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  1. FOUNDATION REDUX Inspired by Foundation from Halo 2 Gamer tag: Chief03 Map source: My file share Player count: 4v4, 6v6, 8v8 Gametypes: Slayer, CTF, KOTH, Oddball. Foundation Redux is a reimagination of Halo 2's map, Foundation. As you can tell from the picture above the map stays true to it's original layout. The map is made of 4 major walk ways that wrap around a middle structure. While the layout stays true, the overall map has been altered to better fit Halo 4's play style. With each team spawning in their own base, the key to this map is to control the bases to the left and right of you to gain control of the major choke points. Doing this will pin the enemy down and keep them away from scavenging for power weapons that randomly spawn. Here are some of the new additions. From this angle, you can see the red base. It's darker and has a red tint to it (the lighting did that... I actually got lucky lol) And as for blue base, it's fairly bright. The sword makes a return, as well as two rockets on each side, just like in the old Foundation. Except this time around there are two initial sniper spawns. The new layout to this map actually works well with most power weapons, rockets especially. (It also did in Halo 2, minus the snipers. But you have tons of cover in this one). Next I'll show off the walk ways. They're split into two different types. One with a grav lift to the top, and the other with a ramp up to the top. Turret and grav lift area. Two divots on each side of the turret stand allow Spartans to escape constant fire from other sides of the map. The back side houses the sniper rifle. One of the divots being used by a sniper. Showing the usefulness of being able to go below floor level to break the line of sight from enemy Spartans. The other side has a back room with two entrances, a small door, and a more open-ended door with the added fusion coil in the corner. Provides cover, a place to spawn, and houses the sticky detonator (random drop) Inside of the back room. You can see the fusion coil from the first picture, and the corner that has spawn points and the sticky det (stick det not visible in screen. its a random drop). This side also has one of the side bases that gives you access to the basement. A shield door blocks the line of fire between the Spartans below and above. There is also a door leading to the outside arena, as well as a stack of crates that let you jump back out if you fall in. The basement is a straight narrow path to the other identical base across the map. This allows players to try to flank the enemy and take control of one of the side bases, while at the same time not giving them easy access to the main base, where the enemies actually spawn. The ceiling is see-through, so not all of your ambushes will be a complete surprise. Like I said before, the basement does not allow access to the main bases. But on the other hand, Spartans from the main base can still use a passage way to take them to the basement, being faced with a one-way shield. The warthog makes a return, and this time it's much easier to drive. In the old Foundation, it was possible to drive a warthog on the outside walkways, but it wasn't practical. In Foundation Redux, you can drive with ease around the looping walkway. With eeaaaasssseee The entrance to one of the main bases (blue base. just above the warthog). Unfortunately for the warthog, vehicles aren't allowed into the main base. But the map does allow the warthog to loop around without being stopped by a dead end. I kept the bases fairly traditional to the old Foundation. I added the back rooms to give the Spartans more room to breathe when the fight is locked in their area. The flag spawns in the middle of the glass floor. The entrance to the basement via the main base is all the way in the back. It leads down to some man cannons. These man cannons lead you straight to the one-way door entrance to the basement.
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