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Everything posted by Twinreaper
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I would like to see something like what I just created for halo 2.... a gauss technology sniper rifle! It's perfect! It would have many times over the range of the standard gas sniper, more penetration due to velocity, and it could also incorporate better shield penetration due to the residual magnetic energy that propels the projectile. My version is seen here....... sorry it is 3dsmax, but I did not have time to tape the actual in-game footage with it firing. it uses the same heat generation of the covie Beam Rifle and is non-reloadable......even mini MAC generators cant last forever....
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The phantom players were all fakes. The only time an actual ghost type player would appear, is when there was heavy lag in the server you were playing on. There have been hundreds of fake ghost videos, and it was all explained early on during their appearance by the modding community, that they were not bots or any other type of trickery...just bad lag creating player after effects...hence the frozen animations when moving.
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I do not at all care for the ridiculous high collars above the shoulders, nor the placement of the shoulder pads. It looks odd. Almost looks as if Chief went on a little diet and had one of those "Back the Future" self adjusting and drying coats, but in armor form. You know what I am talking about, dont pretend you don't! LMAO
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What dead halo Character would you want to bring back?
Twinreaper replied to Italian Stallion's topic in General Discussion
Everyone always wants to bring back the bad guys...I say we bring back a baddy. bring back Tartarus! You can't deny he was a badass brute cheiftan. Give him a more muscular look with badass armor and an upgraded grav hammer. He was cruel, caniving and ruthless. -
2 words......Gauss Sniper!!!! Epic ownage!
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I completely agree Red. The main issue with bots is, outside of standard reaction styles that we have come to know and love, making AI react to things such as objectives has yet to be done even a fraction in Halo. I myself have tried many times in Halo 2 for the xbox to find a way to force AI to actively stalk and track a simple objective like the flag...but they would never actually pick it up or even camp it out. Now with a scripting system as powerful as Megalo, I am almost sure 343i would be incorporating a similar or sister variant to this, to help out controlling such things. As long the bots could be used in the appropriate way, aka learning and actively engaging players in all gametypes, then I would have to agree that bots would be a welcome addition. I mean c'mon...who wants to play 12 hours of single player slayer against bots when Live is down right?
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Sorry about that Sunday...I forgot that you were the OP here...my bad. That whole thing was not meant towards you. Again..sorry. But thank you for the feedback you got in there too Highplains. I guess I should have looked through who posted what better...but as High said, I get a little tired of the same threads over and over again. But to answer your question a little better, the Bloom Mechanic from Halo 1 to Halo 3 was relatively all the same settings from what I have found, and used the same mechanic. Reach yes however was the first title to come along and do away with random increases in error, and gave the player a set amount of increase. For better or worse, I guess it is all opinion. But I have found that many players who either don't notice bloom, or have no problem with it, seem to be more casual or fun gamers, as opposed to hardcore competitive types. Before I forget though, the reason why bloom in all previous titles before Reach seems much better, is because they all used a "projectile has parallel error" setting, which made each projectile mirror the other but either in a negative or positive position within the reticule. Reach however does not use this, and uses the un-calculated constraint for it. Again, I guess it all comes down to particular instances of battle. Some will feel good with the bloom, some will not. Give and take primarily. Also Sunday, if you are willing, I am compiling a private research file on how competitive players have reacted, how their play-style has changed and what particular in-game instances they have experienced where certain mechanics have failed them. I would love to get your input if you are on the competitive players out there. Your reactions and experiences may help me compile a good overview for everyone to see in the future. If you would still like for me to be the first to actually post a good argument about bloom and why Reach's should return......you wont get it. I never actually said anywhere that I like and want Reach's version. I agree with everyone else that the certain implimentation of it was wrong. I always simply stated that I adjusted well to it, or didn't even notice it at all. Personally I prefer the settings from Halo 2 the best, as it's the game I play the most.....sorta biast I guess huh? lmao
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I never dictated to anyone .....what nakes a.player better or.worse or anything of that nature before...so I am really hoping that wasnt directed at me.
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Yes you are correct. If and I mean if.....343i were to include the entire sub set of AI related tags and scripts in the scenario resources....then yes you could control what groups arrive, when they arrive and also move the spawning zones to any location you desire. The reason it works in firefight custom settings....is because the scenario file allows you to speci the ai that is already designated in the scripts and map file.
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Look OP you obviously have some sort of.issue with yourself. yoh yourself just admitted that you spam.close.range then finish someone off.....what goes around comes around. Halo is not about a high moral code.or.some.other bull****...so get off your high horse. you know absokutely nothing about mechanics in halo or how they are implimented. your perspective is entirely one sided since you lack the knowledge to see for yourself how the engine is designed and used. Dont bull**** me with your pwtty .....oh but i play alot so i know what i am talking about mentality......... I have clearly explained "error angles" more times than i had originally cared too. Can a moderator lock this turd of a thread please.....I see it serving no helpfull purpose by leaving it open.
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Seriously? Thats your big question to see if I can answer it properly. Obviously you forget that yet again, bloom has been in every game and even the original....in which a large majority agree was the best and now most wanted multiplayer experience back. How about instead, you bloom trollers come up with a well thought out and explanative post about how it is bad....cause i uave yet to read one single post that shows anything but personal opinion based on isolated experiences. I think every post I have made shows quite clearly why bloom has always been around and how it works and why it is a good mechanic.
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no betraying in infection is stupid *petition*
Twinreaper replied to inheritor1999's topic in Halo Reach
My banhammer senses are tingling... -
Thanks big dog. what i meant by feedback on the beat, was in terms of community awareness and posting via bnet and other sources. Mostly everyone liked everything they saw except the deaded old tiring bloom issue. Another thing real quick, who are you OP or anyone else for that matter able to.criticize 343 in the way you did? They have done nothing but opened their ears and hearts to this community. The problem with Halo is not with 343 or Bungie...its people like you who are killing the franchise.
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The host is not chosen after the game has started. I do not know where you read or heard that this happens, but it does not. The only time a new host is chosen, is if the host that is selected prior to game start either quits, or has his/her connection reach too high of a ping, or gets disconnected. Yuour connection and the connection of others is not 343i or Bungie's fault due to the fact that the entire system relies on the players connections and their ISP's. Your issue with power weapons and their respawn timing is purely your view on it, and is not in any way from a layout design perspective, inhibiting gameplay or control. Everyone has loadouts, and can choose what weapon to go to, or what weapon to gain control over. Every weapon has a disadvantage, it's your job as player to combat them, not the developers. Lastly this game is not flawed half as much as everyone wants to say it is. Because the community is the way it is, anything that doesn not operate as it did in previous Halo titles, gets deemed flawed or broken. Players need to evolve with the franchise and titles, not constantly regress steps forward in gameplay. Your supposed expertise in map control means nothing in terms of development with the game and it's flaws. Just because your personal perspective on map control works for you or a select few of people you game with, does not automatically carry over to every player or specific situations. Please refrain from trying to say it does..... And for the record, Bungie did not screw over anyone. From the very beginning they informed everyone various times that the game was going to be for THEM! They were making a Halo game that would contain everything they ever wanted to throw into one. From what I saw early on, everyone thought it was a great idea and loved what they played in the beta. When the game was released to the masses, there was very little done to make it operate differently from the Beta. You can try to argue that it was changed drastically, but I can pull all the tag data from both the beta and retail maps to prove otherwise. It wasn't until release and a few months later, that everyone and their mother started to complain. Where were these huge flaming posts of complaints during the beta? Cause I didn't see any. Point is, get over it, evolve, or find like minded people to game with in custom matches, where you can tweak basic settings so it plays more like you want it too. That's the whole reason they gave us custom options.
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Will Halo 3 be removed from Xbox Live once Halo 4 Launches?
Twinreaper replied to Konshens's topic in Halo 3 + ODST
Why do people keep insisting that Halo 3 is on the Reach servers? Their are no dedicated game servers for Reach. The servers for Reach are simply to be thought of as HUBS, as Reach passess game hosting off to clients in the match. The Reach servers are basically there for authentication and statistic collection only. Secondly, Halo 3 has it's own set of servers. i thought I had explained all this in very deep detail, how it all works and what the setup is like. I'm too lazy right now to find the exact marathon post I put up, but if someone would be kind enough to find it and link here, that would be great. i really dont have the energy right now to get into this topic again atm. -
Well i have mixed feelings on bots. For starters while they may be a great addition, AI has evolved a long way, and with Halo in particular and the BSP (binary-Space-Partition) format, working good AI requires a lot more than just simple pick and place style creating, like with other titles. For starters, each biped AI requires a base "group" to be placed with, even if it a standalone AI, it has to be assigned a group name. This group name also needs to be included in the script that spawns it. Also, the groups require individual orders. Orders range from assaulting, defending, etc. These are also known as "styles". After that, the AI then requires another section of data called "zones". these zones are defined by creating trigger volumes, that correspond to the AI script name and groups. Beyond that, you need what we call "pathfinding". Meaning that to have the AI function good, and not walk into walls or other objects like dummies, you have to give the AI a data set that includes the collision of the map and all spawnable objects for it. All or some of these things are able to be edited in Forge as it is, because they are all defined in the scenario file of the map. What we cannot due in the scenario file, is create scripts, new group names, new pathfinding data, etc... In short, short of having a full fledged stadalone mode in which users can create new tags...there is no current way I can see them including them. The only possible way, would be to include these data sets in the stock maps by default, but then again, it wouldn't be much fun using them on stock maps. The whole point of having this type of feature...is to be able to use it in forged maps, where things have been moved and placed outside the original design of the stock maps.
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who all has experienced more lag since 343 took over?
Twinreaper replied to DREGGSTA's topic in Halo Reach
I will referr you and other over to the other thread exactly like this, found here... http://www.343industries.org/forum/topic/5834-slayer-matchmaking-since-343-takeover/page__pid__54516?do=findComment&comment=54516 -
Theatre mode is not a reliable source for pointing things out in terms of lag. Even though theatre mode merely records player positions as well as markers and nodes, if the match is laggy, the same data will be translated to the theatre data buffer. Theatre for reviewing of bs shots and other trickery, can only be deemed reliable if it is done on a LAN connection, where the lag or ping of players is 1 or lower. As for the server thing, no servers on either side, MS or 343i are to blame for your poor matchmaking experience. The current system employed, delegates all matchmaking data connections and sorting to the host's Xbox console. The only time the servers get involved is during the initial matchmaking lobby where players are selected and all map data is double checked to ensure it is properly encrypted and legit. Besides that, the post game leaderboard is again the only time the developers servers are called in. If you have been experiencing issues with matchmaking, it may be due to changes in your ISP's practices or other players not having a decent amount of bandwidth or connections avaialble. The US is actually low in the top 10 list for countires that ahve good connections. many internet service provioders up front offer great speeds, but as their disclaimers always state...... "All speeds are not guaranteed and may differ due to limitations in hardware, software or geological location." Another thing that has happened recently, is that many providers are legally able to throttle your connection, if they deem your conduct to use too much during certain peek hours, if your traffic inbound is higher than average (home server hosting), and many other factors. In short, no internet tunneled gaming experience will ever bee lag free. As long as there is distance and data to be sorted and interpreted between point a and point b, lag will always be there.
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NAT is Open but cannot connect to friend
Twinreaper replied to xxvassillixx's topic in General Discussion
I will be glad to help you out vass. First thing though, I require a little more information on exactly how each of your netwoorks are setup. For instance, you say that your friend has a dual band setup. This alone can mean many different things. I can only assume though, you mean his router is hosting a B/G/N or B/G or G/N type of signal. In any case, I need to know where you are located now, where your friend is, and very detailed information on how the networks are setup....and also if or any of you have ports forwarded, 3rd party firewall software etc. -
Hackerz plague the xbox version of Halo titles just as much as the pc counterparts. Using hackers and modders as examples of why PC platform ports should not be made is weak and very thin in terms of good debatable points. Show me one major title for a console tbat has never suffered from aim bots or modded cheats. A pc version of newer titles needs to happen if MS seriously wants to get the fps king title back. otherwise pc gamers will constantly throw their money at activision and treyarc.
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The BR is Halo 2 was not hitscan. Hitscan, is a weapon that has infinite velocity, meaning as soon as the trigger is pulled, it instantanioously reaches it's target and can not be dodged or evaded. The projectile settings on the BR state that the velocity of the prjectile is 400 world units per second. The sniper Rifle is 1200. if you were to fire both weapons at the same exact time, the sniper rifle would hit and kill the opponent before the battle rifle shot reached the opponent. Hitscan would dictate and force both wepaons to reach the target at the exact same time they are fired, and both register a hit on the opponent....resulting in either an assist for the BR weilder, or an assist for the sniper. Hitscan is only simulated....very poorly I might add.
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While normally I would frown upon spam topics....I see nothing wrong with members posting a single post like this. It's great to see our members approach a newer rank. Not everyone posts anything relevant in every post, so it is not our place to judge someones rank based on content alone. i for one am glad to see Shadow is very active and has high enthusiasm. it's a welcome morale boost here.
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Halo games in 3rd person suck. I have played both halo 1 and halo 2 from a 3rd person perspective...and the game just doesnt play right when doing so...
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Born For This - Paramore.
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Enough about Forge improvements. The only we are ever going to get a true Forge sandbox is in the form of an HEK. Forge only allows you to change the .scenario file of a map. Scenario files are limited to everything we can do in Forge now. Placing things like weather require you to define media event items in the bsp structure during level export before being passed off to the compiler. Same goes for the editing of any object outside shaders, placement, and physics interaction. Having too many objects in the "Crate Palette", would cause either a memory exception in game, or failure to laod a map using the resources available to the xbox. People always forget that the limits placed on Forge maps, are a general average given out, to ensure smooth, laggless and non-problematic loading and playing of maps. Budgets are a GOOD thing. Super bounces are glitches that need to return? Do you even know what the super-bounce glitch was or how it was created? The super bounce was a bug in the collision detection in the Havok Physics model 5.6 I believe. What happens is, the player collides with a surface with a number of intersecting faces. When the player hit it, the game would incorrectly place the player and detect the said player in the face or map, and expell the player outward.....hence superbouncing. it was unintentional and unpatchable. team captains are completely rediculous. just because you are higher ranked, does not mean that you excell over everyone else at a particular gametype or objective. I have played with various ranks of people in Halo 2 and 3...and let me tell you, having a team captain picking teams unfairly, or better yet, leading the charge in a CTF match, that I excell at over him is not only ridiculous but also shows an even more importance on "the number"...which in reality means jack ****. The reason 1v1 was pulled was because in the end it had the lowest activity. They dont just go in a pull a popular playlist or any other random one just for the hell of it. 1v1 has no place anymore as we now have custom games. You wanna play a 1v1 or trashtalk someone into playing one, fine. Do it on your time, dont clog up the playlists for it. As for your view on loadouts...you obviously have never adjusted to it's inception into the franchise. sad..... Playlists will never be created by players and put up on servers directly. Doing so would clog the playlists extremely. I dont want to have to go thru a list of 1,000,000 just to find the 1 or 2 I came to play. The only thing I see in your post that holds any water at all is the one regarding host. yes host is plain out stupid. Allowing the Live aservice to pass off hosting to players is truly one of the worst things that has ever been done. A console solo, cannot and never will ever be able to compete with the horse power and bandwidth the server can handle and deligate out to clients. That alone is one standard change that needs to happen. But now at this point, the netcode is already done...it is part of the compiled engine. For that, we have to wait and see what happens. If I hurt anyone feelings here tonight, get over it. Personally I get sick of seeing outlandish and down right stupid comments regarding a games functions or elements without any hint of technical knowledge about how to go about doing them. Now I am not speaking as if I am a deciding authority or anything, but seriously guys....do you ever proof read anything you post?
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