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Hey All, I am new here as I am looking for the best Community sites in order to spread word about my upcoming browser based game;UNSC Warfare It's a browser based game set in the Halo Universe where you play as a captain of a new UNSC Ship in the fleet and you have to complete various missions, follow a canon safe story, purchase units gathered from all around the Halo Universe and prove your worth against other players or just own the leaderboard with points! It's coming out soon, as development is ongoing and I put alot of my time into it, however Alpha signups are now available for anyone interested! www.unscwarfare.com Check out the about page for some images and more info
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how tough are ya? so the game is basically that, you determine if the poster above you is worthy to enter the salty spittoon or if they are weenie hut jr. bound, then you say how tough you are so you may be judged! how tough am i? i i ate a whole packet of oreos....without any milk.
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Hey forum. I'd like to try out a new game, 'Would you rather...'. You've got to ask a 'Would you rather' question, the next person in the thread responds with the answer then asks one them self. Example: Member1: Would you rather be an Elite or a Brute? Member2: Elite. Would you rather own any Lamborghini or any Ferrari? Lets go. Would you rather be a professional drum player or professional guitar player?
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So, you are probably dead of you haven't already watched the trailer, but here it is anyway, a good starting point: Who excited? In an time where every game is moving more and more into sci-fi it is great to see a AAA game take a step back, not only to set the game in the past but in WW1 which hasn't ever really been fleshed out in major videogames is great, but I suppose that is proably everyones point of view. I am cautiously optimistic at the moment, seeing as we have only seen a 90 second trailer and have a few interviews where DICE have given vague answers to easy enough questions. It will be great if the game wasn't focused on America, not to knock their role in the War but they certainly weren't the only players and they did join pretty late. The main art does have a Harlem Hellfighter on it though so I'm not overly confident I'll get exact;y what I want. As long as they don't act like there were 'good' guys and 'bad' guys, WW1 was more complicated than that. Apparently there will be a campaign, which is great. Something like a series of different stories following soldiers across varies battles. Gallipoli is what I want, get me a kickass ANZAC hat.
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We are recruiting Spartans that have a thirst for blood. We are looking for heartless leaders to push our dark forces on anyone who dare get in our way. We live by the Dark Spartan Code. We are loyal men and woman brothers and sisters who respect our leaders. We are mature and we dont let people make us feel. This is just forming so the first few to join will become leaders. Message me on Xbox Live- MFG XxAFROxX Also its only for halo 4
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Tic-Tac-Toe By: Charles Stoot Map Link: http://tinyurl.com/gqsqjrf Game-Type Link: http://tinyurl.com/znsw2f7 Scip to 0:37 This is a simple 1vs1 mini game based on the classic on paper game of Tic-Tac-Toe. For those of you who don't know how to play this classical game here is an explanation. There is one person who is the X's and other that is the O's. Each person takes turns to place their designated symbol in one spot on a 3x3 playing board. Once a player has three of their symbols lines up either vertically, horizontally or diagonally they win the round. As quoted from google "The object of Tic Tac Toe is to get three in a row. You play on a three by three game board. The first player is known as X and the second is O. Players alternate placing Xs and Os on the game board until either oppent has three in a row or all nine squares are filled." "Tic-Tac-Toe Rules". Web.cecs.pdx.edu. N. p., 2016. Web. 7 Apr. 2016. This Mini Game does not deviate at all from that definition, except for in the act of a tie which you will have to play to find out. This Mini-Game using scripting to persuade player turns and to blase tiles on the board, once the board has been filled the player are then teleported according to the outcome of that round. Other than that I hope you guys enjoy.
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Tic-Tac-Toe By: Charles Stoot Scip to 0:37 This is a simple 1vs1 mini game based on the classic on paper game of Tic-Tac-Toe. For those of you who don't know how to play this classical game here is an explanation. There is one person who is the X's and other that is the O's. Each person takes turns to place their designated symbol in one spot on a 3x3 playing board. Once a player has three of their symbols lines up either vertically, horizontally or diagonally they win the round. As quoted from google "The object of Tic Tac Toe is to get three in a row. You play on a three by three game board. The first player is known as X and the second is O. Players alternate placing Xs and Os on the game board until either oppent has three in a row or all nine squares are filled." "Tic-Tac-Toe Rules". Web.cecs.pdx.edu. N. p., 2016. Web. 7 Apr. 2016. This Mini Game does not deviate at all from that definition, except for in the act of a tie which you will have to play to find out. This Mini-Game using scripting to persuade player turns and to blase tiles on the board, once the board has been filled the player are then teleported according to the outcome of that round. Other than that I hope you guys enjoy.
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Gamertag: IX R3PT1L3 X1 Player Count: 8 Custom Breakout (in my file share) Duck Hunt Downpour Escalate is a Duck Hunt map that utilize the sliding and clamber mechanics. The Ducks (Players) Must scale the unyielding raining environment and obstacles to Burn the hunter's nest and him. (Must play with gametype "Duck Hunt Mode").
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From the success of the Plantronics Gaming Halo 5 Invitational and the additional sponsorship of the Halo 5 tournament at Insomnia57. We are happy to announcing the Insomnia57 Halo 5 Online Qualifier, which will take place on 27th February. Being held across four nights of competitive gaming, where teams will battle it out to become the Plantronics Gaming Halo 5 Champions. The winners will receive free entry into the Halo 5: Guardians cup, being held at Insomnia57 on the Saturday and Sunday (26th and 27th March). To be in for a chance to win, make sure to register yourself here, and come and be part of the Insomnia57 Halo 5 Online qualifier.
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In future updates of Reach, or the upcoming Halo 4, I would actually like to see more custom game options. For example, I would like to make a custom game where a player who aquires the custom power up keeps it till the end of the round, but there's no "infinite" for the time on custom power up options. Other people may want to make the colors of players more manipulatable, if that's a word... What would you like to see done to the Custom Game options list?
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Halo Fan Game "Installation 01" March 2015 Update!
TheChunkierBean posted a article in Halo Articles
July 2014 (CE3 2014 Demo) March 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder model) We’ve been delayed by massive reworkings of the game itself for greater stability and modularity, critical elements in a community-oriented game. Being a fan team, we can’t make any money, not even from donations, so we are doing this in our spare time. Professionals, students, and passionate Halo fans coming together with whatever free hours they have. We are making something that we’ve craved for a long time, a full Halo game for PC, Linux, and Mac, boasting classic gameplay and game modes from multiple Halo titles, all bundled into a shiny package of modern graphics. Positions we need filled so this project moves faster: Programmers: • Proficient in C#. • Unity or other comparable game experience. • Capable of using Github. • Willingness to communicate well with our senior engineers. • A team player. Artists: -2D- • Knowledge of GIMP, Photoshop, or any other comparable 2D graphics program. Largely needed for UI and texture work. • Willing to work on assigned projects within their deadlines. (we aren’t super hardcore about this, but this is more about not signing up for anything you know you can’t finish on time). • Knowledge of 3D modeling is a plus, but not required. -3D- • Skills with any widely used 3D modeling software, such as Blender, Max, or Maya. Zbrush is also • welcomed. • Work within deadlines (once again, we don’t have a lot of deadlines, just know your limits) • Be comfortable with assigned tasks from senior modelers. • Doesn't matter if you prefer environmental, structural, or organic modeling, we need you. • Knowing how to texture models well is a plus, but is not required. Sound and recording: • Own/have constant access to professional sound equipment and software. • Have experience with sound design for games or professional videos. • Willingness to adapt to whatever is needed at the moment. (voice, gun shots, birdsong, etc.) If you wish to help out as any of those roles, just comment here about it and one of the team members will get back to you soon NOTE: We are abiding by Microsoft’s Fair Use Policy, hence why we cannot make any money off the project, and why we must build everything ourselves, we cannot distribute “rips” of any kind from any Halo game. This is a community project, there is no chance for profit, the only reward for our devs is that they have the satisfaction of making a small dream into reality. Thanks for reading, here’s some more eye candy:- 5 comments
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July 2014 (CE3 2014 Demo) March 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder model) We’ve been delayed by massive reworkings of the game itself for greater stability and modularity, critical elements in a community-oriented game. Being a fan team, we can’t make any money, not even from donations, so we are doing this in our spare time. Professionals, students, and passionate Halo fans coming together with whatever free hours they have. We are making something that we’ve craved for a long time, a full Halo game for PC, Linux, and Mac, boasting classic gameplay and game modes from multiple Halo titles, all bundled into a shiny package of modern graphics. Positions we need filled so this project moves faster: Programmers: • Proficient in C#. • Unity or other comparable game experience. • Capable of using Github. • Willingness to communicate well with our senior engineers. • A team player. Artists: -2D- • Knowledge of GIMP, Photoshop, or any other comparable 2D graphics program. Largely needed for UI and texture work. • Willing to work on assigned projects within their deadlines. (we aren’t super hardcore about this, but this is more about not signing up for anything you know you can’t finish on time). • Knowledge of 3D modeling is a plus, but not required. -3D- • Skills with any widely used 3D modeling software, such as Blender, Max, or Maya. Zbrush is also • welcomed. • Work within deadlines (once again, we don’t have a lot of deadlines, just know your limits) • Be comfortable with assigned tasks from senior modelers. • Doesn't matter if you prefer environmental, structural, or organic modeling, we need you. • Knowing how to texture models well is a plus, but is not required. Sound and recording: • Own/have constant access to professional sound equipment and software. • Have experience with sound design for games or professional videos. • Willingness to adapt to whatever is needed at the moment. (voice, gun shots, birdsong, etc.) If you wish to help out as any of those roles, just comment here about it and one of the team members will get back to you soon NOTE: We are abiding by Microsoft’s Fair Use Policy, hence why we cannot make any money off the project, and why we must build everything ourselves, we cannot distribute “rips” of any kind from any Halo game. This is a community project, there is no chance for profit, the only reward for our devs is that they have the satisfaction of making a small dream into reality. Thanks for reading, here’s some more eye candy: This post has been promoted to an article
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Recently I was playing Halo Reach and wondered what Master Chief was doing through all this. Reach is my favorite game of the series, due to the darker storyline and lots of emotion from all the characters. But I really think that it would be fun to have another game on Reach, but with the Chief. I know lots of people that would have loved to see a game like this, because they didn't care about Noble Team. So what do you guys think? Halo Reach: Master Chief? I would definitely buy it. It might make Master Chief feel more connected with the Halo universe during Combat Evolved if we saw him before any of the original trilogy happened. It'd also be nice to see how Noble Team's fight truly allowed the Chief to win the war. I'd like to hear some opinions about this because I think it'd be very fun.
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July 2014 (CE3 2014 Demo) March 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder model) We’ve been delayed by massive reworkings of the game itself for greater stability and modularity, critical elements in a community-oriented game. Being a fan team, we can’t make any money, not even from donations, so we are doing this in our spare time. Professionals, students, and passionate Halo fans coming together with whatever free hours they have. We are making something that we’ve craved for a long time, a full Halo game for PC, Linux, and Mac, boasting classic gameplay and game modes from multiple Halo titles, all bundled into a shiny package of modern graphics. Positions we need filled so this project moves faster: Programmers: • Proficient in C#. • Unity or other comparable game experience. • Capable of using Github. • Willingness to communicate well with our senior engineers. • A team player. Artists: -2D- • Knowledge of GIMP, Photoshop, or any other comparable 2D graphics program. Largely needed for UI and texture work. • Willing to work on assigned projects within their deadlines. (we aren’t super hardcore about this, but this is more about not signing up for anything you know you can’t finish on time). • Knowledge of 3D modeling is a plus, but not required. -3D- • Skills with any widely used 3D modeling software, such as Blender, Max, or Maya. Zbrush is also • welcomed. • Work within deadlines (once again, we don’t have a lot of deadlines, just know your limits) • Be comfortable with assigned tasks from senior modelers. • Doesn't matter if you prefer environmental, structural, or organic modeling, we need you. • Knowing how to texture models well is a plus, but is not required. Sound and recording: • Own/have constant access to professional sound equipment and software. • Have experience with sound design for games or professional videos. • Willingness to adapt to whatever is needed at the moment. (voice, gun shots, birdsong, etc.) If you wish to help out as any of those roles, just comment here about it and one of the team members will get back to you soon NOTE: We are abiding by Microsoft’s Fair Use Policy, hence why we cannot make any money off the project, and why we must build everything ourselves, we cannot distribute “rips” of any kind from any Halo game. This is a community project, there is no chance for profit, the only reward for our devs is that they have the satisfaction of making a small dream into reality. Thanks for reading, here’s some more eye candy: View full article
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Hi, My name is Allen Mitchell. I am a long running fan of Halo and an aspiring game designer. I am currently a senior at the International Academy of Design and technology and I am looking for someone who can spare the time to help mentor me for a project I am working on. Over the next ten weeks I am going to be working on creating a professional level game design document for a game concept I have come up with. I need my mentor to be someone who I can stay in contact with over the course of my project, give me feedback on my work, and help be achieve the results I am aiming for. My mentor needs to be someone in the game design field and has experience designing video game titles. If you or anyone you know can fit this criteria and is able to set aside the small amount of time to help me, please let me know. You can contact me at [email protected] or [email protected].
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Hosted by Ruby Rose and Blake Belladonna. Welcome to Mafia 9.0: Banter Edition. First of all, yes, I did get that image of Google Images. Second of all, why banter? Basically, me and Ruby here are going to add a bit of unrealism to the scenes in this game. We're going to fill them with 'banter'. This is less of a serious game, and more of a joke. The scenes won't suck, so don't worry about a lack of effort from us. We'll just 'spice up' the scenes a little. It all depends on how you want to play the game, the scenes will only be modified to have less realism. The game-play itself will not be affected by the 'banter', so have no fear. Lets get started with the rules, and the roles. RULES ROLES SIGN-UP LIST 1. rrhuntington - Mafian 2. Yang Xiao Long - Mafian 3. Ash - Jail Keeper 4. Axilus Prime 5. Seigrain 6. Dexter Grif 7. Self Destruct 8. Santazer 9. Delpen9 - Psycho 10. Bnus - Detective 11. Black Wolf - Civilian 12. TheSilverCenturion 13. Pbrabbit 14. Arachny 15. Church 16. The Director 17. BATMAN - Don 18. Caboose the Ace 19. Ledgend1221 - Civilian 20. Edward Kenway 21. Sarge If you have any requests or recommendations, please feel free to post them. And don't worry, there will be scotch.
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What happens when a large company, let's call this company Activision as an example, buys a masterful and genius company, let's call this company Bungie, and morphs Bungie into another, let's say Infinity Ward, pumping out a quarter finished title and promising updates later? Destiny happens! Now look, we were ALL hyped for Destiny, whether you want to admit you were or not, deep down you were excited and the majority of us were sucked in and bought the Limited Edition or even the Ghost Edition on Day One. If you were like me and did the above, I'm sure you're also feeling a bit of buyer's remorse right now even playing the game. It makes it worse when content is cut straight from the game on the Xbox versions and given to PlayStation users for no extra fee, that we're likely to not see for another year or longer. And even worse than this, the discovery that paid DLC is implemented inside the game at launch, whether it be finished or not. Activision is a monopolistic greedy group of corporate scammers who figured abducting Bungie and destroying what looked to be the game to define a generation would make them a few hundred million, which it did. Activision bashing aside, how is Destiny? Well, let's start with core gameplay. This is where Destiny shines in a lot of ways and makes you smash your head into your desk at full velocity in others. Core shooting and maneuvering is done excellently, as should be expected by the company who made Halo. The loot system in the game, on the other side of the coin, is absolutely horrid. With an awkward RNG (Random Loot System) based loot system, the game feels unbalanced and flat out amateur in some areas, coming from Bungie. With absolutely no trading, gambling, or balanced loot drop system, the game is a chore to play as you play for hours on end or end up grinding loot caves on Old Russia. I tried so hard to play fair, I really did, but good god it's a horror show to even attempt, it's so much easier when you just farm away and get good enough loot to attempt the Vault of Glass. The areas of play all feel different and complex, and the enemies (even though all playing like mindless drones) look visually appealing and unique, which is a plus for me. On the subject of Vault of Glass, the raid and all existing strikes are a ton of fun to play with friends and make the excruciating farming a bit more tolerable as you grind Aksor on Nightfall together for five hours straight for that Last Word. Moving on, Destiny's least respectable area (in my opinion), the game's story, if you can even call it that. I was genuinely getting interested after the first cutscene and was quite enthralled to keep going, likely my burning hype trying to fart out one last jolt of excitement, but I soon began to notice very odd patterns, with little explanation to flat out ANYTHING, and odd dialogue that made me feel like the game's characters were encouraging me to buy another DLC. Now, with explaining, they open doors and proceed to leave them open after their ridiculously short story ends on the laziest note I've ever seen, thank god it wasn't filled with the mass amount of plot holes of a certain RPG made by Bioware I won't name. "Who is the stranger? Why are you here? WHAT IS GOING ON?!" Is what you'll be screaming at the top of your lungs throughout the game. And as for the strange dialogue, they say things like, "Congrats, but more darkness awaits below the Moon's surface." and it would make me question, before I realized that DLC takes place down there. They don't give you a victory cheer, they tell you 'you did a decent job, go fight some more, don't question our motives'. And this is coming from BUNGIE, the guy's who made the deepest and most emotional lines of dialogue possible in Halo. Maybe the reason it's so lacking in this area is because the lead writer up and left a year ago, and they scrapped the story with only a year to fix it? That's my theory, but I'm not here to shout hogwash at you. Finally, something I can praise in Destiny, the game's graphics. From the details on the enemies, to the green skies of Venus, to the cold winter air running through Old Russia, this game is gorgeous. The graphics team knocked it out of the park in Destiny and spared no dab or brush of bright colours. It almost feels too pretty for the type of game it's trying to be, but you don't really care all that much when you watch the International Space Station drift apart above the moon now do you? The sound team also did a spectacular job, making the game's score immensely impressive. As a matter of fact, it sounds so good it makes me fuming angry that they fired Marty without a cause. Anyway, amazing job on the score and overall stunning vistas and designs. Though I do wish the sound was appropriated a bit better in the actual game, as certain scores can feel out of place with what you're doing. And since I have more than enough room, might as well mention the ridiculous excuse for multiplayer, The Crucible. I had zero fun with this unless I was playing with people I knew and could chat to about how horrid it is. It's loot system is retarded to excruciating levels, as many players will state. Matches feel extremely unbalanced with Level 2s gunning down Level 20s with ease with their Shotguns and Hunter class actions. If you have the Invective exotic shotgun, and are a hunter, you're gonna have a blast dominating people in Crucible, if not well tough luck getting that Legendary faction armour. Overall, did I enjoy Destiny? Yes, not as much as I hoped I would, but I had occasional fun. The game has extreme problems in it's current state though that Bungie is trying to fix, and they have, honourably, taken the blame on their shoulders, which is admirable. Still, humility aside, the game needs massive work and was nowhere near the title we hoped for. If you buy it for a lower price though, maybe $30 + $30 DLC, you might get a kick out of it, just know that owning the Expansion Pass is a must if you're buying this game, as you'll feel extremely left out in terms of gameplay if you don't. Also, play the game on PlayStation consoles simply because of this dumb deal right now, when the time comes and Xbox players get the DLC, feel free to pick and choose. 6/10 Thanks so much for reading guys, see ya next time!
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Time to do some introducing; I'm one of the developers of Installation 01, a Halo game made by fans for fans. This is the game that had that lame "Halo 5 leak" as "promotion". The developer who posted that would like to apologize to those who fell for it or saw it for what it was immediately. If you are worried now because those Halo 5 leaks looked bad or that we used Halo 4 assets, don't be worried. All content from other Halo games are just for testing purposes and will all be replaced with custom content. This project is also a work in progress and nowhere reflects the quality of the final product. What Is Installation 01 Installation 01 is a fan-made Halo game that will feel very classic in design. We are striving to make the Halo game that Halo fans will love. This will be a full game powered by the Unity engine and will be released for free. The game will take inspiration from all of the FPS Halo games, but will mainly be influenced by Halo 3. Installation 01 will include a single player, multiplayer, and other game modes possibly (maybe theater ). I can't give out too many details because it's still early in it's development, but you can expect a public beta when the time comes. This game has a long road ahead of it, but we'll keep you posted every step of the way. Anyways, here is a video of some of our progress. http://youtu.be/SL9C7d-Kis0 FAQs Q: How much will Installation 01 cost at launch? A: Free, we're not legally allowed to make a profit off of this, and why would we charge you in the first place, this is our gift to the Halo community. Q: What game modes will be in Installation 01? A: Currently we have a campaign and multiplayer planned. Things can always change, but these features are basically set in stone. If you were referring to gametypes, expect standard Halo gametypes such as CTF, Slayer, ect. Q: Why does your game look like it was made in 2002? A: It is an early build, again none of this represents the final product. HELP NEEDED We need some help developing, preferably C# coders. If you have skill contact me ([email protected]) Currently the developers are: Cippozzo, MegaSean, ZOBI3KING, HyperGuineaPig, and me. Can't wait to see your guy's feedback on the project, and if you have an idea that isn't overly outrageous (scarab BTB gametypes) be realistic. I'll update this post as things modernize, change, ect. We don't break Microsoft's game usage content rules.
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Indie Halo Game Looking for Hobbyist Developers
TheChunkierBean posted a topic in General Discussion
Installation 01 is a Fan made Halo game for the PC. We are in compliance with Microsoft’s Fair use policy. This is not an opportunity to make money. This is an opportunity to make cool ****, and learn things. We will not be making a single penny off of this game. Instead we are fueled by a love of game development and the Halo franchise. We are currently looking for 3D modelers, especially those who can UV map and texture what they create. Or if you just do UV mapping / texturing, that would help a lot. We are also looking for programmers. We are using Unity and C#, our code is on Github, So it will be essential that programmers at least have some kind of git experience, as well as C# and Unity. If you have a burning desire to work on I01 but your specific field isn't listed, still feel free to contact us. -
I'll start off by saying, from what I've seen of Halo 5: Guardians so far, it looks like 343 are heading in the right direction, and are listening to the fans. I am hoping this post will be noticed by 343 and aid them in the game design. For me, the reasons for people disliking Halo 4's multiplayer had been a complete mystery, until I invited an old friend to play matchmaking with me. As we played he pointed all of the little things he didn't like, and I wrote them down on a list... no, really. His exact words were: "It's a good game, but it's not a good HALO game". I'll try to keep this as short as possible, and will add some suggestions of my own. If anyone reading this also has any ideas, feel free to leave them as a reply. - Halo 4's multiplayer is too competitive oriented. This makes it difficult for newcomers to get into the multiplayer and they may become frustrated at their lacking experience and leave before they hone their skills. There were no playlists for people to just relax, where you just played the game, and your stats and game results didn't matter. Solution: Social playlists. Playlists where your rank and other stats are unaffected with nothing recorded. This will make it more light-hearted and provide practice for inexperienced players. - In Halo 4's matchmaking, the game "starts", then there's a UNSC logo, then loadouts, then a countdown. In Halo 3 the game started as soon as it was loaded which I think everyone would prefer. - On smaller Halo 4 maps, there are a lot of enclosed spaces (e.g. Adrift and Solace) where if you get double teamed... well, you're dead. The maps need to be more open with more paths in and out of different areas. This will give players more options for a "counter offensive". More cover would also help counter this. - "Say, you remember Halo 3's Bungie favourites?", "Yeah man, that's where I found Fat kid, Ice cream man, Duck hunt, Jenga, Predator, Halo, Cops 'n' robbers, Sky fortress, and a whole load of cool maps". Halo 5: Guardians and the community would definitely benefit from an easily accessible in game-feature where players can find the latest and best creations. It doesn't have to be "343 favourites" it could be a community features matchmaking playlist. If a playlist or feature like this was updated regularly, there would always be something new and fresh to draw people back in. - In previous Halos, you needed to go out of your way to get power weapons on the map. In Halo 4, you just pressed a button and they were given to you. Giving power-ups to players who are doing well? Really? If the power-ups are on the map, anyone could get them, a newbe could pick up a rocket launcher. This would make the games more balanced and fairer. - Let's be honest some of the armor in Halo 4 was ugly and ridiculous, all they did was take up disc space. If the armor doesn't look good, you don't HAVE to put it in the game. An idea that I had was to unlock decals for your armor, or even make your own and place them wherever you wanted on the character model; maybe put them on file share. Forza's decal editor has produced some excellent results, so give Dan Greenwalt a call if you're reading this 343. - Don't just take features from C.O.D. and bolt them into a Halo game. Halo needs to be unique or people simply won't have any reason to play it, it will just become "Call of Duty: Future Warfare". My friend said that he found the in game scores that pop up distracting from the gameplay. I personally don't have a problem with these, so maybe have the option to turn them off. I also find when it takes more time and effort get a kill it's more satisfying. - Finally, Halo 4's new music is good, but you can't beat the classic theme. Perhaps Marty could better his previous work, wink wink, nudge nudge. Thanks for taking the time to read this, it was hard work for me too
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One of the most highly trotted out Microsoft exclusives releasing on the Xbox One, though not even being exclusive or a launch title and by an up and coming developer formed by the people who 'developed' Call of Duty: Modern Warfare 3 and broke off from the shell of a corporation these days Infinity Ward, Titanfall was supposed to save the Xbox One and set it ahead of the competition. Did it? Nope. Where did it go wrong? Well let's check it out below! I'd like to point out what I say above is all in relation to a marketing stance on the game, I find the actual content inside to be quite fun and am going to praise the game more and more as we get further, but before I do let me establish what I said above and why I say it. Titanfall did not save the Xbox One in any way, shape, or form and wouldn't have saved it if it tried. Why? Because not only is it on PC and Xbox 360, but it is a multiplayer only game that at launch extremely under delivered content wise but promised to improve later on, which it undoubtedly did. On top of that, why does the Xbox One need saving by a singular game anyway at this point in the 'Console Race'? It is year one having the console in the hands of consumers, naturally we're going to be thrown filler exclusive after filler exclusive to meet the mass demands while developers like Naughty Dog and 343 Industries work quietly in the background rushing their work so that it can meet the market, going as far as to rerelease old games. It's the first year, that's what you get for being an early adopter. Anyways, ranting done. How is the game itself? Titanfall is marvelous fun, it's a fantastic game with fantastic mechanics and it now has enough content where I can recommend it to you! First of all, this game is a twitch shooter at heart, it is Call of Duty mixed with parkour and mechs, it should be clear by now whether this is your style of game or not. Now I know comparing it to Call of Duty will inflame the masses but let me explain to you, it takes the elements Call of Duty brings that makes casuals keep coming back, and adds in an actual skill requirement and mechanics that keep gameplay fun and act as a sugar charge gluing you to the screen not wanting to move. It's sort of like those iOS games that glue you to the screen because it's so fun and rewards you each time you play, that's Titanfall, except totally different and new. Now, there is a learning curve for the Titans, I will admit that, but as a Pilot joyriding around from wall to wall is indefinitely more fun the first few times. The map design is great, though I wish more creativity was put in, as the maps are designed well, but lack anything memorable about them. The only map that stands out to me is Angel City, which is basically Lockout from Halo 2 with buildings and parkour areas and streets, it's nothing like lockout actually, I lied. Each map is still a ton of fun. Now, let's talk about the game's "storyline". A lot of people dislike it, honestly, I prefer the storyline campaign segments to regular matches for the simple reason of it's more interactive in a lot of ways. For example, in one mission as the IMC you get into these drop pods with OTHER TEAM MATES! It's so cool as you ride down and just slam into the ground and get right into the action. It's parts like this that make this game so sweet, but then, there's customization, which sends it back to a sad sour note. There's little variety, likely no more then 7 or 8 primary weapons and 4 or 5 secondary weapons which is sad, and only three titan models and randomized Pilot models, again, this feels lazy and saddens me. I do hope in the future they add customization to both of these, as it would make this game a ton more fun. The game has fair graphics, nothing too amazing like Killzone: Shadow Fall or Infamous: Second Son levels but they're fine, I'd put them just below Halo 4 level graphics. The visuals look a very drab and toned silver colour, which I would consider nonncreative but I like the style and tone, which is basically Borderlands' cartoony style except with all the colour drained out. I would enjoy if the next game had a more futuristic tone, but some environments looked utterly fantastic, like this view of a burning crimson sun you get in one of the campaign sequences. You see, I LOVED my time with Titanfall, it would be a masterpiece based on how fun it is alone, but sadly it misses a few marks so I can't give it a perfect rating. However, if Respawn Entertainment sees this, you guys have the talent, you need to work on your creativity though, hire a few more artists, try to have more breathtaking visual displays, make weapons and armor and ships a bit more colourful. You guys have a gold game here, and I cannot wait to see what Titanfall 2 brings to the table. I purchased the game at $20 and reviewed it on my Xbox One. If you're going to purchase it I recommend it be in the $30-20 range and you'll get a good value, but avoid the Collector's Edition and stick with standard. 9/10! Thank you very much for reading, I'll see you all next time!
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Hey 343i community, I was just browsing good ol' Youtube today when I found THIS surprising bit of news that yet reignites the demand to see Halo enter the PC world (again), in all of its glory. I sure hope it does, as it would save me from buying a new console just to play the games on an inferior system. How BA would this be? It would not be great marketing on Microsoft's part to release a PC version of the collection, at least at launch, but my God would it make a LOT of gamers happy. You guys think the hype is real?
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Ok so I am a big halo fan. I love halo, I love its story and I like the idea of no iron sights. There is one thing I want on it though. I want it to be able to be played on the pc. There is many benefits to this idea. One is that halo would get a bigger community. Aside from hackers halo will also have plenty of mods people can use(not on multiplayer of course). Another thing is halo ce and halo 2 were both on the pc and it went great! So I'm wondering why halo isn't on the pc. Why was it cut off from the pc after halo 2? I know that the game was first on xbox, but still. I mean I have an xbox and halo reach is fun! I just would like it on the pc.
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I was randomly listing things only Gamers would get. and I figured it'd be fun to have everyone list theirs. Now, it terms of things gamers "get" I'm talking unspoken knowledge of gaming. Things no gamer had to be taught. I'll start off with five examples. 1: Every person who has ever played a racing game, has tilted the controller on a sharp turn. We all know it helps, we just don't know why. 2: Ever gamer knows, the harder you push the gas button in a racing game, the faster you go. At least we like to think so. 3: No one was ever taught the rule of "Screen-Looking" This is ingrained in the mind of gamers from the first time they pick up a controller. 4: Everyone who has had a group of friends over to game knows the: "Winner plays on" rule. Loser's out, winner keeps playing. 5: Almost every gamer has settled a bet on a game. Whether it's Street Fighter 2 for the right to ride shotgun, or Halo 2 for the last slice of Pizza, nearly ever gamer knows to the victor, go the spoils. Das it, Mane.