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Found 3 results

  1. The master freerunners are recruiting. One of the best assassin clans in halo, assassins creed, and COD history. We are a competitive group. If you are a lover of the silent art then this clan for you. We specialize in this art, and for the first time in two years we are opening our doors to the world. We don't care how old you are, if you are an assassin we want you. If you can beat Assassineleven and The Dr. Then your in. P.S. before you say that this clan is a little kids clan, then your mistaken. The ones running this clan are in collage and they are skilled. Contact the recruiters: kie a11 Dr Iownyou Best Arbi Theres limited spots so act fast.
  2. Ok, starting off, I noticed the venator armor, after a few level achievements, and decided to go for said armor set. I went through enough assassinations to get to the 50 assassination stretch which would give me an assassin mastery. The commendation was titled: Assassin - Mastery. After completing the fifty assassinations, it did not give me the armor, and restarted the challegne for the commendation. The only thing that changed, was that once I complete it this time, I get +2000 exp, instead of +1000 exp. It's still titled: Assassin - Mastery, and I have to get the same 50 assassinations. I am not really angry about it, but I think this may be: 1.) a glitch 2.) something in which the creation of the game that was accidentally done (does happen sometimes) 3.) it may be how it works. But I seriously don't think 3 is the answer. Same title, same assassination count? Has to be something wrong... I don't expect this to be found soon, or to be answered soon, and I will definitely redo the 50 kill stretch, probably before this is answered, thanks to skill. I do not expect this to be fixed for me. For now, I am pointing this out, and asking if this is how it's supposed to work. The only thing it has impacted was about three minutes of my time. Creating a kill joy. I sign off for now.
  3. General Info: Assassin is a custom flood game type I created in Halo: Reach. The general basis was that there was an assassin loosed onto a map (the flood) and his goal is to assassinate the other players. Then the other players, usually guards or some kind of authority (the survivors) have to find and eliminate the assassin, or simply try to survive. The players start out with machine guns and pistols, no equipment, and with all of their other stats normal. The assassin starts out with the energy sword (in reach he'd also have a pistol with limited ammo) and he gets to choose from the three starting equipments; Vision, Camo or the Thruster pack. He also has low defenses, but he is quicker and hits harder. All of the players, including the assassin, also have no radar, so you never know where each other will be. Stealth is highly encouraged when playing as the assassin, as trying to take on all of the survivors head on would end in a quick death. This was greatly inspired by games such as Dishonored and Splinter Cell. Maps: Currently, I have two maps made for this game in Halo 4. Hellridge Prison: This was the first map I made in Halo 4, actually. The story goes that the assassin was captured and thrown in prison, and he has to escape (pretty straightforward, if you ask me). There are several ways for the assassin to get around the map, such as pipes own the ceiling, vents, and even hiding in the walls. The guards have to patrol the prison to find the escaped assassin and kill him. "It's us or him" basically. If the assassin manages to kill all but one of the players, then the last man standing gets the ability to either grab the machine gun, or pilot the Mantis in the left wing of the prison. Both have the ability to finish of the assassin very quickly, but the player loses mobility because of it. I added many aesthetics to this map, such as bars for the prison cells, a shower, red blinking lights to show the prison is in lock-down, and a guard station. Also, all of the secret entrances for assassins can be seen as they are closed using pallets (guards have 0 melee damage so they can't break them down and get into the vents and such). Pictures: coming soon Corporate: The second map I made for Assassin. (I'm not really sure what the story is for this, I just figured the people in the building have a bounty on their heads.) In Corporate, the assassin starts off outside and the other players are inside a building that they can't leave. The assassin has multiple approaches in this map (I tried to expand on the ways he can get around) but its mostly under the floor boards, in the walls and in the ceilings. On the first floor is a broken elevator shaft, a reception desk, and a hanging chandelier. On the second floor lies cubicles and a table with their respective chairs. Then on the third floor sits a mantis for the last man standing to utilize if need be. And throughout almost every wall are passages for the assassin to stalk his prey. Pictures: coming soon. --------------------------------------------------------------------------------------------------------------------------------------------- If you guys want to download these maps and the Assassin game type, they can be found in my file share: Soul DestroyerX. However, even though these maps worked out and played well, there were a few bugs that needed fixing (I actually fixed Hellridge Prison's bugs, but my Xbox live is being poop so I can't upload it). Just letting you guys know. I'll be uploading the V2's of these maps once I get the chance. --------------------------------------------------------------------------------------------------------------------------------------------- UPDATE: Hellridge Prison is now finished. To download Map: Hellridge Prison V2 Get on Xbox Start up Halo 4 Press start and go to file share Go to map search Search gamer tag: Soul DestroyerX Download: Hellridge Prison V2 Game type: Assassin V2 Get on Xbox Start up Halo 4 Press start and go to file share Go to game type search Search gamer tag: Soul DestroyerX Download: Assassin V2 ~Enjoy yourselves.
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