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The Best Halo 4 Loadouts

Best Greatest Awesome Loudout loudouts Infinity Multiplayer Spartan Ops MLG Strongest

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82 replies to this topic

Poll: How will you use your loadouts! (129 member(s) have cast votes)

What kind of Weapons do you use? (Multiple Choice)

  1. Close Quaters Automatics, Full Auto is my Game! (34 votes [17.09%] - View)

    Percentage of vote: 17.09%

  2. Long range Precision, DMR is my best Pal! (71 votes [35.68%] - View)

    Percentage of vote: 35.68%

  3. Medium Range Precion, Carbine and Battle rifle does the job. (55 votes [27.64%] - View)

    Percentage of vote: 27.64%

  4. Side arms, I dish out kills with my Pistols! (17 votes [8.54%] - View)

    Percentage of vote: 8.54%

  5. I always go straight for the Ordinance, big guns are what i need. (22 votes [11.06%] - View)

    Percentage of vote: 11.06%

What plasystyle do you tend to use most?

  1. I am a fronteer, I rush the enimies barrels blazing. (Alone) (52 votes [40.31%] - View)

    Percentage of vote: 40.31%

  2. I am defender, No word of a lie: i like to camp... (6 votes [4.65%] - View)

    Percentage of vote: 4.65%

  3. Stealth, I like to navigate the map nice n' slow. Picking off enimies. (36 votes [27.91%] - View)

    Percentage of vote: 27.91%

  4. I am a wingman, always with the pack, no one gets left behind. (25 votes [19.38%] - View)

    Percentage of vote: 19.38%

  5. Vehiclar, I love to splatter, gun down enemies, and transport my team. (10 votes [7.75%] - View)

    Percentage of vote: 7.75%

Vote

#1 Raxs Slayer

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Posted 06 December 2012 - 02:26 PM

Best Halo 4 Loadouts


Introduction:


What's up guys! I'm here to make a new post to help all of those out who are looking for the best possible loadouts for halo 4! Obviously there is not a 'Best loadout ever' because different loadouts are good at different things, and i am going to do my best to tell you what those are!


The Loadouts:


Name: 'Fronteer'
-
Primary Weapon: Carbine
Secondary Weapon: Plasma Pistol
Grenade: Plasma Grenade
Armour Ability: Regen Field
Tactical Package: Mobility
Support upgrade: Ammo
-
Description:


This class in incredibly useful in spartan ops. The carbine with the 'Ammo' Support upgrade provides massive amounts of ammunition and endless kills on infantry. Grunts, Jackals, Crawlers No problem... Elites, A Plasma pistol overcharge followed up by an accurate carbine round will finish any elite off easily. Plasma grenades provide an excellent backup. Especially when fighting Knights. Simply Plasma pistol overcharge on them, then stick them for an easy kill. The Regen field provides excellent space to hold up against large swarms of enemies.

On dominion this class also works amazingly. Mobility provides the ability to move around the maps seamlessly. If you encounter a single player, then you could easily sort them out with your carbine and plasma pistol combo. And that Regen field is great for holding up a position against multiple foes.



Name: 'Ranger'
-
Primary Weapon: Battle Rifle
Secondary Weapon: Assault Rifle
Grenade: Plasma Grenade
Armour Ability: Jet Pack
Tactical Package: Fire Power
Support upgrade: Dexterity
-
Description:


This class is amazing for any Free-for-all Gametypes. The battle rifle and assault rifle hold up for any battle situation. Plasmas are great for taking out foes quick or just keeping them out of the way. The jet pack provides an excellent way to navigate around the maps, into or out of battles. And especially on regicide, when you finish off an enemy you want to be ready to take on the next foe, dexterity provides good time to reload or change weapons quick.



Name: 'Grenadier'
-
Primary Weapon: Assault rifle
Secondary Weapon: Boltshot
Grenade: Frag Grenade
Armour Ability: Hologram
Tactical Package: Grenadier
Support upgrade: Explosives
-
Description:

This class works great for oddball and other team games where teams will be close together, this class is designed to break up team members so that your team or you can finish them off. The best thing to do with this class is find a group of enemies and throw all of your grenades in the kill or break them all up. Out of grenades? Don't worry, This class is designed to help out your team an earn quick points, not keep you alive, (Your K/D May go down using this) Anyway, once you are out of grenades, use your hologram to lure out stray foes and take them down with your AR or Boltshot. Stay close to your team with this class, seeing as it is support more than anything else.

Name: 'Harbinger'
-
Primary Weapon: Light Rifle
Secondary Weapon: Boltshot
Grenade: Pulse grenades
Armour Ability: Promethean Vision
Tactical Package: AA Efficiency
Support upgrade: Awareness
-
Description:

This class is great for if you want to go lone wolf and pick of enemies. The light rifle zoomed in will only take 4 Well placed shots to kill a foe, compared to the BR and DMR's 5. However zoomed out, the Lightrifle takes 6 shots to kill, but note it's high rate of fire. The boltshot is great for picking off close enemies. Crouch and sneak around the map, using your Promethean vision to seek them out. If you get any tail gaiters or what to take out a group of enemies, your pulse grenade should sort that out nicely. Also keep in mind your AA Efficiency will give you the ability to use your Promethean vision very frequently so you can be aware of your surroundings. Great for Team Infinity Slayer or CTF


Name: 'Dispatcher'
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Primary Weapon: DMR
Secondary Weapon: Boltshot
Grenade: Plasma Grenade
Armour Ability: Active camouflage
Tactical Package: AA Efficiency
Support upgrade: Wetworks
-
Description:

As the name suggests this class is most like an assassin. Designed for either waiting for foes to cross your path, or seeking out high value targets. The active camouflage provides an excellent shroud for enemies aware of your presence or foes careless enough not to check their radar. Because be aware that when you use Active camo, the radar becomes swarmed with multiple blue dots, telling enemies you are hiding nearby, so for most situations just try crouching. The wetwork package should also make it difficult for enemies to pick up your presence while you are not using camo, by making you almost invisible to Promethean vision and making you absolutely silent when moving around. Sadly, due to the wetworks package this class if difficult to obtain and hard to substitute. O recommend on the most skilled players to use this. The class is great for Regicide, Dominion, Big team battle, and Oddball.

Send in your own loadouts!

You've seen my loadouts, now tell me how i could make them better, or better yet send in your own and have them featured on this post!

How to submit your loadouts:

It couldn't be easier. Just send your message (Optional) And below, copy and paste the following text in your post and fill out the areas that say "[Blank]" (Feel free to post as many as you like, And if it's good enough, i'll feature it on this post!)
________________________

Name: '[Blank]'
-
Primary Weapon: [Blank]
Secondary Weapon: [Blank]
Grenade: [Blank]
Armour Ability: [Blank]
Tactical Package: [Blank]
Support upgrade: [Blank]
-
Description:

[Blank]
_________________________


Fan Loadout Submissions:

Featured Loadouts:

Name: The Wingman (By LiQuid BioniX)
-
Primary Weapon: Battle Rifle
Secondary Weapon: Plasma Pistol
Grenade: Frag
Armour Ability: Regeneration Field
Tactical Package: AA Efficiency
Support upgrade: Dexterity
-
Description: The BR, in my experience, takes shields down pretty well and I get lots of assists when using it. The plasma pistol also is good because it's a decent combo with the precision weapons, plus if I overcharge and take their shields down, but I still die, then they've got a very likely chance of getting the kill. The Regen Field is for the same thing, if I see one or more of my allies struggling or losing health, I'll throw a Regen Field down. This is also why I use the AA Efficiency, it lets me further support my team. Dexterity is just because, well, I like getting the quick reloads. It's just personal preference. Basically, I'm a pretty solid team player. I've got about 4500 kills and about 1500 assists, so a pretty solid ratio. Lots of people are hesitant because they think their K/D ratio will drop, but I'm still managing about a 1.5, so that's not true if you play smart.

Submitted loadouts:

Name: Guerrilla (By NAMUH38)
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Primary Weapon: DMR
Secondary Weapon: Assault Rifle
Grenade: Frag
Armour Ability: Thruster pack
Tactical Package: Firepower
Support Upgrade: Dexterity
-
Description: allows for a near seamless transition between various ranges. I've found thruster to be the ability that has the most versatility. whether it be short or long range, attacking or defending, chasing or retreating, combat or just map control.

Name: Doppelgänger: (By NAMUH38)
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Primary Weapon: DMR
Secondary Weapon: Boltshot
Grenade: Plasma
Armour Ability: Hologram
Tactical Package: AA efficiency
Support Package: Sensor
-
Description: here you would rely on the hologram for both offense and defense. you see where enemies are on the radar before they see you, and you can get a general idea of their direction of travel. use the hologram as a decoy and flank around, those seconds it fools the enemy are precious in halo 4.
-
duck around a corner and a lot of enemies will follow you. that second or 2 of time they can't see you, send a hologram out. either back toward the enemy, more often than not making them spin around to attack it and expose their back to you. or send it away from the enemy at a wider angle than you would be traveling along so they see the hologram first

Name: Pro Loadout (By sponge)
-
Primary Weapon: DMR
Secondary Weapon: BoltShot
Grenade: Frag
Armour Ability: Jet Pack
Tactical Package: Mobility
Support upgrade: Dexterity
-
Description: The Pro Loadout is what I think is a good loadout. The DMR does a little more damage than the BR because of the DMR has a one shot while the BR has a three round shot making the BR just a little less accurate. The BoltShot is like a shotgun in your pocket. Great for killing enemies when they go around corners. The frags are just frags. Mobility allows unlimited sprint. So getting to power weapons such as: Rocket Launcher, Sniper Rifle and Energy Sword. is much easier. Other people have to wait a few seconds before they can sprint again. Dexterity allows faster reload time, faster weapon switching. That is my loadout. Whats yours?

What Next?

Please don't hesitate to drop a like on my profile (: Feel free to check out the rest of my content, a please don't hesitate to add me on Xbox Live! I need lots of players for plays on my epic forge maps (: Thanks guys! You've been great!
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#2 TRF BaDInTentZs

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Posted 06 December 2012 - 06:16 PM

For my primary load out I use
DMR
Magnum
Frag
PV
Resupply
Dexterity

On a side note, none of those play styles fit me at all. I'm a runner gunner but not a charger. I'll be that lone wolf that sees where the rest of the team is, and figures out a way to flank the opposing team to bring in the firepower from that WTF angle and load up the kills and assists. My shot and strafe are extremely lethal and I'm prolly a little above average with nades.

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#3 Raxs Slayer

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Posted 07 December 2012 - 02:55 AM

For my primary load out I use
DMR
Magnum
Frag
PV
Resupply
Dexterity

On a side note, none of those play styles fit me at all. I'm a runner gunner but not a charger. I'll be that lone wolf that sees where the rest of the team is, and figures out a way to flank the opposing team to bring in the firepower from that WTF angle and load up the kills and assists. My shot and strafe are extremely lethal and I'm prolly a little above average with nades.


Fair enough (: I see why you don't match many of these play styles. You could really help the page so feel free to submit your loadout in the correct format and i'll put it up (:
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#4 TRF BaDInTentZs

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Posted 07 December 2012 - 08:30 AM

Fair enough (: I see why you don't match many of these play styles. You could really help the page so feel free to submit your loadout in the correct format and i'll put it up (:


This is really the only load out I use. I also have another where I simply switch the BR for the DMR lol

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#5 Raxs Slayer

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Posted 07 December 2012 - 10:37 AM

This is really the only load out I use. I also have another where I simply switch the BR for the DMR lol


Lol :D Okay! Sound good. But yeah, just let me know and I'll happily put up you loadout on the forum post. But if you wanna keep it personal then thats fine too (:
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#6 LiQuid BioniX

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Posted 19 December 2012 - 12:02 AM

Name: The Wingman
-
Primary Weapon: Battle Rifle
Secondary Weapon: Plasma Pistol
Grenade: Frag
Armour Ability: Regeneration Field
Tactical Package: AA Efficiency
Support upgrade: Dexterity
-
Description: The BR, in my experience, takes shields down pretty well and I get lots of assists when using it. The plasma pistol also is good because it's a decent combo with the precision weapons, plus if I overcharge and take their shields down, but I still die, then they've got a very likely chance of getting the kill. The Regen Field is for the same thing, if I see one or more of my allies struggling or losing health, I'll throw a Regen Field down. This is also why I use the AA Efficiency, it lets me further support my team. Dexterity is just because, well, I like getting the quick reloads. It's just personal preference. Basically, I'm a pretty solid team player. I've got about 4500 kills and about 1500 assists, so a pretty solid ratio. Lots of people are hesitant because they think their K/D ratio will drop, but I'm still managing about a 1.5, so that's not true if you play smart.


Awesome post by the way! I love the idea of compiling the best loadouts form the community.

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#7 Raxs Slayer

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Posted 20 December 2012 - 03:37 AM

Name: The Wingman
-
Primary Weapon: Battle Rifle
Secondary Weapon: Plasma Pistol
Grenade: Frag
Armour Ability: Regeneration Field
Tactical Package: AA Efficiency
Support upgrade: Dexterity
-
Description: The BR, in my experience, takes shields down pretty well and I get lots of assists when using it. The plasma pistol also is good because it's a decent combo with the precision weapons, plus if I overcharge and take their shields down, but I still die, then they've got a very likely chance of getting the kill. The Regen Field is for the same thing, if I see one or more of my allies struggling or losing health, I'll throw a Regen Field down. This is also why I use the AA Efficiency, it lets me further support my team. Dexterity is just because, well, I like getting the quick reloads. It's just personal preference. Basically, I'm a pretty solid team player. I've got about 4500 kills and about 1500 assists, so a pretty solid ratio. Lots of people are hesitant because they think their K/D ratio will drop, but I'm still managing about a 1.5, so that's not true if you play smart.


Awesome post by the way! I love the idea of compiling the best loadouts form the community.


Wow! Awesome loadout! :D This is definitely going in the featured! Thanks for the post :)
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#8 spddrcr

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Posted 23 December 2012 - 08:19 PM

I tend to use the DMR for the mid to long range ability, along with active camo, explosions and grenades for the other catagories.
I like to slowly play the map but use the grenade abilities so when i get caught in rough situations i can take down enemy players with me:)

on the other hand i like taking a couple others and using the vehicles on the large maps, if you have a couple others who know what they are doing while driving or shooting you can pretty much dominate a big team infinety slayer match as long as there are no tanks or mechs.

Im still new at all this though so im trying out as much stuff as i can, not a serious player but more into having fun and could care less about my K/D ratio as long as im having fun.

#9 l Xenoes l

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Posted 23 December 2012 - 10:49 PM

All my loud outs are the same besides the Primary weapon. They all have the Plasma Pistol, Plasma Grenades, Jetpack, Dexterity, and Infinite Sprint. I do a mix of everything. Do what I feel fits the situation the best whether it be stealth, lone gunner, or driving vehicles. With having the jet pack I can get pretty much anywhere, and the Plasma nades and Pistol allow me to take out vehicles and my precision rifle either being the BR, DRM, or Carbine lets me hit people at a decent range. I'll pick up an AR when possible to stop rushers.
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#10 Raxs Slayer

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Posted 24 December 2012 - 05:38 AM

All my loud outs are the same besides the Primary weapon. They all have the Plasma Pistol, Plasma Grenades, Jetpack, Dexterity, and Infinite Sprint. I do a mix of everything. Do what I feel fits the situation the best whether it be stealth, lone gunner, or driving vehicles. With having the jet pack I can get pretty much anywhere, and the Plasma nades and Pistol allow me to take out vehicles and my precision rifle either being the BR, DRM, or Carbine lets me hit people at a decent range. I'll pick up an AR when possible to stop rushers.


Well if i could honestly recommend something, it would be to have a better verity in your loadouts ;) At the moment you seem like your loadouts would struggle in a lot of gametypes. Having no variation is a very dangerous move.
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#11 SmokiestBird47

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Posted 25 December 2012 - 04:30 PM

I go with a sorta hated load out I call it:
THE KILL STEALER

Sniper rifle
Boltshot
Frag
Active camo
Firepower
Dexterity
I say don't hate the player hate the game because I hang back in active camo while my team beats the **** out of the enemy then I tap in with a killshot
I get about 60 kills per game with this so I say it's worth it :P



I also do have a team player load out but it's to good to share openly I'll share in pm if you want me to

I think your missing a jumper class for your forum posts to

#12 Baeztoberfest

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Posted 26 December 2012 - 07:09 PM

Lol. I got a new one.

Primary DMR
Secondary Boltshot
Grenade Frag
Ability Promeathean Vision
Perk Mobility
Extra Dexterity

Lol. Do work.

#13 Raxs Slayer

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Posted 27 December 2012 - 05:10 PM

I go with a sorta hated load out I call it:
THE KILL STEALER

Sniper rifle
Boltshot
Frag
Active camo
Firepower
Dexterity
I say don't hate the player hate the game because I hang back in active camo while my team beats the **** out of the enemy then I tap in with a killshot
I get about 60 kills per game with this so I say it's worth it :P



I also do have a team player load out but it's to good to share openly I'll share in pm if you want me to

I think your missing a jumper class for your forum posts to


Well :/ You do realize you can't have a sniper rifle as your primary, not to mention Firepower forces you to have to primary weapons, and on what game types can you physically reach 60 kills!? I'm starting to feel that you are not being entirely realistic or truthful with me ;)

Lol. I got a new one.

Primary DMR
Secondary Boltshot
Grenade Frag
Ability Promeathean Vision
Perk Mobility
Extra Dexterity

Lol. Do work.


Sorry buddy, you didn't fill out all the information :S
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#14 NAMUH38

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Posted 27 December 2012 - 06:19 PM

guerrilla:
dmr
assault rifle
frag
thruster pack
firepower
dexterity

allows for a near seamless transition between various ranges. I've found thruster to be the ability that has the most versatility. whether it be short or long range, attacking or defending, chasing or retreating, combat or just map control.

doppelgänger:
dmr
boltshot
plasma
hologram
aa efficiency
sensor

here you would rely on the hologram for both offense and defense. you see where enemies are on the radar before they see you, and you can get a general idea of their direction of travel. use the hologram as a decoy and flank around, those seconds it fools the enemy are precious in halo 4.

duck around a corner and a lot of enemies will follow you. that second or 2 of time they can't see you, send a hologram out. either back toward the enemy, more often than not making them spin around to attack it and expose their back to you. or send it away from the enemy at a wider angle than you would be traveling along so they see the hologram first

#15 Raxs Slayer

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Posted 28 December 2012 - 01:13 PM

guerrilla:
dmr
assault rifle
frag
thruster pack
firepower
dexterity

allows for a near seamless transition between various ranges. I've found thruster to be the ability that has the most versatility. whether it be short or long range, attacking or defending, chasing or retreating, combat or just map control.

doppelgänger:
dmr
boltshot
plasma
hologram
aa efficiency
sensor

here you would rely on the hologram for both offense and defense. you see where enemies are on the radar before they see you, and you can get a general idea of their direction of travel. use the hologram as a decoy and flank around, those seconds it fools the enemy are precious in halo 4.

duck around a corner and a lot of enemies will follow you. that second or 2 of time they can't see you, send a hologram out. either back toward the enemy, more often than not making them spin around to attack it and expose their back to you. or send it away from the enemy at a wider angle than you would be traveling along so they see the hologram first


Nice ones :D A really well justified set of loadouts! Thanks. They are going straight on the Post.
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#16 Bloody Initiate

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Posted 28 December 2012 - 01:41 PM

DRIVER/MANTIS:

Primary: DMR (Irrelevant)
Secondary: Plasma Pistol (Irrelevant)
Grenades: Plasma (Irrelevant)
AA: Thruster Pack (Irrelevant)
Tactical Package: Wheelman
Support Upgrade: Sensor


MANTIS (alternate)

Support Upgrade: Gunner


BTB

Primary: DMR
Secondary: Plasma Pistol
Grenades: Plasma
AA: Jet Pack or Regen Field, depending on the map
Tactical Package: Mobility
Support Upgrade: Ammo


Mid-range (Smaller maps)

Primary: DMR
Secondary: Boltshot
Grenades: Frag
AA: Promethean Vision
Tactical Package: Resupply
Support Package: Stealth

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#17 NAMUH38

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Posted 28 December 2012 - 07:18 PM

air strike:
assault rifle
plasma pistol
plasma grenades
aa efficiency
explosives

this is mostly used for taking out vehicles. the jetpack lets you get that extra height outta your jump to clear a warthog. not to mention it's importance for taking out or jacking wraiths. plasma freezes vehicles allowing for an easy stick. depending on the vehicle they get one or both plasmas. and the bigger blast radius of explosives, I find, yields better results for vehicles that can carry multiple passengers. also due to the fact that jacking the vehicle is sometimes the best option, explosives allows you to survive more grenades while your drivin

#18 sponge master52

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Posted 28 December 2012 - 09:06 PM

Name: Pro Loadout

Primary Weapon: DMR
Secondary Weapon: BoltShot
Grenade: Frag
Armour Ability: Jet Pack
Tactical Package: Mobility
Support upgrade: Dexterity

Description: The Pro Loadout is what I think is a good loadout. The DMR does a little more damage than the BR because of the DMR has a one shot while the BR has a three round shot making the BR just a little less accurate. The BoltShot is like a shotgun in your pocket. Great for killing enemies when they go around corners. The frags are just frags. Mobility allows unlimited sprint. So getting to power weapons such as: Rocket Launcher, Sniper Rifle and Energy Sword. is much easier. Other people have to wait a few seconds before they can sprint again. Dexterity allows faster reload time, faster weapon switching. That is my loadout. Whats yours?
(I'm aware that you already told us.)
((:P))

#19 Raxs Slayer

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Posted 01 January 2013 - 11:52 AM

DRIVER/MANTIS:

Primary: DMR (Irrelevant)
Secondary: Plasma Pistol (Irrelevant)
Grenades: Plasma (Irrelevant)
AA: Thruster Pack (Irrelevant)
Tactical Package: Wheelman
Support Upgrade: Sensor


MANTIS (alternate)

Support Upgrade: Gunner


BTB

Primary: DMR
Secondary: Plasma Pistol
Grenades: Plasma
AA: Jet Pack or Regen Field, depending on the map
Tactical Package: Mobility
Support Upgrade: Ammo


Mid-range (Smaller maps)

Primary: DMR
Secondary: Boltshot
Grenades: Frag
AA: Promethean Vision
Tactical Package: Resupply
Support Package: Stealth


Nice :D Do you think you could include a description? If you do i'll put 'em up :D

air strike:
assault rifle
plasma pistol
plasma grenades
aa efficiency
explosives

this is mostly used for taking out vehicles. the jetpack lets you get that extra height outta your jump to clear a warthog. not to mention it's importance for taking out or jacking wraiths. plasma freezes vehicles allowing for an easy stick. depending on the vehicle they get one or both plasmas. and the bigger blast radius of explosives, I find, yields better results for vehicles that can carry multiple passengers. also due to the fact that jacking the vehicle is sometimes the best option, explosives allows you to survive more grenades while your drivin


Awesome, Do you think you could format it correctly? Thanks!
Posted Image

#20 Bloody Initiate

Bloody Initiate

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Posted 01 January 2013 - 10:36 PM

DRIVE/MANTIS and MANTIS alternate:
Spoiler


BTB
Spoiler


Mid-Range
Spoiler

Bloody%20Initiate_2013419395914.png






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