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Found 203 results

  1. 1. Gamertag: Salsasandro in collaboration with Silberaffe (Underwater Canvas made by Oakley Hidef) 2.Name of the Map: Misty Heights Map Tags: flood, salsasandro, underwater, bridge, silberaffe, trap, mist https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Supported Gamemodes: Flood, Slayer 3.Gametypes: GT Misty Heights Flood GT Misty Heights Slayer https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Recommended Players: 4 to 10 4.Description: The Humans have to survive on the top of the Mountain. The Flood players are catapulted from underneath the map to simulate the climbing chase of the Flood. Several Bridges and Traps, hidden Items a cavern and some place to hide. Also risk vs reward places. 5. Pictures
  2. WHATS UPPPPP!!! Hey listen friends! so.. I LOVE forging.. my issue is... sometimes I feel like i'm the only one.. like seriously.. I want to start a group... or maybe join a group.. idk or maybe just make a friend :,( I love making slayer and objectives maps, but sometime I need that push for someone to help me out and give criticism or help me actually build.. THUS! im starting this thread! if any of you awesome friendly people like to forge as much as I do.. Id like to get a group going! id like this group to make maps for the purpose of Fun, but at the same time make maps that are professionally built for Multiplayer community forged maps.. My GT: v Zealous v and im ready to male a map with some one.. INTERESTED MUCH!? (this is basically a game invite.. as I am forging this very moment...)
  3. I'm trying to unlock the Venator armor set to help complete my armor collection, but I've had very little success with achieving successful assassinations. I've been told that playing SWAT is a good way to get them since the No Motion Sensor handicap prevents the enemy from seeing me wait for them to pass by, but I haven't even passed the Novice level of the Assassination commendation. What maps might be good to try this on? And are there other game types that SWAT that would prove fruitful?
  4. I want to get a full lobby for Halo 4 and Halo Reach custom games. We will either play this afternoon or this evening. Refraction is my only finished map on Halo 4 since making maps on Halo 4 is a pain compared to Reach. I have some great Halo Reach maps we can play, some made by me and some others once we play Refraction a few times (should be the most fun). Post here if you are interested in playing either Sunday afternoon or evening (today). Also, tell me which time works for you! Attendants (2/16): Sindronian Sindronian's room mate I hope to get a full lobby today : ) LET'S HAVE SOME FUN! These are a few screenshots of the map "Refraction" which I just finished polishing up!
  5. Helix is a small map embodied by a spiraling tower with inside rooms and peripheral platforms. It is made for FFA and 1v1 as well as 2v2 battles. In terms of game modes, both Slayer and CTF are playable and spawning can be easily changed if necessary. The map does feature a Sniper Rifle, a Shotgun and a Concussion Rifle, all of which have limited ammunition. http://youtu.be/_W0_9mCuz4w Please download and comment if you like this map. Enjoy!
  6. Hey everyone! I've returned after a long long time off of forging with another map. I have been forging competitive maps a long time now, but it has really taken me a long time to get this map ready to show the world. Hyperbolic is an awesome, arena-style, Inversely symmetrical map. It got the name Hyperbolic due to the two main curved bridges that resemble a Hyperbolic function when graphed. It plays great with slayer, and it is setup for ctf, koh and oddball, although I haven't had a chance to test them. Unlike the few cross bridge maps I have seen, the bridges in hyperbolic to not connect the bases and sides of the map. Rather they cross diagonally across the map, opening up some sweet sight-lines. But Anyway! I have never been good with words, so without further adieu I present you, HYPERBOLIC!!
  7. DOWNLOAD MINIDROME --------------------------------- This map was originally designed for my mini-game Railnums (see below) and has been significantly modified to provide suitability for other gametypes. Feedback on this map is desired, and updates will be posted periodically. --------------------------------- Description: This map features two vulnerable, low-elevation bases separated by a raised central hall. Above the hall on either side are platforms, with an exposed sniper spawn between them. Four smaller platforms are arranged at the map corners. Jumps are designed into virtually all locations. --------------------------------- Gametypes: FFA, Team Slayer (up to 4 teams), Ricochet, CTF, Extraction, KoTH, Oddball. --------------------------------- Design Notes: Jumps: Most jumps can be executed using NS (120% speed) settings. Two designed jumps require thruster pack with NS. All jumps can be executed with standard (110% speed) + sprint gametypes without thruster. All playing surfaces accessible to jetpacks are accessible via jumping. Spawning: Spawning has been tested up to 4v4 play. Due to the small size of the map, spawns were located away from power position lines-of-sight and heavily loaded in the areas adjacent to the Ricochet goals. --------------------------------- Ordnance: - 2x Railguns (small platforms, each closer to one base), 120s spawn - 1x Sniper (central exposed spawn, equidistant from bases), 150s spawn Weapons: - 2x Loadout Weapons (one set per base - presently temporary for testing, but may become permanent) Grenades: - 12x Frags --------------------------------- --------------------------------- DOWNLOAD MINIDROME --------------------------------- Railnums Gametype: Link - Railgun (primary) + Magnum (Secondary) + 2 Frags (on-map ordnance/weapons disabled) - Thruster pack, AA efficiency, Dexterity - 10 minutes - 300 pts, 10 team points per kill - +5 team score for headshots - +10 team score for assassinations - Friendly fire ON - +3s suicide / betrayal respawn penalty - 110% Damage (yielding 5SK Magnum) - Motion tracking for Allies Only - No shield indicator - No kill cam
  8. From the album: Hunger Games

    May the odds be ever in your favour. Made by HALO4DragZilla on one of LordZedds modded maps download link: https://www.halowaypoint.com/en-us/players/halo4dragzilla/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=58a9dabe-b4b7-4103-a91b-0ef69ddf2bb9
  9. I'm looking for people to play halo reach with. i usually play swat or infection but im looking for custom game-play maps and ill also play slayer. im currently a major and im trying to rank up a lot. id like for people that are 14 or older if you want to chat. i don't require any sort of skills just people who are online a lot and the custom maps i found require lots of players. im also making a clan called the Crimson Raiders. the service tag is CSRD for CrimSon RaiDers. Edit: my gamer-tag is triforcehero2
  10. H2KU (Hard 2 Kill Us) was founded by [H2KU]White Wolf and [H2KU]Toxxik on the vanilla dayz mod on a server called survivor grounds., Then we moved to the overwatch server "Absolution DayZ". Since then we have grown to over 100 members on Steam, and now we have decided to start a Halo 4 Division. We have a military rank structure along with a command element. Skill does not matter we will teach you at your pace on your time. REQUIREMENTS 1. 14 or older with a mic 2. Must be active 3. Maturity 4. Teamwork skills 5. Must be able to take orders in-game If you are interested contact H2KU Toxxik via Xbox Live there is no tryout but there will be assessment in a public lobby just to see where you are skill wise. Thank you H2KU Toxxik Co-Founder of H2KU and Commander of Halo 4 Division
  11. https://www.halowaypoint.com/en-us/players/revrsepalndrome/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=479c8ea6-6507-4119-8ee7-d7813d9c13d5 Under Map Varients. Small competitive map for 2-4 players. Supports Koth and Slayer Variants.
  12. GT - SUPER MOOSE93 Map name - Distress Download link - here Distress is a small figure of 8 map, designed primarily for 2v2 slayer games, although the spawns are set up for 4v4 max. slayer, CTF, KOTH and oddball are the gametypes set up on Distress. *players are able to sprint jump across the gap at bottom middle, or you can cross via the ledges* weapons -DRM -BR -Carbine -Sniper riffle -Saw -Frag grenade -Plasma grenade http://www.youtube.com/watch?v=wWs8hBAeAi4 thanks to Delta5624Productions for making the video
  13. Gamertag: ChancierHornet Map: Any Gametype: Pincushion https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/5d32a39e-e1a4-4026-ab86-33fdabd7ad56 Ever thought that the Needler just wasn't powerful enough? Well with this gametype, you need not ever think that thought again. Utilizing a modded gametype, the Needler now boasts an incredible fire rate, able to empty a clip in less than a second. However, this does mean you'll be forced to reload often, and with every player equipped with a Hardlight Shield, running dry can be deadly. Able to be played with or without teams as well as being compatible with any map means you'll have no trouble in terms of small lobby's. Also, Spice it up with a little Pincushion Pro by switching off the unlimited ammo. Not to mention the limitless grenade regeneration either.
  14. PALE Maximus IL Pale was built as an entry for the combined 343industries.org / Forge Cafe / Halo Customs 2v2 contest. The contest version is here for anyone who would like to play 2v2. Both the 4v4 and 2v2 versions support Slayer, Regicide, CTF, Extraction, KoTH, Oddball, and Ricochet. The geometry of Pale is deliberately simple, as I chose to avoid using ordnance drops for all but the initial 2v2 power weapons. To ensure it won't take players several games just to figure out how to obtain weapons (since there are no HUD markers), the weapons are in the places everyone would look for them to begin with. I will point out that, despite the simplicity, the map geometry can be used in non-obvious ways to obtain positional advantages. Spawning on this map for CTF / Ricochet will appear a bit nonstandard if you look at it in Forge. Due to the small size of the map, even with 3 stacked respawn zones I had a couple of cases where someone would spawn in the enemy's base. So I decided to take a page out of MrGreenWithaGun's book and use team-assigned respawns for CTF / Ricochet. With this, there is no possibility of spawning at the enemy base. Weapons Loadout Weapons (4v4 version, Pale A): 2x DMR, BR, Magnum, AR, SR, Suppressor; 1x LR, Carbine, 8x Frag, 8x Pulse Loadout Weapons (2v2 version, Pale : 2x DMR, BR, Magnum; 1x LR, Carbine, 4x Frag, 4x Pulse Power Weapons: See below. Note that for the 2v2 version, the ordnance drops do not resupply and the spawned power weapons do not spawn at the beginning of the game. Additional Screenshots PALE
  15. Map Name: Showdown File Share Gamertag: Wolf Dargo Tags: Blueprint, Facing Worlds, Slayer, Team Regicide, BTB, Halo 4 Canvas Map: Impact Started: 3/5/13 Last Updated: 3/12/13 Screenshots: Ideal Player Count: 10-16 Best Game Types: BTB, Slayer, Team Regicide Description: I have rebuilt the map I built a few weeks ago called Faceoff, after testing it there were too many things I needed to fix in the original so I just started over and got a much better map this time. I moved it way out so there is no interaction with rocks that I had previously integrated in. I found it much easier when I could avoid them completely... This map was inspired by a classic game that few may remember these days, Unreal Tournament, "Facing Worlds" Showdown played great with a bunch of randomly invited people, and well received, but I still would like to see what the Forge community thinks.... Budget: 8945 ~Thanks For Looking, feedback is appreciated...
  16. Hey guys. I'm proud to present to you a competitive map that I made. This map is named Xenos. This map is designed primarily for 2v2 and 1v1 and has a forerunner theme that I think I pulled off pretty well. Xenos is compatible with multiple gametypes. These being Slayer, Extraction, KoTH, and Oddball. Overall, I'm very proud with this map. It has a simple layout and look and it plays very well for 1v1 and 2v2 games. Weapons - Railgun (x1) - Sniper Rifle (x1) - Assault Rifle (x1) - Light Rifle (x1) - DMR (x1) - Pulse Grenade (x2) *Only the Railgun and Pulse Grenades spawn at the start of a match. The rest of the weapons spawn later on. Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9ae718c2-aa34-4feb-897d-b4cd0c2a8f61 _______________________________________ SCREENSHOTS
  17. THERMOPYLAE Maximus IL Updated 11/9/13 Thermopylae is a small-to-medium sized map designed primarily with CTF in mind (6 - 10 players), but should play Slayer with sprint down to 2v2. NS settings should be played with 3v3 or 4v4. Map Info Canvas: Ravine Size: A bit smaller than Solace Layout: Symmetrically designed and positioned bases. The playspace around the bases is somewhat asymmetric. Both bases are connected by a 3-level structure through the narrows, with 5 total routes. The bottom and mid routes are connected in the center and at the ends. Players can jump between the top routes. Each base has three entry points and a side platform with a view of the middle route, while a taller platform and Dominion piece block the LOS for the top assault route. The top routes and basement routes cannot be covered from the bases or platforms. Changes from WIP Version: 1. Teleporters no longer give immediate access to the bases (thanks Juanez Sanchez). They are now used to transition between lower and mid. The fourth route to the bases formerly provided by the teleporters is now a hard route. 2. Oddball, Extraction, and KoTH added. 3. Additional spawning changes. 4. Fixed some jump-ups. Ordnance: 1x Railgun (100s), 2x Needler (130s, one for each base) Weapons: 2x each DMR, Carbine, BR, AR Grenades: 8x Pulse, 8x Frag Overview: Additional Notes: Some play area is hidden by the cliffs (they overhang). The coliseum walls on the right hand side of the map are no longer present. I deliberately avoided coloring any pieces, as I think Ravine is so much prettier without that. It shouldn't be hard to tell where you are on this map . . . coloring just adds clutter. Other Screenshots: THERMOPYLAE
  18. Deliverance Gamertag: Chronmeister Optimal Player Count: 6-8 Supported Gametypes: Slayer, KOTH, Extraction Ordnance: Binary, Scatter, Concussionx2 Download it here<<<<<<<<<<<<<< Let me know how you like the map. Any feedback would be greatly appreciated.
  19. Schism Gamertag: Psycho4merican (formerly Chronmeister) Optimal Player Count: 6-8 Supported Gametypes: Slayer, KOTH, Extraction Ordnance: Railgun, Sticky Detonator, Scattershot, Concussion Rifle Download it Here<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Please let me know how you like the map. Any feedback would be greatly appreciated.
  20. DOWNLOAD HALODROME Canvas: Impact Players: 8 - 12 Gametypes: Slayer CTF Oddball KoTH Extraction Regicide Grifball Ricochet Supported Gametypes: Ricochet (primary), CTF, Extraction, KoTH, Oddball, Team and FFA Slayer, and (just for kicks) Grifball. Description: Halodrome is the bigger brother of Minidrome, designed for the 343i Ricochet Forge Contest. There are four primary routes between the bases: upper, lower, and each side. Both sides directly connect to upper mid and lower mid, allowing the routes to be used in different combinations. All ball spawns occur along the midline of the map on the upper level. While upper mid has good sightlines to the bases and the exit of the lower routes, it is completely exposed by design, with protected approaches from the green and gold lifts. Goals: Since Ricochet allows players to score from a distance, a special goal was designed for that gametype (scoring from the midline was trivially easy with only the CTF setup). The goal makes scoring quite difficult from the center mid bridges or platforms (at least, in testing no one was able to do it in-game), but does allow reasonably easy scoring from behind the Y-crosses on the side routes, and easy scoring anywhere in the arc between the side platforms and basement ramp. It is also possible to score blind from behind the center Y-cross pair on the upper level (above the opening to the basement) and on the ramp up from the basement. During testing, most goals were scored by throws within 10 units of the goal. The difference in the goals is depicted below, with Ricochet pictured first, followed by CTF and Grifball: Ordnance:1x Railgun (lower mid, 140s timer) and 2x Concussion Rifles (wide ramps, one nearer to each base, 130s timers) Weapons:2x Needlers (no extra clips, 100s timers) adjacent to each base, various loadout weapons, frag and pulse grenades. No plasma grenades are on-map. Other Comments:I added Grifball because I could. I don't really have a better reason. And yes, the spawns have been tested . . . you can spawn camp all day long just like in real Grifball. Other Screenshots: And we'll finish up with a screencap of a posthumous Ricochet goal . . . killed in mid-jump to the goal. So close to the +50 . . . yet so far away. DOWNLOAD HALODROME
  21. Map name: Cadaver's Cabin Gamer tag: Rabid Cadaver Description: 1v1 - 4v4 slayer map made on the smallest island on Forge Island. The cabin features very detailed modern architecture with a cylindrical living room and square garage and porch. Two tree houses, one octagon, two story tree house as well as a break away tree house. Mountain range with sniper positions and walk through cave area. Little details like wood columns, the craziest light fixture you'll ever see in forge as well as the over all aesthetics makes this not only enjoyable to play, but will have you saving this map permanently in your file share Map link: http://www.halowaypoint.com/en-us/players/rabid%20cadaver/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=6d3c433c-fe6a-442a-8a56-5571fc32efcd
  22. Quicksilver by Chronmeister Optimal Player Count: 8-16 Supported Gametypes: Slayer, KOTH, Extraction Ordnance: OS, Sniper Rifle, Sticky Det., Scattershot, SAW Other weapons placed on map: Needler x2, DMR, Light Rifle, Carbine, AR, Storm Rifle, Frag G's, Pulse G's, Plasma G's Download it Here<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< I still have a lot of testing to do so if anyone gets in a lobby send me an invite. Any feedback would be greatly appreciated.
  23. 1. Gamertag: Salsasandro in collaboration with Silberaffe (Underwater Canvas made by Oakley Hidef) 2.Name of the Map: Misty Heights Map Tags: flood, salsasandro, underwater, bridge, silberaffe, trap, mist https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Supported Gamemodes: Flood, Slayer 3.Gametypes: GT Misty Heights Flood GT Misty Heights Slayer https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Recommended Players: 4 to 10 4.Description: The Humans have to survive on the top of the Mountain. The Flood players are catapulted from underneath the map to simulate the climbing chase of the Flood. Several Bridges and Traps, hidden Items a cavern and some place to hide. Also risk vs reward places. 5. Pictures
  24. Hello Forums! Darkrain491 here requesting map testers for this coming saturday starting midnight Grenich Meridian Time (London). I am a keen forger that is intent on further promoting a map which i created which has proved very popular and i wish to spread to the community forge thread, but I want some outside opinion and quotes to see how i can improve it before this. So far it has 550 downloads and I am aiming for more. Here is a link to the maps download page for those interested and wish to give it a look over before playing it. the map is Floodgates . http://www.halowaypoint.com/en-us/players/darkrain491/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=38248dc3-45fa-407f-a479-11495cb264e9 If you are interested in this playtesting night, please message my Gamertag: Darkrain491 Also you may simply post here aswell Any messages left should be CONSTRUCTIVE. All particapants will be credited unless you do not wish to be, Screenshots will be taken to add to its gallery. If you do not wish to be included in said screenshots, please note in your reply. Map Elements include: Banshee Combat Long Range Medium Range Close Range Sniper Rifle Combat Man Cannons Interior and Exterior Combat Multi Platform Combat Minimum 10 player, Max 16. Rules: No Ordinance will be used Personal Loadouts Allowed. If anyone would like to add a Gametype to the following roster please let me know. Slayer CTF Regicide Dominion Extraction KOTH After the map testing I will be open to further custom games on my other maps if it is desired. maps include any on my fileshare, so download them if you want to playtest them yourself before trying them on the coming saturday. I will be leaving a survey as to what players believed it played best on, please do not use it until after playtesting Floodgates.
  25. DOWNLOAD HERE: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/dc2a3d86-353b-447d-b932-e72803432a5c VIDEO COMING SOON Map Name: Deck 343 by MiCkEy O rOuRkE (Unreal Tournament Deck 16 Remake) Game-types supported : CTF, FFA slayer, Oddball, King of the Hill and 4 Team Slayer Players supported: 4-6 players Description: This is a remake of the classic map which featured in many Unreal Tournament games from UT99 to Unreal Tournament 3. I tried to keep the dimensions accurate to the original map so in order to make the map flow better I added a trait zone to decrease the player jump height to 75% to keep the fast pace that Unreal Multi-player was synonymous with. But to also make some objects hard to climb on top of which can be used as cover and to get an advantage on opponents. Its great for 3v3 team slayer or even 3 teams of 2 players.I added some lights to help with orientation and for map call-outs. Each area/spawn has colour coded doorways to each area. In the red spawn at the bottom of the little bridge platform above the soft kill pool I replaced the flak cannon with Halo's scattershot. The Udamage/damage boost and Shield belt/over-shield are random ordnance drops to balance the map better. In the main central area of the map is 3 slanted bridges and one horizontal walkway below them. The right and left slanted bridge lead up to the highest point in the map to a sniper rifle spawn off to the left which is a good elevated position. The middle bridge leads to the blue area/spawn. The horizontal walkway below them connects the green area to the gold area. At the lowest part of the map is a soft kill pool which I created to mimic the sludge pool in the original Unreal Tournament map. It is made up of 2 shield doors and 2 gravity volumes. There is a little floating platform under the green/gold walkway where the over-shield ordnance drops. There is a teleporter on the lowest platform below the green spawn area which connects to the exit above the gold area lifts where the rockets/incineration/fuel rod cannon random drop. Behind the gold lift room next to the soft kill pool is the sword spawn. DOWNLOAD HERE: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/dc2a3d86-353b-447d-b932-e72803432a5c
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