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Halo 4 Loadouts Detailed - Weapons, Armour Abilities, Upgrades!

Halo 4 Loadouts weapons armor abilities upgrades

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#1 Archangel Tyrael

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Posted 01 September 2012 - 09:20 AM

Posted Image


Below is the complete list what is available to use in your custom loadouts.



Read below for more details



From: http://www.littleenglishhaloblog.com/


By: FlawlessCowboy


Thanks to this video from Nak3dEli we now know all of the Weapons, Grenades, Armour Abilities, Tactical Packages and Support Upgrades that will make up our Loadouts in Halo 4. Many of these abilities and upgrades will not be available at the start of the game and will need to be unlocked using Spartan Points, nevertheless, here is the complete list:




Primary Weapons


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• Battle Rifle
• Assault Rifle
• DMR
• Carbine
• Storm Rifle
• Suppressor
• Light Rifle


Secondary Weapons


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• Magnum
• Plasma Pistol
• Bolt shot



Grenades

• Frag Grenade
• Plasma Grenade
• Pulse Grenade


Armor Abilities


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  • Thruster Pack

Enables a powerful burst of movement allowing the ability to evade or quickly close the gap.

  • Promethean Vision

Allows users to predict enemy signatures through walls and other hard surfaces.

  • Hologram

Allows users to generate an almost identical holographic decoy to to deceive enemies during combat.

  • Jet Pack

Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs.

  • Hard Light Shield

Allows users to a protective barrier of hard light which stops most small arms fire and some explosives.

  • Active Camouflage

Allows users to generate a visual effect astonishingly close to invisibility.

  • Auto-Sentry

An automatic turret which can be deployed to defend its user or command a key battlefield choke-point.

  • Regeneration Field

Allows the user to release a short-range energy field that heals any nearby spartans.



Tactical Packages


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  • Mobility

Allows unlimited sprint.

  • Shielding

Speeds up your armors recharge rate.

  • Resupply

Allows the recovery of grenades from fallen allies or foes.

  • AA Efficiency

Increases the rate at which energy recharges for armor abilities

  • Grenadier

Increases grenade carrying capacity.

  • Firepower

Allows the use of a primary weapon in the secondary weapon slot.

  • Fast-track

Allows the user to advance quicker in rank.

  • Requisition

In modes with personal ordnance, requisition lets the player request new choices when an ordnance is granted.

  • Wheelman

Increases the long term durability of your vehicle as well as how it reacts to EMP charges.





Support Upgrades


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  • Stability

Steadies your weapon while being struck by incoming fire.

  • Ammo

Increases ammunition capacity for both starting weapons and ordnance drops.

  • Dexterity

Speeds up reload and weapon swapping.

  • Sensor

Increases motion sensor range.

  • Awareness

Allows the use of motion sensors while using a scope.

  • Explosives

Alters grenade performance, increasing blast radius and decreasing grenade damage received.

  • Ordnance Priority

In modes with personal ordnance, offers more frequent ordnance drops to the user.

  • Gunner

Increases how long a mounted weapon can fire before overheating as well as movement speed with detached turrets.

  • Wetworks
Allows Spartans to Sprint quietly. They also appear as an outline to players using Promethean Vision and perform quicker assassinations.



This post has been promoted to an article

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#2 iTz Vplus2

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Posted 01 September 2012 - 09:23 AM

Great news! :)

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#3 OrangeSpartan

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Posted 01 September 2012 - 11:49 AM

AWESOME NEWS! :D


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#4 ςHϵΑƨϵMΩηεTΞr

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Posted 01 September 2012 - 12:04 PM

Coolio! XD
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Out of Darkness, these blades will light our way
Glory and Honor guide our ascension
On the blood of our fathers, on the blood of our sons
The true devotee honors our name with actions, not words
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With this Sacrament of blood we journey into the divine beyond


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wort wort wort XD

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#5 Fail Master

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Posted 01 September 2012 - 12:18 PM

Nice one :D :awesome:

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#6 Hᴜᴍᴘsᴛʏʟᴇs

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Posted 01 September 2012 - 12:58 PM

very cool. thank you!

cooler than a polar bear's toes.


#7 CrazyJakeoo7

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Posted 03 September 2012 - 12:07 AM

I think they are making it to much like cod and Battlefield. I know that they said they would but this is Halo its supposed to be different from other shooters. Im still geting this game though, because its Halo

"Remember Reach"


#8 Halo5willbeSCARY

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Posted 03 September 2012 - 06:16 AM

I think they are making it to much like cod and Battlefield. I know that they said they would but this is Halo its supposed to be different from other shooters. Im still geting this game though, because its Halo

It is different dude ,Forge,Spartan ops,Firefight (Ithink).but yeah I see your point.

Awesomeness

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#9 Vas 'Caudanee

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Posted 03 September 2012 - 03:33 PM

I noticed there is no SAW in the starting weapons. I guess that means its an ordinance drop or found around the map.

#10 NotThatGuy

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Posted 08 September 2012 - 06:41 PM

Very helpful.

Nice work
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#11 mACca431

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Posted 10 September 2012 - 12:30 AM

Nice job excePt I have a feeling that wheelmen is just in the pax build because in the final build it's a specialisation amour mod
Well I think so I'm prObably wrong lol
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#12 Irrelevant

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Posted 10 September 2012 - 01:07 AM

THIS IS AMAZING! I can finally be all assassin like and already know what I want :D

Weapon: suppressor
Ability: thruster or jet pack
Tactical: mobility, Shielding, fast-track
Support: dexterity and wetworks
this seems to be the most important ti have on my loadout.
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#13 ko2 S2shot

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Posted 10 September 2012 - 01:55 AM

i dont like where this is going

#14 Complete Loser

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Posted 10 September 2012 - 04:00 AM

Great news AT keep it up :thumbsup:

#15 Nickman5030

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Posted 13 September 2012 - 08:27 PM

Now this is freaking awesome, i am definitly going to be using firepower and wetworks. I still cant belive that we have to wait another month an a half for halo 4 to come out though I WANT IT NOW!!! :)

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#16 SykoWolf

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Posted 13 September 2012 - 08:30 PM

It is different dude ,Forge,Spartan ops,Firefight (Ithink).but yeah I see your point.

Awesomeness

No Firefight in Halo 4. But i agree, it's different both in terms of gameplay and story

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#17 RaInCrY22

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Posted 19 September 2012 - 06:18 AM

I am really going to enjoy halo 4 , I'm also extremely curious about the thruster pack. I've favored sprint on halo reach, but now with that being there as a guarantee, I can also try tacking on another power, which is more than enough to boost my K/D even higher than it has been.

I love murking teh newberz on teh Haloz - last night I got a ~1683 Rank on team slayer ^-^ getting that commonly might mean i'm obcessed, But I call it female destruction of a male's world XD

#18 Halodreamer

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Posted 25 September 2012 - 09:24 AM

Does stability allow you stay scoped whilst being hit?
SOO EXCITED!!!

#19 EGYPTIANGHETTO

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Posted 26 September 2012 - 02:40 PM

I can't wait until halo 4, I'll probably use a support class the most with regeneration field.

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#20 Archangel Tyrael

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Posted 26 September 2012 - 02:47 PM

Does stability allow you stay scoped whilst being hit?


Yes.

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