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  1. Here is a comment Frank O'Connor replied to Louis Wu regarding Quick time events. We have seen some quick time events in video, trailers and vidoc's, such as the Chief climbing over some scaffolding/ wreckage, prying open door and the part where the Chief throws an Elite over a ledge. But the the questions is do we control those quick time moments or do they happen automatically like they do in Reach? Here is the comment Frank O'Connor gave: "I would point out these moments are rare and only happen during events that are things you can't normally do physically. The first level has a couple of them to "train" you, but they won't be frequent or presented as QTE problems. They're transitional or cinematic vignettes that don't yank you out of the action. Also, if you don't smash that Elite he tosses you down the shaft". Original Link to Frank O'Connor's Comment Here
  2. Here is another video of a spartan ops mission this from THC's youtube channel i posted a video before of some one playing this mission but this quality is a lot better and better to see whats happening. http://www.youtube.com/watch?v=E9jDOnLgnY4
  3. This is what halouniverse said about this picture "A few hours ago, it leaked online a fantastic artwork by Halo 4 representing a new Multiplayer/Spartan Ops map, which however do not yet know virtually nothing, except some possible detail due to its appearance. The map, of generous size, and that has some human structures, seems to fit the frenzied clashes Big Team Battle that Halo has always been accustomed. Furthermore, since there are no mountain ranges scattered in the middle of the arena game, you can expect the use of aircraft. I propose to follow the artwork, stay tuned for updates." Write in the comments below what you think this map may be and if its Multiplayer or Spartan Ops.
  4. So according to the new article by Gameranx The Fuel Rod seems to have a new look similar to the style of the 'STORM' The Binary Rifle looks pretty cool and really looks like it could be a Promethean version of the Sniper Rifle "Halo 4's Fuel Rod looks a lot like the one featured in Halo Reach, but comes with a load of neon blue lights and a black finish instead of the tan and gray color scheme of the one in Halo Reach." "Promethean Sniper Rifle, which—if the leaker is to be believed—called the Binary Rifle."
  5. Here is a screen shot of what is supposedly called the "Incinerator Cannon" it appears this will be the Promethean/Forerunner Equivalent to the Human Rocket Launcher. Credits to Mysterion from Halo waypoint. Im guessing that this weapon maybe the same weapon that was leaked a number of weeks or months ago below but it does have differences maybe its a different all together.
  6. This is a new gameplay video, from Machinima. This gameplay is on the newly shown map Solace. As described in the video, it has a Promethean feel to it, but also with organic compounds. The gameplay shows of the SAW, Beam rifle and Sniper Rifle action. And commentary with HaloCouncils own Nexy. From: Machinima http://www.youtube.com/watch?v=tVVjuTaODvc
  7. IGN has released forge mode games of Grif Ball and Odd Ball, these all time favorite games types look amazing in Halo 4. The quality isn't 100 % but still can be viewed clearly. These game types will surely provide one of the most fun and memorable moments in Halo 4 and some frustrating moments too, Check the videos to see the changes http://www.youtube.com/watch?v=4GkDYD9MRLI http://www.youtube.com/watch?v=YsC-R8Us3XU Source: IGN
  8. All Credit to Nak3dHalo for uploading and all credit to VPLUS2 for finding me it. Red Vs Blue CTF. If you want to know more about LOADOUTS, then check Archangel Tyrael's Thread HERE http://www.youtube.com/watch?v=n1rdfWjD5zU New Features and confirmations: 1. Pulse Grenade. 2. Ghosts in halo 4. 3. Beam Rifle returns 4. Red Vs Blue, no colour changes. 5. New Weapons.
  9. Here is a render image of the Halo 4 hunter that has been uploaded on halo waypoint. Unlike the Elites, Grunts and Jackals the Hunter remains basically the same and as intimidating as ever. Have a look below and leave your thoughts and opinions about it in the comments.
  10. se $50 bundle includes all 17 previous entries in RTS series updated for Windows 7 and Vista; early access to upcoming free-to-play C&C also included. From: GAMESPOT Electronic Arts today announced the Command & Conquer Ultimate Collection, a compilation of all 17 entries and expansion packs that have released in the real-time strategy game series' 17-year history. Due out in October for $50, the collection also packs in early access to the upcoming beta for the Frostbite 2-powered free-to-play Command & Conquer game, which arrives in 2013. 17 games from 17 years for $50. All games within the Command & Conquer Ultimate Collection have been updated for Windows 7 and Windows Vista. In the United States, it will be available online and at physical retailers. Availability for other regions was not specified. The Command & Conquer Ultimate Collection also includes a "Best of Command & Conquer" music compilation. The collection is composed of the following, redeemable via download code: Command & Conquer Command & Conquer The Covert Operations Command & Conquer Red Alert Command & Conquer Red Alert Counterstrike Command & Conquer Red Alert The Aftermath Command & Conquer Tiberian Sun Command & Conquer Tiberian Sun Firestorm Command & Conquer Red Alert 2 Command & Conquer Red Alert Yuri’s Revenge Command & Conquer Renegade Command & Conquer Generals Command & Conquer Generals Zero Hour Command & Conquer 3 Tiberium Wars Command & Conquer 3 Kane’s Wrath Command & Conquer Red Alert 3 Command & Conquer Red Alert 3 Uprising Command & Conquer 4 Tiberian Twilight
  11. At Pax 2012, legendary game designer Hideo Kojima showed off a big chunk of Metal Gear Solid: Ground Zeroes. The game is open world, with vehicles, but with a stealth twist. Kojima said MGS: Ground Zeroes is not Metal Gear Solid 5; it's a "prologue." By: Stephen Johnson From: G4TV It is a prologue but still looks amazing. Built on the Fox Engine, the demo level shown featured a long cut-scene (naturally) that transitioned seamlessly to in-engine gameplay footage. According to Kojima, the lushly detailed demo gameplay we saw is not for next-gen systems. This is how it will look on your PS3 or 360. Although Kojima pointed out that the game is scalable to next-gen systems. In the demo, Snake (yes, he's back) is tasked with infiltrating a U.S. prison built in Cuba. We see Snake climbing up a cliff in the rain, at night. At the top, he nears the prison, dodging search lights by cowering behind rocks and lying on the ground. After dodging the headlights of a truck (Ground Zeroes will feature a variety of vehicles you can ride in) Snake sets his gun-sights on the guard manning the tower. He takes a silenced-shot, and the enemy slumps over. Because this game is in early state, we don't get to see inside the prison. Instead, Snake lights off a flare on the ground, drawing a helicopter. You'll be able to call a helicopter at any time, although if you summon a helicopter in too conspicuous an area, it could be shot down. According to Kojima, the helicopter can play whatever music you choose. For the demo, it's Wagner (shades of Apocalypse Now), although if your music is too loud, that could draw enemies as well. When asked if the "Zeroes" in the title refered to a fresh start, Kojima said, "I can't say too much about it; but this isn't the end, its the beginning." http://www.youtube.com/watch?v=yhDZDgyrTLc
  12. While discussing new Outlook email service, Microsoft general manager Brian Hall namedrops "New Xbox" but does not share more. After significant speculation spread over the span of years, Microsoft has finally spoken on-record about its next Xbox. During an interview with The Verge focused on Microsoft's new Outlook email service (embedded below), general manager Brian Hall name-dropped a "new Xbox." “We’ve had Hotmail and operated Hotmail for about 16 years, we obviously have Exchange, and Outlook, that people use at work. We just decided it was time to do something new and bring the best from each of those and put them together and release it right in time for the new wave of products that we could have coming out with Windows 8, with the new version of Office with the new Windows phone and the new Xbox,” Hall said. Hall did not share further details on the next Xbox. Windows 8 will launch on October 26 alongside Microsoft's new Surface tablet line. [uPDATE] Following the publication of this story, Microsoft issued a statement to GameSpot on the matter. “Xbox 360 has found new ways to extend the console lifecycle by introducing controller-free experiences with Kinect and re-inventing the console with a new dashboard and new entertainment content partnerships," reads a line from the statement. "We are always thinking about what is next for our platform and how to continue to defy the lifecycle convention.” The analyst consensus is that the next Xbox, as well as the PlayStation 4, will be on store shelves for holiday 2013. A recent 56-page document supposedly originating from Microsoft said the next Xbox would launch in 2013 at $299 bundled with the second iteration of Kinect, among other updates. As for the PS4, PlayStation executive Andrew House said in June that Sony's new console would not be shown until a "significant leap" over the PlayStation 3 could be demonstrated."
  13. INFORMATION FOUND AT GAMESPOT [uPDATE] EA confirms next entry in shooter series, promises access to beta next year for those who preorder October's Medal of Honor Warfighter; "The Battlefield 3 story is still just the beginning," company says. This morning, Electronic Arts confirmed Battlefield 4, and said a beta for the new shooter will commence during fall 2013 for unspecified platforms. Gamers can get access to the trial period by preordering this October's Medal of Honor Warfighter. EA said more details regarding Battlefield 4 and its beta will be announced at a later date. Battlefield 4's beta will deploy next fall. Speculation concerning Battlefield 4 was sparked over the weekend, when EA's Origin webstore posted, and subsequently removed, promotional material for the game. [uPDATE] The official Battlefield website has been updated with a message from EA on Battlefield 4. The statement says the company has nothing further to share on Battlefield 4 at present, and talked up Battlefield 3 as a game still in its early stages. "Even with billions of bullets fired and millions of games played, we know the Battlefield 3 story is still just the beginning," reads a line from the statement. The existence of Battlefield 4 comes as little surprise. Battlefield 3 arrived in October 2011 to a warm critical reception and shipments of 15 million units. Additionally, EA Labels president Frank Gibeau said in November "there is going to be a Battlefield 4." Battlefield 4 may not be the only new franchise entry in the works. A report from May suggested series developer DICE was at work on a new entry in the spinoff series, Battlefield: Bad Company 3. Battlefield 4's beta will deploy next fall.
  14. All credits to iTz Vplus2 for finding these videos. BravoMLG has uploaded two videos from PAX, one video shows the load out options and the other shows all of the different armor and skins. I think the armor video is very interesting it really gives us a proper look at how the different armor pieces will look worn in game. The footage is off screen but its good enough quality to get a look at these features. Loadouts http://www.youtube.com/watch?v=E8CGW2uIwYU&feature=player_embedded Armor, helmets and skins http://www.youtube.com/watch?v=19nznZGyuw0&feature=player_embedded#
  15. So, Creepypasta, do we all love them, and do we dream about writing them? Here's my challenge. I believe every single one of you is talented and good enough to write a Creepypasta. So, here's my challenge. Write a Creepypasta, write the best damn creepypasta that you can write. It will be assessed by me and someone else (No names, don't want you doing anything to tempt us, by cash or Moderator positions ) The reward is still yet to be decided, but I have a feeling it will be worth it and you guys will enjoy writing them. YOU CAN'T SUBMIT ALREADY DONE CREEPYPASTAS, IT DEFEATS THE POINT.! Have fun guys, if you guys want a sense of inspiration, here is some.
  16. A huge update for the Xbox 360 version Minecraft is available to download right now for free. The patch adds all kinds of new features, and fixes a number of problems. To download it, just boot up your game and the patch will download automatically. Here's the full list of fixes and additions: Features Added Pistons & Sticky Pistons. Added Stackable fences. Added Shears – required to get wool from sheep, and to collect leaf blocks. TNT needs Flint and Steel or Redstone to detonate. Redstone wire will now connect to a repeater. New textures for Cobblestone and Brick. Added Character Skin Selector to allow players to choose their skin from the default skins, or from Downloadable Content skin packs. Added lighting improvements (brought forward from 1.8.2 update) and snow & rain improvements. Added a save file cache to improve the speed of displaying the saves list. Added ban list functionality to allow players to self-ban from levels they feel contain offensive content. Added a ban list section to the How To Play menus. Added an option for the host to limit online games to only players in their friends list (no friends of friends). Added a seed display to the level load screen (requires existing levels to be saved out again to add the display). Changed the tooltip display setting to in-game tooltip display, so that tooltips always display in menus. Added the crosshair to the list of things affected by the opacity slider. On using the quickselect bar, the opacity of the quickselect, tooltips, splitscreen gamertag display, and crosshair will be set to 80, and will fade back down to the user opacity setting after 6 seconds of no quickselect bar use. Added some more Tips & Trivia to the loading/saving screen display. Tutorial World changes & additions Added optional tutorial for Pistons and Redstone. Added a self-building bridge to the castle using Pistons. Added some sugar cane, cactii and clay to the world. Added a few other things for players to discover. Fixes Fix for only the host being shown the pop-up when any player attempts to place lava near the spawn point. Fixed tooltip for Flint and Steel. Fix for Note blocks not showing notes. Fix for Leaderboard reads taking too long. Fix to block players re-entering a level they have been kicked from, until the level is restarted. Fix to stop players being able to join a game when they are not a friend of any player in the game. Fix for Netherracks re-appearing after being mined. Fix for a rare crash on entering the Nether. Fix for attacking enemies at a different level not damaging them. Fixed a problem causing some save games not to load. Removed Herobrine. Posted @ GAMEINFORMER
  17. http://www.youtube.com/watch?v=nymug9Juq2o&feature=youtu.be All 7 button layouts have POSSIBLY been confirmed, there is no official confirmation, but they do seem real. This was found on Youtube By HaloTracker's Channel. It seems that the many complaints about the layouts before have been fixed and they seem to have gone back to default. Notice how B Is to crouch and LS is to use sprint On Default. (I Personally play Default so i have no idea about the rest.) Bumper Jumper seems to be fixed as well and gone back to the normal settings. comment on what you think of the button layout now.
  18. Here is a new trailer for the live action series Halo 4 Forward Unto Dawn. This trailer is called "Enlist" and it's the third trailer 343 industries have released for this series. It focuses on the young recruits that have joined the military academy, the series is set to be released on October 5th. Video Uploaded by MachinimaPrime. http://www.youtube.com/watch?v=w13bLncPkPM
  19. INFORMATION FROM GAMESPOT Blizzard announces Mists of Pandaria for September launch; details Collector's Edition and Digital Deluxe Edition. World of Warcraft: Mists of Pandaria, the latest expansion to Blizzard Entertainment's massively multiplayer online role-playing game, will launch on September 25. The fourth add-on will be available in stores and online two months from today for $39.99 (£29.99 in the UK), with a Collector's Edition on sale for $79.99 (£59.99 in the UK). The World of Warcraft expansion introduces a new playable race and continent to the seven-year-old MMO game: the Pandaren, a race of panda-like martial artists, and Pandaria, their homeland. It also bumps the level cap to 90 and adds a new monk class. Pandaria lands in September. The Collector's Edition includes a behind-the-scenes DVD and Blu-ray, a soundtrack CD, an art book, and a mouse pad, as well as a special in-game pet and mount. In a bit of Blizzard game cross-promotion, the edition also features Starcraft II Battle.net portraits (infested orc and night elf templar) and a Diablo III banner sigil and accent with Pandaren markings. Players can prepurchase the digital download version of the game now on the official site. Blizzard is also offering a Digital Deluxe Edition ($59.99, £39.99) in which players receive the same digital bonus items that come in the Collector's Edition alongside their download of the expansion. If players pick up the standard version of the game and change their minds later, they will be able to purchase the extra in-game enticements of the Digital Deluxe Edition for $20. In addition to the English version, Mists of Pandaria will be localised into Latin American Spanish, Brazilian Portuguese, French, German, European Spanish, Russian, Korean, traditional Chinese, and Italian. Blizzard says the availability of Mists of Pandaria in mainland China will be announced later. Mists of Pandaria opened its doors to player-testers in March with its ongoing beta testing phase, called "our most extensive beta test yet" by Blizzard chief executive Mike Morhaime.
  20. So guys...we meet again. In case you still haven't had time to read through the first and beginning entry of how to become a better halo player, please look at it here, you could learn something new, and it's always good to learn something new everyday! http://www.343industries.org/forum/topic/34004-how-to-become-a-better-halo-player-biggles-is-back-1-halo-4/ Anyway, I will try to put in as much/more detail into this one as i did into the others, as i know how much you guys LOVE detail, so, lets get on with this golden post! (Literally, it's covered in Gold, take the gold!) 1. Different Types of Power Weapons and how they can be effective. As said in my last entry, the power weapons are very effective in a game and can easily change one game from a certain victory, to an humiliating defeat. Not only that, they are actually quite fun to use too, so, lets get started, I AM ONLY GOING TO TALK ABOUT THE 3 MOST COMMON POWER WEAPONS SEEN, SO, NOT THE INCINERATION CANNON OR FUEL ROD, ONES THAT ARE COMMONLY SEEN ON MOST MAPS. a) Sniper Rifle/Beam Rifle Probably the most well known/commonly used power weapon in any game, the Sniper Rifle obviously is useful for long distance battles and can be used for a variety of reasons. It can provide, with the right position, an overview of the entire map and can be so useful for helping your teammates out, by giving them the right type of communication and the right kind of call outs, you can put your teammates one step ahead of the opponents and you can see them before they see you, and then will be able to get easy kills because you know where they are, and they will have no idea while you're giving them the back-smack! Aside from this, not only does the sniper give a great overview of the map and allows your team to get in place to control the map, it obviously has its main use, to get kills. When you pick up the sniper, I always tend to stay a bit further back from my team and make sure that I can pick off my team (i don't stay at the VERY back, otherwise i feel like i'm of no use, you need to have that impact and the idea that the opponents should watch out for you, and if you stay at the back you can't see much of the map) but i always tend to stay on the opposite side of the opponents and also behind my teammates, so they act as a kind of barrier. However, you need to be wary of teammates coming behind you too, so make sure you always move around, so your position doesn't become too well known, otherwise, you've given the sniper to the other team. Which is the last thing you want to do, because if you do, they can pick you off one by one and make the game and your game plan a waste of time for you. Not only does the sniper work for you and your teammates, but it can also work in general play-terms. When not actively helping your teammates, you can also watch the power weapons and make sure no one else takes them. If you only have the Sniper Rifle and they have the Rocket Launcher/Railgun, they will have the advantage, power weapon control is all about having the strongest and the most power weapons so you can control the map easily. If you watch the power weapons, you can make sure no one else has the power weapons and make sure your teammates find it easier to control the power weapons and can actually use it as a way to tempt them to take the power weapons, but all that will happen is that they end up with a bullet in their head. The last thing that a sniper can be used for is to watch the person who has the objective, whether it be the flag or hill, you can kill the enemies who go near him so you can continue your dominance, because you are protecting your teammates. In summary, Snipers are good for: Long Range assaults Watching other power weapons Protecting the Objective Influencing the game Keeping yourself alive acting like a ninja type person. Weak: Close Range Closed Positions Rocket Launcher/Promethean Cannon In terms of raw power, the rocket launcher has to be in the top 3 of the most powerful weapons. (Behind the Promethean Cannon and the Binary Rifle) The reason it can be seen to be so powerful is because it has a fairly large AoE (Area of Effect) which can kill multiple enemies if they are caught in the blast radius. Unlike the Sniper Rifle, the Rocket launcher is not something which you can sit at the back with and just camp and hope for the best. The Rocket Launcher is seen to be a more of an "assault" kind of weapon and something which you just need to run straight in there with and pick up as many kills as you can. Its not really a defensive weapon (because of its radius) or a weapon which you can really sit around with, however, it is a weapon of such large influence. Because of the kind of weapon it is, it can turn a game on its head so quickly and can give you the advantage, you can get at least 4 - 5 kills with it, which is quite a lot in a slayer game, and in objective, if used right, it can guarantee your team a flag capture / 30 - 40 points in the hill, the possibilities with the weapon are ridiculous and its actually quite devastating. However, it is weak against people in the air/uphill as they can jump over the rockets/glide over the rockets and can kill you quickly, also, the rockets have very limited capacity, so you have to make every shot count or you've essentially wasted the best power weapon in the game. They can be used for map control as people will fear going around the corner in case you are around there for rockets, therefore it can allow your teammates to go and take map control and then shut the other team down and then be even more in control of the game, and this is because you picked up rockets. If you have the Rockets AND the Sniper in your team's hands, then it can win you a game easily if used correctly. Always Jump with the Rocket Launcher too! Blowing yourself up for a kill is always the LAST choice and is something that should be avoided, if you jump, not only does it give you the height advantage over the player, it minimizes the damage you will take and then you will not die, instead of running straight in and blowing yourself up, which could also potentially give the rockets to the other team (Thanks to P34nut for reminding me to put this in) In summary, rockets are good for: Short - Mid Range Assaults Protecting the objective / Destroying the opponent's objective MASSIVE influence in the game Getting 5-6 kills (Slayer) Map Control Weak: Against Snipers Against JetPacks/Uphill Limited Capacity c) Railgun My Opinion of the Railgun is very short and very bias. I don't like the Railgun at all, and to me it is the weakest power weapon of the lot and something which shouldn't be in Halo 5. However i'm not going to have a rant and instead i'm going to explain what the weapon will offer to you. So, The Railgun can be used at anytime and pretty much for any position, it can be used for close range, mid range and long range and because it is 1 hit kill, it is quite a useful power weapon to have as it can stop people from moving and it happens so instantly once it has charged up that you never get time to move, like you may do with a Sniper Rifle. The Railgun in the right hands is a good weapon and it is definitely something that can change the game. I think Unease P34nut sums this up really well: The railgun is quite the effective weapon IF you know how to use it correctly. Although it might work sometime long range shots are a no go unless your opponent is standing still or moving just slightly. When you ignore my previous warning please look at this tip instead. Right after charging your Railgun use you binoculars as a quick zoom in before shooting. You'll be much more accurate this way. Please keep in mind that the Railgun slug takes some time to get to the target so calculate that in. Also Using the Binoculars before you pull the trigger causes you to unzoom. Now the way I like to use it is in close quarters and sometimes mid-range if I'm sure to hit the target. Most people won't even see it coming because the Rail Gun charges really quickly and even quicker when you time your trigger release as it does not have to be fully charged. Target users of other power weapons and take 'em out before they can even think about pulling their trigger. 2. Mentality Whether we like to admit it or not, our Mentality affects us a lot. Whether it be Halo, Sport, Exams, Work, Essays etc, it's really important that we have the best mentality possible for anything. Going into halo with the attitude that is negative and feeling that you're never going to improve and you're just going to lose all the time is the worst kind of attitude you have. I bet you don't have that kind of attitude to work or anything like that, so why have it to Halo? you are 1000x more useful to yourself and your team if you are in the right mood. So, what is the right mood? The right mood is when you are upbeat and positive, if you come in with a positive attitude, then you will do better, your shot will be better and you will actually want to play, don't feel the anxiety of going into lobby and going against other people. Halo isn't just about winning, its like any multiplayer game, its a learning experience and the more you play the more you learn and the more different things you'll do, and you will definitely improve. Halo, as said previously, isn't about winning from the get go, its about how you cope with defeat at the beginning and learn more and get tips to become a better player. I know people, including myself who get down in the dumps and feel like Halo is just a load of crap, and that you're not good enough, and even then it still happens now. But as long as you get through that and look on the more positive sides of the fact that you are a good, learning player, then everything will be fine. Because you're learning, just like everyone else, not just in Halo but in life. We are all learning, and this is how halo is meant to be seen to be. You need to want to learn, i can give as many tips and tricks as anyone else, but if you aren't willing to try them and out and try and learn from then, and try to adapt them to your own gamestyle, there's no point of watching. The whole point of my series is a kind of guideline, so you can get the basic outline of what you're supposed to do and how everything works, but i can't tell you how to do every single thing and there are some things in Halo you need to pick up yourself. You need to be open to constructive criticism and take it as a way of learning and not as a personal insult, if i had done that, i'd be a much better player than i am now. In short, don't let your ego get in the way of you getting better, and that applies to anything, not just Halo. But most of all, you need to have fun, if you are not having fun, don't play. Gmaes are made to be enjoyed, no matter how competitive they are. If you don't enjoy halo and it frustrates you, just don't play, its as simple as that, having fun is the whole reason to play and to get that thrill out of winning and even losing, and enjoying talking to your friends, this is what the community is about, if you don't enjoy playing from the start, play another game, as Halo may not be the game for you. If you don't enjoy playing but are a seasoned veteran, take a break. A break can allow you to think about your gamestyle, evaluate it, and as a result improve, it also gives you the break you need from playing too much and allows you to take a rest from the game, and actually improves your game and makes you play better (as you now think about how you play and don't make such silly mistakes as you would if yo were frustrated.) If you hate on the game, the game will hate on you. So in short, while Halo may be a competitive game to you, it should be something you want to get better at and have fun at, other wise you will not get the full experience you should get out of it, and this applies to life. I know I have gone off topic in parts, but i feel making the comparison between Halo and Life is important. 3) What to do when you find your ideal team and how to organize yourselves So, after you've found your DREAM team, they're perfect, they're solid halo players, they're really nice, they know how to improve and are improving all the time, and are giving you tips and tricks on the way, so, what is there to do now if you want to become a better team? I've learnt overtime setting people to do certain positions and certain roles is the WRONG thing to do. People can adapt to different situations and have different games and may be doing the role that the other player will do. While you may do one type of thing specifically, IE: Capture the flag more and be more of an objective player, doesn't mean you are the sole objective player and no one else can take the objective, if you have the chance of making the impact to your team, despite it not being seen as your main role, take it! Your team is more important and to win easily you may need to make sacrifices to your own gamestyle and maybe go out of position to make sure you keep map control and keep the advantage over the team, so then you find it easier to capture the flag and actually be more SUCCESSFUL in game. Your role doesn't matter at all, and don't let anyone tell you that, you need to do what's best for your team, and if that is maybe going into a slayer role when you are objective/support, you need to do it. Another thing is to make sure your team all get along and have common interests outside of Halo, if you have no other interests aside halo, its likely the team chemistry will be lacking and you will struggle to find anything to talk about outside of Halo, which is not very good. You can't solely talk about Halo as that will stress you all out and it will get to be a long and boring conversation very quick, and you will not want to be a team anymore because you will all think you're boring, something which cannot happen. Team Chemistry is basically how well you get along IN AND OUT of the game, and if you don't get along OUT of the game, there is no point of even being a team, since it probably won't last very long. Maybe you all like sports? Just talk about that outside of the game, just find a common topic you can all talk about and can have a laugh about so you are all relaxed and ready for the next game, you will be all tense and will eventually get angry at each other if something goes wrong, you need to be relaxed and not stressed at all. You also need to make sure you are each pulling your weight. If one of you is slacking and not wanting to play and is basically bringing down the whole team, first, talk to him about it. Tell him you all want to improve and you feel he needs to play more/have a better attitude, or you will consider looking for another teammate. If he still is slacking, talk to him and tell him you're looking for someone else, but say this as an empty threat, if he has an excuse not to play or maybe he has family problems, THAT IS PERFECTLY ACCEPTABLE, DON'T BE A COMPLETE IDIOT AND MAKE HALO COME BEFORE FAMILY, NOTHING COMES BEFORE FAMILY OR OTHER SUCH IMPORTANT ISSUES. However, if the person is still slacking and has no real reason for it other than a cba attitude, get rid of him. You've given him enough times to try and make an effort and build team chemistry, but clearly he doesn't want to, so, why keep a teammate who doesn't want to play and is just letting the team down? Just get rid of him and look for someone who wants to play. Always try to keep the original team though, you made that team because you thought you could get along, and just because results aren't going your way doesn't mean that you should get rid of him, everyone has bad games, and everyone doesn't play 100% perfect, so, let people have bad games, everyone has them and maybe we are weak in a certain department. The last thing you wan to do is break tehir confidence and shout at them for not playing well, again, just give constructive criticism and let them learn from their mistakes, its the only way of doing it properly without hurting their feelings and making sure they still want to team with you without thinking you're a complete moron. ______________________________________________________________________________________________________________________________________________ This was pretty poor from me, sorry guys, I will edit it heavily most likely and make it a lot better than it is currently, but i am still looking for advice on the railgun and any good posts will be edited into the thread. Again, i hope this helped, i will add detail when I'm not as tired, Peace all. Biggles Song for the episode: Episode 3: Haven - The Ins and Outs Best Specialization to have Manners In Game.
  21. So yeah, lets do this. Me and P34nut are willing to take on any of you HALO SCUM and put you to the ground! Think you have what it takes to beat us? Go ahead. Challenges can be put below and we will sort out a time and a place for you LOSERS to have a go! Good luck and god bless. 2v2 Casualities: Mothman/BZ1
  22. This is from the SDCC Panel me and arch have posted the halo 4 fiction and gameplay panels so this may be in there i havnt watched the panels fully so i may be posting something that me or arch may have technically already posted. http://www.youtube.com/watch?v=NNCGDpM8EaQ&feature=relmfu
  23. INFORMATION FROM G4TV Ubisoft is apparently planning to support Assassin's Creed 3 with enough DLC to warrant a Season Pass, based on a letter that the publisher reportedly sent to GameStop locations. A photo of the note, snapped by a store employee, is posted at Kotaku and it appears to be legit given its resemblance to other materials that Ubisoft has sent out in support of the game. The letter confirms that Ubi created a "complementary development team" that has been tasked with building "post-launch episodic content," DLC that fans will be able to buy either a la carte or in one go, via a Season Pass. That Season Pass will apparently be available for pre-order soon, provided of course that this letter actually is the real deal. I find the mention of "episodic content" noteworthy though; it certainly suggests that the DLC plans involve more than just multiplayer maps. We'll all find out soon enough. Assassin's Creed 3 comes to PlayStation 3, Xbox 360, and PC platforms on October 30, 2012.
  24. ALL CREDIT TO EXAMINER Turns out a Game Informer employee leaked some information from their October issue (which obviously isn't out yet). Some of it's old, some of it's new. Enjoy! _____________________________________________________________________________________ The Knights are one of three subdivisions within the Prometheans. Crawlers are basically cannon fodder to distract from the Knights. Watchers are support units. They can shield knights, spawn watchers, resurrect knights. Prometheans work together strategically. Frankie's example of a Knight sniping him, he takes cover behind a column, Crawlers attack him by crawling down from the column. Promethean weapons/equipment designed to fight Flood. There are different variants of Knights, watchers, and crawlers. Knight - Deadly warriors, use weapons like Light Rifle and Supressor. Knight Lancer - Scouts and Marksmen, use Promethean Vision to locate hidden enemies Knight Commander - Have skills of Knights, but can wield Incineration Cannons, stronger armor, Autosentry turrets Knight Battlewagon - Rare but incredibly dangerous, huge frames draped in heavy armor and hardlight shielding, can deploy Autosentries, will wield Scattershot if you get too close. (Orange patterns through body and on face, orange spikes on back. Super badass!) Watcher - Wield boltshots, summon crawlers, protect and resurrect Knights. Crawler - Agile and move in packs, fire Boltshot from distance Crawler Snipe - upgraded crawlers, no further details. I assume they keep larger ranges. Alpha Crawler - Lead packs of Crawlers, has a Supressor This is just details about the Prometheans, might be considered spoilers to some people. Warning, the information below may reveal spoilers to the story in Halo 4. Prometheans work for the Forerunner civilization, "or whatever is left of it." Why do they now appear as robotic entities? Were they always this way? Prometheans are directed by a "general of sorts". First you encounter the Covenant. Then the Prometheans. But it is when they combine forces, and how they combine, that will offer biggest surprises. Also, the variants of the Prometheans weren't the blue ones, perhaps those are a different faction?
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