions section. The continued support is fantastic. Thanks for reading. I hope i can be a good Mom while it lasts.
  3. Forge: Ideas in Evolution Throughout our time with the Forge, in various Halo iterations, we've witnessed the progression of the system towards a more well-rounded experience and set of tools. Some of the changes have been invaluable and make the past look archaic, while others have left many of us in the lurch wonderning why something would be removed. Regardless of where we are now, it's important that we directly address the future and evolution of this beloved feature of the Halo franchise. While not all thoughts posted may be winners, all constructive ideas will help guide what we would like the Forge to become. Please submit your stories of both toil and love for the system, so that we can steer this ship towards a greater tomorrow! =^..^=
  4. OK, so I finally manages to play Forge Island on Forge after deleting the map I had downloaded before getting Forge Island. I spawned with a Needler and half of a Incineration Cannon. The front end of the cannon looked fine but the rear half simply wasn't there, including the hand hand grips. Would have loved to have taken a screenshot but when I tried loading the clip I got the same glitch happen where I was sent back to the main menu. After that I couldn't go back into Forge Island without getting sent back to the menu. Works fine in custom games oddly enough. Will try to delete and redownload again.
  5. Is anyone else experiencing a glitch where you try to load Forge Island on Forge but get sent back to the main menu every time? It works perfectly fine on Custom Games. Extremely angry with 343 right now.
  6. Originally I was going to entitle this topic Forge Island sucks, but I have seen a couple of decent maps used with the terrain wisely and that would therefore contradict what I would say. I am more of a dominion forger and I know ALOT about of dominion. And I have initially made around maybe 3-5 dominion maps on forge island (some tested, most scrapped) and I have not been able to continue any. I found the greatest disadvantage to making a dominion map in Forge Island is the flatness! It is unbelievably difficult to make an enjoyable dominion map on that canvas. You would have to work through many sight lines and then create alot of own terrain to differentiate the map and not give it that even level fighting ground. If you have attempted to forge a dominion map, post how you feel. This is my perspective so don't feel offended on how I view things.
  7. Who has the better Railgun? Hello! I have a minigame map and gametype for everyone to try. Gamertag: SixWaysToSunday Map: Throne of Rails > http://www.halowaypoint.com/en-us/players/sixwaystosunday/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=70aef0c5-1808-484c-898b-5fe19eafdbbb Gametype: Railgun Massacre FFA > http://www.halowaypoint.com/en-us/players/sixwaystosunday/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=30070162-b8f6-4d85-9027-8ae2a6ae4cb0 Player Count: 4-10, best at 8. This is a railgun only FFA. The map includes two teleporters, two elevated platforms, an instant kill barrier outside the building, and a single line of sight blocker. It's designed so that players spawn into combat, sometimes looking directly at each other. The gametype has only railguns with infinite ammo. Each player can beatdown and assassinate, which creates map flow by giving an incentive for players to flank. The scoring has been modified so players earn a point for each death, creating strange scores that people often comment on after playing. The lead player has a waypoint and overshield visual (not an actual overshield) so players know who to target. The spawns allow you to modified the gametype for teams or multi teams, although it is designed as a FFA. Please try it out and send me feedback through my gamertag or these forums. Thanks and I hope you guys have fun!
  8. Hello everyone I would like to make a topic speaking a little bit into the future, the future being Halo 5. I have a few unlikely ideas for H5, but that's what I want this to be about. Unlikely, cool-if-it-happened, kind of things. Things that are probably not going to make it into the game, but you would talk about it all week if they did. I have a few ideas... Pulse field (new AA): Startup time and recovery time like autosentry/regen, range slightly less than regen field. Sends out a strong pulse of kinetic force that pushes upwards and away on everything around it. Vehicles, teammates, active grenades, you name it. Could provide a BLAMing awsome solution and punishment for splatter-happy ghosts, make for some great grenade theater clips, and force enemies to stay away from cliffs. Drop Pod: ONE ITEM in forge. get in, nullifies fall damage, breaks off when you hit the ground. Vehicle pods could also drop vehicles, nullifying fall dmg, and a timer could be set on when the pod drops after being activated. Small splash dmg to nearby enemies, death if dropped on someone's head. Damage Despawning: Set a dmg value on any forge item. When it takes that amount of dmg, it despawns with the forerunner 'disintegration' effect. Collapsing buildings made easy! Halo spleef made way more awesome! Vehicle Constructors-: Forge-only single-use items, costing as much as their respective vehicles. One type for every vehicle in the game, another for random. Replaces grenade. carrying cap of 1. Use to digitally construct a vehicle on yourself, Tron Lightbike style. Useful in obstacle corses as well as creative maps. Imagine Jumping off a cliff and digitally constructing a banshee around you, or doing something similar with a mantis.https://www.youtube.com/watch?v=3GBLtnxxtzQ Share your ideas/thoughts!
  9. Download Link:http://www.halowaypoint.com/en-au/games/halo4/fileshare/details/f89176a1-86d1-4dba-9f4c-bcf7e29a937a Gametype Link:http://www.halowaypoint.com/en-au/games/halo4/fileshare/details/e3e8e6ff-e3f1-4841-be0a-ddf566226c30 Today here I have a map to show you, Created by myself, helpers were Quizter and AC SpecOps. This was a Mini-Game that I loved to play in Halo 3 and have wanted to recreate since Reach but never had the right space to do so. We've pretty much done everything as it was in 3 but changed some things up to better suit the Map and Halo 4. Now, onto the way it works. There is 1 Flood (Tank) The rest Humans (Mongoose) Simply the way it works is the Mongeese must run from the scorpion and try to stay alive for the remaining time. Each player has 1 life, when you die your dead. There are multiple rounds in a game, with hazards and jumps to go along with all this. That's about it for the way it works, quite a simple map. Video [video=youtube;BkHKKA5pkN8] Now on with the Screenshots. Human Spawn. (Mongeese) Flood Spawn. (Tank/Scorpion) Mongoose Performing a jump. Guess this Mongoose didn't think his path. Overview. That's it for this post, if you could leave feedback it would be much appreciated. Thanks
  10. Gamertag: Rabid Cadaver Map name: UNSC Grifball Stadium Game type: Grifball An Olympic influenced Astro Turf Grifball Arena
  11. Hey guys! Are you great Forgers but bad competitive player? Can't get a high Spartan Rank or CSR? Well, this ranking system is good for you. The Forge Spartan Rank is a ranking system where the number goes up for the number of maps you make, time Forging, pieces placed, and ties editing. You can also get more points from people who download your maps off Fileshare. So this will be just like CSR, except operates more like SR. This is my short idea, so thanks for reading!
  12. Can anyone please give me some advice on how to get weapons on map to spawn in flood mode. Some of my favorite games were maps that started off with small weapons for the spartans and would eventually lead you to stockpiles of bigger, better weapons. This was obiously to compensate for more people being infected by that point and gave the remaining humans a kick *** time mowing down the infected. I don't want to just start the humans off with the good weapons as it would not feel like they've earned it by making it that far in. I would like them to survive when there are lots of infected so spawning with just small weapons won't give them much of a chance. Because the mode i've been using is the flood are really strong but fairly slow. It's also with visual effects and placed underwater so it looks like thick fog/smog. LIKE SILENT HILL!! I've tried labeling the weapons to flood but to no avail, is there something i'm missing out? I have made weapons on map 'default' in the flood custom game options, it's really buggign me. Anyone out there having issues like this? Anyone got any thought? I'm determined to get to the bottom of this Thanks, much appreciated.
  13. if this is already been done sorry didn't mean to copy but i was wondering cause everyone complains that forge world is gone i want to know who really a true forger and who likes the maps on halo 4 and if you like to tell a little story explain why you like that map. enjoy and sorry again if it is already been a topic already didn't me too
  14. If YOU want to test your map with THFE and experienced forgers, sign up for the Tuesday Night Tests.
  15. Download Link:http://www.halowaypoint.com/en-au/games/halo4/fileshare/details/f89176a1-86d1-4dba-9f4c-bcf7e29a937a Gametype Link:http://www.halowaypoint.com/en-au/games/halo4/fileshare/details/e3e8e6ff-e3f1-4841-be0a-ddf566226c30 Today here I have a map to show you, Created by myself, helpers were Quizter and AC SpecOps. This was a Mini-Game that I loved to play in Halo 3 and have wanted to recreate since Reach but never had the right space to do so. We've pretty much done everything as it was in 3 but changed some things up to better suit the Map and Halo 4. Now, onto the way it works. There is 1 Flood (Tank) The rest Humans (Mongoose) Simply the way it works is the Mongeese must run from the scorpion and try to stay alive for the remaining time. Each player has 1 life, when you die your dead. There are multiple rounds in a game, with hazards and jumps to go along with all this. That's about it for the way it works, quite a simple map. Video [video=youtube;BkHKKA5pkN8] Now on with the Screenshots. Human Spawn. (Mongeese) Flood Spawn. (Tank/Scorpion) Mongoose Performing a jump. Guess this Mongoose didn't think his path. Overview. That's it for this post, if you could leave feedback it would be much appreciated. Thanks
  16. Before I begin, I just want to say I get it. Being in the game industry can be extremely tedious. Also, people get the idea that there is a shortage of ideas and that ideas are easy to just throw in a game. Also the final product has to be marketable and turn out profit for all your hard work which a lot of people who get on here to tell you how to do your job disregard. I'm here to say an idea or two hoping you'll look at it and see if you haven't thought of it yet, find it practical or if you'd want to do something like this. Idea 1: make a game without campaign that just has multiplayer and forge and just call the game Forge. Why? So you could devote more disk space to endless forging fun and play it with friends on multiplayer, think Minecraft. You could even work out a way to put AI into forge with all of that disk space, which is what a lot of people want. Why it's a bad idea, Halo is marketable largely because of the campaign, reason why I bought Halo 4 so people wanting Halo not Forge probably wouldn't buy it. But the reason why I bought Halo Reach was largely because of Forgeworld. Idea 2: let us play as anyone or any creature in the Halo universe, at least for funsies. Gears of war 3 has beast mode, although making a game mode for only playing as creatures isn't as cool as it being what you'd play as when your not in map edit mode.
  17. I will be hosting an open lobby for map testing/custom games tonight @ 9pm. All are welcome. Read rules below: Map testing is ordered by first come first serve. If you have more than one map, second map in second round. One map per person per testing round. When your map has been played pass party back to host (me, CrimsonVolver) After each test there will be a polite discussion of pros/cons, etc. Emphasis on polite. We want a full lobby. For small /medium maps extra players will be golden tourists and stay out of fight. In this case we can do multiple short games and take turns. If needed we can have someone host second lobby if more than 16 players. As a respect to others don't leave after your map is tested. And if you need to leave communicate to the group and try to help invite someone to fill spot. Respect the host. As the host I can ask for party leader at any reasonable time, esp to resolve conflicts. That's about it. Send me a msg on xbl. I will add friend and invite. Or just join. See you tonight! CrimsonVolver
  18. Hey guys, just wanted to try and promote my Uncaged remake: Cage of Death. With Forge Islands released and the whole gamertag and tag searches I hear being fixed I thought now would be a good time to try =] My gamertag is thelimoiscoming; to any readers that might not now how to search, just pause the game, press down, and go to the file browser, then follow these steps: File Browser -> Map Variants -> File Share Search -> (Forger's Gamertag) -> Choose Correct Map -> Download It leans more towards a spiritual remake and it's not an exact replica of the original map. But I'm very proud of it with my own very slight variations to the original which was one of my favorite maps on reach. It was created on Ravine and should work with pratically any game type besides Dominion. This is my first time posting in this forum and I hope you guys enjoy my map remake. Should be the one that has (Final) at the end. Edit: Ok, awesome just found out how to post pics. Again, new to forums, bear with me guys
  19. POST WHAT GAMETYPE DO YOU LIKE TO SEE IN A FORGE CONTEST My idea is BIG TEAM BATTLE FORGE CONTEST i think that with the new map forge island this can be awesome to the lovers of vehicules and the other also.I realy love to see this playlist on macthmaking.
  20. Hey everybody! I thought it would be nice to have some remade maps in Halo 4, not only for customs but to one day have them in a "Classic" Playlist, like Reach's Team Classic playlist. Down below you will find a list of the maps I have remade so far and a link to a video overview, where I show off the maps and comment on them. Sandbox - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/2466b056-1660-4a77-b901-3a998e83fec0 Countdown - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/e32c4664-ac3c-4cf6-83bb-1fc371dcba24 Hang 'em High - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/a8b49413-b815-4c73-b91e-76c14aab98db MLG Zealot - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/e0269091-5ffb-4a8f-916e-e71496b3f10d Ascension/Pinnacle - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/b0383928-fabe-40a9-8fd8-eb11cd304823 Uncaged - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/cff6d1a0-a0fd-4095-8fc0-b18afe1d62a6 I hope you guys enjoy and I will make more Remakes in the future!
  21. Hey everyone, It's been quite a while since I've been on any gaming forum. It's been even longer since I've created a Saw map. For those of you who played custom games back in Halo 3, you may remember the Saw maps. They have been featured on the front page of Bungie.net, and even got on Bungie's Favorites. After a long hiatus, I've finally completed the latest Saw map, Saw: Quarantine. I plan to hype this map quite a bit, as I need to get a fan base together once again. Once the map has been thoroughly play tested, I plan to release a trailer for it, and then release the actual map soon after. That is where YOU come in. I need new testers, fresh minds. People who are good are critical thinking and who don't give up easily. I assure you the puzzle is of high quality, and contains many things that have never been seen in puzzle maps before. Are you in? Simply post a reply to this thread in order to have a shot at play testing Saw: Quarantine.
  22. 'Halo Blueprints' is the home of high quality competitive halo maps or gametypes. We accept submissions of any new halo 4 maps/gametypes you have produced and if we think your submission is good enough, we will create a trailer for it with our review/opinions of it. Your name will be mentioned in the video as well as a link to your channel in the description. We also upload our own content that we have made into the mix so that we are always actively involved. We only upload maps that are of a good standard and good aesthetic quality for review and showcasing. Subscribe for loads of content in the years to come. Submit maps here Visit our YouTube channel here Visit our website here
  23. GT: DHG The Captain(Map made by DHG MELEE) Map:Assault http://www.halowaypoint.com/en-us/players/dhg%20the%20captain/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=031e7e29-1e91-4a5c-b107-72d28dc6a7b2 Game type: Slayer, Flood, Dominion, Regicide(All standard) This map is a mix of close quarters with some vertical advantages here. It has one tower with Sniper rifle for quick sniping at the center. It is filled with corridors and small towers for quick advancement on territory. On one side they a Scorpion with 2 warthogs and mongooses. There are two openings; main opening and a small back door(used for sneaking in on Flood). The main door has a shield with 2 turrets pointing directly at it. Outside the main door is a forest where there lies a warthog, a banshee and a few power weapons. Ordnance are scattered inside the base with both power weapons and common weapons for ammo. Flood spawn first outside base but later re-spawn inside the base. There are 4-5 Dominion bases. Mainly used for both Slayer and Flood.
  24. Things I would like to see in future titles that can actually BE DONE with the Halo engine (terrain editors and cutting pieces wouldn't work): Precision editing returning: 'Nuf said. Interchangable palettes: Give us an option in the menu of which palette we would like to work with. In Halo 4 context, when you hit X, you'll see "Impact, Erosion, Ravine." Selecting one of these will lead you to the normal item menu, except eveything in there will have the skins of the selected palette. And not only three palettes from three maps. There are multiple themes we could use: Human Civilian, Human Slums, Human Military, Covenant, Forerunner, stone, etc. Weather Effects/ Time of day Effects: Easy to understand. In the gadgets menu, have a "Weather" menu. This will be similar to the visual filters. You place an orb on the map that will change the time of day and weather. Examples: Morning, Noon, Sunset, Night, Rain, Lightning Storm, Snow, Blizzard, Windy, Dusty, Light Rain, Cloudy. Environment Pieces: Also simple. Give us pieces that can change the environment around us. Trees, more rocks, shrubs, and terrain editing pieces. This wouldn't be a terrain editor exactly. Think of it like this: People already use rocks and tin cups to change the environment. Expand upon this idea, and give us smooth pieces with terrain skins of varying shapes and sizes to create smooth flat ground, or create rolling hills. They will still be made of individual pieces that can be placed on the existing terrain. Bulk pieces: We're almost there already with Coliseum Walls and the silo pieces on Impact. Give us large pieces with a low polygon count that can be used to create large environments at little cost on the engine. Large coliseum walls, entire ground structures (like the environment pieces), giant pillars, bigger ramps, that sort of thing. Better coordinates and rotational points: Think back to Reach. If you lined up a piece inside of anothe of the same dimensions and rotated it, it would still be inside the dimensions. This has been changed on some pieces in Halo 4, like the ramp 2X2 and corner 4X4. If you line them up then rotate them, they are off center. 343 needs to find the EXACT center of the pieces to set a rotation point. HOWEVER, they should not do this on pieces that are not an exact coordinate, like the 1X1 Tall and Thin and the Coliseum Wall. More on that here: http://www.343industries.org/forum/topic/27355-colliseum-wall-problems-and-fixes/ More/Better canvases: Duh. Everyone complains about the current canvases. Now, they're not AS bad as everyone is making them out to be, but it would be nice to have some more user friendly canvses. Thank you 343 for listening to us and giving us Forge Island, but please do better with the default maps in the future. We don't want half finished "templates" to finish, but blank canvases to fully utilize. One example that I've talked about a lot is a snow canvas that would use the same texture mapping as the rocks on Ravine. They could make it so the pollar top of every piece that is exposed to the sky has snow on it. Scenery: We're getting closer with the inclusion of Dominion pieces as aesthetics, but there really should be more. Think of some of the maps in Halo 3. The first one that comes to my mind with aesthetic pieces is High Ground. That map had shelves, tables, radios, and laptops lying around. I'd like to see the inclusion of more practical aesthetic pieces like this in future titles. Dynamic Objects: Basically, give us stuff that moves. It's doesn't need to be anything crazy like custom moving pieces, but things like the Station Core on Impact. For example, give us a U shaped metal frame with movable gates attached to either side like in the back of High Ground. Nothing special, just a single piece that isn't stagnant. I'm probably missing some things, but I'll leave it open to you guys. What do you think? I'm trying to think of things they could add in that wouldn't disrupt the current engine or way the game handles. Forge is and always will be a map editor at heart, simply for easy of use. There are still many things that could be improved, and I want to hear if you guys have any ideas that could be implemented SIMPLY and stay true to what Forge is.
  25. Hey Guys, Just wanted to get a little feedback for my map, Omission. This is the first truly quality map that I have made on Halo 4, I spent hours on it. Made a few on Reach but none of my friends are really Forgers so they were somewhat undermined. I have some friends that really love it, it is designed for Halo 4 matchmaking and I can honestly say you will not be disappointed if you decide to take a look. I'm really looking for feedback and ideas to make the map better, so if even some people could download it it would really be appreciated. Name: Omission Game-types: Slayer, Infinity Slayer, SWAT, CTF and KOTH Best with: As many players possible. Description: Symmetrical map set on a UNSC research base/laboratory that studies planetary rocks. Has some very cool aesthetics and play aspects to it, plenty of cover and a huge tactical element to it. Gamertag: xTheGreyWolfx Hope you guys enjoy
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