-
Posts
2559 -
Joined
-
Last visited
-
Days Won
82
Content Type
Profiles
Halo Articles
Forums
Events
Gallery
Books
Movies
Everything posted by Twinreaper
-
Ok since you have shown an interest, I will explain. When it comes to anything bloom at all, the only people who have a complaint or complain about it in general are doing so simply becasue they do not have a BR style weapon to use in-game. I understand that many people loved their BR and presicion weapon using...but just as the jump from Halo 1 to halo 2 with the pistol...it's all about adapting. When I say that Reach got the "error" right is that for the first time in a Halo game, the amount of bloom happening was flatly dictated out as a steady value, rather than a random increase due to only having a basic "min" and "max" value. In Reach they define the base min error as such...but the real trick comes in during the "accuracy field". In the accuracy field it dictates that a shot every (this is an avaergae defined number across all weapons) .8 seconds, the bloom or "error" increases the number defined in the "accuracy field". So rather than a shot from the DMR randonly going such and such an angle...it actually goes a set amount every time. Now the angle in which the error is thrown, also uses an "uncalculated constarint" to properly derive the vector in which the projectile will travel. The reason it is an "Uncalculated Constraint", is because they do not differ from weapon to weapon. hence why it is uncalculated; because it is a pre-defined constant and requires no processor calculation to give it a vector. Now this is confusing yes, but the also the player movement is used to give vector as well. Like in many Halo games before crouching will give a weapon more accuracy. This is another value being used to determine vector and error angle. This number however is still not visible in the map structure, and more than likely is contained within the xex portion of the game. For those scratching your heads, the XEX is the game executablw which also houses the game engine. Further more, Reach in general was designed at it's core, to reward players with better accuracy via pacing, a better chance at winning out in battles. Using the whole "the guy spammed my body then got a lucky headshot" defense as a reason why bloom fails, is also the very statement that seperates the truly skille dplayer form the rest. A skilled player makes no excuses as to why he or she failed to come out victorous. A true skill player can sit back watch the replay and see where he/she went wrong and admit defeat...which in Halo is about as abundant as pigs that fly. Everyone states lucky shots and this and that. ANYONE CAN WIN ON ANY GIVEN DAY is the motto that must be remembered. If someone is spamming your body then headshotting you, why arent you doing the same.?
-
Timbo you obviously failed tk read my post and the extracted weapon values correctly. As you can see from the values there is not much difference in most of the weapons. actually in Reach you are able to.control the bloom better than in previous titles. This is because there was a predefined max and min setting for them and each time you pulled the trigger it increased based on the time that elapsed. in reach each trigger pull increases the innaccuracy at a set amount each time with a nice low.cool.down period.
-
Good god. We really need to.distribute the registered email addresses of people like this so.we spam the hell out of them for coming in here and wasting everyones time with bs comments and posts like this. Good call on everything Mystic....I honestly dont see anything I could possibly add on to. kudos!
-
You'r all forgetting the real reason it was implimented in both Halo 3 and Reach and it has been stated already in here. Multiplayer connection/Lag. The biggest game changer or destroyer is lag during a battle. because of the energy swords lunge and the lag that can occur in the game, it was a given, that some sort of balance had to be added. How fair is it, to have a general medium connection thru a server or host, and have one player with like a 32 ping, using a sword during the whole battle. Chances are even before you spot him on radar, your seeing his backside as he runs past your dead body. Some of the balances or dissadvantages to a weapon are given out to compensate for things like lag or connection issues. Not everyone can afford or get a good solid connection no matter what they pay. All addig these thinigs in did was try to gve the mass population a good level fround to play on. I agree at times when matches seem pretty fluid without connection issues, that sword block can be annoying and unfair, but most matches I have experienced in the past year and from the start, have come down to final kills or shots not even registering because of connection issues. These kinds of issues can best be viewed when playing a game like Halo 2 Vista. Just about a half hour ago I was in a SMG server and sword lunged a guy from his side while he was running. The melee registered on my screen and showed a shield pop,, and all the sudden I was dad and he got an assassination on me. He didnt even notice I was there and he killed me cause of some server lag. Now how was that fair? I had him dead to rights and because of a few data packet drops, he was able to assassin me. had sword block been in that match...I would have had a chance to get him to compensate for the lag. Interestingly enough, there is actually a "lead" tag value in most weapons. This is specifically given to force a player to have to slightly lead shots..just another hidden gem that helps balance connection issues.
-
Possible halo4 hud? Sorry if its been posted
Twinreaper replied to GODSABOMINATION's topic in Halo 4
If it's a HUD, it has to be forerunner. Changing the HUD in such a drastic way could not even begin to be UNSC...at least not from the vid. great find. I completely missed it when watching that terminal. -
Everything can be explouted when used the right or wrong way. Arguing that something being exploitable makes it usless or non-halo esq, or other...is like saying that the BR is not Halo because of the BXR or quad shooting you can do. AA's have their place, it's worth and halo value can only be derived by the individual player using it. it's all a matter of preference and perspective. Nothing wrong with hating or loving them, but the issue comes down to people trying to justify it on a mechanic or engine level, in which they can provide no real argument.
-
Well error angles are both for campaign and multiplayer...players need to remember that. Imagine if Zero Bloom was used by all the AI in the campaign....you would get slaughtered and it would literally take you a year or more to successfully complete a level on Legendary. The AI as it is now, is very accurate and efficient enough to provide you a challenegr no matter your campaign experience. Keeping that in mind, there has to be a middle ground when it comes to the errors weapons throw when firing. creating solid secondary resources for multiplayer maps to use standalone is not a feesable development angle to go towards also. What I forgot to add to my post, and may anger soem players, is the fact that now..almost 2 years after playing...you still cannot adjust or change your ways. What I mean by that, is that after talking to many players about bloom and how they hate it, I surmize that on a mental level, players who hate bloom simply have this underlying subconsious reaction to overfocus or turn their attention towards the expanding reticule. It is not on purpose, but because this is new and more focused on in the HUD as compared to it's rare use in halo 3, it is simply an uncontrollable reaction that I believe many gamers may not even realize. I am not a psychiatric practitioner, so it would be up to an actual psychiatrist to determine, but the research suggests it on my part. For those who hate bloom, and simply cant seem to get their minds off it, here is a short excersice. Play Halo CEA thru Reach...every single title.....on campaign and multi player and use the "blind" skull. Get used to a few weeks of playing without using any reticule at all, then go back and play standard Reach. I am willing to bet by then after training yourself to look past the reticule and HUD in general, you will see much more accuracy and no underlaying nagging feeling that you are focused too much on pacing or the accuracy...at least that what has happened to me. I still can't outhink my opponents for jack ****, but at least bloom has never once been any type of issue for me.
-
Not to mention, Kat is the only one who doesnt properly signal when changing lanes....lmao I'm sure I'm the only one here that saw the video image of the chinese lady switching lanes in Family Guy playing in my head..."Good luck everybody else!"
-
Good find Adam but, as much as I would like to buy into this...leaking a resume is highly unlikely and a great way to spoof info and report it as actual news. The things that stand out that scream fake, are "Wrote automation in C# that used in-game C++ hooks to create bots that fought each other to stress multiplayer". Any developer or programmer knows damn well you cannot compile a script or executable that runs in a different language. Whatever the base language you are programming for, is the language it is compiled in....unless after writing, you change the file format rules...in which case using C# then switching to C++ is quite pointless...as many syntaxes are out of readability or incorrect. Unless he is referring to the use of macros, used by many player bots today in halo 2 PC and h1. Second thing I noticed that is ridiculous, is that the information states that bots were created and monitored using out-of-game tools.....no out of game tools are used in production besides the standard tool set created for the engine and support. Tools of this nature would be things like Tool.exe, Guerilla and Sapien or a variation of them. Lastly notice that this resume is something that was sent from this guy to another company. First off, if you did what you say you did for Halo 4 and was hired on by them...WHY WOULD YOU BE LOOKING FO R ANOTHER JOB?!? Second...an NDA (non-disclosure agreement) would have been signed, as to prevent anyone working on the project from disclosing what you have done for the game prior to release. Unless that type of information is specifically released by Microsoft. And I highly doubt MS allowed this guy to post up his resume for another job application, so people in the community could see some H4 news. The whole thing just screams fake..sorry, but thats how i see it anyway...
-
Another problem yet faced with a community such as Halo's.....noone can ever admit fault or flaws with the product and say something positive about it's rival. Noone here knows more about loyalty...I have been there and seen that around these forums in the nearly year I have been here. But you have to take your head out of ass at some point and just come clean with the fact that some things are better implemented and supported on another game or platform. Yes this a Halo fansite...but that does not meant hat your honest opinion or game industry fact is any less valid or meaningful. Do you really think I care who has anything to say about what I post? hellz no! I speak whats on my mind and post facts to back it. I'm just gonna go on record to say that Halo in general is the superior title, but only in terms of multiplayer play. CoD has the campaign bragging rights and anyone would be a fool to deny it. CoD is not a milked game. I have played enough Halo in my life, and to some people that should make me a total powerhouse in a simplt "milked" or "Point, Shoot, Dead" game. That could not be further from the truth. I couldnt play CoD to save my life....and thats because CoD is a COMPLETELY DIFFERENT ENGINE AND GAME METRIC THAN HALO In no way shape or form can you properly compare the two. There is no level ground to do it on. Besides....CoD didn't just outsell halo last year for no good reason. Obviously Activision got something right in order to do that.
-
Guess who is back? Drat...the status update thingy gave it away...lmao!
-
Leaving for a bit...not that I'll be missed.
Twinreaper replied to Twinreaper's topic in Introductions
Everyone can come out of hiding and dry those reddened eyes...I am back in some form or another. I am not sure which form just yet, but it is at least partial. Hate me or love me, you've got me back to deal with! You have been warned and or alerted. Thanks! -
Stupid Jetpacks, Sprint, armor lock???? Halo 2 had those items for the enemy AI. Do these things ring a bell??? - Elites on High Charity/Delta halo with jetpacks - Enraged Elites/Brutes charging you at 1.5 x speed - Tartarus' Armor Lock/Bubble Shield style armor ability at the end battle - Elites Camo armor ability...best experienced playing as the Arbiter. All those things were in halo well before reach. Reach was just the first title to actually give them to you as playable items as armor abilities. The same can be said about the equipment in Halo 3.
-
While these ideas are great, also please keep in mind that with each new armor piece and it's customization comes the chance of creating a clipping or collision with armor pieces. The armor in Reach was done in a way as to not have the pieces collide or merge with others drastically due to the set biped animations. Some armor or combinations of armor might require re-writing or tweaking of amny animation frames or introducing entirely new animations frames which also increases the production time. I think the editing system used in Reach is spot for middle ground appeasing...but yes they definatly do need more armor and add in the elites as armor editable as well. Elites seemed to have gotten the big old iron boot in terms of armor and customization. Sad.....I like playing as an Elite character too.
-
You dont needa capture card per say. If money is real tight like it is for me, you can always find a good deal on a USb to A/V cable. The rate of capture is a pricey HDD cost versus the capture cards, but can work well for game montages that dont require the highest of frame rates. I use mine all the time. I just plug in the A/V from the Xbox into the USb input and viola! Instant PC Monitor turned Game monitor via AVS Video or other 3rd party app.
-
Interersting problem my friend. if I had to guess at this one, I would say it is due to the server migration of Reach data. Your particular bug may be isolated to a batch or shifts in servers, or just isolated to you. Either way i wouldnt fret it. There are 2 different profiles for every player. the one stored on the game servers and the one that is downloaded and chacked against locally on your xbox. My guess is that during shifting something went whack-a-doo and for the time being is invalidating certain things since your console profile may not match what is currently on the main servers. Wait it out a bit and bear with it. If by weeks end there is no restoration or change, then you may want to give myxbox a call.
-
Ok, so I don't have a good method for displaying the data to you guys so I am going to type it all. First off let me say that arguing about bloom being a good mechanic or not...is like arguing if oxygen is a good living material to rely on. It just is and always will be and has and always will be a part of everything. Bloom is such a tired old term that the community has spawned to interpret what is actuall known as by the developers, "Error Angle". The resting period of the "Error Angle" is known to developers as "Error Acceleration" and Error Deceleration". because I grow so tired of the constant communities silly names for these things, we are now officially going to call it what it is... "Error Angles". The only change in this is in Reach, where they changed the labels of them to "Accuracy" and "Recoil". Yes those are actual tag developer field names, but they provide the same effect as it's predicessors. Do not try to argue this because I will butt rape anyone who tries to.....if need be. Lets get started shall we? "error angles" have been in every single Halo title, period. Here is the run down of weapons that use it. But first, the wepaons that don't. Halo 1: Weapons without "Error Angles" (bloom) - Rocket Launcher, Plasma Pistol. Halo 2: Weapons without "Error Angles" (bloom) - Plasma Pistol, Rocket Launcher, Fuel Rod Halo 3 Weapons without "Error Angles" (bloom) - Plasma Pistol, Rocket launcher, Fuel Rod, Spartan laser Halo Reach Weapons without "Error" " 0 Recoil" (bloom) - Beam Rifle, Rocket launcher, Target Locator, Plasma Launcher, Grenade launcher, Plasma Pistol, Fuel Rod. Concussion Rifle, S. Laser Thats right. Every weapon that was listed has no "error" or recoil" (bloom) value defined. Every single one is listed as "0" which means there is no effect. Now on to the list that does contain it.... Halo 1: Assault Rifle: 0 (absolute Minimum vector the first projectile can hit) 0.0349066 (basic minimum error angle) 0.1134464 (maximum error angle) Needler: 0.0349066 0.0698132 0.0698132 pistol: 0 0.0034907 0.0349066 Plasma Rifle: 0 0.0087266 0.0872665 sniper rifle: 0 0.0087266 0.0087266 shotgun: 0 0.1745329 0.1745329 Halo 2: magnum 0 0.004363323 0.02617994 needler: 0.008726646 0.008726646 0.02617994 Battle Rifle: 0 0.005235988 0.01047198 Beam rifle: 0 0.008726646 0.008726646 Cov Carbine: Same as Battle Rifle Plasma rifle: 0 0.004363323 0.01308997 Shotgun: 0.03490658 0.1396263 0.1745329 SMG: 0.01745329 0.01745329 0.04799655 Sniper Rifle: 0 0.008726646 0.008726646 Brute Shot: 0.004363323 0.01047198 0.01047198 Halo 3: Magnum: 0.0008726646 0.008726646 0.008726646 Needler: 0 0 0.05235988 Assault rifle: 0.001745329 0.001745329 0.05235988 Battle Rifle: 0 0.002617994 0.008726646 Beam Rifle: 0 0.008726646 0.008726646 Cov Carbine: 0 0.005235988 0.0147198 Plasma rifle: 0 0.008726646 0.02181662 Shotgun: Defined as all 0, but projectile tag has error defined SMG: 0.004363323 0.02181662 0.04799655 Sniper Rifle: 0 0.008726646 0.008726646 Spiker: 0 0.008726646 0.02181662 Brute Shot: 0.002617994 0.006981317 0.006981317 Halo Reach: Plasma Rifle 0 0.004363323 0.01308997 Assault Rifle 0.004363323 0.008726646 0.04363323 Magnum 0 0.008726646 0.05235988 Plasma Repeater 0 0.008726646 0.01745329 Brute Spiker 0 0.008726646 0.02181662 Needle Rifle 0 0.005235988 0.01396263 Sniper Rifle 0 0.008726646 0.01745329 Needler 0 0 0.0008726646 DMR 0.002617994 0.006981317 0.006981317 Shotgun 0 0 0 Projectile roor defined in projectile tag Now that you have the actual tag values from the weapons, according to the data itself, you can see how every weapon functions with the values defined when you use it in-game. This also brings to mind, the old debate about which weapons were better, H2 or H3 BR, and DMR vs BR. Conclusively according to the data, at tag default values, not TU ones, the BR from halo 3 would beat out the DMR in terms of accuracy and power. You can check for yourselves the actual damage modifier values located in eachs' respective [proj] tag. I dont have time to hold your hands .... So there you have it folks, a complete rundown on what you will still call (bloom), that IT IS IN EVERY HALO GAME PERIOD. One more thing. I believe I read in this thread that Reach was built around the bloom mechanic. Well I got news for you, the game is built around the engine. Weapons don't even get seriously handled until about 3/4 of the campaign is finished. Weapons and how they function are created around the campaign and mutiplayer aspected assets that are already in-game and mostly 99% complete. What kind of assanign statement is that to make...that the whole game is built around the weapons functions with bloom?!? Perhaps you should go read the myriad of journals available from various developers about how the whole process works. And with that, I bid you all a restfull night. Sleep well knowing that I AM BACK!!!!!!!
-
Ok, seeing as how much me and my knowledge filled rants were missed, and by popular demand.....I AM BACK!!!! Lets start this ***** off right shall we? Maxwell, AA's are in no way similar to CoD and existed long before CoD. Perhaps you need to go back and play Halo 1 and Halo 2. Halo 2 in particular is where we first saw characters with unique armor and an ability came with that armor. Remember the Elites on High Charity with the jetpacks? Remember the Arbiter and Elites with armor ability camo? Remember Tartarus' Armor Lock/Bubble Shield variant shield system that protected him from damage? Point blank, AA's were on the minds of Bungie long before CoD introduced the "perk" system into CoD. If anything, by timeline....you can effectively say that Activision took a note out of Bungie's playbook and added them based on their work. Your point is not valid because of the way you are comparing them. And if I remember correctly, you called Halo Reach to be a "Non-Halo" game because of AA's. Explain that taking into account that Characters before AA's in Reach were given armor variant abilities. You can't argue it. You know why bro? Cause it's a FACT!!!!! Halo had it well before CoD. But any way you slice it, you can always find games that draw off ideas or creations and implement them differently. It is inevitable to have a game or group of games draw on anothers aspects and play style.
-
I'm making an exception from my leave to answer this silly thread once and for all. I'll post the main response up later, with exact values taken from all Halo titles weapon tags, to show that bloom was in every title, what wepaons had what bloom setting, what exactly bloom is, and why you people still a year and a half later have trouble understanding or using bloom at all. Stay tuned!
-
Leaving for a bit...not that I'll be missed.
Twinreaper replied to Twinreaper's topic in Introductions
Wow. thats about all I can muster to say. The many comments and kind words that have been floating around today, is just about too much for one man to take. I am not usually a very emotional person, but I must note, seeing the comments from you Jester and Dog...actually made my eyes well up. The amount of support and friends I have found here since I have come has been and always will be a living tribute to what this site, it's members and future members are truly all about. Words cannot express how much joy, and at the same time pain, fills my heart that I must step back for a while and subside into the shadows. Any member of this wonderful community could not have asked for better friends, and in return you and this community has my eternal friendship and admiration. Someone posted up how much people look up to me here. I can't say I agree at all. I never once thought of myself as a figurehead or a role model or even as a teacher. In truth, I looked up to all of you everyday. Watching as people I knew...and didn't, came here and started off with a fiery passion; posting, relaying comments with fury and pouring their hearts into this. It is all of you who in truth, that taught me, and guided me into what I did everyday here. thank you so much. Well, before this turns into a total Brony love fest of sorts, I will just leave things as they were before I arrived. The same old awesome place it always has been....just a little quieter now without me and my rage fueled rants. Be good 343i community, and know that you are all in my thoughts and prayers each and everyday! When I do return, I will be sure to give the Mods a heads up first. Peace out guys, and thanks! Twinreaper signing off....semi/perm. -
The "Official" What do you want in the Halo 4 Ranking system.
Twinreaper replied to Herodanny's topic in Halo 4
That was directed towards a certain Elusiv little **** of a mommas boy. -
Going away for a while, maybe forever. Check my goodbye message...Mystic, Dog, I hope you understand.
-
In preparation for my moving to another location, coupled with the influx of flaming towards me lately, I am taking a break and have not decided when or if I will be returning. For those whom will be missed (too many people to name), I will still have my Teamspeak up and if you wish, we can catch up there, and I am sorry. As for those whom barely know me or had yet to reach out to know me, you will not be missing anything. It is quite clear that a majority of members see me as nothing more than an annoyance. So for now, and maybe forever, you will just have to get your information or help with the game specifics elsewhere. I won't be logging back in to check messages or posts after midnight today, so if you do want to get a hold of me, my e-mail is in the MSN contact portion of my profile. See you all later or never! Reaper out.
-
This is just getting ridiculous. Hey Dog, Jester, Fire or even Twam...can we just ban this little **** already? Or do I have to go thru another round of knocking this **** to the ground in my own defense?