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  1. Centroid 0: Small symmetrical map, meant for 2-4 players. Supports Slayer, CTF, Extraction, Oddball, and KotH Map: Erosion Video Link: Screenshot Links: http://i.imgur.com/d5wtG4a.png http://i.imgur.com/lQgPYQ2.png http://i.imgur.com/KO1wgBr.png Authors Notes: Making this map, i really focused on a map meant more for doubles and 1v1’s more than anything. Although it supports 4v4, id suggest something to make it less hectic like 3 lives per round, 5 rounds. for Objective of Slayer (adding a new tactic to win not unlike CounterStrike). However for 4 players or less, standard rules are best. Onslaught Halo 3: Onslaught from Halo 3. 8 players. Supports KotH, Slayer, CTF, Oddball, and Extraction Map: Erosion Video Link: Screenshots: http://i.imgur.com/tMwUmdr.png http://i.imgur.com/2z49w91.png http://i.imgur.com/35QOhik.png Authors Notes: One of my favorite maps from Halo ever, spanning all games. Replaced the mauler with the boltshot, and tried to add all jumps in. I made it assuming AGL settings would be used. Onslaught Halo 4: Onslaught from Halo 3, resized for sprint and AA’s. 8 players. Supports KotH, Slayer, CTF, Oddball, and Extraction Map: Erosion Video Link: Screenshots: http://i.imgur.com/OGQsAs0.png http://i.imgur.com/pjqEPxm.png http://i.imgur.com/WzpaYmw.png http://i.imgur.com/HAOb0eg.png Authors Notes: Now this remake is too wide. Ill be the first to admit it, however i believe it adds to the overall gameplay because if it were narrower, it would play too competitively, and way too small with sprint. Power Station: Small symettrical map meants for 2-4 players. 2 main bases with middle ground used for objectives. Highly competitive and easy to learn. Supports Map: Impact Video Link: Screen Shots: http://i.imgur.com/Khp25j8.jpg http://i.imgur.com/TYbb1GS.png http://i.imgur.com/pKM7vUr.jpg Author’s Notes: This map was the first map i specifically made for competitive settigns with BR start. Its made so that the BR cant shoot across the whole map. It forces team work, and power weapon control. PW control is high risk, high reward due to the rockets being in the middle exposed to the whole map, but they are rockets The DMR is a power weapon on this map because aim assist is still active cross map. Rockside: Larger Version of Powerstation. Supports, KotH, Slayer, CTF, Oddball, and Extraction. Players up to 8. Map: ravine Video Link: Screenshots: http://i.imgur.com/6i32Tvt.png http://i.imgur.com/Xx3C1Eo.jpg http://i.imgur.com/iCQiRHo.jpg http://i.imgur.com/hrB3bAe.png Author’s Notes: This map is made so that the BR standoff cross map is similar to Simplex. this forces teams to really take advantage of the other parts of the map besides the spawn base. This is meant for competitive settings, however normal settings would work. I like this map because it is really simple, yet it has a lot of little details, and a huge amount of jump ups and trick jumps.
  2. Currently on my File Share http://www.halowaypoint.com/en-us/players/ixwantxdaxgold/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Map Name: Guardian File Share Gamertag: iXwantXdaXgold Canvas Map: Ravine Last Updated: Feb 17 2013 Tags: Guardian Supported Game Types: Team Infinity Slayer Best Game Types: Team Infinity Slayer Intended Team Size: 4v4 Initial Ordnance: Shotgun, Gravity Hammer, Sniper Rifle, Overshield (all set at a balanced 3.5 minute respawn) Weapons on Map: Personal Classes Only Powerups on Map: Overshield (1) Supported Vehicles: None Budget: 9220 Screenshots: Below. Map Walkthrough/Flythrough: My video converter is broken so apologies for the direct recording of the screen some of the areas appear much darker than they are in reality http://www.youtube.com/watch?v=EqweN9YazVc&feature=youtu.be Map Description: The most accurate remake yet of the popular Halo 3 map Guardian. All Original spawns, trick jumps, etc. included. You will not be disappointed Additional Info: The map has been tested numerous times through custom games and I have ensured that the map is indeed “water tight”. No frame rate issues Kill/Soft Kill areas have made any area of the map that is unintended for gameplay impossible to reach. Spawn points are perfectly placed to the identical spots from the original map in halo 3. That includes Initial spawns and Standard ones. There have been no glitches recorded by any anyone who has played the map thus far. The only glitch that had been present was the 2 fusion coils that are set in the “blue room” would explode but no damage was caused, however they work on every other part of the map. These had then been replaces by wall mounted trip mines. This had seemed to solve the problem being as I couldn't do that map without explosives in that area as they are pretty much a tactical part of gameplay on the original map. One important thing to note is that, just by coincidence, the dynamic lighting does work properly but if even one piece from the forge palette (weapons can still be spawned) is placed on the map, it seems to malfunction. I have tried my best to limit the pieces and I really do feel like nothing else can be/has to be done. Again, there are NO current glitches. The map has been tested on many occasions with the suggested 4v4 and overall seems to have a nice flow and good balance to the gameplay. From what I’ve seen so far neither team seems to have an advantage over the other. All man cannons have been ensured to work properly whether you are walking or sprinting into them. There are no trait zones present. I hope you enjoy the map and it would be awesome to see it make it into matchmaking. I’ve been creating maps ever since halo 3 but never really posted them, it was more of a hobby for local customs. When halo 4 came out I wanted to play guardian because it has always been my overall favourite map. However when I went to download practically every one off the file search, ultimately I was disappointed because certain aspects were incomplete/incorrect. So I decided to create my own. I was determined to make the best remake out there. After about 5 iterations, I feel like I have done that. I hope everyone feels the same way Enjoy!
  3. I like how 343 has done so far with it's map packs, but if there's one thing; just one thing i have to say i miss about Halo 3, it's the map Sandbox, and it's not just because sandbox was arguably one of the most versatile forge maps in Halo history, it's that i do really miss the atmosphere of that map. There was something awe-inducing about the red lights contrasting with the blue lights, and about night time in the desert, especially if you could block the guardians and have a vehicle war in the dark dunes. I truly can not think of any other map i'd like to see revived more than sandbox. I dunno if you can hear me 343 but i felt compelled to ask, can you give us another sandbox? I'd hate to see it stay a once in a generation experience. Any fellow players feel the same way?
  4. Currently on my File Share http://www.halowaypoint.com/en-us/players/ixwantxdaxgold/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Map Name: Guardian File Share Gamertag: iXwantXdaXgold Canvas Map: Ravine Last Updated: Feb 17 2013 Tags: Guardian Supported Game Types: Team Infinity Slayer Best Game Types: Team Infinity Slayer Intended Team Size: 4v4 Initial Ordnance: Shotgun, Gravity Hammer, Sniper Rifle, Overshield (all set at a balanced 3.5 minute respawn) Weapons on Map: Personal Classes Only Powerups on Map: Overshield (1) Supported Vehicles: None Budget: 9220 Screenshots: Below. Map Walkthrough/Flythrough: My video converter is broken so apologies for the direct recording of the screen some of the areas appear much darker than they are in reality http://www.youtube.com/watch?v=EqweN9YazVc&feature=youtu.be Map Description: The most accurate remake yet of the popular Halo 3 map Guardian. All Original spawns, trick jumps, etc. included. You will not be disappointed Additional Info: The map has been tested numerous times through custom games and I have ensured that the map is indeed “water tight”. No frame rate issues Kill/Soft Kill areas have made any area of the map that is unintended for gameplay impossible to reach. Spawn points are perfectly placed to the identical spots from the original map in halo 3. That includes Initial spawns and Standard ones. There have been no glitches recorded by any anyone who has played the map thus far. The only glitch that had been present was the 2 fusion coils that are set in the “blue room” would explode but no damage was caused, however they work on every other part of the map. These had then been replaces by wall mounted trip mines. This had seemed to solve the problem being as I couldn't do that map without explosives in that area as they are pretty much a tactical part of gameplay on the original map. One important thing to note is that, just by coincidence, the dynamic lighting does work properly but if even one piece from the forge palette (weapons can still be spawned) is placed on the map, it seems to malfunction. I have tried my best to limit the pieces and I really do feel like nothing else can be/has to be done. Again, there are NO current glitches. The map has been tested on many occasions with the suggested 4v4 and overall seems to have a nice flow and good balance to the gameplay. From what I’ve seen so far neither team seems to have an advantage over the other. All man cannons have been ensured to work properly whether you are walking or sprinting into them. There are no trait zones present. I hope you enjoy the map and it would be awesome to see it make it into matchmaking. I’ve been creating maps ever since halo 3 but never really posted them, it was more of a hobby for local customs. When halo 4 came out I wanted to play guardian because it has always been my overall favourite map. However when I went to download practically every one off the file search, ultimately I was disappointed because certain aspects were incomplete/incorrect. So I decided to create my own. I was determined to make the best remake out there. After about 5 iterations, I feel like I have done that. I hope everyone feels the same way Enjoy! Images
  5. Hi Guys GT: A R C A S I U S Map Title: Contingency Recommended Party size: 4 - 10 This is a remake of Halo Reach's Countdown and there are two variants. The first variant is "Contingency" which has been modified to adhere to the halo 4 style of play. A few changes were made however, instead of the shotgun, a scattershot was put in place as it is not as powerful as the shotgun so power weapons are evened out. grenades also spawn in a lot less frequently as your loadouts will suffice. The second is entitled "Contingency (Reach)" and has everything that the original countdown had as far as spawns and weapons and overall game play as it goes with the gametype "Reach Team Slayer" also on my fileshare. This gametype does not have instant respawn, each kill is 1 point and a total of 50 points must be achieved in order to win, as per the original. Creation: Basically I started out on halo reach, measuring every single doorway, corridor, open space, floor, the height of the roofs etc with the wooden pallet large. I did this because the pallet was the only piece that was the same size in halo reach as it was in halo 4 forge. I then hand drew up a diagram of the entire map and wrote down the measurements. then I constructed a basic outline of the map using the building blocks and from there the map started to take shape. overall it took me about 3 or 4 weeks to complete because I tried to make it ravine first, then ran into serious dynamic lighting problems, so i recreated it on impact, but then had extreme screen lag problems. so after finding info about how to avoid dynamic lighting, i created it all over again on ravine and now its perfect. lighting works great and no framerate issues. the biggest problem was budget at the end where I had to start substituting expensive pieces for cheaper ones however it actually turned out looking better. Contingency has slightly more aesthetic detail than Contingency (Reach) as ordnance drops are free thus more budget was left over in order to add in a few more details. Both maps are polished smoothly however. About the map: Contingency Supports CTF, Infinity Slayer, Regicide, Team doubles, oddball, king of the hill, flood, basically everything besides extraction, dominion and obviously griffball. Contingency (Reach) Supports CTF, Reach Team Slayer, Regicide, Team doubles, oddball, king of the hill, flood. Like the original countdown, the map supports 2 - 16 players however id recommend about 8 players, 2 teams of 4, Both play great on koth, oddball, ctf, flood and their respective slayer gametypes. Close to completion of the map I had a very big decision which was looming over me constantly, and that is wether I should make the map exactly like it was in reach, with no ordnance drops and the weapons spawning periodically, or should I make the map more modern and halo 4 style with ordnance drops. I decided to create two different maps, one with an infinity style with ordnance drops and one with the standard weapons like the original. so that's basically it, sorry about the essay guys but it was such a popular map and i'm sure some of you are interested in how it was created. Thanks! and I hope you enjoy the map and get back some of that good old Halo Reach nostalgia Note: I am the map creator. I created this acc after I was halfway through the creation of the map on my other acc Q U A R l S M A, hence why the map creator comes up as Q U A R l S M A and not A R C A S I U S however it is on the fileshare of A R C A S I U S. As proof of this go to the profile of Q U A R l S M A and you will see my tag. A R C A S I U S
  6. 1. Gamertag: NukedlceCream ("l" is lowercase "L" 2. Map Name: Uncaged 3. Gametypes: Slayer, CTF, Oddball, KOTH (best with slayer) 4. Description: A remake of the Halo:Reach map "Uncaged". Includes all original weapons and objective locations. The only modifications to the original are 2 weapon changed; needle rifles to carbines, and grenade launcher to sticky detonator. It is compatable with Slayer(4v4), CTF(4v4), KotH(4v4), and Oddball(4v4). However, the best gametype would be 4v4 team slayer. Remember to use a gametype that makes weapons of map show up because there is no ordinance drops.
  7. Sword Base is one of those maps that people seem to either love, or hate with a fiery passion. I would put myself in the former category. I personally have very fond memories of Swat (and even Infection) on Sword Base. Did the combat seem to centralize in one corner of the map? Yes. But just because everybody else is there doesn't mean you can't pull a roundabout tactic to catch them off guard! You could call a typical match on Sword Base one of "Occupy and Defend", which for some like myself can be quite a lot of fun! A word of advice: If you know their in the "lift room", for heaven's sake, don't go up the lift. Gamertag: KarmaPolice07 Map Name: Claymore Gametypes: Currenly only Team Slayer/Swat (up to 5v5) and FFA (Also: Fruity & Frosted) Description: Version 1.5 "After proving its resilience on Reach, this design has been used for several ONI bases across the known galaxy." Claymore is a painstakingly orchestrated re-creation of Halo: Reach Sword Base. On November 8th, 2012 I started this project by taking a few specific measurements in the original Sword Base using Hill Markers. I chose Hill Markers because they have invisible boundaries that can be manipulated in the same measurement scale and degrees as all forgable objects. With this data I began construction in Halo 4 and chose to make estimations and extrapolations to finish construction. Over the past few months I have made tweeks and adjustments to this map for the sake of accuracy and efficient use of Forge budget. I even broke the lighting engine at one point! I was able to resolve the issue and lighting now works properly. In this process I have continued to examine the original map to ensure the closest possible accuracy in recreation. I have now reached a point where I am prepared to display Claymore for public access and feedback. This is Version 1.5 - What I consider to be the beta. The map is complete in its basic form. All structure pieces are in place as well as all requirements for Slayer gametypes. However, there are areas that are still not up to par in terms of closest accuracy. These are listed below, under the heading "Known Issues & Future Updates". Weapons: At the time of this writing, weapons and their placement on the map are identical to Reach with the appropriate substitutions (Needle Rifle is now Carbine, Plasma Repeater is now Storm Rifle, Grenade Launcher now Sticky Detonator). However, because of the differences in the way some weapons perform (*cough*NEEDLER) I will be reorganizing the weapon placements and possibly the selection of weapons in a future version. Gametype details: -10 player maximum -Red and Blue team Spawns for up to 5v5 -FFA spawns throughout the map Known Issues & Future Updates: -Most notably, the glass floor in the top "red" room is now opaque. All glass options I've attempted so far have a negative effect player mobility. -The room with the Sword is a little out of scale -Lower right side room (the one on the same level as the bottom of the yellow lift, where there's a "briefing" area) is in need of reconstruction and is currently the least accurate room in the building. -Gametypes I plan to add in the future are: KotH, Oddball, & Flood Because of real life I am only able to work on improving this map about once a week. My top priority in this project is accuracy in construction. I welcome and greatly appreciate any and all feedback you can offer! See you on Infinity!
  8. Gamertag: Sam The Great Map: Elimination Chamber Gametypes: Dodgeball Classic, Dodgeball One Life Player count: 8-16 Brief description: This is a remake of TwiztedMatt1007's Elimination Chamber from Halo 3. This is dodgeball, plain and simple. Nothing fancy here. Eliminate the opposing team by sticking them with plasma grenades. Don't step over the line or you're out. Dodgeball Classic is best played with 8-12 players and is a King of the Hill variant where you want to eliminate the opposing team and then score by capturing the hill. In this gametype, upon death you will respawn in prison on the opposite side of the map. Your teammates can free you by throwing a grenade into the hole above the prison. Games of this can go on for quite long, as there are five rounds by default maxing at five minutes each, so you may want to alter these settings as host, or simply skip this gametype and go with the one life variant. Dodgeball One Life is more suitable for full lobbies of 16 players. It is just simply a slayer variant with one life and five rounds.
  9. So I built a decent version of lockout/blackout (what ever your preference) its kind of a hybrid from both but definatly a fun and well constructed map. I spent like 10-12hrs on it... so i hope you guys like it. My gamer tag is : Monoxide89 pics: http://www.343indust...halo-4-lockout/ Video: (warning brief language) http://youtu.be/_3IVZd0oEOE hope you guys Enjoy Foundation: http://www.343indust...yay-foundation/ video: http://youtu.be/ElcSAfQ4Zfc
  10. This is a 4 vs 4 Team Slayer Map . Its a preety great remake of the Halo 4 map Haven . By: BEASTMODE 490
  11. If you’ve read any of the Halo books, keep reading. If you haven’t, stop reading, go buy all of them, read them, then come back. Or keep reading. First off. Contact Harvest: The beginning of the Human-Covenant War. SPOILERS TO HALO 3 AHEAD WARNING WARNING The book follows Staff Sargent Avery Johnson, and I don’t need to tell you guys who that is… r.i.p. It starts with the UNSC struggle against the Insurrection, but Johnson soon encounters the covenant. I think it would be a good game, and we’ve all wanted to play as Sargent Johnson. It would be a neat game, and yeah, a lot of people might not like it, but a lot of people like me would. It would reveal a lot of the story to people who didn’t read the amazing books. Next off, Halo: The Fall of Reach. The title speaks for itself. Everyone knows about noble team, and SPARTAN B312, but what about FREDERICK-104? Master Chief regretted thinking sending blue team down to Reach, thinking it was the easy task, but if you’ve read Halo: First Strike, you’ll find that all was not lost and glassed. Frederick, Grace, Lee, Kelly, and this other guy survived. The reason they weren’t glassed, is because the mountain where the Spartans were trained is host to a forerunner space-time warping crystal. The covenants are after it, and it would be great to play as Fred. The game would start out when Master Chief deploys blue team down to the surface of Reach. The Pelican in the books was severely injured, forcing all the Spartans to jump out. With 4 KIAs, the rest of blue team goes on to protect Reach. This would be an interesting game, I think. As long as it’s not like Halo: Reach, and you actually follow the plot of the books, all the way from the pelican drop to the destruction of the Unyielding Hierophant, it would be a spectacular game. I hope 343i looks into this. It would be really cool.
  12. This is the Halo 3 BTB map Remake "Valhalla" from Halo Reach. Download the map from my Fileshare: GT: DARKxFALLENx209
  13. FOUNDATION REDUX Inspired by Foundation from Halo 2 Gamer tag: Chief03 Map source: My file share Player count: 4v4, 6v6, 8v8 Gametypes: Slayer, CTF, KOTH, Oddball. Foundation Redux is a reimagination of Halo 2's map, Foundation. As you can tell from the picture above the map stays true to it's original layout. The map is made of 4 major walk ways that wrap around a middle structure. While the layout stays true, the overall map has been altered to better fit Halo 4's play style. With each team spawning in their own base, the key to this map is to control the bases to the left and right of you to gain control of the major choke points. Doing this will pin the enemy down and keep them away from scavenging for power weapons that randomly spawn. Here are some of the new additions. From this angle, you can see the red base. It's darker and has a red tint to it (the lighting did that... I actually got lucky lol) And as for blue base, it's fairly bright. The sword makes a return, as well as two rockets on each side, just like in the old Foundation. Except this time around there are two initial sniper spawns. The new layout to this map actually works well with most power weapons, rockets especially. (It also did in Halo 2, minus the snipers. But you have tons of cover in this one). Next I'll show off the walk ways. They're split into two different types. One with a grav lift to the top, and the other with a ramp up to the top. Turret and grav lift area. Two divots on each side of the turret stand allow Spartans to escape constant fire from other sides of the map. The back side houses the sniper rifle. One of the divots being used by a sniper. Showing the usefulness of being able to go below floor level to break the line of sight from enemy Spartans. The other side has a back room with two entrances, a small door, and a more open-ended door with the added fusion coil in the corner. Provides cover, a place to spawn, and houses the sticky detonator (random drop) Inside of the back room. You can see the fusion coil from the first picture, and the corner that has spawn points and the sticky det (stick det not visible in screen. its a random drop). This side also has one of the side bases that gives you access to the basement. A shield door blocks the line of fire between the Spartans below and above. There is also a door leading to the outside arena, as well as a stack of crates that let you jump back out if you fall in. The basement is a straight narrow path to the other identical base across the map. This allows players to try to flank the enemy and take control of one of the side bases, while at the same time not giving them easy access to the main base, where the enemies actually spawn. The ceiling is see-through, so not all of your ambushes will be a complete surprise. Like I said before, the basement does not allow access to the main bases. But on the other hand, Spartans from the main base can still use a passage way to take them to the basement, being faced with a one-way shield. The warthog makes a return, and this time it's much easier to drive. In the old Foundation, it was possible to drive a warthog on the outside walkways, but it wasn't practical. In Foundation Redux, you can drive with ease around the looping walkway. With eeaaaasssseee The entrance to one of the main bases (blue base. just above the warthog). Unfortunately for the warthog, vehicles aren't allowed into the main base. But the map does allow the warthog to loop around without being stopped by a dead end. I kept the bases fairly traditional to the old Foundation. I added the back rooms to give the Spartans more room to breathe when the fight is locked in their area. The flag spawns in the middle of the glass floor. The entrance to the basement via the main base is all the way in the back. It leads down to some man cannons. These man cannons lead you straight to the one-way door entrance to the basement.
  14. Gamertag: Dead fenix 7 Map: Shadow Moses Firstly i love both the Metal Gear and the Halo franchise. So i created a remake of the front gate area of Shadow Moses island. This is an aesthetic map but can also support free for all slayer games as well (reference picture has been added to the corner of the below image) Disclaimer: Map was only finished tonight and is not currently up on fileshare
  15. Turf - Halo 2 remake Latest Update: 1/5/13 Gamertag: o Tallon o I accept friend requests Slayer/FFA, CTF, Oddball, KOTH Map works with any amount of players but I recommend only two teams for the gametypes. This is my remake of Turf from Halo 2. I have seen other remakes that claim to be exactly the same as the original but they are not, their buildings are too high and the jumps are not correct. While the maps look good, they don't feel like the original. You can't have all aesthetics and accurate map at the same time. I believe I used my budget wisely to make an accurate remake. I played Halo 2 on the screen next to Halo 4 and took a few weeks to make everything correct. Spawns, hills, jump distances, lines of seight. Most trick jumps are retained without being able to leave the map.
  16. I have been a fan of Halo 2 since the beginning and I will always prefer the maps from Halo 2 so I had to remake one of them. Lockout was my favorite but I know a lot of people will be attempting perfect versions of the map and so I thought of Turf because I played Double team a lot and I missed the map. Now I already notice people are attempting this map, not until I have already started but the things I noticed about them are, well, they don't feel the same. I forged this map on a screen side by side another screen with the original map and I wanted everything to feel the same. If you need to crouch jump on top of something then that's how it needed to be. If you could almost reach something without jumping onto a box but not quite then that would be in my map also. The reticle, when lined up to things/buildings in the original, would line up the same with most parts of this map. Line of sights, I had set as best I could. The platforms and things in other maps weren't at the right height compared to the chief so I had to make them right in my map. The tent for example, you should be able to crouch jump on top of it, it shouldn't be two times bigger than the Chief. When you jump on to it from above, it should feel like you are going for a super bounce (of course you can't) but I made sure most of the original jumps were in the map. While I made sure you can't go out of the map anywhere, you can still trick jump your way to the top of the building above the tent or above the plasma pistol across from it. I felt it would keep the map like the original, I don't see a reason to take them out. If you didn't like those parts in Halo 2 then chances are you won't like playing this map. The only problems are, in my opinion there aren't enough crates available there is no scarab, while running out of objects and money I felt I chose the right parts of the map to spend it on. I set the map up a lot like the original. I took the time to set all of the player spawns the same, the hills are exactly same shape, odd ball has to be played the same way as well as CTF. I only set it for two team CTF. The plasma rifles I replaced with storm rifles. I know I could have just not made the map on erosion but it was the first thing I tried and I just didn't stop and think twice until I was finished. With all of that said I hope someone enjoys my version of turf as it took me a few weeks to finish it but I don't mind criticism so let me have it. You can download it by searching my gamer tag: o Tallon o
  17. 1.Gamer Tag: Ignishion 2. Map: "Dinner Time!!!" 3. Game-type: "What's The Time Mr. Wolf???" 4. Brief description : Its an "Om Nom Nom" remake from reach,Basically what you have to do is just run around and hide from the flood, its really fun , But there is a catch you cant hurt the flood so all you can do is test your hiding abilities. ENJOYY (Game-type and Map are in my file-share due to not being able to link. 5. Picture: Unavailable (Cant capture one without the use of in-game screen-shooting for I don't a recording device)
  18. Who else would like to see a remake of the game Conker live and reloaded that was on the original xbox and was a remake of the game Conkers bad fur day? It was one of my all time favorite multiplayer games and had a hilarious story line. Here are some pics of the characters in the multiplayer.
  19. so i made a foundation and its pretty. Hope you guys do to. have fun and enjoy Gamer tag: Monoxide89 Pics: http://www.343indust...o-4-foundation/ More pics comming soon. ENJOY Video: http://youtu.be/ElcSAfQ4Zfc Lockout: http://www.343industries.org/forum/topic/18130-yay-lockout/ Video: (warning brief language) http://youtu.be/_3IVZd0oEOE
  20. This REMAKE I made only took me a total of 6 hours. Tell me what you think in the comments. http://www.youtube.com/watch?v=5hN9tvXvCPw
  21. The crew of V-398 barely survived their unplanned landing in this gorge... This curious gorge. 6-16 players Map: Valhalla Creator: Bungie1
  22. Ever since Halo: Reach, players had always dreamed of remaking the warthog run on "The Maw" for an infection gametype. Some had dreamed, others tried, but no-one could succeed due to insufficient pieces or budget. But now, in Halo 4, with the budget multiplying by one thousand, and multiple map zones, with unlimited piece intake (insure if stated), It must be possible...Could it be? Finally? The funnest infection gametype ever, since Cops and Robbers? YES!
  23. New videos were released today showcasing the Ragnarok valhalla remake and the Mantis which can tear down a scorpion in seconds. It can crush vehicles by stomping on it as seen in the video. Also you can t-bag in it Analysis by Halo4follower
  24. MAP DESCRIPTION: THE OLD TIMELESS FACTORY THAT WAS BUILT IN NOTHING BUT BLOCKS... THIS MAP IS A FOUNDRY REMAKE FROM HALO 3! MAP HOLDS UP TO 4V4 TEAM SLAYER OR 3V3 TEAM SLAYER... MAP: Foundry Gamertag: BEASTMODE 490 A great map that I made, but preety small .
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