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  1. Best Halo 4 Loadouts Introduction: What's up guys! I'm here to make a new post to help all of those out who are looking for the best possible loadouts for halo 4! Obviously there is not a 'Best loadout ever' because different loadouts are good at different things, and i am going to do my best to tell you what those are! The Loadouts: Name: 'Fronteer' - Primary Weapon: Carbine Secondary Weapon: Plasma Pistol Grenade: Plasma Grenade Armour Ability: Regen Field Tactical Package: Mobility Support upgrade: Ammo - Description: This class in incredibly useful in spartan ops. The carbine with the 'Ammo' Support upgrade provides massive amounts of ammunition and endless kills on infantry. Grunts, Jackals, Crawlers No problem... Elites, A Plasma pistol overcharge followed up by an accurate carbine round will finish any elite off easily. Plasma grenades provide an excellent backup. Especially when fighting Knights. Simply Plasma pistol overcharge on them, then stick them for an easy kill. The Regen field provides excellent space to hold up against large swarms of enemies. On dominion this class also works amazingly. Mobility provides the ability to move around the maps seamlessly. If you encounter a single player, then you could easily sort them out with your carbine and plasma pistol combo. And that Regen field is great for holding up a position against multiple foes. Name: 'Ranger' - Primary Weapon: Battle Rifle Secondary Weapon: Assault Rifle Grenade: Plasma Grenade Armour Ability: Jet Pack Tactical Package: Fire Power Support upgrade: Dexterity - Description: This class is amazing for any Free-for-all Gametypes. The battle rifle and assault rifle hold up for any battle situation. Plasmas are great for taking out foes quick or just keeping them out of the way. The jet pack provides an excellent way to navigate around the maps, into or out of battles. And especially on regicide, when you finish off an enemy you want to be ready to take on the next foe, dexterity provides good time to reload or change weapons quick. Name: 'Grenadier' - Primary Weapon: Assault rifle Secondary Weapon: Boltshot Grenade: Frag Grenade Armour Ability: Hologram Tactical Package: Grenadier Support upgrade: Explosives - Description: This class works great for oddball and other team games where teams will be close together, this class is designed to break up team members so that your team or you can finish them off. The best thing to do with this class is find a group of enemies and throw all of your grenades in the kill or break them all up. Out of grenades? Don't worry, This class is designed to help out your team an earn quick points, not keep you alive, (Your K/D May go down using this) Anyway, once you are out of grenades, use your hologram to lure out stray foes and take them down with your AR or Boltshot. Stay close to your team with this class, seeing as it is support more than anything else. Name: 'Harbinger' - Primary Weapon: Light Rifle Secondary Weapon: Boltshot Grenade: Pulse grenades Armour Ability: Promethean Vision Tactical Package: AA Efficiency Support upgrade: Awareness - Description: This class is great for if you want to go lone wolf and pick of enemies. The light rifle zoomed in will only take 4 Well placed shots to kill a foe, compared to the BR and DMR's 5. However zoomed out, the Lightrifle takes 6 shots to kill, but note it's high rate of fire. The boltshot is great for picking off close enemies. Crouch and sneak around the map, using your Promethean vision to seek them out. If you get any tail gaiters or what to take out a group of enemies, your pulse grenade should sort that out nicely. Also keep in mind your AA Efficiency will give you the ability to use your Promethean vision very frequently so you can be aware of your surroundings. Great for Team Infinity Slayer or CTF Name: 'Dispatcher' - Primary Weapon: DMR Secondary Weapon: Boltshot Grenade: Plasma Grenade Armour Ability: Active camouflage Tactical Package: AA Efficiency Support upgrade: Wetworks - Description: As the name suggests this class is most like an assassin. Designed for either waiting for foes to cross your path, or seeking out high value targets. The active camouflage provides an excellent shroud for enemies aware of your presence or foes careless enough not to check their radar. Because be aware that when you use Active camo, the radar becomes swarmed with multiple blue dots, telling enemies you are hiding nearby, so for most situations just try crouching. The wetwork package should also make it difficult for enemies to pick up your presence while you are not using camo, by making you almost invisible to Promethean vision and making you absolutely silent when moving around. Sadly, due to the wetworks package this class if difficult to obtain and hard to substitute. O recommend on the most skilled players to use this. The class is great for Regicide, Dominion, Big team battle, and Oddball. Send in your own loadouts! You've seen my loadouts, now tell me how i could make them better, or better yet send in your own and have them featured on this post! How to submit your loadouts: It couldn't be easier. Just send your message (Optional) And below, copy and paste the following text in your post and fill out the areas that say "[blank]" (Feel free to post as many as you like, And if it's good enough, i'll feature it on this post!) ________________________ Name: '[blank]' - Primary Weapon: [blank] Secondary Weapon: [blank] Grenade: [blank] Armour Ability: [blank] Tactical Package: [blank] Support upgrade: [blank] - Description: [blank] _________________________ Fan Loadout Submissions: Featured Loadouts: Name: The Wingman (By LiQuid BioniX) - Primary Weapon: Battle Rifle Secondary Weapon: Plasma Pistol Grenade: Frag Armour Ability: Regeneration Field Tactical Package: AA Efficiency Support upgrade: Dexterity - Description: The BR, in my experience, takes shields down pretty well and I get lots of assists when using it. The plasma pistol also is good because it's a decent combo with the precision weapons, plus if I overcharge and take their shields down, but I still die, then they've got a very likely chance of getting the kill. The Regen Field is for the same thing, if I see one or more of my allies struggling or losing health, I'll throw a Regen Field down. This is also why I use the AA Efficiency, it lets me further support my team. Dexterity is just because, well, I like getting the quick reloads. It's just personal preference. Basically, I'm a pretty solid team player. I've got about 4500 kills and about 1500 assists, so a pretty solid ratio. Lots of people are hesitant because they think their K/D ratio will drop, but I'm still managing about a 1.5, so that's not true if you play smart. Submitted loadouts: Name: Guerrilla (By NAMUH38) - Primary Weapon: DMR Secondary Weapon: Assault Rifle Grenade: Frag Armour Ability: Thruster pack Tactical Package: Firepower Support Upgrade: Dexterity - Description: allows for a near seamless transition between various ranges. I've found thruster to be the ability that has the most versatility. whether it be short or long range, attacking or defending, chasing or retreating, combat or just map control. Name: Doppelgänger: (By NAMUH38) - Primary Weapon: DMR Secondary Weapon: Boltshot Grenade: Plasma Armour Ability: Hologram Tactical Package: AA efficiency Support Package: Sensor - Description: here you would rely on the hologram for both offense and defense. you see where enemies are on the radar before they see you, and you can get a general idea of their direction of travel. use the hologram as a decoy and flank around, those seconds it fools the enemy are precious in halo 4. - duck around a corner and a lot of enemies will follow you. that second or 2 of time they can't see you, send a hologram out. either back toward the enemy, more often than not making them spin around to attack it and expose their back to you. or send it away from the enemy at a wider angle than you would be traveling along so they see the hologram first Name: Pro Loadout (By sponge) - Primary Weapon: DMR Secondary Weapon: BoltShot Grenade: Frag Armour Ability: Jet Pack Tactical Package: Mobility Support upgrade: Dexterity - Description: The Pro Loadout is what I think is a good loadout. The DMR does a little more damage than the BR because of the DMR has a one shot while the BR has a three round shot making the BR just a little less accurate. The BoltShot is like a shotgun in your pocket. Great for killing enemies when they go around corners. The frags are just frags. Mobility allows unlimited sprint. So getting to power weapons such as: Rocket Launcher, Sniper Rifle and Energy Sword. is much easier. Other people have to wait a few seconds before they can sprint again. Dexterity allows faster reload time, faster weapon switching. That is my loadout. Whats yours? What Next? Please don't hesitate to drop a like on my profile (: Feel free to check out the rest of my content, a please don't hesitate to add me on Xbox Live! I need lots of players for plays on my epic forge maps (: Thanks guys! You've been great!
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