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Found 7 results

  1. This map is what I feel is Husky Raid of Infection. Humans start on one side of the Trench and make there way towards the middle and end where there are 3 huts with roofs and cover. On the way through and outside the trenches are powerful REQ weapons that can make this mode very hectic. To balance this out and make it fun Infected spawn all around the Valley and Trench and can run as well as Alpha Infected have super powerful and fast ground pounds. Weapons: -Tartarus' Gavel -Voids Tear -Halo CE Magnum -Bayonet Battle Rifle -Minds Eye Beam Rifle -White Scar Plasma Caster -Jorge's Chaingun -Detached Chaingun -Overshield 1 -Damage Buff 1 Rules of the game mode are still being tweaked but the game mode is called Havoc and is an infection variant.
  2. Name of map: Prison Rebellion Map Author: Jason mertens type of map: flood ( but both the humans and flood and effected by lives ) Gametype to use with: prison rebellion recommended players: 10-16 REQUIREMENTS: Forge island dlc (which is free) Link to my file share: http://www.halowaypoint.com/en-us/players/jason%20mertens/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 description: the map is set in a prison, the point of the game is for the flood/prisoners to kill all the humans/guards. each flood has 3 lives, once they are all used then there is no more respawning for that person. each guard has a DMR with damage modifier set to 50% with weapon pick-up enabled. I have made 3 ways to get in/out of the prison 1. Is to simply go into the main hallway and walk out the door into the court yard. 2. Is to also go into the main hallway and to go up the stairs to the roof. 3. Inside the main cell block area there is a tunnel that you can smash through to get into another hallway complex. The guards/humans start outside in the courtyard, and the prisoners/flood start inside the cell block there are two rooms that are used as spawn points for both flood and humans. there is a soft kill boundary in both to prevent camping. PLEASE GIVE FEEDBACK, if you fell either the flood or humans have an advantage point over each other than please leave a message explaining it, I will be giving this game updates to fit the players prefrences.
  3. Gametypes: the map is recommended for Free for all slayer but supports 3v3 team slayer. you can play KOTH, Flood 117 (custom flood game type) and all slayer types on this map. any more then 8 people will over crowded and result in spawn killing. The map has some places only reachable by using armor abilitys and a mantis, ghost, mongoose and warthog placed in various areas. Creator: Hordys8096 Back Story: over the skys of Requim a war had broke out and the covenant was forcing UNSC troops to evacuate ground forces to a Mysterious Island told to hold many secrets. the UNSC frigate STT2 - LoneStar was carrying a range of combat ready veicles and weaponry when it was hit by a covenant escort class cruiser and crash landed on the largest of these islands colliding with a small Outpost tasked with informing and readying all UNSC forces in the area of what lay ahead for them on Reqium. many Spartans and flight crew's were killed in the crash. Although STT2 - LoneStar will never see the thrill of battle again its 'Crash Site' provides a unique experience for all who dare return to scavenge what is left, but all who go into the mists have never returned. as the Frigate collided with the Outpost all comunications went down and covenant forces decended in Phantom class drop ships to eliminate any survivors of the crash but they were greated with an unpleasant and deadly foe, the nuclear reactor powering the frigates fusion drives had expoded and the radiaton had caused the spartans to mutate into what '117' found to be flood. these were not bound by a gravemind and were mindless saveges prone to the smell of flesh. the covenent were picked off fast and a distress call using UNSC proto type slip space comunications was sent strait to High command on the fighter class frigite, Infinity. they responded only imediatly and dispatched multiple squadrons to eliminate the flood threat and regain control of the island complex. the loss of the frigate the is the least of your problems as you and a small pocket of spartans are the only thing which stands between a break out of flood infections. many of you will not come back, but those if you that do, know this you will not return to high command as it is most likly we will be over thrown by the covenant fleet by your return... good luck to you all - Petty Officer John , UNSC infinity Link (before the crash): http://www.halowaypoint.com/en-gb/players/hordys8096/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=8a74824a-b5a2-4494-a03d-e13c5ad618d6 Link (after the crash): http://www.halowaypoint.com/en-gb/players/hordys8096/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=893677c6-a279-49c5-a861-9d8e86661b15 Flood game type: http://www.halowaypoint.com/en-gb/players/hordys8096/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=a210ee7a-c977-46e2-945b-05969bde0e02
  4. Creator, MrAllMiteyPinoy Map Name: Boat Dock, http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/4143fde7-5900-47d8-bca4-b07320608810 Game Type: Any flood game type Description: Battle the flood hoard on a cargo boat docking station. Fight on the cargo boat, or on architecture inspired by Halo Reach map; The Cage, and Boardwalk! Max amount of players: 16 Min: 6 Video Review Link: http://www.youtube.com/watch?v=LQXOh95QedU
  5. Gamer Tag: Howard5657 Map: Infested Sewage Game Type: Standard flood game type. Description: Got bored one day and through together a map that didn't look like it would serve any purpose until I added an effect on it that made it harder to see and kinda creepy. I started putting spawns down and after I realized where I was putting them I started thinking "Flood." I moved a couple spawns around and made this eery, creepy, Flood map that gets your blood pumping and keeps you on your tose. Haha. Enjoy. Download and Comment. Thank you. Lack of links due to file share down.
  6. Gamertag: mcmillan119 Map: Power Relay Alpha Gametype: HK-Flood Players: 10- 16 This map takes place on Ravine, it consits of five buildings for the humans to defend in or on, there are always multiple ways for the Flood to get to them, the main feature of the map is the skyscraper building, which offers some very cool close quaters combat. Also to add more to the theme (map name) of the map, from the power building (to the right of the skyscraper if looking at it), I have added in power lines & power poles, to show how the different buildings gets its power. On the map there are three Initial weapon drops and one random drop, also there are two vehicles, the mongoose and (normal) warthog. Pls feature this map in a video, it would be really cool for publisity, in Reach i made some very awesome maps but they never had very many downloads because nobody 'followed me', if you get what i mean.
  7. I recently decided to play Halo Reach Infected. I was expecting to have a really good time on maps like caged, swordbase, and others,but no I guess its been a while since i played but infected is not fun anymore! I hate the new maps with blocked off areas like uncaged. I miss the old cage where we could stand on top of the base and get multikills. Ghost zombies is also not fun at all. You move to slowly and it's to hard to kill the enemies. Some told me that infected was changed because the "humans" had a bigger "advantage". Ok cage did give them one but it was a lot of fun for most people. There are also some of the new maps that give the humans more advantage and ghost zombies also gives them an advantage. Please 343 bring back the old infected maps and get rid of the new ones and Ghost Zombies
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