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  1. Below is the complete list what is available to use in your custom loadouts. Read below for more details From: http://www.littleenglishhaloblog.com/ By: FlawlessCowboy Thanks to we now know all of the Weapons, Grenades, Armour Abilities, Tactical Packages and Support Upgrades that will make up our Loadouts in Halo 4. Many of these abilities and upgrades will not be available at the start of the game and will need to be unlocked using Spartan Points, nevertheless, here is the complete list: Primary Weapons • Battle Rifle • Assault Rifle • DMR • Carbine • Storm Rifle • Suppressor • Light Rifle Secondary Weapons • Magnum • Plasma Pistol • Bolt shot Grenades • Frag Grenade • Plasma Grenade • Pulse Grenade Armor Abilities Thruster Pack Enables a powerful burst of movement allowing the ability to evade or quickly close the gap. Promethean Vision Allows users to predict enemy signatures through walls and other hard surfaces. Hologram Allows users to generate an almost identical holographic decoy to to deceive enemies during combat. Jet Pack Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs. Hard Light Shield Allows users to a protective barrier of hard light which stops most small arms fire and some explosives. Active Camouflage Allows users to generate a visual effect astonishingly close to invisibility. Auto-Sentry An automatic turret which can be deployed to defend its user or command a key battlefield choke-point. Regeneration Field Allows the user to release a short-range energy field that heals any nearby spartans. Tactical Packages Mobility Allows unlimited sprint. Shielding Speeds up your armors recharge rate. Resupply Allows the recovery of grenades from fallen allies or foes. AA Efficiency Increases the rate at which energy recharges for armor abilities Grenadier Increases grenade carrying capacity. Firepower Allows the use of a primary weapon in the secondary weapon slot. Fast-track Allows the user to advance quicker in rank. Requisition In modes with personal ordnance, requisition lets the player request new choices when an ordnance is granted. Wheelman Increases the long term durability of your vehicle as well as how it reacts to EMP charges. Support Upgrades Stability Steadies your weapon while being struck by incoming fire. Ammo Increases ammunition capacity for both starting weapons and ordnance drops. Dexterity Speeds up reload and weapon swapping. Sensor Increases motion sensor range. Awareness Allows the use of motion sensors while using a scope. Explosives Alters grenade performance, increasing blast radius and decreasing grenade damage received. Ordnance Priority In modes with personal ordnance, offers more frequent ordnance drops to the user. Gunner Increases how long a mounted weapon can fire before overheating as well as movement speed with detached turrets. Wetworks Allows Spartans to Sprint quietly. They also appear as an outline to players using Promethean Vision and perform quicker assassinations.
  2. Below is the complete list what is available to use in your custom loadouts. Read below for more details From: http://www.littleenglishhaloblog.com/ By: FlawlessCowboy Thanks to we now know all of the Weapons, Grenades, Armour Abilities, Tactical Packages and Support Upgrades that will make up our Loadouts in Halo 4. Many of these abilities and upgrades will not be available at the start of the game and will need to be unlocked using Spartan Points, nevertheless, here is the complete list: Primary Weapons • Battle Rifle • Assault Rifle • DMR • Carbine • Storm Rifle • Suppressor • Light Rifle Secondary Weapons • Magnum • Plasma Pistol • Bolt shot Grenades • Frag Grenade • Plasma Grenade • Pulse Grenade Armor Abilities Thruster Pack Enables a powerful burst of movement allowing the ability to evade or quickly close the gap. Promethean Vision Allows users to predict enemy signatures through walls and other hard surfaces. Hologram Allows users to generate an almost identical holographic decoy to to deceive enemies during combat. Jet Pack Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs. Hard Light Shield Allows users to a protective barrier of hard light which stops most small arms fire and some explosives. Active Camouflage Allows users to generate a visual effect astonishingly close to invisibility. Auto-Sentry An automatic turret which can be deployed to defend its user or command a key battlefield choke-point. Regeneration Field Allows the user to release a short-range energy field that heals any nearby spartans. Tactical Packages Mobility Allows unlimited sprint. Shielding Speeds up your armors recharge rate. Resupply Allows the recovery of grenades from fallen allies or foes. AA Efficiency Increases the rate at which energy recharges for armor abilities Grenadier Increases grenade carrying capacity. Firepower Allows the use of a primary weapon in the secondary weapon slot. Fast-track Allows the user to advance quicker in rank. Requisition In modes with personal ordnance, requisition lets the player request new choices when an ordnance is granted. Wheelman Increases the long term durability of your vehicle as well as how it reacts to EMP charges. Support Upgrades Stability Steadies your weapon while being struck by incoming fire. Ammo Increases ammunition capacity for both starting weapons and ordnance drops. Dexterity Speeds up reload and weapon swapping. Sensor Increases motion sensor range. Awareness Allows the use of motion sensors while using a scope. Explosives Alters grenade performance, increasing blast radius and decreasing grenade damage received. Ordnance Priority In modes with personal ordnance, offers more frequent ordnance drops to the user. Gunner Increases how long a mounted weapon can fire before overheating as well as movement speed with detached turrets. Wetworks Allows Spartans to Sprint quietly. They also appear as an outline to players using Promethean Vision and perform quicker assassinations. View full article
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