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  1. A friend of mine has pointed out that in halo reach during the cut scene of kats plan to take out the covenant ship the opening scene jorge comes in with a case and sets it down and its been a mystery to our group sense the game was come out. I believe its the mission that you obtain the ship to for the space combat.
  2. It's been three years since my favorite Halo game has come out, I actually did not play it till 2011, I did not have a Xbox on the day it came out. I hope to spend three more years with ya. ~Remember reach....
  3. I lost my Reach disk so now I'm playing 4 but I like to remember the fun times I had on it. The problem w/ 4 is that the Hazop armor (my favorite Reach armor) now sucks. So now I'd like to know what is your favorite armor type.
  4. Hello people, my name is Gabrieloup, i am a video game PC modder since 4 years, but i am a Halo fan since 2003 with the Halo PC/Mac release, currently i hold Halo 4 but i am interested on doing custom lobbies on Halo Reach, that includes Campaign, Firefight, Custom Games and rarely Matchmaking, its not a clan, but a group of people who does Campaign on Legendary 4 people coop with all "Accessible" datapads and switches with no deaths, Firefights with no deaths Legendary with 343i/Bungie settings, and MLG/Anniversary custom matches on selected forge community maps. The rules are simple, have a good connection, a good skillset, no teamkilling, no dead bodies tea bagging, and allways follow and stay close to the party leader and allso watch what he does. Ex: if you see hes trying to do stealth, you do it has well that is do not shoot unless shot back or if the leader shoots. (wish in this case, its me) We need ATLEAST 4 people on it, but i will accept larger parties, my Gamertag is Gabrieloup, you are required to have Halo Reach, no map packs required, no microphone required, just follow the rules above and you will be fine. If something goes wrong, you will have a warning, if you ignore it you will be muted and kicked, each time you come back the mute simbol will allways stay there even if you change Gamertags or anything. Gamertags and friendlists will be allways checked every once and then and if we find someone with the mute on in one of the friendlists the person who is friend of the muted will allso be kicked for conspiration. Feedback is allways acceptable make sure you dont spam. Any questions allso acceptable.
  5. The Zumi Clan Is Looking for new members you do not have to change your clan tag or bio or anything on your profile except your emblem in halo reach as it is to respect the clan. We don't have clan meetings so you wont be tied down to getting on-line when you don't want to. So if you want to join message the Clan Leader R4DR34C0N.
  6. Hello everybody. I uploaded a new video to youtube today. It is called 50 more ways to die in Halo Reach. if anyone is interested in watching it, just click on the link below. If you enjoy it, please leave a comment. I know Halo Reach is an older game, but i did start this project nearly a year ago, so Halo 4 wasn't out yet.
  7. master of sam- teamsniper,rumblepit,teamslayer master Darkend-rumblepit,teamslayer Nat3 B- teamsniper ADD any of these guys. We play Reach almost every day.
  8. Hey guys, just wanted to try and promote my Uncaged remake: Cage of Death. With Forge Islands released and the whole gamertag and tag searches I hear being fixed I thought now would be a good time to try =] My gamertag is thelimoiscoming; to any readers that might not now how to search, just pause the game, press down, and go to the file browser, then follow these steps: File Browser -> Map Variants -> File Share Search -> (Forger's Gamertag) -> Choose Correct Map -> Download It leans more towards a spiritual remake and it's not an exact replica of the original map. But I'm very proud of it with my own very slight variations to the original which was one of my favorite maps on reach. It was created on Ravine and should work with pratically any game type besides Dominion. This is my first time posting in this forum and I hope you guys enjoy my map remake. Should be the one that has (Final) at the end. Edit: Ok, awesome just found out how to post pics. Again, new to forums, bear with me guys
  9. Hey everybody! I thought it would be nice to have some remade maps in Halo 4, not only for customs but to one day have them in a "Classic" Playlist, like Reach's Team Classic playlist. Down below you will find a list of the maps I have remade so far and a link to a video overview, where I show off the maps and comment on them. Sandbox - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/2466b056-1660-4a77-b901-3a998e83fec0 Countdown - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/e32c4664-ac3c-4cf6-83bb-1fc371dcba24 Hang 'em High - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/a8b49413-b815-4c73-b91e-76c14aab98db MLG Zealot - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/e0269091-5ffb-4a8f-916e-e71496b3f10d Ascension/Pinnacle - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/b0383928-fabe-40a9-8fd8-eb11cd304823 Uncaged - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/cff6d1a0-a0fd-4095-8fc0-b18afe1d62a6 I hope you guys enjoy and I will make more Remakes in the future!
  10. Hi all - Check out this video that shows how some Halo Reach players cheat and how much trouble they go through to creat a new email/gamertag after being banned. Is it worth the trouble? LOL Let me know what you guys think!
  11. The Vanguards of Sanghelios is a Halo: Reach based clan, we value discipline, loyalty, and honor. If you are interested in joining, or you want more information, contact the gamertag " Zytan Vodaree " or " Anma Lyduree ". If you are the leader of a sangheili clan and you're interested in an alliance or a merge, message either of the previously listed gamertags or the gamertag " Onma Aerusee " (A.K.A. me). I am normally only active on the weekends but the other two are online more often. (P.S. we absolutely will not ally or merge with spartan clans of any kind, so don't bother asking if you're a spartan based organization.) Please do not post on this thread, I will not be responding to any posts made here because I don't have the time to get on the forums that often.
  12. I understand that Halo 4 is trying to make a name for itself and be better than all the other FPS games out there but if I'm honest being a hardcore Halo fan I am very disappointed with the game in general but mostly with matchmaking. Here is a list of reasons I'm sure people will be able to relate quite easily: 1. Why bring ordinances into the game? and no weapons on the maps? - My first point is that this is too much like Call of Duty if i wanted to play that i'd buy it 2. Players should still be penalized upon leaving a game early by loosing say 100 SR points 3. Joining games i don't know a single person who enjoys joining a game that has about 2 minutes left and I'm not really that pleased with joining games that have already started even a few minutes ago it leaves you clueless as to how the match has been played so far - this also is another Call of Duty idea 4. The leveling system is also pretty bad, I mean it was awful on Halo Reach but I thought it be more likely to be like Halo 3 leveling where at least when you played a game opponents were your level - I'd like an evenly matched game based on my skill level not an easy game or an insane game - i have come across several high ranked players will K/D's of less than 0.6 stop matching me with people who cannot play at all! I can think of more issues but they are more for the game in general not just matchingmaking
  13. Hi Guys GT: A R C A S I U S Map Title: Contingency Recommended Party size: 4 - 10 This is a remake of Halo Reach's Countdown and there are two variants. The first variant is "Contingency" which has been modified to adhere to the halo 4 style of play. A few changes were made however, instead of the shotgun, a scattershot was put in place as it is not as powerful as the shotgun so power weapons are evened out. grenades also spawn in a lot less frequently as your loadouts will suffice. The second is entitled "Contingency (Reach)" and has everything that the original countdown had as far as spawns and weapons and overall game play as it goes with the gametype "Reach Team Slayer" also on my fileshare. This gametype does not have instant respawn, each kill is 1 point and a total of 50 points must be achieved in order to win, as per the original. Creation: Basically I started out on halo reach, measuring every single doorway, corridor, open space, floor, the height of the roofs etc with the wooden pallet large. I did this because the pallet was the only piece that was the same size in halo reach as it was in halo 4 forge. I then hand drew up a diagram of the entire map and wrote down the measurements. then I constructed a basic outline of the map using the building blocks and from there the map started to take shape. overall it took me about 3 or 4 weeks to complete because I tried to make it ravine first, then ran into serious dynamic lighting problems, so i recreated it on impact, but then had extreme screen lag problems. so after finding info about how to avoid dynamic lighting, i created it all over again on ravine and now its perfect. lighting works great and no framerate issues. the biggest problem was budget at the end where I had to start substituting expensive pieces for cheaper ones however it actually turned out looking better. Contingency has slightly more aesthetic detail than Contingency (Reach) as ordnance drops are free thus more budget was left over in order to add in a few more details. Both maps are polished smoothly however. About the map: Contingency Supports CTF, Infinity Slayer, Regicide, Team doubles, oddball, king of the hill, flood, basically everything besides extraction, dominion and obviously griffball. Contingency (Reach) Supports CTF, Reach Team Slayer, Regicide, Team doubles, oddball, king of the hill, flood. Like the original countdown, the map supports 2 - 16 players however id recommend about 8 players, 2 teams of 4, Both play great on koth, oddball, ctf, flood and their respective slayer gametypes. Close to completion of the map I had a very big decision which was looming over me constantly, and that is wether I should make the map exactly like it was in reach, with no ordnance drops and the weapons spawning periodically, or should I make the map more modern and halo 4 style with ordnance drops. I decided to create two different maps, one with an infinity style with ordnance drops and one with the standard weapons like the original. so that's basically it, sorry about the essay guys but it was such a popular map and i'm sure some of you are interested in how it was created. Thanks! and I hope you enjoy the map and get back some of that good old Halo Reach nostalgia Note: I am the map creator. I created this acc after I was halfway through the creation of the map on my other acc Q U A R l S M A, hence why the map creator comes up as Q U A R l S M A and not A R C A S I U S however it is on the fileshare of A R C A S I U S. As proof of this go to the profile of Q U A R l S M A and you will see my tag. A R C A S I U S
  14. Sword Base is one of those maps that people seem to either love, or hate with a fiery passion. I would put myself in the former category. I personally have very fond memories of Swat (and even Infection) on Sword Base. Did the combat seem to centralize in one corner of the map? Yes. But just because everybody else is there doesn't mean you can't pull a roundabout tactic to catch them off guard! You could call a typical match on Sword Base one of "Occupy and Defend", which for some like myself can be quite a lot of fun! A word of advice: If you know their in the "lift room", for heaven's sake, don't go up the lift. Gamertag: KarmaPolice07 Map Name: Claymore Gametypes: Currenly only Team Slayer/Swat (up to 5v5) and FFA (Also: Fruity & Frosted) Description: Version 1.5 "After proving its resilience on Reach, this design has been used for several ONI bases across the known galaxy." Claymore is a painstakingly orchestrated re-creation of Halo: Reach Sword Base. On November 8th, 2012 I started this project by taking a few specific measurements in the original Sword Base using Hill Markers. I chose Hill Markers because they have invisible boundaries that can be manipulated in the same measurement scale and degrees as all forgable objects. With this data I began construction in Halo 4 and chose to make estimations and extrapolations to finish construction. Over the past few months I have made tweeks and adjustments to this map for the sake of accuracy and efficient use of Forge budget. I even broke the lighting engine at one point! I was able to resolve the issue and lighting now works properly. In this process I have continued to examine the original map to ensure the closest possible accuracy in recreation. I have now reached a point where I am prepared to display Claymore for public access and feedback. This is Version 1.5 - What I consider to be the beta. The map is complete in its basic form. All structure pieces are in place as well as all requirements for Slayer gametypes. However, there are areas that are still not up to par in terms of closest accuracy. These are listed below, under the heading "Known Issues & Future Updates". Weapons: At the time of this writing, weapons and their placement on the map are identical to Reach with the appropriate substitutions (Needle Rifle is now Carbine, Plasma Repeater is now Storm Rifle, Grenade Launcher now Sticky Detonator). However, because of the differences in the way some weapons perform (*cough*NEEDLER) I will be reorganizing the weapon placements and possibly the selection of weapons in a future version. Gametype details: -10 player maximum -Red and Blue team Spawns for up to 5v5 -FFA spawns throughout the map Known Issues & Future Updates: -Most notably, the glass floor in the top "red" room is now opaque. All glass options I've attempted so far have a negative effect player mobility. -The room with the Sword is a little out of scale -Lower right side room (the one on the same level as the bottom of the yellow lift, where there's a "briefing" area) is in need of reconstruction and is currently the least accurate room in the building. -Gametypes I plan to add in the future are: KotH, Oddball, & Flood Because of real life I am only able to work on improving this map about once a week. My top priority in this project is accuracy in construction. I welcome and greatly appreciate any and all feedback you can offer! See you on Infinity!
  15. BCAM Playdate Video Special thanks to DoctorB77 for editing and uploading the video! http://www.youtube.com/watch?v=Q-R9gKhUO8I&feature=player_embedded Thanks again to all who participated!! Enjoy!!
  16. If you’ve read any of the Halo books, keep reading. If you haven’t, stop reading, go buy all of them, read them, then come back. Or keep reading. First off. Contact Harvest: The beginning of the Human-Covenant War. SPOILERS TO HALO 3 AHEAD WARNING WARNING The book follows Staff Sargent Avery Johnson, and I don’t need to tell you guys who that is… r.i.p. It starts with the UNSC struggle against the Insurrection, but Johnson soon encounters the covenant. I think it would be a good game, and we’ve all wanted to play as Sargent Johnson. It would be a neat game, and yeah, a lot of people might not like it, but a lot of people like me would. It would reveal a lot of the story to people who didn’t read the amazing books. Next off, Halo: The Fall of Reach. The title speaks for itself. Everyone knows about noble team, and SPARTAN B312, but what about FREDERICK-104? Master Chief regretted thinking sending blue team down to Reach, thinking it was the easy task, but if you’ve read Halo: First Strike, you’ll find that all was not lost and glassed. Frederick, Grace, Lee, Kelly, and this other guy survived. The reason they weren’t glassed, is because the mountain where the Spartans were trained is host to a forerunner space-time warping crystal. The covenants are after it, and it would be great to play as Fred. The game would start out when Master Chief deploys blue team down to the surface of Reach. The Pelican in the books was severely injured, forcing all the Spartans to jump out. With 4 KIAs, the rest of blue team goes on to protect Reach. This would be an interesting game, I think. As long as it’s not like Halo: Reach, and you actually follow the plot of the books, all the way from the pelican drop to the destruction of the Unyielding Hierophant, it would be a spectacular game. I hope 343i looks into this. It would be really cool.
  17. Defender 7 Clan "Reach 4 Reach" Defender 7 Sign- Bungie.net Leader: DevelopedAlmond 2nd in Command: xSxCx0xPx3x (Me) 3rd in command: friedchicken124 Hello! Welcome to Defender 7! Bungie was the one to start the amazing video game that we all love known as Halo. This clan honors Bungie with their favorite number, 7! This is a clan specifically for Halo Reach! Our clan was made for a bunch of friends who just wanna chill and war other teams. Clan News/Timeline: Rules: Must be at least Warrant Officer Fill in the Registration Form Your allowed to be in this clan and no other on the forum Clan tag during Clan Meets- [D7] Emblem during Clan Meets- White Shield Background, Dark Blue "7" with a red outline No trolling, spamming, flaming or anything along those lines GOLDEN RULE: HAVE FUN, CHILL, BE YOURSELF Registration Form: Username: Nickname (if any): Gamertag: Rate Your Skills 1-10 (It's okay if you suck balls, just to not too much..): Referrer (If any): War Team (Enough to fit a Big Team Battle): 1. SavageCabage (DevelopedAlmond) 2. PH4NT0M (xSxCx0xPx3x) 3. friedchicken124 (friedchicken124) 4. Agent Kansas (Cloverton) 5. Grif (lewiswb09) 6. fourrunnergrunt (greaslitnin101) 7. Swat Shot (Swat Shot) 8. ______________ Subs: 1. _____________ 2._____________ 3._____________ Banned Members: None. Let's keep it that way :] Other members: Agent Kansas (Cloverton) fourrunnergrunt (greaslitnin101) Grif (lewiswb09) Swat Shot (Swat Shot) CLAN ARTWORK:
  18. The results are in!! The winner of the BCAM Giveaway is... Heke V!! He will receive a FREE Halo 4 Tritton Trigger Headset!! Info on the headset found HERE!! CONGRATULATIONS Heke V!! Thanks again to ALL who participated and supported BCAM this month!! Without your support, the event would not have been as successful!! Archangel Tyrael Choot 'em Darkrain491 Donut EGYPTIANGHETTO Heke V Hippie iTz Vplus2 Jeff Hall killulotz8 Lil Dog Mr. Bashful Brute Quantum skummgummigubbe skys Tallgeese Tsicksense Vitamin PWN Zaguroth Zelda Thanks again!!
  19. Does anyone else want Armor Effects to come back? Pestilence, Inclement Weather, Grunt Birthday Party, Flaming Skull, etc. Personally I really liked this feature in Reach.
  20. I have not played Halo 4 yet, but found out that in the opening, there is a brief scene with DR Halsey giving Cortana to the Chief. This breaks continuity with Halo: Reach, and is in line with the novel Fall of Reach. Does this mean that Halo 4 follows the events of the novel? I also heard that Eric Nylund works for 343 as well. Can anyone confirm this stuff? I think it would be great to have novel Fall of Reach back in the time line again, it was the best of the novels.
  21. Just thought I'd share this with you guys. Its helped me out a lot, and made campaign a lot easier. http://www.youtube.com/watch?v=vHPBu8gmL1M&feature=player_embedded
  22. So as the title suggests, in Halo: Reach Forge, I am having issues with Forge pieces shifting after a clean save. Upon save I go back into Forge mode to double-check placement of all of the pieces and they are fine. When I go to Custom game, pieces shift on their axis'. Now I have seen this in different variations such as a piece shifting up or down or even to the side. Though the shift is barely visible, I notice. *Side note - when Forging I always use the 90 degree snap lock feature to lock the pieces in place unless it's not possible to for rock or weapon placement or other aesthetic features. I guess this is more of a minor frustrating issue that I have encountered but an issue none-the-less. If anyone has any advice, I welcome it. - Choot
  23. I am looking to run some 4v4 or more clan battles this week. We are a fun clan to battle and are just looking to have some friendly competition. Currently we are 20-1 in Halo 4 and 314-44 in Halo since Halo 3. All our clan battle records can be found on our website and any other information you want. Message Jamgel23 if you are interested. Thanks http://frozenshadows.weebly.com
  24. my gamertag is xxtommy2shotzxx i will be hosting an achievment lobby to get the noble and defiant achievments for halo reach i already have five people looking for some more so message my gamertag for more info not the thread
  25. I am looking for anyone interested in starting up a clan with me. I of course will be a leader, but in my clan there will be a ranking system. I currently have yet to select a name for this clan, but I do have 3 ideas. 1.)F.W.S. (Forever We Stand) 2.)Crimson 3,)Immortal/Immortals. I would like to have those who want to join to vote on which name they like the most and when I feel like I've decided on a name based on your opinions then I'll announce it. So please join, vote, and hit me up online so we can play some Halo!
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