Jump to content

Twinreaper

Legendary Members
  • Posts

    2559
  • Joined

  • Last visited

  • Days Won

    82

Everything posted by Twinreaper

  1. Sure, count me in. GT is B4M Twinreaper. Not.as a tive as I used to he but.im.around and available.
  2. Sorry Dirwctor, the whole thing was not aimed at you. It was aimed at the whole.given the various ideals that have been floating around. The graphics layer to which CoD uses has not changed from Black Ops to MW3. That part of the engines code is still pretty much the same. The main reason for thw graphics being much better is due to the wxtreme levwl in which CoD's game engine post processess data. Halo does not use it very well. Im hoping to see a huge leap with this in Halo 4.
  3. AlwYs being spanks for letting the truth flow..lmao thanks Dog
  4. I'll be the first to say it...It's completely awefull! The Halo 4 "leaked" pic of the menu looks like a TV spot image for a Halo saturday morning cartoon. If thats the type of style they were going for...then ok I get it. But if thats really supposed to be what they truely are putting off as a possability...then I have to say 343 just lost some serious street cred with me. But then again, I'm calling total BS on this. One thing stands out...the version data at the bottom. The first image has a different font color and is not visible in it's whole form. Version stamping does not chnage color to stand out from it's gameplay. It's always there...in one solid color and font period. That plus the missing "." between "Halo" and "4" yet they put one to seperate the V from the 3? Not convinced. When it goes up officially on waypoint then it's real.
  5. The main point to this argument was already made. If your a stupid enough player to keep walking into the trap or camped spot to begin with, then who is to blame? Oh what...it's the other guys fault your teammate walked into his shotgun?!? Please. We have all camped and trying to contradict it is useless...you all know you have done it at one point or anther. I find it extremely sad and hilarious that it's fine when everyone else does it and benefits them, but the second it's done to effect you negatively...the "f-in camper" comments come flying out. Camping is a strategy. Defeating a camper takes a greater strategy. Case in point...do you think real soldiers go around talking about how it's unfair their lost the Vietnam War because the Koreans would camp in ditches and tunnels? Nope...they were looked at as smart, and intuitive for using their environment to their advantage. Camping is and always will be around...get used to it, or go home crying!
  6. Captain, please don't quote me and try to argue a development and engine technical fact. I would rather not have to embarass you. Surfice to say I have extracted and compared textures from Reach and MW3. MW3 uses 18,764 individual texture files. The total texture file size is somewhere around 8.64 gigs. Reach from my last count uses the ballpark of 12,000. The point you are trying to make about being killed is called "physics". In this case, more specifically Ragdoll physics. Activision at my last game decrypt, does not use Havok for it's physics simulation. This is why there is a drastic difference. Also depending on how the engines are coded to interact with core data schemas, you will always see varying results. Your comments about lag are just god aweful. You quite obviously don't understand lag or why it happens...otherwise your comments would not be as half assed as they were presented. Lag is everywhere. As long as people connect to others across networks from varying locations, it will always be around. And lag is not a one time little hick-up in data transmition and interpretation. Lag occurs at a constant. The big jumps in framerate are largely due to either heavy processor load or usually a larger spike in ping. While CoD may not be your cup of tea Director, it is for far more than casual FPS players. Halo or any other FPS cannot be properly compared to eachother due to the immense difference in which the games play out and what they offer. As far as vehicles go, I have never liked any vehicles outside campaign gameplay. And as for realistic ballistics, CoD does not try to say they are "realistic", but they do take a more realistic approach. I could count the ways Halo is a bunch of BS. One in particular is the shield system. It blocks shots by absorbing damage. Physical projectile damage...yet an assassination with a knife....mysteriously goes right thru the shields and kills instantly? And lets not get started on the insane buggy Havok coding that went into the phmo responses for objects. Point being, each FPS game on the market brings something new or improved to the table. Rather tahn bash a bunch I take a higher path, I learn and evolve as a gamer and learn to appriciate each's own attribute.
  7. The graphics department is actually better than Reach. MW employs a vast library of textures and shaders...much more than Reach does. Factor in the almost limitless LOD the engine yields compared to Blam! I can go on...but ill spare you all.the novel sized post.
  8. Ok so you have Reach inserted on startup of the xbox meaning that you are not actually going into games to.execute the disk. The only thing I can think of is that you may need to rewrite the Reach disk to your hard drive. just turn outo launch off and copy it over again. That should fix the intermitent bug. If not, reply back and.we can try something elae.
  9. Forge actually opened up the doors for those whom in the past did not have enough skill or money to get involved in the Halo HEK's for Halo 1. Forge gives many people the ability to.tweak.stock maps to.create unique new experiences. But I guess its all.too cokplicated for you since you think its silly and ruined Reach. Oh and BTw thats a halfbassed stupod **** of a statement seeing as how Halo 3 had forge first......so I take it Halo 3 was also ruined by it right? And ty Jester. Hit me up on XBL sometime will yah mate?
  10. No, it's not. turns out it might just be unethical.
  11. Sorry Azaxx....I couldn't resist. i love you even if you are a Crapple fan. i mean hey...nobodys perfect right? lmao
  12. Halo 2 and halo 3 both had bleedthru. Why is now people are bitching? isn't it the same people bitching now, that bitched about reach not being like Halo 2 or 3? And do not, anyone for one second to try to pass off one sided perspectives about playing a lot, to try to pass off you have any above average knowledge about how the game operates. Infection has and always did pit players with shotty's and pistols against sword weilding zombies. The pistol is overpowered in the TU, and in a zombie match with ZB, it gives the zombies almost no chance at all. remember, the zombies dont have shields. I have not played zombies since prolly the first couple of months when Reach came out, can anyone confirm the zombies gametype the guy above me is complaining about uses ZB, or some of the TU settings? As for the comment about the match involving you both dying from a melee close combat....why did you decide to rush in and melee him? Was there no other strategic path to take? Sounds to me like it was an unexpected encounter first off, seeing as how the other guy didn't drop your shields or choose a more strategic path him/her self. Lag will always be an issue no matter what kind of connection is used, wether it be host or dedicated server, it's something you have to get used to. If you played a lot of Halo PC back in the day and now, you should be quite adept to dealing with lag, and should be leading and thinking 1 to 2 seconds ahead in battle. As for the maps, yeah all the maps suck, both forge community ones and Bungies. 343i does a great job with layout but goes overboard on the astetics. That's just my stance as a seasoned veteran of custom bsp work, and it won't ever change.
  13. Completely possible. We have done similar to that with Halo 2 in the past. basically all it takes is tweaking the settings right, and spawning multiple bombs via Netgame equipment. I have a similar setup right now for my custom Grifball gametype for halo 2 PC.
  14. Kill The Lights - The Birthday Massacre
  15. Welcome back bro. Hopefully that iPad helped you get thru your iPeriod!
  16. I went to God just to see. And I was looking at me. Saw Heaven and Hell were lies. When I'm God everyone dies!

    1. Absolute Dog

      Absolute Dog

      Listening to a little Marilyn Manson are we?

    2. Twinreaper

      Twinreaper

      Just a bit. it's my default go to feel good band. Last time I saw them live was Mischief Night in 96

  17. Oh look your like a VCR, stick something in to know just who you are...

    1. Show previous comments  2 more
    2. ZB-85

      ZB-85

      VCR's are very old. But useful.

    3. Absolute Dog

      Absolute Dog

      Let me guess... a peanut butter and jelly sandwich got shoved into yours by a kid.

    4. Twinreaper

      Twinreaper

      Nope. Line from New Model 15, by Marilyn Manson

  18. Size of TV does matter. I have played halo since the beginning on a tv no bigger than 21". Ever since I switched to my 54" HDLCD, my aiming is way off, and I miss a lot of opportunities or just plain suck when aiming. Whenever I go back to the old 21" tv, my aim is better. I think a lot of it has to do with reflexes and instincts you learned to use when faced with a smaller screen. the detail is harder to make out and you kinda have to compensate for it. It's kinda like how blind people can sometimes see more or notice more than you can with sight. For most of us whom are much older, it is harder to break the skills we have learned to grow because of picture size. I myself will never be better at any Halo game on a bigger tv. the smaller ones always work best for me. Remember, going from small to big pictures can be distracting and very misleading for some gamers. It becomes to overwhelming or sometimes you may tend to rely too much on what exactly you CAN see, instead of using good old fashion instincts.
  19. Well, the "parallel" thing is basically the engines way of producing an error projectile in the exact opposite tangent as the one previous. It is mostly used on weapons that feature a "scattering" shot like the shotgun. basically in a nut shell because of the limitations ot the engine itself with prectiles from halo 1 to 3, they had to come up with a way to recude a completely random series of projectiles. Without the parallel feature of the tag, you would ahve likely ended up with 3 or more shots being completely random or in line with eachother, then suddenly far waya from the target.....it's late and I hope this is coming out right. Anyway, the simple flag check in the weapons projectile system "parallel", ensures that things are not random and that they function in conjuction with other constarints properly. As for reach, I have yet to uncover every little tid bit of info involved, but as of late my dev console has died and I have decided to to start a new journey. A new title and new diretion. One that no longer invloves modding/decompiling/decrypting Halo tag and engine data. So unless in the future anyone has questions regarding past titles or just industry chatter/fact, I will be of no more use.
  20. Gotta say that the weapon they shiuld use for.it, should be similar to the modded hybrid we did.back in halo 2. Unzoomed it fires quick like the BR, and zoomed it fires single shot with the DMR latency. Great for mid upnclose battles like.the days of H2 and great long range accuracy of Reach. win win!
  21. Id like to.see some.concept sketches of character ideas. Maybe I could lend a hand and make some rendered rigged models for you.
  22. The terrain expansion is feesable but would take a lot work. The way you could achieve it, would be to enable shader swapping of the bsp mesh. Each shader tbough would have to be created to mimic the original with obvious tweaks.depending on snow etc... As for the scenery or decal portion, the hardest part would be creating expansion ones that fit into the map in terms of how it looks qhen swapped. No easy task there. I do love infection, and enabling biped changing to flood for the infected would.be awesome. There are a lot ways that could be easily done so I dont see any issues with including it.
  23. Funny you mention that Destroyer. I have a sketch for the first of it's kinf Flood map. It's the one typeof map we have never seen in Halo. You'd think Bungie would have done a flood themed map for 1, 2 or 3 right?
  24. This is directed to the ass hat of a scrubbed douch lord **** stick fanboy Showger. I'm glad you like to play competative pal,but a large majority of the population does not. Reach was and always be from the beginning, a GAME FOR BUNGIE!!! Where the **** to do get off telling me or anyone else for that matter, than I am not a real fan or player? I've been to every midnight release for the games. I've played, decompiled, hacked, recompiled, rebuilt and distributed more community goodness than you will ever be able to do. - 30 button presses to get to stats? What the **** kinda of crack are you smoking man, it's 6 button presses. - AA's.. Call the ****** Whaaaaaaaaaambulance *******. AA's are just like equipment form Halo 3. - Ranks ranks ranks...all I hear is wahhhhhh I have no life and I desperately need to show people a number so I can finally be accepted by someone.... - Sold out to infection? Infection was a great community gametype started way back in halo1. Who the **** are you to say they sold out. Adding infection and support for one the most played and fan favorite gametypes is called "Community Love". They were giving people what they wanted. Do some research! Does baby need a diaper change?????? Look, and this goes to everyone. We don't need these retarted half assed constant posts about **** from 1 post wonders. You wanna ***** about a game in the Halo Universe, great....DO SO IN AN ALREADY EXISTING THREAD!!!! It's called a frickin "search" button folks! I dont have all night to go thru these ****-fests of posts from failed members of the community who cannot stand anything other than their standard cut and paste gameplay. Grow a ******* set and move on, or don't come in here. have I made myself clear yet? No? Ok try this, unless you have any programming experience and can produce something of greater quality in terms of map modification or updated game mechanics, then sit the **** down and shut up. Dont completely bash or put down a companies hard work with the pretext that you alone could do better. I on the other hand have every right and ability to do so. So again, grow a set....everyone! Well,not everyone...just the ass hats that post constant bull**** around here....you know who you are.
×
×
  • Create New...