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  1. I have always wanted to create fear in the survivor's mind on my infection/flood maps. I thought that having corpses on the map (its in campaign why not forge) would create more fear and maybe a feeling of danger. There could be different kinds of corpses for example a UNSC marine or an Elite or a civillian. They would also be a logical place for weapons on a flood/infection map (marine died you can get his AR) As a second idea there could be tripwires and moving pieces so you could make a trapdoor on ceiling with a corpse or two that when triggered it drops the corpses onto the player. But these are just my opinions, what do you think of my idea?
  2. Wouldn't it be cool if Halo 5 had a survival against Flood with some sort of backstory to it? Like different rounds with a bunch of people helping you and more flood attack as the rounds go on If you have anything to add to this then fell free to reply
  3. Infinity Atmosphere is a Small Map that has 2 sides/center to Rome around in, other 2 are for spawning. Not so big but fun to have at least 8 players but extremely fun with 16. Game Type: Flood (Customize Your Own). It is also for Capture the Flag, Oddball, Slayer. Download Link: (E K O D R I V E's Fileshare) Map Variant: Infinity Atmosphere Gametype: Infinity Flood ( Customize your style) and All Other Game Types. Thank You! My First Map, might not be so much fun, but it's a start Rock out!
  4. I made a remake of Death Slide from halo reach. Cant remember the orginal creator of this map but is hell fun. and as far as videos go i cant fine any remakes yet on youtube. i dont have a pic or a download link cuz i dont have a capture card but my GT is Bubofettt the Map is Deathslide Remake, the Gametype is Deathslide GT which is a flood gt.
  5. Hello,my name is Tom and I love forge world me and my bro create base's at each end of the map and fight each other all ask for is that we could have fellow spartan 4 s with us fighting the other player or if we could be flood or elites and have either of them fighting us or we both have spartan 4s on our team shooting the other Spartan 4 s and for the Npc's to get in a vehicle with us and kill other Npc's , I realise that the pathing will be hard but I'm sure you'll do something because I would love to make some stand still and guard my base please put this in halo 5 and please share this around 343 thank you
  6. The 3 Switches gamertag - ryan LFC 92 map - The 3 Switches gametype - The 3 switches DESCRIPTION [video below] This is a linear flood map where you will find the only way to survive, is to progress through the map, where you will smash and break through walls and locate the switches to open the doors. Can you do it? Enjoy! 8-16players. MAP has been tested and is fully working. good luck. remember, its the inside that counts
  7. Space Base Gamertag: Jaggertp Map: Space Base Game Type: SB Flood Left to die on an abandoned space station it's up to you and your friends to get to the supply pad for evac. Map has multiple tiers so you must holdout in each tier for a certain amount of time and then proceed to move on. Sentry's and stationary vehicles on map as well. BONUS THFE Easter Egg at the end 12-16 people recommended Video coming soon
  8. This is a video of my Flood map, Construct. http://youtu.be/2Iq_pZmyx9I Download it in my fileshare. GT: Vaist
  9. These Are Just ideas...I recommend people to read this. Including 343i: Campaign Storyline - 2 Years after the event on requiem, it was a peaceful day on earth...the covenant invaded again. Unexpectedly. And no, these werent just elites this time. There was only SOME elites and they wore different armor. But this time brutes! They have returned with the features they had on halo 2. All UNSC members are ordered to evacuate all citizens. Master chief prepares. I need a weapon lol. There was a big war going on down there. Infinity spartans fight back and ODST's are sent to different parts of the areas the covenant attacked. Earth is at risk. This time its not just one part of earth getting attacked. Its all of earth. UNSC try their best to stop the attacking....it was just so hard. Wait....but then. Master chief sees the arbiters and other elite ships. Humanity just got lucky. Arbiter and other elites help the humans. Arbiter and master chief regroup with eachother and have another adventure. Then, there was a UNSC ship crash landing on earth. Arbiter and chief go check out the crash site. They enter the ship and see dead covenant and soldiers. Master chief goes to pilot area of the ship. The pilots are dead. They enter the center of the ship then theres still some people alive and trying to escape the ship. Master chief enters a room with a load of cyro tubes with the very first spartans in them. Also the ship is the spirit of fire that disappeared years ago when the events of halo wars happened. First master chief opens a cyro tube and wakes Professor Anders. Then she opens the rest of tubes and wakes up spartans. These spartans have alot in common with master chief. They all escape the ship and join in the battle. The covies stop attacking...they retrieve because they had spotted another sacred halo ring. Infinity and other ships follow the covenant. They cant let the covenant get to the ring. So they have another ordinary halo war like on the other games. And flood return. I had more ideas but i just didnt feel like typing it. Flood mode - Stays the same Ctf - Same all those other gametypes stay too Promethean Mode - New mode i came up with and it sounds pretty cool. Wouldnt it be awesome to be a promethean killing other prometheans? We get to have our own little sword and we can jump high. Elite Slayer - Returns! Blah blah blah blah im tired i would type more guys but...im lazy. Bye
  10. Hey guys, just thought that it would be a good time to post my now-completed flood map; "Emerald Mine". Gamertag: Robius5991 Map: Emerald Mine (In my fileshare) Gametype: Flood Mode (Not the regular flood, the gametype's in my fileshare) Description: When a group of soldiers no longer have anywhere else to hide, they evacuate to an old UNSC mining facility that was once used to gather the largely-present resource of emerald, found both in the stones and underground. However, once they lock the side-tunnel and blow the main gate, two Flood-forms still manage to enter. The soldiers must now use the facility and its large array of machines as cover while they battle the Flood. Luckily for them, as UNSC protocol states, there are turret stations present which may allow for an added defense against the Flood, although they must beware that they are heat-seeking and will attack any moving object. Recommended Players: 8-16 players Here's a video review for the map: http://www.youtube.com/watch?v=Biuo4t1EFjQ Feel free to check this link to see a similar thread, dedicated to the aesthetics of this map, as have been submitted to THFE: http://www.343indust...ining-machines/ Map Aesthetics Showcase: https://www.youtube.com/watch?v=DnS5JpINT6I 1st place Winner of Insanmiac's "Best of the Dead" contest (6:32): https://www.youtube.com/watch?v=fgHli4SNGdA Ducain23's Feature of the map. **Just wanted to ask that if you did chose to feature to please mention my channel (youtube.com/OnlineKnights) thanks!** And at the bottom there is a picture: Thanks for your time and I hope that you all enjoy the map!
  11. The Crash By "BaDaSsBaS1L1Sk" With help from "antro 1" Gametype: "The Crash" Map variants: "The Crash: Episode___: __________" How to download: 1: start "halo 4" 2: sign in to Xbox Live 3: Press start on the controller 4: find "custom search" and search for "BaDaSsBaS1L1Sk" 5: download gametype "The Crash" 1: start "halo 4" 2: sign in to Xbox Live 3: Press start on the controller 4: find "custom search" and search for "BaDaSsBaS1L1Sk" 5: download map variants "The Crash: Episode___:________" "The Crash" is a flood series following the tales of a group of marines on board a space station when they are attacked by an unknown parasite known simply as "The Flood". The first and third maps in this series is linear but the rest are only linear to an extent(I.e. the map it's self is free-roam but there is a holdout location far from the survivors' spawn with heavy weapons etc.). The series focuses on two groups of marines from the same station, in episode 1, they are together, episode 2 focuses on the group who made it to the escape vehicle, episode 3 is about those who didn't and the rest they have been reunited. For more backstory please read the map descriptions. I apologise that I have no pictures of the maps. Any feedback or ideas given by the community are greatly welcome and I would like to thank you all in advance for your support. Special thanks goes to: "antro 1" for helping me test and make my maps, and of course all the guys at "THFE", especially "Oakley Hidef" for teaching me all the tips that have made me into the forger I am. Anyone how would like to play these maps in a custom game can message me. I will try to reply to messages and if you would like, play any of your maps when there are enough players in the lobby.
  12. To put it simply, im looking for people who play custom games in h4, preferably flood. If you still play please please send me a message/friend request. My gamertag is Thirteen Sloths, il probably be changing it to something less *** soon but when I do il just post it. Also feel free to leave your gamertag if you do play.
  13. LV-426 Fight to survive an Alien outbreak in a mining complex on the planet LV-426. Inspired by the ALIEN movie franchise. Flood spawn in the elevator shaft, initially, then can spawn in any of the ventilation shafts to spring out and surprise the defenders. Gamertag: LTOZ17 Map: LV-426 Gametype: ALIENS or just use basic FLOOD let me know what ya'll think? and i obviously couldn't post any links because of Halo Waypoint not having a fileshare for halo 4 yet.
  14. General Info: Assassin is a custom flood game type I created in Halo: Reach. The general basis was that there was an assassin loosed onto a map (the flood) and his goal is to assassinate the other players. Then the other players, usually guards or some kind of authority (the survivors) have to find and eliminate the assassin, or simply try to survive. The players start out with machine guns and pistols, no equipment, and with all of their other stats normal. The assassin starts out with the energy sword (in reach he'd also have a pistol with limited ammo) and he gets to choose from the three starting equipments; Vision, Camo or the Thruster pack. He also has low defenses, but he is quicker and hits harder. All of the players, including the assassin, also have no radar, so you never know where each other will be. Stealth is highly encouraged when playing as the assassin, as trying to take on all of the survivors head on would end in a quick death. This was greatly inspired by games such as Dishonored and Splinter Cell. Maps: Currently, I have two maps made for this game in Halo 4. Hellridge Prison: This was the first map I made in Halo 4, actually. The story goes that the assassin was captured and thrown in prison, and he has to escape (pretty straightforward, if you ask me). There are several ways for the assassin to get around the map, such as pipes own the ceiling, vents, and even hiding in the walls. The guards have to patrol the prison to find the escaped assassin and kill him. "It's us or him" basically. If the assassin manages to kill all but one of the players, then the last man standing gets the ability to either grab the machine gun, or pilot the Mantis in the left wing of the prison. Both have the ability to finish of the assassin very quickly, but the player loses mobility because of it. I added many aesthetics to this map, such as bars for the prison cells, a shower, red blinking lights to show the prison is in lock-down, and a guard station. Also, all of the secret entrances for assassins can be seen as they are closed using pallets (guards have 0 melee damage so they can't break them down and get into the vents and such). Pictures: coming soon Corporate: The second map I made for Assassin. (I'm not really sure what the story is for this, I just figured the people in the building have a bounty on their heads.) In Corporate, the assassin starts off outside and the other players are inside a building that they can't leave. The assassin has multiple approaches in this map (I tried to expand on the ways he can get around) but its mostly under the floor boards, in the walls and in the ceilings. On the first floor is a broken elevator shaft, a reception desk, and a hanging chandelier. On the second floor lies cubicles and a table with their respective chairs. Then on the third floor sits a mantis for the last man standing to utilize if need be. And throughout almost every wall are passages for the assassin to stalk his prey. Pictures: coming soon. --------------------------------------------------------------------------------------------------------------------------------------------- If you guys want to download these maps and the Assassin game type, they can be found in my file share: Soul DestroyerX. However, even though these maps worked out and played well, there were a few bugs that needed fixing (I actually fixed Hellridge Prison's bugs, but my Xbox live is being poop so I can't upload it). Just letting you guys know. I'll be uploading the V2's of these maps once I get the chance. --------------------------------------------------------------------------------------------------------------------------------------------- UPDATE: Hellridge Prison is now finished. To download Map: Hellridge Prison V2 Get on Xbox Start up Halo 4 Press start and go to file share Go to map search Search gamer tag: Soul DestroyerX Download: Hellridge Prison V2 Game type: Assassin V2 Get on Xbox Start up Halo 4 Press start and go to file share Go to game type search Search gamer tag: Soul DestroyerX Download: Assassin V2 ~Enjoy yourselves.
  15. edit: turns out people could only see the map. I had a 1.5 Mb clip uploaded so that could have been the problem. Gamertag: King s0al Map name: Speed Halo 4v Game type: Speed Halo vKing s0al (set flood damage to 500%!!) Number of players: 8-16 (preferably 16) Basically, Speed Halo is now back in Halo 4 So enjoy your custom game nights even more! edit: Needs play testing, fyi. Please leave a reply letting me know if it's a good/bad remake. I did my best with H4's forge. Props to DBC Mak3r Com3 and Darth Human for making such an awesome game.
  16. Just wanted to play custom games with someone my gt is ToWhite4You msg me for invite. Most likely playing - demo derby - infection - races Or any map u have
  17. Gamer Tag: Howard5657 Map: Infested Sewage Game Type: Standard flood game type. Description: Got bored one day and through together a map that didn't look like it would serve any purpose until I added an effect on it that made it harder to see and kinda creepy. I started putting spawns down and after I realized where I was putting them I started thinking "Flood." I moved a couple spawns around and made this eery, creepy, Flood map that gets your blood pumping and keeps you on your tose. Haha. Enjoy. Download and Comment. Thank you. Lack of links due to file share down.
  18. At First when i heard about flood mode i thought it was going to be great! Sadly it turned out to be the complete opposite. I thought that everything would be as amazing as it has been in the past few games but it turns out i was wrong. Sure the skin change is a cool idea but they left out a lot of key features. I really enjoy making my own custom flood matches however... i can no longer be creative when it comes to that. The Flood, (zombie, or infected) can no longer have a different weapon this means i can not make a duck hunt map, or i can not have the infected carry a gravity hammer for some other game types. even the Flood can't have thruster packs or holograms...etc. The best thing about the other Halo games was how you can customize the weapons and traits of the flood the same as you can do with a spartan. Looking back at Halo 3 the flood did not just carry an energy sword or whatever someone would like to call that thing... they carried fuel-rod guns, gravity hammers and more. so please hear me out and allow the players of Halo 4 to customize the traits of the Flood the very same as customizing Spartan traits. P.S. Also allow the choice of the infected and non-infected colour to come back. it would be really great! -Thanks for listening
  19. As you all know Flood has replaced the former Infection game type. Now don't get me wrong Flood is cool, however it is so strict when it comes to changing its rules via Custom Games. We lack the ability to change the weapons the Flood uses, what abilities they use, and how they look. All vital to the survival of our favorite Custom Games such as Teacher, Jenga, and Duck Hunt. Please vote YES if you wish to play these awesome Custom Games again.
  20. I need help with the respawn settings. I want to make it so that the humans have 1 life, and the flood has many, but when a human dies, there will still only be one human. because when the flood dies and it is set to 1 life, there are at least 2 humans left and no more flood, so to end the round there is only one person left standing. I need help with having only 1 flood with many lives, and humans with only 1 life and can not respawn. I'm trying to improve the Jenga game type
  21. Sacrifice (may change name if a better one comes up) Concept idea for a new mode Based on the campaign Librarian Memory sequence Concept- A survival mode that doesn’t end till you and your team die from the Flood (The Halo Arrays fire) Description- The Spartan fire team(you decide) enters a Forerunner construct and accidently re activate an ancient ancilla that links all the Spartans to the last moments of the Forerunners memories .The Forerunners have lost and the remaining survivors huddle in their defensive place as the flood pours in. The Halo Arrays are charging and readying to fire. This is not about survival the Forerunner race this is the last fight the end of the forerunners. The Classes The Builder Security- The builder Security an architect of the Forerunner Empire’s defense is also the architect of its people’s demise. The builder Nightborn lost his people, his home, and his way of life… but he hasn’t lost his family and fights for them. (When the Halo Array finally fires he has a holo link with his family showing them disappear like composing then he himself and he flood invading disappear in a flash) Abilities- Construction- Construction allows for the creation of specialized constructs ranging from Turrets to Synthetic Constructs. Construction type Turrets- Nightborn can create a turret a specified local that can be upgraded and repaired/reconstituted by watchers. How upgrading would work- When using the D-pad selection for turret you look at the turret you want to upgrade and press the D-pad selection. Construction type Sentinels-Nightborn can teleport in sentinel class constructs to assist in the defense. How Sentinels would work- Using the D-pad look at any location and a group of sentinels will appear to assist by either repairing defenses or attacking enemy forces same upgrading method works. Construction type Promethean-Nightborn has access to the Didacts elite warrior constructs and can teleport them into assist in the defense. How Prometheans would work/Upgrade- Same as the Sentinels Construction type Weapon pack teleport pad-The builder can teleport in a weapon teleport pad for allies to use to teleport in new weapons. How the teleport pad would work- Players would use the pad to use points they’ve accumulated to get new weaponry or ammo for their current weaponry. How upgrading the teleport pad would work- As the teleport pad is upgraded heavier weaponry will be teleported in. (Weapons would be randomly selected with heavier weaponry being harder to get) Recycling- Anytime there is excess weaponry on the field you can chose to recycle these weaponry for resources needed for construction. The Promethean Hunter-The Promethean named The Hunter was deemed by the Didact too important to join the other Prometheans in composition and instead sent him to fight and coordinate the Forerunner forces in threat of the Floods advance. His title was earned by his ability to ruthlessly kill Flood key targets and escape unseen. He has nothing left in this world but his people and will do anything to protect them. (His death scene involves watching the last of the Forerunner people being vaporized) Abilities- Advanced Camouflage-The Hunter can remain completely cloaked while moving and running and firing (this deception doesn’t mean you can walk into the enemy wave and snipe everything.) The Lifeworker- The Lifeworkers were the saviors of all life protecting and evolving it now with the Halo Array the Lifeworkers final project was to save life. The Lifeworker Life given to the Mantle had finished his goal and saved the last of the index now with nowhere left to flee he heals the mortally wounded and injured soldiers helping ease the last of their pain. With nothing left to save he helps the others in the defense helping his fellow Forerunners. (His death scene would be watching his fellow comrades be vaporized in front of him knowing he could do nothing to avoid this fate.) Abilities- Advanced Regeneration Field- The deployable field grants temporary Overshields as the users are in the field once they leave the field the Overshield is gone. The Promethean Warrior- When the Didact was originally attempting to make himself immune to the Flood he experimented on his fellow Prometheans. Fallen born of light, one of the elite Prometheans was among the first to assist the Didact in the experiment. While Fallen was considered a failure his brevet mutation allowed him to have an increased combat efficiency against the Flood. Due to the nature of the Flood the Didact informed Fallen that should the Flood ever attempt to infect him his suits ancilla would begin an immediate self-termination to prevent the flood from using his brevet mutation against the Forerunner people. (His death scene is that a flood forcibly attempts to infect him and he then hears his ancilla telling him goodbye.) Abilities- Telekinetic Push/Pull- Fallen can use his brevet mutation to either pull an enemy towards him or forcibly send an enemy flying away. Using the D-pad you can change the polarity from push to pull. Enemy Types- Flood- Infection Form- Simple infection form easily destroyed Combat Form-These are infected Human and Forerunner people who have been turned against their own people to further spread the infection. Combat forms come in two varieties ranged and melee forms. -Combat Form Ranged- These combat forms use ranged weaponry to attack you. -Combat Form Melee- These human combat forms have lost the ability to use ranged weaponry and has grown blades out of their arms to slice enemies to pieces. Carrier Forms- These combat forms bodies have lost their utility and have become mobile suicide infection spreading Flood bombs. When they detonate they release multiple infection forms. Pure Forms- These Flood are not made from host infection but the very Flood mass itself and have the ability to transform their forms. These types of flood are very deadly and require heavy weaponry to destroy. -Tank Form-This juggernaut is a heaving mass of destruction that will rip anything near it to bloody shreds. -Stalker Form-These annoying pure forms harass and sneak upon you defenses. While less armored and easier to destroy, this type will become bothersome to destroy. -Ranged Form-This form of pure form relies on firing spines at enemies as their only means of offense. -Mortar form- The tripod like Mortar form releases explosive spores at the players position and must be destroyed if defenses are to be made safe. These forms transform directly from ranged forms. Juggernaut Form- This beast of the flood forms is rarely encountered and is incredibly deadly. This form uses whip arms to smash defenses to rubble and splatter defenses to paste. Renegade Forerunner Sentinels- Sentinel-Average sentinel that has fallen under the control of Medicant bias consider it a threat. Sentinel Major- An enhanced version of the average sentinel that takes much more punishment and can dish it out even more. Enforcer Sentinels- These colossal Sentinel constructs are forward shielded and require heavy ordnance to destroy you have been warned. Waypoint Link https://forums.halowaypoint.com/yaf_postst143574_Idea-for-a-game-mode-for-Halo-4--Sacrifice.aspx
  22. Okay, so these two maps are two attempts at building the same thing (i.e. a space station), the first attempt having fallen short of my initial vision. Both maps are symmetrical. I named the failed attempt Derelict and decided to finish it enough to be played in slayer (no objectives), compensating for the map's inadequacies by giving the whole thing a trait zone enabling double jump and half gravity (and quarter fall damage), removing the glass from all over to allow for the outside of the station to become part of the playable area of the map, and threw down a whole bunch of heavy weapons (none of which was intended at first). My second attempt is named Observatory and definitely lived up to my vision (albeit barely, 9,970 spent and I already hit the unwritten limit on total objects, and I had to go back repeatedly swapping decorative pieces for less expensive substitutes, not to mention delete a whole bunch of spawn points). The map is enabled for 4-16 players (Red, Blue, Gold and Green teams) on Capture the Flag, King of the Hill, Free for All, Flood, and Oddball. It has multiple levels in the middle with a pair of heavy weapons (Railguns, Scattershots and Concussion Rifles, in that order from top to bottom) on each of the lower 3 levels (4 total). The docking ring of the station connects to the 2nd level of the mid-section (2 levels above, 1 below). Sections are colored by quadrant to assist in navigation (internal walls are colored specifically to indicate which path leads to which quadrant, outer walls are colored accordingly with the color of the quadrant in which they reside).
  23. Fileshare Holder = HeroAnarchy Gametype = Maggot Meat Map = Karaoke Night The map takes place on an isolated karaoke club you (and other survivors) are trapped to fight the zombies. All entrances and exits are sealed with barricades but they will not hold for long. The old zombie rules double tap and aim for the head apply in this battle for survival. But remember select your weapon carefully or it could be the death of you. Bullet point There are multiple entrances for zombies to enter each filled with barricades It takes two shots with a shotgun to kill a zombie Headshots usually instant kill the zombie Select a weapon based upon your skill not damage since some weapons can cause you to get cornered The map and gametype have been tested with 8 people which showed a great appeal so I do not know how it will play out with more people Zombies are 10% slower than humans and it takes zombies two hits to kill a human The map itself has 3 main locations: outside, club, and basement. Vehicles are present on the map but are not drivable they are there for the aesthetic appeal You are not scored on Points you are scored on Time you have survived as a survivor Recommendation Play with 8-12 players Magnums and shotguns are usually the most successful survivor weapons Notice The roof of the club isn't visible in-game so ignore what comes out of the top, thank you and enjoy the map A few aesthetics were added since the pictures ​The rock wall in the first photo now is a real wall The basement ramp has more cover The basement has more aesthetics(crates, dominion light) The pictures do not completely represent 100% of the maps shadows
  24. I find the fact that we cannot change the Alpha Zombie starting weapon (any Zombie for that matter) most....disturbing. This is a huge mistake on 343's part in my opinion because it almost completely disallows many of the wonderful mini-games that we have come to enjoy since the launch of Halo 3. I would ask that 343 release a patch allowing us to change the Zombie starting weapons, even if that means we can no longer use the Flood player model. That is all I ask of 343.
  25. I believe that there should be a type of survival mode available in the game. The game lost a big part of it when Firefight was removed, but its still an amazing game don't get me wrong. But what I'm saying is add a new game mode called "Survival" or "The Flood" where you survive hordes and hordes of flood or Covenant (Your choice) and see how long you last. Basically just like the Black Ops Zombie mode, but Halo style. You will attract so many more customers if you add this game mode, it would really add to the depth of the game. Get back to me!
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