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  1. Hi everyone ! I'm back to present you a map pack. A Covenant map pack. I show you this one, Eternum, I'm forging the two others of the pack. I tried to establish the maximum rounded elements but the budget limit prevents me ( again ), 'cause yes, I used the $10 000 for 2 vs 2 map. x) GamerTag : SnR Zaelkyria Map : Eternum [CMP] Description : A small 2 vs 2 map with a Covenant atmosphere. [v2] [v2] Correction of shield bugs, I add some Extraction objects, and correction of spawns. • Weapons : - x4 BRs ( 10s ) - x4 Fragmentations ( 30s ) - x1 Green Gun ( 60s ) - x4 CC ( 30s ) - x1 Needler ( 120s ) - x1 Beam Rifle ( 180s ) - x2 Stucks ( 60s ) • GameType : - Slayer • Screens : Overview : Blue base : Red base : Close ( Needler, Rock ) : Open ( Beam ) : Back of bases : Initial spawn : Aesthetics : • Tips : A Spring Jump is possible to go direectly on this bloc : A Spring Jump is possible from the barrier to the top of the bloc : DownLoad link : Hope you enjoy it !
  2. So, I don't know if any of you noticed, but Halo 4 was resembling Halo: CE. Why? Simple: -Only 4 Covenant species -No playable Sangheili -No dual-wielding See? 343i made Halo 4 to feel somewhat like Halo CE. If 343i is planning on doing something like "making Halo 5 feel like Halo 2", they would include... -More Covenant Species (not necessarily Brutes) -PLAYABLE Sangheili -Dual-wielding This would be something I'm expecting for Halo 5. Also, if you look back to Halo CE campaign and compare it to Halo 4's... -Both have a "run" -Halo CE: Warthog run -Halo 4: Ghost run -A new threat is introduced as the campaign progresses -CE: The Flood -4: Prometheans -Master Chief wakes up inside a Cryo-tube -You are often by yourself -Sangheili look bulky, capable of snapping somebody's neck effortlessly -In the end, Master Chief supposedly destroys a key object/character -CE: Halo, Installation 04 -4: The Didact -After this, MC is left alone in space -CE: MC floats around space in a ship with only Cortana by his side, awaiting rescue -4: MC floats around space without anything, without Cortana, but is eventually rescued by Infinity What do you Brothers think?
  3. Map: ODST Gametype: ODST Creator/ Gamertag: thehiggsparticl Available On: thehiggsparticl's fileshare Prepare to drop. The Covenant has mobilized a Spirit to drop troops in a cave to study the Flood. The UNSC knows how that goes, so it's deployed a squad of ODST's to stop them The red team (ODST's) drops in from almost the maximum height on one side of erosion with their EVA packs. The blue team (covenant) drops in on the other side of erosion. There are four classes of covenant: grunt, jackal, elite, and hunter. They get their own loadouts to mirror their weapons and armor abilities from campaign. The ODST's don't have the gravity well technology of the covenant, so they must use EVA packs to enter the area from such high altitude. The ODST side of the map is laden with buildings, barricades, and 2 warthogs. The covenant side of the map is covered in energy shields and a tactical post ideal for sniping. While the covenant have superior weapons, the ODST's are the only ones with long-range weapons. So, do you have the guts to jump into hell? Test your true skill against not just the covenant, but the covenant controlled by another human. So, download it now! P.S. While the covenant can choose the ODST loadout, it's best to use the covenant loadouts to continue the ellusion. Picture: Coming Soon
  4. Hello everybody, today, I am bringing you guys a Covenant gun show. It only features Tyrants (Because I love Tyrants) that range in cost from 800-1250 in forge cash. There are 4 Tyrants that are similar in design and either have sniper towers or no sniper towers. One of the turrets is set up to be a dominion base just to show that they can function as a B base in dominion gametypes. Gamertag:MattyFatty51 Map:Covenant Tyrant AA GunShow (fileshare) Description:A Gun Show map that features different types of tyrants and how they can be used in different maps. Pictures: First Tyrant (1450$) Second Tyrant(1060$) Third Tyrant(1425$) Fourth Tyrant(2165$) Hope you all enjoy this!
  5. Hello people, Earlier today I woke up with Covenant Ranking on my mind you know Elite-Minor, Jackal Sniper, Grunt ultra etc. but which ranks should return or be made. note: Keep the Brute ranks to a minimum please.
  6. Hello everybody! I'm here today to bring you a Covenant inspired aesthetic map. It's basically a Covenant outpost that features a Spirit Dropship, A Type 27 AA Gun (Tyrant), A Landing Pad, A crashed Pelican, and a few Covenant crates. Unfortunately my capture card is broken so I had to get a ghetto pic from my webcam. There are pictures in my fileshare too however. Gamertag:MattyFatty51 Map:Hot LZ (Fileshare) Description: A Covenant outpost that features a Tyrant, Landing Pad, and a crashed Pelican. An aesthetic map only. Pictures: Hope you guys really enjoy this!
  7. This has been around my mind for a while so I decided to share it here. It would be like normal Invasion (capture territories, destroy targets etc.) BUT, one major difference is that you play as ANY character of the side you are. For example, if you are on the Human side, you would randomly spawn as a low-ranked marine, an advanced marine with more armor, maybe ODST, and Spartan. And for the Covenant, grunt, jackal, elite etc. Or maybe even Prometheans would be awesome too! Imagine an Invasion match: Human vs Covenant vs Prometheans vs Flood! That would be incredible for us to see/play! Like the Humans defending their base form the Covenant and the Flood trying to sabotage or kill everyone, while Prometheans try to stop them! Now for the balancing part, players have 1~3 loadouts to choose, depending on their rank. I know that the only problem is the game balance, the gametype would work well, I believe. Post your thoughts or your ideas
  8. Hello,my name is Tom and I love forge world me and my bro create base's at each end of the map and fight each other all ask for is that we could have fellow spartan 4 s with us fighting the other player or if we could be flood or elites and have either of them fighting us or we both have spartan 4s on our team shooting the other Spartan 4 s and for the Npc's to get in a vehicle with us and kill other Npc's , I realise that the pathing will be hard but I'm sure you'll do something because I would love to make some stand still and guard my base please put this in halo 5 and please share this around 343 thank you
  9. Halo 5 Weapons: (What we want!) Introduction: Well, If it isn't already to start talking about Halo 5! Here we are going to talk about all of the awesome weapons we want in halo 5! Hope you enjoy! The Weapons: Flare Cannon: (Promethean) - This weapon is not designated as a weapon to directly inflict damage on your opposition, rather blind all enemies temporarily in its fired round's proximity, or any friendlies not careful enough to note it. I Feel the flare cannon should have the appearance of a stubby and bulky weapon with a single round magazine, spawning with about 3 rounds. Acid Hound: (Covenant) - This weapon would be a powerful close quarters weapon that sprays corrosive acid on close enemies, partially inflicting their vision whilst the acid lingers on the ground, slowing and damaging enemies, The weapons would be rare ordinance and run on charge / Fuel. SR - Support rifle (UNSC) - A fully automatic low rate of fire precision rifle with no zoom. Lots of ammunition and damage slightly lower than that of a Battle rifle's. This weapon would be great for helping you team mates by effortlessly dropping ammunition into your foes with ease to help speed up the kills in long streaks. Peirce rifle: (Covenant) - A powerful needle based sniper rifle with slightly shorter zoom than a regular sniper and a 3 shot kill, 2 to the head. With a slightly higher rate of fire than a regular sniper, but with less recoil. I feel a rifle as such with provide much more interesting game play to medium sized slayer and objective matches. Swarm Cannon: (UNSC) - This one is slightly more unusual for a halo game. A large very powerful rocket launcher that locks onto targets (Personnel / Vehciles ect.) and fires roughly 8 rockets very rapidly to seek in a obliterate targets. The introduction of this weapon would most likely subtract the rocket launcher's lock on feature. Honor Spear: (Covenant) - Referring to the large spears wielded by elite honor guards, this weapon would be a extended melee weapon, upon holding down the trigger initiates a charge feature, bringing you out to 3rd person and moving at a much faster than walking pace, upon walking into foes you would pierce and kill them. There would also be a feature for you to throw the spear at a foe instantly killing them yet leaving you without the spear and have it free for other to pick up. Normal attacks wont feature a lunge, but rather a 2 hit kill very rapid swing attack. SMG: (UNSC) [Returning] - I know that we all loved the SMG. However it was never quite cut out to be a Primary weapon, so i had the idea that it should be nerfed and designated a late unlock side arm. Which would be great for multiplayer game changing in small maps. With less damage than the AR of course. Pulse Rifle: (UNSC) - This weapon, i intend again to create interesting game changing. Upon firing this weapon a massive sonic wave would be sent out knocking over any enemies on front of you and slightly damaging their shields. Either giving you the upper hand in equal battles of give you the change to escape from large groups of enemies. This weapon would spawn with a very low ammo count. Rouge Rifle: (UNSC) - A loadout weapon unlocked either at a very high level or after a rigorous achievement, this weapon with a very small reticle yet much more powerful rounds and a low rate of fire. This weapon would be worked very well with a powerful scope, possibly with some sort or special system for seeking out enemies by outlining visible ones with a a red outline. This weapon would be very hard to use but in the hands of a skilled owner it could drop foes faster than the DMR. I will Submit more ideas soon! Thank you for reading! Please drop me a like (: and submit your responses below! Thanks again! -RAXS SLAYER
  10. Hello my name is Tom and I love halo 4 me and my bro play it all the time , we deeply love and enjoy forge we create bases at two ends of the map and fight each other with vehicles and guns we only wish that we could have Npc's with us so if one of us died the Npc's could stop the other person and attack his base or mine , we would love to be able to set spartan IV s to attack certain players to be able to set waypoints so they go to that position or if I wanted them to guard my base or get in a vehicle with me or whatever please allow this to become true and not only UNSC forces but also Forerunners and the Covenant as well please spread this all over 343 industries to let them know how good it will be I enjoyed the campaign along my fellow Spartans in a warthog or scorpion so all I ask I for them to be in forge I beg you please share this everywhere thank you.
  11. From the album: Halo drawings in progress

    This is the first draft of the UNSC Spirit of Fire, the final will feature a space battle, UNSC Frigates, a covenant cruiser, dogfights between banshees and sabres and a Halo in the background. May take a while.

    © Lord Studworthy, 2012

  12. Lord Studworthy

    UNSC Savannah

    From the album: Halo scribbles

    Final stage of UNSC Savannah.

    © Most rights reserved, contact me for details.

  13. Lord Studworthy

    Falcon final

    From the album: Halo scribbles

    Info page featuring a UNSC Falcon.

    © Most rights reserved, contact me for details.

  14. Lord Studworthy

    UNSC Savannah

    From the album: Halo drawings in progress

    Early stages of a drawing featuring the UNSC Savannah. The final piece can be seen in a second album that I will publish shortly.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  15. From the album: Halo drawings in progress

    Early stages of UNSC Pillar of Autumn drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  16. Lord Studworthy

    Falcon

    From the album: Halo drawings in progress

    Early stages of Falcon drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  17. From the album: Halo drawings in progress

    Focussing on the first stages of shading.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  18. Lord Studworthy

    Halo 4, UNSC

    From the album: Halo drawings in progress

    Part of the motif during the production of the UNSC Infinity drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  19. From the album: Halo drawings in progress

    UNSC Infinity, this image focusses more on the detail of the drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  20. From the album: Halo drawings in progress

    UNSC Infinity, this image focusses more on the detail of the drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  21. From the album: Halo drawings in progress

    UNSC Infinity, this image focusses more on the detail of the drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  22. From the album: Halo drawings in progress

    First of a few photos showing the stages of a drawing featuring the UNSC Infinity. The final piece can be seen in a second album that I will publish shortly.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  23. From the album: Halo drawings in progress

    First of a few photos showing the stages of a drawing featuring the UNSC Infinity. The final piece can be seen in a second album that I will publish shortly.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  24. From the album: Halo drawings in progress

    First of a few photos showing the stages of a drawing featuring the UNSC Infinity. The final piece can be seen in a second album that I will publish shortly.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

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