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savior465

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    savior465
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    savior465

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  1. I didn't put any effects on the map. It makes it too hard for the flood to see.
  2. Some of the longer parts are to create a little bit of suspense and make the viewer wonder what is going to happen to the character on screen, but it was necessary to keep some parts longer such as #79 and #86-#87 for example.
  3. Yeah, that's one of my favourite ones!
  4. Hello everybody. I uploaded a new video to youtube today. It is called 50 more ways to die in Halo Reach. if anyone is interested in watching it, just click on the link below. If you enjoy it, please leave a comment. I know Halo Reach is an older game, but i did start this project nearly a year ago, so Halo 4 wasn't out yet.
  5. Thanks, I'm glad that you like it!
  6. Hello everybody, its savior465 here. Today, i have another infection map to show, which takes advantage of the recently discovered underwater glitch. I call it crevice. The map plays like my previous map, a remake of Nacht Der Untoten from Call of Duty: World At War. the gameplay is the same. Humans must keep the flood out of the building, and the flood have to invade the building to kill the humans. Unlike the other map, this one is foggy because it is "underwater" visibility is a problem this time around, so team work is even more important than before. Humans spawn in this room. there are 3 windows for flood to enter as well as a DMR and carbine to fight them off with. To get out of this room, the humans have to knock these crates out of the way. There are 5 new windows in this new area and 3 weapons. the area is split in to two parts: downstairs and upstairs. Two windows are downstairs and 3 are upstairs. An AR spawns downstars and a BR and shotgun spawns upstairs, as well as grenades. Upstairs there is a balcony-like area to holdout in, but there are no weapons out here. In the downstairs there is a doorway that leads outside, here the area is divided by the large crevice. There are two ways to get to the other side: A fallen tree and a small bridge. A man canon is on the cliffside to provide a quick escape to the building.(It leads to the balcony mentioned above)The suppresser and the random weapons box spawn here. There is also only one window here, but the flood can spawn elsewhere in this area... The Bridge can be destroyed permanently. The box gives a varity of equipment as well as weapons. Promethean vision comes up occasionally. Be sure to grab it if it does. If you want to download it, just go to my fileshare, or look it up in the file browser. I hope everyone enjoys the map!
  7. Alright, thanks. The upstairs didn't have too many dominion pieces now that i think about it. I'll add more in my next map.
  8. Thanks, but what kind of aestetics do you think could be added?
  9. I know that they don't appear on walls. Putting the drop markers on the wall will cause the drops to spawn at the base of the wall instead of a foot or so in front of it. I did this so they wouldn't get in the way too much.
  10. Why hello there everyone, this is my first map submission, a remake of Nacht Der Untoten from call of duty: world at war. The remake features similar weapon placement as the original. The only real difference being the needler in place of the double barreled shotgun. All 12 windows are in the same spots as the original as well. It even includes that spot at the starting room stairs where you could jump on to and make the zombies glitch and not attack you! (Needless to say, it doesn’t work here) The map is just called “Nacht Der Untoten” and is on my file share. Just look up savior465 and download the second version (V2 is in the description) as it has a few fixes. The game type is called “Zombies” and is also on my fileshare. (once again, choose the one with V2 in its description) Recommended player count: 7-16
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