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Found 16 results

  1. 1. Gamertag: Salsasandro in collaboration with Silberaffe (Underwater Canvas made by Oakley Hidef) 2.Name of the Map: Misty Heights Map Tags: flood, salsasandro, underwater, bridge, silberaffe, trap, mist https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Supported Gamemodes: Flood, Slayer 3.Gametypes: GT Misty Heights Flood GT Misty Heights Slayer https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Recommended Players: 4 to 10 4.Description: The Humans have to survive on the top of the Mountain. The Flood players are catapulted from underneath the map to simulate the climbing chase of the Flood. Several Bridges and Traps, hidden Items a cavern and some place to hide. Also risk vs reward places. 5. Pictures
  2. 1. Salsasandro 2. Battle of Hoth Scenery https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Tags: starwars salsasandro hoth shmeef atat atst aesthetics 3. This map is set on Erosion, the only way to construct At-Ats because of the Pipes. It ofters you a Power Generator Ion Cannon 1 Atgar 1.4 FD-P Tower Laser Cannon 3 Laser Cannon Tower 1 Imperial Lamda class Shuttle 2 AT-ATs 1 At-ST 1 Snowspeeder (taking down one AT-AT with the Harpoon cable) 1 Rebel Transport Ship fleeing features also shmeef Skywalker ^.^ 4.
  3. Map Name: GoldenEye Facility File Share Gamertag: Salsasandro Canvas Map: Impact Last Updated: April, 22th, 2013 Tags: goldeneye, facility, felicity, perfectdark, new, classic Supported Game types: CTF, Dominion, Extraction, Flood, KotH, Infinity Slayer Best Gametypes: Flood Infinity Slayer Intended Team Size(s): 4 to 8 Players Initial Ordnance: 2 Jetpack 60 resupply Time Random Ordnance: Hidden: 4 Concussion Rifle / Gravity Hammer / Energy Sword 2 Plasma Pistol / Boltshot / DMR / Light Rifle / Plasma Grenade (x2) 2 Sticky Detonator / Battle Rifle / Saw / Pulse Grenade (x2) 2 Magnum / Plasma Pistol / Sticky Detonator /Battle Rifle 2 Magnum / Boltshot / Sticky Detonator / Assault Rifle 2 Shotgun / Assault Rifle 1 Scattershot / Assault Rifle Only reachable with Jetpack: 2 Damage Boost / Speed Boost / Overshield Objective Ordnance: 4 Battle Rifle / Pulse Grenade (x2) / Beam Rifle 2 Assault Rifle / Battle Rifle / DMR / Rocket Launcher / Sniper Rifle 2 Shotgun / Saw 2 Jetpack / Regenaration Field / Promethean Vision / Autosentry 4 Damage Boost / Speed Boost / Overshield (only reachable with Jetpack) Weapons on Map: 6 Base Turrets (for Dominion GameType) Armor Abilities: 2 Jetpack (Initial Ordnance) 2 Jetpack (inObjective Ordnance) Power ups: 2 Damage Boost / Speed Boost / Overshield (see: Random Ordnance) 4 Damege Boost / Speed Boost / Overshield (see: Objective Ordnance) Supported Vehicles: None Budget: 9975 / 10000 Screenshots: Download link: https://www.halowayp...le&startIndex=0 Video Flythrough, Overview Link: without Map Trait Zones: None Map Description: A remake of the classic Multiplayer map Felicity from the GoldenEye Level: Facility. With new aesthetics. It’s a mix of the Games; GoldenEye, Perfect Dark and Perfect Dark Zero. Features of course the Toilet room with the airshaft. Also the wardrobe with a little recreation area, the pin board and at last the Silo section. Additional Info: I chused Impact because its the only map who has Silos. I found also that the Station corridor fits perfectly for the purpose in that region between the two Silo rooms even if the entrance to them are not the same like in the original map. (diagonal opposite) I made the roof of the map with glass pieces to keep it more brighter, since impact is a very dark map in close rooms. I run out of money and couldn’t close the roof everywhere completely , but it doesn’t matter. I put several instant kill and one soft kill Zones over the two inverted Silos only for the Food Mode since the Flood Players cant reach that location without Jetpacks. I build this map first for Aesthetic purposes. Its not been designed to be a balanced CTF or Dominion Map since the original shape of the Level doesn’t allow it, but i had a lot of fun to build it anyway. Enjoy ^.^
  4. Map Name: Basketball Stadium GB File Share Gamertag: Salsasandro Canvas Map: Erosion Type: symmetrical Last Updated: March, 16th, 2013 Tags: grifball, fun, minigame, basket, basketball, sport, erosion Supported Game types: Grifball (ONLY) Best Gametypes: GT Basketball.GB download it! (Only Energy Swords and 2 Plasma Grenades as Start Loadout, Thrusters, Mobility) Intended Team Size(s): 8 to 12 Players Initial Ordnance: None Random Ordnance: None Weapons on Map: None Power ups: None Supported Vehicles: None Budget: 6260 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough, Overview Link: None Map Trait Zones: No Map Description: The Players try to score. You have to let you fall through the basket to score. Use the Man cannons to jump. Create also your own Gametype for it; with or without the Men cannons. Additional Info: Enjoy and have fun! ;-D
  5. 1. Gamertag: Salsasandro in collaboration with Silberaffe (Underwater Canvas made by Oakley Hidef) 2.Name of the Map: Misty Heights Map Tags: flood, salsasandro, underwater, bridge, silberaffe, trap, mist https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Supported Gamemodes: Flood, Slayer 3.Gametypes: GT Misty Heights Flood GT Misty Heights Slayer https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Recommended Players: 4 to 10 4.Description: The Humans have to survive on the top of the Mountain. The Flood players are catapulted from underneath the map to simulate the climbing chase of the Flood. Several Bridges and Traps, hidden Items a cavern and some place to hide. Also risk vs reward places. 5. Pictures
  6. Map Name: The Colony Outbreak File Share Gamertag: Salsasandro Canvas Map: Impact Last Updated: March, 31th, 2013 Tags: colony, outbreak, bridge, impact, flood, tank, satellite Supported Game types: Flood ONLY Gametype: GT Outbreak (Flood) (Starting Flood count set on 2 Only Magnums for Humans as Start Loadout) Intended Team Size(s): 8 to 16 Players 5 Initial Spawn Points Attacker (Flood) 14 Initial Spawn Points Defender (Humans) Initial Ordnance: 1 Incineration Cannon 120 resupply Time 1 Rocket Launcher 100 resupply Time 1 Scattershot 60 resupply Time 1 Sticky Detonator 90 resupply Time 1 Plasma Grenades (3x) 30 resupply Time 1 Assault Rifle 80 resupply Time 2 Sniper Rifle 60 resupply Time Random Ordnance: 1 Saw / Suppressor / Storm Rifle 1 Battle Rifle / DMR Weapons on Map: 2 Machine Gun Turrets 30 respawn Time Armor Abilities : None Power ups: None Supported Vehicles: 1 Mongoose Budget: 9970 / 10000 Screenshots: https://www.halowayp...halo4/fileshare Download link: https://www.halowayp...le&startIndex=0 Video Flythrough, Overview Link: without Map Trait Zones: No Map Description: For better understanding, I will call the Building on Impact: Mine The Mine is located on side A, the Main Satellite Station on side B of the map The Colonists (Human Players) try to escape from the Mine. Run all the way upside, jump over the Gap and find a way out: Climb over the stucked Cap and jump over the Forklift so you can reach the Window or crouch underneath one of the `closing` security doors. There is a Mongoose inside the big Drill Tank for the two fastest Players… The others have to cross the Bridge on foot. (The Human Player should not be able to climb up the bridge, i set it higher for them.) Give your Teammates on foot, rear cover once you reached the Antenna Satellite with the Sniper Rifle on top of it. There are several soft Kill Areas around the area like those one in the Cavern left the exit of the Mine to prevent the Human Players to camp or hide and force them to cross the bridge like they are intended to to. Please note: You cannot reach the roof of the Mine with the Elevator I build, because I removed the gravition Fields. The Elevator will work on my second map called: The Colony Revelation (90% finished) On the other side you will noticed a big Main Satellite Station. That is the place to be, because it’s the most safe area on the map and you will get constantly supplies from the `Weapon-closet` I have build there. For Player who likes can risk to explore the other Structures like the Landing Pad or the small Bunker under the spotlight Tower to get some stronger Weapons. Go always with other Teammates to watch each other`s back. The Infected (Flood Players) try of course to chase the Human Players. They start also on the bottom of the Mine underneath the Humans. After 50 seconds a Teleporter will spawn wich brings the Flood Players on the surface. One receiver node is located in the Drill-Tank and the second one is in the `Cavern` to the other side. Important! Since there is a Soft Kill Area to prevent the Human Player to camp in the `Cavern` entrance you have to go in the direction of the Drill-Tank to not get killed, but you should have more then enough time. The Flood Players can go upon the Bridge to eventually surprise and overrun the escaping Miners After other 70 seconds this two receiver nodes will be blocked from one Stone and one Block that are spawned. After this 120 seconds playtime, three receiver nodes appears in the Truck on the Bridge and underneath the Bridge end onside B of the map. Other 5 Teleporter nodes will be spawned after other 30 seconds (150 seconds playtime) all around the Main Satellite Station. Start as Hunter with the Thrusters since this Armor Ability is the only reasonable one on this Map. Additional Info: Attention! This A Story-based Flood Map. It means, that the Human Player have to move freely from side A (Mine) to side B (Main Satellite Station) in order to get the best atmospheric results and make the best possible experience I intended to do. Since there are no ways to spawn in Soft Kill Areas or Respawn Points during the game (possible only for objects) to force the Player to go in a certain amount of time from one side of the map to another, the Players have to keep going to the Locations I have designed for them freely to ensure the map is working the way it is mean to be! For helping that, only side B has Weapon Drops. The Teleporter network I build seem to me the only way to keep the Flood as closely as possible to the escaping Miners, assuming they are of course running to the Antenna Satellite. Please comment my solution. You may have other ideas how to resolve this Issue. The Human Players have to stay together or to split in Team of 3 or 4 Players in order to get best surviving chances! You can read the (not very inventive) Story I wrote for this map underneath: The Colony_part1 (Outbreak) Log of Dr. Eduard Easton December 12, 2645 Something`s really strange about that Monolith which we have discovered here… It seems to be emanating some unknown radiation. We have already observed some psychological changes from some of the miners… It seems to effect the human`s behavior drastically if there is significant exposure. Our anesthetics aren’t sufficient for that type of…infection… We can`t handle that by ourselves any longer. There are several sick workers at this time. One of them had broken out in aggression last evening. I decided to put into quarantine in our drill Tank for a while, even though the tank is not designed as a cell….but while the tank is in maintenance we have no other use for it anyway. We are checking on his condition every hour. By the way, the nurse should have been back now a while ago. I’m wondering what is taking her so long out there? I have released new security procedures that are to be strictly followed, this has all changed since that mysterious incident last month. She surely knows about that. We have called for help, because we need medical support and new supplies. Unfortunately our sender node on top of the mine is malfunctioning. The Radiation seems to somehow disturb our communication capabilities. Someone will need to pass the bridge and reach the main satellite station at the other side and send a distress signal manually. I have order to close the mine entrance for now, just to make sure! We cannot risk anymore losses. What is with that yelling out there? ………. Log interrupted. Attached Thumbnails
  7. 1. Salsasandro 2. MarioKart64 Blockfort advance https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Tags: mariokart minigame salsasandro blockfort GameType: GT Mariokart64 Blockfort Slayer https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 For 4 to 16 Players (supports also Green and Yellow Teams) 3. An upgraded version of the MarioKart64 Battlemode Level Blockfort Features new Ramps / Jumps and traps that can be activated with most of the Weapons from the distance at each side of the map. I also intend to force Players to sit on their Mongooses (otherwise they want ride, because its much harder to ride together than to walk alone) So i set Soft Kills Boundries around the Map. So you have to be quick if you fall of the Mongoose or jump of it to pick up a new Weapon. It is not a elegant solution, because you ride constantly through some Kill Boundries if you ride up the upperlevel or through some ramps. But its the most effective way i know. To put a Teleporter on the area that will spawn Players back at the Starting location will also work but will make impossible to pick up items. Please let me know, what you are thinking of it. Have Fun!! 4.
  8. Fileshare Gamertag: Salsasandro created by Silberaffe Map Name: Sim City Playground Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Game Type: GT Sim City Playground (Infinity Slayer) https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/faaf0f28-0b66-4b3c-b3fc-29a526c3cfd7 Last Updated: April, 25th, 2013 Tags: simcity, hotel, city, building, silberaffe, new, salsasandro Intended Team Size(s): 8 to 12 Players Supported Vehicles: 2 Banshees 2 Scorpions 1 Mantis 2 Warthog (Gun) 1 Warthog (Rocket) 2 Mongoose Budget: 10000 / 10000 Screenshots: Map Description: A good friend of mine has created this cool map. We played it on 6 players with two Xbox`s linked and had a lot of fun test it together. It’s a openworld map with lots of Gameplay possibilities. Sniper from the roof of the buildings or balconies, jump between buildings (and try to reach the 2 Banshee platforms) or simply ride vehicles on the ground. There are also some nice Aesthetic places and hidden Weapon drop locations. Find all entrances to reach all the Buildings roof (except 1 only accessible with the Banshee or Jetpack). Reach 150 Kill points and acquire Personal load outs that includes infinite use of your equipment such as: A Promethean / Hardlight Shield / Hologram or a Autosentry or a Jetpack witch allows you to flight over the entire Map and be f.e. with the Sniper Rifle or Rocket Launcher a annoyance for your enemy. A real Challenge for both sides. (Download also the right Gametype from my Fileshare) Check it out! Hope you have a good time play it, like we hade and still have. ;-D
  9. Map Name: Soccer Arena File Share Gamertag: Salsasandro Canvas Map: Erosion Type: symmetrical Last Updated: March, 16th, 2013 Tags: soccer, sport, erosion, ball, fun, minigame, arena Supported Game types: Infinity Slayer Best Gametypes: GT Soccer Arena.Slayer download it! (Energy Swords as Start Loadout, invulnerable and infinite ammo) Intended Team Size(s): 2 to 8 Players Initial Ordnance: None Random Ordnance: None Weapons on Map: None Power ups: None Supported Vehicles: 8 Mongooses Budget: 3900 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough: soccer arena.MOV Map Trait Zones: No Map Description: The Players try do score a Goal with the Mongooses Additional Info: The Players Spawn on the roof of the Building. Mount a Mongoose and ride straight forward. You will spawn in the Arena. On top of each Goal is a Teleporter if you need a Mongoose again. Create also your Gametype. Invulnerability and Rockets with infinite Ammo could be also fun. There is no score system. Keep your score in mind.
  10. Map Name: The Colony Revelation File Share Gamertag: Salsasandro Canvas Map: Impact Last Updated: March, 31th, 2013 Tags: colony, revelation, bridge, impact, flood, tank, elevator Supported Game types: Flood ONLY Best Gametypes: GT Revelation (Flood) download it! (Starting Flood count set on 2 3 different classes for the Humans as Start Loadouts) Intended Team Size(s): 8 to 16 Players 5 Initial Spawn Points Attacker (Flood) 14 Initial Spawn Points Defender (Humans) Initial Ordnance: On the Mine Roof: 1 Rocket Launcher 100 resupply Time 1 Assault Rifle 150 resupply Time 1 Shotgun 100 resupply Time 1 Sniper Rifle 100 resupply Time 1 Sticky Detonator 60 resupply Time 2 Frag Grenades (x2) 60 resupply Time 1 Autosentry 30 resupply Time At the Cavern Entrance: 1 Assault Rifle 150 resupply Time 1 Shotgun 100 resupply Time 1 Sticky Detonator 30 resupply Time 1 Frag Grenades 60 resupply Time Random Ordnance: 2 Damage Boost 1 on the stack crane (risk vs. reward) 1 Saw in the Drill Tank (risk vs. reward) 1 Battle Rifle / DMR Weapons on Map: 2 Machine Gun Turrets no respawn Time 2 Base Turrets Armor Abilities: 1 Autosentry Power ups: 2 Damage Boost (see: Random Ordnance) Supported Vehicles: None Budget: 9735 / 10000 Screenshots: Download link: https://www.halowayp...le&startIndex=0 Video Flythrough, Overview Link: without Map Trait Zones: Yes, in the Elevator, to prevent the Players jump and to flow upside and get stucket without activating the Elevator. Jump high set to 0% Map Description: For better understanding, I will call the Building on Impact: Mine The Mine is located on side A, The Crash side on side B of the map This map is inspired by the Movie “Aliens“ . The Marines (Human Players) came at Colony 13, after the Colonists send a distress signal home in part 1 “The Colony Outbreak”. But their Pelican get hit by the AA- Battery for some unknown reason and it crashed at side B of the Map. The Marines could not find any Miners or Scientists but instead a flood infected Colony. The first thought of an recon- and repair Mission turn out to be an survivor trip… Additional Info: The Marines (Humans) start at the Pelicans wreckage. If you spawn in the crashed Pelican, bring your *** quick out of there. It is surrounded from a Soft kill area to prevent the Marines to just sit there and wait for the flood to catch them. It also simulates maybe an explosion that could happened after the Pelican crashed.. Go first check out the damaged Bridge. There will be spawned a Man Cannon at the edge of the damaged Bridge in the center after 90 seconds. That will catapult the Players to the other side. (There is a little Soft kill area around the spawning Man Cannon to prevent players to block the cannon from spawning). They can also try to climb up the bridge with well timed jumps like you can see on the screenshots and jump to the other side without been killed. If one or more Human Players choose the Recon class, there is an excellent spot on top of the Bridge. But be warned; the flood Player can easily jump with the Thruster pack from the crashed Satellite on the Bridge. Once they reached side A, they chose to run to the Cavern on the left or use the Elevator to go up the Mine`s roof. There is also a Saw - Random Ordnance in the Drill Tank and 2 Damage Boost-Power Ups nearby. Good Luck! The Infected Colonists (Flood) try to catch the Marines. There are several Initial Spawn points spread around side B of the Map. Once they were killed they will always respawn inside the two big Holes of side B. After 140 sec it will spawn a Teleporter at the exit of the two Holes. They will take the Flood Players in the Truck and on Frame of the Bridge on side a. Later on there will be activated more receiver nodes around the Mine… Good Hunt! Background Story: Log of Lt. Gorman Fire Team Charlie December 23, 2645 This is my last assignment as acting Colonial Lieutenant before my retirement. I am looking forward to going home after this last mission. I haven`t seen my family for 9 months. We were just dispatched from the Frigate and are now on our way to Colony 13. We lost contact after we received a distress signal two weeks ago. I have always been curious about the scientist’s working on such a remote and desolate place. There have been strange rumors evolving with the discovery of some big stone they call, the Monolith…. …Our own AA-Battery on Colony 13 shot us down!! Fortunately we had no casualties and all supplies are safe, but the Pelican is gone… The Satellite here has also been destroyed. There is no way we can communicate with the Command Base. Dammit! It looks like we’re trapped here… There are no life signs from the Colonist’s so far. I have a bad feeling about this. Anyway, we’ll have to reach the excavation site and shut down the Battery before it annihilates everything! “Marines!!! At once! To the Bridge!!...Wait…Where are those strange noises coming from? Do you hear them too?” We managed to cross the Bridge. No life signs yet. This place has been abandoned for some reason. Those howls are persistently becoming louder. Where ever their coming from, they seem as they’re getting closer and are making the team very nervous. I believe that those howls have something to do with the disappearance of the Colonists. The elevator is working again. Pvt. Garcia is checking the turret control to stop it from it’s automatic lock-on and fire sequence. Sgt. Johnson`s team have inspected the drill tank and retrieved all possible information. Hopefully there will be some useful data… At this point they are still analyzing the information found… It is very unusual at this time, almost a curious quietness outside. There are no more strange noises..? “Ryan.. is everything alright down there…Pvt. Ryan respond!!” Where the hell has he gone..? …Log interrupted First contact with an unknown habitat! They do not seem to be human… It ran at us with an unlikely speed. Pvt. Hudson shot this particular being down… We have never seen anything like this before. It was wearing clothes.. like our miners usually had warn. What could this mean…? Could it be possible that….no….I cant even dare to think like that… If I am rightly informed, there are merely 250 colonists living and working here. If there has been some sort of break out, some kind of epidemic, we could been in big trouble….. ….. “Ferro!! Get your *** back here!!”... ….”Watch it! Behind you!” …..”There are some more!! Keep shooting!!” …Log interrupted This is Sgt. Johnson, Gorman is gone!… We have barricaded ourselves at the Entrance of the cavern… We are nearly out of Ammo and these ******** still keep charging at us, no matter how many we have already killed! Our only possibility to escape is to go inside and blow the main entrance behind us! That drill tank has not gone very far. The report from the excavation data showed there is one path leading further inside.. We must try to navigate through the cavern. We’ll take everything we can with us. The miners have discovered a much larger tunnel system inside and one of the tunnels should lead us to another exit. Lets hope we’ll find the right one… “O`Neal! Set the charges and go in!!”
  11. Map Name: The Colony Revelation File Share Gamertag: Salsasandro Canvas Map: Impact Last Updated: March, 31th, 2013 Tags: colony, revelation, bridge, impact, flood, tank, elevator Supported Game types: Flood ONLY Best Gametypes: GT Revelation (Flood) download it! (Starting Flood count set on 2 3 different classes for the Humans as Start Loadouts) Intended Team Size(s): 8 to 16 Players 5 Initial Spawn Points Attacker (Flood) 14 Initial Spawn Points Defender (Humans) Initial Ordnance: On the Mine Roof: 1 Rocket Launcher 100 resupply Time 1 Assault Rifle 150 resupply Time 1 Shotgun 100 resupply Time 1 Sniper Rifle 100 resupply Time 1 Sticky Detonator 60 resupply Time 2 Frag Grenades (x2) 60 resupply Time 1 Autosentry 30 resupply Time At the Cavern Entrance: 1 Assault Rifle 150 resupply Time 1 Shotgun 100 resupply Time 1 Sticky Detonator 30 resupply Time 1 Frag Grenades 60 resupply Time Random Ordnance: 2 Damage Boost 1 on the stack crane (risk vs. reward) 1 Saw in the Drill Tank (risk vs. reward) 1 Battle Rifle / DMR Weapons on Map: 2 Machine Gun Turrets no respawn Time 2 Base Turrets Armor Abilities: 1 Autosentry Power ups: 2 Damage Boost (see: Random Ordnance) Supported Vehicles: None Budget: 9735 / 10000 Screenshots: Download link: https://www.halowayp...le&startIndex=0 Video Flythrough, Overview Link: without Map Trait Zones: Yes, in the Elevator, to prevent the Players jump and to flow upside and get stucket without activating the Elevator. Jump high set to 0% Map Description: For better understanding, I will call the Building on Impact: Mine The Mine is located on side A, The Crash side on side B of the map This map is inspired by the Movie “Aliens“ . The Marines (Human Players) came at Colony 13, after the Colonists send a distress signal home in part 1 “The Colony Outbreak”. But their Pelican get hit by the AA- Battery for some unknown reason and it crashed at side B of the Map. The Marines could not find any Miners or Scientists but instead a flood infected Colony. The first thought of an recon- and repair Mission turn out to be an survivor trip… Additional Info: The Marines (Humans) start at the Pelicans wreckage. If you spawn in the crashed Pelican, bring your *** quick out of there. It is surrounded from a Soft kill area to prevent the Marines to just sit there and wait for the flood to catch them. It also simulates maybe an explosion that could happened after the Pelican crashed.. Go first check out the damaged Bridge. There will be spawned a Man Cannon at the edge of the damaged Bridge in the center after 90 seconds. That will catapult the Players to the other side. (There is a little Soft kill area around the spawning Man Cannon to prevent players to block the cannon from spawning). They can also try to climb up the bridge with well timed jumps like you can see on the screenshots and jump to the other side without been killed. If one or more Human Players choose the Recon class, there is an excellent spot on top of the Bridge. But be warned; the flood Player can easily jump with the Thruster pack from the crashed Satellite on the Bridge. Once they reached side A, they chose to run to the Cavern on the left or use the Elevator to go up the Mine`s roof. There is also a Saw - Random Ordnance in the Drill Tank and 2 Damage Boost-Power Ups nearby. Good Luck! The Infected Colonists (Flood) try to catch the Marines. There are several Initial Spawn points spread around side B of the Map. Once they were killed they will always respawn inside the two big Holes of side B. After 140 sec it will spawn a Teleporter at the exit of the two Holes. They will take the Flood Players in the Truck and on Frame of the Bridge on side a. Later on there will be activated more receiver nodes around the Mine… Good Hunt! Background Story: Log of Lt. Gorman Fire Team Charlie December 23, 2645 This is my last assignment as acting Colonial Lieutenant before my retirement. I am looking forward to going home after this last mission. I haven`t seen my family for 9 months. We were just dispatched from the Frigate and are now on our way to Colony 13. We lost contact after we received a distress signal two weeks ago. I have always been curious about the scientist’s working on such a remote and desolate place. There have been strange rumors evolving with the discovery of some big stone they call, the Monolith…. …Our own AA-Battery on Colony 13 shot us down!! Fortunately we had no casualties and all supplies are safe, but the Pelican is gone… The Satellite here has also been destroyed. There is no way we can communicate with the Command Base. Dammit! It looks like we’re trapped here… There are no life signs from the Colonist’s so far. I have a bad feeling about this. Anyway, we’ll have to reach the excavation site and shut down the Battery before it annihilates everything! “Marines!!! At once! To the Bridge!!...Wait…Where are those strange noises coming from? Do you hear them too?” We managed to cross the Bridge. No life signs yet. This place has been abandoned for some reason. Those howls are persistently becoming louder. Where ever their coming from, they seem as they’re getting closer and are making the team very nervous. I believe that those howls have something to do with the disappearance of the Colonists. The elevator is working again. Pvt. Garcia is checking the turret control to stop it from it’s automatic lock-on and fire sequence. Sgt. Johnson`s team have inspected the drill tank and retrieved all possible information. Hopefully there will be some useful data… At this point they are still analyzing the information found… It is very unusual at this time, almost a curious quietness outside. There are no more strange noises..? “Ryan.. is everything alright down there…Pvt. Ryan respond!!” Where the hell has he gone..? …Log interrupted First contact with an unknown habitat! They do not seem to be human… It ran at us with an unlikely speed. Pvt. Hudson shot this particular being down… We have never seen anything like this before. It was wearing clothes.. like our miners usually had warn. What could this mean…? Could it be possible that….no….I cant even dare to think like that… If I am rightly informed, there are merely 250 colonists living and working here. If there has been some sort of break out, some kind of epidemic, we could been in big trouble….. ….. “Ferro!! Get your *** back here!!”... ….”Watch it! Behind you!” …..”There are some more!! Keep shooting!!” …Log interrupted This is Sgt. Johnson, Gorman is gone!… We have barricaded ourselves at the Entrance of the cavern… We are nearly out of Ammo and these ******** still keep charging at us, no matter how many we have already killed! Our only possibility to escape is to go inside and blow the main entrance behind us! That drill tank has not gone very far. The report from the excavation data showed there is one path leading further inside.. We must try to navigate through the cavern. We’ll take everything we can with us. The miners have discovered a much larger tunnel system inside and one of the tunnels should lead us to another exit. Lets hope we’ll find the right one… “O`Neal! Set the charges and go in!!”
  12. Map Name: The Colony Revelation File Share Gamertag: Salsasandro Canvas Map: Impact Last Updated: March, 31th, 2013 Tags: colony, revelation, bridge, impact, flood, tank, elevator Supported Game types: Flood ONLY Best Gametypes: GT Revelation (Flood) download it! (Starting Flood count set on 2 3 different classes for the Humans as Start Loadouts) Intended Team Size(s): 8 to 16 Players 5 Initial Spawn Points Attacker (Flood) 14 Initial Spawn Points Defender (Humans) Initial Ordnance: On the Mine Roof: 1 Rocket Launcher 100 resupply Time 1 Assault Rifle 150 resupply Time 1 Shotgun 100 resupply Time 1 Sniper Rifle 100 resupply Time 1 Sticky Detonator 60 resupply Time 2 Frag Grenades (x2) 60 resupply Time 1 Autosentry 30 resupply Time At the Cavern Entrance: 1 Assault Rifle 150 resupply Time 1 Shotgun 100 resupply Time 1 Sticky Detonator 30 resupply Time 1 Frag Grenades 60 resupply Time Random Ordnance: 2 Damage Boost 1 on the stack crane (risk vs. reward) 1 Saw in the Drill Tank (risk vs. reward) 1 Battle Rifle / DMR Weapons on Map: 2 Machine Gun Turrets no respawn Time 2 Base Turrets Armor Abilities: 1 Autosentry Power ups: 2 Damage Boost (see: Random Ordnance) Supported Vehicles: None Budget: 9735 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough, Overview Link: without Map Trait Zones: Yes, in the Elevator, to prevent the Players jump and to flow upside and get stucket without activating the Elevator. Jump high set to 0% Map Description: For better understanding, I will call the Building on Impact: Mine The Mine is located on side A, The Crash side on side B of the map This map is inspired by the Movie “Aliens“ . The Marines (Human Players) came at Colony 13, after the Colonists send a distress signal home in part 1 “The Colony Outbreak”. But their Pelican get hit by the AA- Battery for some unknown reason and it crashed at side B of the Map. The Marines could not find any Miners or Scientists but instead a flood infected Colony. The first thought of an recon- and repair Mission turn out to be an survivor trip… Additional Info: The Marines (Humans) start at the Pelicans wreckage. If you spawn in the crashed Pelican, bring your *** quick out of there. It is surrounded from a Soft kill area to prevent the Marines to just sit there and wait for the flood to catch them. It also simulates maybe an explosion that could happened after the Pelican crashed.. Go first check out the damaged Bridge. There will be spawned a Man Cannon at the edge of the damaged Bridge in the center after 90 seconds. That will catapult the Players to the other side. (There is a little Soft kill area around the spawning Man Cannon to prevent players to block the cannon from spawning). They can also try to climb up the bridge with well timed jumps like you can see on the screenshots and jump to the other side without been killed. If one or more Human Players choose the Recon class, there is an excellent spot on top of the Bridge. But be warned; the flood Player can easily jump with the Thruster pack from the crashed Satellite on the Bridge. Once they reached side A, they chose to run to the Cavern on the left or use the Elevator to go up the Mine`s roof. There is also a Saw - Random Ordnance in the Drill Tank and 2 Damage Boost-Power Ups nearby. Good Luck! The Infected Colonists (Flood) try to catch the Marines. There are several Initial Spawn points spread around side B of the Map. Once they were killed they will always respawn inside the two big Holes of side B. After 140 sec it will spawn a Teleporter at the exit of the two Holes. They will take the Flood Players in the Truck and on Frame of the Bridge on side a. Later on there will be activated more receiver nodes around the Mine… Good Hunt! Background Story: Log of Lt. Gorman Fire Team Charlie December 23, 2645 This is my last assignment as acting Colonial Lieutenant before my retirement. I am looking forward to going home after this last mission. I haven`t seen my family for 9 months. We were just dispatched from the Frigate and are now on our way to Colony 13. We lost contact after we received a distress signal two weeks ago. I have always been curious about the scientist’s working on such a remote and desolate place. There have been strange rumors evolving with the discovery of some big stone they call, the Monolith…. …Our own AA-Battery on Colony 13 shot us down!! Fortunately we had no casualties and all supplies are safe, but the Pelican is gone… The Satellite here has also been destroyed. There is no way we can communicate with the Command Base. Dammit! It looks like we’re trapped here… There are no life signs from the Colonist’s so far. I have a bad feeling about this. Anyway, we’ll have to reach the excavation site and shut down the Battery before it annihilates everything! “Marines!!! At once! To the Bridge!!...Wait…Where are those strange noises coming from? Do you hear them too?” We managed to cross the Bridge. No life signs yet. This place has been abandoned for some reason. Those howls are persistently becoming louder. Where ever their coming from, they seem as they’re getting closer and are making the team very nervous. I believe that those howls have something to do with the disappearance of the Colonists. The elevator is working again. Pvt. Garcia is checking the turret control to stop it from it’s automatic lock-on and fire sequence. Sgt. Johnson`s team have inspected the drill tank and retrieved all possible information. Hopefully there will be some useful data… At this point they are still analyzing the information found… It is very unusual at this time, almost a curious quietness outside. There are no more strange noises..? “Ryan.. is everything alright down there…Pvt. Ryan respond!!” Where the hell has he gone..? …Log interrupted First contact with an unknown habitat! They do not seem to be human… It ran at us with an unlikely speed. Pvt. Hudson shot this particular being down… We have never seen anything like this before. It was wearing clothes.. like our miners usually had warn. What could this mean…? Could it be possible that….no….I cant even dare to think like that… If I am rightly informed, there are merely 250 colonists living and working here. If there has been some sort of break out, some kind of epidemic, we could been in big trouble….. ….. “Ferro!! Get your ass back here!!”... ….”Watch it! Behind you!” …..”There are some more!! Keep shooting!!” …Log interrupted This is Sgt. Johnson, Gorman is gone!… We have barricaded ourselves at the Entrance of the cavern… We are nearly out of Ammo and these ******** still keep charging at us, no matter how many we have already killed! Our only possibility to escape is to go inside and blow the main entrance behind us! That drill tank has not gone very far. The report from the excavation data showed there is one path leading further inside.. We must try to navigate through the cavern. We’ll take everything we can with us. The miners have discovered a much larger tunnel system inside and one of the tunnels should lead us to another exit. Lets hope we’ll find the right one… “O`Neal! Set the charges and go in!!”
  13. Map Name: Basketball Stadium GB File Share Gamertag: Salsasandro Canvas Map: Erosion Type: symmetrical Last Updated: March, 16th, 2013 Tags: grifball, fun, minigame, basket, basketball, sport, erosion Supported Game types: Grifball (ONLY) Best Gametypes: GT Basketball.GB download it! (Only Energy Swords and 2 Plasma Grenades as Start Loadout, Thrusters, Mobility) Intended Team Size(s): 8 to 12 Players Initial Ordnance: None Random Ordnance: None Weapons on Map: None Power ups: None Supported Vehicles: None Budget: 6260 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough, Overview Link: None Map Trait Zones: No Map Description: The Players try to score. You have to let you fall through the basket to score. Use the Man cannons to jump. Create also your own Gametype for it; with or without the Men cannons. Additional Info: Enjoy and have fun! ;-D
  14. Map Name: Two Towers CTF File Share Gamertag: Salsasandro (old: zexy69) Canvas Map: Impact Type: open, symmetrical (best I could) Last Updated: March, 16th, 2013 Tags: Tower, impact, ctf, salsasandro, unreal, flag Supported Game types: CTF ONLY Best Gametypes: GT Twotowers.CTF download it too (Only Assault Rifle and Magnums as Start Loadout Fall Damage increased) Intended Team Size(s): 8 to 16 Players Initial Ordnance: None Random Ordnance: 1 Frag Grenades / Plasma Grenades (2x)/ Pulse Grenades 1 Overshield / Speedboost / Damageboost Weapons on Map: each Base: 2 Machine Gun Turrets 30 respawn Time 2 spare clips 2 Frag Grenades 30 respawn Time 2 spare clips 1 Assault Rifle 30 respawn Time 2 spare clips 2 Battle Rifle 30 respawn Time 2 spare clips 1 Sniper Rifle 180 respawn Time 0 spare clips 2 Shotgun (one hidden) 30/ 60 respawn Time 2 spare clips 1 DMR (hidden) 60 respawn Time 1 spare clips 1 Saw (hidden) 60 respawn Time 2 spare clips 1 Rocket Launcher (hidden) 90 respawn Time 2 spare clips Bunker: 1 Suppressor 60 respawn Time 2 spare clips 2 Scattershot 60 respawn Time 2 spare clips 2 Pulse Grenades 60 respawn Time 1 Sniper Rifle 120 respawn Time 1 spare clips 1 Magnum 60 respawn Time 2 spare clips somewhere around the map: 1 Beam Rifle 120 respawn Time 0 spare clips 2 Plasma Grenades 60 respawn Time (near Sniper Nest) 2 Battle Rifle 60 respawn Time 2 spare clips 2 DMR 60 respawn Time 2 spare clips 2 Saw 60 respawn Time 2 spare clips 2 Railgun 60 respawn Time 2 spare clips Armor Abilities: 4 Jetpack (1 each Base, 1 in the Bunker, 1hidden somewhere) 2 Autosentry (1 in one Base, 1 near Bunker, both hidden) 2 Hologram (1 in one Base, 1 near Bunker, both hidden) 2 Active Camouflage (hidden somewhere) 2 Thruster Pack (hidden, near “mine” entrance) 1 Regeneration Field (Bunker) 1 Hardlight Shield (near Bunker) all set to 100 respawn Time Power ups: 1 Overshield / Speedboost / Damageboost (see Random Ordnance) Supported Vehicles: No Budget: 9580 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough, Overview Link: watch my video on my Fileshare Map Trait Zones: No Map Description: An Unreal Tournament open-style CTF Map with lots of hidden Weapons and Armor Abilities. I know that the open map style and the fact that there is sight of view between the two flags will maybe disrupt the game balance. For that reason I set all Sniper Rifles to respawn after 120sec without spare clips except the Rifle on top of the Bunker. I tried to implement the terrain in my level design the best I could and expand the paths with Rocks. Each Team has a Tower (Base) on which top of them, of course is the Flag. Additional Info: Let you fall inside the Spotlight Towershull on top of each Base, to Teleport yourself away from the Enemy Base and avoiding being killed by Snipers. The Teleporters are set to `Random` which means, that there are 2 Receiver Nodes (one each side of the middle of the map.) Wish you a lot of fun to discover all the Secret Paths and the Armor Abilities and Weapons I have hidden. ;-D
  15. Map Name: Soccer Arena File Share Gamertag: Salsasandro Canvas Map: Erosion Type: symmetrical Last Updated: March, 16th, 2013 Tags: soccer, sport, erosion, ball, fun, minigame, arena Supported Game types: Infinity Slayer Best Gametypes: GT Soccer Arena.Slayer download it! (Energy Swords as Start Loadout, invulnerable and infinite ammo) Intended Team Size(s): 2 to 8 Players Initial Ordnance: None Random Ordnance: None Weapons on Map: None Power ups: None Supported Vehicles: 8 Mongooses Budget: 3900 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough: soccer arena.MOV Map Trait Zones: No Map Description: The Players try do score a Goal with the Mongooses Additional Info: The Players Spawn on the roof of the Building. Mount a Mongoose and ride straight forward. You will spawn in the Arena. On top of each Goal is a Teleporter if you need a Mongoose again. Create also your Gametype. Invulnerability and Rockets with infinite Ammo could be also fun. There is no score system. Keep your score in mind.
  16. 1. Name of Map: MarioKart64_Blockfort_classic 2. Gametype: Teamplay Funracer (play it on Infinity Slayer) 3. MapCreator: SpreadAtol649 Download it by SALSASANDRO (SAME Forger!! I changed my Gamertag Microsoft gave me first during the Creation of the Map) 4. Players: 4 - 16 5. Description: Take out your opponents with Rocketlaunchers on this symmetrical Map. Each Team of 2 - 4 Players uses 1 - 2 Mongoose(s) . One Driver and one Shooter for each Mongoose. Use Catapults to chase / escape your opponents Watch out for Mines! Find the Fuel Rod Cannon, the Incinerator Cannon and also Grenades on the Map 6. pikpik69 7.
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