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Member Ranks and Colors - Updated June 2015
Absolute Dog replied to Spectral Jester's topic in Announcements
A good use of your MOM wish! -
Can't wait to see it!
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Minizzle in the Shizzle!
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There will some types of Forge events for the community in the future. This one has the status of being our first and will have it's noted privileges and winners will receive special awards, but the future events will be drafted from the interests of the community as a whole.
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Welcome to the forum Chicken. Have been reading yours posts.....you have some offbeat ideas, but all are welcome here. Enjoy the forums.
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This OP is about weapons and has nothing to do with AA's. Why in the world bring them up?
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ariq, your issue with not being able to connect to the server is different than what was happening to the "101" IP prefix accounts. You might have read there is a transfer between Bungie and 343i/MS of game information, records, etc. There have also been some occasional problems for all players to connect. Just be patient. I understand what a drag it is not to be able to connect and no explanation will really suffice. I am no tech here, but there is a lot to transferring all of this information and getting it set up properly. I do hope you are online in Reach as soon as possible.
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Nice find adam, good to see someone is keeping there eyes open for information for the community!
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Already a well followed OP on this here, The New Infection for Halo 4, it has a broad range of ideas.
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I think I see what you are sawing Hawk. I will consider a OP edit when I have time.
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Oakley, welcome to the forums! Hope this is not your only post though. I am already familiar with you guides and appreciate having them in our forum.
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All maps that are PM'd to me are not looked at. The PM's will be held, for members piece of mind against being copied, and I will create the voting thread for Beast. Please remember the rules. Only newly created maps, must be your maps(obviously), offer a link plus a minimum of two screen shots and only forgers who were a member of this site prior to the contest being posted may participate. I suggest you ensure your map is fully functional with spawn, respawn, weapons and appropriate spawn times on them, soft and hard kill boundries as needed and that the map offered supports both 4 vs 4 Team Slayer and FFA for a minimum of 8 players. You are permitted only one map per member for the vote.
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This is a transferred comment by Azaxx: tl;dr, nah jokes but active camo was good
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Are the one who created it?
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All You Out there who are Elite fans
Absolute Dog replied to eliteultra's topic in Clan Recruiting / Advertising
Well, well my old friend in a clan of Elites, never saw that coming, lol. Glad to see you found a group of dedicated Elite players. I always knew of your love for that creature. I hope that your ranks swell with your Sangheili brethren. "Wort, Wort, Wort!" -
brentrich, there has been no official information released on the ranking system as of yet. We may not get that information for a while. I do really like your idea of the custom game search. It would be a great way to experience new maps, meet new players and broaden the match making experience. The site Tech Guru went into length about the larger amount of players in a single game, such as BTB or Invasion, and I will attempt to locate his post on that idea and link it back here for you later. "Welcome to the forums!"
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I have never even come close to playing Hokey, but it is my understanding they removed it due to a serious influx of complaints of players who were only there to assassinate and beat down others with no concern for the game. It appeared the were either chasing their commendations or possibly thought it was fun to run around killing players with out any attempt to play the game. You are the first that I can remember complaining about their removal.
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Purples Vs Blues/Oranges
Absolute Dog replied to Mr Biggles's topic in Clan Recruiting / Advertising
Let's get this party started! -
This may be one for Jester. I do know The Director is correct about offline credits, but I personally have never had an issue like this. I will PM Jester and hopefully he can offer a reason or solution when he gets on.
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Suggestions For Better Playing Experience
Absolute Dog replied to honeyOTS's topic in General Discussion
I agree, the play and weapons should reflect a more "professional" variation. I agree it should only use precision weapons such as the DMR, Spiker Rifle, Sniper, Magnum, etc. This would also increase the times players less skilled with these weapons are required to use them and gain experience. In regard to assassinations, the animation sometimes glitches much like with the Armor Lock appearing on a standing player. Unless I am mistaken, those two are the only ones that animate the actual player and there are no simple fixes that I have ever heard of. -
The Forge Contest is located in the Announcements forum. You can click the highlighted words for the quick link.
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Hey Red Rocket, good morning to you! Wanted to point out a few observations on your post. Midship (Heretic in 3) was a symmetrical map and therefore easier to place equal distance to all weapons from initial spawn. Guardian's Gravity Hammer was only equal in time to get to if Blue Team did a very risky jump from the elbow near bottom of Gold to the low bridge, compared to the nearest Red Team members initial spawn. Red Team also was spawning with in a short distance of the initially more dominant sniper and over shield, were blue had only the shotgun. In most cases Red could win the race to or be competitive to the invisibility. The additional point here is Midship, Sandtrap, Isolation and The Pit were all symmetrical maps. Sword Base's grenade launcher has risk and is contested when Blue Team has an initial Jet Pack player, which reflects the "team work" aspect, and the sword is easily obtained by Blue Team, a much more dominant weapon, when combined with sprint, than the shotgun. Even though Red Teams initial spawn was closer to sniper, you either had to approach it with your back to the enemy or hold a strategic position to fight an oncoming Blue Team member. Sword Base is an Asymmetrical map, as is Powerhouse, and each have qualities in power weapon risk/reward as would Halo 3's High Ground, Cold Storage, Ghost Town and Orbital (Probably the best example of an asymmetrical map with mostly equal access to weapons). All of the maps may have seemingly unbalanced initial spawns to power weapons, but overall team strategy throughout a game could balance the playing field. Reflection (Ivory Towers of Halo 2) and Pinnacle (Ascension of Halo 2) both reflect the original maps weapon placement, both are asymmetrical and again team strategy throughout can level the playing field. Besides, on Reflection the Blue Team gets shotgun and whoever gets rockets need only to look up at sniper spawn as they back up and release a rocket at the lip of the out crop if he sees any threat. So in short, there will be, as there always has been, asymmetrical maps that have seemingly initial imbalance to power weapon access. It has always been there in all games. The Armor Abilities in Reach, when used on maps like Sword Base, Powerhouse, Pinnacle and Reflection definitely help to balance the field better, and in the case of Pinnacle (Ascension) and Reflection (Ivory Tower) they "balance" the power weapon playing field more over the original play of the maps in Halo 2.
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How to make Forge better for Halo 4
Absolute Dog replied to ♠ Spades N AZ ♠'s topic in Forge Discussion
Welcome to the forum Spades! Sorry for the redirect of your OP but it would normally go in the Halo 4 forum. We also have a dedicated and pinned thread called The Official Halo 4 Forge Thread for forge ideas in H4. Just click on the highlighted link I offered and it will take you there. I am happy to see another fellow forger on the forum. There will be a Forum Forge Party coming soon and its LilBeast has created a Forge Competition for forgers to create a new map for his contest. I do have to lock this thread of your's, you have no idea how many we would end up with if I didn't. -
I read Halowars and Esorath's opinions a few times, I had to only read Thesseract's once. Eso mentioned one person hoarding power weapons and I believe that is off the OP's mark. He stated the "team" hoarding the weapons, which has always been a legitimate and proven strategy. I think that the risk versus reward is there in most Reach maps. Sword Base has open placement of the sniper and the grenade launcher and typically you are running to get them, then hustling away to survive long enough to use them. The sword, for where it spawns, rarely gets used in that area, and has to typically be carried across the map or up a lift for a close quarter engagement. The shotgun is the only weapon that's placement gives it ready use, but is in a room with three separate entrances. It is rare one team controls all power weapons on Sword Base in my experience. Sword Base has no direct comparison to Construct in my opinion. It is true there are four power weapons per map, you forgot the missile pod, besides which neither the laser or missile pod compare to the shot gun and grenade launcher. Construct is mostly a full open map where Sword Base's main fighting areas are more layered and covered. Regardless of load outs, Construct has 7 BR's were Sword Base has I believe 4 DMR's and 2 Spiker Rifles, and the placement of the rifles on Construct are more in the path of normal play were Sword Base's typically are not. I do not find power weapon placement to be the problem of Reach, but more like Thesseract pointed out, it is the number of rifles on any given map, especially if it is an AR start, and the location of their spawn. Regarding team work, I play regularly with friends on both H3 and Reach, of late, and find that we communicate and coordinate attacks and point out threats just fine in either game. AA's have definitely changed the games strategies in Reach because you can now jet pack across large voids or three to four levels in height to a weapon or camp weapon spawns with invis, but again power weapon placement is not an issue to me.
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This is the final count on the Member Voted Awards! The Nicest Member is Choot'em. The Funniest Member is Donut. The Toughest Mod is Absolute Dog. Thanks to all members that participated in the voting! It is good to see who has the community spirit here in the forums. All awards have been applied to the appropriate members awards chest and I have to say, I still don't know why people think I am the toughest Mod! I mean Dount won the funniest hands down, but me the toughest Mod?