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  1. Some of you may have heard of the Forgehub contest for a 1v1 map in Halo 2 Anniversary. The prizes being $500, a $300 gaming headset, or $100 gaming glasses. But that contest is already over. Well I had an absolutely spectacular idea. However, I am neither experienced nor dedicated at Forge, but I do not want this idea to go to waste. I am reluctant to share everything about the map, but I will say a few things. It has some interesting dynamics that could totally work in Halo 2 Anniversary, but that I've never seen in any other maps before. I did test this dynamic to see if it would work, and alas, it did, exactly to my expectations. The aesthetic for the canvas I wanted to use fit perfectly as well. If you are a forger who has made several (being more than two I suppose) decent maps, contact me on Xbox Live @ Furi0usGeorgeX and let me see some of the maps you've made. If I like them, both aesthetically and in terms of map design, I will share the plans I made for the map with you, and trust you to build the map of my dreams. Trust me, the idea is cool as hell and I'm not hard to please. I will also help you playtest the map. Again, if you're interested, contact Furi0usGeorgeX on Xbox Live.
  2. Greetings 343i Community forum! As we all know by now, Halo: The Master Chief Collection has had a terribly rocky launch and even to this day, over 4 months later, the game still suffers from numerous issues. Today I present to you the latest Halo movement: #FixMccCustoms. Matchmaking has finally had its chance to work as it should have after the latest update but since then, custom games and forge have still been left forgotten about with its own plethora of issues. This is not a complaint nor is it bashing towards 343 Industries, our only goal with this movement is to spread awareness to the public about the many issues relating to custom games and forge and to hopefully get them acknowledged and fixed by 343 Industries as soon as possible. Custom games and forge have been a very substantial part of Halo for many, many years and these issues in MCC basically render custom games virtually unplayable and the forge modes extremely difficult to work with. This is #FixMccCustoms Click here to view a public document which lists all known issues with custom games and forge If we want to help get custom games and forge to work as intended without issues in MCC as soon as possible, we all must do our part and pitch in to help get these issues acknowledged and fixed by 343 Industries. You may take the steps detailed in the video description but even simply sharing this video in any way possible helps a lot. The current state of custom games and forge is greatly hurting many great Halo communities and content creators. We need custom games and forge in MCC to be fixed as soon as possible! So far, a couple of well known Halo channels and even websites and blogs have started to pick up this movement and hopefully everybody everybody else can too! That's about it and I hope everybody can help by taking their part in this movement in some way possible. Thanks!
  3. Hello im eightflames and I would like you to join my clan: "The Builders!" Were a halo reach clan who specialize in forging and helpling the reach community! If intrested you must have a working mic, be active and must be 13+. Message eightflames on 360 or on kik at Pike ODST!
  4. The m181 main battle tank is outdated,I think that instead of the 4 sets of treads it should be two in the front on the sides that stuck forward out from the body and one in the back as there is on the think tank, and keep the main body. This week make it look more like a scorpion as it's called. Forge should allow the placement and piloting of all vehicles including pelicans and phantoms. Comment your ideas below.
  5. I was thinking that there could be bigger, beyter vehicles in Forge to enhance gameplay and building. Here are some of my ideas, what do you think? I know most if not all of these won't even be in Halo 5, but it's a cool idea.
  6. Today, it was confirmed that Crossfire, and Trench from the Halo 5 Beta are INDEED Forge created maps on the same palette (Forge World like maps like Awash, or Impact). Crossfire is pictured above... YEAH THAT'S A FORGE MAP!!! Though I already had my suspicions. Which brings me to my next points on Forge, and Maps in general. Josh Holmes, in an interview with IGN's Ryan McCaffrey, states: Improvements to usability in Forge have been made as well as providing multiple palettes, terrain sheets, and lighting set-ups for Forgers to utilize. He indicates that there are no more plans to make more "classic" map remakes like Truth, which could mean they already have, but just stopped. Map Remixes, like Regret, and Eden, are variants of the original map that have changed geometry, flow, weapon layout, and time of day. On the topic of feedback Josh responded with, “We’re excited to be releasing this beta almost a year before the release of the game. While this is the earliest that we've done a beta and things are in a less polished state than they would be if we were releasing closer to launch, it’s important to us to get the game into the hands of fans while we still have the time to react to feedback. The input that we receive from the community will feed into our remaining development and help us to achieve our goal of making Halo 5: Guardians the best multiplayer shooter on consoles when we launch in 2015.” He continued, "We’ll be carefully considering all sorts of feedback including weapon tuning, balance for the new Spartan abilities, weapon placement on maps, audio mix, and much more. We encourage all participants in the beta to go to halowaypoint.com and sign up for our community feedback program. In addition we’ll also be paying close attention to the various community forums and social media and we appreciate people taking the time to share their impressions.” Lastly, Holmes confirmed that there will not be another Multiplayer Beta, and stated that 343i will discuss the remainder of the multiplayer suite later this year, including larger, more vehicle-focused experiences. On a side note, the Halo 5 Beta will soon be receiving a vote between being able to play on one of the two new Forge created maps (both are in the same palette): Pegasus, or Orion. The respective videos for each map are below: There will be a poll for which map you want to play on this week's Halo Bulletin on the Halo Channel. - - - - - - - - - - - - - - - Thoughts? Sources: Halo4Nation, IGN http://me.ign.com/en/halo-5-xbox-one/99870/feature/halo-5-pegasus-and-orion-maps-revealed http://halo4nation.com/halo-5-2/halo-5-guardians-pegasus-orion-forged-map-gameplays/
  7. Who We Are HFK or HFLiKz is a Halo MCC clan dedicated to Halo Machinima, Forging, and Custom game fun. Rather than the usual skill based clans with strict structure, HFK is more about promoting creativity as well as a fun and friendly gaming environment. We create, we play, and most importantly we have fun! Our Mission In HFK we have 3 major goals: Produce quality Halo Machinima to be uploaded on YouTube for the purpose of entertainment Provide a consistent Custom Games lobby for people looking to play something other then matchmaking complete with a variety of fun gametypes and maps spanning all of the Halo Franchise Forge fun and interesting Halo 2A, Halo 3 and Halo 4 maps and gametypes either for custom games, machinima sets, or just a nice piece of art out of the available building blocks ​In general our clan is here to provide a fun and flexible gaming community for players of all skill levels to have good time. HFLiKz Machinima will be posted on YouTube regularly and with a high quality standard in mind. Everyone who joins the clan has a purpose, question is what role will you play? What All Can YOU Do? In the HFLiKz Community there are many different things you can do as a valued member of our clan. Some roles may be more demanding then others, but all have the same level of importance. The Machinima Roles include and are not limited to: Voice Actor- Do you have a talent for speaking in character, a decent computer mic, and wide vocal range? If any one of these things apply you may be able to be a voice actor for our machinima productions. Body Actor- A more readily available role in our machinima production, Body Actors are responsible for the movement of characters in the video. All you need is a mic so you can communicate with the primary director and simply follow directions. Graphic Designer- If you are any good at logos, title screens and anything of that nature this is the role for you. Writer- Ever had an idea for a really great video that you've never had the opportunity to make? Lay it on us and we'll see to it that your idea is formulated, scripted, and produced as close to your vision as possible Video Editor- If you can capture and edit video really well you could be an editor for our videos Set Designer- if you are good at making smooth and scenic forge maps in Halo this is your role ​As for the Community Roles: Forger- make fun and interesting maps and gametypes for our custom game nights Recruiter- I want YOU to find us some awesome people who would like to join HFK Host/Hostess- Create a lobby for our custom games to take place as well as manage the maps and gametypes we have Player- Hey not everybody has to wear the pants in our clan. If you came just to experience a fun time in an active Halo MCC customs lobby then by all means kick back and hang out with us ​In short there's really no limit to what you can do in HFK. Members are not bound by their roles and can switch between them freely as needed. We only ask that you abide by the golden rules. The Golden Rules In general HFLiKz is not a very strict clan by any means, but without some rules in place chaos would ensue. They are: Be Respectful- That doesn't mean no cursing or sexual jokes, just keep it on a friendly level at all times, No discrimination by any means including race, religion, gender, sexual preference ect. Don't Make a Promise You Can't Keep- This refers more to the video production side of things but if you make a commitment to something say a role of a character in voice acting make sure you are able to actively perform your role. If any complications arise due to real life situations or anything like that please contact your Director or Bajeeezus on Xbox Live Don't Start Fights- Continuing off from the first rule don't start conflict with others outside of the clan. Teabagging and shooting dead bodies is fine but don't go trash talking other clans and players needlessly or challenging them to matches that require other members that are not in your lobby. Have Fun!- No seriously that's a rule... Any member caught not having fun will be sentenced to 5 long hours in one of our Fun rehabilitation centers (just kidding lol) If You Would Like to Join Please contact Bajeeezus on Xbox Live or leave a response to this post with your Gamertag. I will add you and have a brief non-serious interview in party chat over some custom games or matchmaking. Other than that though, Welcome to the HFLiKz family and I hope to see you on the virtual battlefield....or sandbox ~ Bajeezus
  8. The new forge that is available in Halo 2 Anniversary is quite remarkable. A new feature, known as Movement Snap, will revolutionize the way we forge. Movement Snap combines the ethics of Coordinate Forge and Magnet Forge. As a result, the forging process is a lot quicker. Because of this, and the 650 piece budget, forge maps are becoming a lot larger than before. It was only a matter of time before Hybrid maps boomed... Hybrid maps: "What are they?", you might ask. Hybrid maps are, at the core, large competitive arena maps. They start out as small arenas, and then you build on them with Big Team Battle essentials. These Hybrid maps may feature vehicles, balanced weapons and spawns, and diverse map control. Because of their size, a two-players-against-one scenario is unlikely, unless you enjoy standing out in the open. I would consider Halo 4's "Complex" to be the first great Hybrid map. Hybrid maps are not for everyone, and it shows with the reception of Halo 4's multiplayer modes. So what is the difference between a Big Team map and a Hybrid map? Well, a very difficult question to ask with an easy answer. Let's take a look at Halo 2's "Coagulation". For the most part, the open area is the center of the action, and is equidistant from the bounds. Notice how the open area can surround the base, and yet the base is very close-quarters on the inside. Hybrid maps, on the other hand, use open areas passively. The center of the action is in the close quarters arena setting. Another look at "Complex", shall we fancy? Players gravitate AWAY from the open grass and to the structure, while in "Coagulation", Players gravitate TOWARDS the open mounds. Right now, I am working a new Hybrid. I started by trying to combine the symmetrical halves of two symmetrical arena maps of mine: "Breachport" from Halo: Reach, and "New Pacific" from Halo 4. I ended up adding a new floor on the bottom that not only connects the two halves, but creates an outer ring that goes around the map. It was on this floor that I decided that I should add a couple vehicles, and at that very moment, it became a Hybrid map. I don't believe I'm only one expanding on my old maps: There are many cartographers who stuck around to witness and become inspired by Halo 4's method. With Halo 2 Anniversary's lack of sprint, and the subjective of an Assault Rifle as a power weapon, I think this style of map design will warrant many players less "Headcase" medals. It is a good time to be a cartographer.
  9. Does anyone know of some good Forge mods that help improve what can be done in forge? (I need ones that work without modding the console.)
  10. Hey guys, I was thinking, why not adding a mission editor? Halo 2 anniversary forge had everything to do with triggers and awesome natural stuff, so why not making it possible to make single player and co-op missions by adding enemy spawners? There's nearly nothing more to implent, yes, there should be an objective or some more, but enemy spawners which can be triggered and objectives shouldnt be that hard right? And I think that everybody would love it Plz tell me if you guys like the idea ;D
  11. Hello everyone, I am Bits n' Pieces, also known as The Dumb Weasel! And I would like to officially announce my new forge project... This project is a one man project, and I plan on bringing some well known Game Cube maps into the Halo world. I also made a small video about it! (It's like... Not very good, I've not taken a film class yet. But hey, I tried.) Along with a quick build of.. Well... You'll see it when you watch it. The map is out as a demo for now, and I'm currently working on what game types they will be compatible with. Thanks for reading. -TDW UPDATE: Small video with a list of games I plan on using maps from. (1 inspired by Bnus' Legend of Zelda idea. )
  12. Hey all, I've posted this on reddit and wanted to share with you guys. Video: Gallery: http://imgur.com/a/zJdUw The map is a large BTB map suitable for Team Slayer, CTF (yet to be added) and Territories, if you would like to download the map follow my gamertag: "ffuji" and you will be able to see me on your friends list and download from my fileshare
  13. Hey guis, So is it possible to import forge made maps from H3 into MCC? And is there a download community like the old Bungie.net used to have? Meaning like a website of files to download or something similar? Thanks all.
  14. First of all, 343 did an amazing job with forge in the MCC. It looks like it is going to be the best in the series, but there is a problem I have with it. Why is there no Spectre? This was the vehicle unique to Halo 2, yet it is not in the forge mode. They add a lot of new vehicles but drop the Spectre for some reason. I do like the new ones, but why drop the Spectre? It is in the remastered campaign, right ? Why not just put it in forge? Secondly, since you guys did add new vehicles to forge alongside new weapon variants such as the survivor weapons why not add all the vehicles and guns from every Halo game and put it into one forge? I do realize this will be a very long and difficult task but I would pay $10 for a DLC that simply put all weapons and vehicles into the forge palette. I'm not talking about the scarab and Pelican but, vehicles like the ROCKET HOG, Chopper, Prowler, Mantis, Revenant, Etc. Stuff the player was able to use in the multiplayer. I seriously miss the Falcon from Reach. They should just put everything into one forge, rather than have multiple forges as it is very annoying not having something in one but not the other. ALso add the fuel rod shade Turret and grenade launcher falcon from reach as there could be some interesting gameplay with those. Weapons from other games would be nice even if they are hard to balance perfectly. I mean adding other weapons into forge is not a big deal as it is just player creations and custom games and does not affect online multiplayer and any other maps. It would add a lot more diversity and satisfy many people. It would be nice to have the flame thrower, Grenade launcher, sticky detonator, plasma launcher, Flame thrower, needle rifle, SAW, and Promeathean weapons, etc. to return into Forge. The target designator from reach can also be added. I really do not care if the missiles come from no where, it is still brings interesting gameplay. As I said weapons do not need to be that balanced in Forge, as it is for the players to decide what to do. I would think this is the perfect forge if they added all of this as it would bring the best of all the forges. Throw in Forge World from Reach and some more custom game options like the ability to throw oddballs in Halo 4 and I would gladly pay $25 is if this was DLC.
  15. Halo 2: Anniversary Forge As part of IGN first, 343i shows us how Forge will work in Halo 2 on their new 'Forge World'. We will start off with a huge blank canvas, everything you see around you is part of the skybox so you can do everything you want to do. Place huge slabs of terrain to create an island to work on, go place some trees and rocks to make it look more natural. Once you go in to player mode everything will connect with eachother almost seamlessly. As an example we get to see an entire map as large a Coagulation forged by one of the dev's to show us what we all can do when we get out hands on. You'll be able to place interactive elements on the map. Like the EMP which is also featured in Coagulation, switches like we saw in Zenith and interactive doors activated by consoles like we saw in Stonetown. And yes the "Blue screen of death" appears on them when activated like in the original Zanzibar console. But it doesn't stop there! Using the consoles you can also spawn in set items in Player mode. From as small as a bridge to entire race tracks. Get creative! What's also worth pointing out is that we get a glimpse of Beaver Creek that the dev's forged in. Didn't your favourite map get remade? You can now Forge it yourself! Get a look at it for yourself here: http://www.ign.com/videos/2014/10/28/halo-2-anniversary-forge-demo-halo-the-master-chief-collection-ign-first Have you already got an idea about how you're going to use the Forge? Let us know down below! Thank you for reading! View full article
  16. Halo 2: Anniversary Forge As part of IGN first, 343i shows us how Forge will work in Halo 2 on their new 'Forge World'. We will start off with a huge blank canvas, everything you see around you is part of the skybox so you can do everything you want to do. Place huge slabs of terrain to create an island to work on, go place some trees and rocks to make it look more natural. Once you go in to player mode everything will connect with eachother almost seamlessly. As an example we get to see an entire map as large a Coagulation forged by one of the dev's to show us what we all can do when we get out hands on. You'll be able to place interactive elements on the map. Like the EMP which is also featured in Coagulation, switches like we saw in Zenith and interactive doors activated by consoles like we saw in Stonetown. And yes the "Blue screen of death" appears on them when activated like in the original Zanzibar console. But it doesn't stop there! Using the consoles you can also spawn in set items in Player mode. From as small as a bridge to entire race tracks. Get creative! What's also worth pointing out is that we get a glimpse of Beaver Creek that the dev's forged in. Didn't your favourite map get remade? You can now Forge it yourself! Get a look at it for yourself here: http://www.ign.com/videos/2014/10/28/halo-2-anniversary-forge-demo-halo-the-master-chief-collection-ign-first Have you already got an idea about how you're going to use the Forge? Let us know down below! Thank you for reading!
  17. Here's a great video that has a list of what halo 5's forge needs to include.
  18. For Halo 5 Forge, I think they should let you spawn more vehicles, especially aircrafts. As of Halo 4, the only flying vehicle in forge is the banshee. they should have drivable Lynches, Phantoms, Pelicans, and a return of the Falcon, this time the one with the guns. So what do you think? What vehicles should they add? Are there some that you think they should take out? Leave any comments below.
  19. WHATS UPPPPP!!! Hey listen friends! so.. I LOVE forging.. my issue is... sometimes I feel like i'm the only one.. like seriously.. I want to start a group... or maybe join a group.. idk or maybe just make a friend :,( I love making slayer and objectives maps, but sometime I need that push for someone to help me out and give criticism or help me actually build.. THUS! im starting this thread! if any of you awesome friendly people like to forge as much as I do.. Id like to get a group going! id like this group to make maps for the purpose of Fun, but at the same time make maps that are professionally built for Multiplayer community forged maps.. My GT: v Zealous v and im ready to male a map with some one.. INTERESTED MUCH!? (this is basically a game invite.. as I am forging this very moment...)
  20. This topic titular, meaning that the title of the topic is self-explanatory of what the topic is talking about.
  21. My name is Michael but my gamer tag is BlueDroid SWAT you can just call me Blue. I'm excited for forge in Halo 5: Guardians and H2A in master chief collection. I have ideas for tools used for halo 5's forge and they would be so helpful to forgers! Anyway my favorite armor varient is Gungnir and I'm always looking for new pals to enjoy halo with. So if you want to be my friend inbox me first or leave a reply then send me a friend request on Xbox live. I own an Xbox one and Xbox 360 I'm also hoping to gain some new friends that will forge for H5G and H2A for master cheif collection. Thank you for reading and have a nice day.
  22. I need a little help 343. I'm getting older, far from old but older. My memory never was the greatest and I constantly call people by the wrong name or forget their name altogether. Now you tell me I have over 100 maps at launch of the HMCC not including what will likely become a floodgate of maps in forge in the first few weeks. If Reach's Forge is any indication, I will once again be utterly lost as to which maps I am looking at in my map list. I could barely keep up with my own creations let alone some of the amazing Forge's out there. There was a time, a more rough and yet somehow simpler time. A time of UT99. Yes waaaaaay back in the past on Good Ol original Unreal Tournament where you could actually take a screenshot of your map creation and post it alongside your map name to be displayed in the playlist. Oh what a wonder it was to not have to look at 800 identical Forgeworld screenshots and guess the verb of the map you wanted to play. Please for the love of God allow us to set our own map playlist screenshot (or 3) so that those of us that control the playlist don't have to leave those of us waiting to participate in a game to suffer as we load 8 maps trying to find "the map". Bloody Mess Blood Gulch Blood Letter Coagulation Debilitation Obfuscation I find it much easier to find: Revenant Rampage Arena - - - - - - - - - - - - - Revenant Slam Fest Revenant Valhalla Revenant Zeta It's a bit of a big image but I was too lazy to resize and you get my point. Plus lets be honest being able to 'one touch' enlarge the map list screenshot would also be a nice Feature Please help me find my maps.
  23. I need some help building a new coaster/race map in halo reach tomorrow (THURSDAY) and was looking for volunteers the map will be on forge island as always. TIME: 2:30-4:30
  24. I am building a clan/city map for my clan and machinima. (That I'm trying to build EAK) I need some help and ideas in forge throughout the week and i am looking for forgers who have decent experience in Forge in Halo 4 and Reach. I have a general idea of how i want the map to look aesthetically but I'll need help with execution and development. Please reply here, on my profile or send a message to my gamertag if your interested. You will get credit for work done as I know and you know and you know i hope i know that we all know we hate to do work and someone take the credit. Looking to have fun while we do it as well. Looking forward to working with you all. (estimated times at which i should be online). Idea map build: Clan/city Tuesday 2:30-6:30pm est 9:30-11:00pm est Wednesday 2:30-3:00pm est 6:30-11:00pm est Thursday 2:30-3:00pm est 8:30-11:00pm est Friday All day Saturday 8:00-12:00pm est Sunday 6:30-12:00pm est
  25. I need some help and ideas in forge later today and i am looking for 1-3 players who have decent or amazing experience in Forge in halo 4 and reach please message me at my gamer tag for more information if you would like to help. I'll be on today from 2:30-6:30 est and 9:30-11:00 est Idea map build: Clan
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